CAP 21 CAP 21 - Part 1 - Concept Poll 2

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HeaLnDeaL

Let's Keep Fighting
is an Artistis a Forum Moderator Alumnusis a CAP Contributor Alumnus
Through this series of polls, we'll be voting as a community on which concept we'd like to pursue for CAP 21. This is the second poll, and the winner of this poll will be our chosen concept for this CAP. Make sure to read through each concept thoroughly; it is imperative that you understand what you're voting for here. Our original slate of six concepts was chosen by our Topic Leader, jas61292, from the Concept Submissions thread, and now only three remain as the result of the Concept Poll 1.

This will be a Preferential Block Vote (PBV) (a form of Instant Runoff Voting which re-runs the counting, each time removing the previously top-ranked candidate in order to determine the 2nd most preferred, 3rd most preferred, etc.), the details of which are outlined here and here. This is a ranked vote: order does matter! You can upvote your favorites and downvote your least favorites. You may choose to rank as many or as few options as you like, but we encourage you to rank all three remaining candidates to ensure your preferences are taken into account.

Bold your votes and nothing else! A typical vote might look like the following:

Most Preferred
Second Most Preferred
Third Most Preferred


Any comments that the voter has would go below the votes in non-bold text. Bold text is used to determine what the user's votes are, so none of the supplementary text should be in bold.
CAP uses automated scripts to count votes. For this reason, it is very important for all ballots to be submitted correctly. If you do not compose a legal ballot, your post will be subject to moderation.
  • The scripts count bold words in ballots, so do NOT bold anything in your ballot other than the options you are voting for.
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Composing a proper ballot is easy. Enter BBCode Edit Mode (the wrench in the upper right corner). Copy/paste the options directly from the OP to your ballot as plain unbolded text. Delete and/or rearrange the options to suit your preference and the poll type. Bold your vote text using bold tags or re-enter rich text mode, highlight your vote and click B. Spelling or formatting errors may spoil your ballot, so be careful!

Please post only your votes in this thread. Do not respond to other posts, or your posts will be moderated and you may be warned. You are allowed to say whatever you like in relation to your vote at the bottom of your post, but please do not look to begin a discussion. Keep those comments to #cap on IRC.

IMPORTANT: When voting, use only the name of the author! The list of possible votes include:

WhiteDMist
Cretacerus
DetroitLolcat


This poll will be open for 24 hours. The concept submissions are quoted below in order of submission.

Name: Toxic Spike Supreme

General Description: This Pokemon would be a viable Toxic Spikes setter that can at least threaten some common Toxic Spikes removers and, by extension, make Toxic Spikes as a move more effective.

Justification: As OU is oriented towards offense and balance, the effects of just a single layer of Toxic Spikes will have a significant effect on the battle. The difference between Toxic Spikes versus Sticky Web, Spikes, and Stealth Rock is that Toxic Spikes will inflict the status on the opponent, which will stay with the opponent even if they remove hazards from the field. There are few viable grounded Poison-types in usage, so it is already unlikely that Toxic Spikes will be removed that way. It simply means that focusing on common Defoggers, namely the ones that hover over them, are the main priority; Pokemon that block Toxic Spikes, namely Magic Bounce Pokemon, are also high priority to deal with. While there are still Toxic Spikes setters in OU (Dragalge and Scolipede), they are more often used for their offensive prowess as they have few methods of deterring the removal of Toxic Spikes. A setter that does deter Toxic Spikes removal may prove to bring Toxic Spikes to the forefront.

Questions To Be Answered:
  • Can a single Pokemon defy the current metagame and bring Toxic Spikes to prominence?
  • How can a single Pokemon effectively deter the common methods of the removal of Toxic Spikes.
  • Very few Toxic Spikers lack a Poison-typing, which hinders many of them. With the freedom to choose, how will typing affect the ability of this CAP to set up Toxic Spikes reliably?
  • Can Toxic Spikes become a prominent aspect of the metagame if this CAP is successful?
  • What other nuances separate Toxic Spikes from the other entry hazards?
  • With Steel-types being prominent, can Toxic Spikes even be effective?
  • What is the fine line between creating a Pokemon that can deter common Toxic Spikes removal methods, and creating something that simply invalidates the aforementioned removal methods completely?
  • Unlike other hazards, Toxic Spikes has more difficulties due to grounded Poison-types, Steel-types, Flying-types, Levitators, and the other general forms of hazard removal/deterrents. How can this CAP deal with some of this effectively?
Name: Typing Underdog

General Description: A Pokémon which utilizes an undervalued typing to its full potential, by playing towards both its strengths and weaknesses.

Justification: Each typing possesses a unique set of characteristics, causing all of them to perform very differently in various aspects of battle. However, not every typing has been granted the opportunity to display this potential, being forced into suboptimal roles by virtue of stats, ability and movepool, and therefore often being labelled as “bad”.
This concept aims to do a detailed analysis on the primary function of such a typing along with its potentially unexplored capabilities, by creating a Pokémon that that emphasizes the typing’s most prominent traits and utilizes them effectively.
This approach will not only allow us to widen our understanding on the unique niche and preferred playstyle of the typing, but will also give us additional insight on the mechanics that lead to success and failure of the typing when comparing CAP to the wielders in the lower tiers.

Questions to be answered:
  • What are the most important traits the Pokémon gains from the chosen typing, both positive and negative?
  • Is quality or quantity of weaknesses/resistances/immunities more relevant to the chosen typing? What does this mean for the way it is played?
  • How significant is the niche provided by the typing in OU? Are there any striking flaws in the typing that can’t be played around and prevent the Pokémon from performing reliably?
  • How reliant is the typing on stats, ability and movepool in order to succeed in OU?
  • Are the unique characteristics granted by the typing enough to set the Pokemon apart, or does it face strong competition for its role from Pokémon of other types?
  • Is there any distinct playstyle that suits the chosen typing the best? Or can the same typing be utilized in an entirely different approach to similar success?
  • How important is a type’s versatility for its overall success?
  • Is a single Pokémon capable of portraying most relevant aspects of the entire type?
Name: Support Comes First

General Description: A Pokemon whose primary role on a team is to control field hazards and/or use support, status, or utility moves.

Justification: Most Mega Pokemon are either fearsome sweepers, speedy revenge killers, or otherwise offensive powerhouses that serve as a team's most common "win condition". As a result, Mega Pokemon devoted to team support and field effects are few and far between. This is in part because Pokemon like Clefable, Ferrothorn, and Skarmory fulfill those roles well while most Mega Pokemon are fit for attacking rather than support. However, there's no reason why a Mega Pokemon has to be confined to the role of attacking; it would teach us a lot about how support Pokemon work if we were to introduce a Mega Pokemon that successfully uses the BST increase to provide team support. It could also cause non-Mega sweepers to rise in popularity, as they could benefit from the supportive role our CAP would take.

Questions to be Answered:
- How can we make a Mega Pokemon's primary role supportive rather than offensive?
- Will current utility Pokemon such as Ferrothorn decline in popularity if a better supportive Pokemon is introduced?
- What non-Mega sweepers and walls will be able to take advantage of the support our Utility Mega provides?
- How can we create a Pokemon whose role is distinct from other support Pokemon such as Mega Sableye?
- What Pokemon will pair well with a supportive presence?
- Which support moves will CAP21 actually be able to use?
- Is it possible to increase the viability of currently unseen utility moves?
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CAP 21 so far:

Leadership Team:
jas61292 - Topic Leader
imanalt - Typing Leader
DetroitLolcat - Abilities Leader
sparktrain - Stats Leader
HeaLnDeaL - Movepool Leader​
 
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HeaLnDeaL

Let's Keep Fighting
is an Artistis a Forum Moderator Alumnusis a CAP Contributor Alumnus
DetroitLolcat
WhiteDMist

Will Mega Fidgit or Mega Mollux be able to win? Find out next episode, on CAPball Z! ... -winces-
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
WhiteDMist
Cretacerus
DetroitLolcat

And yes HeaL, that was awful.

MOD EDIT: smh
Please post only your votes in this thread. Do not respond to other posts, or your posts will be moderated and you may be warned.
JAS EDIT: Make better jokes :P
 
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