Fusion Evolution

Status
Not open for further replies.
DNA Donors: Latios / Luxray
Offspring name: Luxatios
New type: Dragon / Electric
New base stats: 80 / 125 / 80 / 115 / 100 / 100 (+20 Atk, +1 Def, +3 SpA, +6 SpD, +10 Spe) BST: 600
New ability and desc: Knockdown (Levitate + Intimidate) - If the opponent uses a Ground-type move on this pokémon, the opponent’s Attack is lowered by 1; Ground immunity.
Notable moves: Dragon Dance, Dragon Claw, Wild Charge, Earthquake, Crunch, Memento, Calm Mind, Draco Meteor, Dragon Pulse, Thunder, Thunderbolt, Thunder Wave, Volt Switch, Steel Wing, Roost, Refresh, Zen Headbutt,
Role identification: Yet another way to make Latios’s Levitate useful. A physical or mixed sweeper with nice stats, almost as good as MChar-X’s, perfect for a DD set, and it's not Dragon/Fire :D



DNA Donors: Mega Latios / Luxray
Offspring name: Mega Luxatios
New type: Dragon / Electric
New base stats: 80 / 165 / 100 / 145 / 110 / 100 BST: 700
New ability and desc: Levitate
Notable moves: Dragon Dance, Dragon Claw, Wild Charge, Earthquake, Crunch, Memento, Calm Mind, Draco Meteor, Dragon Pulse, Thunder, Thunderbolt, Thunder Wave, Volt Switch, Steel Wing, Roost, Refresh, Zen Headbutt
Role identification: Another Latiosite that’s actually worth your mega slot. With it’s incredible 165/145/100 attacking stats and Dragon Dance or Calm Mind to boost them, a lot of resistances to the most frequent types, including Flying and Steel and immunity to paralysis -shut up Glare users, you don’t exist-, Luxatios has the power to be amazingly strong. And it's not Dragon/Fire :D


Parents: Yanmega / Volbeat
Shared egg group: Bug
Offspring name: Yanbeat
New type: Bug / Flying
New base stats: 85 / 84 / 70 / 91 / 75 / 100
New ability and desc: Bug Boost (Speed Boost+Swarm) - Every time this Pokemon uses a Bug-type move, its Speed is raised by 1
Notable moves: Tail Glow, Bug Buzz, Air Slash, Roost, Shadow Ball, Dazzling Gleam, Baton Pass, Encore, Trick, Giga Drain, Hypnosis, Thunderbolt, Psychic, Ancient Power, U-turn
Role identification: Well, Manaphy+Yanmega would have been OP stat-wise, so I chose to make this fusion. Its Bug Boost+Tail Glow combination is amazing, like a special Dragon Dance giving +3 to SpA and it has lots of options to help it setup without risking, such as Hypnosis, Confuse Ray, Thunder Wave, Encore, so it can easily reach very high levels of SpA and Spe and then sweep boosting its Speed with Bug Buzz.


Parents: Kecleon / Diggersby
Shared egg group: Field
Offspring name: Diggleon
New type: Normal/Ground
New base stats: 82/84/83/65/108/69
New ability and desc: Berry Change (Cheek Pouch+Color Change) - This Pokemon's primary type is changed in base of the held Berry. *
Notable moves: Stealth Rock, Knock Off, Fake Out, Earthquake, Recover, Encore, Thunder Wave, Shadow Sneak, Sucker Punch, Toxic, Recycle, Trick, Trick Room, Super Fang, U-turn, Spikes
Role identification: A Pokemon with an incredible ability that can change its typing to whatever it wants. It can work very well as a supporter, thanks to a reliable recovery and many support moves like SR, Spikes, Super Fang, Fake Out, Knock Off, etc.

*Berry Change*: the typing is changed following the mechanics of the move Natural Gift; on switch in a message is shown: "Diggleon's Berry Change changes its first type to *type*"; the typing remains even after the Berry is used.
 


DNA Donors: Hydreigon + Heatran
Offspring Name: Hydran
New Type: Dragon/Steel
New Base Stats: 101/97/108/137/108/87 (+10 HP, +10 Def, +10 SpA, +10 SpD) [BST: 638]
New Ability and Desc: Levitate + Flash Fire = Mud Muncher: Immune to Ground. If targeted by a Ground move, it raises the power of the user's Ground-type moves by 50%.
Notable Moves: Flash Cannon, Dragon Pulse, Draco Meteor, Lava Plume, Flamethrower, Fire Blast, Earth Power, Focus Blast, Dark Pulse, Ancient Power, U-turn, Dragon Tail, Stealth Rock, Roost, Taunt, Will-o-Wisp, Thunder Wave, Roar
Role Identification: Let's take Heatran, make it a little stronger and bulkier, give it a better defensive typing and an ability that strengthens it even further, and to cap it all off, give it reliable recovery. That's Hydran.

Its fantastic typing, in conjunction with its ability, leaves it with only one weakness and a ton of resistances, so it'll have no trouble at all taking on Heatran's standard defensive role. Of course, it has a pretty beefy SpA on top of that, so an offensive Scarf set isn't out of the question.


DNA Donors:
Tangrowth + Metagross
Offspring Name: Metagrowth
New Type: Grass/Steel
New Base Stats: 100/120/130/110/85/61 (+10 HP, +3 Atk, +3 Def, +8 SpA, +15 Def, +1 Spe) [BST: 606]
New Ability and Desc: Leaf Guard + Clear Body = Stasis: Immune to major status conditions, as long as none of its stats have been lowered or raised any stages
Notable Moves: Power Whip, Seed Bomb, Giga Drain, Grass Knot, Meteor Mash, Iron Head, Bullet Punch, Flash Cannon, Gyro Ball, Infestation, Knock Off, Stealth Rock, Synthesis, Leech Seed, Sleep Powder, Reflect, Light Screen
Role Identification: Though its mixed attacking stats are formidable, Metagrowth's primary role is probably going to be defense/support. It has great defensive typing and a solid defensive spread of 100/130/85, plus plenty of support options and reliable recovery to boot. This isn't to say that it couldn't be used offensively- far from it. But if that's the route you're going down, you might as well be using the mega form...


DNA Donors: [MEGA]
Offspring Name: Mega Metagrowth
New Type: Grass/Steel
New Base Stats: 100/130/150/120/105/101 [BST: 706]
New Ability: Stasis --> Tough Claws
Notable Moves: Power Whip, Seed Bomb, Giga Drain, Grass Knot, Meteor Mash, Iron Head, Bullet Punch, Flash Cannon, Knock Off, Poison Jab, Earthquake, Aerial Ace, Hammer Arm, Focus Blast, Agility/Rock Polish, Swords Dance, Synthesis
Role Identification: Mega Metagrowth is a beast, plain and simple. Though its Attack stat isn't as impressive as Mega Metagross's, it still has plenty of power to spare (including a far more impressive SpA stat), and plenty of STAB and coverage options. Tough Claws + STAB Power Whip is going to hurt like a bitch, and it gets STAB on Grass Knot too. Its speed stat makes it perfect for speed creeping base 100s, it has access to Swords Dance, and, in case you forgot, it can heal itself.



DNA Donors: Sharpedo + Darkrai
Offspring Name: Sharkrai
New Type: Water/Dark
New Base Stats: 80/120/70/120/70/110 (+10 HP, +15 Atk, +5 Def, +5 SpA, +5 SpD) [BST: 570]
New Ability and Desc: Rough Skin + Bad Dreams = Sandman: Contact with user has a 30% chance of inducing sleep.
Notable Moves: Crunch, Dark Pulse, Sucker Punch, Knock Off, Pursuit, Waterfall, Aqua Jet, Surf, Scald, Hydro Pump, Ice Beam, Poison Jab, Sludge Bomb, Drain Punch, Focus Blast, X-Scissor, Thunderbolt, Taunt, Dark Void, Will-o-Wisp, Thunder Wave, Destiny Bond, Swords Dance, Nasty Plot
Role Identification: A powerful, albeit frail, offensive sweeper. Its wide, diverse offensive movepool makes it a dangerously unpredictable threat, and it comes packed with two forms of STAB priority, Aqua Jet and Sucker Punch. Not to mention the fact that it has both Swords Dance and Nasty Plot, so it's perfectly capable of going physical, special or mixed. And when you get the feeling that your time is at an end, throw out Destiny Bond and take one last opponent with you.

You can mega evolve it, but I warn you that its mega form is not for the faint of heart...


DNA Donors: [MEGA]
Offspring Name: Mega Sharkrai
New Type: Water/Dark
New Base Stats: 80/140/100/135/95/120 [BST: 670]
New Ability: Sandman--> Strong Jaw
Notable Moves: Crunch, Dark Pulse, Sucker Punch, Knock Off, Pursuit, Waterfall, Aqua Jet, Surf, Scald, Hydro Pump, Ice Beam, Ice Fang, Poison Jab, Poison Fang, Sludge Bomb, Drain Punch, Focus Blast, X-Scissor, Thunderbolt, Taunt, Dark Void, Will-o-Wisp, Thunder Wave, Destiny Bond, Swords Dance, Nasty Plot
Role Identification: Meet the terror of the deep sea. Mega Sharkrai has just as much Attack power as Mega Sharpedo, but it's even faster, it has a far better SpA stat, and it actually has pretty decent bulk for a sweeper. Dark Void (in conjunction with Swords Dance/Nasty Plot) gives it an easy way to set up, but an all out attacking set can be just as fearsome. Its wide, diverse physical and special movepool allows it to cover just about any defensive mon it wants, depending on the needs of your team. In other words, no one is safe.

Fear has a new name... and its name is Sharkrai.
 
Last edited:

canno

formerly The Reptile
+

DNA Donors: Shaymin-Sky / Druddigon
Offspring name: Shaydigon-Sky
New type: Grass / Dragon
New base stats: 90/111/82/110/82/105 (+2 HP, +20 SpA, +18 Spe) [BST 580]
New ability and desc: Serene Force (Serene Grace + Sheer Force) [The power and chance of moves' extra effects occurring are boosted by 1.1x]
Notable moves: Seed Flare, Draco Meteor, Flamethrower, Earth Power, Focus Blast, Taunt, Gunk Shot,
Role identification: This is the best mon I could make that I could mix something with Sheer Force (avoiding using Mega Camerupt, but I might try that later). It stats are merely ok, and it's typing isn't that great, but its ability and movepool are great. Serene Force Seed Flare is a very powerful STAB, having 132 BP and a 44% chance to drop targets SpDef by 2 stages. Most of its coverage options, such as Flamethrower, Earth Power, and Focus Blast are also boosted by Serene Force. This is all coming off of a decent 110 SpA (same as Latias). It also has a respectable 111 Attack, which it can use to go mixed if it so desires. The most notable mixed attack it has access to is Gunk Shot, as this lets it smack Fairy-types really hard, as they tend to be more specially defensive. Overall a cool mon
 

Ransei

Garde Mystik
is a Forum Moderatoris a Community Contributoris a Battle Simulator Moderatoris a Battle Simulator Admin Alumnusis a Community Leader Alumnus
REPOSTING MAOXYS-SPEED!






Sprite I edited myself.
It has one thin leg to help it maintain its speed.​

DNA Donors: Machamp / Deoxys-Speed
Offspring name: Maoxys-Speed
New type: Fighting / Psychic
New base stats: 70/133/85/80/88/138 (+20 Attack, + 20 Speed)
New ability and desc: No Pressure (No Guard + Pressure): Every move used by or against this Pokemon will always hit. As a disadvantage of the foe, if this Pokemon is the target of a foe's move, that move loses one additional PP.
Notable moves: Dynamic Punch, Zap Cannon, Bulk Up, Bullet Punch, Close Combat, Knock Off, Stone Edge, Power-up Punch, Light Screen, Reflect, Substitute, Focus Punch, Drain Punch, Cosmic Power, Zen Headbutt, Psycho Shift, Trick, Magic Coat, Earthquake, Close Combat, Ice Punch, Poison Jab, Superpower, Counter, Low Kick, Cross Chop, Body Slam, Smelling Salts, Facade, Rest, Thunder Punch, Endure, Giga Impact.
Role Description: This fusionmon would work extremely well as a speedy offense. You can use Dynamic Punch and Zap Cannon to hax your opponent and/or run a lot of coverage moves like Stone Edge and Ice Punch. Substitute, Focus Punch, Bulk Up, and Zap Cannon/Dynamic Punch would be one of the best strategies you can use with this fusionmon if you mostly want to sweep with STAB. This fusionmon's ability will make the battle turn into a warzone with moves never missing for you and your opponent unless your opponent runs a Mold Breaker, Teravolt, Turboblaze, or a fusion with one of the 3 to another. Also with the ability, you basically have your opponent using twice the amount of pp on 1 move so your opponent would run out of pp a lot quicker. I would count on this fusionmon to be used as a physical sweeper.
 
169.gif
630.gif

Parents: Crobat and Mandibuzz
Shared egg group: Flying
Offspring name: Batman
New Type: Poison/Dark
Base Stats: 107/87/102/72/97/115 (BST: 580)
New ability and desc: Inner Focus + Overcoat = Inner Coat: Immune to flinching, spore, and powder moves as well as weather damage.
Notable moves: Defog, Taunt, Knock Off, Toxic, U-turn, Roost, Foul Play, Cross Poison
Role Identification: A fast support mon with decent bulk and fantastic defensive typing. It has taunt for stallbreaking, U-Turn for momentum gaining, and foul play for punishing poweful attackers. It loses its Stealth Rock weakness making it a more reliable defogger. It has great bulk on both sides so it can choose whether it will be physically or specially defensive. Its defensive typing allows it to check Ghost, Psychic, and Dark types while only being weak to Ground. Bye bye Hoopa!

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

136.gif
652.gif

Parents: Flareon + Chesnaught
Shared egg group: Field
Offspring name: Flarnaught
New Type: Fire/Grass
Base Stats: 86/128/101/94/102/74 (BST: 585)
New ability and desc: Flash Fire + Overgrow = Forest Fire: Boosts the power of Fire and Grass-type moves by 50% when hit by a fire type move. Gains immunity to Fire moves.
Notable moves: Flare Blitz, Wood Hammer, Drain Punch, Bulk Up, Synthesis, Taunt, Spiky Shield, Spikes, Leech Seed, Superpower, Will-O-Wisp, Baton Pass, Heal Bell, Belly Drum, Lava Plume
Role Identification: A powerful wallbreaker with a great offensive and defensive typing. Flare Blitz and Wood Hammer come off at 120BP and 128 Attack. It is also pretty bulky for an offensive Pokemon and it can also make use of it for a defensive set with a good amount of support moves such as Wish, Leech Seed, and Spikes. That bulk also somewhat makes up for its below average Speed. It has Synthesis to recover from its recoil moves and Spiky Shield to punish physical attackers. It also has a nice ability that gives it an immunity to Fire-type attacks and power up its STABs.
 
Last edited:

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
DNA Donors : Thundurus-I and Shaymin-S
Offspring : Thundumin
New Stats : 90/119/76/132/82/129
(+1 HP, +10 Atk, +4 Def, +10 SpA, +5 SpD, +10 Spe)
New Typing : Electric/Grass
New Ability and Desc : Playful Nature: All moves with secondary effects gain +1 priority.
Notable Mocrs : Healing Wish, Taunt, Thunder Wave, Synthesis, Thunder, Thunderbolt, Earth Power, Air Slash, Seed Flare, Focus Blast, Superpower, Knick Off, Crunch, Dark Pulse, Hammer Arm, Nasty Plot
Role Identification : Meet the Talonflame of this meta! Seriously, having the ability to potencially revenge kill the entire meta with ease makes this Pokemon a serious threat. In order to make it not TOTALLY broken, I gave it a meh defensive and offensive typing, a speed tier that suprisingly not insanely fast, and Extreme Speed weakness. But bypassing its flaws, Its utility, amazing offensive presence and monsterous movepool make it a top tier threat that should always be prepared for.
 
Last edited:

canno

formerly The Reptile
+

Parents: Snorlax + Feraligatr
Shared egg group: Monster
Offspring name: Gatorlax
New Type: Normal / Water
Base Stats: 132/117/92/82/106/64 (BST 593)
New ability and desc: Viral Waves (Torrent + Immunity) [Strengthens Water moves to inflict 1.3× damage when Poisoned. User is immune to Poison damage.]
Notable moves: Waterfall, Return, Aqua Jet, Crunch, Fire Punch, Ice Punch, ThunderPunch, Wild Charge, Earthquake, Superpower, Fire Blast, Dragon Dance, Curse, Swords Dance, Belly Drum, Seed Bomb, Gunk Shot, Rest
Role Identification: A dangerous set-up sweeper, with either Dragon Dance, Curse, Swords Dance, or even Belly Drum if you're feeling risky. It's ability, Viral Waves, basically makes this thing burnproof when its holding a Toxic Orb, which is helpful for both set-up and for switching into scalds. It's bulk is massive, and its attacking power is decent enough - the only thing holding it back is its low speed, which it can patch-up with Dragon Dance. Normal / Water might not seem like the most impressive typing out there, but it actually has some neat neutral coverage, and Gatorlax has the coverage moves to smack anything that could try and wall it (Fire Punch / Blast roasts Ferrothorn, Crunch hurts Jellicent, ect.). It's movepool is also ridiculous in terms of coverage, having gems such as Fire Punch (rare for a Water-types), Gunk Shot, and even Seed Bomb if Quagsire is a problem. Overall a neat mon
 
Last edited:
has this been submitted yet?
DNA Donors : Latios and Latias
Offspring : Lati@s
New Stats : 80/85/90/140/130/115 (+0/0/5/20/10/5)
New Typing : Dragon/Psychic
New Ability and Desc : Levitate (we all know what it does...i hope)
Notable Moves : Psyshock,Draco Meteor,Roost,Thunder Wave,Defog,Memento,Healing Wish,Recover,Roar,Magic Coat,Calm Mind,Stored Power,Sucker Punch,Psycho Shift
Role Identification : Lati@s can play different roles, from a setup sweeper with Calm Mind+Stored Power to a hazard clearer. While it lacks the raw power of Life Orb Latios, it has much more longevity and can survive throughout the whole match with its excellent special bulk while also preventing itself from being setup fodder through using offensive moves such as Draco Meteor and Psyshock off of its 140 base Sp.Atk stat, paralyzing with Thunder Wave to make the setup not very useful, and utilizing access to Roar the phaze the opponent after several turns of setting up.
 
Well, this is still going strong, so I thought I'd give a couple fusions of my own ^_^

Name: Floatzape (Floatzel + Primeape)

Shared Egg Group: Field

New typing: Water/Fighting

New base stats: 85/115/68/83/70/115 (536 BST)

New Ability + description: Swift Swim + Vital Spirit = Swift Spirit (If Rain Dance is active, the bearer cannot fall asleep and its Speed is doubled)

Notable moves: Waterfall, Close Combat, Stone Edge, Earthquake, the elemental punches (Fire Punch won't be used though), Gunk Shot, Hydro Pump (maybe?), Crunch (no Knock Off, sadly), Low Kick, U-turn, Taunt, Encore, and Switcheroo

Role identification: Swift Spirit plus 115/83/115 offenses equals one helluva rain sweeper. As a matter of fact, a STAB Waterfall in rain is as powerful as a STAB Close Combat. Floatzape's move-pool also provides it with a few (a few? Hell, a lot) options to get past would-be checks, such as Ice Punch for Flying-type and Grass-types, and Gunk Shot for Fairies. You can even use U-turn to get a teammate in to set up some more rain! Unfortunately, you can't set up your own rain due to Floatzape having no bulk.



Name: Jumplorges (Jumpluff + Florges)

Shared Egg Group: Fairy

New typing: Grass/Fairy

New base stats: 87/70/79/94/135/103 (568 BST)

New Ability + description: Flower Veil + Leaf Guard = Flower Guard (This side's Grass-types, including Jumplorges, cannot have their stats lowered or have status inflicted on them by other Pokemon. If Sunny Day is active, this side's Grass-types including Jumplorges have 1.5X Defense)

Notable moves: Aromatherapy, Cotton Guard, Encore, Synthesis, Calm Mind, Wish, Moonblast, Leech Seed, dual screens, etc.

Role identification: The ultimate team supporter/annoyance. Grass/Fairy isn't the best defensive typing in the world, but you resist Water, Fighting, Dark, and Ground, which I guess is something. The most annoying thing about Jumplorges is that you can't even status it because of its Ability! Well, that and the move-pool which I'm sure was designed to make your opponent rip all their hair out. Luckily for your opponent, Jumplorges' physical defense isn't the greatest. It also has only a base 94 Special Attack and a shallow offensive move-pool. Plus the 4MSS is so real....



Name: Explogoat (Exploud + Gogoat)

Shared Egg Group: Field

New typing: Normal/Grass

New base stats: 124/106/73/104/87/78 (572 BST)

New Ability + description: Soundproof + Sap Sipper = Sound Bite (The bearer is immune to sound-based moves. Being hit by one raises the bearer's Attack stat by one stage)

Notable moves on the special side: Boomburst, Energy Ball, Giga Drain, Ice Beam, Flamethrower/Fire Blast, Shadow Ball, Surf, Extrasensory, and Focus Blast

Notable moves on the physical side: Return, Leaf Blade, Horn Leech, Brick Break, Earthquake, Crunch, the elemental punches, Power-up Punch, Rock Slide, Zen Headbutt, and Superpower

Role identification: Where most users of Boomburst in this meta rely on Speed to use it because of their lack of bulk, Explogoat relies on its bulk to use it, because it is simply not very fast. It does have a pretty good 104 Special Attack to use with Boomburst, however. You can also go physical or even mixed if you wish, because Explogoat's coverage is simply insane. Explogoat's physical Attack is actually higher (106 vs. 104), but you don't get a physical Boomburst.
 

Parents: Quagsire + Infernape
Shared Egg Group: Field
Offspring Name: Infire
New Typing: Ground/Fire
Base Stats: 95/104/88/94/78/81 [BST: 540]
New Ability and Desc: Water Absorb + Blaze = Grease Fire: Immune to Water. Powers up Fire-type moves 50% when targeted by a Water-type move.
Notable Moves: Earthquake, Earth Power, Flamethrower, Fire Blast, Flare Blitz, Grass Knot, Scald, Close Combat, Superpower, Focus Blast, Mach Punch, Vacuum Wave, Power-Up Punch, Elemental Punches, Poison Jab, Gunk Shot, Sludge Bomb, Sludge Wave, Ice Beam, Stone Edge, Iron Tail, Infestation, Endeavor, Stealth Rock, Taunt, Encore, Haze, Yawn, Will-O-Wisp, Toxic, Recover/Slack Off, Swords Dance, Nasty Plot, Bulk Up, Calm Mind, Stockpile
Role Identification: Though there are multiple roles that Infire can fill, bulky support is probably the way to go. Taunt, Encore, Yawn, Will-o-Wisp and Haze give it plenty of ways to louse up the opponent's operations, and it has a pretty great defensive typing that, when coupled with its ability, leaves it with only one weakness compared to five resistances and two immunities. Its bulk, while not spectacular, is pretty decent, so with maximum investment it'll be able to switch in on a lot of attackers.

That said, Fire/Ground ain't too shabby on the offensive side either, so if you want to go down that route, then have at it. Infire has usable mixed attacking stats, tons of coverage options and a wide variety of setup moves. The downside is that it has average speed and no way of boosting it, which makes it a little difficult to sweep. But if you just need to punch some holes in the opposing team, Infire will serve you nicely.
 
Last edited:

DNA Donors: Manaphy / Tyranitar
Offspring Name: Manatar
New typing: Water/Dark
New base stats: 100/117/105/117/100/100 (BST 639, SpA + 20, Spe +20)
New ability and desc: Hydro Stream: Summons rain upon switch in for 5 turns, 8 with Damp rock. (This is a different ability to Drizzle in the same way that Pure Power is a different ability to Huge Power).
Notable Moves: Hydro Pump, Dark Pulse, Tail Glow, Thunder, Ice Beam, Energy Ball, Heart Swap, Waterfall, Crunch, Pursuit, U-Turn, Dragon Dance, Stone Edge, Ice Punch, Thunder Punch, Stealth Rock, Superpower, Iron Head, Rest, Sleep Talk, Toxic, Scald, Rock Polish
Role identification: A storm is brewing. At the forefront, we have Manatar, a second rain setter for the OU tier, meaning that rain teams no longer have to rely solely on Politoed for passive rain setting. Furthermore, Manatar outclasses Politoed in every stat, bar Special Defence which it ties on, and surpasses it in movepool as well, allowing it to run offensive or defensive sets far greater than Politoed ever could have dreamed (bar Perish Song, I suppose). Manatar's offensive potential is great on both the Physical and Special sides, with moves such as Waterfall, Crunch, Pursuit, Hydro Pump, Scald and Dark Pulse for STAB (the Water moves of which are incredibly powerful in Rain) and a plethora of coverage moves, as well as Tail Glow, Rock Polish and Dragon Dance for set-up moves, boosted by solid 117/117/100 offences and 100/105/100 bulk. Speaking of which, this good level of bulk can allow Manatar to use a defensive set to increase its longevity and to be able to set rain many times throughout the game. The final, most notable tool in this pseudo-Drizzler's repertoire is U-Turn, which allows it to switch in, set rain, and then switch back out while gaining momentum for its team, making it exceptional on a rain team, allowing it support its team in more than just setting rain. Manatar works well with many other fusions, including SpartanMalice's Azumarill/Swampert, as well as other Swampertite fusions. It also helps Cofagreelix and Mega Aggrosaur V, who after abilities and in rain, are completely neutral to Fire-type attacks, relieving them of one of their weakness and allowing them to wall better than ever before. Other fusions, such as Joltlord, simply appreciate the boost to their Water-type attacks. This Pokemon is the start of a perfect storm of fusions, ready to take the meta by storm.

Mega Manatar (Tyranitarite)
New typing:
Water/Dark
New base stats: 100/147/145/117/120/110 (BST 639, SpA + 20, Spe +20)
New ability and desc: Sand Stream but it's not even Rock-Type
Notable Moves: Hydro Pump, Dark Pulse, Tail Glow, Thunder, Ice Beam, Energy Ball, Heart Swap, Waterfall, Crunch, Pursuit, U-Turn, Dragon Dance, Stone Edge, Ice Punch, Thunder Punch, Stealth Rock, Superpower, Iron Head, Rest, Sleep Talk, Toxic, Scald, Rock Polish
Role identification: Kind of missing the point of the original fusion, but it has good stats all round, making its set-up offensive sets even more impressive than ever. Can work as a sand-setter for use with Sand Rush Excadrill and the like.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Manatar also supports Thudumin! Getting rid of its Fire weakness and giving it perfect accuracy priority Thunders! Thanks SpartanMalice and rhydreigon !

DNA Donors Tauros and Deoxys Attack
Offspring Tauroxys Attack
Typing Normal/Psychic
New Stats 60/143/70/120/58/131
(+3 Atk, +13 Def, +10 SpA, +13 SpD, +1 Spe)
New Ability and Desc Pressure+Intimidate=Bully: On Switchin, the opponents Attack is lowered and 1 PP is stripped off all moves
Notable Moves : Extreme Speed, Pyscho Boost, Superpower, Elemental Punches, Double Edge, Thrash,Ice Beam, Fire Blast, Taunt, Stealth Rock, Spikes, Zen Headbutt, Thunderbolt, Psyshock, Giga Impact(lol)
Role Identification Tauroxys Attack is a powerful Mixed attack and lead, sporting amazing 143/120/131 offences. Its access to STAB Espeed can also be noted, it can only be used as Revenge killing due to the lack of boosting moves. It probably wouldn't get a chance, as it inherits some of its parents AWEFUL bulk, dying to any special attack barring Night Shade. Its ability helps its physical bulk somewhat, but its still frail, and prefers a Hit and Run approach. While having flaws and great 4mss, Tauroxys Attack can threaten almost the entire tier with its amazing attack stat.

Reserving Genesect + Altaria (Fuk Fire/Dragonz!)
 
Last edited:
Manatar also supports Thudumin! Getting rid of its Fire weakness and giving it perfect accuracy priority Thunders! Thanks SpartanMalice and rhydreigon !

DNA Donors Tauros and Deoxys Attack
Offspring Tauroxys Attack
Typing Normal/Psychic
New Stats 60/143/70/120/58/131
(+3 Atk, +13 Def, +10 SpA, +13 SpD, +1 Spe)
New Ability and Desc Pressure+Intimidate=Bully: On Switchin, the opponents Attack is lowered and 1 PP is stripped off all moves
Notable Moves : Extreme Speed, Pyscho Boost, Superpower, Elemental Punches, Double Edge, Thrash,Ice Beam, Fire Blast, Taunt, Stealth Rock, Spikes, Zen Headbutt, Thunderbolt, Psyshock, Giga Impact(lol)
Role Identification Tauroxys Attack is a powerful Mixed attack and lead, sporting amazing 143/120/131 offences. Its access to STAB Espeed can also be noted, it can only be used as Revenge killing due to the lack of boosting moves. It probably wouldn't get a chance, as it inherits some of its parents AWEFUL bulk, dying to any special attack barring Night Shade. Its ability helps its physical bulk somewhat, but its still frail, and prefers a Hit and Run approach. While having flaws and great 4mss, Tauroxys Attack can threaten almost the entire tier with its amazing attack stat.

Reserving Genesect + Altaria (Fuk Fire/Dragonz!)
I had planned to submit Genetaria, but I thought it would have been just OP.
 
DNA Donors: Kyurem/Lucario
Offspring Name: Kyurio
New Type: Dragon/Fighting
Base Stats: 100/120/80/125/80/106
New Ability and Desc: Inner Pressure - Prevents flinching and moves with a flinch chance (even via Razor Fang or King's Rock) have an increased PP cost (ideally once per hit)
Notable Moves: Circle Throw, Dragon Tail, Roar
Role Identification: Kyurio is a hazard shuffler. Only Soundproof Ghost/Fairy types can stop it!

And because it's there:
DNA Donors: [Mega]
Offspring Name: Kyurio-Mega
New Type: Dragon/Fighting
Base Stats: 100/155/98/150/80/128
New Ability and Desc: Adaptability
Notable Moves: Aura Sphere, Bullet Punch, Close Combat, Draco Meteor, Extreme Speed, Flash Cannon, Iron Head, Nasty Plot, Outrage, Swords Dance, Vacuum Wave

Role Identification: With access to both Swords Dance and Nasty Plot, you never know whether Kyurio-Mega is going to go Physical or Special on you until it's too late. It also has some useful Steel coverage for those Fairy types that might otherwise wall it.

(Lucarionite banned)
 
Last edited by a moderator:

Parents:
Noivern + Altaria
Shared Egg Group: Flying
Offspring Name: Infire
New Typing: Dragon/Flying
Base Stats: 90 / 80 / 95 / 93 / 102 / 111
New Ability and Desc: Frisk Cure: If this Pokemon is inflicted with a status condition, it is cured, and the opposing Pokemon's item is revealed.
Notable Moves: Draco Meteor, Hurricane, Flamethrower, Boomburst, U-turn, Dragon Dance
Role Identification:


Parents: Noivern + Altaria
Shared Egg Group: Flying
Offspring Name: Noitaria-Mega
New Typing:
Dragon/Fairy
Base Stats: 90 / 120 / 115 / 133 / 102 / 111
New Ability and Desc: Pixilate
Notable Moves: Draco Meteor, Hurricane, Flamethrower, Boomburst, U-turn, Frustration
Role Identification:
Boomburst spam all day erry day.
Yeah, I tried to submit this some time ago and it was rejected because of how OP it was.
 

Parents: Sableye + Lopunny
Shared Egg Group: Human-Like
Offspring Name: Loppeye the Sailor Man
New Typing: Ghost/Normal
Base Stats: 67/85/89/69/91/87 [BST: 488]
New Ability and Desc: Stall + Cute Charm = Late Bloomer: Has a 30% chance of infatuating the opponent at the end of its turn if it moves last.
Notable Moves: Hyper Voice, Return, Shadow Ball, Shadow Sneak, Shadow Claw, Knock Off, Sucker Punch, Circle Throw, Power-Up Punch, Counter, Mirror Coat, Recover, Healing Wish, Heal Bell, Will-o-Wisp, Thunder Wave, Toxic, Calm Mind, Nasty Plot, Taunt, Encore, Magic Coat, Trick/Switcheroo
Role Identification: The bad news is that, on its own, Loppeye is a rather mediocre fusion. Its best bet is going the support route, and it does have a few things going for it in that regard, namely a wide support movepool, pretty decent speed, and a good defensive type. However, its ability is reliant on it going second, and its bulk is average at best.

The good news is that it has not one but two mega evolutions that let it fill two very distinct roles!


Parents: [MEGA]
Shared Egg Group: [MEGA]
Offspring Name: Mega Loppeye X
New Typing: Ghost/Normal
Base Stats: 67/95/139/89/141/57 [BST: 588]
New Ability and Desc: Late Bloomer --> Magic Bounce
Notable Moves: Fake Out, Hyper Voice, Return, Shadow Ball, Shadow Sneak, Shadow Claw, Night Shade, Knock Off, Foul Play, Snarl, Circle Throw, Power-Up Punch, Ice Beam, Thunderbolt, Grass Knot, Power Gem, Counter, Mirror Coat, Metal Burst, Recover, Healing Wish, Heal Bell, Will-o-Wisp, Thunder Wave, Toxic, Calm Mind, Cosmic Power, Nasty Plot, Taunt, Encore, Baton Pass
Role Identification: Functions largely the same as Mega Sableye, though it boasts even better defenses, an arguably just-as-good defensive typing, and far better speed. Sure, it's still pretty slow, but 57 isn't that bad for a defensive mon.

Furthermore, it also gets an impressive set of defensive/support options from its other parent, including Healing Wish, Encore, Thunder Wave, Circle Throw and Mirror Coat. It should be noted that it gets both Counter and Mirror Coat, plus reliable recovery on top of that, so it's capable of using those moves more than once over the course of the battle.

So that's if you want to go defensive. If you want to go offensive...


Parents: [MEGA]
Shared Egg Group: [MEGA]
Offspring Name: Mega Loppeye Y
New Typing: Ghost/Fighting
Base Stats: 67/145/99/69/91/117 [BST: 588]
New Ability and Desc: Late Bloomer --> Scrappy
Notable Moves: Shadow Sneak, Shadow Claw, High Jump Kick, Drain Punch, Low Kick, Power-Up Punch, Knock Off, Sucker Punch, Elemental Punches, Recover, Iron Tail, Poison Jab, Zen Headbutt, Fake Out, Healing Wish, Will-o-Wisp, Thunder Wave, Toxic, Taunt, Encore, Baton Pass, Magic Coat
Role Identification: A very threatening offensive mon. Though not as fast as Mega Lopunny, it boasts a higher attack stat, and it has that dank Ghost/Fighting typing that everyone loves, plus STAB priority in the form of Shadow Sneak. If you want to play more conservatively, it also has reliable recovery, and more than a few support options, but you're generally going to want to play to its strengths and invest fully in attack and speed, enabling it to hit just about everything as fast and hard as possible.
 
Last edited:
Parents: Heatran and Breloom
Shared Egg Group: DNA Fusion
Offspring Name: Heatloom
New Typing: Steel / Grass
Base Stats: 95 / 130 / 93 / 95 / 83 / 73 (+20 HP, +20 Atk) [BST 569]
New Ability and Desc: Flash Fire + Poison Heal = From Ashes: If the Pokémon is burned, it will gain 1/8 of its maximum HP at the end of each turn instead of taking damage. The Pokémon with this Ability does not lose Attack due to burn.
Notable Moves: Iron Head, Stun Spore, Leech Seed, Seed Bomb, Grass Knot, Giga Drain, Synthesis, Spore, Solarbeam, Bulk Up, Substitute, Sludge Bomb, Facade, Return, Fling, Stone Edge, Swords Dance, Power-up Punch, Thunder Punch, Heat Wave, Earth Power, Fire Fang, Crunch, Taunt, Earthquake, Flamethrower, Flame Blast, Flame Charge, Overheat, Will-O-Wisp, Stealth Rock
Role Identification: A prime example of a Pokemon that is good primarily because of its ability. With 8 resistances and an immunity and burns providing passive recovery and status immunity, Heatloom is primed to be a tank. Between the two parents, Heatloom has surprisingly good coverage, set-up to capitalize on its decent bulk, and diverse recovery options. Could also serve as a good rock setter, though its low speed means you may want to run Protect alongside your Flame Orb to avoid faster status leads.

******************************

Parents: Rapidash and Mew
Shared Egg Group: DNA Fusion
Offspring Name: Mewpid
New Typing: Fire / Psychic
Base Stats: 82 / 100 / 95 / 100 / 90 / 122 (+10 DEF, +10 SP. ATK, +20 SPE)
New Ability and Desc: (Run Away + Synchronize) Escape Clause - Whenever a move, item, or ability would cause this pokemon to switch out, it forces the opponent to also switch with a randomly chosen Pokémon from its party. If the opponent is protected from being forced to switch, this pokemon still switches out but this ability has no effect on the foe.
Notable Moves: Volt Switch, Baton Pass, U-turn, and everything that's good on its parents already.
Role Identification: Faster and stronger than Mew, and just all-around better than Rapidash, it's the new and improved version of Espercate. The typing introduces a slew of new resistances, though it retains the weakness to pursuit and gains vulnerability to rocks, meaning that a Volt-turn team with this thing in it won't last long without removal support. It does, however, boast Mew's fantastic movepool, with Rapidash mostly contributing speed and a better ability, along with Flare Blitz, Agility, and Megahorn. As in its previous incarnation, its an excellent baton passer with a sash, preventing anything from setting up opposite it by phazing them even as it passes any boosts it likes to its team. It has access to moves that boost nearly any stat you need, so it is supremely flexible in its role, and in a pinch can be very annoying as a lead.

*********************

Parents: Spinda and Pangoro
Shared Egg Group: Human-like and Field
Offspring Name: Panda Spingoro
New Typing: Fighting / Normal
Base Stats: 87 / 102 / 79 / 74 / 75 / 59 [BST 476]
New Ability and Desc: (Own Tempo + Guts) Drunken Style - Sharply increases the pokemon's attack when it becomes confused. When confused, only has a 25% chance of hurting itself.
Notable Moves: Baton Pass, Encore, Guard Split, Hypnosis, Protect, Psycho Cut, Psycho Shift, Psych Up, Rapid Spin, Skill Swap, Substitute, Swords Dance, Taunt, Trick, Trick Room, Wish, Body Slam, Bulldoze, Circle Throw, Crunch, Dragon Claw, Double-Edge, Drain Punch, Earthquake, Fake Out, Fire Punch, Foul Play, Gunk Shot, Hammer Arm, Ice Punch, Iron Head, Knock Off, Low Kick, Outrage, Payback, Poison Jab, Power-up Punch, Return, Rock Slide, Shadow Claw, Sky Uppercut, Stone Edge, Storm Throw, Sucker Punch, Superpower, Thunder Punch, Thrash, Wild Charge, X-Scissor, Zen Headbutt.
Signature Move (Does it count if it's no longer unique?): Capoeria - Status, PP20, Acc 100% - Lowers the target's attack and special attack stats by one stage and confuses it before switching out.
Role Identification: Spingoro turns every instance of confusion into a Swagger boost, meaning Thrash becomes a powerful risk/reward STAB option, Swords Dance and Outrage all in one. Sucker Punch gives it a way to deal with faster threats (Everything, really) and Rapid Spin and Knock Off provide some utility.

***********************

Parents: Malamar and Gyarados
Shared Egg Group: Water 2
Offspring Name: Galadar
New Typing: Dark / Water
Base Stats: 100 / 118 / 93 / 74 / 97 / 87 [BST 569]
New Ability and Desc: (Intimidate + Contrary) Chained Fury - Raises attack one stage whenever a pokemon switches in.
Notable Moves: Ice Fang, Aqua Tail, Crunch, Bounce, Dragon Dance, Roar, Taunt, Earthquake, Scald, Stone Edge, Thunder Wave, Dragon Tail, Substitute, Waterfall, Iron Head, Outrage, Superpower, Foul Play, Topsy-turvy, Hypnosis, Psycho Cut, Night Slash, Rock Slide, Trick Room, and Knock Off.
Role Description: Revenge killer, set-up sweeper, ladies man. All of these are valid ways of describing Malados. Switch in on something you counter, boost passively if they switch in response. Dragon Tail is now a boosting move for you, as is Roar. Malados is bulkier than Gyara and gains some nice coverage (plus decent dark STAB) and support options from Malamar, but its strengths lie in... wait, what's that under the water?

Mega Galadar
New Typing:
Dark
Base Stats: 100 / 148 / 123 / 84 / 127 / 87 [BST 669]
New Ability and Desc: Mold Breaker
Role Description: Mega Galados is the perfect finisher for the chain of set-up that its base form specializes in. Tougher, stronger, able to hit things despite their abilities. See your enemies driven before you, and then dry yourself off and destroy those who came to avenge their cowardly comrades. Also presumably gets some cool bioluminescent red bits on its side, so you can cruise the ocean depths in style.

*****************************

Parents: Snorlax and Abomasnow
Shared Egg Group: Monster
Offspring Name: Snobala
New Typing: Grass / Normal
Base Stats: 135 / 111 / 80 / 88 / 107 / 55
New Ability: Winter Coat - Summons hail on switch in, protects this Pokemon from hail damage, and halves the damage taken from fire and ice attacks.
Notable Moves:
Role Description:

Mega Snobala
New Base Stats:
135 / 151 / 110 / 128 / 127 / 25
New Ability: Snow Warning
Newly Notable Moves:
Role Description:
 
Last edited:

SpartanMalice

Y'all jokers must be crazy
Thundumin: Speed tier does not matter on a pokemon with priority. I'd tone down it to just secondary effects to be honest as Eevee did say not to emphasize A + B ability fusing, right now it contains the effects of standard Prankster + the new ability of giving it priority over moves with secondary effects. This is more so in order to balance it rather than a technicality. Giving that Prankster pokemon 100 speed or 129 speed does not change much to be honest.

Parents: Azumarill + Swampert
Shared Egg Group: Water 1
Offspring Name: Azupert
New Typing: Water/Ground
Base Stats: 110/90/95/82/95/65
New Ability and Desc: Sap Sipper + Torrent = Boosts power of water moves when hit by a grass attack, immune to grass. In Progress.
Notable Moves: Earthquake, Hammer Arm, Hydro Pump, Ice Punch, Low Kick, Roar, Scald, Sludge Wave, Stealth Rock, Stone Edge, Superpower, Waterfall, Toxic, Play Rough, Aqua Jet, Encore, Knock Off, Perish Song, Belly Drum
Role Identification: On paper, it does not seem as flashy as the other fusions, with average stats across the board. But that's really decent bulk right there, courtesy of Azumarill's and Swampert's natural bulk. Combine this with the fact that it has no weakness and has access to Belly Drum, it seems good. Now considering it gets its water stab boosted if it sponges a grass move, all it really needs is rain support - maybe from Manatar? rhydreigon and I got the idea of Manatar after deciding to give Azupert proper support. Combined, they just wreak havoc. This is because of Azupert's mega...

Parents: Azumarill + Swampert
Shared Egg Group: Water 1
Offspring Name: Azupert
New Typing: Water/Ground
Base Stats: 110/130/115/92/115/75
New Ability and Desc: Swift Swim
Notable Moves: Earthquake, Hammer Arm, Hydro Pump, Ice Punch, Low Kick, Roar, Scald, Sludge Wave, Stealth Rock, Stone Edge, Superpower, Waterfall, Toxic, Play Rough, Aqua Jet, Encore, Knock Off, Perish Song, Belly Drum
Role Identification: Much like Eevee General's Azuninja fusion from the very first slate, this is a high risk, high reward pokemon. While it loses the grass immunity, its access to Aqua Jet and Swift Swim means that if the base form gets all of its work done and gets proper rain Support, all this needs to do is Belly Drum prior to mega evolving, then mega evolve and click Waterfall. Or stay in the base form if you see a Ferrothorn coming, but that wouldn't want to take a +6 fighting move, would it?

And we didn't even need Huge Power!

Reserving Aegislash + Genesect.
 
Last edited:

DNA Donors:
Slowbro - Cresselia
Offspring name: Cressbro
New type: Water/Psychic
New base stats: 120(+13)/75(+3)/115/97(+10)/115(+10)/71(+4)
New ability and desc: Lunar Levitation(Whenever this Pokémon is on battle, infatuation, confuse and Ground-Type moves have no effect on both sides)
Notable moves: Scald, Surf, Psyshock, Psychic, Slack Off, Calm Mind, Substitute, Thunder Wave, Toxic, Light Screen, Reflect, Lunar Dance, Ice Beam, Moonblast, Energy Ball, Grass Knot, Signal Beam, Shadow Ball.
Role indentification: A much better Cresselia, with increased bulk and SP Atk, it has the same plays of original Cresselia, but with more resistances and immunity to taunt and encore. It can even run a offensive set with Calm Mind + 3 Moves, but the main thing about Cressbro is...

...MEGA CRESSBRO

DNA Donors:
Mega Slowbro - Cresselia
Offspring name: Mega Cressbro
New type: Water/Psychic
New base stats: 120/75/185/127/115/71
New ability and desc: Lunar Levitation > Shell Armor
Notable moves: Scald, Surf, Psyshock, Psychic, Slack Off, Calm Mind, Substitute, Thunder Wave, Toxic, Ice Beam, Moonblast, Energy Ball, Grass Knot, Signal Beam, Shadow Ball.
Role indentfication: With 120/185/115 obscene bulk and 127 SP Atk, Mega Cressbro turns into a monster with Calm Mind. There's not much to talk about this thing as it's stats and movepool are self-explanatory.

(sorry if I made any English mistake, it's not my actual language)
 
Last edited:
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top