Crustle

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Always!

WAGESLAVE
is a Tiering Contributor
QC: metaphysical | Blast | Hootie

GP: Snobalt |


[OVERVIEW]

Crustle has access to both Stealth Rock and Spikes, as well as Sturdy, making it an excellent suicide lead. In addition, its Bug / Rock typing gives it a good matchup against Xatu, which is a common anti-lead that can utilize Magic Bounce to prevent entry hazards from going up on the opponent's side of the field; Crustle's STAB moves prevent it from coming in safely, while its access to Rock Blast allows it to beat other leads such as Archeops. However, Crustle's low speed means that it's often Taunt bait, preventing it from setting up Stealth Rock or Spikes if hit by the move. Furthermore, Crustle is ridiculously one-dimensional, as opponents will know its set the majority of the time and will often send out a lead with good matchup against it, occasionally preventing it from doing its job.

[SET]
name: Hazard Setter
move 1: Stealth Rock
move 2: Spikes
move 3: Shell Smash / Knock Off
move 4: Rock Blast
item: Custap Berry
ability: Sturdy
nature: Naughty / Naive
evs: 252 Atk / 4 Def / 252 Spe
ivs: 0 HP / 0 Def / 0 SpD

[SET COMMENTS]
Moves
========

Stealth Rock is arguably the best entry hazard in the game, and with Sturdy, Crustle is a very reliable setter of it. Spikes is another entry hazard that Crustle has access to and can often set aside Stealth Rock. Shell Smash boosts Crustle's attacking stats and Speed and enables it to pose an offensive threat, with Sturdy guaranteeing at least one chance to set up. Knock Off is an option that provides useful utility in removing the foe's item, especially against Pokemon such as Misdreavus and Gurdurr, which hate losing their Eviolite. Rock Blast is Crustle's main STAB attack and beats Xatu, which can bounce back entry hazards, as well as Focus Sash Archeops variants if the move hits more than twice. Stone Edge is an option if guaranteed power is needed and the higher chance to miss doesn't matter as much. X-Scissor is an alternative STAB move that hits Psychic- and Dark-types harder and takes advantage of Xatu when it uses Roost and subsequently loses its Flying-type, thereby beating it more reliably. It also prevents Lilligant from setting up Quiver Dance on Crustle. Earthquake is another option that hits Steel-types such as Pawniard, Klinklang, and Mawile for super effective damage.

Set Details
========

Custap Berry works well with Sturdy to get an extra layer of entry hazards up or an attack off before Crustle gets KOed. Sturdy prevents Crustle from being OHKOed by any one move, guaranteeing it can set up Shell Smash or entry hazards at least once. A Naughty nature is preferred, as after a Shell Smash boost, Crustle outspeeds virtually the entire unboosted tier. However, Naive is also an option, as +2 Crustle can then outspeed Choice Scarf users such as Sawk, Pinsir, and Mesprit, as well as +2 neutral-natured Gorebyss and Huntail. EVs are invested in Attack and Speed to maximize Crustle's ability to set up entry hazards as quickly as possible and to pose a decent offensive threat. 0 IVs in HP, Defense, and Special Defense allow Crustle to more reliably get into Custap Berry's activation range. 31 IVs in HP, Defense, and Special Defense can be used as well to avoid the 2HKO from Xatu's Psychic and then get into Custap Berry range.

Usage Tips
========

Due to Crustle's access to Shell Smash, which allows it to beat Xatu and exert some offensive pressure, it should almost always be led with to set up entry hazards early on in the game. If the opponent has Xatu, it is better to simply attack or set up Shell Smash to prevent it from switching in and bouncing back the entry hazards. If there are probable or obvious Taunt users, it is advantageous to not lead with Crustle to prevent it from having a bad matchup on the first turn. If the entirety of the opponent's team is grounded, going for Spikes might be the best option, but Stealth Rock should be set up first the majority of the time.

Team Options
========

Crustle should predominately be used on hyper offense teams that appreciate its ability to set up Stealth Rock and Spikes. Defiant users such as Pawniard and Primeape are good partners to help deter Crustle's entry hazards from being removed by Defog. Ghost-types such as Haunter and Rotom can spinblock to prevent the foe from removing Crustle's entry hazards. Powerful attackers such as Magmortar, Zangoose, and Tauros enjoy Stealth Rock and Spikes on the opposing side of the field to make breaking down the opposing team easier.

[STRATEGY COMMENTS]
Other Options
=============

Counter can allow Crustle to get a surprise KO on a physical attacker in a lead matchup or otherwise, and it works well with Sturdy. Running Shell Smash with three attacks such as Stone Edge, X-Scissor, and Earthquake is an option if Crustle can forgo setting up entry hazards in favor of being a stronger offensive threat. Toxic is an option to cripple opposing Pokemon that might try switching in to beat Crustle. Red Card is another option that forces the foe to switch out after attacking, possibly netting Crustle a more advantageous matchup where it can set up more entry hazards or Shell Smash. Mental Herb is a viable option to nullify Taunt and always ensure that Crustle sets up at least one entry hazard. Finally, a set utilizing Power Herb and Solar Beam can be used to weaken Rhydon and Quagsire without too much difficulty. However, Crustle's moveset being strapped often makes the majority of these options simply outclassed, so it's often just best to stick with Crustle's main job as an offensive entry hazard stacker.

Checks and Counters
===================

**Taunt Users**: Taunt shuts down Crustle by forcing it to attack, preventing it from using Shell Smash and setting up entry hazards. Pokemon such as Misdreavus and Pyroar can accomplish this but fear Knock Off and Rock Blast, respectively. Archeops and Floatzel have super effective STAB attacks and can effectively Taunt Crustle as well, but Archeops is threatened by Rock Blast.

**Bulky Setup Sweepers**: Pokemon that can boost with Bulk Up and take pittance from Crustle's attacks, such as Gurdurr, can beat it with ease.

**Multi-hit Moves**: Rock Blast and other multi-hit moves from Pokemon such as Rhydon can break Crustle's Sturdy and KO it before it sets up entry hazards or Shell Smash. Klinklang can also easily KO it with Gear Grind and can freely set up Substitute and Shift Gear should Crustle lack Knock Off.

**Mold Breaker Users**: Choice Band Sawk and Choice Band Pinsir can both use Stone Edge, OHKOing Crustle through Sturdy due to Mold Breaker and preventing it from setting up any entry hazards.
 
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I think the Shell Smash and Stealth Rock set should be separate, as they have different functions. One is a hazard stacker, one is a sweeper.
 
Is it worth minimising HP/Def/SpD IVs to activate Custap Berry more reliably?

Also I'd like to see a physically defensive set in OO, it's a decent Normal-type check among other things.

Bolts edit: no to pdef set
 
Last edited by a moderator:

shiloh

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Tiering Lead
QC: | |
GP: |

[OVERVIEW]

  • Access to both SR and Spikes
  • Sturdy lets Crustle be a good suicide lead in conjunction with its access to those hazards
  • Decent offensive movepool with moves such as Stone Edge, Knock Off, Earthquake, and X-Scissor
  • Quite slow without an SS boost, meaning Taunt users will often prevent it from doing its job
  • Extremely one-dimensional and predictable

[SET]
name:
move 1: Stealth Rock
move 2: Spikes
move 3: Shell Smash / Knock Off
move 4: Rock Blast
item: Custap Berry
ability: Sturdy
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe
ivs: 0 HP / 0 Def / 0 SpD

[SET COMMENTS]
Moves
========

  • Stealth Rock is the best move in the game, and with Crustle's Sturdy it can set it reliably
  • Spikes are another entry hazard Crustle gets access to and can be set alongside SR
  • Shell Smash lets Crustle boosts its offenses and speed and enable it to pose a threat, while being able to be used reliably with Sturdy if necessary Want other QC opinion here, but thoughts on making Knock the main slash, as SS isn't /that/ useful
  • Knock Off provides useful utility in removing the opponents item Mention this is good for taunt users like Misdreavus which doesn't like its Eviolite gone
  • Rock Blast is STAB and beats Xatu, who can Bounce back hazards and render Crustle's ability to stack hazards useless Mention Stone Edge if you aren't afraid of missing and want the guaranteed power
  • X-Scissor is an alternative STAB move that hits Psychic and Dark-Types harder Also mention that it prevents Xatu from roosting up since it loses its flying typing which means Rock Blast doesn't hit it super effectively. Also prevents Lilligant from setting up on it.
  • Earthquake is another option that hits Steel-types like what
Set Details
========

  • Custap works well with Sturdy to get an extra layer of hazards or an attack up
  • Sturdy prevents Crustle from being OHKOed by anything, and always allows Crustle to get a Shell Smash or at least 1 hazard down.
  • Adamant Crustle at +2 outspeeds virtually the entire unscarfed tier Mention the benefits of Jolly or un slash it imo
  • EVs are invested in attack and speed to maximize Crustle's ability to lay hazards as quickly as possible and to pose a decent offensive threat
  • HP, Defense, and Special Defense IVs have been lowered to more reliably get into Custap range

Usage Tips
========

  • Crustle should be predominately used on HO teams that appreciate its ability to lay SR and Spikes
  • Due to Crustle's access to Shell Smash allowing it to beat Xatu and have some often pressure, Crustle should almost always be led with to setup the hazards early game

Team Options
========

  • Defiant users such as Pawniard and Primeape help deter Crustle's hazards from being Defogged
  • Ghost-types like Haunter and Rotom can help spinblock and prevent the opposing team from removing Crustle's hazards
  • Powerful attackers like Magmortar, Zangoose, and Tauros enjoy SR and Spikes on the opposing side of the field to make breaking the opponents team easier


[STRATEGY COMMENTS]
Other Options
=============

  • Counter
  • Stone Edge Take this out of OO
  • SS+3 attacks mention the three attacks are SE / X-Scis / EQ
  • Toxic
  • Weak Armor Eh not to sure on this one
  • Power Herb+Solarbeam (??) Take away the ?? please, just make sure to mention this is specifically for Rhydon / Quag

Checks and Counters
===================

**Mold Breaker Users**: Choice Band Sawk and Choice Band Pinsir can both use Stone Edge to bust through Crustle's Sturdy, OHKOing it and preventing it from laying up any hazards.

**Taunt**: Taunt shuts down Crustle by forcing it to attack, preventing it from Shell Smashing and setting up hazards. Mention Taunt users like Misdreavus and Pyroar

**Bulky Setup Sweepers**: Pokemon like Gurdurr who can burst burst up??? up with Bulk Up and take pittance from Crustle's attacks can beat it with ease

**Multi-Hit Moves**: Rock Blast and other multi-hit moves from Pokemon such as Rhydon can break Crustle's Sturdy and KO it before it sets up hazards or Shell Smashes.
looks good QC 1/3 once you implement the bold

other QC people thoughts on Knock Off being the first slash over SS?
 
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boltsandbombers

i'm sorry mr. man
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Why is mold breaker users the first section of c&c??? Mold breaker sawk isn't very common or that good nor is cb pinsir (good set but not common at all)

First bullet point of usage tips doesn't tell me how to use the mon at all

There's no set name .-.

Keep the shell smash slash first
 

Blast

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[OVERVIEW]

  • Access to both SR and Spikes
  • Sturdy lets Crustle be a good suicide lead in conjunction with its access to those hazards
  • Decent offensive movepool with moves such as Stone Edge, Knock Off, Earthquake, and X-Scissor This isn't really that important when Crustle is just stacking hazards 90% of the time, though you could note that its typing gives it a big advantage against Xatu
  • Quite slow without an SS boost, meaning Taunt users will often prevent it from doing its job
  • Extremely one-dimensional and predictable

[SET]
name: Hazard Setter
move 1: Stealth Rock
move 2: Spikes
move 3: Shell Smash / Knock Off
move 4: Rock Blast
item: Custap Berry
ability: Sturdy
nature: Adamant / Jolly if you're running 0 HP / defense IVs then the nature should lower one of them too
evs: 252 Atk / 4 Def / 252 Spe
ivs: 0 HP / 0 Def / 0 SpD

[SET COMMENTS]
Moves
========

  • Stealth Rock is the best move in the game, and with Crustle's Sturdy it can set it reliably
  • Spikes are another entry hazard Crustle gets access to and can be set alongside SR
  • Shell Smash lets Crustle boosts its offenses and speed and enable it to pose a threat, while being able to be used reliably with Sturdy if necessary
  • Knock Off provides useful utility in removing the opponents item, especially against Pokemon such as Misdreavus and Gurdurr who hate losing their Eviolite
  • Rock Blast is STAB and beats Xatu, who can Bounce back hazards and render Crustle's ability to stack hazards useless Also mention that it kills Archeops through its Sash as long as you hit more than twice
  • Stone Edge is an option if guaranteed power is needed and the higher chance to miss doesn't matter as much
  • X-Scissor is an alternative STAB move that hits Psychic and Dark-Types harder, and prevents Xatu from Roosting up and losing its Flying-type and beating it more reliably. Also prevents Lilligant from setting up QDs on it.
  • Earthquake is another option that hits Steel-types such as Pawniard, Klingklang and Mawile
Set Details
========

  • Custap works well with Sturdy to get an extra layer of hazards or an attack up
  • Sturdy prevents Crustle from being OHKOed by anything, and always allows Crustle to get a Shell Smash or at least 1 hazard down.
  • Adamant Crustle at +2 outspeeds virtually the entire unscarfed tier
  • Jolly Crustle at +2 can be used to outspeed Pokemon such as Scarf Sawk, Scarf Pinsir, Scarf Mesprit, and Gorebyss / Huntail at +2 with a neutral nature
  • EVs are invested in attack and speed to maximize Crustle's ability to lay hazards as quickly as possible and to pose a decent offensive threat
  • HP, Defense, and Special Defense IVs have been lowered to more reliably get into Custap range
Change the natures here as well. Also give a mention to running 31 IVs too since it lives two Xatu Psychics and puts it in Custap range

Usage Tips
========

  • Due to Crustle's access to Shell Smash allowing it to beat Xatu and have some often pressure, Crustle should almost always be led with to setup the hazards early game
  • If the opponent has a Xatu, it would be better to just go straight for attacks or to setup a Shell Smash to prevent it from coming in and bouncing back hazards.
  • If there are probable/obvious taunt users, then it would be advantageous not to lead with Crustle
  • If the entirety of the opponents team is grounded, going for Spikes might be the best option, but otherwise majority of the time SR should be setup first

Team Options
========

  • Crustle should be predominately used on HO teams that appreciate its ability to lay SR and Spikes
  • Defiant users such as Pawniard and Primeape help deter Crustle's hazards from being Defogged
  • Ghost-types like Haunter and Rotom can help spinblock and prevent the opposing team from removing Crustle's hazards
  • Powerful attackers like Magmortar, Zangoose, and Tauros enjoy SR and Spikes on the opposing side of the field to make breaking the opponents team easier

[STRATEGY COMMENTS]
Other Options
=============

  • Counter
  • SS+3 attacks with Stone Edge / X-Scissor / Earthquake
  • Toxic
  • Power Herb+Solarbeam for Rhydon / Quagsire
Add Mental Herb and Red Card here

Checks and Counters
===================


**Taunt**: Taunt shuts down Crustle by forcing it to attack, preventing it from Shell Smashing and setting up hazards. Pokemon such as Misdreavus and Pyroar can accomplish this but fear Knock Off and Rock Blast respectively.

**Bulky Setup Sweepers**: Pokemon like Gurdurr who can boost up with Bulk Up and take pittance from Crustle's attacks can beat it with ease.

**Multi-Hit Moves**: Rock Blast and other multi-hit moves from Pokemon such as Rhydon can break Crustle's Sturdy and KO it before it sets up hazards or Shell Smashes.

**Mold Breaker Users**: Choice Band Sawk and Choice Band Pinsir can both use Stone Edge to bust through Crustle's Sturdy, OHKOing it and preventing it from laying up any hazards.
Comments in bold, QC 2/3 after all this is done
 

Always!

WAGESLAVE
is a Tiering Contributor
This is currently being updated, will be written out by the end of the day.

Edit: Having some problems saving my edits?

Edit 2: Copying over to a note, rewriting it there and going to try again.
 
Last edited:
In the overview, I really wouldn't say Taunt preventing it from Shell Smashing is a big issue, because that's not exactly the purpose of Crustle in the first place, just keep the point about Taunt preventing from setting up hazards since that's the main focus of the mon.

In the Taunt section of checks and counters, add Taunt Archeops and make sure to say that it is threatened by Rock Blast. Floatzel should also be listed under than category. Also add Klinklang to the list of Multi-hit attackers and mention how it uses Crustle without Knock Off to setup Sub and Shift Gear for free.

Also make sure to fix the spacing in the analysis format before sending to GP

3/3
 

Empress

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CHANGE ALL CURLY APOSTROPHES (’) TO REGULAR ONES (')

[OVERVIEW]

Crustle has access to both Stealth Rock and Spikes, and with access to as well as Sturdy, making it is an excellent suicide lead. In addition, its Rock(space)/(space)Bug typing gives it a good matchup against Xatu, who which is a common face anti-lead that can utilize Magic Bounce to prevent entr hazards from going up on the opponent's side of the field; Crustle's has its Rock-type STAB moves to prevent it from coming in safely, and also while its access Rock Blast allows it to beat other leads such as Archeops. However, Crustle’s slow speed means that it’s often Taunt-(RH) bait, which prevents preventing it from laying setting up Stealth Rock or Spikes if hit by the move. Furthermore, Crustle is ridiculously one-dimensional, as; majority of the time opponents will know the its set the majority of the time and will often try to (either they do or they don't) send out a lead with good matchup against it, occasionally preventing it from doing its job.

[SET]
name: Hazard Setter
move 1: Stealth Rock
move 2: Spikes
move 3: Shell Smash / Knock Off
move 4: Rock Blast
item: Custap Berry
ability: Sturdy
nature: Naughty / Naive
evs: 252 Atk / 4 Def / 252 Spe
ivs: 0 HP / 0 Def / 0 SpD

[SET COMMENTS]
Moves
========

Stealth Rock is arguably the best move entry hazard in the game, and with Sturdy, Crustle is a very reliable setter of it. Spikes is another entry hazard that Crustle has access to and can often set aside Stealth Rock. Shell Smash allows Crustle boosts Crustle's attacking stats its offenses and speed Speed and enables it to pose an offensive threat, while also often with Sturdy guaranteeing at least one use with Sturdy chance to set up. Knock Off is an option that provides useful utility in removing the opponents foe's item, especially against Pokemon such as Misdreavus and Gurdurr, which who hate losing their Eviolite. Rock Blast is Crustle’s main STAB attack and beats Xatu, who which can Bounce bounce back entry hazards, as well as and also takes down Focus Sash Archeops variants if it the move hits more than twice. Stone Edge is an option if guaranteed power is needed and the higher chance to miss doesn't matter as much. X-Scissor is an alternative STAB move that hits Psychic- and Dark-types harder, (RC) and prevents takes advantage of Xatu from Roosting up and losing when it uses Roost and subsequently loses its Flying-type, thereby beating it more reliably. It also prevents Lilligant from setting up Quiver Dances on Crustle. Earthquake is another option that hits Steel-types such as Pawniard, Klingklang, (AC) and Mawile for super effective damage.

Set Details
========

A Custap Berry works well with Sturdy to get an extra layer of entry hazards or an attack up before Crustle gets KOed. Sturdy prevents Crustle from being OHKOed by anything move, and always allows Crustle allowing it to get a set up Shell Smash or at least 1 entry hazards at least once on the opponent’s side of the field. A Naughty nature is preferred, as after a Shell Smash boost, Naughty-natured Crustle at +2 outspeeds virtually the entire unscarfed unboosted tier. However, Naive nature is also an option, as after a Shell Smash +2 Crustle can then outspeed Pokemon Choice Scarf users such as Scarf Sawk, Scarf Pinsir, Scarf and Mesprit, and as well as +2 neutral-natured Gorebyss / and Huntail at +2 with a neutral nature. EVs are invested in Attack and Speed to maximize Crustle's ability to lay entry hazards as quickly as possible and to pose a decent offensive threat. 0 IVs in HP, Defense, and Special Defense IVs have been lowered allow Crustle to more reliably get into Custap Berry’s activation range. 31 IVs in HP, Defense, and Special Defense can be used as well to survive 2 of avoid the 2HKO from Xatu’s Psychics, and then get into Custap Range.

Usage Tips
========

Due to Crustle's access to Shell Smash, (AC) which allows it to beat Xatu and have exert some offensive pressure, Crustle it should almost always be led with to setup the entry hazards early on in the game. (What if it's running Knock Off and not SS though?) If the opponent has a Xatu, it is would be better to just go straight for simply attacks or to set(space)up a Shell Smash to prevent it from switching in and bouncing back the entry hazards. If there are probable/or obvious taunt Taunt users, then it would be is advantageous to not to lead with Crustle to prevent it from having a bad matchup right on the first turn. If the entirety of the opponent'(apostrophe)s team is grounded, going for Spikes might be the best option, but majority of the time Stealth Rock should be set up first the majority of the time.

Team Options
========

Crustle should predominately be used on HO hyper offense teams that appreciate its ability to lay set up Stealth Rock and Spikes. Defiant users such as Pawniard and Primeape are good partners to help deter Crustle's entry hazards from being removed by Defogged. Ghost-types Pokemon such as Haunter and Rotom can help spinblock to and prevent the opposing team foe from removing Crustle's entry hazards, which makes them good choices as well. Powerful attackers such as Magmortar, Zangoose, and Tauros enjoy Stealth Rock and Spikes on the opposing side of the field to make breaking down the opponents opposing team easier.

[STRATEGY COMMENTS]
Other Options
=============

Crustle’s movepool is not very large, but some interesting options exist such as Counter, which can allow Crustle to get a surprise KO on a physical attacker in a lead matchup or otherwise, (RC) while also working well with Sturdy. Shell Smash with 3 three attacks such as Stone Edge, X-Scissor, and Earthquake is an option if Crustle’s can forego laying entry hazards in favour of being a stronger offensive threat. Toxic is an option to cripple opposing Pokemon that might try switching in to beat Crustle. Red Card is another option that forces the opponent foe to switch out after attacking, possibly netting Crustle a more advantageous matchup in which where it can set up more entry hazards or a Shell Smash. A Mental Herb is a viable option to cure taunt nullify Taunt and always ensure that Crustle gets sets up at least 1 one entry hazard. Finally, a set utilizing Power Herb and Solarbeam Beam can be used to weaken Rhydon and Quagsire without too much difficulty. However, Crustle’s moveset being strapped often makes the majority of these options simply outclassed, so often times it’s often just best to stick with Crustle’s main job as an offensive entry hazard stacker.

Checks and Counters
===================

**Taunt Users**: Taunt shuts down Crustle by forcing it to attack, preventing it from using Shell Smashing and setting up entry hazards. Pokemon such as Misdreavus and Pyroar can accomplish this but fear Knock Off and Rock Blast, (AC) respectively. Archeops and Floatzel have super effective STAB attacks and can effectively Taunt Crustle as well, but Archeops is threatened by Rock Blast.

**Bulky Setup Sweepers**: Pokemon like Gurdurr who that can boost up with Bulk Up and take pittance from Crustle's attacks, such as Gurdurr, can beat it with ease.

**Multi-Hit Moves**: Rock Blast and other multi-hit moves from Pokemon such as Rhydon can break Crustle's Sturdy and KO it before it sets up entry hazards or Shell Smashes. Klingklang can also easily KO it with Gear Grind, (RC) and can freely set up free Substitutes and Shift Gears on Knock Off-less should Crustle lack Knock Off.

**Mold Breaker Users**: Choice Band Sawk and Choice Band Pinsir can both use Stone Edge to bust through Crustle's Sturdy, OHKOing it Crustle through Sturdy due to Mold Breaker and preventing it from laying setting up any entry hazards.

GP 1/2
 
Last edited:

Always!

WAGESLAVE
is a Tiering Contributor
My HD crashed for the umpteenth time (I probably can't do analysis for a good amount of time at this point considering I've got nothing but my phone to do these on+school's taking a real toll), but I'll be updating with the check now and going to finish this and any other analysis ASAP. Sorry for the delay.
 

P Squared

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ez

GP 2/2
[OVERVIEW]

Crustle has access to both Stealth Rock and Spikes, as well as Sturdy, making it an excellent suicide lead. In addition, its Bug / Rock / Bug typing gives it a good matchup against Xatu, which is a common anti-lead that can utilize Magic Bounce to prevent entry hazards from going up on the opponent's side of the field; Crustle's STAB moves prevent it from coming in safely, while its access to Rock Blast allows it to beat other leads such as Archeops. However, Crustle's low speed means that it's often Taunt bait, preventing it from setting up Stealth Rock or Spikes if hit by the move. Furthermore, Crustle is ridiculously one-dimensional, as opponents will know its set the majority of the time and will often send out a lead with good matchup against it, occasionally preventing it from doing its job.

[SET]
name: Hazard Setter
move 1: Stealth Rock
move 2: Spikes
move 3: Shell Smash / Knock Off
move 4: Rock Blast
item: Custap Berry
ability: Sturdy
nature: Naughty / Naive
evs: 252 Atk / 4 Def / 252 Spe
ivs: 0 HP / 0 Def / 0 SpD

[SET COMMENTS]
Moves
========

Stealth Rock is arguably the best entry hazard in the game, and with Sturdy, Crustle is a very reliable setter of it. Spikes is another entry hazard that Crustle has access to and can often set aside Stealth Rock. Shell Smash boosts Crustle's attacking stats and Speed and enables it to pose an offensive threat, with Sturdy guaranteeing at least one chance to set up. Knock Off is an option that provides useful utility in removing the foe's item, especially against Pokemon such as Misdreavus and Gurdurr, which hate losing their Eviolite. Rock Blast is Crustle's main STAB attack and beats Xatu, which can bounce back entry hazards, as well as Focus Sash Archeops variants if the move hits more than twice. Stone Edge is an option if guaranteed power is needed and the higher chance to miss doesn't matter as much. X-Scissor is an alternative STAB move that hits Psychic- and Dark-types harder and takes advantage of Xatu when it uses Roost and subsequently loses its Flying-type, thereby beating it more reliably. It also prevents Lilligant from setting up Quiver Dance on Crustle. Earthquake is another option that hits Steel-types such as Pawniard, Klinklang, and Mawile for super effective damage.

Set Details
========

Custap Berry works well with Sturdy to get an extra layer of entry hazards up or an attack up off before Crustle gets KOed. Sturdy prevents Crustle from being OHKOed by any one move, always allowing it to guaranteeing it can set up Shell Smash or entry hazards at least once. A Naughty nature is preferred, as after a Shell Smash boost, Crustle outspeeds virtually (~_~) the entire unboosted tier. However, Naive is also an option, as +2 Crustle can then outspeed Choice Scarf users such as Sawk, Pinsir, and Mesprit, as well as +2 neutral-natured Gorebyss and Huntail. EVs are invested in Attack and Speed to maximize Crustle's ability to set up lay entry hazards as quickly as possible and to pose a decent offensive threat. 0 IVs in HP, Defense, and Special Defense allow Crustle to more reliably get into Custap Berry's activation range. 31 IVs in HP, Defense, and Special Defense can be used as well to avoid the 2HKO from Xatu's Psychic and then get into Custap Berry range.

Usage Tips
========

Due to Crustle's access to Shell Smash, which allows it to beat Xatu and exert some offensive pressure, it should almost always be led with to set up entry hazards early on in the game. If the opponent has Xatu, it is better to simply attack or set up Shell Smash to prevent it from switching in and bouncing back the entry hazards. If there are probable or obvious Taunt users, then it is advantageous to not lead with Crustle to prevent it from having a bad matchup on the first turn. If the entirety of the opponent's team is grounded, going for Spikes might be the best option, but Stealth Rock should be set up first the majority of the time.

Team Options
========

Crustle should predominately be used on hyper offense teams that appreciate its ability to set up Stealth Rock and Spikes. Defiant users such as Pawniard and Primeape are good partners to help deter Crustle's entry hazards from being removed by Defog. Ghost-types such as Haunter and Rotom can spinblock to prevent the foe from removing Crustle's entry hazards. Powerful attackers such as Magmortar, Zangoose, and Tauros enjoy Stealth Rock and Spikes on the opposing side of the field to make breaking down the opposing team easier.

[STRATEGY COMMENTS]
Other Options
=============

Counter can allow Crustle to get a surprise KO on a physical attacker in a lead matchup or otherwise, and it works while also working well with Sturdy. Running Shell Smash with three attacks such as Stone Edge, X-Scissor, and Earthquake is an option if Crustle can forgo setting up laying entry hazards in favor of being a stronger offensive threat. Toxic is an option to cripple opposing Pokemon that might try switching in to beat Crustle. Red Card is another option that forces the foe to switch out after attacking, possibly netting Crustle a more advantageous matchup where it can set up more entry hazards or Shell Smash. Mental Herb is a viable option to nullify Taunt and always ensure that Crustle sets up at least one entry hazard. Finally, a set utilizing Power Herb and Solar Beam can be used to weaken Rhydon and Quagsire without too much difficulty. However, Crustle's moveset being strapped often makes the majority of these options simply outclassed, so it's often just best to stick with Crustle's main job as an offensive entry hazard stacker.

Checks and Counters
===================

**Taunt Users**: Taunt shuts down Crustle by forcing it to attack, preventing it from using Shell Smash and setting up entry hazards. Pokemon such as Misdreavus and Pyroar can accomplish this but fear Knock Off and Rock Blast, respectively. Archeops and Floatzel have super effective STAB attacks and can effectively Taunt Crustle as well, but Archeops is threatened by Rock Blast.

**Bulky Setup Sweepers**: Pokemon that can boost with Bulk Up and take pittance from Crustle's attacks, such as Gurdurr, can beat it with ease.

**Multi-hit Moves**: Rock Blast and other multi-hit moves from Pokemon such as Rhydon can break Crustle's Sturdy and KO it before it sets up entry hazards or Shell Smash. Klinklang can also easily KO it with Gear Grind and can freely set up Substitute and Shift Gear should Crustle lack Knock Off.

**Mold Breaker Users**: Choice Band Sawk and Choice Band Pinsir can both use Stone Edge, OHKOing Crustle through Sturdy due to Mold Breaker and preventing it from setting up any entry hazards.
 
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