[ASBuddies Finals] Match 2 - Team DeadFrost vs Team Bacon

this is so exciting!!!!!!!

The Rules

B3P2+B3P2 vs. B3P2+B3P2 Tag Team Doubles
DQ=4 Days, 2 Months per battle
Items=OK
Switch=OK
Abilities=All
Megas=1 per team
Chills/Recovers=5/2
Subs=3
Arena=ASB arena

Team DeadFrost

Sableye (Zant) (M)

Types: Ghost/Dark

Nature: Brave (+1 Atk, -15% spe, -10% evasion)

Abilities:
Keen Eye/Stall/Prankster (H) [UNLOCKED]

Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16


Mega Sableye (Zant) (M)
Types: Ghost/Dark

Abilities:
Keen Eye/Stall/Prankster (H) [UNLOCKED]/Magic Bounce [Mega]


Stats:
HP: 90
Atk: 4 (+)
Def: 5
SpA: 3
SpD: 4
Spe: 17 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 18


EC:Not Aplicable
MC: 0
AC:5/5

Attacks (107/112):
Aerial Ace
Astonish
Attract
Body Slam
Brick Break
Calm Mind
Captivate
Confide
Confuse ray
Counter
Cut
Dark Pulse
Dazzling Gleam
Detect
Dig
Double-Edge
Double Team
Dream Eater
Dynamic Punch
Embargo
Endure
Facade
Faint attack
Fake Out
Feint
Fire Punch
Flash
Flatter
Fling
Focus Punch
Foresight
Foul play
Frustration
Fury Cutter
Fury Swipes
Gravity
Helping Hand
Hidden Power Flying
Hone Claws
Ice Punch
Icy Wind
Imprison
Incinerate
Knock off
Leer
Lick
Low Kick
Low Sweep
Magic Coat
Mean look
Mega Kick
Mega Punch
Metal Burst
Metronome
Mimic
Moonlight
Mud Slap
Nasty Plot
Night Shade
Nightmare
Octazooka
Ominous Wind
Pain Split
Payback
Poison Jab
Power gem
Power Up Punch
Protect
Psych Up
Psychic
Punishment
Quash
Rain Dance
Recover
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Role Play
Round
Scratch
Seismic Toss
Shadow ball
Shadow claw
Shadow Sneak
Signal Beam
Sleep Talk
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunderpunch
Torment
Toxic
Trick
Will-o-Wisp
Wonder Room
Zen headbutt

captivate, headbutt, natural gift, tickle, water pulse


Dispel
Shadow Mend

Infernape [M] [Rosso]
Types: Fire/Fighting

Abilities: Blaze/Iron Fist(U)

Nature: Hasty (+Spe, -1Def, +18% accuracy)

Stats:
Hp: 100
Atk: 4
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 125 (+)
Size Class: 3
Weight Class: 4
Base Stat Total: 21

EC: 9/9
MC: 0
AC: 5/5

Moves (98/102):

Acrobatics
Aerial Ace
Assist
Attract
Blast Burn
Blaze Kick
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Close Combat
Confide
Counter
Covet
Cut
Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Encore
Endeavor
Endure
Facade
Fake Out
Feint
Fire Blast
Fire Pledge
Fire Punch
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Swipes
Giga Impact
Grass Knot
Gunk Shot
Headbutt
Heat Wave
Helping Hand
Hidden Power Ice
Hone Claws
Hyper Beam
Incinerate
Iron Tail
Leer
Low Kick
Low Sweep
Mach Punch
Nasty plot
Overheat
Poison Jab
Power-Up Punch
Protect
Punishment
Quick Guard
Rest
Retaliate
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Rollout
Scratch
Secret Power
Shadow Claw
Slack Off
Sleep Talk
Snore
Solar Beam
Stealth Rock
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Taunt
Thunder Punch
Torment
Toxic
U-turn
Uproar
Vaccum Wave
Will-o-Wisp
Work Up

Bloodlust

Aerodactyl [Stallord] (M)
Nature
: Jolly (+ Speed, -Sp.Atk)

Type: Flying/Rock

Abilities: Pressure/Rock Head/Unnerve(U)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (130x1.15) (26% Accuracy Boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 20



Abilities: Pressure/Rock Head/Unnerve(U)/Tough Claws(M)

Mega Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (+) (30% accuracy boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 23


EC: Nope
MC: 0
AC: 5/5

Attacks (73/90):

Aerial Ace
Agility
Air Cutter
Ancient Power
Aqua Tail
Assurance
Bide
Bite
Bulldoze
Crunch
Curse
Defog
Detect
Double-Edge
Double Team
Dragon Claw
Dragon Pulse
Earthquake
Earth Power
Endure
Facade
Fire Blast
Fire Fang
Flamethrower
Fly
Giga Impact
Headbutt
Heat Wave
Hidden Power Fire
Hone Claws
Hyper Beam
Ice Fang
Incinerate
Iron Head
Iron Tail
Mimic
Payback
Protect
Pursuit
Rain Dance
Razor Wind
Reflect
Rest
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Sandstorm
Scary Face
Sky Attack
Sky Drop
Sleep Talk
Smack Down
Snore
Stealth Rock
Steel Wing
Stone Edge
Substitute
Sunny Day
SuperSonic
Swagger
Tailwind
Take Down
Taunt
Thunder Fang
Torment
Toxic
Twister
Whirlwind
Wide Guard
Wing Attack

Bloodlust

Egg: Dragon Breath, Foresight
Past Gen Tutor: Ominous Wind, Swift
Past Gen TM: Rage, Dragon Rage, Captivate, Natural Gift,
XYTM: Return, Frustration, Secret Power, Attract, Thief, Round, Rock Polish, Confide, Strength



Aggron [Splat] (F)
Nature: Lax (+1 SpD, -Def)

Type: Steel/Rock

Stats:
HP: 100
Atk: Rank 4
Def: Rank 7 (-)
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 50
Size Class: 4
Weight Class: 8 (360kg) [Heavy Metal: 10]
Base Rank Total: 21

Mega Aggron [Splat] (F)
Nature: Lax (+1 SpD, -Def)

Type: Steel

Stats:
HP: 100
Atk: Rank 5
Def: Rank 9 (-)
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 50
Size Class: 4
Weight Class: 8 [11 Heavy Metal]
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Abilities: Sturdy, Rock Head, Heavy Metal (Unlocked), Filter (Mega)

Attacks (48):
PHYSICAL
Aerial Ace
Aqua Tail
Avalanche
Dig
Double Edge
Dragon Rush
Dragon Tail
Earthquake
Fire Punch
Head Smash
Headbutt
Heavy Slam
Ice Punch
Iron Head
Low Kick
Metal Burst
Metal Claw
Rock Slide
Rock Tomb
Shadow Claw
Smackdown
Stone Edge
Superpower
Tackle
Take Down
ThunderPunch

SPECIAL
Fire Blast
Flamethrower
Icy Wind
Mud Slap
Surf
Thunderbolt

OTHER
Automize
Block
Double Team
Harden
Hone Claws
Iron Defence
Magnet Rise
Mimic
Protect
Roar
Rock Polish
Sandstorm
Stealth Rock
Taunt
Thunder Wave
Toxic

Tomohawk [Woosh] (M)
Nature: Modest (+1 SpA, -1 Atk)

Type: Flying/Fighting

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 3
AC: 5/5

Abilities: Intimidate, Prankster, Justified (Unlocked)

Attacks (60):
PHYSICAL
Aerial Ace
Bounce
Brick Break
Bulldoze
Fling
Fly
Focus Punch
Fury Swipes
Return
Rock Smash
Rock Tomb
Scratch
Sky Attack
Sky Drop
Steel Wing
Superpower
Thief

SPECIAL
Air Cutter
Air Slash
Aura Sphere
Earth Power
Focus Blast
Grass Knot
Heat Wave
Hidden Power [Rock]
Hurricane
Hyper Beam
Hyper Voice
Incinerate
Solarbeam
Uproar

OTHER
After You
Bulk Up
Confuse Ray
Double Team
Flash
Focus Energy
Harden
Healing Wish
Morning Sun
Quash
Protect
Rain Dance
Rapid Spin
Reflect
Rest
Roar
Roost
Safeguard
Sleep Talk
Snatch
Snore
Stealth Rock
Substitute
Sunny Day
Tailwind
Taunt
Toxic
Whirlwind
Yawn

RAID
Dispel

Lucario [Glow] (F)
Nature: Naive (+15% Speed, +12% Accuracy, -1 SpD)

Type: Fighting/Steel

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (90*1.15) [+12%]
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Lucario [Glow] (F)
Nature: Naive (+15% Speed, +19% Accuracy, -1 SpD)

Type: Fighting/Steel

Stats:
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (112*1.15) [+19%]
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 6/6
MC: 0
AC: 5/5

Abilities: Steadfast, Inner Focus, Justified (Unlocked), Adapability (Mega)

Attacks (68):
PHYSICAL
Blaze Kick
Brick Break
Bonemerang
Bone Rush
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Counter
Cross Chop
Crunch
Dig
Drain Punch
Dual Chop
Earthquake
Extremespeed
Feint
Focus Punch
Force Palm
Giga Impact
Hi Jump Kick
Ice Punch
Iron Tail
Low Kick
Low Sweep
Metal Claw
Poison Jab
Power Up Punch
Quick Attack
Reversal
Rock Slide
Rock Tomb
Shadow Claw
Sky Uppercut
Stone Edge
ThunderPunch
Zen Headbutt

SPECIAL
Aura Sphere
Dark Pulse
Dragon Pulse
Flash Cannon
Focus Blast
Hidden Power [Water]
Hyper Beam
Psychic
Shadow Ball
Swift
Vacuum Wave
Water Pulse

OTHER
Agility
Double Team
Calm Mind
Endure
Follow Me
Foresight
Heal Pulse
Helping Hand
Me First
Metal Sound
Magnet Rise
Protect
Quick Guard
Roar
Role Play
Screech
Sleep Talk
Substitute
Toxic

RAID
Dispel


Team Bacon:

<Muk> (Bosco) (Male)

Nature: Quiet (-10% evasion)
Type: Poison

Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None


About: When his pack was forced to run away from Twilight's Fire-Blast, Steve's Dig was able to catch him off-guard and KO, since then, Bosco has shown to be an extremely quirky Grimer, highly energetic and cheerful towards his team mates regardless of the situation, he can be described as the team's cheer-leader. He is also extremely fond of costumes.


Abilites:

Stench (Passive):

This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.


Sticky Hold (Passive):

This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.


Poison Touch (HIDDEN ABILITY UNLOCKED, Toggle):

Default effect: This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned.

Alternative effect: This Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).


Stats


HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 43 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5


Moves: - MAXED - 6 CC Bonus

Poison Gas(*)
Pound(*)
Harden(*)
Mud-Slap(*)
Disable(*)
Sludge(*)
Minimize(*)
Mud-Bomb(*)
Acid Armor
Gunk Shot
Memento
Sludge Bomb
Sludge Wave
Fling
Screech
Belch

Power Up Punch
Confide
Infestation
Attract
Bide
Block
Body-Slam
Brick-Break
Dark Pulse
Dig
Double-Team
Dynamic Punch
Endure
Explosion
Facade
Fire Blast
Fire Punch
Flamethrower(*)
Focus Blast
Focus Punch
Frustration
Giga-Drain
Giga Impact
Hidden-Power (Water)
Ice Punch
Pain-Split
Payback(*)
Poison-Jab(*)
Protect
Rain Dance
Rest
Return
Rock-Slide
Rock Tomb
Shadow Ball
Shadow Punch
Sleep-Talk
Sunny Day
Taunt
Thunder
Thunderbolt
Thunderpunch
Torment
Toxic
Venoshock
Zap Cannon
Strength
Substitute
Swagger
Thief
Snore
Round
Rock Smash
Hyper Beam
Incinerate
Capitivate
Mega Drain
Mimic
Natural Gift
Rage
Secret Power
Selfdestruct
Helping Hand
Shockwave

Curse(*)
Shadow-Sneak(*)
Acid-Spray(*)
Scary Face
Imprison
Haze
Stockpile
Swallow
Spit Up
Lick
Mean Look
->



<Banette> [Chuck] (M)
Nature: Quiet (+ Sp.Attack, - Speed, -10% Evasion)

Type:

Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

About: Chuck used to live by himself on a haunted house, playing pranks on whoever came by.
In fact, Chuck was extremely lonely in the house, but far too afraid to actualy leave it by himself. Eventualy, Matezoide took a look at the house and was constantly tormented, but unlike past trainers, he decided to stay in there (Much to Bosco and Max's complaints), eventualy managing to trap and capture the ghost type, who finally had actual people to talk and play with.
Despite enjoying his company, Chuck saw himself growing more and more distant, as he watched the others evolve around him, he couldnt understand why he was unable to do that. Eventualy tracked by a doll, Chuck was convinced to fuse with it for power. The sheer evil he had inside his heart, as well as the doll's made Chuck's mind twisted and malignant, caring for nothing but power, he rarely talks to the others and often leaves their home by himself.
Currently, Chuck swore alliance to the Demon Lord Itsumo, abandoning his former friends.

Abilites:

Frisk (Passive):

The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Insomnia (Passive):

This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

Cursed Body (HIDDEN ABILITY UNLOCKED, Passive):

When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
Prankster (Mega Evolution only, Passive):

This Pokemon is always prepared for engaging in sneaky tactics and trickery, giving it's non-damaging attacks a +1 increase in priority level.


Stats

Regular:

HP: 100d
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19


Mega Evolution:


HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 65 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 22


EC: 6/6
MC: 0
AC: 5/5


Attacks:

Knock Off (*)
Screech (*)
Night Shade (*)
Spite (*)
Will-O-Wisp (*)
Shadow Sneak (*)
Curse (*)
Faint Attack (*)
Shadow Ball
Grudge
Sucker Punch
Snatch
Hex
Trick
Shadow Claw
Embargo

Dazzling Gleam
Giga Impact
Thunder-Wave
Roleplay
Trick
Body Slam
Calm Mind
Dark Pulse
Double-Team
Endure
Facade
Foul Play
Hidden Power (Ice)
Hyper Beam
Icy Wind
Magic Coat
Magic Room
Pain Split
Payback
Phantom Force
Protect
Psychic (*)
Pursuit
Rain Dance
Rest
Shock-Wave
Skill Swap
Sleep Talk
Substitute
Taunt
Thunder
Thunderbolt (*)
Torment
Toxic
Trick Room (*)


Foresight
Gunk Shot (*)
Destiny Bond (*)
Imprison (*)
Disable
Confuse Ray


<Greninja> [Trent] (M)
Nature: Naive (+15% Spe, +23 Accuracy, -1 SpD)

Type: Water/Dark

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

About: A pokemon received by Matezoide during his stay in Kalos, Trent is highly energetic, being incapable of standing still for more than 3 seconds, he is always looking for activites, including, but not limited to battling, jumping, climbing trees and counting the amount of teeth in his mouth (Hint: 0), just keeping him on sight as shown to be problematic. Because of having a tongue for scarf, Trent has a problem talking, being forced to speak in short sentences.


Abilites:

Torrent (Passive):

When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean (Hidden Ability UNLOCKED, Toggle):

By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.


Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 141 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5


Moves:
Bubble (*)
Fling (*)
Growl (*)
Lick (*)
Pound (*)
Quick Attack (*)
Round (*)
Smokescreen (*)
Water Pulse (*)
Hydro Pump
Bounce
Spikes
Water Shuriken
Extrasensory
Night Slash
Role Play
Mat Block
Substitute
Double-Team
Smackdown
Fling
Haze
Water Pledge


Toxic
Hyper Beam
Giga Impact
Rock Tomb
Waterfall
Dive
Strength
Secret Power
Low Kick
Hydro Cannon
Ice Punch
Icy Wind
Rest
Sleep-Talk
Rain Dance
Frustation
Return
Snatch
Ice Beam (*)
Protect (*)
Scald (*)
Taunt (*)
Hidden Power (Steel)
U-turn (*)
Grass Knot
Power Up Punch
Blizzard
Dig
Aerial Ace
Acrobatics
Gunk Shot
Dark Pulse
Power Up Punch
Surf
Rock Slide
Round

Bestow
Camouflage (*)
Mind Reader (*)
Mud Sport (*)
Toxic Spikes (*)
Water Sport (*)


Lira (Aromatisse (F))
Nature: Modest (+SpA, -Atk)

Type:

- Fairy: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:

- Healer (Passive): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

- Aroma Veil (Passive) (UNLOCKED): This Pokemon and its allies on the field can not be effected by Attract, Disable, Encore, Taunt, or Torment.

Stats:

HP: 110
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 29
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5
KOC: 0


Moves (63/63) - MAXED, 4 CC BONUS

- After You
- Aromatherapy
- Aromatic Mist
- Attract
- Calm Mind
- Captivate
- Charge Beam
- Charm
- Confide
- Covet
- Dazzling Gleam
- Disable
- Disarming Voice
- Double Team
- Drain Punch
- Draining Kiss
- Dream Eater
- Echoed Voice
- Endeavor
- Energy Ball
- Facade
- Fairy Wind
- Flail
- Flash
- Flash Cannon
- Frustration
- Giga Impact
- Gyro Ball
- Heal Bell
- Heal Pulse
- Helping Hand
- Hidden Power (Ground)
- Hyper Beam
- Light Screen
- Magic Coat
- Misty Terrain
- Moonblast
- Odor Sleuth
- Protect
- Psychic
- Psych Up
- Psyshock
- Rain Dance
- Reflect
- Refresh
- Rest
- Return
- Round
- Secret Power
- Skill Swap
- Sleep Talk
- Snore
- Substitute
- Sunny Day
- Swagger
- Sweet Kiss
- Sweet Scent
- Thunder
- Thunderbolt
- Torment
- Toxic
- Trick Room
- Wish
Raid Only
- Dispel
A quiet smug Spritzee, Lira was found when Tavok was traveling
through a town looking for a place to rest. The Spritzee, not being able
to resist the urge to show her beauty, tried to make Gambo and Randy fall
in love with her using her nice looks and an Aromatic Mist.

Gambo and Randy, however, were unimpressed, and just followed Tavok to a
nearby hotel.

Angry at this, Lira attacked them at their room, shooting Dazzling Gleams all around.
While Gambo covered Tavok, Randy rushed towards her and knocked her out.
She was caught inmediatly after.

In his stay with Tavok, Lira has learned that being modest is a good thing, and she
tries her best to not fall back into her old habits (although she can't help herself
when there are other girls around).

Lira quickly became a great asset for the team, helping the other Pokémon with her
healing abilities, which became even greater when she managed to evolve after a fight
with Matezoide's Pokémon.

Your sprite isn't weird anymore.
Bastion (Lucario (M))
Nature: Naive (+Spe, -SpD)

Type:

- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.


Abilities:

- Steafast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

- Justified (Passive) (UNLOCKED): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+) (+12% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 20


Looking for a better sprite for you soon.

Type:

- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.


Abilities:

- Steafast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

- Justified (Passive) (UNLOCKED): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

- Adaptability (Passive) (MEGA): The moves that match this Pokemon's type have their Base Attack Power increased by two (2).

Stats:

HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (+) (+19% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 24


EC: 6/6
MC: 0
AC: 5/5
KOC: 0



Moves (83/102)

- Agility
- Aura Sphere
- Blaze Kick
- Bonemerang
- Bone Rush
- Brick Break
- Bulldoze
- Bullet Punch
- Calm Mind
- Circle Throw
- Close Combat
- Copycat
- Counter
- Cross Chop
- Crunch
- Dark Pulse
- Detect
- Dig
- Double Team
- Dragon Pulse
- Drain Punch
- Dual Chop
- Earthquake
- Endure
- Extreme Speed
- Facade
- Feint
- Final Gambit
- Flash Cannon
- Focus Blast
- Focus Punch
- Follow Me
- Force Palm
- Foresight
- Giga Impact
- Heal Pulse
- Helping Hand
- High Jump Kick
- Hone Claws
- Hyper Beam
- Hone Claws
- Ice Punch
- Iron Defense
- Iron Tail
- Low Kick
- Low Sweep
- Magnet Rise
- Me First
- Metal Claw
- Metal Sound
- Mud-Slap
- Nasty Plot
- Payback
- Poison Jab
- Power-Up Punch
- Protect
- Psychic
- Quick Attack
- Quick Guard
- Rain Dance
- Rest
- Retaliate
- Reversal
- Roar
- Rock Slide
- Rock Tomb
- Roleplay
- Screech
- Shadow Ball
- Shadow Claw
- Sky Uppercut
- Sleep Talk
- Stone Edge
- Substitute
- Swagger
- Swift
- Swords Dance
- Thunder Punch
- Toxic
- Vacuum Wave
- Water Pulse
- Work Up
- Zen Headbutt

Stalker (Kitsunoh (M))
Nature: Jolly (+Spe, -SpA)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:

- Frisk (Passive): The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.

- Limber (Passive): This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.

- Cursed Body (Passive) (UNLOCKED): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.


Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+) (+19% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 1
AC: 5/5
KOC: 0



Moves (74/101)

- Aerial Ace
- Bulldoze
- Copycat
- Curse
- Dark Pulse
- Defog
- Dig
- Double Team
- Earthquake
- Embargo
- Endeavor
- Endure
- Facade
- Faint Attack
- Fake Out
- Flail
- Flash Cannon
- Foul Play
- Giga Impact
- Hex
- Hidden Power (Water)
- Hyper Beam
- Ice Punch
- Icy Wind
- Imprison
- Iron Defense
- Iron Head
- Iron Tail
- Knock Off
- Lick
- Low Kick
- Magic Coat
- Memento
- Metal Burst
- Metal Claw
- Meteor Mash
- Odor Sleuth
- Ominous Wind
- Pain Split
- Payback
- Perish Song
- Phatom Force
- Protect
- Psychic
- Psycho Shift
- Rain Dance
- Rest
- Revenge
- Roar
- Rock Slide
- Role Play
- Safeguard
- Scratch
- Shadow Ball
- Shadow Claw
- Shadow Sneak
- Shadow Strike
- Sleep Talk
- Snatch
- Spite
- Substitute
- Sucker Punch
- Sunny Day
- Super Fang
- Superpower
- Tail Whip
- Taunt
- Thief
- Thunder Punch
- Torment
- Toxic
- Trick
- Trick Room
- U-turn
- Will-O-Wisp
- Yawn


1. Team DeadFrost sends out first
2. Team Bacon sends out and orders
3. Team DeadFrost orders
4. I ref

i forgot to tag all of you in the other one
deadfox081 Frosty tavok Matezoide
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"Time to make your debut in this tournament!"

Go Rosso, the Stage is yours!



Rosso the Infernape with Rare Candy
 
Last edited:
Ok, I have absolutely no idea of what to do. Let's panic.

Lira the Aromatisse @ Sachet

Dazzling Gleam - Moonblast (Lucario) - Dazzling Gleam

- IF both opponents are in the evasive stage of a D/E move when you would move THEN Reflect the first instance, Trick Room the second and Light Screen the third, restarting the queue each time.
- IF Lucario is in the evasive stage of a D/E move when you would use Moonblast THEN redirect to Infernape.
- IF Lucario is under the effects of a P/E move when you would use Moonblast THEN redirect to Infernape.
 
Banette @Banetite

(MEGA EVOLVE) Shadow Claw (Lucario) - Shadow Ball (Lucario) - Shadow Claw (Lucario)

- IF Stealth Rock AND you are not Taunted, use Magic Coat that action, but only once.
- IF Lucario is in the evasive stage of a D/E move when you would move THEN redirect to Infernape.
- IF Lucario is under the effects of a P/E move when you would move THEN use Phantom Force (Lucario) that action
 

"I would very much appreciate a dead Fairy, thank you very much Glow."

Lucario: Mega Evolve Iron Tail (Aromatisse) - Metal Claw (Aromatisse) - Rock Slide (Aromatisse and Banette)
IF Iron Tail misses A1 THEN Repeat it A2 on the same target
IF Gunk Shot misses A2 THEN Iron Tail (Aromatisse) A3
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"You heard the man, attack!"

Infernape: Heat Wave (Aromatisse and Banette) - Gunk Shot (Aromatisse) - Heat Wave (Aromatisse and Banette)

IF Lucario's Iron Tail misses A1 THEN Poison Jab (Aromatisse) A1 and Gunk Shot (Aromatisse) A3
IF Gunk Shot misses A2 THEN Poison Jab (Aromatisse) A3
IF Heat Wave is disabled by Cursed Body A1 THEN Poison Jab (Aromatisse) A3
 
Round 1:
doubles are a balanced format also banette got burned
but lucario is pretty low
i know yall really prefer i ref on time to fluff so ill try and do that

Team DeadFrost

Rosso | Glow
HP:
86 | 27
EN: 80 | 85
Stats: None | None
Status: None | None

Team Bacon

Lira | Chuck
HP:
KO | 60
EN: KO | 87
Stats: KO | None
Status: KO | Burn

ppl hate my format so all my crits are 16s and everything else is less than the number out of a 100 just fyi
Action 1
Speed: Lucario > Infernape > Banette > Aromatisse
Lucario=Iron Tail Aromatisse (6 EN) (Hit=5 yes) (Crit=3 no) [29.25 Damage]
Infernape=Heat Wave (6 EN) (Crit A=10 no) (Crit B=9 no) (Burn A=11 no) (Burn B=5 Yes) [14.5 Damage Banette] [13 Damage Aroma] (cursed body=79 no)
Banette=Shadow Claw Lucario (4 EN) (Crit=6 no) [12.5 Damage]
Aromatisse=Dazzling Gleam (3 EN) (Crit I=6 no) (Crit L=10 N) [13.5 Damage Infernape] [15 Damage Lucario]
-2 HP Banette Burn

Action 2
Speed: Lucario > Infernape > Banette > Aromatisse
Lucario=Metal Claw Aromatisse (3 EN) (Crit=4 No) (Effect=72 no) [21.75 Damage]
Infernape=Gunk Shot Aromatisse (8 EN) (Hit=47 Yes) (Crit=11 no) (Effect=43 No) [22.5 Damage]
Banette=Shadow Ball Lucario (5 En) (Crit=6 No) (Effect=29 No) [14 Damage]
Aromatisse=Moonblast Lucario (6 EN) (Crit=8 No) (Effect=29 Yes) [19 Damage]
-2 Hp Burn

Action 3
Speed: Lucario > Infernape > Banette > Aromatisse
Lucario=Rock Slide (6 EN) (Effect A=88 no) (Effect B=43 no) (Crit A=7 no) (Crit B=10 no) [10.5 Damage both]
Infernape=Heat Wave (6 EN) (Crit A=15 no) (Crit B=3 no) (Burn A=4 no) [14.5 Damage Banette] [13 Damage Aroma] (cursed body=89 no)
Banette=Shadow Claw Lucario (4 En) (Crit=7 No) [12.5 Damage]
-2 HP Burn


tavok replaces
deadfox081 and Frosty do their thing
Matezoide and tavok do their counterthing
 
Tomohawk: Heat Wave - Incinerate - Heat Wave
IF Kitsunoh is to use Imprison AND Kitsunoh is not taunted THEN Taunt (Kitsunoh)
IF Kitsunoh is to a use a D/E move AND not suspended AND not in a combo AND Kitsunoh is faster AND Trick Room isn't up THEN Tailwind on the first instance, Air Slash (Banette) on any further instances and push actions back
IF your move is disabled THEN Earth Power (Kitsunoh)
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Sorry for the delay, it is entirely my fault. last weekend was dreadful and I am kinda tired (of ASB amongst other stuff) lately. I will do my best to post on a better speed from now on.

Rosso/Infernape: Heat Wave - Incinerate - Heat Wave
IF
Kitsunoh is to a use a D/E move AND not suspended AND not in a combo AND Kitsunoh is faster than Infernape AND Trick Room isn't up THEN Dig (Kitsunoh) and push back
IF your move is disabled THEN Fire Blast (Kitsunoh)
IF you are Tormented AND you are to use Heat Wave THEN Fire Punch (Kitsunoh)
 
DQ Warning Team Bacon
Matezoide tavok

EDIT: ya i know but its a reminder anyways and i decide whether or not you get dqed its not like some set amount of warning or anything so just dont be me and you should be ok
 
Last edited:
Please check LoA next time.

ANYWAY.

I promise this is more complicated than it looks. Kinda.

Phantom Force (Tomohawk) * 3
 
Srry for once I was actually busy and not being a john its rly strange
Anyways, Team Bacon pulls some pretty impressive sub abuse and seems to be ahead, but this is dubs, so momentum swings hard and fast.

Field Effects: Trick Room (3 Rounds), Frosty's Tailwind (3A)

Team DeadFrost

Rosso | Woosh
HP:
86 | 10
EN: 61 | 80
Stats: None | None
Status: None | None


Glow
HP:
27
EN: 85
Status: None


Team Bacon

Stalker | Chuck
HP:
83 | 3
EN: 55 | 24
Stats: -1 Atk | -1 Atk
Status: None | Burn, Cooldown

Action 1
Tomo>Kitsunoh>Infernape>Banette
Tomohawk is scary! (-1 ATK to Bacon)
Tomohawk=Tailwind (9 EN)
Kitsunoh=Phantom Force Tomohawk (11 EN) (Crit=16 Yes) [19 Damage]
Infernape=Dig Kitsunoh (10 EN) (Crit=15 No) (Cursed=31 No) [16.5 Damage]
Banette=Trick Room (10 EN)
-2 HP Banette

Action 2
Banette>Kitsunoh>Tomohawk>Infernape
Banette=Facade Tomohawk (7 EN) (Crit=12 No) [17.5 Damage]
Kitsunoh=Phantom Force Tomohawk (15 EN) (Crit=2 No) [14 Damage]
Tomohawk=Heat Wave (7 EN) (Crit=9 No) [12 Damage Banette]
Infernape=Heat Wave (6 EN) (Crit=16 Yes) [17.5 Damage Banette]
-2 HP Banette

Action 3
Kitsunoh>Tomohawk>Infernape>Banette
Kitsunoh=Phantom Force Tomohawk (19 EN) (Crit=3 No) [14 Damage]
Tomohawk=Incinerate (4 EN) (Crit=8 No) [9 Damage Banette]
Infernape=Incinerate (3 EN) (Crit=10 No) [11.5 Damage Banette]
Banette=Super Facade Tomohawk (46 EN) (Crit=9 No) [35 Damage]
-2 HP Banette
 
Last edited:
Cooldown - Shadow Sneak + Facade (Tomohawk) -> Cooldown (Facade [Tomohawk])
-
IF your target is under the effects of a P/E move when you would move THEN Phantom Force (Infernape) instead.
- IF Infernape is ordered to use Dig AND it is faster THEN Taunt (Infernape) instead.
- IF Quick Guard A2, use Shadow Claw (Tomohawk) that action
KO Sub: If Tomohawk is knocked out, redirect to Infernape
 
Last edited:
Shadow Strike (Tomohawk) - Shadow Claw (Tomohawk) - Thunder Punch (Tomohawk)
- IF Tomohawk is under the effects of a P/E move THEN Phantom Force (Tomohawk) instead.
- IF Reflect AND Tomohawk is not under the effects of Quick Guard THEN Fake Out (Tomohawk) that action and Rock-Slidethe next
- IF Healing Move AND Tomohawk is not under the effects of Quick Guard THEN Fake Out (Tomohawk) that action andRock-Slide the next
- [KO Sub] IF Tomohawk is KOed THEN Super Fang (Infernape) the first instance, Phantom Force (Infernape) the second and Shadow Claw (Infernape) the third.
 
Okay lets just start with this:

[21:44] <deadfox> yeah pretty much we just need to know which set of sub rules we are using for the match
[21:45] <deadfox> and since there were entire rounds ordered and reffed before the changes were implemented it seems silly to now change to the new rules mid match
[21:46] <Its_A_Random> makes sense
[21:46] <Its_A_Random> use the old rules
Based upon this ruling from IAR in his moderator capacity we are making orders assuming this match is using the old substitutions rules (really the only logical conclusion to draw). In which case "AND not under Quick Guard" is a condition sub and as such it can't increase the priority of the move being used. This results in Tavok's entire Healing Move sub being deemed illegal and hence ignored totally. I am sure Frosty will articulate this better than I. Hence:


"Let us see if we can't finish both these pesky opponents off."

Tomohawk: Morning Sun - Earth Power (Kitsunoh) - Morning Sun

Once again, if the sub is not ruled in this way we would ask the opportunity to re-order based upon the decided ruling.
 

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