Hi guys, what's up? I want to show you the team I'm using to get into the vgc format. The teambuilding stage started of with a very solid core: hydreigon and aegislash and I had in mind a specs set for hydra and an aegi set with wide guard. I had a weakness to landorus and I was looking for a water type, at the beginning rotom-wash, then replaced with suicune for tailwind support and breloom was added as a check to rotom-wash and kangaskhan. I picked the evergreen kangaskhan as my mega, supporting the team with fake out, in return she benefits a lot from tailwind. Choice scarf Landorus-T was chosen for speed control and for intimidate support
Kangaskhan-Mega @ Kangaskhanite
Ability: Parental Bond
EVs: 244 HP / 96 Atk / 12 Def / 156 Spe
Adamant Nature
- Return
- Sucker Punch
- Power-Up Punch
- Fake Out
return is basic STAB, sucker punch for handy priority , PuP for setup and fake out to support the team (giving a free turn to hydra to fire off a draco or to setup tailwind with suicune; sometimes I wish I had protect to save the attack boosts gathered with PuP, but I'm not sure if it's worth giving up utility).
The moveset is pretty standard the EVs are not, so let me explain. The investiment in bulk allow me to survive a close combat from a -1 ( thanks to lando's intimidate) life orb jolly terrakion, a draco meteor from specs modest hydreigon. Evs in speed allow me to outspeed smeargle, the rest goes into attack. I tought that a very bulky spread would help kang to setup with PuP under tailwind, but the problem now is it really needs the attack boosts to get going.
Suicune @ Sitrus Berry
Ability: Pressure
Level: 50
EVs: 252 HP / 156 Def / 76 SpA / 4 SpD / 20 Spe
Bold Nature
- Scald
- Ice Beam
- Protect
- Tailwind
The set is directly taken from smogon strategy dex. Tailwind is the move that saves games, mandatory STAB scald is nice for fishing for burns and for hitting heatran (the pokemons that hit it super hard are hydra and lando but they are choice-locked, so very easy to take advantage of, and breloom needs the sash to kill it) and ice beam for OHKOing salamence and lando. Protect over snarl because I really need it alive to get clutch tailwinds off.
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Protect
Basic moveset basic EV spread. Spore is both a blessing and a curse, since random safety goggles are a royal pain in the arse and now I am paranoid, lol XD. bullet seed to fight bulky waters like suicune and rotom-wash, mach punch and protect are self explanatory. It is generally a good idea to lead this with suicune, protect+tailwind first turn and then start a sleepover with spore, otherwise lead kang and breloom to shut down thundurus which annoys the team with t-wave, swagger, etc...
Hydreigon @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Draco Meteor
- Dark Pulse
- Flamethrower
- Earth Power
Draco meteor and dark pulse for STABs, ground and fire for coverage against steels, flamethrower over fire blast because with the specs I went for accuracy.
The EV spread is basic, yet I would like something more fancy, but I don't know which benchmark I could use. I was thinking about being 3HKOed by modest zard-y heat wave if possible, also it could be tailored to survive some physical super-effective attacks courtesy of intimidate. I think it also should be able to outspeed base 80's, but I'm not really confident with the speed tiers in vgc, so do whatever, time to unleash your creativity!
Aegislash @ Safety Goggles
Ability: Stance Change
Level: 50
EVs: 188 HP / 244 SpA / 76 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield
Remember when I was talking about ramdom safety goggles? Yeah, I once run into a breloom and I realized I have no ways to take it out, the original item was actually life orb. HP EVs allow me to take less damage from burns, 76 speed Evs to outspeed base111's under tailwind (read:thundurus) and the rest is dumped into sp.atk. king's shield is mandatory on aegislash and wide guard was literally the reason why I put it on my team. Shadow ball for nice STAB, flash cannon to counter fairies.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Superpower
- Rock Slide
- U-turn
No team is a real team if it doesn't have a landorus. jk, anyways adamant+choice for maximum offensive potential. earthquake is the move you would hardly ever click unless you have hydreigon on the field, but I'm not sure if the team can be re-arranged to include a levitator or a flying-type, anyways, it's not a big deal since most of the time you want to click rock slide and if you have hydreigon on the fielddark pulse to flichhax your oppenent to oblivion
u-turn for pivoting and superpower for hydras, ferros, kangaskhans...
Thundurus: I would consider running a quick guard terrakion, but then rotom-wash would have field day against my team. It can t-wave everything and just be a real bastard with taunt.
Gardevoir: aegi is the counter but if it faints then I have to guess whether it is heavily invested in bulk with trick room or is a faster variant
Sylveon: it's quite like gardevoir but I have no fear sporing it to death
Ferrothorn: preserve hydreigon
mega charizard-y: hits super-hard and is near impossible to switch in. usually something dies to give lando a clean switchin.
team at a glance
team description
Kangaskhan-Mega @ Kangaskhanite
Ability: Parental Bond
EVs: 244 HP / 96 Atk / 12 Def / 156 Spe
Adamant Nature
- Return
- Sucker Punch
- Power-Up Punch
- Fake Out
return is basic STAB, sucker punch for handy priority , PuP for setup and fake out to support the team (giving a free turn to hydra to fire off a draco or to setup tailwind with suicune; sometimes I wish I had protect to save the attack boosts gathered with PuP, but I'm not sure if it's worth giving up utility).
The moveset is pretty standard the EVs are not, so let me explain. The investiment in bulk allow me to survive a close combat from a -1 ( thanks to lando's intimidate) life orb jolly terrakion, a draco meteor from specs modest hydreigon. Evs in speed allow me to outspeed smeargle, the rest goes into attack. I tought that a very bulky spread would help kang to setup with PuP under tailwind, but the problem now is it really needs the attack boosts to get going.
Suicune @ Sitrus Berry
Ability: Pressure
Level: 50
EVs: 252 HP / 156 Def / 76 SpA / 4 SpD / 20 Spe
Bold Nature
- Scald
- Ice Beam
- Protect
- Tailwind
The set is directly taken from smogon strategy dex. Tailwind is the move that saves games, mandatory STAB scald is nice for fishing for burns and for hitting heatran (the pokemons that hit it super hard are hydra and lando but they are choice-locked, so very easy to take advantage of, and breloom needs the sash to kill it) and ice beam for OHKOing salamence and lando. Protect over snarl because I really need it alive to get clutch tailwinds off.
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Protect
Basic moveset basic EV spread. Spore is both a blessing and a curse, since random safety goggles are a royal pain in the arse and now I am paranoid, lol XD. bullet seed to fight bulky waters like suicune and rotom-wash, mach punch and protect are self explanatory. It is generally a good idea to lead this with suicune, protect+tailwind first turn and then start a sleepover with spore, otherwise lead kang and breloom to shut down thundurus which annoys the team with t-wave, swagger, etc...
Hydreigon @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Draco Meteor
- Dark Pulse
- Flamethrower
- Earth Power
Draco meteor and dark pulse for STABs, ground and fire for coverage against steels, flamethrower over fire blast because with the specs I went for accuracy.
The EV spread is basic, yet I would like something more fancy, but I don't know which benchmark I could use. I was thinking about being 3HKOed by modest zard-y heat wave if possible, also it could be tailored to survive some physical super-effective attacks courtesy of intimidate. I think it also should be able to outspeed base 80's, but I'm not really confident with the speed tiers in vgc, so do whatever, time to unleash your creativity!
Aegislash @ Safety Goggles
Ability: Stance Change
Level: 50
EVs: 188 HP / 244 SpA / 76 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield
Remember when I was talking about ramdom safety goggles? Yeah, I once run into a breloom and I realized I have no ways to take it out, the original item was actually life orb. HP EVs allow me to take less damage from burns, 76 speed Evs to outspeed base111's under tailwind (read:thundurus) and the rest is dumped into sp.atk. king's shield is mandatory on aegislash and wide guard was literally the reason why I put it on my team. Shadow ball for nice STAB, flash cannon to counter fairies.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Superpower
- Rock Slide
- U-turn
No team is a real team if it doesn't have a landorus. jk, anyways adamant+choice for maximum offensive potential. earthquake is the move you would hardly ever click unless you have hydreigon on the field, but I'm not sure if the team can be re-arranged to include a levitator or a flying-type, anyways, it's not a big deal since most of the time you want to click rock slide and if you have hydreigon on the field
the odds of flinching is 100-( 100%-70%)*(100%-20%)=44%, not sky-high but not bad
u-turn for pivoting and superpower for hydras, ferros, kangaskhans...
Threats
Kangaskhan-Mega @ Kangaskhanite
Ability: Parental Bond
EVs: 244 HP / 96 Atk / 12 Def / 156 Spe
Adamant Nature
- Return
- Sucker Punch
- Power-Up Punch
- Fake Out
Suicune @ Sitrus Berry
Ability: Pressure
Level: 50
EVs: 252 HP / 156 Def / 76 SpA / 4 SpD / 20 Spe
Bold Nature
- Scald
- Ice Beam
- Protect
- Tailwind
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Protect
Hydreigon @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Draco Meteor
- Dark Pulse
- Flamethrower
- Earth Power
Aegislash @ Safety Goggles
Ability: Stance Change
Level: 50
EVs: 192 HP / 240 SpA / 76 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Superpower
- Rock Slide
- U-turn
Ability: Parental Bond
EVs: 244 HP / 96 Atk / 12 Def / 156 Spe
Adamant Nature
- Return
- Sucker Punch
- Power-Up Punch
- Fake Out
Suicune @ Sitrus Berry
Ability: Pressure
Level: 50
EVs: 252 HP / 156 Def / 76 SpA / 4 SpD / 20 Spe
Bold Nature
- Scald
- Ice Beam
- Protect
- Tailwind
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Protect
Hydreigon @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Draco Meteor
- Dark Pulse
- Flamethrower
- Earth Power
Aegislash @ Safety Goggles
Ability: Stance Change
Level: 50
EVs: 192 HP / 240 SpA / 76 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Superpower
- Rock Slide
- U-turn