DNA Donors: Hydreigon + Heatran
Offspring Name: Hydran
New Type: Dragon/Steel
New Base Stats: 101/97/108/137/108/87 (+10 HP, +10 Def, +10 SpA, +10 SpD) [BST: 638]
New Ability and Desc: Levitate + Flash Fire = Mud Muncher: Immune to Ground. If targeted by a Ground move, it raises the power of the user's Ground-type moves by 50%.
Notable Moves: Flash Cannon, Dragon Pulse, Draco Meteor, Lava Plume, Flamethrower, Fire Blast, Earth Power, Focus Blast, Dark Pulse, Ancient Power, U-turn, Dragon Tail, Stealth Rock, Roost, Taunt, Will-o-Wisp, Thunder Wave, Roar
Role Identification: Let's take Heatran, make it a little stronger and bulkier, give it a better defensive typing and an ability that strengthens it even further, and to cap it all off, give it reliable recovery. That's Hydran.
Its fantastic typing, in conjunction with its ability, leaves it with only one weakness and a ton of resistances, so it'll have no trouble at all taking on Heatran's standard defensive role. Of course, it has a pretty beefy SpA on top of that, so an offensive Scarf set isn't out of the question.
DNA Donors: Tangrowth + Metagross
Offspring Name: Metagrowth
New Type: Grass/Steel
New Base Stats: 100/120/130/110/85/61 (+10 HP, +3 Atk, +3 Def, +8 SpA, +15 Def, +1 Spe) [BST: 606]
New Ability and Desc: Leaf Guard + Clear Body = Stasis: Immune to major status conditions, as long as none of its stats have been lowered or raised any stages
Notable Moves: Power Whip, Seed Bomb, Giga Drain, Grass Knot, Meteor Mash, Iron Head, Bullet Punch, Flash Cannon, Gyro Ball, Infestation, Knock Off, Stealth Rock, Synthesis, Leech Seed, Sleep Powder, Reflect, Light Screen
Role Identification: Though its mixed attacking stats are formidable, Metagrowth's primary role is probably going to be defense/support. It has great defensive typing and a solid defensive spread of 100/130/85, plus plenty of support options and reliable recovery to boot. This isn't to say that it
couldn't be used offensively- far from it. But if that's the route you're going down, you might as well be using the mega form...
DNA Donors: [MEGA]
Offspring Name: Mega Metagrowth
New Type: Grass/Steel
New Base Stats: 100/130/150/120/105/101 [BST: 706]
New Ability: Stasis --> Tough Claws
Notable Moves: Power Whip, Seed Bomb, Giga Drain, Grass Knot, Meteor Mash, Iron Head, Bullet Punch, Flash Cannon, Knock Off, Poison Jab, Earthquake, Aerial Ace, Hammer Arm, Focus Blast, Agility/Rock Polish, Swords Dance, Synthesis
Role Identification: Mega Metagrowth is a beast, plain and simple. Though its Attack stat isn't as impressive as Mega Metagross's, it still has plenty of power to spare (including a far more impressive SpA stat), and plenty of STAB and coverage options. Tough Claws + STAB Power Whip is going to hurt like a bitch, and it gets STAB on Grass Knot too. Its speed stat makes it perfect for speed creeping base 100s, it has access to Swords Dance, and, in case you forgot, it can heal itself.
DNA Donors: Sharpedo + Darkrai
Offspring Name: Sharkrai
New Type: Water/Dark
New Base Stats: 80/120/70/120/70/110 (+10 HP, +15 Atk, +5 Def, +5 SpA, +5 SpD) [BST: 570]
New Ability and Desc: Rough Skin + Bad Dreams = Sandman: Contact with user has a 30% chance of inducing sleep.
Notable Moves: Crunch, Dark Pulse, Sucker Punch, Knock Off, Pursuit, Waterfall, Aqua Jet, Surf, Scald, Hydro Pump, Ice Beam, Poison Jab, Sludge Bomb, Drain Punch, Focus Blast, X-Scissor, Thunderbolt, Taunt, Dark Void, Will-o-Wisp, Thunder Wave, Destiny Bond, Swords Dance, Nasty Plot
Role Identification: A powerful, albeit frail, offensive sweeper. Its wide, diverse offensive movepool makes it a dangerously unpredictable threat, and it comes packed with two forms of STAB priority, Aqua Jet and Sucker Punch. Not to mention the fact that it has both Swords Dance
and Nasty Plot, so it's perfectly capable of going physical, special or mixed. And when you get the feeling that your time is at an end, throw out Destiny Bond and take one last opponent with you.
You
can mega evolve it, but I warn you that its mega form is not for the faint of heart...
DNA Donors: [MEGA]
Offspring Name: Mega Sharkrai
New Type: Water/Dark
New Base Stats: 80/140/100/135/95/120 [BST: 670]
New Ability: Sandman--> Strong Jaw
Notable Moves: Crunch, Dark Pulse, Sucker Punch, Knock Off, Pursuit, Waterfall, Aqua Jet, Surf, Scald, Hydro Pump, Ice Beam, Ice Fang, Poison Jab, Poison Fang, Sludge Bomb, Drain Punch, Focus Blast, X-Scissor, Thunderbolt, Taunt, Dark Void, Will-o-Wisp, Thunder Wave, Destiny Bond, Swords Dance, Nasty Plot
Role Identification: Meet the terror of the deep sea. Mega Sharkrai has just as much Attack power as Mega Sharpedo, but it's even faster, it has a far better SpA stat, and it actually has pretty decent bulk for a sweeper. Dark Void (in conjunction with Swords Dance/Nasty Plot) gives it an easy way to set up, but an all out attacking set can be just as fearsome. Its wide, diverse physical and special movepool allows it to cover just about any defensive mon it wants, depending on the needs of your team. In other words,
no one is safe.
Fear has a new name... and its name is Sharkrai.