Punchshroom
FISHIOUS REND MEGA SHARPEDO
That is literally the only thing Clops has over Gourgeist-Super, but it doesn't put it to good use since it has an unfavorable matchup against a large majority of special attackers in NU, be it getting overwhelmed or being setup fodder.woooow you are underestimating this poor mummy here. In my last post, I talked about the concept of multitasking and dusclops does have a couple of things gourgeist doesn't, the main one simply being special defence.
Dusknoir has way more problems than simply lacking a good STAB (lack of reliable recovery, minimal offensive presence, outclassed by defensive and offensive Ghosts alike). Earthquake coupled with Will-O-Wisp does make switch-ins trickier than usual, but it's not like Fire-types and Lanturn are the only status absorbers in the tier. The likes of Mega Audino, Xatu, RestTalk Malamar, Musharna, Gurdurr, and even stuff like Lilligant can also absorb the Wisp in a pinch (as they would from Gourgeist), and Noir's lack of offensive presence against them still shows.Dusknoir is easy to consider bad simply because he lacks a good stab, but take a closer look and he packs a combo that's near unique in NU: EQ+wow (only mag and torkoal get it and lets not compare them to dusknoir ok?) add up shadow sneak, pain split and it's great sp.d and dusknoir can be quite the pain to kill. I just want to note that no fire right now resists eq and the most common non-fire non-guts switch in on wow is probably lanturn giving a certan value to this combo.
Take a look at that team and tell me that Gourgeist-Super doesn't fare just as well, if not better against it.Take my last RMT for example http://www.smogon.com/forums/threads/holly-offense-1.3536724/ This was before we discovered sneasel was stupidly good but could probably still be considered a good team now and just look at all the potential a dusknoir has against this team especially once ursaring (the least common mon of the team) is dead.
- You say that Dusknoir can put in work on your team if Ursaring is down (the fact that Ursaring is your Dusknoir switch-in already shows how little offensive presence Dusknoir has [0 Atk Dusknoir Earthquake vs. 4 HP / 0 Def Ursaring: 91-108 (28.2 - 33.5%) -- guaranteed 3HKO after toxic damage]).
- Gourgeist-Super can put in work against your team even if Ursaring still stands; all it has to do is just throw out a Leech Seed and work from there, because absolutely none of your Pokemon do enough damage to Gourgeist-Super to 2HKO after Leftovers, not Lanturn, not Ursaring, not even Scyther (unboosted). Ursaring doesn't want to switch in on Leech Seed or a Foul Play (does like 41-48%). Oh, and you cannot stunt Gourgeist-Super's recovery like you can against Dusknoir by sending in a weakened mon against it. Honestly you could make use of Noir's pitiful offensive presence and just have Scyther plow through the burn with +6 Aerial Aces, whereas you cannot even get to +4 before Gourgeist catches on and Foul Plays you. So no, Dusknoir does not gives your team trouble, Gourgeist-Super does.
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