NOC Fire and Ice Mafia: Fire and Ice tie, the village loses.

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I may or may not have completely missed the part where it was stated that jumpluff knew you were town until after you were dead :x

I was actually choosing between you, US, jumpluff, and Celever to protect but I ultimately decided on jumpluff.
 

UncleSam

Leading this village
is a Forum Moderator Alumnus
I mean honestly the kill on Yeti was probably a bit weak (so was the kill on me) so trying to out-guess the mafia by protecting jumpluff wasn't a bad call per se.
 

UncleSam

Leading this village
is a Forum Moderator Alumnus
I don't think there's any world in which acidphoenix ought to be modkilled, Gale definitely deserved it 'more' but I still don't think he should've done that. That being said, I can understand why he did.
 
Yeah, I mean maybe it was unfair because they were two different offenses but I think the punishment was perfectly acceptable given those are the two sorta major rules of NOC. Did the hosting leave a lot to be desired? I mean yeah, obviously, things could have been handled much more constructively, but I do think the given punishment was the correct call in a game that was run, well, inconsistently to put it nicely.

Gale getting modkilled screwed us pretty badly, though.
The setup itself works, it's been tested many times with varying winners (town wins a decent amount), but perhaps it's just something that doesn't mix well with the players on the site. No idea, since it could've been a completely different game without the modkill.
Yeah not arguing the first sentence considering gale did kinda shoot himself/village in the foot.

But otherwise, yeah the setup "works,"and I guess is balanced considering that you get varying winners. Doesn't mean it's a good setup. A coinflip is also balanced but I wouldn't want to flip a coin against someone as a game. It's not a site issue, it's more of the fact that the setup is poor in terms of empowering players. You either a. play perfectly (which is pretty hard!) or b. hope for xfire/no xfire depending on your alignment in order to win. There's really no middle ground. I don't think games that are balanced by punishing the teams that do well are particularly fun to play, nor a good test of "skill."

Obviously in mafia there will always be a luck factor. I just think that 2 mafia NOC in a small setup with limited power-roles makes the game too reliant on whether or not crossfire happens. 2 mafia I think (or I guess two nightkills) is much better when the game is larger simply because there are more opportunities to recover from things like crossfire that means that instead of hoping for a crossfire to occur, players can actually play the game and influence what happens through things like the lynch. That to me is what a good NOC game looks like. One where the village's fate isn't decided by who the mafia kills, but by who they lynch in the day.


On a different topic, idling isn't a smogon-exclusive issue. It happens literally anywhere you play mafia (which is why things like subs exist). Like I said above, having two mafia didn't really lend itself to encouraging people to be active. I thought the activity after all the "big players" died was really good which is promising imo given all the circumstances that kinda brought this game down. I think it should be clear by now that there's at the very least a small minority of players who embrace NOC and more who can play (see the Fallout NOC, previous NOCs etc). With a game that has maybe a more "interesting" setup or at least a more engaging one, I very much believe that people will be less likely to idle/more likely to have subs willing to play. Combine that with reasonable deadlines, I think future NOC games can learn from this and provide games that make scumhunting easier. Will they necessarily remove idlers? Probably not. But they will definitely trim idlers from like half the game to 1 or 2 players.
 
This setup is a good setup in the way that 1 vanilla mafia 4 villagers is a good setup.
except that in any mountainous setup i don't have to rely on mafias crossfiring to have a chance at winning after a mislynch

sorry i'm just not very convinced that this setup is very good. it is balanced yes, but it is balanced on luck and i feel such setups don't really allow players the opportunity to meaningfully impact the game

not to say that such setups or even games can never be fun, i just personally don't really enjoy them or see the point to them
 
Alright, fair enough.
I think the point of this setup was literally to be based on solely scumhunting, so as you said, when people idle, it becomes really hard for town.
The mafia also played differently than normal, since they killed people who you would expect to be docced or targeted by the other scumteam on n2, something the mafia in this game rarely do.
 
Honestly, why didn't you guys believe me when I said I wont lie in my next game. *smh*

I think I deserved a warning, after the first time with a suggestion to read the rules. It was too sudden, as if to make an example out of me.

TDG is the scummiest of all!

Lynch TDG!
 
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