[ASBuddies Bronze Match] Team Eleetvator vs Team TBD

Burd: Amazing, truly amazing to see these two teams in the Bronze Match.

McKrow: Yeah.

Burd: Well, they almost made it to the finals and are two of the top four teams of the tourney. That must count for something right?

McKrow: Yeah they also get a fully-evolved friendship-evolving Pokemon with 40 MC if they win this one.

Burd: I have heard from sources that Leethoof is looking to cash in a Crobat if Team Eleetvator wins this one.

Referee: ._.

McKrow: Well that is cool, I would have gone for a Crobat or a Swoobat myself.

Referee: Ahem!

McKrow: Don't be so stiff Ref, we are just discussing a few important things.

Burd: What do you think Team TBD would choose if they won though?

McKrow: Hmm, considering that one of them is our Flying Gym Leader and the other one is our Water Gym Leader. My bet would be on Snorlax and the Lopunny line.

Burd: But we can't be sure about those two right?

McKrow: Ha ha, right.

Referee: Its time.

McKrow: Okay okay.

Burd: So in Team TBD, Gold leaves Krilowatt home to bring in Slowking. An interesting choice indeed, may be a slowbro would have been a better choice to begin with? Idk. And P2X7 brings two fliers and his Gardevoir. Something tells me that these two players were actually looking more at training their respective types by way of participating in the tournament rather than trying to win the tournament. Don't you think?

McKrow: Hmm could be. May be the only exception is Elevator Music who didn't bring as many fairies as the rest of them.

Burd: Well I can understand from Leethoof's standpoint, that he has more well trained rock type pokemon than any other type. But not so sure if Team TBD didn't have other pokemon.

McKrow: Hmm interesting theory, although from the teams stand point; it would seem that team TBD has more doubles specialized mons, than Team Eleetvator. But considering that it is doubles, anything can happen.

Burd: I would have to disagree on that a little, as Aerodactyl, Rhyperior and Sableye can win battles on their own in the doubles format.

McKrow: Maybe, but they weren't as successful in their last encounter.

Burd: Actually I think a little bit of luck favored Team Bacon in their last encounter. But as they say, luck is part of the game.

McKrow: Wow, I am happy for one thing though. That after this battle we wouldn't have to be around any longer.

Burd: Yeah me too, I think having a good time off is essential for anyone. And so is true for us.

Referee: And with that the two teams have walked into the arena. (After waiting quite a while for Team TBD in the stands)

Burd: Those two never make it in time, do they?

McKrow: Seems like their minds only work when they are past DQ.

Burd: Ha ha ha, Interesting theory ;)
ASBuddies Rules said:
B3P2+B3P2 vs. B3P2+B3P2 Tag Team Doubles
DQ=4 Days, 2 Months per battle
Items=OK
Switch=OK
Abilities=All
Megas=1 per team
Chills/Recovers=5/2
Subs=3
Arena=ASB arena
Team TBD:
S0L1D G0LD 's Team:

Greninja (Sui-Ren) [M]
Nature: Hasty
Type:
Water/Dark

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:

Torrent: Type: Passive

When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Pokemon with this ability: Squirtle, Wartortle, Blastoise, Totodile, Croconaw, Feraligatr, Mudkip, Marshtomp, Swampert, Piplup, Prinplup, Empoleon, Oshawatt, Dewott, Samurott
Protean (DW Unlocked): Type: Toggle

When Active, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When Inactive, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Pokemon with this ability: Kecleon, Froakie, Frogadier, Greninja

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 141 (+15% speed, +23% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5
KOC: 0

Moves (59/72):

Night Slash
Role Play
Mat Block
Pound (*)
Growl (*)
Bubble (*)
Quick Attack (*)
Lick (*)
Water Pulse (*)
Smokescreen (*)
Round (*)
Shadow Sneak
Fling (*)
Spikes
Double Team
Bounce
Hydro Pump
Extrasensory
Haze
Water Shuriken

Camouflage (*)
Mind Reader (*)
Mud Sport (*)
Toxic Spikes (*)
Water Sport (*)

Toxic
Hidden Power [Fire]
Taunt (*)
Blizzard (*)
Grass Knot (*)
Surf (*)
Substitute (*)
Rock Slide
Acrobatics
U-turn
Rest
Sleep Talk
Dig
Power-Up-Punch
Scald
Protect
Smack Down
Dark Pulse
Ice Beam
Aerial Ace
Echoed Voice
Facade
Waterfall
Rock Tomb
Hyper Beam
Giga Impact

Dive
Gunk Shot
Hydro Cannon
Icy Wind
Low Kick
Water Pledge
Snatch
Spite
---->

Lucario (Dominic) (M)
Nature: Naive
Type: Fighting/Steel

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

Steadfast:

Type: Passive

If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed and natural Speed stage by one (1) to make up the difference.

Pokemon with this ability: Machop, Machoke, Machamp, Scyther, Tyrogue, Hitmontop, Riolu, Lucario, Gallade.

Inner Focus:

Type: Passive

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Pokemon with this ability: Zubat, Golbat, Abra, Kadabra, Alakazam, Drowzee, Hypno, Farfetch'd, Hitmonchan, Kangaskhan Dragonite, Crobat, Umbreon, Girafarig, Sneasel, Snorunt, Glalie, Riolu, Lucario, Throh, Sawk, Darumaka, Mienfoo, Mienshao, Pawniard, Bisharp.

Justified (HA Locked):

Type: Passive

This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack and natural Attack stage will increase by one (1). Self-targeted attacks do not increase the natural Attack stage.

Pokemon with this ability: Growlithe, Arcanine, Absol, Lucario, Gallade, Cobalion, Terrakion, Virizion, Keldeo, Tomohawk.

Adaptability:

Type: Passive

The moves that match this Pokemon's type have their Base Attack Power increased by two (2).

Pokemon with this ability: Eevee, PorygonZ, Corphish, Crawdaunt, Feebas, Basculin, Mega-Lucario.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+15% Speed, +13% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Mega Stats:

Hp: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (+15% speed, +20% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 6/6
MC: 0
DC: 5/5
KOC: 1

Moves (45/???):

Extreme Speed
Dragon Pulse
Close Combat
Aura Sphere
Dark Pulse
Foresight (*)
Quick Attack (*)
Detect
Metal Claw
Endure (*)
Counter (*)
Feint (*)
Power-Up-Punch
Swords Dance
Force Palm (*)
Me First
Bone Rush
Metal Sound
Copycat (*)
Reversal (*)
Screech (*)
Quick Guard
Heal Pulse
Final Gambit

Agility (*)
Blaze Kick (*)
Bullet Punch (*)
Crunch (*)
Hi Jump Kick (*)

Roar
Toxic
Iron Tail
Earthquake (*)
Dig
Psychic
Rock Tomb
Double Team (*)
Focus Blast (*)
Shadow Claw (*)
Rock Slide (*)
Flash Cannon

Focus Punch
Drain Punch
Helping Hand
Ice Punch
Magnet Rise
Role Play
Thunder Punch

Prescott (Slowking) (M)
Nature: Relaxed
Type: Water/Psychic

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Oblivious

Own Tempo

Regenerator (HA UNLOCKED)

Stats:

Hp: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-15% speed, -10% evasion)
Size Class: 3
Weight: Class: 4
Base Rank Total: 19

EC: 6/6
MC: 1
AC: 5/5
KOC: 0

Moves (64/114):

Power Gem
Hidden Power [Fairy]
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Nasty Plot
Swagger
Slack Off
Psychic
Trump Card
Psych Up
Heal Pulse

Belch
Block (*)
Future Sight (*)
Me First (*)
Mud Sport
Sleep Talk (*)
Zen Headbutt (*)

Psyshock (*)
Toxic
Ice Beam (*)
Hyper Beam
Light Screen
Protect
Safeguard
Earthquake (*)
Dig
Shadow Ball
Brick Break
Double Team
Flamethrower (*)
Fire Blast
Rest
Focus Blast
Scald
Thunder Wave
Bulldoze
Dragon Tail
Grass Knot (*)
Substitute
Trick Room
Surf

Bide
Counter
Drain Punch
Dynamic Punch
Endure
Focus Punch
Foul Play
Fury Cutter
Magic Coat
Recycle
Signal Beam
Skill Swap
Teleport
Telekinesis
Trick
Zap Cannon

P2X7 's Team:

Tomohawk [Saber] (Male) (*)
Nature: Modest (+1 SpA, -1 Atk)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or battle cry that shakes all opponents on the battlefield, lowering their Attack stage by one (1). The Attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a command, and will affect all opponents.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 1
DC: 5/5
KOC: 2

Moves (51/86):

Level-up:
Sunny Day
Aura Sphere
Scratch (*)
Fury Swipes (*)
Baby-Doll Eyes
Harden (*)
Focus Energy (*)
Aerial Ace
Rock Smash (*)
Morning Sun
Roar (*)
Whirlwind
Noble Roar
Rain Dance
Earth Power
Taunt
Hyper Voice
Air Slash
Heat Wave
Sky Drop
Rest
Hurricane
Healing Wish

Egg Moves:
Air Cutter
Baton Pass
Confuse Ray (*)
Stealth Rock (*)
Yawn (*)
Haze (*)
Nature Power (*)
Rapid Spin

TM Moves:
Toxic
Hidden Power [Ice]
Protect
SolarBeam
Return (*)
Brick Break (*)
Double Team (*)
Reflect
Focus Blast
Substitute (*)
Roost
Incinerate
Quash
Bulldoze
Rock Slide (*)
Grass Knot

Tutor Moves:
After You
Bounce
Helping Hand
Sleep Talk
Snatch
Tailwind
/
Gardevoir [Guinevere] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic/Fairy
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:

Synchronize: (Passive)

Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Trigger)

When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.

Telepathy (DW Unlocked): (Passive)

This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Pixilate (Mega): (Toggle)

By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
Sp.Atk: Rank 5
Sp.Def: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

Mega Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
Sp.Atk: Rank 7
Sp.Def: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25

EC: 9/9
MC: 0
DC: 5/5
KOC: 3

Moves (44/???):

Level-up:
Moonblast
Stored Power
Misty Terrain
Healing Wish
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Imprison
Hypnosis

Egg Moves:
Confuse Ray
Destiny Bond
Disable
Encore
Skill Swap

TM Moves:
Taunt
Psyshock
Light Screen
Protect
Shadow Ball
Reflect
Thunderbolt
Thunder Wave
Torment
Focus Blast
Will-O-Wisp
Grass Knot
Dazzling Gleam
Substitute

Tutor Moves:
Endure
Heal Bell
Helping Hand
Hyper Voice
Icy Wind
Magic Coat
Pain Split
Signal Beam

Togekiss [Vol] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Fairy / Flying
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of their position.

Abilities:

Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
Sp.Atk: Rank 5
Sp.Def: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5
KOC: 3

Moves (53/???):

Level-Up:
After You
Sky Attack
Extreme Speed
Aura Sphere
Air Slash
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Fairy Wind
Encore
Ancientpower
Follow Me
Bestow
Wish
Safeguard
Baton Pass

Egg Moves:
Extrasensory
Foresight
Mirror Move
Morning Sun
Psycho Shift

TM Moves:
Psyshock
Toxic
Sunny Day
Light Screen
Protect
SolarBeam
Psychic
Shadow Ball
Reflect
Flamethrower
Rest
Thunder Wave
Grass Knot
Sleep Talk
Substitute
Dazzling Gleam
Fly

Tutor Moves:
Heal Bell
Heat Wave
Magic Coat
Mud-slap
Shock Wave
Water Pulse

Other:
Counter
Endeavor
Endure
Helping Hand
Telekinesis
Zap Cannon
Team Eleetvator
Elevator Music 's Team:

Bronzong [Dootakun] (N)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Steel/Psychic

Abilities: Levitate / Heatproof / Heavy Metal (Unlocked)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (-)
Size Class: 3
Weight Class: 5 [8 Heavy Metal]
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Moves: (73/73)
Ancient Power
Block
Bulldoze
Calm Mind
Charge Beam
Confide
Confuse Ray
Confusion
Double Team
Dream Eater
Earthquake
Endure
Explosion
Extrasensory
Facade
Feint Attack
Flash
Flash Cannon
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Gyro Ball
Heal Block
Heavy Slam
Hidden Power (Water)
Hyper Beam
Hypnosis
Imprison
Iron Defense
Iron Head
Light Screen
Metal Sound
Natural Gift
Payback
Protect
Psych Up
Psychic
Psyshock
Psywave
Rain Dance
Recycle
Reflect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Secret Power
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
Snore
Solar Beam
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Tackle
Telekinesis
Toxic
Trick
Trick Room
Wonder Room
Zen Headbutt

Sableye [Yamirami] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Dark/Ghost

Abilities: Keen Eye / Stall / Prankster (Unlocked) / Magic Bounce (Mega)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16


Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Dark/Ghost

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 4
Spe: 17 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 18

MC: 0
AC: 5/5

Moves: (112/112)
Aerial Ace
Astonish
Attract
Body Slam
Brick Break
Calm Mind
Captivate
Confide
Confuse Ray
Counter
Cut
Dark Pulse
Dazzling Gleam
Detect
Dig
Double Team
Double-Edge
Dream Eater
Dynamic Punch
Embargo
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Flash
Flatter
Fling
Focus Punch
Foresight
Foul Play
Frustration
Fury Cutter
Fury Swipes
Gravity
Headbutt
Helping Hand
Hidden Power (Ground)
Hone Claws
Ice Punch
Icy Wind
Imprison
Incinerate
Knock Off
Leer
Lick
Low Kick
Low Sweep
Magic Coat
Mean Look
Mega Kick
Mega Punch
Metal Burst
Metronome
Mimic
Moonlight
Mud-Slap
Nasty Plot
Natural Gift
Night Shade
Nightmare
Octazooka
Ominous Wind
Pain Split
Payback
Poison Jab
Power Gem
Power-Up Punch
Protect
Psych Up
Psychic
Punishment
Quash
Rain Dance
Recover
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Role Play
Round
Scratch
Secret Power
Seismic Toss
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Signal Beam
Sleep Talk
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder Punch
Tickle
Torment
Toxic
Trick
Water Pulse
Will-O-Wisp
Wonder Room
Zen Headbutt

Heracross [Herakurosu] (M)
Nature: Jolly (+15% Spe, +11% Acc, -1 SpA)
Type: Bug/Fighting

Abilities: Swarm / Guts / Moxie (Unlocked) / Skill Link (Mega)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19


Nature: Jolly (+15% Spe, +9% Acc, -1 SpA)
Type: Bug/Fighting

Stats (Mega):
HP: 100
Atk: Rank 8
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 24

MC: 0
AC: 5/5

Moves: (70/83)
Aerial Ace
Arm Thrust
Brick Break
Bullet Seed
Chip Away
Close Combat
Counter
Endure
Feint
Fury Attack
Horn Attack
Leer
Megahorn
Night Slash
Pin Missile
Reversal
Tackle

Bide
Double-Edge
Flail
Focus Punch
Pursuit
Revenge
Rock Blast

Attract
Bulk Up
Bulldoze
Confide
Curse
Detect
Dig
Double Team
Earthquake
Facade
Focus Blast
Frustration
Giga Impact
Hidden Power (Water)
Hyper Beam
Protect
Rain Dance
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Shadow Claw
Sleep Talk
Smack Down
Stone Edge
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Thief
Toxic
Venoshock

Body Slam
Bug Bite
Helping Hand
Iron Defense
Knock Off
Low Kick
Mimic
Rock Throw
Vacuum Wave

Leethoof 's Team:

Rhyperior [Helton] (Male)
Nature
: Sassy (+ Sp.Def, -Speed)

In the presence of Helton's big jolly and outgoing personality, nearly everyone instantly feels comfortable, as if they have known him for decades. A dedicated partier and generally social guy, Helton has taken the reins of leadership for Lee's team. He fights instinctively and without much thought, but is usually rather successful. And when he isn't, he shrugs it off as some good training and cheers on the rest of his team.

Type: Ground/Rock

Abilties: Solid Rock/Lightningrod/Reckless (DW)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (40/1.15) (+10% accuracy on foe's moves)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 16
DC: 5/5

Attacks:
Physical: Aqua Tail, Avalanche, Bide, Body Slam, Brick Break, Bulldoze, Chip Away, Counter, Crunch, Dig, Double-Edge, Dragon Rush, Dragon Tail, Drill Run, Dynamic Punch, Earthquake, Endeavor, Façade, Fire Fang, Fire Punch, Fissure, Focus Punch, Fury Attack, Giga Impact, Hammer Arm, Horn Attack, Horn Drill, Ice Fang, Ice Punch, Iron Head, Iron Tail, Mega Punch, Megahorn, Metal Burst, Payback, Poison Jab, Pursuit, Reversal, Rock Blast, Rock Slide, Rock Tomb, Rock Wrecker, Shadow Claw, Skull Bash, Smack Down, Stomp, Stone Edge, Submission, Superpower, Take Down, Thunder Fang, Thunderpunch
Special: Ancientpower, Blizzard, Dragon Pulse, Earth Power, Fire Blast, Flamethrower, Focus Blast, Hyper Beam, Ice Beam, Icy Wind, Shock Wave, Surf, Thunder, Thunderbolt, Whirlpool, Zap Cannon
Other: Block, Double Team, Endure, Helping Hand, Leer, Mimic, Protect, Rest, Roar, Rock Polish, Sandstorm, Scary Face, Sleep Talk, Stealth Rock, Substitute, Sunny Day, Tail Whip, Toxic

Aerodactyl [Tulowitzki] (Male)
Nature
: Jolly (+ Speed, -Sp.Atk)

Tulowitzki is an arrogant showoff like nobody else. He's just as happy to win an important match as he is to look good losing one, and could care less about the outcome as long as people understand he was the MVP. Sure, he appreciates his teammates, but only if they admit that he was the star of the show. Which, of course, he is.

Type: Flying/Rock

Abilities: Pressure/Rock Head/Unnerve(DW)/Tough Claws(Mega)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (130x1.15) (26% Accuracy Boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Mega Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (+) (30% accuracy boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 23

EC: Nope
MC: 17
DC: 5/5

Attacks:
Physical: Aerial Ace, Assurance, Aqua Tail, Bide, Bite, Bulldoze, Crunch, Double-Edge, Dragon Claw, Earthquake, Fire Fang, Fly, Giga Impact, Headbutt, Ice Fang, Iron Head, Iron Tail, Payback, Pursuit, Rock Slide, Rock Tomb, Sky Attack, Sky Drop, Smack Down, Steel Wing, Stone Edge, Strength, Take Down, Thunder Fang, Wing Attack
Special: Ancientpower, Fire Blast, Flamethrower, Heat Wave, Razor Wind, Twister
Other: Agility, Defog, Double Team, Endure, Hone Claws, Mimic, Protect, Reflect, Rest, Roar, Rock Polish, Roost, Sandstorm, Scary Face, Sleep Talk, Stealth Rock, Substitute, Supersonic, Swagger, Tailwind, Taunt, Torment, Toxic, Wide Guard, Whirlwind

Musharna (Siddhartha) (M)
Nature
: Quiet (+Sp Atk, -15% Speed)

At first glance, Siddhartha might seem to be the most compassionate of Pokemon in the Stratons' team. He often strikes up conversations and asking others about their lives, and his nightly dream duty saves a lot of Pokemon from nightmares before they start. However, behind this lies an ulterior motive - to know absolutely everything. Siddhartha actively seeks out the educated elite of the world, invading and prodding their mind with Psychic assaults. His unquenchable thirst for knowledge is toned down among his few true friends, but he is still constantly searching.

Type: Psychic

Abilities: Forewarn/Synchronize/Telepathy

Stats:
HP: 120
Atk: Rank 2
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 25 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 6
DC: 5/5

Attacks:
Physical: Frustration, Gyro Ball, Rock Slide, Rock Tomb, Zen Headbutt
Special: Charge Beam, Dazzling Gleam, Dream Eater, Energy Ball, Future Sight, Hyper Beam, Psybeam, Psychic, Psyshock, Psywave, Shadow Ball, Signal Beam, Sonicboom, Stored Power, Swift, Synchronoise
Other: After You, Barrier, Baton Pass, Calm Mind, Defense Curl, Double Team, Gravity, Heal Bell, Healing Wish, Helping Hand, Hypnosis, Imprison, Light Screen, Lucky Chant, Magic Coat, Moonlight, Nightmare, Pain Split, Protect, Reflect, Rest, Safeguard, Skill Swap, Sleep Talk, Substitute, Telekinesis, Thunder Wave, Torment, Toxic, Trick, Trick Room, Wonder Room, Worry Seed, Yawn
Tossing for the team who would have the privilege of going last.
RNG Roll [TURN] (Obverse: Eleetvator; Reverse: TBD): Reverse

Team TBD sends out first and equips
Team Eleetvator sends out, equips and orders
Team TBD orders
Ref
 
Dq warning P2X7 I haven't been following your collective loas particularly closely but I think yall have had more than 4-5 days

Disregard if on loa currently
 
hey ya we forfeit srry
congrats you two

gale if you really want to ref a tourney match you can take over maxims

gale gets 2 uc anyways for opening post because im tourney manager and he put out some good fluff
 
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hey ya we forfeit srry
congrats you two

gale if you really want to ref a tourney match you can take over maxims

gale gets 2 uc anyways for opening post because im tourney manager and he put out some good fluff
:(

I am not sure if I should take the 2 UC, but I am going to respect the Tourney Manager's words and take it this time. And thanks for the other battle Leethoof, I am not sure if I would be able to round off the 0.5 UC, but I will still take it <3
 

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