Glacier Knight's Flavor Battle Extravaganza!

Good evening, Ladies and Gentlemen...

Welcome to G-Knight's Flavor Battle!

Before we get neck-deep into the intense Role-Playing fun, let's have a little introduction/explain some changes!

Six Trainers answered the call. Six Trainers were thirsty for adventure, and craving the need to test their creative prowess.

I had advertised this match to be a simple 3vs3 singles match, But you all should know better! Glacier Knight isn't interested in the normal, humdrum formats....

Geodude6 , The Wanderer, Matezoide, Eternal Drifter, SimonSays, FishShapedFish :

CONGRATULATIONS! YOU HAVE BEEN CHOSEN TO BE A PART OF

GLACIER'S FLAVOR MELEE!
____

The Battle is going to be 2vs2vs2vs2vs2vs2; Bring 3 (Which you all have already sent me), Pick 2
Switch = OK
Items = No Training Items
2 Day DQ for Battlers, 3 Day DQ for Referee
3 Substitutions
Mega Evolutions = 0
4 Recoveries / 10 Chills
Arena: will be posted below with Glacier's Flavor


PLEASE OPEN AND READ THE ADDITIONAL RULES IN THE TAG. FAILURE TO PLAY BY THESE RULES WILL RESULT IN PENALTIES TO YOUR POKEMON DURING THE MATCH, AND/OR EXPULSION FROM THE MELEE
1) Pokemon cannot use a move more than once per turn: this isn't the time for spamming! You WILL be using more than 3 moves per mon this match! Each move your Pokemon has, from Icicle Crash to Powder Snow, can be useful and viable! The penalty will be that the ref (myself) will not accept your attack for that action, and your Pokemon will do nothing; no struggle, no anything.

2) Pokemon must use at least two Flavor actions per round. What's a flavor action you say? Well, a flavor action is when you command your Pokemon to act or use an attack in a way it usually isn't used (Instead of just commanding your froslass to ice beam the enemy gallade, how about directing that ice beam towards one of gallade's feet, Freezing him to the ground?). I would suggest watching some youtube clips of Pokemon episodes! That is where the idea "anime-style battling" comes from!

3) Spread moves that usually hit all enemy pokemon (EQ/Surf/Bulloze/Etc) will hit all opponents in the same room/dungeon/area as the user, BUT instead of BAP x.75, it will be BAP x.5 (Let's not try and make this Melee end with just EQ and Surf spamming, eh? That's not the point of this! You really should be only using spread moves for specific flavor actions

4) Actions will always be PM'd to me in secret, and then will be revealed once I ref each round. This will continue until there are only 2 trainers left, then we can transition in a normal "post actions on the thread" format

5) You are encouraged to contact me as much as possibly before sending actions, and going over what is plausible and what isn't. I am on #capasb nearly everyday.

6) Role-Playing is not recommended here! ITS REQUIRED! Before each round is posted, Each one of you needs to post on this thread some kind of speech/RP/interaction with the environment. Talk to each other! Build part of your own personally story arc! I will not post the round until all trainers still in the battle have posted something on this thread. This is part of the fun guys and gals!


Alright folks, excited?

READY FOR A FLAVOR BATTLE!?

Well then, make your way to...

Kaiser Corp.'s Forgotten Facility
_____________________________________

Where were you when you received your letter?

Perhaps you were idly chatting with dear friend at your favorite "hole in the wall" cafe somewhere deep within the labyrinth-like city of Luminose, when an eager Skiddo trotted right up and began nudging your leg? Were you surfing across Hoenn's southern sea route, heading towards the exciting Sea Mauville nature preserve, when a Wingull swiftly perched itself on your Lapras' shell? Or maybe you were at home on your cozy little ranch outside Solaceon, watching the sun dip down behind Mt. Coronet, when you noticed the thin shape of a Mismagius materialize down near your mailbox?

This however, does not matter. The few chosen are of different backgrounds, different lifestyles.

When you opened the letter, and saw the crimson text, did your heart leap out of your chest?


What you seek lies to the north
Where Nature's fury and Man's abomination's merge
Glacier awaits your company.
Kaiser Corp., Seaside Research and Experimental Facility #4
Tell not a soul.

For most, the name struck a cord. For others, it was the location that chill their spines.

Supplies were packed. Pokeballs were hastily retrieved. Loved ones were embraced.

Journeys were embarked.
________________________________

Have you ever been in the wild and needed to use a Max Potion to help your Absol recover health? Did your Magcargo find its battle with an enemy Politoed cut short, until a Max Revive gave it its second wind?

Thank Kaiser Corp.

What started as a simple medicine parlor on the outskirts of the Celadon Metropolis back in the late 90's is now the largest mass producer of healing goods and assorted items the pokemon world has seen. Known for fair prices and quality goods, Kaiser Corp. had an unblemished record and was extremely successful.

Had, that is.

Until the Research and Experimental Facilities were discovered.

Kaiser Corp's downfall began when the young boy of a shepherding family disappeared without a trace on a small island part of a northeastern craggy archipelago. It wasn't until a member of small community search party discovered a small, secluded, and most notably un-registered, facility wedged into the crevice of a rocky cliff. Evidence of the boy was found, and media immediately blew up the story once local police discovered the boy's remains amongst a cesspool of discarded waste and failed biological experiments nearby the facility. The family was heavily compensated for their loss, and the Corporation successfully avoided heavy consequences... until a rag-tag renegade of environmentalists and conspiracy nuts made it their life's goal to uncover all the dark and insidious doings of the seemingly golden corporation.

Three Years, seven facility raids, a Global Media follow-up, and one draining court hearing later, Kaiser Corporation was held accountable for the cruel experiments on over one hundred humans and well over one thousand pokemon.

Through the process of interrogation and shutting the corporation down, eight of the corporation's Research and Experimental Facilities were found and shut down, though there were rumors of a ninth.

Research and Experimental Facility #4 was never found.

But now you have the directions, after flipping the letter over.

And so, you go.
__________________________________

The coordinates take to you a facility that reminds you of the first one that was discovered; wedged deep within a crevice of a rocky cliff side, though you find yourself more to the northwest, the little islands densely covered in thick pacific pines and the thick morning mist rolling in. Mr. Briney (who has lived in the area since moving from Hoenn after all that Primordial hub-bub) was gracious enough to sail you close enough to the island so that it would be only a short flight/surf away.

"Be careful, me child!" the old man pipes up, his dear wingull Peeko perched upon his shoulder.

"Once you go through the whirlpools and pass the two sea spires, its the island on the left, with the higher cliffs! There should still be a long steel dock that you can land on, me child."

You give a courteous nod and thank the kind soul for all he's done. Peeko gives you a trumpeting cheer of encouragement as you board your own travelling pokemon and set off.


_________________________________

Just as the Old Sea Captain advised, you get past the surging barriers of whirlpools, and make your way through the dense fog. You mutter a curse under your breath as the weather almost has you crashing into the right-most sea spire; thankfully your pokemon is on its toes and guides you away from being splattered up against the tall pillar of stone. After another silent 20 minutes, You see two thick shadows coming up in front of you, and you gently guide your pokemon towards the taller shape.

As you finally get close enough to see the island without the fog impairing your vision too horribly, you notice the waters getting unnaturally choppy. This is unsettling, because before now, the water's have been smooth as a mirror... Luckily you find dock easy enough, and hop off/return your pokemon to its ball.

The Dock is made of a thin, sturdy metal, and as you walk down the long, narrow path the only noises you hear are the crashing of waves and your heavy foot steps on the metallic planks. The end of the Dock, where you started from, sticks out way past where the island begins, but as you continue the path you began to make your way into the churning crevice, massive cliffs on both your left and right. The inlet takes a small right-ward curve, and as the dock platform adjusts accordingly, you turn in to see the Facility, perhaps the first person to gaze upon the structure in years.

It looks as decrepit as you imagined it to be.

The Facility is of decent size, comprised of one large building (looks to be about 3 stories tall, but its built like a warehouse, so you assume its just high ceilings and machinery inside), with a large "look-out" Tower behind it ( 6 stories tall, resembles a lighthouse, but made of the surrounding rock). The Facility is built on firm rock, where the inlet crevice finally ends, though you notice that the water surrounds both sides and you see mist from some waterfalls formed in the back of the cliff. The Facility has what seems to be a front yard and a side yard, though the latter has tall chain fences surrounding it, and when the wind suddenly changes directions you are hit with a repulsive smell of waste coming from that area. As you reach the Facility, you look up towards the sheer cliffsides and notice small man-made nooks and crannies dotted here and there, with precariously carved paths to access them. You assume that this Facility was heavily guarded and kept close watch...

However...

You fail to notice the Shadow that has been following you down the dock.

Until it swiftly knocks you out, that is.

...Your friends are coming, Glacier Knight...

.....Kekekekek.....

_________________________________

RNG: 1 - Leper Cave, 2 - Biohazard Dump, 3 - Facility Rooftop
(2 per sub-arena)
Geo = 3
Lad = 1
Mat = 2
ED = 1
SS = 2
FSF = 3
Biohazard Dump (SimonSays - Matezoide)
Leper Cave (The Wanderer - Eternal Drifter)
Facility Rooftop (Geodude6 - Fishshapedfish)
You wake to find yourself in pitch-black darkness; however you are no rookie trainer, and after a few minutes, your eyes adjust and you can determine you are what seems to be a cavern chamber. The Chamber is somewhat circular-more oval-esque in shape, with a high cavern ceiling (50 ft from ground to the highest point, the center). You can make out the shape of another person directly in front of you. The cavern floor is wet with the salty brine, though the cavern floor dips down around the edges, leaving you and the other person surrounded by water (40 feet wide by 70 feet long oval arena, surrounded by a moat (water is roughly 4 feet deep in the moat). The arena floor is covered in roughly 6 inches of water/brine). The Cavern's ceiling is riddled with massive stalactites, some so long they dangle almost ten feet above the cavern floor. Oddly, there are hardly any stalagmites. You try and get on your feet, splashing in the brine, when you accidentally kick what you further inspect to be both human and pokemon remains (Arena floor is covered in skeleton bones). You gasp, and quickly scope out any exits. You see two (There is a 5 foot by 5 foot circular hole to the north of the oval arena, but it is about 6-7 feet about the ground floor. the other exit is to the south of the oval, where all the water is leaving the cavern. Its a large 10 foot tall, 15 foot wide opening, and while it is dark, you can see the faintest of light growing from down the tunnel). You also notice, after more scrutiny, that there are several machines built into the cavern walls, of varying shapes. They seem dead and no longer in use, but most have what looks like to be cameras and monitoring devices.

Mechanics:
Non Dark/Ghost/Keen eye/nocturnal pokemon have -2 Acc at the beginning of the 1st round, then decays -1 each round until back to 0 for however long they are in the arena.
Fire pokemon with external light source can be seen hit with normal accuracy by other pokemon due to the light
Secret Power has 30% chance to drop accuracy one stage
Nature Power turns into Dark Pulse
Camouflage turns gives a pokemon water/dark typing
No External Grass Source
You wake to find yourself in the sideyard you noticed earlier, though the sun is starting to set now. You first see another person directly in front of you, and while you both try to stand and shake off the growing migraine from the surprise attack you are able to get a better sense of the area. (the arena is 250 Feet long by 200 feet wide, in a rectangular shape) The eastern border of the fenced in yard is the western wall of the facility, and while the windows are very large (four 10 feet wide by 30 feet tall windows spaced out evenly), they are completely covered in dust and vines; you cant really see what's inside without breaking in. The south border of the arena has a gate opening, but there are multiple locks barring you from leaving. You start to gag and wipe tears from you eyes however, as the stench you smelled earlier is completely enveloping you. This is no ordinary yard, but rather an old dumpsite for the facility's failed experiments and excess waste. Grass is not growing, and it is rather dusty actually (small rocks are scattered here and there, from the size of marbles to tennis balls). To the west side of the fenced in arena, closer to the fence than the eastern wall border, are 3 large Structures. The center structure looks similar to a small shed, but with the roof ripped off (6 foot by 6 foot, 5 feet tall). There is no door, and if you peer in, you notice a man-made hole surrounded by metal and old machinery. You cant see what's down there, but the smell burns your nostrils. The other 2 structures, each on the opposite sides of the middle one, are much larger and have covered roofs (25 feet long, 15 feet wide. The roofs are slightly slanted tin roofs. The structures are made from red brick and cement). The doors of the two structures are both heavily damaged; one is halfway unhinged and has a large hole, the other is shattered and splintered on the lower half. Pungently toxic smells emit from both as well. Beyond the westerly and northernly fence, maybe only two or three feet from the fence itself, is where the rock ends and the water from the inlet starts again. having a better vantage point than earlier, you can almost see behind the Facility; you notice that the water wraps around and you also notice a large cavern hole with a cobblestone pathway, which connects to an open back entrance to the Main Facility, and a side path to the Lookout tower. (The Fence surrounding the arena is 10 feet tall, with barbed wire at the top). The fenced in yard, besides being grassless and rocky, has large splotches and puddles of some putrid substance. You try to get close, to observe but both the rancid smell and surprising heat of the liquid deters you. Best not to accidentally step in it...

Mechanics:
Sun Is Setting (First round is normal, second round is -1 accuracy stage for all non ghost/dark/nocturnal/Keen Eye pokemon, third round and onward is -2 accuracy stage for all non ghost/dark/nocturnal/Keen Eye pokemon.)
10% Chance Each action for all non flying/non levitating pokemon to step in or across the mysterious substance
No external Grass source
If a non water-type pokemon uses a water move needing an external water source, there is a 30% chance that some of the mysterious substance gets added to the attack
Camouflage turns the user into the Ground/poison type
Nature Power turns into Acid Spray
Secret Power has a 30% chance to inflict toxic poison
You wake to find the sun setting through an extremely thick mist. You look down and notice you are quite damp with the spray of the surrounding waterfalls, which catch your eye as you stand up. You and one other person from you take a look around, noticing you are now somehow on top of the Facility (About sixty feet above the ground. there is a 3 foot ledge surrounding the rooftop to prevent those from falling. The Rooftop arena is 250 feet long by 500 feet wide, rectangular shaped). You take a quick look down below, and you notice that on the ground past the western side, theres the sideyard (You smell a faint, rancid odor, but the fresh mist helps soften its bite.). To the north side of rooftop, is the sheer backside of this little inlet, and you look down to see a large opening in the cliff, where water seems to be pouring out of. The lookout tower also looms over the northeastern side of the arena, about 30 feet taller than the rooftop. You look towards the northwest corner of the rooftop and spy a small structure hosting an elevator. It wont help much though, because even through the dense mist, you can see that the elevator cable is snapped, and its just an empty and dangerous descent down. You walk around a little bit more, your feet splashing softly in the small pools of water collected from the intense misty deluge, and the last really interesting thing you notice is a large smokestack jutting from the eastern side of the facility rooftop. Its circular, about 40 ft by 40 ft, and close to 15 feet tall. You assume that its hollow, and that its a straight drop into the facility (or its furnace or something dangerous... but this place is abandoned right?). You try to walk closer to inspect it.. but stop when you feel the rooftop slightly bend at your step. You take a deep breath and stay frozen in place. You insepct the ground around you closer, and notice that this rooftop actually has some rot spots, thick patches of moss and mildew. You might want to be careful how much weight gets placed and thrown around up here.

Mechanics
Sun Is Setting (First round is normal, second round is -1 accuracy stage for all non ghost/dark/nocturnal/Keen Eye pokemon, third round and onward is -2 accuracy stage for all non ghost/dark/nocturnal/Keen Eye pokemon.)
The Mist dampens fire moves (-1BAP) and has some odd healing properties (Pokemon with dry skin heal +1HP per action, pokemon with aqua ring in effect heal +2HP more per action)
Camouflage turns the pokemon into the normal/water type
Secret Power has a 30% chance to lower the opponent's speed one stage
Nature power turns into Mist Ball
Pokemon with WC 4 or higher have a 15% chance each action to fall through the floor (applies to non flying/non levitating pokemon)
Floor is weak.
No External Rock Source


....Kekekekek....
...Six of you stand... Five must fall...
...Find Glacier... Find treasure... find secrets...
...FIGHT. FIGHT FIGHT FIIIIIIIIGHT...

Order Of Operations:
Pm me which pokemon you will be sending out first! Equip said pokemon in the PM as well. Then, post your thoughts/backstory/RP on here! I will display all chosen pokemon once everyone has sent them in AND HAS POSTED ON HERE.

Team Geodude6

Mothra [Aurumoth] (F)
Nature: Sassy (+1 SpD, -15% Spe, -10% Eva)
Type:

: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion: (HA unlocked, Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 5
SpD: Rank 3+
Spe: 81-
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: 9/9
MC: 1
AC: 5/5

MAX MOVEPOOL - FLOOR(85/15) = 5 CC

Attacks:
Quiver Dance
Dragon Dance
Tackle
String Shot
Bug Bite
Sunny Day
Silver Wind
Heal Pulse
Confusion
Ancientpower
Final Gambit
Struggle Bug
Will-O-Wisp
Ominous Wind
Wish
Tail Glow
Healing Wish
Reflect
Light Screen
Zen Headbutt

Bug Buzz
Close Combat
Counter
Disable
Feint
Fell Stinger
Hydro Pump
Megahorn
Wing Attack

Psyshock
Toxic
Hail
Hidden Power [Ground]
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Solarbeam
Thunderbolt
Thunder
Return
Psychic
Shadow Ball
Double Team
Facade
Rest
Attract
Round
Echoed Voice
Overheat
Ally Switch
Steel Wing
Focus Blast
Fling
Retaliate
Giga Impact
Flash
Psych Up
X-Scissor
Dream Eater
Infestation
Swagger
Substitute
Secret Power
Dazzling Gleam
Confide
Cut
Surf

Electroweb
Helping Hand
Icy Wind
Magic Coat
Magic Room
Recycle
Role Play
Shock Wave
Skill Swap
Sleep Talk
Trick
Water Pulse
Wonder Room

Hanako, the Skilled [Greninja] (F)
Nature: Naive (+15% Spe, +23% Acc, -1 SpD)
Type:

: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Torrent: (Passive) When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean: (Toggle) When Active, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When Inactive, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2-
Spe: 141+
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

MAX MOVEPOOL - FLOOR(73/15) = 4 CC

Attacks:
Night Slash
Role Play
Mat Block
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Shadow Sneak
Fling
Spikes
Feint Attack
Smack Down
Water Shuriken
Double Team
Substitute
Extrasensory
Bounce
Haze
Hydro Pump

Bestow
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport

Toxic
Hidden Power [Fairy]
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Return
Dig
Rock Tomb
Aerial Ace
Façade
Rest
Attract
Thief
Echoed Voice
Scald
Acrobatics
Giga Impact
Rock Slide
Grass Knot
Swagger
Sleep Talk
U-Turn
Secret Power
Dark Pulse
Power-up Punch
Confide
Cut
Surf
Strength
Rock Smash
Waterfall

Hydro Cannon
Gunk Shot
Ice Punch
Icy Wind
Low Kick
Snatch
Snore
Spite
Water Pledge

Goh [Gengar] (F)
Nature: Timid (+15% Spe, +19% Acc, -1 Atk)
Type:

: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 2-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127+
Size Class: 3
Weight Class: 3
Base Rank Total: 19


Nature: Timid (+15% Spe, +26% Acc, -1 Atk)
Type:

Abilities: Levitate, Shadow Tag (MEvo only)
Shadow Tag: Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: Rank 2-
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 150+
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
AC: N/A

Moves:
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Shadow Punch
Shadow Ball
Destiny Bond
Hex
Nightmare

Disable
Haze
Perish Song
Reflect Type
Smog

Toxic
Venoshock
Hidden Power [Ground]
Taunt
Hyper Beam
Protect
Thunderbolt
Thunder
Psychic
Brick Break
Double Team
Bide
Sludge Bomb
Torment
Attract
Focus Blast
Endure
Energy Ball
Will-O-Wisp
Embargo
Explosion
Thunder Wave
Psych Up
Infestation
Swagger
Substitute
Trick Room
Dazzling Gleam

Counter
Foul Play
Giga Drain
Knock Off
Pain Split
Self-Destruct
Skill Swap
Snatch

Confusion
Sludge Wave


Team Wanderer
->

Lucario(*) [Rico] (Male)
"Hey, did you ever watch Giga Woman vs. Ghydrei? You know that part where she ripped the Tokyo Tower out of the ground and chucked it at him?...Yeah, what I'm about to do is something like that."
Ben's beloved sidekick. If one could describe this snarky Lucario's fighting style in a single word, it'd be "flashy." Seriously, when your idea of using Bone Rush involves smacking a foe with a colossal sword made of aura, how could it not be?

Nature: Naughty (+1 Atk, -1 SpD)
Type: Fighting/Steel -> Fighting/Steel
Abilities: Inner Focus, Steadfast, Justified (Unlocked), Adaptability (ME)

Stats (Normal -> Mega):
HP: 100 -> 100
Atk: Rank 5 -> Rank 7 (+)
Def: Rank 3 -> Rank 3
SpA: Rank 4 -> Rank 5
SpD: Rank 2 -> Rank 2 (-)
Spe: 90 -> 112
Size Class: 3 -> 3
Weight Class: 4 -> 4
Base Rank Total: 20 -> 24

EC: Mastered!
MC: 16
AC: Mastered!

Attacks (102/102 - Movepool complete!)
Level Up(*):
Counter(*)
Endure(*)
Feint(*)
Force Palm(*)
Foresight(*)
Quick Attack(*)
Reversal(*)
Screech(*)

Level Up:
Aura Sphere
Bone Rush
Calm Mind
Close Combat
Copycat
Dark Pulse
Detect
Dragon Pulse
Extremespeed
Final Gambit
Heal Pulse
Me First
Metal Claw
Metal Sound
Nasty Plot
Power-up Punch
Quck Guard

Egg(*):
Blaze Kick(*)
Iron Defense(*)
Vacuum wave(*)

Egg:
Agility
Bite
Bullet Punch
Circle Throw
Cross Chop
Crunch
Follow Me
High Jump Kick
Mind Reader
Sky Uppercut

TM(*):
Earthquake(*)
Hidden Power(*) - Ice
Swords Dance(*)

TM:
Attract
Bulk Up
Bulldoze
Brick Break
Confide
Dig
Double Team
Facade
Flash Cannon
Fling
Focus Blast
Frustration
Giga Impact
Hone Claws
Hyper Beam
Low Sweep
Payback
Poison Jab
Protect
Psychic
Rain Dance
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Shadow Ball
Shadow Claw
Stone Edge
Strength
Substitute
Sunny Day
Toxic

Other:
Bonemerang
Captivate
Drain Punch
Dual Chop
Focus Punch
Fury Cutter
Headbutt
Helping Hand
Ice Punch
Iron Tail
Low Kick
Magnet Rise
Mud-slap
Natural Gift
Rock Climb
Role Play
Secret Power
Sleep Talk
Snore
Swagger
Swift
Thunder Punch
Water Pulse
Work Up
Zen Headbutt

Commands:
Bodyblock
Chill
Dodge
Shift
Take Cover

Togekiss(*) [Sethim] (Male)
"<Naw, that's not Cthulhu. That's the letter Q.>"
Rico's little brother (Their mom was a Ditto) and one of Ben's starting mons. Seth is an utter space cadet, and no one really knows what he goes on and on about.

Nature: Bold (+1 Def, -1 Atk)
Type: Fairy/Flying
Abilities: Serene Grace, Hustle, Super Luck (Unlocked)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: Mastered!
MC: 1
AC: Mastered!

Attacks (101/117):
Level Up(*):
Ancient Power(*)
Bestow(*)
Charm(*)
Encore(*)
Growl(*)
Follow Me(*)
Metronome(*)
Sweet Kiss(*)
Yawn(*)

Level Up:
After You
Air Slash
Aura Sphere
Baton Pass
Double-edge
Extreme Speed
Fairy Wind
Last Resort
Magical Leaf
Safeguard
Sky Attack

Egg(*):
Extrasensory(*)
Morning Sun(*)
Nasty Plot(*)

Egg:
Foresight
Future Sight
Mirror Move
Peck
Present
Stored Power

TM(*):
Flamethrower(*)
Grass Knot(*)
Thunder Wave(*)

TM:
Aerial Ace
Attract
Brick Break
Confide
Dazzling Gleam
Double Team
Dream Eater
Echoed Voice
Facade
Fire Blast
Flash
Fling
Fly
Frustration
Giga Impact
Hidden Power - Ice
Hyper Beam
Incinerate
Light Screen
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Return
Rock Smash
Round
Shadow Ball
Solar Beam
Steel Wing
Substitute
Sunny Day
Swagger
Toxic

Other:
Air Cutter
Body Slam
Captivate
Counter
Covet
Curse
Defense Curl
Defog
Detect
Dizzy Punch
Drain Punch
Endeavor
Endure
Focus Punch
Headbutt
Heal Bell
Heat Wave
Helping Hand
Hyper Voice
Magic Coat
Mud-slap
Roost
Shock Wave
Signal Beam
Silver Wind
Sleep Talk
Tailwind
Telekinesis
Tri Attack
Trick
Water Pulse
Wish
Zap Cannon

Commands:
Bodyblock
Chill
Dodge
Shift
Take Cover

Cyclohm [Karamazov (From left head: Mitya, Alyosha and Ivan)] (Male)
*Endless arguing*
A Cyclohm Ben caught along with Elaine. Karamazov's heads are legendary for their inability to get along.

Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Abilities: Shield Dust, Static, Overcoat (Unlocked)

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21

EC: Mastered!
MC: 0
AC: Mastered!

Attacks (46/89)
Level Up:
Bide
Charge
Discharge
Double Hit
Dragon Pulse
Dragon Rage
Dragon Tail
Growl
Hurricane
Ion Deluge
Leer
Rain Dance
Slack Off
Sonic Boom
Substitute
Tackle
Thunder Shock
Tri Attack
Twister
Weather Ball
Whirlwind
Zap Cannon

Egg:
Gust
Electric Terrain
Heal Bell
Hydro Pump
Magnet Rise
Power Gem
Shock Wave

TM:
Blizzard
Charge Beam
Fire Blast
Flamethrower
Hail
Hidden Power - Ground
Ice Beam
Light Screen
Protect
Sandstorm
Sunny Day
Thunder
Thunderbolt
Thunder Wave
Volt Switch

Other:
Draco Meteor
Electroweb

Commands:
Bodyblock
Chill
Dodge
Shift
Take Cover


Team Matezoide




<Throh> [Ernie] (Male)

Nature: Adamant (+ Attack, - Sp.Attack)



Type: Fighting



Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.



About: While meditating, Throh was approached by the team and instantly felt Steve's strength. During their battle, Ernie showed a lot of inteligence and cunning, used Steve's own strength against him and got an early lead, but Steve managed to recover and quickly turn the tables around. After being burned by his Fire Punch, Ernie activated his Guts ability and had little trouble beating down Steve, until his Anger Point activated and a single Close Combat was enough to fall the Judo Pokemon.



He decided to join the team and train harder than ever, due to his old age, he also feels responsable to the others and greatly enjoys Tara's company, due to her maturity.





Guts (Passive):



This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.



Inner Focus (Passive):



When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.



Mold Breaker (HIDDEN ABILITY UNLOCKED, Passive):



Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)



Abilities bypassed by Mold Breaker:

Code:
Battle Armor

Big Pecks (immunity to defense drops from moves like Screech and Rock Smash)

Clear Body

Contrary (reversal of stat changes caused by the Mold Breaker Pokemon)

Damp

Dry Skin (immunity to Water-type moves and extra damage from Fire-type moves)

Filter

Flash Fire

Flower Gift (BAP reduction to attacks from the Mold Breaker Pokemon)

Friend Guard

Heatproof (resistance to Fire-type moves)

Heavy Metal (weight increase when calculating effects of the Mold Breaker Pokemon's moves)

Hyper Cutter

Inner Focus (immunity to flinch)

Insomnia (immunity to sleep; the sleep will be cured next action)

Keen Eye (immunity to accuracy drops from moves like Sand-Attack and Mud-Slap)

Leaf Guard

Levitate

Light Metal (weight decrease when calculating effects of the Mold Breaker Pokemon's moves)

Lightningrod (attacks still get redirected but do damage instead of boosting special attack)

Limber (the paralysis will be cured next action)

Magic Bounce

Magma Armor

Marvel Scale (BAP reduction to attacks from the Mold Breaker Pokemon)

Motor Drive

Mountaineer (immunity to damaging Rock-type moves)

Multiscale

Oblivious (the infatuation will be cured next action)

Sand Veil

Sap Sipper

Shell Armor

Shield Dust

Simple (doubling of stat changes caused by the Mold Breaker Pokemon)

Snow Cloak

Solid Rock

Soundproof

Sticky Hold

Storm Drain (attacks still get redirected but do damage instead of boosting special attack)

Sturdy

Suction Cups

Tangled Feet (evasion boost)

Telepathy

Thick Fat

Unaware (stat changes are not ignored when calculating effects of the Mold Breaker Pokemon's moves)

Vital Spirit (immunity to sleep and evasion boost; the sleep will be cured next action)

Volt Absorb

Water Absorb

Water Veil (the burn will be cured next action)

White Smoke (immunity to stat drops)

Wonder Guard

Wonder Skin
Stats



HP: 120

Atk: Rank 5 (+)

Def: Rank 3

SpA: Rank 1 (-)

SpD: Rank 3

Spe: 45

Size Class: 3

Weight Class: 4

Base Rank Total: 19



EC: None

MC: 1

AC: 5/5



Attacks



Bind (*)

Leer (*)

Bide (*)

Focus Energy (*)

Seismic Toss (*)

Vital Throw (*)

Revenge (*)

Storm Throw (*)

Bulk-Up

Superpower

Body Slam

Endure

Wide Guard

Reversal

Circle Throw





Block

Bulldoze

Dig

Double Team

Earthquake (*)

Facade (*)

Fire Punch

Giga Impact

Helping Hand

Ice Punch (*)

Knock Off

Low Kick

Low Sweep

Pain Split

Payback

Posion Jab

Protect

Rest (*)

Retaliate

Return

Rock-Slide

Rock Smash

Rock Tomb

Sleep-Talk (*)

Stone Edge

Substitute

Sunny Day

Swagger

Taunt

Thunder Punch (*)

Toxic

Zen Headbutt


<Butterfree> [Max] (M)

Type:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.


About: Max has dreams of becoming powerfull and is determined to make this dream coming true, challenging Dizzy to a battle during her training, being quickly defeated and caught.
Now a Butterfree, his power (and confidence) greatly raised and he finaly feels like an equal to his teammates, but is determined to improve his battling abilites further.


Abilites:

Compoundeyes (Passive)

This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Tinted Lens (HIDDEN ABILITY UNLOCKED, Passive):

When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).


Stats


HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 15


EC: 5/5
MC: 0
AC: 5/5


Attacks:
Tackle(*)
String Shot(*)
Bug-Bite(*)
Confusion
Poison Powder
Stun Spore
Sleep Powder
Gust
Supersonic
Whirlwind
Psybeam
Bug Buzz
Tailwind
Quiver Dance
Rage Powder


Air Cutter
Bide
Double-Team
Electro Web(*)
Endure
Energy Ball
Giga Drain
Hidden Power ( Water)
Hyper Beam
Iron Defense
Psychic
Rain Dance
Razor Wind
Roost
Safeguard
Shadow Ball
Signal Beam
Snore(*)
Solarbeam
Teleport
U-Turn
Venoshock
Infestation


<Haxorus> (Yumi) (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:

Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

About: Despite being the strongest Axew out of her brothers, Yumi was always threated differently due to being a girl. While she was forced to learn how to take care of babies and get vegetables, her brothers were taught how to hunt by her father. Unable to take this for any longer, Yumi ran away. Learning how to fend off and hunt by herself, the Axew finally felt happy.
One day, however, she was ambushed by Chuck, who was having fun assassinating other wild pokemon to test his new power after training with Itsumo. Yumi fought fiercely, but she was no match for the fallen Bannete. Thankfully, Chuck noticed Matezoide and some of his pokemon approaching and quickly escaped. Yumi was nursed back to health having little memory of her assaliant and happily agreed to join her saviors.
As a Haxorus, Yumi suffered a small......''incident'' with white paint, and, upon realising how she looked, as well as knowing the green would always remind her of those who forsake her, Yumi decided to permanently dye herself. The new visual, as well as her overwhelming physical strength that surprasses even the likes of Rob and Jaime, makes Yumi extremely easy to notice.

Abilities:
Rivalry (Passive):
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Mold Breaker (Passive):

Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Abilities bypassed by Mold Breaker:
Code:
Battle Armor
Big Pecks (immunity to defense drops from moves like Screech and Rock Smash)
Clear Body
Contrary (reversal of stat changes caused by the Mold Breaker Pokemon)
Damp
Dry Skin (immunity to Water-type moves and extra damage from Fire-type moves)
Filter
Flash Fire
Flower Gift (BAP reduction to attacks from the Mold Breaker Pokemon)
Friend Guard
Heatproof (resistance to Fire-type moves)
Heavy Metal (weight increase when calculating effects of the Mold Breaker Pokemon's moves)
Hyper Cutter
Inner Focus (immunity to flinch)
Insomnia (immunity to sleep; the sleep will be cured next action)
Keen Eye (immunity to accuracy drops from moves like Sand-Attack and Mud-Slap)
Leaf Guard
Levitate
Light Metal (weight decrease when calculating effects of the Mold Breaker Pokemon's moves)
Lightningrod (attacks still get redirected but do damage instead of boosting special attack)
Limber (the paralysis will be cured next action)
Magic Bounce
Magma Armor
Marvel Scale (BAP reduction to attacks from the Mold Breaker Pokemon)
Motor Drive
Mountaineer (immunity to damaging Rock-type moves)
Multiscale
Oblivious (the infatuation will be cured next action)
Sand Veil
Sap Sipper
Shell Armor
Shield Dust
Simple (doubling of stat changes caused by the Mold Breaker Pokemon)
Snow Cloak
Solid Rock
Soundproof
Sticky Hold
Storm Drain (attacks still get redirected but do damage instead of boosting special attack)
Sturdy
Suction Cups
Tangled Feet (evasion boost)
Telepathy
Thick Fat
Unaware (stat changes are not ignored when calculating effects of the Mold Breaker Pokemon's moves)
Vital Spirit (immunity to sleep and evasion boost; the sleep will be cured next action)
Volt Absorb
Water Absorb
Water Veil (the burn will be cured next action)
White Smoke (immunity to stat drops)
Wonder Guard
Wonder Skin
Unnerve (DW UNLOCKED, Passive): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


Stats

HP: 100
Atk: Rank 7 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Scratch (*)
Leer (*)
Assurance (*)
Dragon Rage (*)
Dual Chop (*)
Scary Face (*)
Slash (*)
False Swipe (*)
Dragon Claw
Outrage
Guillotine
Dragon Dance
Taunt
Giga Impact

Aerial Ace
Aqua Tail
Dig (*)
Double-Team (*)
Dragon Tail
Earthquake
Endeavor
Payback (*)
Poison Jab
Protect
Rock Slide
Rock-Tomb (*)
Superpower
Substitute
X-Scissor (*)


Iron Tail
Endure (*)
Night Slash (*)
Counter (*)
Focus Energy (*)
Reversal (*)
Razor Wind


Team Eternal Drifter
Unmei the Natu, Seer of Fate

Unmei (Female Natu)
Nature: Modest (+Special Attack, -Attack)
Type: Psychic/Flying

Abilities:
Synchronize:
Type: Passive
Early Bird: Type: Passive
(Dream World: Unlocked!) Magic Bounce: Type: Passive

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14


EC: 6/6
MC: 0
DC: 5/5


Attacks: (43/90/96 Moves Known)
Peck
Leer
Night Shade
Teleport
Lucky Chant
Miracle Eye
Me First
Confuse Ray

Wish
Psycho Shift
Future Sight
Stored Power
Ominous Wind
Psychic

Drill Peck
Feint Attack
Featherdance
Haze
Quick Attack
Refresh


Air Cutter
Giga Drain
Heat Wave
Pain Split
Roost
Signal Beam
Skill Swap
Swift
Tailwind
Twister


Psyshock
Calm Mind
Toxic
Protect
Shadow Ball
Ally Switch
Thunder Wave
Pluck
U-Turn
Substitute
Trick Room
Secret Power
Dazzling Gleam
Achisuto the Smeargle, Painter of Fate, Gracious Loser of Melees

Achisuto (Male Smeargle)
Nature: Timid (+Speed, -Attack, +9% Accuracy)
Type: Normal

Abilities:
Own Tempo:
Type: Passive
Technician: Type: Passive
(Dream World: Perma-Locked!) Moody: Type: Passive

HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 87 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 11
Accuracy Bonus: +9%


MC: 21
AC: 5/5


Attacks: (96/621 Moves Known)
Aerial Ace
Aura Sphere

Auroroa Beam
Bide
Blast Burn
Bounce
Brick Break
Brine
Bug Bite
Bullet Punch
Charge Beam
Close Combat
Counter
Covet
Cross Poison
Destiny Bond

Dragon Rage
Drain Punch
Earth Power
Echoed Voice
Encore
Endeavor
Endure
Explosion
Fake Out
False Swipe
Feint Attack
Fire Pledge
Flying Press
Forest's Curse
Foul Play
Freeze Dry
Frost Breath
Future Sight
Flail
Gastro Acid
Guillotine
Head Smash
Heal Bell

Heal Pulse
Heat Wave
Helping Hand
Hex
Ice Beam
Ice Shard
Icy Wind
Imprison
King's Shield
Lava Plume
Light Screen
Lock-On
Magic Coat
Magma Storm
Mat Block
Memento
Metal Claw
Mirror Coat
Moonlight
Mystical Fire
Night Daze
Outrage
Overheat
Pain Split

Pay Day
Perish Song
Protect
Quick Attack
Rapid Spin
Recover
Reflect
Relic Song
Retaliate
Reversal
Rock Blast
Round
Sacred Sword
Safeguard
Self-Destruct
Sheer Cold
Shell Smash
Sleep Talk
Snarl
Spark
Sucker Punch
Swift
Taunt
Teleport
Thunder Wave
Toxic
Transform
U-Turn

Volt Switch
Water Shuriken
Whirlwind
Will-O-Wisp

Sketch (10)

Notes:
Sto**** *********: 3/37 Complete (Magma Storm, Relic Song, Sacred Sword)
Rakka the Delphox

Rakka (Male Delphox)
Timid Nature
Types: Fire/Psychic

Abilities:
Blaze:
(Passive)
Magician (Hidden Ability: Unlocked!): (Passive)

HP: 100
Attack: 2 (-)
Defense: 3
Special Attack: 4
Special Defense: 4
Speed: 120 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Accuracy Bonus: +17%

EC: 9/9
MC: 1
AC: 5/5

Attacks: (38/76 Moves Known (+1/1 Raid Moves Known))
Future Sight
Role Play
Switcheroo
Shadow Ball
Scratch
Tail Whip
Ember
Howl
Flame Charge
Psybeam
Fire Spin
Lucky Chant
Light Screen
Psyshock
Mystical Fire
Flamethrower
Will-O-Wisp
Psychic
Sunny Day
Magic Room
Fire Blast

Heat Wave
Hypnosis
Magic Coat
Wish

Blast Burn
Fire Pledge
Foul Play
Shock Wave
Signal Beam

Toxic
Protect
Safeguard
Solar Beam
Thief
Grass Knot
Power-Up Punch
Dazzling Gleam

Dispel


Team SimonSays

Kitsunoh (Patron) [F]
Type: Steel/Ghost

Abilities: Frisk / Limber / Cursed Body (UNLOCKED)

Nature: Jolly (+Spe, -SpAtk, +19 Acc.)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (110*1.15, rounded up)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (36):

Lvl Up:
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
Fake Out
ShadowStrike
Iron Head
Revenge
Copycat
Metal Claw
Perish Song

Egg:
Meteor Mash
Psycho Shift
Yawn
Foul Play
FeatherDance
Phantom Force

TM/HM:
Will-O-Wisp
Taunt
Trick Room
Protect
Toxic
Torment
Dig
Substitute
U-Turn
Earthquake

Tutor/Past Gen.:
Magic Coat
Pain Split
Low Kick
Knock Off
Icy Wind

Snorlax (Kingpin) [M]
Type: Normal

Abilities: Immunity / Thick Fat / Gluttony (UNLOCKED)

Nature: Quiet (+SpAtk, -Spe, -10 Eva.)

Stats:
HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (30/1.15, rounded down)
Size Class: 4
Weight Class: 9
Base Rank Total: 23

EC: 6/6
MC: 1
AC: 5/5

Attacks (36):

Lvl Up:
Belly Drum
Yawn
Metronome
Odour Sleuth
Tackle
Defence Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Snatch
Body Slam
Crunch
Rest
Sleep Talk
Heavy Slam
Giga Impact
Block

Egg:
Counter
Pursuit
SelfDestruct
Natural Gift
Double-Edge
Last Resort

TM/HM:
Earthquake
Protect
Surf
Thunderbolt
Flamethrower
Ice Beam

Tutor/Past Gen.:
Hyper Voice
Focus Punch
Zen Headbutt
Seed Bomb

Lucario (♣ King) [M]
Type: Fighting / Steel

Abilities: Steadfast / Inner Focus / Justified (UNLOCKED)

Nature: Hasty [+Spe, -Def, +12 Acc.]

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (90*1.15, rounded up)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
+12% Acc.

Mega Evolution Stats:
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 129 (112*1.15, rounded up)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
+19% Acc.

EC: 6/6
MC: 0
AC: 5/5


Attacks (45):

Lvl Up:
Dark Pulse
Quick Attack
Detect
Foresight
Metal Claw
Endure
Counter
Force Palm
Feint
Bone Rush
Reversal
Screech
Metal Sound
Copycat
Nasty Plot
Dragon Pulse
Heal Pulse
Aura Sphere
Quick Guard
Me First
ExtremeSpeed

Egg:
Blaze Kick
Crunch
Hi Jump Kick
Agility
Circle Throw

TM/HM:
Earthquake
Sword Dance
Rock Slide
Dig
Payback
Rest
Focus Blast
Double Team
Stone Edge
Substitute
Psychic
Flash Cannon
Poison Jab
Low Sweep

Tutor/Past Gen.:
Ice Punch
Focus Punch
Drain Punch
Helping Hand
Dual Chop
Magnet Rise
Bonemerang


Team FishShapedFish

*Rosabelle (Sylveon) Female*
Nature:
Modest
Type:
Fairy: STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).


Abilities:
Cute Charm:
Type: Passive
This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Pixilate (Unlocked):
Type: Toggle
By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 5
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 20


EC: 6/6
AC: 5/5
MC: 0

Attacks: 50/82 Total
Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Baby-Doll Eyes
Swift
Quick Attack
Bite
Focus Energy
Refresh
Covet
Take Down
Disarming Voice
Fairy Wind
Draining Kiss
Skill Swap
Moon Blast
Light Screen
Trump Card
Misty Terrain
Charm
Baton Pass

Endure
Flail
Stored Power
Wish
Yawn

Hyper Voice
Magic Coat
Calm Mind
Reflect
Heal Bell

Toxic
Protect
Facade
Shadow Ball
Dig
Echoed Voice
Psyshock
Hyper Beam
Hidden Power (Fire)
Sunny Day
Rain Dance
Calm Mind
Giga Impact
Sleep Talk
Dazzling Gleam
Substitute
Work Up

Mr. Mime (Merlwyb) Male
Nature:
Bold
Type:
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Soundproof:
Type: Passive
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Filter:
Type: Passive
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super-effective attack by two (2).

Technician (DW):
Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19


EC: 6/6
AC: 4/5
MC: 0


Attacks: 36/124 Total
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Double Slap
Mimic
Light Screen
Reflect
Psybeam
Psychic
Misty Terrain
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Substitute
Psywave
Recycle

Fake Out
Future Sight
Trick
Nasty Plot
Hypnosis

Taunt
Snatch
Signal Beam

Solar Beam
Thunderbolt
Torment
Shadow Ball
Protect
Magic Coat
Trick Room

Kitsunoh (Khoshekh) Female
Nature:
Adamant
Type:
Ghost: STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Steel: STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:
Frisk:
Type: Passive
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.
Limber:
Type: Passive
This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
Cursed Body (unlocked):
Type: Passive
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19


EC: 6/6
AC: 5/5
MC: 0

Attacks: 36/103 Total
Imprison
Scratch
Tail Whip
Iron Defense
Lick
Metal Burst
Odor Sleuth
Feint Attack
Shadow Sneak
Curse
Metal Claw
Copycat
Fake Out
Iron Head
Shadow Strike
Revenge
Perish Song
Shadow Claw

Meteor Mash
Phantom Force
Yawn
Psycho Shift
Flail

Sucker Punch
Magic Coat
Superpower
Super Fang

Taunt
Dig
Trick Room
Torment
Will-O-Wisp
Pain Split
Endure
Protect
Rain Dance




 
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The darkness will make things tricky, but I think I have a few ways around it... an interesting challenge to overcome...

...Darkness. I hate the darkness, that which hides the Demons. This battlefield itself is an enemy to me, so I will treat it as one. I see fate, and I guide it to where it shall be. Pray that fate does not place you in my way.


There is strength in the darkness, but it must be said, not all shadows contain evil. It provides a counterbalance to the light, one that allows rest for the world within it. Tell me, do you think you can fight fate?


...
 
Earlier...

Simon was walking out of the Forest clearing, gravel cracking under his feet as he wandered along. It was time to begin the search anew, for his old friend. Simon still could still feel some of the old rust falling away from him; battling was a part of who you are, and no amount of time could truly take that away from you. Grinning, he flicked out his Claydol's ball in front of him, latching on for a quick teleport back to the Pokemon Center he was staying at for the time being; it was time to get back on the trail, and the envelope in his back pocket was just the lead he was looking for. I'll find you again, old friend.

------------------------------

Present...

Simon woke up, coughing and spluttering in the gunk. Broken X Capsules cracked under his hands, plastic shards jabbing into his palms. He reached up to wipe at his eyes, but stopped as he looked up. A figure was standing across from him, and instantly Simon's head filled with paranoia and distrust. He'd been dropped here by someone he hadn't seen, and here stands someone he doesn't recognize. Blurry and indistinct... Terrifying to Simon's confused mind.


"Who.... who the heck are you... WHERE HAVE YOU DONE TO ME???"

((Status Effect: Gooped))
 
Matezoide's home - 11:45 AM




So you are leaving already?





Yes, Steve. I read a lot about the incident on Kaiser Corp...if those monsters got Glacier, i have to try.





Are you sure you dont *KACAW*
Want to take more of us with you?



The trainer turns around to face the window his Dodrio was speaking through.





As i said, it is too dangerous and we cant attract too much attention.



''And besides, you all know the adress'' - Adressed another voice.




Not to mention, there are plenty of Teleporters here. First signal of trouble, we will call for help.



Walking outside with his Haxorus, Matezoide gave a last nod to his pokemon, before turning to the rest of his research party.







Whats the worst that could happen?
 
Fish gripped the handlebars of her deep ocean green Raleigh and pedaled faster through the campus traffic.

She'd seen it through the sole window of the research lab, a small Emolga--unmistakably black, yellow and white--gliding gracefully from branch to branch of the old Oak out in the courtyard. Surely, this can't be real, she thought to herself as she fiddled with the wheels to her combination bike-lock, I've never known them to come this far into town. She glanced just far enough toward the sky to observe, once again, the Emolga from the courtyard. This time, however, it sat still in the boughs of the tree. Fish noticed the envelope it clutched in its mouth, sealed with a dot of red wax stamped with what resembled a crown overlaid with the letter K. Before she could decipher the design of the stamp with complete certainty, the Emolga jumped and ran to the end of a branch on the opposite side of the tree. It began to glide from canopy to canopy, receding farther into the distance with each leap. Fish swung her leg over the seat of her bike and chased after it.

-----

It doesn't take long for Fish to lose sight of her furry friend. I suppose I'll never know what in the hell that Emolga was up to, Fish dejectedly resigns. She rounds the corner of Tripp Street and looks up to the balcony of her second-floor apartment just in time to witness that damn Emolga jumping from it. When she gets to the building, she jumps from her bike and uncharacteristically leaves it unlocked in the grass near the building's entrance. Fish sprints up the stairs and down the hallway to the door of her apartment. She knocks. The deadbolt clunks out of its slot in the door frame. Alex answers the door, worry smeared across his perfect brow, crimson peaked envelope opened and in hand.

"Kaiser Corp.," he utters solemnly, "Research and Experimental Facility #4."
 
♫Downtime
My name's Benjamin Lad; budding archaeologist, ASB ref, and all around adventurer.

I had just finished up reffing for the night, the last day of work before almost a week off. My first impulse was head home, drop off my partner Rico, and hit up My Fair Irene for the night. See, my buddy Harry, who works at said bar, called about a week ago to let me know he had just caught a tidbit on some ruins, and he's willing to sell it to me. They aren't the most reliable leads, but at least the busts end up being nice romps. That, and Harry's usual price often ends with some female companionship.

No sooner had I mounted my bike did a Rattata with an envelope in its mouth show up.


Kazaat!


What the...


Kazaat!


What's he saying, Rico?


Messenger, apparently. He says the letter's yours.


Oh...kay...thanks, little fella.

The moment I took it, he scampered off. Who'd wanna send me a letter via Rattata, anyway? Oh well, might as well see what this is all about.

♫This can't be good

*ahem* What you seek lies to the north. Where Nature's fury and Man's abomination merge. Glacier awaits your company. Kaiser Corp., Seaside Research and Experimental Facility #4. Tell not a soul.

Well! That's totally not ominous.


Glacier...where have I heard that name before?


Yeah, sounds famili-Unova!

Yeah, that's right, he helped me foil a bank robbery in Castelia. I haven't seen him at all since the aftermath of that; he said he was going after that one green guy who looked like a monster of the week from Power Rangers. I forget his name...something Japanese...

But seriously, Kaiser Corp.? Weren't those the guys who did all those fucked up experiments?

...I'm gonna have to rescue someone from mad scientists, aren't I?


Hang on a second. I gotta call Harry and tell him I can't make it.

***

♫Waking up
My name's Benjamin Lad; budding archaeologist, ASB ref, and totally not about to shit himself.

One moment I'm at the docks of a haunted island, next I come to in...well, I don't know where. All I know is that it's dark as shit, moist as shit, and if I'm anywhere near the research facility, probably the dungeon of some psycho. I wasn't bound in any way, so I was hopefully free to get on my feet.

Turns out I could, though I fell on my ass a couple of times. Chalk slick as shit to my surroundings, too. Okay. I'm capable of standing. That's good. Now that I know that, I should try to grope around to get a better scope of my surr-

*Crack, tok, tok*

I seem to have kicked something. Gingerly, I reached down to pick it up. Kind of round, hollow, holes in one end-

...it's a skull.

There's fucking bones in here.


WAAA-*SPLASH*

I slipped on some kind of slime, catapulting me face first in water. Not just that, salt water. Okay, maybe the ocean's nearby, which tells me I'm probably still on the island. Perhaps I should've just sat there and waited - after getting back onto slightly dryer land and waiting for my eyes to adjust, it looks like I'm in a cave somewhere. Judging from the outlines, it looks like that skull wasn't the only bone in here...I also see what appears to be a couple of figures. Corpses, maybe? One of them kinda resembles a Lu-

Shit, Rico!


Rico, are you there? Please tell me you're there!

The figure in question began to stir.


Nnngh...Boss? That you?


*sigh* Yeah. Yeah, it's me. You're not hurt, are you?


Nah, I'm alright. Where the hell are WAAH!


Yeah, be careful, it's pretty damn slick. Some cave near the sea, apparently.


Okay, but why are we hear to begin with?

While Rico was yammering, I'm pretty sure I just heard something splashing through the brine nearby.


Shut up.


...what the hell, Boss? It's a legitimate ques-


No seriously, shut up! I hear something!
 

Geodude6

Look at my shiny CT!
It started in the Ominous Woods. We had just finished a gym battle, against a man named Texas, who was the leader of the Dragon gym at the time. "Fucking hell," he sighed as he recalled his fallen Gardevoir and Lucario. Hanako, my Greninja, stood there, stoic as ever, and Emma (Sableye) had a toothy smirk on her face. "Good fight. But I'll be back, don't you worry. That badge is mine!" I chuckled. "Give me a call next time you want to be thrashed." He flipped me the bird before sending out his Dragonite and departing.

"He sure didn't stick around," remarked Hanako. "I don't blame him," Voile replied, still recovering from having been knocked out mid-fight. "This place is enough to give me the willies. Perpetual overcast weather, dark, spooky trees, and creepy critters. For example," he said, nodding in Hana's direction. Hana said nothing but simply punched him in the shoulder. Then, out of nowhere, she shot a Water Shuriken at my left ankle, but missed. "Hey!" I shouted, "What the hell was that for?!" "Look down," was Hana's succinct reply. I did so, and saw a dead Arbok at my feet. I drew back my foot to kick it away but then saw something about it that made me stop. "Wait. What's this?" The Arbok was carrying an envelope in its fangs. "...Kaiser Corp."

"Hnh?" Voile looked at me with one eyebrow raised.

"Remember a couple years back there was that whole controversy with the Kaiser Corporation and their Pokemon testing? These Pokemon-rights groups raided a bunch of their facilities, and I guess they've discovered another one and are looking for brave trainers to help take them on. You guys game?"

Hana: "I'll go. I could use an adventure."

"Count me out," Voile said. "I might not like this place but I'll take my life over a change in scenery any day of the week."

"Suit yourself." I recalled Hana into her Poké Ball and sent out Angel, my Charizard, and we took off. It was time to see what new adventure would await us...
 
OUT OF CHARACTER FLAVOR EXTRAVAGANZA NOTICE
[SECRET SURPRISE 1/6 UNLOCKED: RP CONTEST!]

Before we begin folks, i'd like to reveal the first of six possible plot-twists/game changer mechanics!

As the Extravaganza goes on and evolves, more of these surprises will show themselves!

This one, RP CONTEST, is simple! Before each round is posted, you must post a RP/Flavor text; you know that! BUT, if you have the best flavor of inbetween the rounds, you get a special perk/bonus!

The RP Contest winner... with his tried and true standard of excellent RP/Flavor...

is THE WANDERER!

[Honorable mentions go to Eternal Drifter and Matezoide for sending me flavor/RP text in their PM. I like that~]
Your Prize this time is a +2 rank Increase of your weakest stat (atk/def/spa/spd) for 3a!
(For round one, Cyclohm will have r3 Attack!)

The prizes get better and more intersting, I promise! Give myself and the audience a grand spectacle of Flavor! Backstories! Interaction! EXCITEMENT!

And now, time for me to step back into character~

__________________________________________________

...Kekekekek...
...Birdies, Ghosties, Buggies, Froggies, Cloudies...
...Such a wonderful cast for my wonderful spectacle...
...
Four thousand years. Trapped and locked away.
What a bore. Such a drag.
KeK.
...fufufu...
...But now it's time to play...
KEK.
...
FIGHT.
FIGHT FIGHT FIGHT.



Leper Cave


Umei (Eternal_Drifter)
w/ Rare Candy
HP: 90
EN: 100
Stats: 1/2/6/2/70
SC/WC: 1/1
Abilities: Synchronize/Early Bird/Magic Bounce
Status: Healthy


Karamazov (The_Wanderer)
w/ Expert Belt
HP: 110
EN: 100
Stats: 3 (3a)/5/5/3/80
SC/WC: 4/4
Abilities: Shield Dust, Static, Overcoat
Status: Healthy

Biohazard Dump


Patron (SimonSays)
w/ Enigma Berry
HP: 100
EN: 100
Stats: 4/3/1/3/127 (+19% Acc)
SC/WC: 3/4
Abilities: Frisk/Limber/Cursed Body
Status: Healthy


Max (Matezoide)
w/ Rare Candy
HP: 90
EN: 90
Stats: 1/2/6/3/70
SC/WC: 2/3
Abilities: Compouneyes/Tinted Lens
Status: Healthy

Facility Rooftop


Hanako (Geodude6)
w/ Rare Candy
HP: 100
EN: 100
Stats: 3/3/5/2/141 (+23% Acc)
SC/WC: 3/3
Abilities: Torrent/Protean
Status: Healthy


Khoshekh (Fishshapedfish)
w/ Life Orb
HP: 100
EN: 100
Stats: 5/3/1/3/110
SC/WC: 3/4
Abilities: Frisk/Limber/Cursed Body
Status: Healthy


You have until 3am (GMT -4) Wedensday, September 16th to send me your actions and post RP/Flavor Text on this thread. Remember, you can always PM me or talk to me via #capasb about viable actions.

SimonSays Matezoide FishShapedFish Eternal Drifter The Wanderer Geodude6
*GOOD LUCK*

[Sidenote: you can post more than once inbetween rounds, if it helps and adds to your RP/Flavor. If you have concerns/issues with the reffing or any OOC questions, PM me or talk to me via #capasb]​
 
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She was floating, drifting like a leaf from a maple tree in mid-autumn. There was nothing tangible in her line of sight, nothing but a hollow emptiness filled the air. She glances to her right. She's sitting on the tan carpet of the apartment's living room, watching something flicker across the television screen. A buzzing rattles her eardrums. She fades into the nothingness, flailing, unable to scream for help.

Everything grows brighter--a low rumble echoes through the damp atmosphere.

hnngh

A golden mist welcomes Fish to consciousness; it clings to the fine hairs that cover her arms and face and gathers in larger droplets on her shins. Slowly, she sits up, leaning on her elbows, then resting on her palms. Fish peers through the mist, seeing nothing more than the silhouette of what appears to be a man, short in stature, holding his hands behind his back in a way which transforms his arms into triangular wings. Pulling her legs beneath her, Fish scrambles to her feet, slightly losing her balance as the sheet-metal ground covering buckles with a pop beneath her blue leather boots.

wwhhhff, Fish exhales, previously unaware she had been holding her breath. This must be the roof of the facility.

Why am I up here? How am I up here?
The housing of an abandoned elevator shaft sits near the middle of the building; the quality of which is not so dissimilar from the facade of the Facility. Not far from where the roof stops and the unknown begins, Fish can just see the rapid white flow of a waterfall.

The stranger in the mist turns to face her; Fish tenses as he approaches.

"C'mon Khoshekh," she whispers, letting the Kitsunoh out of his pokeball, "let's see what this guy wants."
 
♫Into the darkness

Rico fell silent. It was faint, but I could hear movement, all right. It wasn't alone, either.


Someone's coming.


You think they might've been the ones who brought us here?


Probably.

Seeing as we weren't bound or really imprisoned, I have a feeling that whatever was approaching might not be hostile. That said, I'm not about to take chances. Telling Rico to keep quiet, I stuck my hand into my jacket and waited for the sound to get closer...closer...

...NOW!


KARAMAZOV!

With the crack of the ball and the flash that comes with it, my Cyclohm appeared and...started fighting with itself again. Goddammit, guys, focus! Nevertheless, during the flash I managed to get a peek of what was coming this way...

...A Natu?
 
The Smeargle swished its tail as it hid in a crack in the cavern, watching as Unmei stood still underneath the gaze of five other heads, unflinching as a Cyclohm, a Lucario, and a human all looked at her.

After a moment, the tiny bird clawed the bones beneath it, sending a rattling noise through the cavern.

It seems that being on top of a pile of bones is not disturbing it in the slightest.

You do not belong in this story. It is not your fate to be here. This is your only warning.

The voice echoed in the head of the human as an ominous power grew within and leaked out of the bird, projecting a strength that was stronger than its small body would have normally suggested.

Begone.
 
Man, and here I was freaking out over nothing. While it is kind of suspicious that a Natu would be hanging around a creepy place like this, I'm pretty sure it's harmless. Just leave it alone, and it'll leave us alone in tur-


(You do not belong in this story. It is not your fate to be here. This is your only warning.)

♫Okay, so the lyrics don't quite fit
...or not. So apparently the Natu talks (or telepathizes or something). And it's trying to creep me out with cryptic bullshit. And apparently Cain and Abel plus one look like they're about to lunge at it. And I REALLY don't like what I'm feeling right now.


(BEGONE.)

Nothing's ever that simple, is it?
 
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♫♫In the Frozen Spire...

Simon slipped on the icy floor for the 3rd time, landing hard on his back. The wind knocked out of him, he elected to just lay there, to catch his breath. Frustrated and tired and upset and now his eyes are watering and there's nothing he can do to stop them he's just so sick of this wretched expedition already.

"Hey, come on man. Let me help you up."

A white glove came into Simon's view, and he obediently took it, making sure to have his feet well under him as he was pulled up. Their little Riolu and Sneasel companions getting behind them to help with the lifting.


"Haha, not to worry about it. I know you're tired, but this expedition is promised to be brilliant, right? There's bound to be amazing artifacts back here. So we're gonna keep pressing on."

Simon quickly wiped at his eyes, taking a deep breath.


"I'm sorry. This is my first... my first job, I guess."

The Ice trainer shrugged, clapping Simon on the shoulder while smirking.


"Then I'll be sure to be gentle with you."

Simon flushed, laughing at the crass joke, and Glacier Knight's laughter pealing along with him, echoing on the great ice chamber. Glacier turned around, Gavin the Sneasel tailing him happily, glad to be here. Simon stared at his back for a moment, letting out a foggy breath. He rubbed at the bright red head nuzzling at his hand, his special Riolu that he brought along as a bonding exercise. And right here Simon felt that he'd made his very first friend. And it was time to put his best foot forward!

...

*Thud*

...

"You're such a klutz."


♫♫Simon staggered unsteadily to his feet, goop dripping off his body in thick strings. The sludge was slippery and unsteady beneath him, but he found sure footing underneath. He jumped backwards as the figure reached out towards him, his hand finding a Pokeball from his belt and enlarging it in front of him.


"GET THE HELL AWAY FROM ME!!!"

In a burst of light, the Kitsunoh materialized between them. It's body flickered like a candle in the wind, it's usually shy eyes glowing piercingly in the setting sun. It didn't make a sound, but Simon could swear he could hear distant shouts and screams, the flickering of fire and the singing of swords leaving sheathes, and the pounding of his own heart in his ears. His knuckles whitened on the ball, his lips drawing back and a snarl ripping out of his throat, his Kitsunoh hissing synchronously alongside him.
 
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[GLACIERNOTE: Matezoide has not posted any flavor text for this round, however when he sent me his actions he left this. I will post this to count towards his flavor text]

No....S....Simon?! What have they done to you?!

Calm down. It is just the goo. Get rid of it.....

And he will be back to normal....alright, good plan.


Mate removes his jacket



Simon.....it is me, Matezoide! This goo in your face..it is poisoning you! It is attacking your mind! We want to help, but you have to focus! Kaiser Corp. is the enemy, not us!
 
Chloe Mulder chuckled to herself as she quietly placed the numerous bottles of liquor into the trash can, though in her inebriated state she couldn't help but clank the glass containers together every now and then.


"Christ, that's the last time I try and keep up with Thomas Compton's pace. That man could down enough rum to kill a Beartic."

She had just managed to get the last of the bottles into the trash when her husband, Nathan Mulder, re-entered the house. Alcohol in her system to the brim, she gave a huge beam as she promptly stumbled through the house to greet him.

"Baaaaaaabe!" She cooed, and laughed when He blushed and motioned to her to keep it down. "Where've you been babe? I cleaned up and Jamie is still asleep in the treehouse I double checked and damn I havent been this drunk since you took me to that 'Free the fossils' protest in college this is terribly embarrassing hahaha-"

Chloe finished by falling into her husband, which left her giggling in his arms. Nathan couldn't help but smile.


"Hun, I told you twice that I was walking the Winstons through the ranch back to their car."

"Ooooooh but that was hours ago!"

"Babe, I was gone for ten minutes."

"Hehe."

Chloe gave him a quick peck on the lips and pushed away, haphazardly landing on the couch. She closed her eyes and let out an exaggerated sigh.


"Thank ARCEUS its all over. We did it babe. Kaiser Corp is finally going down. You don't think we over did the party, you think? Too soon?" Chloe's eye burst open and she began to rush her speech. "I mean yeah we didn't find that one facility and the trials haven't started yet so should we really be celebrating but I mean we SHOULD be celebrating shouldn't we because it took a lot of man power and we lost some good people trying to bring the truth to light and JEEZ those missions were the things of nightmares do you remember that one facility in the desert were those twisted mooks were they were STARVING people and leaving them to fight each other for 'research' in the burning sand I mean christ Nathan I don't understand how people can DO that to other people and I co-"

Nathan's shadow fell upon Chloe as he leaned over from behind the couch to kiss her gently on the forehead, making her lose her words.


"We stopped them hun. YOU stopped them. The court will find them guilty and all the bad they've caused will start to heal and be fixed." He wrapped around and sat down next to his wife, who immediately curled up against him. "Besides, you've hardly touched a drink since we've had James. You've absolutely earned it, for dealing with those fiends AND our rambunctious child" Nathan chuckled, and Chloe was sent into another giggle fit.

"I love James so much."

"Me too."

"I love you Nathan."

"I Love you too Chloe."

"And I despise both of you for ruining all our research and progress."



Nathan, being far less intoxicated than Chloe, was first to react to the voice; however upon jumping off the couch he was greeted by a razor sharp claw to his jugular.


Weav. Vile Weavile.
<<Ready for a little fun?>>

As the sun began to edge closer towards the horizon, the sky filled with warm hues of orange and pink; vibrant colors that drastically contrasted against the dark happenings beginning to take place.

...I've been waiting so long for this act...
..Kekek..
.PERFORM, WHELPS. YOU ARE IN MY LIMELIGHT NOW.
KEKEKEKEK.


High enough to be in the thicket of mist, the two trainers on the rooftop quickly obeyed the malicious voice thundering through their skulls. Did they know each other? Was this a fight fueled not only by situational fear, but a past fued?

It certainly seemed so, as without warning the Kitsunoh near the Facility's smokestack pummeled the enemy amphibian with a Sucker Punch; Greninja definitely wasn't expecting that, as it skittered across the rooftop from the impact. They had to be careful though, as from quick walk around before the battle yielded information that the roof was *not* in its prime; there were weak spots that could prove fatal if a misstep or weight shift was miscalculated.

"Bounce that fucker through the roof Hanako!"

...And that's just what the Greninja did.

Shaking off the sucker punch, Hanako swiftly launched itself into the air, gaining enough altitude to see beyond the layer of waterfall mist.

It was too focused on its opponent below to noticed the shadow figure floating right behind it.

"Brace yourself Khoshekh!"

As quickly as Greninja jumped up, it came down; though the attack didn't hurt the steel-clad specter that badly, the force of the jump and crash combined with the decrepit rooftop was more than enough to crack the surface. As the roof around the two pokemon began to loosen up and crumble, the commands were synonymous.

"Get the fuck outta there!" "Don't fall Khoshekh!"

And while both pokemon tried to please their trainers, only Kitsunoh was nimble enough to scramble up through the collapsing rubble and stay afloat.

Hanako took one wrong step and found itself falling in the downpour of debris.

The crash, needless to say, hurt a lot.

Though the east and west sides of the Facility had large windows encompassing most of the walls, Greninja wasn't able to see much. It was very musty from the collapse, and... it seemed as though something was messing with its sight. The Greninja had never experienced this kind of hampered vision before, and tried to stumble around before a massive scream erupted into its head-

<<DO AS I TELL YOU, PUPPET>>

Hanako immediately fell to its knees, writhing in pain from the voice. It felt as though the sound-waves were corroding its mind... luckily the voice stopped long enough for the ninja pokemon to be coated in a thick, inky darkness. Then, Hanako was effortlessly flung into the air, back through the hole it had created.

"...Is the Greninja going to stay down there? Is the Shadow thing going to kill me if I cant fight i-"
The female trainer was cut short as Hanako once again graced her and her Kitsunoh's presence, its face slamming into the rooftop near the Elevator Shaft.

"...Oh. Back to the plan!"

Khoshekh growled in agreement, and charged at the Amphibian as it as picking itself. With no mercy, the Meteor Mash was delivered right into Hanako's jaw and the Greninja was sent sprawling backwards, a few feet from the creaky elevator shaft. Hanako's trainer, Nathaniel, was left mouth agape but he quickly blurted out-

"Dark Pulse, Dark Pulse!"

Despite the battering, the Greninja rapidly regained its composure to shoot a dark midnight black pulse of energy at its now charging enemy.

The attack hurt, but that didn't slow the fox demon down.

It slipped away from reality as soon as it would have impacted Greninja, and Hanako actually gave a sigh of relief.

Until Khoshekh came back with the force of a Phantom.

The contact attack slammed Hanako right into the back wall of the Elevator Shaft, surprising it and sending the frog ricocheting painfully down the empty chamber.

Of course, the pulverized remains of the elevator itself broke its fall.

"Shit! You okay Hanako!?" Nathaniel cried out from the top of the shaft.

Greninja was okay, but it had had better days.

But it was too stunned to reply, because of two things it had seen as the dust settled once more.

Through the northern most window of the west wall, Greninja could make out what looked to be like two beasts drenched in slime; Greninja could feel pure rage and hatred radiating from their bodies. But that didn't compare to the fear chillingly climbing up its spine as Hanako gazed up at the massive shadow towering over it.

<<YOU AREN'T ALLOWED TO BE HERE YET>>

Before Hanako was confronted by the darkness though, two friends stood in the center of a biohazard dump.

The first of the two to wake up from being knocked out, a snazzily dressed bard of some sorts, was unfortunate to discover he had been unconscious in a small pool of a mysterious chartreuse liquid. It reeked of acid, a caustic burn filling up his nostrils and he gagged and pushing himself away from the substance.

"I...wha...my hea- GAAAAAAAAH"
The second trainer awoke to see his good friend screaming at the top of his lungs; eyes bloodshot and red as a stop sign, head and shoulders covered in a gross green sludge, body seemingly jerking and moving about with little control. While Mate was asleep it seemed as though Simon, the unlucky chap, had managed to release one of his pokemon; A nervous looking Kitsunoh who was nearby Simon trying to support its trainer. Mate was worried for his friend, and while carefully avoiding the other pools of sludge, released his Butterfree Max and inched closer to the erratic minstrel.

"Simon, it's Mate... we want to help y-"

"PATRON COVER ME GLACIER IS IN TROUBLE DANGER"

Mate was able to get close enough to Simon to take his jacket and start cleaning the gunk off him, but the sludge-covered trainer was out of his mind due to the chemicals, and fearful for his life pushed his dear friend away and barked for Kistunoh to save him. Patron shifted uncomfortably for a second, but then instantly complied, dissolving into a shadow and slipping around Simon. As he began to sneak and merge with Kitsunoh, the mysterious substance covering simon started to cover Kitsunoh as well.

Not good.

"GLAAAACIIIERROOOOOOOOOOOOOOOOAR!"

Mate and Max were overpowered by the burn of acid and other chemicals, sending them reeling back and turning away; but when they were able to withstand the stench, they discovered Kitsunoh was successful in its command to possess its Trainer...

But it appeared as though the mysterious substance affects pokemon a little differently.

Patron was angry.

FURIOUS.

Patron was deathly
enraged.

The glare the Fox demon gave, combined with Simon's human eyes, paralyzed mate. He could barely recognize his friend, and knew that he needed to stop hi-

<<CHARGE HIM SIMON, HE'S A DEEEEEEMON KEKEKEKEKEKEK>>

The malicious voice from earlier boomed into both trainers ears, and being in the state he was subjected to, Simon thought that that was a marvelous plan.

The Ghost-Humanoid charged with blinding fury.

"Cripes, Max use your Sleep Powder! Knock him out, KNOCK HIM OUT!" Mate shouted fearfully as the ghost stormed closer. Max earnestly nodded, then began to flit its wings at an unknown speed; a shiny dust scattering out and towards the rampaging opponent.

The powder completely coated Patron-Simon, but the hybrid merely bellowed out-

"NO SLEEP. TIME TO SMASH."
And with that, Patron-Simon dissolved into the shadows of the setting sun. Mate was on high alert, beads of sweat forming on his brow as he hastily checked all sides surrounding him and Max.

"S-s-s-simon p-please stop, let us h-h-help you.. you're n-not yours-"

"STRIKE."
Mate and Max both yelped in fear and the belligerent foe warped back into their reality from the shadows, striking the latter right across the wings. The Butterfree squealed in pain and feel forward, slamming into a nearby.... puddle of....

The Mysterious Substance.


Mate screamed in anguish and ran to his pokemon, but the sludge immediately corrupted his companion; Butterfree began to fume with fury, enraged and making eye contact with Patron-Simon.

Foes locked into a deadly stare-down.

As Mate reached his Butterfree, he discovered the mysterious substance hadn't just transformed Max and Patron-Simon into bloodthirsty war machines; The chemicals in the substance had altered the pokemon's DNA and typing construct.

Max's wings were leaving the air around them chilled; They were now frosty and coated in a thin but potent layer of ice.

Mate gave a murmur of surprise, and then when turning towards the enraged ghost heading towards the two noticed that Kitsunoh's Masks were not its usual steel, but a slick and sleek ice.

"...Ice? They're both Ice typed now?"

Mate had given butterfree his jacket in an attempt to wipe the gunk off of Patron-Simon, and that was Max's chance; Patron-Simon bellowed once more and pounced.

It seemed as though Max was fighting the command, wanting to instead duke it out...

But when its enemy got close enough, it successfully covered Patron-Simon's face with the article of clothing, and while the ghost-humanoid scrambled to peel it off, some of the sludge was removed as well!

But this just increased the rage.

Patron-Simon bared its fangs, but instead of ripping out a throat it pooled some of its life-force to form a little Substitute. Almost snapping back to normal, Mate noticed Patron-Simon smile down fondly at the doll. But, as Butterfree swooped in closer, it instantly snapped back to its vicious state.

Eyes locked once more.


And that's all it took for Butterfree to resist its wimpy commands; It didn't want to clean, it wanted bloodshed.

Mate wasn't sure how to react....

But he felt like crapping his pants when a massive cacophony of ominous wailing suddenly wafted through the area. It was coming from the cavern entrance behind the Facility.

<<KEKEKEK THOSE FOOLS DISTURBED THE SPIRITS ALREADY>>

But before all that happened, Lad confronted a sinister Natu.

*Flash!*

Sending out Karamazov, the mysterious Wanderer managed to grab a glimpse of his potential opponent. He gives a quiet chuckle as he makes out the Natu, but almost immediately a voice rumbles through his head. Despite recalling the voice being booming and ear-shattering, this time it whispered in the minds of those present in the cave

<<Stories, stories, stories...>>
<<Hmmph. So focused on the future of the tale, you foolishly forget that a story is nothing but run-down, second hand drek that fails to compare to the actual performance...>>
<<Tell me, Benjamin Lad, why does archaeology appeal to you so? Do you fantasize, PICTURE, how those living millinnea ago went about their lives? Their mostly MUNDANE, DROLL, INSIPID LIVES?>>
<<You're a special chap to have had a life full of adventure and passion, pursuing such a deplorable career. Hmmph>>
<<Oh and Unmei, don't think I haven't forgotten about you in that quaint little birdie. YOU REALLY GET THE BLOOD BOILING.>>
<<So dependent on the story, what a sad little role you play, in your "story">>
<<LEAVE THE FUTURE TO THOSE WHO WILL BE AROUND TO EXPERIENCE IT, THEY DON'T WANT YOUR VAPID TALES>>
<<...Though to be fair, that's indeed what they want.>>
<<These humans are far too intrigued by what happens to others that they forget to be intrigued by what could and CAN happen TO THEM.>>
<<...But i'm going to change that.>>
<< TAKE INTEREST IN YOUR OWN LIFE, BENJAMIN. HAVE SOME PASSION, UNMEI.>>
<<I BETTER SEE SOME FERVOR IN YOUR ACTIONS...>>

<<...Pathetic creatures.>>

...Needless to say, the cave was dead silence for a good three minutes after the voice had ceased its lecture.

"Alright, Balls to the walls then. ILLUMINATE!'


Benjamin, seemingly provoked by the call-out, let out a commanding order to his storming behemoth, who at once combined its separate powers to erect a magnificent golden screen. It shimmered as its glow helped penetrate the insidious darkness, and wrapped fully around Karamazov, so that wherever it went, it would be coated in a protective light.

While this gave the dragon a much needed vision boost, it made Karamazov a glowing target in a mass of black.

Not that Unmei was complaining.

Unmei... didn't seem to budge an inch as the voice swept through its mind, but it did seem a bit more agitated as it began to glow with a dark magenta aura.

Benjamin swore he could hear that voice make the sound of teeth grinding in anger as the Natu looked into the future for aide...

Unmei's sight caught glimpse of a not so distant attack... a very deadly one...

<<...Annoying. Let's avoid that certain predicament from occuring.>> Natu amused to itself.

But it seemed as though the little bird couldn't completely avoid bothersome events, as it gave a squawk of surprise.

The Cyclohm was smothering it behind the water with a heavy Tackle.

Unmei's urgent cawing and crowing increased in panic as Karamazov shifted all its weight upon the petite pokemon.

Within a matter of seconds, the Natu ceased its struggling.

...*FLASH!*

Caught off guard, Karamazov screeched both in surprise and pain as a dazzling flash of pink light blinded the dragon. It sprawled backwards into the water, its heads crying in pain as their sight was now slightly worse than before. Being hit with a powerful gleam at point blank will do that to you.

Unmei sputtered and coughed as it stuck its head up from the water, giving Benjamin and his pokemon a frosty glare through the darkness.

<<That was not amusing, boy.>>

But Benjamin was not behind Karamazov like he was before the Natu was tackled. Where...?

The Natu abruptly turned its body to face behind it, as a gleeful laugh echoed out from the hole a few feet above the water.

"I can climb pretty well, ya know. ZAP HIM"

<<...Oh Dear.>>

Karamazov's outer two hands cackled ecstatically, as the Alpha head began Screeching and glowing. Electricity crackled and sparked out of its wispy body, flashes of inner lightning being seen.

As the attack moved into full crescendo, a substantial quantity of voltage was purged from the Cyclohm, entering the mass amount of water in the arena, and Unmei.

To say that Unmei was electrocuted is an understatement; the barrage of electricity utterly obliterated the small bird.

That's not the only thing that got zapped beyond belief.

As the Discharge was released, all the bones aggregated in the shallow waters of the cavern rattled and cracked when the electricity seared through them.

As the attack died down and the crackle and pops of the voltage quieted down, a new noise rose up.

The hissing of water being instantly evaporated.

Unmei and Benjamin looked on in a mixture of awe, curiosity, and apprehensiveness as the bones began to glow red-hot and release huge amounts of steam filled the Leper Cave.

~...they disturbed us...~
~....MY BONES~ ~mommy where are we~ ~they killed us and I'M ANGRY~
~Anguish shall be your DEMISE~ ~FEAR US~
~I died sooooo soooooon~ ~The Hybrids were out of control..~ ~I just wanted to stop them...~
~KAISER CORP~

As the bones began to dissolve, the whispers and hushed roars of dozens began to grow and grow. Looks like that attack brought more that expected...

~WE HAVE PERISHED AND SOOOOOO MUUUUUUST YOOOOU~

The voices merged in unity, grower louder and louder; as their wails merged, ghostly forms appeared throughout the Leper Cave.

Sickly forms of both pokemon and humans alike rose from the deep moat... burst from the broken machines latched onto the cave walls... dropped down from the stalactites aboves... rushed out through the dank hole Bejamin had perched himself up in...

Unmei closed its eyes.

<<Begone. All of you.>>

The Natu one again emitted a faint colored aura as the winds began to whip about and grow stronger. Spirits continued to lament and mourn louder and louder as the winds caused them to flit and soar through the cavern erratically.

Unmei opened its eyes and willed the Tailwind to blow everything out of the cavern.

Leper cave was a madhouse at this point, insanity becoming to a simple mind if subjected to the eerie cacophony of the ghosts, the discord and imbalance of the fierce gales. Karamazov was struggling to keep its place as the tailwind coerced it to leave the haunted depths.

~PERISH, PERISH~
~JOIN OUR RANKS AND DWELL IN OUR CAVE~
~WE WERE TORTURED~
~EXPERIMENTED ON~
~AND YOU SHALL ADOPT~
~OUR ETERNAL LANGUISH~
~PERISH~


And at least, the spirits complete their cursed melody; Karamazov and unmei are wrapped in thick wisps of crimson and grey....

...The dead want them to join their ranks...

<<KEKEKEK, I GUESS THAT'S WHAT YOU ALL GET FOR WANTING TO DELVE INTO THE PAST>>
<<THAT'S THE FATE OF THOSE WHO WANT TO BECOME STORIES>>
<<PERISH.>>

Sleep Powder (Kitsunoh) -> Use jacket to clean Simon's face (Trainer helps if possible) -> Use jacket to clean the rest (Trainer helps if possible)
Unmei the Natu, Seer of Fate:
Action 1: Future Sight (See the first damaging attack Karamazov makes next round)
Action 2: Dazzling Gleam (Light up the area and blind all three heads of Karamazov! See if you can get details of the area in the flash of light.)
Action 3: Tailwind (Make a wind that is blowing out the cavern)
Light Screen (Try to increase the barrier's light output to increase visibility) -> Tackle (Attempt to pin Unmei down, maybe electrify Karamazov's wool...the cloud's wool, right?) -> Discharge (the shit out of her while she's trapped)
Shadow Sneak (Turn into a shadow state, possess Simon) ~ ShadowStrike (Spike Butterfree into the sludge) [Unless Kit's sleeping! Gasp!] ~ Substitute (15) [Kitsunoh carries the doll]
Iron Head, pushing Greninja toward the elevator shaft - Meteor Mash, again pushing him closer to the elevator shaft -Phantom Force, pushing Greninja toward/down the elevator shaft

IF Greninja is Normal-type when you would act A3, THEN use Superpower to push him toward the elevator shaft that action
IF Greninja restrains a part of your body that would make attacking him impossible, THEN Metal Burst to clear the restraint
IF Greninja uses a d/e move, then use Sucker Punch to push him toward the elevator shaft that action
Greninja: Bounce (try to send Kitsunoh [and possibly Fish if she's close enough] crashing through the roof)~~Hydro Pump (propel yourself a good distance away from Kit)~~Dark Pulse

______________________________
Khoshekh (Fishshapedfish), Hanako (Geodude6)



Hanako (Geodude6)
w/ Rare Candy
HP: 100
EN: 100
Stats: 3/3/5/2/141 (+23% Acc)
SC/WC: 3/3
Abilities: Torrent/Protean
Status: Healthy


Khoshekh (Fishshapedfish)
w/ Life Orb
HP: 100
EN: 100
Stats: 5/3/1/3/110
SC/WC: 3/4
Abilities: Frisk/Limber/Cursed Body
Status: Healthy


___________________________________________________________

Speed Order: Hanako--->Kitsunoh

Action One

Kitsunoh used Sucker Punch to knock Greninja back towards the Elevator shaft!
[The Roof is unstable and could possibly collapse]
Collapse Roll: 2784/10000 NO
Crit Roll: 8371/10000 NO
(11+(7.5-4.5)) x .67 = -9.38HP to Greninja
[Greninja was pushed back towards the Elevator shaft!]

Life Orb: -2HP to Kitsunoh
Kitsunoh -6EN

Greninja used Bounce to try and slam Kitsunoh through the rooftop down into the facility!
[Protean turned Greninja into the Flying Type]
[The Roof is unstable and could possibly collapse]
Collapse Roll: 1983/10000 NO
Crit Roll: 9405/10000 NO
(11+3+(4.5-4.5)) x .67 = -9.38HP to Kitsunoh

Greninja -9EN

[Greninja tried to break the rooftop underneath Kitsunoh with its bounce!]
[Ruling: While Kitsunoh resists the attack as well as the ground below it did not crumble when it attacked, The force of the bounce combined with greninja's fair WC 3 would give it enough power to crack through the rooftop; Both pokemon will have a chance at either falling through the crumbling opening, or being agile enough to scramble up the rubble and get to safer grounds]
[Greninja's attack landed enough to force to crack the rooftop!]
[Greninja and Kitsunoh began to fall!]
[ROLL: 1-5 Succeeds in scrambling up the rubble and staying on the roof, 6-10 Fails to do so and falls down through the facility]
Roll Greninja: 9/10 FALLS
Roll Kitsunoh: 2/10 SUCCEEDS
[Greninja was overwhelmed by the falling rubble and crashed down into the Facility!]
[Kitsunoh was nimble enough to scale the cascading rubble and stay up on the Rooftop!]

Greninja -10HP due to the fall

Action Two

Greninja used Hydro Pump to get away from Kitsunoh!
But Greninja is already far enough from Kitsunoh!

[SECRET SURPRISE 6/6 UNLOCKED: SHADOW INTERACTION]
[A Mysterious Shadow was angry at a certain trainer who failed to abide by the rules!]
[The Mysterious Shadow Flung Greninja back up through the rubble hole and slammed it onto the rooftop!]

Kitsunoh used Meteor Mash to push Greninja further towards the Elevator Shaft!
Hit Roll: 4815/10000 YES
[The Roof is unstable and could collapse]
Collapse Roll: 2877/10000 NO
Crit Roll: 2719/10000 NO
(12+3+(7.5-4.5)) x 1 = -18HP to Greninja
[Greninja was knocked back even more! He's very close to the Shaft entrance!]
Atk Boost: 6837/10000 NO

Life Orb: -2HP to Kitsunoh
Kitsunoh -6EN

Action Three

Greninja used Dark Pulse!
[Protean turned Greninja into the Dark Type]
Crit Roll: 4728/10000 NO
(10+3+(7.5-4.5)) x 1.5 = -24HP to Kitsunoh
Flinch Roll: 4986/10000 NO

Greninja -6EN

Kitsunoh used Phantom Force to knock Greninja down into the Elevator Shaft!
[The Roof is unstable and could collapse]
Collapse Roll: 5023/10000 NO
Crit Roll: 5192/10000 NO
(12+3+(7.5-4.5)) x .67 = -12.06HP to Greninja

Life Orb: -2HP to Kitsunoh
Kitsunoh -11EN

[Kitsunoh was able to knock Greninja into the Elevator Shaft!]
[Greninja wasn't prepared and got launched down the shaft!]

Greninja -15HP due to being launched into the Elevator Shaft and crashing all the way down
__________________________________________________________________________________________


Hanako (Geodude6)
w/ Rare Candy
HP: 36
EN: 85
Stats: 3/3/5/2/141 (+23% Acc)
SC/WC: 3/3
Abilities: Torrent/Protean
Status: Healthy, Dark typed (Protean)


Khoshekh (Fishshapedfish)
w/ Life Orb
HP: 61
EN: 77
Stats: 5/3/1/3/110
SC/WC: 3/4
Abilities: Frisk/Limber/Cursed Body
Status: Healthy

Patron (SimonSays), Max (Matezoide)


Patron (SimonSays)
w/ Enigma Berry
HP: 100
EN: 100
Stats: 4/3/1/3/127 (+19% Acc)
SC/WC: 3/4
Abilities: Frisk/Limber/Cursed Body
Status: Healthy


Max (Matezoide)
w/ Rare Candy
HP: 90
EN: 90
Stats: 1/2/6/3/70
SC/WC: 2/3
Abilities: Compoundeyes/Tinted Lens
Status: Healthy
______________________________________________

Speed Order: Kitsunoh--->Butterfree

Action One

Kitsunoh used Shadow Sneak to dissolve into a Shadow form and possess its owner!
[Ruling: This flavor battle is not like the adventure battles you might have seen or heard of; trainers in this battle cannot affect the battle, or be affected by the battle. This is purely for aesthetics and I let SimonSays know about this.]
[Kitsunoh quickly possessed his hurt trainer!]
Kitsunoh is now in Simon Forme! (AESTHETICS PURPOSE ONLY)
[Kitsunoh became covered in the mysterious substance!]
[THE MYSTERIOUS SUBSTANCE ALTERED KITSUNOH'S TYPE CONSTRUCT!]
RNG for new secondary type: [1-18 determined by the order of the types on veekun] 12/18 = ICE TYPING (Okay I swear I RNG'd this I'm not trying to spread my frosty propaganda)
[Kitsunoh is Ghost/Ice]
[THE MYSTERIOUS SUBSTANCE MADE KITSUNOH BECOME ENRAGED]
[NOTE: The Enrage status condition prevents the afflicted from the sleep status. The Enrage status gives the afflicted +2BAP on all damaging attacks. Non-damaging moves have a 60% chance to fail due to the afflicted being forced by the chemicals to be enraged and demand bloodshed]
[NOTE: Shadow Sneak Possession will cost Kitsunoh 10 EN (9EN for STAB), plus 2EN per action it possess Simon. If Kitsunoh is frozen/asleep or fails to be able to maintain focus (flinch/etc), the possession will end]

Kitsunoh -9EN

Max used Sleep Powder!
But Kitsunoh is Enraged! It's intense anger and blood-thirst prevents it from sleeping!

Max -7EN

Action Two

Kitsunoh used Shadow Strike to try and knock Butterfree one of the pools of mysterious substance!
Crit Roll: 7301/10000 NO
(10+3+(6-3)) x 1 = -16HP to Butterfree!
Def Drop: 6274/10000 NO

Kitsunoh -5EN

[Kitsunoh tried to knock Butterfree into the mysterious substance!]
[Ruling: there are scattered pools everywhere, so kitsunoh would attempt to knock it into the closest one; 50% chance]
RNG: 0884/10000 YES
[Butterfree was knocked into some of the mysterious substance!]
[THE MYSTERIOUS SUBSTANCE ALTERED BUTTERFREE'S TYPE CONSTRUCT!]
RNG for new secondary type: 12/18 = ICE (.....I SWEAR THE RNG DID THIS I AM NOT A SHAM)
[Butterfree is Bug/Ice]
[THE MYSTERIOUS SUBSTANCE MADE BUTTERFREE BECOME ENRAGED]

Butterfree tried to use its owner's jacket to clean Simon [Kitsunoh-Simon] to remove the mysterious substance!
Butterfree is enraged! It might not be able to/want to perform a non-damaging action!
Enrage Roll: 6243/10000 = ACTION PERFORMS
[Ruling: Because Kitsunoh possessed Simon, the mysterious substance spread and grew. Therefore It will take two actions of cleaning and scrubbing to remove the substance]

Butterfree -5EN

Possesion: -2EN Kitsunoh

Action Three

Kitsunoh tried to create a substitute and carry it!
Kitsunoh is enraged! It might not be able to/want to perform a non-damaging action!
Enrage Roll: 6931/10000 = ACTION PERFORMS

Kitsunoh -15HP
Kitsunoh +1 Substitute (15HP)
[Ruling: Kitsunoh-Simon forme can carry its own substitute, but will drop it if its knocked out of its hand or Kitsunoh uses an attack that requires its appendages]

Kitsunoh -12EN

Butterfree tried to use its owner's jacket to clean Simon [Kitsunoh-Simon] to remove the mysterious substance!
Butterfree is enraged! It might not be able to/want to perform a non-damaging action!
Enrage Roll: 1552/10000 = ENRAGED
Butterfree is so engrossed in its anger it can't perform the action!
[Ruling: the move would have failed regardless because a substitute is up; Butterfree would have be drawn to the sub, and the attempt to clean the gunk off would have failed. The substitute needs to be destroyed if there will be any more attempts to remove the mysterious substance]

Possesion: -2EN Kitsunoh

__________________________________________________________________


Patron (SimonSays)
w/ Enigma Berry
HP: 85
EN: 70
Stats: 4/3/1/3/127 (+19% Acc)
SC/WC: 3/4
Abilities: Frisk/Limber/Cursed Body
Status: Ghost/Ice Typing (Mysterious Substance), Enraged (Mysterious Substance), Substitute (15HP)


Max (Matezoide)
w/ Rare Candy
HP: 74
EN: 88
Stats: 1/2/6/3/70
SC/WC: 2/3
Abilities: Compoundeyes/Tinted Lens
Status: Bug/Ice Typing (Mysterious Substance), Enraged (Mysterious Substance), -1 Acc (Sun setting)

Unmei (Eternal Drifter), Karamazov (The Wanderer)


Umei (Eternal_Drifter)
w/ Rare Candy
HP: 90
EN: 100
Stats: 1/2/6/2/70
SC/WC: 1/1
Abilities: Synchronize/Early Bird/Magic Bounce
Status: Healthy


Karamazov (The_Wanderer)
w/ Expert Belt
HP: 110
EN: 100
Stats: 3 (3a)/5/5/3/80
SC/WC: 4/4
Abilities: Shield Dust, Static, Overcoat
Status: Healthy
_____________________________________________________________

Speed order: Cyclohm--->Natu

Action One

Cyclohm used Light Screen to brighten up the darkness!
Cyclohm created a Light Screen that helped both it and its opponent see!
[Ruling: The Light Screen produces a faint light, but it is bright enough for both pokemon to have clearer vision when looking around the barrier. Both Cyclohm and Natu now start at -1 Accuracy stage instead of -2]

Cyclohm -10EN

Natu used Future Sight to foresee an attack!
[Ruling: Future Sight will be able to tell ED the first Damaging move Cyclohm uses next round only. If Cyclohm does not use a damaging move next round, ED will be alerted so (Flavor: Natu sees into the future for an upcoming attack but finds nothing, assumes that Cyclohm sets up on the defense). Future Sight does no damage]
Natu learns about an upcoming attack!

Natu -7EN

Action Two

Cyclohm used Tackle to pin Natu onto the watery cave floor!
Hit Roll: 2430/10000 YES
Crit Roll: 3255/10000 NO
(5+(4.5-3)) x 1 = -6.5HP to Natu
Cyclohm began to smother Natu!

Cyclohm -4EN

Natu used Dazzling Gleam to Blind Cyclohm's three heads!
Hit Roll: [Cyclohm is literally on top of Natu, I rule that theres no way the move would miss]
Crit Roll: 0214/10000 YES
(8+3+(9-4.5)) x 1.5 = -23.25HP to Cyclohm
Cyclohm was knocked back and temporarily blinded!
[Ruling: Because Cyclohm was smothering Natu, The Dazzling Gleam hit it point blank; The blinded light, besides being SE against the dragon, would be enough to mess with its vision for 2a. Cyclohm will have -1 Acc stage for 2 actions]

Natu -6EN

Action Three

Cyclohm released a Discharge to zap the heck out of Natu!
[Ruling: Discharge shoots electricity all across the arena, so the hit roll will determine if Natu will be hit with the brunt of the attack. If the attack misses, Natu will still be hit with damage from the water being electrocuted [Half the BAP of Discharge off r3 Spa]. If hit with the brunt of the attack as well, the Attack will have a SE modifier of x 1.75 instead of x 1.5, due to the intensity of the amount of electricity being released.]
Hit Roll: [Cyclohm atm has -2 acc drops] 1602/10000 HIT
Crit Roll: 9526/10000 NO
(10+3+(7.5-3)) x 1.75 = -30HP to Natu
Para Roll: 9361/10000 NO

[The massive amount of Electricity through the water zapped all the bones littered across the arena as well!]
[The bones began to unnaturally release steam! They're getting Hot!?]

Cyclohm -5EN

Natu used Tailwind to create a current blowing out of the Cavern!
Natu and its party gained increased mobility and speed!
[A Strong current air was created and it pushing everything towards the exit hole!]

Natu -9EN

[The bones became so hot they evaporated all the water on the main arena floor (The moat surrounding the arena is still present)! The bones seemd to evaporate as well!]
[THE ARENA BECAME SWARMED WITH GHOSTS]
[THE GHOSTS BEGAN TO WAIL TOGETHER!]
[Cyclohm and Natu were subjected to a Perish Song!]
[End of the round, Cyclohm and Natu's Perish Song count dropped to Two Rounds!]

_____________________________________________________________


Umei (Eternal_Drifter)
w/ Rare Candy
HP: 53
EN: 78
Stats: 1/2/6/2/70
SC/WC: 1/1
Abilities: Synchronize/Early Bird/Magic Bounce
Status: Tailwind (2R), Future Sight (Sees next damaging attack), Perish Count (2R)


Karamazov (The_Wanderer)
w/ Expert Belt
HP: 87
EN: 81
Stats: 1/5/5/3/80
SC/WC: 4/4
Abilities: Shield Dust, Static, Overcoat
Status: Light Screen (3a), -1 Accuracy (1R), Perish Count (2R)


Remember to post flavor text folks! Geodude6 forgot to do so [after countless reminders], and so He discovered Secret Surprise 6/6: Shadow Interaction. If you want to avoid being held mercy to whatever the Shadow desires, I suggest you abide by the rules and keep the masses entertained with your flavor.

ANYWAY, The winner of RP Contest 2 is.....

SIMONSAYS!

Your prize is One extra ability for 3 rounds! Your Kitsunoh gets one of the following abilities (RNG'd, took a few out like wonder guard and etc because we aren't having any of that):

-Infiltrator
-Rain Dish
-Poison Touch
-Mummy
-Unaware

Please PM me your chosen ability with your actions for Round 2. You will have the Chosen Ability For all of Round 2, Round 3, and Round 4.


ACTIONS ARE DUE SEPTEMBER 30TH, 3:00PM
POST FLAVOR TEXT AS SOON AS POSSIBLE



Geodude6 FishShapedFish SimonSays Matezoide The Wanderer Eternal Drifter
 
Last edited:
The Natu stared foward towards Karamazov, unblinking, even as the voices screeched around them. If one was merely watching, Unmei appeared clam and composed, even through the demands for the death of all still among the living in the cavern.


Your parts in the story are over. comes her telepathic voice through the cavern.

At first, it seems she is 'speaking' towards Benjamin Lad and Rico...

Your deaths have merely set the scene for this conflict.

...but while they hear her, they are not her targets.

Each death has given more weight to the prolouge that has led to this day. Every piece relating to the conflicts arising today has been built upon with those that Fate has sacrificed. One or two deaths, while a tragedy for some, is not enough to bring focus to a location. Many more deaths, perhaps in the hundreds, gives a weight that Fate favors.

The wind picks up further, swirling around the cavern as bones start flying about.

But the dead have no place in this story, the Fate that is unfolding today. If Fate decrees that thousands die for the sake of turning a dozen into heroes, then it will be so. The ever growing number of sacrifices will push certain individuals into their proper place, but the sacrificed should lose their voice after they have perished.

The winds howl with increasing intensity, growing stronger as Unmei stays still, her eyes starting to glow red.

None of you have any place in the story that is going to unfold today. Join the dragon, join the jackal, join the human... join all together...

AND BEGONE!
 
(Stories, stories, stories...)

Great, I'm hearing another voice in my head. How hard was I hit?

(So focused on the future, you foolishly forget that a story is just a run-down, second-hand drek that fails to live up to the actual performance.)


...What's he talking about?


Wait, you hear it, too?

(Tell me, boy, why does archaeology appeal to you so?)


Huh? Me? You talking about m-

(Do you fantasize - picture - how those living millennia ago went about their lives? Their mostly mundane, droll, INSIPID lives?!)


...I'm gonna take that as a yes.

(You sure are a special chap, living a life full of adventure and passion, yet pursuing such a deplorable career. Hmph.)


Hey, don't talk about the boss that way, you-


Can it.


What?! He's-


-trying to goad us. Calm down.

I'd be lying if I said he didn't piss me off, but this isn't the time or the place to be defending my walk of life.

(And you, Unmei...don't think I've forgotten about you in that quaint little birdie...YOU REALLY GET THE BLOOD BOILING!)

'Quaint little birdie?' You mean the Natu?

(So dependent on the story...what a sad little role you play. Leave the future to those who will experience it! They don't want any part of your vapid tales!...though to be fair, that is indeed what they want. These humans are far too intrigued by what happens to others that they forget what could happen to them!)

Well, that's totally not an implied threat. And sure enough...

(But I'm about to change all that. Take interest in your own life, Benjamin. Have some passion, Unmei. I BETTER SEE SOME FERVOR IN YOUR ACTIONS...pathetic creatures.)

The mystery voice fell silent. So! In looking for an old buddy, I've found myself in the middle of a cave somewhere, with some mystery voice spouting out cryptic bullshit and threatening to do things if I don't take down what is obviously not a normal Natu, who, in turn, is also spouting out cryptic bullshit. I can't seem to catch a break.

Honestly, I'd rather just leave and figure out where Glace is...but considering how primed to kill both the bird and the brothers Karamazov are, that looks like it won't be happening.


Welp! Balls to the wall, then! Let there be light screen!

On one hand, my Cyclohm just painted a big, shining, purplish target on himself. On the other, I can see well enough to find the exit. And all this moisture gives me an idea...


Up for some climbing, Rico?


You on to something?


Yup. PIN DOWN THE BIRD, BOYS!

A bright flash occurred behind us, and Karamazov's heads groaned in pain as Rico and I rushed toward the way out, a crevice on a high ledge. Should be able to keep us safe for this next bit...


(That was not amusing, b...where'd they go?)


Hahaha! I can climb pretty well, you know! DISCHARGE THAT SHIT!


WAIT, WHAT?! ARE YOU OUT OF YOUR FUCKING-

And once again, I didn't think this all the way through. Rico and I dodged the worst of it, but we still lit up like Christmas trees...


AGGGHAKAAHAHGHGAHGAKGKHAHGKAGHAKHGHGAAAGHAGKAKGHGAAGHK

...and fell over, our bodies cartoonishly sooty. All the water in the cave seems to have evaporated from that attack, and the bones charred. Karamazov seems fine enough; I can't say the same for the Natu, though...did I go too far?


WHAT! THE! FUCK, BOSS?!


Yeah, that...that sounded a lot better in my head.


Yeah, just like all the other times you've nearly gotten us killed!


Look, I panicked, alright?! Give me a fucking break!


No! I won't give you a fucking break! This happens every single goddamn ti-

Rico's screaming was cut by a sudden cacophony of wailing and a bunch of white shapes and oh god we just raised the dead, didn't we?

That's when we were all hit by a blast of wind, sending a lot of the ghosts flying out, Rico and I clinging to a wall for dear life, and Karamazov swathed in red and black. I didn't need to recall my ex's occultism notes to know what that shit is - it's perish song. This might be a good idea to call them back and get the hell out...

...Or so I thought.


(Your parts in this story are over.)

While I was relieved the Natu wasn't killed off, you gotta remember this isn't exactly some ordinary bird. And I'm pretty sure I just wiped out any chances of reconciliation.


(Your deaths merely set the scene for this conflict. Each death has given more weight to the prologue that has led to this day. Every piece relating to the conflicts arising today has been built upon with those that Fate has sacrificed. One or two deaths, while a tragedy for some, is not enough to bring focus to a location. Many more deaths, perhaps in the hundreds, gives a weight that Fate favors.)

I came to an abandoned lab looking for an old friend of mine. But this is not an abandoned lab, or even a cave.


(B̢̙̉́͒̂͋̉̍u̹̟̝̮̰̮̞͆t͕̯͑ ̿͋̾̀ͩ̿͟t͕͕̮̹̻͂̽͌͘h͕̲̒e̱̭͈̥̣̺̞͋ͣ͆̍ͪ̅ͨ ͇̯̭̇͗̉͆̒ͅd͍͙̹͎̬͍̲͊͞ẻ̳̟̗̰͖̌̑ͨa̟̙̼̭ͥ̽̏ͧͅd̴̮̯̖̻̓ ̽ͣͧ͑͒hͣ̅̊̑̚a͚̺v̤͍͇͛e̯̺͈̤ͣ͂̋͑ͦ͝ ͚͎ͤͧ͋ͪ̎ͭ͐n̘̞̮̳̮̙̣ͧ͑̾ͩͬ̕ǫ͖̞̺̮̮͍͇̊͆ͦ̓͌̉̔ ̟͇̝̳̩ͭͅp̤̺͓̏̇̎̌ͤͪ̿l͍̰͓͇̼͖͈̑̓á̳̼̲͐͟c̭̳̖͓̩̦̐̓̅͊e͛͏̤͓̜͎ ̓i̴ņ̭ͨ̍̍̈͌̇̚ ̭̙ͪ́t̷͍̳̪̲̠͙̍̑h̩̲̝̘͇̰̋̍i̳͔̥̰̲͖ͥͫ̏̍͋s͚ͮ ̻̣ͣs͙̘͇̗͙͇͉ͦ̇͞t̛o͚͖̜̝̟̙̓͘r̪͙̳͔̋̌̏ͨ͟ẙ̶̩̩͌,̗̋̈̐̊ ͕̤̱̜̰̈́ͯ̆t̤̤͋ͭ̈́̒̕h͕̗̑̄ͧ̓ͪe̟̟̦̍͗ͨ̔ͅ ̣̯̟̖̺̯F̢̙̖̗̱̰̒̋̌ͤǎ̴̰̬̮̪̯̉͛̄́̍̏ţ̯̘̗ͣ͋ͮ͒e͓͓͎̤̮͠ ̲̬͙̥͓͈ͣṱ̱̭̙̱̅̓ͅh̛̠̻̞͊͒͌̋̑aͭ͠t̪̹͑̏̅̑̾ͯ ̰͈̝̬̬̮͔̎̃ḯ͔̬͉̊̒ͭ̊ͧ̿s̯̙̪͑͆ͥ̄͗́ͅ ̜̳̜͈̝̮̘̓͊͝û̴̮ͣn̥͌̌̿͗ͨ͊f̉̍ͧ̈̍̃͏̫͕̩̠͈͚͙o̎̐̿͊l̠̞͑̾d͓͓͇̲̫͍̆͊i̿ͩ͒̆̕n̫͎g̹̺͚͎̃̌̓ͯ̀̒ ͕̫̱͓͎̗͆tͥ̅ͪ̚̕o̝͈͔̘̲̻ͭͩ̄ͬd̜̱̦̹͒̽̍͛͆ͧ́ͅạ̧̝̪̗̳̖͉̓̓̒̀ẙ̸̙̠̖̫̤͕̈.̫ͦ ͕̺ͩ͆ͩͤ̐ͨI̙ͬ̾ͥͦfͦ̐̔ ̡̫͎̘̋̿ͥ͂̌ͫͨF̻̲̜̳̖͍̩́̑͞a̧̻ͭͮͤ̆̽̓̄t̪̖͈̩̳̀ͮͨ͞e̝̞̮̰̼̺̊̾ͭͤ͐ ̙̥̱̭̥ͬ́̕d͈̫̞͆̽̈ͦ̚͘e̶͐̌̈́ͯͪ̓̚c̵̹̙͒ͨ̽r̡̙̘̲̪̎ͧë͍̲ͪ̓͌̑́e̘̺̒̆̄s̯̘̥̜̾͐́̉ ̶̦̎͐͒̓t̛͈̣ͬ͂ͨ͋h̹̳͚̝̩̅̓ͫ̆̅͒ͬa̰̯̝̪̓̍͌͋͜t̬͍͆̈́͆ ̪͓̥̠͈͕̽̚͝t̿̐̋ͮ͒h̝͇͕̯̭̀͊͑o̠ͪ̐͆u̸̻͓̗͕̟̠ͭ̂s̓͞ä͈̤̣̭̟͖̝́̾̈́͗n̪͚̺̔̄̒̒ͣ̈́̿d̢ͬ̒ͩ̒ͦ̇͋s̢̱͉͚̦̤͊̔̋ ̶̣̙͓͖̯͔̳ͥ̒ͮd̘͙̲̹̖i̹̱̍ͦ͊̆ͥͦe̛̿̈́͆ ͑̄̔ͬ́͋fͦ̋̏̅ͫ͏̞̳͓o̝̼̲̬͔̬̍ͧ̀ͅr̃̒̇͢ ̨͉̱̹̈́̇ͫť̴̬̘̠͙̲̅ͅhͨͬͦ͐҉̝̹̟͓̯̠e̺͕̰̾̓ͥ͛̒̿͛ͅ ̷͕͈̭̦͊s͞a̛̹̤̥͒ͪͩͫ̚k̵ͩ͊̔ͥ̅͐ͭě̫͚̺͇̖̒̅ͥ͟ ̗͎̯̟͍̳̑ͤ̈́o̞̥ͬ̐̓ͣ̒͒̓f̩̈́̅ͬ̔́̆ ̳̩̱̖̯̦̲̋ͨtͅu͉͈̘̼̺͡r͚̹͎ͭ́n̰͚͚̱͈̭̰̔ͮ͆̾ͮi̥̕ñ̴͇̺͓̤̬̿ͫg̩͈̤̗̳͍̮͐ͤ͆ ̝̺̜͈ͅa̳͍̮̣̎ͩ͗̀ͯ̌ͭ ̡̱͇̝̩͔͖̟̆d̯̗̋̓̿̍̏͠ȏ͢z͉̖̙͒̎ͥ̄̒̽ͭ͢e̼̻̼̳̩n̟̲̺͓͍̫̄̇̈́̀͂̽̈ ̓ͫ͏͉̹͓i̮̫̟͍̦̝̳̎̓͋ͩn̰̯͓̳̘̣͋ͪͫ͝t̴̗͓̳̻̱̪͍͐̋ͤ͋͌̑ȏ̯͚̬͍̖̅̋ͯͭͯ͛͠ͅ ̥͓̹̥̝̫̀̾h͎̙̘̫̊͂ͣe̡r̻̟̘̋̌̏̇̎̊ơ̼̙̺͑̓̐ͦ̏̓ȩ͔̘̎ͪ̽̏̾ͨṡ̺̹̮̌,̼̹̓̐ ͔̹̰̂͗ͪͫt̜͑̿̓̓ͧ̇h͕͖͔͙̩̭͂͒̔͆̔̚͜ē̢̖͇̋̾̿ͭͫ̇ͅn͉̖̪͓̼̾ͮ̽ͫ̅ ̥͙̤̰̜̈̎ͬĩ̩̮ͥͬ͐́̂ṭ͉̖̣͈̄̍ͨ͗ ̻̝͉̠̚͞w̡̬̯̘̝͍͛̀ͧ͊ͬ̿͆i̗̹͙ͣ̐̄ͧ̽́̀l̘̞̺͎̞̤̗̒l͔͎̭̹͆ ͓͒̽̚b̡̯͕̗̻̖ͭe̗̤̭̬͎ͣ́ ͖͙̳̉͂ͧͧͅs̞̝͎ͧo̧ͦ͒ͫ̈́ͯ͐.͚̯͈͖̆ ̭̬͌̔͋̎͋͘T̛͉̪̼̫̦̲̳̒ḩ̬͇̹̰͇̏ė͙ͦ̑ ̗̻͔̤͉̆ḛ͍̣̠̜̳̀̊͆ͦ͟v̶̹̭͖̥͔̱́ͅe̴͉͊̿͗ͥ͆̓͋r̗̝̩ ͎͈̦̞̩͙̱͗͛̋͗͐ǵ͉̙͋ͨ͛̂̕r̫̻̭̹͇̖̉ͭ͑o̶̬̖͔̥w̞̝͐ịͩ̿ͬͪn̢̰̎ͮ̈ͮͅg̯͚̝̬͇̹̏͋̀͝ ̶̅̈̒n̂͛͆҉̺͙̘͙̻͇̩u͓̙͎̟̹͖͒̚͡m̑̉̇͛̎̐b̴̹͇̗͍͉̼͂̌̔̉ͅe̷͉̮̻̒̓ͭ͋̚r̯͕ ̮̥ͣ̃̊͗ͥͨ̾͜ő̟͕͍̣̳̭̣ͤḟ̮̔̅̿͗̇̏ ̻̭̩ͮͦ͠s̨̞̝̩͓̈̓̽ͨͪa̞̝̰̹̓ç̹̗͛̋̀̏ͨ͒r̮̹̝͍̬͙ͨ͐ͧͣͧ͂ĩ̅̈́̉̄͝f̦̘̈̋̈́ͩ͊̐͠i̞̪̤ͬͣͩͩ́ͬ͜ͅc̷̖͖̬͉͈̖ẻ̅ͨͯ̒̽ͤs̝͖͖̬̮̫̞̔ͤ ͎̳̠̪̖̼̱̉ͯ̚w̛̝̟̪̭̫̥ĩ̞͚͍̹̜̭̎ḽ̷̞̰ͬ́̾ľͧ͌̀ͦ͏̘͔̥͇̮̱ ̙͓̑ͪ̑p̞͈̬͕̊̔u̓͟s̳̹̼̫̗͒͗̈́͡h͚̾ ̣͍͋̋ͯ͊c̤̟̺ȇ͚̗̗̂ͮ̍ͮ͜r͔͔̍͒ͮ͟t̹̼̪̼̙̿̀̌͐̎̑͘a̢͍̱̯̪̪ͧ̌̆ͅi̲͌n̪̹ ̧̫̳ͩ̾͆̍ͥ̑ì̦͇̜̪͡ṉ̴͓͕̾ḓ͉̟̪͕̠̏ͣị̲̪͍͓̻̔ͪv̄͊ͭ̈́͏̣̰͚͈̺̙͉i͈̝d̮͚̤̩͓̖͐́̋ͫ̕ụ̧̼̠̩͐́ͨ͂̿̒ͅͅạ͉̔̏ͩl̙͈̖̹s̝̬̥̬͇̓̅͐̐͒͆̓͢ͅ ̹̜̺̘̤͙̅ͅi͍͈̖̘n̡̝̦̯̏̇t͎̎ͯ̇̀o̝̭͖̠̼ͮ̒̇̓̔ ͕͓̭̭͇̹͌͒t̴̹̻̱̅͑ͦ̂ẖ̬̖̳̙̫̗e̙̪̘̲͙͉͐ͨ̀i͊̿̏͆r̎̿ͪ̍̿́̚̚ ̓̒ͭ́p̢̤̳̖ͬ̉͋̓́̉̋r͚͔͉͓̟̜̈̉ͪ̈̆ò̡͔̻̓͗p̷̩̤̪͇̰͓e̺͙̳̹̜̐̊̓͊r̥͕̭ ̷̤̬̇p̺͈̺̯̯̗̃́̎̏̌̚l̰͇͊̓͂ͤͣa̢͇̹͇͕̾͐̒̉c̺̳̳͊e͑̒̆̈̌͒̓,̧͇̳̆͆̋̅͗ͬ ̢̟̹̘̺̥̳̉ͣͥͪͬ͛̋ḅ̸͆ͤ̑u͢t̻̗͉̗̙̰ͩ ̭̻͗ͪ̒̓̽t̼͚ͨ͒̒͟h̛̠̻̖̘̎͂e̤͖ ̖̭͙̼̄̿ͣ̽ͧ̑̇́s̱͒͒̌̑ͮ͝a͉̜̗͓͒̈́͞c̭͙̺̹͎̦͐ͥ͊͆̄͞r͇̦̙̽͠i̍͊̇̅̊̿͑f͈̜͢i̹̜̫ͪͮͧͨ̆͋͝ͅc̢̝̳̳͎͔͂̔ͧ̊͌ͬ̿ȩ̪͚̱̑ḑ̠͖ͫͨ ͖̔̊s̤͙̱̞̫̟͒̄̍ͧͪ̍̔͢ḥ͇̖̺̅ͧͭ͡o̪̻̝̭̱̮͐́̅͆ͭ͗͛ũ̜̳̟̤̜̬̆͋ͅl̬̥̹͉͍̿͒̏ͨͦ͗d͗͐ͮͨ͑ ͈͚̼̣̼̩̣ͮ̓̈́̏ͨ́lͧ̀͑̊́õ͖̦̬̝̯̠̔s͖̙̓ͬ͑̀ę̬̖͔ͣ͐͆ͧ̌ ̨̻͎̪͇̫̻̔͌́͋̈́͆ͅt̗̬̟̻̻̳̙͊͢h̃̉͋̀eͩ̊̅̈ͪ̐ͦ͟i̩͍̥͎̺r̗̮̦̪̓̃̋͊͞ ͙̣̭̣͈́ͯ͛ͤ̑͟v̧̿ͯ̽̉ͧō̟̱͇ͦͧi̇͆̾̽҉̬̠̯c̖̗͇̭̰̎͞e͉ ̨͎̍̉̇̓̉̌a̶̖̳͍̜͑̔f̍ͯ̏҉͍͕t̻͋̊̋e̺͚̜̟̘͛͗r͌ ͈̤͍̟̤̰͉̊ͪ̇̾͂t̞h̛̥ḙ͇̍ͣͩỳ̩͇̭̹̙̫̜̊ͮ̾̌̓ ͓̱̣̥̼̯͋̓ͣ͑ͥ͊͗h̅ͪ̈̄͊̀̆͏̺̠͔a̷̦ͫ͊ͭ͒̍vͭ́ͨ̃̑ē̈̾҉̞͉ ͉̺͇̲̭̘͍̃ͤ̒ṕ̼̳̰e̪̲̭̦̬ͧͩ̂ͤ͐r̫̯̜̬̬͚͚̉́i҉̙s̼̜̰͔̯͎͉̔ͦͦh̨͎͈̞̞ͨͦȩ͓͕̫̙ͮ͒͊̋ͮd̫͙̫̘̤̗̳ͫ͐.̶̼̣̫̯̂̋)

No. This is R'lyeh, and we just woke up Cthulhu.


(N̷̼͉͉͐͒ͦȯ̢͇̺͎̜̼̒̂n̸̪̜̙̪͕̭͔̪̄̏ͫ̍̊ͧ̽ͩ̕e̝͇͎̋͐͋̍ͣ̂̕͢ ͩͥͫ̏̋͌͝͏̯̟̳͈o̧͓͙̱͎͒̑ͤͨ͌͂͘f̷̜ͩ͑̇̐̆̈̍ͅ ͍͇̰̦̘̆ͫ̆ͤ̆͘y̪͇̙͎̜ͬͫ͒̽ͅõ̚͏̩̦͍͉̬ư̶͔̓̈́ ̶͔̖̩̩̙̖̱̲͌͌̾͆̌̆͂ͫh̡͍͊ͩ́̍ͤͦ̄̇̄a̖̱ͩͬ̀v̵̘̱͔̳̫̝̠̞͒̽ͬͨ̓ͯ͌͌́͞ẻ̸̢̬̩̍̄ͯ̎ ̛͚̟̟́̅͋ḁ̜̗̬̋̉͊̑̅́ñͣ͂ͨͫ̅̅͏͎̯̪̮͟y̘̹̬̹͆̄̅͆ͧ͋ͫ́́͘ ̣̥̻͑ͥ̌̑̚p̷͙͖̱͍̤̘̪͈̯̈́̂ͬ̓̄̄ͨ̍̍͘l͓̞̦ͤ̈́̄̿ͪ̇ͪͯ͢ȧ̘̭̭̺̐̇ͪ͜c̶̆̈́ͧ҉҉̠͔e̡̛̠̦͖̾ͧ ̜̯͇̝̑͛̑͋ͯ̾ͯ̕i̖̣̥̯̪̱̟̺ͩ̾̇͟͝͝n̬̩̯͉ͩ̌̍ͅ ̞͉̘̪̣͉ͯ̈́ͦ̌ͮ͋̍͟t̵͖̙͎̩͌͑̚͞h̫͔̟̘̞͛̓ͤ̅̚̕͡e͇̟͇͓͈̭͖͉͚͌͆̕͝ ̶͎̒ͫ̃ͦ̊̔̃̃̀s̼̰̰̭̳̆̓ͬ̓̌̑̌t͙͙̻̞͖͔͓ͭ̉ͥǫ͓͔̪̳̺͕̩̬̈́̐͗̚ŗ̼̰̠̲̞͇͕ͭ̋̋̿̀̔͒̀̚͞y̳̼̺̮͉̬͉̗͒̈̈͠ ̵͇͚̙͉̩̼͈̈ͫ̄͊ͅţ̛ͯ̏͏̻̦͈͍̱h̛̗͈͚̟͈̦͇͓͗͂̚͠â̢̺̫͎͓̱͇ͪ͜t͕͎͙̙̻͚̅ͭ̈́͢ ̧͖̤̘̟̼̘͑̋̑͜ḭ̸͕ͦ̊̎͡s̯̣͚ͩ͛̄̋̑ ̧͍͚ͫ̔̔̄̆͒͑͑ͤͅg̛̯̰̣̼ͤ͑ͫͮ̔̍̃ͫ͘͜ǒ̲͇̻͍͉̮̙̓̎ͪ̍͛̏i̜̣͚͕̦̥͂͗͊ͣͦ͐ͣ̈́ͮn̶̡͉͚̠̘̐̉ͩ̑̉͗ģ͕̯̰͛̒̎ ̳̤͓̬̣̲̎ͩ̃̂̂̿͟͠t̵̓͛ͭ͑ͨ́̚҉͉͙̠̯̗͖̬̣ô̇ͨ͌͐ͯ͒͜͏̤͚̥̯͉̼͈ ̢̭̥̣͌̽ͦ̌̀̍̇u͚̼̗͎̜̤͇̓̏ͦ̆n̗͔͇̝̩͎͍͍̓ͣ̆̀͠͞ͅf͈͙̅͂͛̀ͫ͌̅̎ó̎̚͏҉̫̯̮͔͎͕̜̖͠l̛̫̎ͫ̾d̏ͯ̉̅ͦ̍̔̆҉̰͓͓̜̼̗̜̙͞ ̞̣̉̋͂̑t̚҉̬͘o̢͇̎́̋̓͑͡d̸̶͔̪̟̹͖̉͋͗ͣ̾ȃ̃҉̦̤y̓ͬ͌̈́̈́͂ͫͤ̅͞҉̮̪͉̱͉̗̹ͅ.̸̫̝͓͚̣ͩ̿̈̋́̔̀ ̪̱̳̭̟̳͆̐ͥͨͬ̓́͢͟J̷̣͙̜̼͓͕ͮ͑õ̢͕͓̰̺̍̈́͛ͩ̈́ͣ̽͞i̡̦̬̳͙ͮ̿͂́n̶̙̫͉̥̞̟̥̯̐͑̄ͥͬ̍ͧ̚ ̼̹̝͖͕̖̙̋̓͂ͪͭt̘̟̜̪́̏̾̅̔̐͘͜͡h̢̗̥̆ͮ͊͋̑̑͢e͔̜̭͇͔ͬͣ͛͑̀ͤͣ ͚͇̘̼͍͓͒̒͋̀̉͢͝d̶̼͔͂́͒ͩͯ̋͐ṟ̩̦̱̙̺̯̜̼̋͆̏͑́a͖̠̠̦͍̪̻͋ͪ̔͆ͯ͂ͬ̾͜g͍̗̩̬̭̉̈͊͋̀̿̔̚ỏ̹̦̮̱̲̩͗̅͛͑͘n̶͕͔̬̯͎̙̥̠͉͗̋ͮ͛̂̅̋͆,͎̥̰̤͔̻̐͢ͅ ̸̶̣͉̤̮͍͙̼͂j̵ͮ̓ͭ͋̾̐͋̅͏̜̹o̷͙̹̲̗̭͎̬͂ͧͬ̾̋͝į̘̫͚͚ͫ̓͒́͜ͅn̵̡̙̦̫̭̺͒ ̨͈͚ͤ͊ͧ̾̍ͧͥ̎͢ţ̙̟̟͐̂̀̊́ḫ̢͊ͦ̐̏̀͝ȩ͍̫̩̘̙̀̾ͨ̆ͮ̂͘ ̶̩̼̳̪ͤͮj̵̹ͮ̈́̌ä̴̛̞̞̫̼̥͖̪̽̍͋c̣͚̳͇͇̊ͥ́̈̑ͦ͑̿̿ͅk̲̹̟̱̦̭̫̟̔͜a̛̭̩͈̓̈̈́͂ͯ̈ḷ̢̮̜͇͖̘̮̈́̅͊ͯ̋͌͗́̌̕ͅ,̸̖͓͚ͣ̅̏ͪ͂͑ͩ̊ ̢͕̠͈̖̰̟̻͓ͨ̾ͭ̋ͫ͘j̞̖͕͛ͬ̃̏̎̈̋͆͟o̥ͣͦ͗̂i̞͓͈̹̮̮̳̼̒̋͐̄̄͝͝n̘͈̞ͩ̇̀͞ ̡͚̭̂̉̋͂ͦͬ̈́͟t̛̹͖̼̫̳̘̙ͥh͍̯̤̳̦ͤͦ̓̊eͪ̇̋͑̏̎͏̤͍͈ ̸̤͈̜̘͙̥̭͚̍ͣ͗ͪ͗ͧ̓͠ͅh̴̨̘̣̳̮̺̭̑ͥͯ̃̒̾ù̶͙̩͆͛͡m̧̹̜̬͉͑̎ͤ̀̌̓̕a̡̮̯͙͔̭̞̼͛͊͌ͅṋ̸͉̠ͯͧ̒͢͝.̝̫̣̐̒ͫͩ́̾̃ͮ͌̀͘.̷̤̞̻̩͖͕̞̝̰͛̃̾̋͊͟.̭̬͔̮̠̮̩̼͂́͆̕ ̶̯͒ͮ͑͗ͫ̑ͭ̽͞j̮̪͆̈͊̔̎̄̊͜o̬̙̖̼̫ͭ̂ͣͦͤ̈̄͜i͈̩͔̩̻̱ͩ̍̈́ͮͧ͛̇̒̀̀͟ͅͅn̂͏̶̬̘͈͇̯̙͍ ̵̢̫͓̱͍̌͆ͤ͒̽ȃ̵̴̰̟̝̗͔͇̂ͪ̆̋ͦ͠lͩ̓͛ͭ͆͆͏͍̹̞̰͚͙̩ľ͉̠̼̊͗̃ͪ̿̊͠͝ ̥͈̥̹̟̩̬̅͂̒̋ͮ̊̒̋́͜t̉̎͋̑ͨͮ̄̚҉̠̗o̼̩̫̝͓̺̤̊ͦ́ͫ͗ͫͅg̴̸̸̥͚̝̪̪̓̄ͣę̼̽͑̈́̀̐̓̇͗͟t̫̫͖̭̤̲̜͚̦ͭ͌̃ͩ́h̨̧͔̼̦̤̄͆́͛̀̚ė͈̳̪̜ͨ͑͝r̪͍̱͔͕̼̔͗̓.̸̢̺̙̰̬̖̯̤̦͛̉̀.̷͇̘̠͍̦͎̙̅̎ͣ̏ͥ̐͂.̟̲͓̩͖̘̃͊ͮ͒́ͅA̛͐ͦ̓ͬͫ̊ͧͧ̃ͬ̀̅͊͐͌ͤ͑͑҉̢̟͙͍͎̖̫̯͇̫̖͙͉̹͝Ṋ̵̵̢̤̳̭̮̰̟̩̫̜̩̮̯̩͔̭̪͖̇͆̔̒̾ͮ̑̀̂ͭ͘ͅḐ̵͙͍͕̞̰͈̠͉̟ͩ̔͊̑̀͞ ͥ̄ͥ͛҉͢͏͇̜̩̹̯̰B̤̠͕̝̤̗̪̃̎̈̂͐ͤ̈͂̊́͜͠͠ͅĔ̶̻͈͔̣̞̦͕͈̝͚͚͍̥͖͕̓̔ͯ̂͠ͅG͇̱̹͎̘̤̭̭͕͐̃ͭ͊͊̓ͨͮ̀̈́ͩͪͫ̔̏͆̄̀̕Ȏ̴̵̬͓̪̩̼̳͖̰͎̦̯̖̝̏ͣ͒̓ͣͭͭ̇̈́͐̈́͆ͪ̚͞͝ͅͅN̽́͋͂̀̄͑͂̓̀̀̋̀̏̎ͥ̇̃͛͏̡҉̯̱͈͍͙̲͇̥̹͍̥̪̯͙̝̟͙̭͝ͅE̵̢̧̛̛͕͚͈͓̲̾̔̅ͮ͗ͥ̂̄̓͌͐̑!̂̈́ͥ͆̔̅̈ͣͪ̓҉͍̩̝̱̰̲̲͔̟͍͈̰̤̺̝̣̕͠)
 
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(Sorry Glace, I forgot about a lot of things, including ASB.)

Fish watched in horror as the Greninja jumped up, up, up, and came crashing down on Khoshekh. She felt the steel shift in a sickening way as a crack opened up below her Kitsunoh and its foe.

"OH GOD! Don't fall Khoshekh!"

She was surprised at how well he obeyed. She was thankful the fox was nimble enough to avoid falling into the unknown. There was a sickening whimpering coming from inside the building.

"What's going on? Is Greninja going to stay down there? Am I-"

Fish didn't have time to finish her thought, as Greninja sped through the jagged opening in the roof and slammed back down. Hard.

"Oh, well, back to the plan!"

Khoshekh dashed toward the dizzied frog - dashing over the hole he had narrowly escaped moments prior, and rammed into Greninja, pushing him a few feet closer to the elevator shaft. Fish watched in horror as the Greninja regained some semblance of consciousness just in time to shoot a heavy-hitting ray of dark matter at Khoshekh.

"Shit, Khoshekh! Let's get rid of him!"

Greninja launched slowly into the air, gaining momentum as he approached the opening; this momentum was halted by the back of the shelter that sat over the elevator shaft. His body ricocheted off the sides of the structure with a clunk, clunk, clunk followed by the heart-stopping sound of flesh and bone on rubble.

She hadn't expected it to hurt quite so much.
 
Eternal Drifter and The Wanderer are the only (fairly) active players left. The rest are not.

Ending this because I am sad.

However, my soon to be released Adventure Battles are based off of the story from this, so as compensation, I am giving ED and Lad Free passes each to the BETA testing of my ABs, when they are ready. Cheers~
 
Sorry, Glace. =/ Kinda lost a bit of the fire, between work starting and course picking up and just being tired a lot, and then tourney happened... gg
 

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