[GHOST] Leader Zarator vs Challenger Birkal

Frosty

=_=
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Rules:

3v3 Gym Singles (Challenger PMs 3 Pokemon, Gym Leader PMs 6 Pokemon)
2 days DQ
Arena: Forlorn Graveyard
Switch = OK
Items = ON
Abilities = One
Substitute Orders: 2
No Mega Evolutions
Sending order is randomly decided.

Arena: The Forlorn Graveyard
Restrictions: None

People have stopped burying people in this abandoned graveyard for centuries, but there is still an eerie aura all over the place. The grass looks more grey than green (despite this not affecting Grass-type moves at all), and most Pokemon and people avoid the place instinctively. Some trainers however still visit this place to strengthen the link with their Pokemon, especially Ghost-type ones. A still lake formed in a fissure in the ground, however the dark water makes it impossible to see what lies in its depths

The odd aura of this graveyard has several effects in battle:
  • Focus Blast has 100% accuracy, and the base power of Aura Sphere and Hidden Power is raised by (2). It is very easy to focus oneself's soul in this place.
  • Will-O-Wisp has 100% accuracy. There are always wisps floating around to provide decent enough fodder for this wicked spell.
  • Pain Split has its base energy cost reduced by (2), and all draining attacks are empowered as if the Pokemon were holding Big Root, but without incurring the extra energy cost (this effect doesn't stack with Big Root itself). Life energies are easier to drain and consume in this place.
  • All Pokemon's max HP are reduced to 90. The aura of sorrow which permeates this place withers the strength and the resolve of all the Pokemon battling in its surroundings - even Ghost-types.
  • There are some leftover scrap parts, scattered around the arena. Rotom can tap into them, raising its Special Attack and Special Defense by 1 rank as long as it stays in its original form (without any appliance).



Team Leader


Gengar* (Cyric) (M)
Nature: Timid (Attack reduced by 1; Speed raised by 15%, accuracy boost).
Type: Ghost/Poison
Ability: Levitate (Mega: Shadow Tag)

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127
Size Class: 3
Weight Class: 3
Accuracy boost: 19%
Base Rank total: 19

Stats (Mega):
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 150
Size Class: 3
Weight Class: 3
Accuracy boost: 26%
Base Rank total: 23

EC: N/A
MC: 0
AC: N/A

Attacks (111/111 moves):

Astonish
Attract
Bide
Body Slam
Brick Break
Captivate
Clear Smog
Confuse Ray(*)
Confide
Confusion
Counter
Curse(*)
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable
Double Team
Double-edge
Drain Punch
Dream Eater
Dynamicpunch
Embargo
Endure
Energy Ball(*)
Explosion
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Drain
Giga Impact
Grudge
Haze(*)
Headbutt
Hex
Hidden Power (Fire)
Hyper Beam
Hypnosis(*)
Ice Punch
Icy Wind
Infestation
Knock Off
Lick(*)
Mean Look(*)
Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Natural Gift
Night Shade(*)
Nightmare
Ominous Wind
Pain Split
Payback
Perish Song(*)
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psywave
Rage
Rain Dance
Reflect Type
Rest
Return
Rock Smash
Role Play
Round
Scary Face(*)
Secret Power
Seismic Toss
Selfdestruct
Shadow Ball(*)
Shadow Claw
Shadow Punch
Skill Swap
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Smog
Snatch
Snore
Spite(*)
Strength
Submission
Substitute
Sucker Punch(*)
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Thief
Thunder
Thunderbolt(*)
Thunderpunch
Torment
Toxic
Trick
Trick Room
Uproar
Venoshock
Will-o-wisp
Wonder Room
Zap Cannon

Shadow Mend (Raid only)

Revenankh (Myrkul) (M)
Nature: Quiet (Sp. Attack raised by *; Speed lowered by 15%, Evasion reduced by a flat 10%).
Type: Ghost/Fighting
Abilities: Shed Skin, Air Lock, (HA) Infiltrator

Stats:
HP 100
Atk Rank 4
Def Rank 3
SpA Rank 4 (+)
SpD Rank 4
Spe 56 (-)
Size Class: 3
Weight Class:3
Base Rank Total: 20

EC: N/A
MC: 0
AC: 5/5

Attacks (94/94 moves):

Ancientpower
Arm Thrust
Attract
Bide
Bind
Brick Break
Bulk Up
Bulldoze
Captivate
Confide
Counter
Curse
Dazzling Gleam
Destiny Bond
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Embargo
Endure
Facade
Fling
Focus Blast
Focus Punch
Force Palm
Frustration
Giga Impact
Glare
Grudge
Hammer Arm
Helping Hand
Hex
Hidden Power (Fire)
Hyper Beam
Ice Punch
Knock Off
Low Sweep
Mach Punch
Mean Look
Memento
Moonlight
Mud-slap
Nasty Plot
Natural Gift
Ominous Wind
Pain Split
Payback
Phantom Force
Poison Jab
Power Whip
Power-Up Punch
Protect
Psych Up
Psychic
Punishment
Rest
Retaliate
Return
Revenge
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Smack Down
Snore
Spite
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Superpower
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick
Vacuum Wave
Vital Throw
Wide Guard
Work Up
Wrap
Wring Out

Sableye (Ibrandul) (M)
Nature: Brave (Attack raised by 1; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Dark/Ghost
Abilities: Keen Eye, Stall, (HA) Prankster (Mega: Magic Bounce)

Stats:

HP 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Evasion reduced by 10%
Base Rank total: 16

Stats (Mega):

HP 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 4
Spe: 17 (-)
Size Class: 1
Weight Class: 5
Evasion reduced by 10%
Base Rank total: 18

EC: N/A
MC: 0
AC: 5/5

Attacks (112/112 moves):

Aerial Ace
Astonish
Attract
Body Slam
Brick Break
Calm Mind
Captivate
Confide
Confuse Ray
Counter
Cut
Dark Pulse
Dazzling Gleam
Detect
Dig
Double-edge
Double Team
Dream Eater
Dynamicpunch
Embargo
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Flash
Flatter
Fling
Focus Punch
Foresight
Foul Play
Frustration
Fury Cutter
Fury Swipes
Gravity
Headbutt
Helping Hand
Hidden Power (Fighting)
Hone Claws
Ice Punch
Icy Wind
Imprison
Incinerate
Knock Off
Leer
Lick
Low Kick
Low Sweep
Magic Coat
Mean Look
Mega Kick
Mega Punch
Metal Burst
Metronome
Mimic
Moonlight
Mud-slap
Nasty Plot
Natural Gift
Night Shade
Nightmare
Octazooka
Ominous Wind
Pain Split
Payback
Poison Jab
Power Gem
Power-Up Punch
Protect
Psych Up
Psychic
Punishment
Quash
Rain Dance
Recover
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Role Play
Round
Scratch
Secret Power
Seismic Toss
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Signal Beam
Sleep Talk
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunderpunch
Tickle
Torment
Toxic
Trick
Water Pulse
Wonder Room
Will-o-wisp
Zen Headbutt

Golurk (Grumbar) (-)
Nature: Brave (Attack raised by 1; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Ground/Ghost
Abilities: Iron Fist, Klutz, (HA) No Guard

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 47 (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 18

EC: 6/6
MC:
0
AC: 5/5

Attacks (76/76 moves):

Astonish
Block
Brick Break
Bulldoze
Charge Beam
Confide
Curse
Defense Curl
Double Team
Drain Punch
Dynamicpunch
Earth Power
Earthquake
Facade
Fire Punch
Flash
Flash Cannon
Fling
Fly
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Heavy Slam
Hidden Power (Ground)
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Defense
Low Kick
Low Sweep
Magic Coat
Magnitude
Mega Punch
Mud-slap
Night Shade
Phantom Force
Power-Up Punch
Pound
Protect
Psychic
Rain Dance
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Secret Power
Shadow Ball
Shadow Punch
Shock Wave
Signal Beam
Sleep Talk
Snore
Solarbeam
Stealth Rock
Stone Edge
Strength
Substitute
Superpower
Swagger
Telekinesis
Thief
Thunderbolt
Thunderpunch
Toxic
Zen Headbutt

Mismagius (Beshaba) (F)
Nature: Timid (Attack reduced by 1; Speed increased by 15%, Accuracy increased).
Type: Ghost
Ability: Levitate

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 4
Spe: 121 (+)
Size Class: 2
Weight Class: 1
Accuracy boost: +17%
Base Rank Total: 18

EC: 6/6
MC: 0
AC: N/A

Attacks (93/93 moves):

Aerial Ace
Astonish
Attract
Calm Mind
Captivate
Charge Beam
Confide
Confuse Ray
Curse
Dark Pulse
Dazzling Gleam
Defense Curl
Destiny Bond
Double-edge
Double Team
Dream Eater
Echoed Voice
Embargo
Endure
Energy Ball
Facade
Flash
Foul Play
Frustration
Giga Impact
Growl
Grudge
Headbutt
Heal Bell
Hex
Hidden Power (Fighting)
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Inferno
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Me First
Mean Look
Memento
Mimic
Mystical Fire
Nasty Plot
Natural Gift
Nightmare
Ominous Wind
Pain Split
Payback
Perish Song
Phantom Force
Power Gem
Protect
Psybeam
Psych Up
Psychic
Psywave
Rain Dance
Rest
Return
Round
Screech
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Uproar
Will-O-Wisp
Wonder Room
Zap Cannon

Dusknoir (Jergal) (M)
Nature: Quiet (Sp. Attack raised; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Ghost
Abilities: Pressure, (HA) Frisk

Stats:
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Evasion reduced by 10%
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks (100/100 moves):

Astonish
Attract
Bind
Blizzard
Body Slam
Brick Break
Bulldoze
Calm Mind
Captivate
Charge Beam
Confide
Confuse Ray
Counter
Curse
Dark Pulse
Destiny Bond
Disable
Double-edge
Double Team
Dream Eater
Dynamicpunch
Earthquake
Embargo
Endure
Facade
Feint Attack
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight
Frustration
Future Sight
Giga Impact
Gravity
Grudge
Haze
Headbutt
Helping Hand
Hex
Hidden Power (Water)
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Infestation
Leer
Mean Look
Mega Kick
Mega Punch
Memento
Metronome
Mimic
Mud-slap
Natural Gift
Nightmare
Night Shade
Ominous Wind
Pain Split
Payback
Power-Up Punch
Protect
Psychic
Psych Up
Pursuit
Rain Dance
Rapid Spin
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Ball
Shadow Punch
Shadow Sneak
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunderpunch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wonder Room


Team Challenger

Crayons | Kecleon (M)

[Nature]
Rash (+SpA | -SpD)
[Type]
Normal
[Abilities]
Color Change
Protean (✓)
[Stats]
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 4 (-)
Spe: 40
S&W: 2 | 2
Total: 17
[Tokens]
EC: N/A
AC: 5 | 5
MC: 0
[Bonus]
[+7 CC]
[Learned Moves]
[111 | 111]
Aerial Ace
After You
Ancient Power
Aqua Tail
Attract
Astonish
Bind
Blizzard
Body Slam
Brick Break
Camouflage
Captivate
Charge Beam
Confide
Counter
Cut
Defense Curl
Dig
Disable
Dizzy Punch
Double-Edge
Double Team
Drain Punch
Dynamic Punch
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Punch
Foul Play
Frustration
Fury Cutter
Fury Swipes
Grass Knot
Headbutt
Hidden Power [Fairy]
Hone Claws
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Knock Off
Last Resort
Lick
Low Kick
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Nasty Plot
Natural Gift
Power-Up Punch
Protect
Psybeam
Psych Up
Rain Dance
Recover
Recycle
Reflect Type
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Rollout
Round
Scratch
Screech
Secret Power
Seismic Toss
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Solar Beam
Stealth Rock
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Synchronoise
Tail Whip
Thief
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Trick
Trick Room
Water Pulse
Wonder Room
Work Up​
Chesnaught (M)

[Nature]
Lonely (+Atk | -Def)
[Type]
Grass | Fighting
[Abilities]
Overgrow
Bulletproof (✓)
[Stats]
HP: 100
Atk: Rank 5 (+)
Def: Rank 4 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 64
S&W: 3 | 4
Total: 21
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 1
[Learned Moves]
[81 | 93]
Aerial Ace
Belly Drum
Bite
Body Slam
Brick Break
Bulk Up
Bulldoze
Curse
Defense Curl
Dig
Double Team
Dragon Claw
Drain Punch
Dual Chop
Earthquake
Endeavor
Energy Ball
Facade
Feint
Fling
Focus Blast
Focus Punch
Frenzy Plant
Frustration
Giga Drain
Giga Impact
Grass Pledge
Growl
Gyro Ball
Hammer Arm
Helping Hand
Hidden Power [Fire]
Hone Claws
Hyper Beam
Iron Defense
Iron Head
Leech Seed
Low Kick
Low Sweep
Mud Shot
Nature Power
Needle Arm
Pain Split
Payback
Pin Missile
Poison Jab
Power-Up Punch
Protect
Quick Guard
Reflect
Rest
Return
Roar
Rock Slide
Rock Tomb
Rollout
Seed Bomb
Shadow Claw
Sleep Talk
Sludge Bomb
Smack Down
Solar Beam
Spikes
Spiky Shield
Stone Edge
Substitute
Sunny Day
Super Fang
Superpower
Swagger
Swords Dance
Synthesis
Tackle
Take Down
Taunt
Thunder Punch
Toxic
Vine Whip
Wood Hammer
Worry Seed
Zen Headbutt​
Poppins | Ambipom (M)

[Nature]
Adamant (+Atk | -SpA)
[Type]
Normal
[Abilities]
Technician
Pick Up
Skill Link (✓)
[Stats]
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115
S&W: 2 | 2
Total: 19
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 6
[Learned Moves]
[72 | 104]
Acrobatics
Aerial Ace
Agility
Astonish
Baton Pass
Beat Up
Bounce
Brick Break
Counter
Dig
Double-Edge
Double Hit
Double Slap
Double Team
Dynamic Punch
Endure
Facade
Fake Out
Fire Punch
Fling
Focus Punch
Foul Play
Fury Cutter
Fury Swipes
Giga Impact
Gunk Shot
Hone Claws
Hyper Beam
Ice Punch
Iron Tail
Knock Off
Last Resort
Low Kick
Low Sweep
Metronome
Mimic
Nasty Plot
Payback
Power-Up Punch
Protect
Pursuit
Quick Guard
Rain Dance
Rest
Retaliate
Return
Revenge
Role Play
Sand Attack
Scratch
Screech
Seed Bomb
Seismic Toss
Shadow Claw
Sleep Talk
Snatch
Snore
Solar Beam
Spite
Substitute
Sunny Day
Swift
Switcheroo
Tail Whip
Taunt
Thief
Thunder Punch
Thunder Wave
Tickle
Toxic
U-turn
Water Pulse​


Order of Operations:

Heads: Leader
Tails: Challenger


(Tails)

Birkal sends out pokemon with item
zarator sends out pokemon with item and orders
Birkal orders
I Ref
 
Sorry didn't see


Beginnings are important, whether in a good novel or a good battle!



Gym Leader Shauntal sends out Jergal (Dusknoir M)!
Jergal has Pressure!
Jergal holds Reaper Cloth!

Brick Break - Focus Blast - Dynamicpunch
If Kecleon is a Ghost-type when you are to act, replace your respective action with Shadow Punch (the first time), Payback (the second time), or Shadow Ball (the third time)
If Kecleon uses Knock Off, replace your respective action with Protect. Do not play this substitution consecutively.
 

Birkal

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Psybeam | Stealth Rock | Metronome (Roar | Dragon Tail | Taunt | Shadow Force | Bolt Strike | Dive | Blue Flare | Bounce | Leaf Storm | Psycho Boost)
 
Last edited:

Frosty

=_=
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Hp: 90
En: 100
4/5/4/5/39
Other:
Item: Reaper Cloth


Hp: 90
En: 100
3/3/3/6/40
Other:
Item: Everstone​

Round 1!​


And we have a.....very very slow start. I suppose ordering first vs a Kecleon is no easy feat and that showed on the damage done (or not done). Biggest move of this round is by far Stealth Rocks. Keeping a matchup advantage became that much harder for zarator.

DATA:

ACTION 1!

Kecleon used Psybeam! (-9en)
Crit: 6 (no)
Effect: 8 (no)
Damage: (7+3+2-3)= 9hp

Dusknoir used Brick Break! (-6en)
Crit: 8 (no)
Damage: (8+3)*0.67= 7.37hp

ACTION 2!

Kecleon used Stealth Rock! (-12en)

Dusknoir used Focus Blast! (-8en)
Crit: 8 (no)
Effect: 2 (no)
Damage: (12-3)*0.67= 6hp

ACTION 3!

Kecleon used Metronome! (-7en)
Chooses: 9/10 (Leaf Storm)! (-13en)
Crit: 11 (no)
Damage: (13+3+2-3)= 15hp
-2SpA

Dusknoir used Dynamic Punch! (-8en)
Hit: 72 (miss)
But it missed!

- - -

STEALTH ROCK

Hp: 66
En: 78
4/5/4/5/39
Other:
Item: Reaper Cloth


Hp: 77
En: 59
3/3/3/6/40
Other: -2SpA
Item: Everstone​

Birkal orders
zarator orders
I Ref
 


"Sorry for taking this long, I was lost in thought!"

Gym Leader Shauntal withdrew Jergal!



Gym Leader Shauntal sends out Cyric (Gengar M)!
Cyric has Levitate!
Cyric holds Expert Belt!

Sludge Wave - Psychic - Sludge Wave
If Chesnaught uses Roar and is not under the effects of Taunt, replace your respective action with Taunt and push your actions back.
If Chesnaught uses Taunt, replace your respective action with Taunt and push your actions back
 

Birkal

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is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Payback | Payback | Bite + Bite

If Payback gets a critical hit on A1 or A2, use Payback on A3.​
 
Last edited:

Frosty

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STEALTH ROCK


Hp: 90
En: 100
2/2/5/3/127
Other:
Item: Expert Belt
Ability: guess

Hp: 66
En: 78
4/5/4/5/39
Other:
Item: Reaper Cloth



Hp: 90
En: 100
5/4/3/3/64
Other:
Item: Expert Belt

Hp: 77
En: 59
3/3/3/6/40
Other: -2SpA
Item: Everstone

Round 2!

A good trade for Birkal. A Chesnaught for a Gengar and he will order last when it matters to boot. Sure, assuming Zarator doesn't play his tricks next round.

DATA

STEALTH ROCK (12hp gengar)

ACTION 1!

Gengar used Sludge Wave! (-6en)
Crit: 7 (no)
Effect: 10 (no)
Damage: (10+3+2+3)*1.5= 27hp

Chesnaught used Payback! (-7en)
Crit: 14 (no)
Damage: (10+4.5+2)*1.5= 24.75hp

ACTION 2!

Gengar used Psychic! (-7en)
Crit: 11 (no)
Effect: 3 (no)
Damage: (10+2+3)*1.5= 22.5hp

Chesnaught used Payback! (-11en)
Crit: 15 (no)
Damage: 24.75hp

ACTION 3!

Gengar used Sludge Wave! (-6en)
Crit: 7 (no)
Effect: 10 (no)
Damage: (10+3+2+3)*1.5= 27hp

Chesnaught used Bite + Bite! (-21en)
Crit: 6 (no)
Damage: (6*2.25+4.5+2)*1.5= 30hp

Gengar fainted!

- - -

STEALTH ROCK


Hp: KO
En: KO
2/2/5/3/127
Other:
Item: Expert Belt
Ability: guess

Hp: 66
En: 78
4/5/4/5/39
Other:
Item: Reaper Cloth
Ability: Pressure



Hp: 13
En: 61
5/4/3/3/64
Other: cooldown (1a)
Item: Expert Belt
Ability: Bulletproof

Hp: 77
En: 59
3/3/3/6/40
Other: -2SpA
Item: Everstone
Ability: Protean
zarator sends out pokemon with item
Birkal orders
zarator orders
I Ref
 


Sorry for being the sacrificial lamb of this story, Cyric! But drama always makes for a good narrative



Gym Leader Shauntal sends out Jergal (Dusknoir M)!
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Cooldown (Wood Hammer) | Wood Hammer | Shadow Claw

If Dusknoir is under the effects of a protective / evasive move and you are not taunted, use Synthesis that action. Only do this once. Push back actions.
If Dusknoir uses Sucker Punch and you are not taunted, use Roar on the first instance and Spikes on the second. Push back actions.​
 

Frosty

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is a Forum Moderator Alumnusis a Community Contributor Alumnus
STEALTH ROCK


Hp: 66
En: 78
4/5/4/5/39
Other:
Item: Reaper Cloth
Ability: Pressure


Hp: 13
En: 61
5/4/3/3/64
Other: cooldown (1a)
Item: Expert Belt
Ability: Bulletproof

Hp: 77
En: 59
3/3/3/6/40
Other: -2SpA
Item: Everstone
Ability: Protean

Round 3!​

Trick Room is up. Which is good if Dusknoir stays and maybe not if, say, Mismagius comes. Let's see how birkal will respond​

DATA:

STEALTH ROCK (-12hp)

ACTION 1!

Chesnaught cools down

Dusknoir used Trick Room! (-10en)
twisted dimensions etc

ACTION 2!

Dusknoir used Ice Beam! (-7en)
Damage: (9+1.5)*1.5= 15.75hp

Chesnaught fainted!

- - -
Trick Room for 3r​

STEALTH ROCK


Hp: 54
En: 61
4/5/4/5/39
Other:
Item: Reaper Cloth
Ability: Pressure


Hp: KO
En: KO
5/4/3/3/64
Other: cooldown (1a)
Item: Expert Belt
Ability: Bulletproof

Hp: 77
En: 59
3/3/3/6/40
Other: -2SpA
Item: Everstone
Ability: Protean

Birkal sends out pokemon with item
zarator orders
Birkal orders
 


"I know it's a shame for me to be unoriginal, but I still am trying to come up with the right plot twist!"

Brick Break - Focus Blast - Dynamicpunch
If Kecleon is a Ghost-type when you are to act, replace your respective action with Shadow Punch (the first time), Payback (the second time), or Shadow Ball (the third time)
If Kecleon uses Knock Off, replace your respective action with Protect. Do not play this substitution consecutively.
 

Frosty

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- - -
Trick Room for 3r

STEALTH ROCK


Hp: 54
En: 61
4/5/4/5/39
Other:
Item: Reaper Cloth
Ability: Pressure



Hp: 77
En: 59
3/3/3/6/40
Other:
Item: Everstone
Ability: Protean​

Round 4!

DATA:

ACTION 1!


Dusknoir used Brick Break! (-6en)
Crit:14
Damage: (8+1.5)*1.5= 14.25hp

Kecleon used Psybeam! (-9en)
Crit:1 (yes)
Effect:8
Damage: (7+3+3+2-3)= 12hp

ACTION 2!

Dusknoir used Focus Blast! (-8en)
Crit:3
Effect:9
Damage: (12-3)*0.67= 6hp

Kecleon used Hidden Power! (-8en)
Crit:5
Damage: 8+3+2-3= 10hp

ACTION 3!

Dusknoir used Dynamic Punch! (-8en)
Hit: 81(miss)
But it missed!

Kecleon used Shadow Ball! (-10en)
Crit:4
Effect:7
Damage: (8+3+2-3)*1.5= 15hp

- - -


Trick Room for 2r

STEALTH ROCK


Hp: 17
En: 39
4/5/4/5/39
Other:
Item: Reaper Cloth
Ability: Pressure



Hp: 57
En: 32
3/3/3/6/40
Other:
Item: Everstone
Ability: Protean​

Birkal orders
zarator orders
I Ref
 
Last edited:
You cannot switch out twice in a row Birkal - or am I missing something?

EDIT: Nvm, didn't notice it was a KO switch. I'm not counterswitching.
 

Birkal

We have the technology.
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Fling | Knock Off | Foul Play

If you don't have an Iron Ball when you would use Fling, use Foul Play that action.
If Pain Split and you are not taunted, use Protect that action. Only do this once. Push back actions.​
 

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