Fusion Evolution

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canno

formerly The Reptile
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Parents: Pidgeot + Pelipper
Shared egg group: Flying
Offspring name: Pelipot
New Type: Flying / Water
Base Stats: 86/80/102/92/85/98 (BST 543)
New ability and desc: Keen Eye
Notable moves: Scald, Roost, U-Turn, Air Slash, Ice Beam, Hydro Pump, Hurricane, Heat Wave, Defog, Knock Off, Gunk Shot
Role Identification: This is probably one of the few cases where I make a mon and the pre-mega version is semi-viable. Pelipot makes for an intersting wall - it mainly comes from its typing, but it has the movepool to abuse it too (It has Roost over Defensive Gyarados). However, the main reason to use Pelipot is to Mega Evolve it.

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Parents: Pidgeot + Pelipper
Shared egg group: Mega
Offspring name: Mega Pelipot
New Type: Flying / Water
Base Stats: 86/80/107/157/95/118 (BST 643)
New ability and desc: Keen Eye
Notable moves: Hurricane, Hydro Pump, Blizzard, Heat Wave, Gunk Shot, U-Turn, Roost, Knock Off
Role Identification: This is probably why you're using Pelipot. In its mega form, you can spam No Guard Hurricane, Hydro Pumps, and Blizzards, along with Heat Wave for that extra coverage off of a deadly 157 SpA. It's speed is also pretty decent - 118 is nothing to sneeze at. It can even run mixed and abuse Pelipper's strange access to Gunk Shot, Knock Off, and even Seed Bomb, although it only has a base 80 attack. It also has solid bulk - 86/107/95 is not bad at all, meaning that defensive sets can be used as well. Mega Pelipot is a very versatile pokemon.
 
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It's a starstruck world
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And

(Edit: All Damage Calcs have the stats of the pokemon mentioned (mega-char-X= Hazard X and cradily= this pokemon))
Parents: Venusaur and Tyranitar
Shared egg group: Monster
Offspring name: Tyranusaur
New Type: Grass/Rock
Base Stats: 100/118/106/107/110/80 [BST: 621]
New ability and desc: Sand Stream + Overgrow = Sand Growth: In Sand, Attack and SpA are boosted by 50%
Notable moves:
Dragon Dance, Power Whip, Stone Edge, Synthesis, Leech Seed, Earthquake, Ice Beam, Giga Drain, Fire Punch, Ice Punch, Crunch, Thunder Punch, Sludge Bomb, Substitute, Pursuit
Role Identification: A great new addition to sand teams everywhere, With Sand Growth literally making it a much, Much better Sand based Cherrim with it having a great 519 Attack Stat in the weather. With it's actual balanced bulk, it's probably getting at least 1 Dragon Dance off and with Synthesis extending it's survivability. It can be a threatening sweeper who's main frailty is it's speed tier, which is low but can be helped with a scarf set.


(Sorry About the Stat Mix-Up Earlier)

And


Mega Tyranusaur's Stats (Tyranitarite)

100/148/146/107/130/90
Ability: Sand Stream
Type: Grass/Rock
Notable moves:
Dragon Dance, Power Whip, Stone Edge, Synthesis, Leech Seed, Earthquake, Ice Beam, Giga Drain, Fire Punch, Ice Punch, Crunch, Thunder Punch, Sludge Bomb, Substitute, Pursuit
Role Identification: With it's Mega Evolution, Tyranusaur suddenly becomes a lot bulkier, gaining an impressive 100/146/130 Spread coming with a Decent 148 Attack Stat! This Can allow it to become a Fearsome Wall With an actual attack stat, and with it's underplayed defensive typing, it takes supereffective hits from 3 common, but non-lethal attacks (ice, Fighting, Steel)

Damage Calcs:
252+ SpA Choice Specs Heatran Flash Cannon vs. 252 HP / 252+ SpD Cradily in Sand: 164-194 (40.5 - 48%) -- guaranteed 3HKO
(Decent Damage With Specs, but we still have synthesis)
252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 252+ Def Cradily: 195-231 (48.2 - 57.1%) -- 91.8% chance to 2HKO
(Freaking Wall Breaker >_<, Doesn't matter though it can Still OHKO after the tank)
252 SpA Kyurem Ice Beam vs. 252 HP / 252+ SpD Cradily in Sand: 114-134 (28.2 - 33.1%) -- guaranteed 4HKO
(Bop)
252+ Atk Kingdra Waterfall vs. 252 HP / 252+ Def Cradily: 99-117 (24.5 - 28.9%) -- 99.4% chance to 4HKO
(Another 172 Attacker, Mega Swampnite)


and

Mega Tyranusaur's Stats (Venusaurite)

100/136/146/129/130/80
Ability: Thick Fat
Type:
Grass/Rock
Notable moves:
Dragon Dance, Power Whip, Stone Edge, Synthesis, Leech Seed, Earthquake, Ice Beam, Giga Drain, Fire Punch, Ice Punch, Crunch, Thunder Punch, Sludge Bomb, Substitute, Pursuit
Role Identification: See Above but actually having an ability to weaken it's opponents SE Attacks, Tanking Fire and Ice attacks much, much better. It's also more offensively Balanced
Damage Calcs:
252+ SpA Heatran Flash Cannon vs. 252 HP / 252+ SpD Cradily: 164-194 (40.5 - 48%) -- guaranteed 3HKO
(Can't Take This As Well, But Oh Well)
252 SpA Choice Specs Kyurem Ice Beam vs. 252 HP / 252+ SpD Thick Fat Cradily in Sand: 84-102 (20.7 - 25.2%) -- 0% chance to 4HKO
(Yup.)
252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 252+ Def Thick Fat Cradily: 97-115 (24 - 28.4%) -- 96.9% chance to 4HKO
(Who Needs Hazard X)
252+ Atk Kingdra Waterfall vs. 252 HP / 252+ Def Cradily: 99-117 (24.5 - 28.9%) -- 99.4% chance to 4HKO
(Same as before)

Even If it takes up your Mega Evolution Spot, I'd say it gives that spot a damn good run for it's money.

Have An Extra Fusion Too
Parents:
Jolteon And Exploud
Shared egg group: Field
Offspring name: Exploteon
New Type: Electric/Normal

Base Stats: 63/78/60/101/78/99 [BST: 478]
New ability and desc: Soundproof + Volt Absorb= Static Sound (All Sound moves have no effect and heal this pokemon 1/4th of it's health)
Notable moves:
Thunderbolt, Boomburst, Ice Beam, Fire Blast, Shadow Ball, Overheat, Volt Switch, Focus Blast, Surf, Signal Beam
Role Identification: A pretty Meh pokemon with it's main draw being it's ability, allowing it to heal itself from opposing boomburst/Bug Buzz Users. I would mainly run this pokemon with either specs or Life Orb, with specs probably being Volt Switch/Ice Beam/Boomburst/ Overheat, because it's powerful, and if your using Life orb, it's still pretty good, with good BoltBeam Coverage. allowing it to murder flying types.
 
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canno

formerly The Reptile
more birb because birb is life

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Parents: Pidgeot + Noctowl
Shared egg group: Flying
Offspring name: Nocteot
New Type: Normal / Flying
Base Stats: 106/80/77/88/98/100 (BST 549)
New ability and desc: Keen Eye
Notable moves: Roost, U-Turn, Defog, Whirlwind, Hyper Voice, Air Slash
Role Identification: Nocteot is not very viable on its own, although it is decently bulky. The mega is something else though

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Parents: Pidgeot + Noctowl
Shared egg group: Mega
Offspring name: Mega Nocteot
New Type: Normal / Flying
Base Stats: 106/80/82/153/108/120 (BST 649)
New ability and desc: No Guard
Notable moves: Hypnosis, Hurricane, Hyper Voice, Heat Wave, U-Turn, Shadow Ball
Role Identification: Nocteot's main thing is No Guard Hypnosis, although in general its basically a better Mega Pidgeot. It now has Normal STAB to abuse in the form of Hyper Voice as well, along with some minor coverage in Shadow Ball. Not much to say - it's fast, powerful, and bulky. Don't mess with Nocteot,
 
Someone said there should be more Water/Fairy pokes. Well, here you go.

DNA Donors: Barbaracle / Diancie
Offspring name: Barbie
New type: Water/Fairy
New base stats: 61 / 102 / 132 / 97 / 118 / 79 (+20 SpA, +20 Spe)
New ability and desc: Flawless Touch (Tough Claws + Clear Body) - All Contact moves from this pokemon always results in Critical hit (I actually want a damage raise and ignore foe's stats changes, and Critical hits fits this criteria).
Notable Moves: Shell Smash, Razor Shell, Grass Knot, Diamond Storm, Superpower, Low Kick, Shadow Claw, Poison Jab, Moonblast, Earthquake, Taunt
Role identification: A mixed sweeper with Shell Smash that have decent defenses, so it can set up. It also has decent Speed that can outspeed anything after a Shell Smash. Even though this poke doesn't have a very high offensive stats, it's ability technically gives x1.5 damage in everything, kinda like Protean boost, except it ignores defensive raises. Water/Fairy is also a good typing that lets it set up in front of a lot of things (Hazard anyone?). It's primary move will be Shell Smash + Razor Shell, because Razor Shell is the only move that gets x1.5 due to STAB and being a Contact move. It also has high chance to lower foe's Defense, so you can also break walls.

Edit: Also Stitch98, may I request you to draw Hazard? Thanks :)
 
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Someone said there should be more Water/Fairy pokes. Well, here you go.

DNA Donors: Barbaracle / Diancie
Offspring name: Barbie
New type: Water/Fairy
New base stats: 61 / 102 / 132 / 97 / 118 / 79 (+20 SpA, +20 Spe)
New ability and desc: Flawless Touch (Tough Claws + Clear Body) - All Contact moves from this pokemon always results in Critical hit (I actually want a damage raise and ignore foe's stats changes, and Critical hits fits this criteria).
Notable Moves: Shell Smash, Razor Shell, Grass Knot, Diamond Storm, Superpower, Low Kick, Shadow Claw, Poison Jab, Moonblast, Earthquake, Taunt
Role identification: A mixed sweeper with Shell Smash that have decent defenses, so it can set up. It also has decent Speed that can outspeed anything after a Shell Smash. Even though this poke doesn't have a very high offensive stats, it's ability technically gives x1.5 damage in everything, kinda like Protean boost, except it ignores defensive raises. Water/Fairy is also a good typing that lets it set up in front of a lot of things (Hazard anyone?). It's primary move will be Shell Smash + Razor Shell, because Razor Shell is the only move that gets x1.5 due to STAB and being a Contact move. It also has high chance to lower foe's Defense, so you can also break walls.

Edit: Also Stitch98, may I request you to draw Hazard? Thanks :)
Shell Smash and always critical hit? Don't you think that's a bit too much? Maybe you can make it so that Barbie's (lel) contact moves will never harm it adversely (Superpower will not drop Attack and Defense, Skull Bash will not lower the Defense already gained, Opponent's Rough Skin will not affect it etc.,)
 

SpartanMalice

Y'all jokers must be crazy

(maybe with heatran's eyes and odd metal parts - slightly armored wings maybe? This image was the most "Fiery" one I could find)

DNA Donors: Pidgeot / Heatran
Offspring name: Peatran
New Type: Fire / Flying
Base Stats: 87/85/90/120/88/109 (+20 SpA, +20 Speed)
New ability and desc: Tangled Flames - This pokemon's fire attacks are boosted 2x when confused. Fire Immunity.
Notable moves: Hurricane, Toxic, Earth Power, Eruption, Fire Blast, Dark Pulse, AncientPower, Flash Cannon, Stone Edge, Stealth Rock, Will-O-Wisp, Taunt, Magma Storm, Roost, U-turn, Brave Bird
Role Identification: A pretty average mon at first glance. Moltres hits harder and has slightly better bulk, Charizard is influential in other ways and can boost. However the base form of this pokemon has uses. A fire pokemon, particularly a Fire/Flying type with Stealth Rock is very interesting. On to the typing, Steel/Typing would have been good for a base form especially considering it has good bulk and Will-O-Wisp + recovery. It has a slighty better movepool than Moltres with its access to ground type moves. But enough sugarcoating. The reason why it's useful is:

[MEGA]

DNA Donors: Pidgeot / Heatran
Offspring name: Mega Peatran
New Type: Fire / Flying
Base Stats: 87/85/95/185/98/129 (+20 SpA, +20 Speed)
New ability and desc: No Guard
Notable moves: Hurricane, Toxic, Earth Power, Eruption, Fire Blast, Dark Pulse, AncientPower, Flash Cannon, Stone Edge, Stealth Rock, Will-O-Wisp, Taunt, Magma Storm, Roost, U-turn, Brave Bird
Role Identification: I'll tell you why this isn't OP: Psychic/Fire Magmozam-Mega has 180 SpA and 141 speed, and isn't doubly weak to Stealth Rock. I'll tell you why this is good: No Guard. The best part is it's not incredibly frail and has decent bulk despite its typing, so No Guard is useful on both tank sets and all out offense sets. But to use it for anything that is not offense would be a crime. With a Modest Nature, it hits as hard as Timid Char-Y and this boost applies to all moves, not just fire - so it has two great stabs. Although with the speed tiers in this meta, Modest is perhaps better. Work Up is a way of boosting it's special attack if need be. Too bad this didn't have access to Inferno (But Pidgetini - which had access to Inferno, would be insanely strong movepool wise, while having weaker SpA. I think this balances it out, frankly. Hurricane and Fire Blast can be fairly standard, Will-O-Wisp on defensive sets with Roost. Earth Power, Dark Pulse, Flash Cannon and Stone Edge/AncientPower should round out coverage depending on your needs. Magma Storm is mostly only for trapping.
 
Parents: Flareon + Mienshao
Shared Egg Group: Field
Offspring Name: Flareshao
New typing: Fire/Fighting
New base stats: 75/138/70/105/95/95 (578 BST)
New Ability + description: Flash Fire + Regenerator = Flash Regen (The bearer heals 1/4 of its HP when hit by a Fire-type move; Fire immunity)
Notable moves: Flare Blitz, High Jump Kick, Swords Dance, Will-O-Wisp, Stone Edge, U-turn, Wish, Quick Attack, Acrobatics, Fake Out, Drain Punch, Knock Off, Poison Jab, Power-Up Punch, Flame Charge, Fire Blast/Flamethrower, Aura Sphere, Grass Knot, Shadow Ball
Role identification: A fairly fast physical attacker that can go mixed thanks to its base 105 Special Attack. Fire Blast could be very helpful on a mixed set to avoid killing yourself with your alternative Fire STAB, Flare Blitz. In terms of stats, 138/105/95 offenses are really good, but 75/70/95 defensive ones are not. I suppose Flareshao could attempt to use a Flame Charge set to boost its middling Speed, but it'd be limited to picking off weakened foes. The last point to mention is that Flareshao's Ability is pretty much Water/Volt Absorb, but with Fire instead, giving Flareshao more switch-in opportunities.


DNA Donors: Porygon-Z + Noivern
Offspring Name: Poryvern-Z
New typing: Normal/Dragon
New base stats: 85/75/85/126/78/127 (+10 Def, +10 SpA, +20 Spe) (576 BST)
New Ability + description: Download + Infiltrator = Protocol Bypass (Download + Infiltrator effects)
Notable moves: Boomburst, Draco Meteor, Focus Blast, Flamethrower, Ice Beam, Thunderbolt, Dragon Pulse, Nasty Plot, Recover, Psychic, Signal Beam, Shadow Ball, Psyshock, Hurricane, Switcheroo, Tailwind, Taunt, U-turn, Solar Beam (on sun teams)
Role identification: (insert obligatory joke about Porygon-Z always getting Boomburst here)

I purposefully gave Poryvern-Z Download instead of Adaptability for that reason. Anyway, 127 base Speed is very fast, and 126 Special Attack is also quite impressive. Poryvern-Z's move-pool is also very good, with BoltBeam, Draco Meteor, and the star of the show, Boomburst. You can also attempt a Nasty Plot set, if you can survive long enough to pull it off.


Also, nobody answered my question about the DNA fusion.
 
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Parents: Slowbro + Alomomola
Offspring name: Slowmomola
New Type: Water / Psychic
Base Stats: 145/90/110/85/73/47
New ability and desc: Regenerator
Notable moves: Wish, Protect, Toxic, Thunder Wave, Calm Mind, Knock Off, Scald, Psychic, Psyshock, Slack Off, Counter, Mirror Coat, Ice Beam, Flamethrower, Drain Punch, Foul Play
Role Identification: An extremely bulky defensive wall that can take some threatening STAB moves and access to lots of utility with Wish, Knock Off, Thunder Wave and Toxic. However, other than that, all it is is an amazing defensive wall or a cleric.

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Parents: (Mega) Slowbro + Alomomola
Offspring name: Mega-Slowmomola
New Type: Water / Psychic
Base Stats: 145/90/145/100/73/47
New ability and desc: Shell Armor
Notable moves: Wish, Protect, Toxic, Thunder Wave, Calm Mind, Knock Off, Scald, Psychic, Psyshock, Slack Off, Counter, Mirror Coat, Ice Beam, Flamethrower, Drain Punch, Foul Play
Role Identification: Mega Slowmomola would be an extremely amazing Calm Mind user with being able to have amazing defense, Calm Mind and an immunity to crits with Shell Armor. It's access to Wish can also make it a dual purpose user with being a cleric and a bulky sweeper. With only a little support with Heal Bell, this becomes an extremely threatening sweeper and bulky cleric. However, with access to utility with Knock Off and Thunder Wave, it can also be an excellent general utility wall. So, good sweeper and cleric and with other moves to abuse with its good moveset.

Sorry, I used its HA which is illegal for the submissions.
 
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picksome

Banned deucer.
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Parents: Slowbro + Alomomola
Offspring name: Slowmomola
New Type: Water / Psychic
Base Stats: 145/90/110/85/73/47
New ability and desc: Regenerator
Notable moves: Wish, Protect, Toxic, Thunder Wave, Calm Mind, Knock Off, Scald, Psychic, Psyshock, Slack Off, Counter, Mirror Coat, Ice Beam, Flamethrower, Drain Punch, Foul Play
Role Identification: An extremely bulky defensive wall that can take some threatening STAB moves and access to lots of utility with Wish, Knock Off, Thunder Wave and Toxic. However, other than that, all it is is an amazing defensive wall or a cleric.

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Parents: (Mega) Slowbro + Alomomola
Offspring name: Mega-Slowmomola
New Type: Water / Psychic
Base Stats: 145/90/145/100/73/47
New ability and desc: Shell Armor
Notable moves: Wish, Protect, Toxic, Thunder Wave, Calm Mind, Knock Off, Scald, Psychic, Psyshock, Slack Off, Counter, Mirror Coat, Ice Beam, Flamethrower, Drain Punch, Foul Play
Role Identification: Mega Slowmomola would be an extremely amazing Calm Mind user with being able to have amazing defense, Calm Mind and an immunity to crits with Shell Armor. It's access to Wish can also make it a dual purpose user with being a cleric and a bulky sweeper. With only a little support with Heal Bell, this becomes an extremely threatening sweeper and bulky cleric. However, with access to utility with Knock Off and Thunder Wave, it can also be an excellent general utility wall. So, good sweeper and cleric and with other moves to abuse with its good moveset.​
I'm afraid you got something very wrong, 1. it uses HAs, 2. the stat spred is not complete.
 

Parents: Drapion / Barbaracle
Shared egg group: Water 3
Offspring Name: Barbarion
New type: Water/Poison
New base stats: 86/112/127/72/95/96
New ability and desc: Sniper
Notable Moves: Shell Smash, Aqua Tail, Night Slash, Cross Poison, Earthquake, Cross Chop, Stone Edge, Superpower, Shadow Claw
Role identification: Barbarion is an interesting case. On hand, it's another Shell Smash sweeper with a different typing good bulk and a nice movepool. On the other, it's a high-power crit machine, with Sniper, Scope Lens and an enormous selection of high-crit ratio moves, that have a 50% chance to crit and get a Sniper boost. It could even be both, it is sacrifices use of White Herb to boost its crit-ratio. 112 Attack and 96 Speed makes a Shell Smash set viable, and good 86/127/95 defensive stats back this up. It has a wide movepool, with plenty of coverage options and many high-crit moves, including: Cross Poison (STAB), Cross Chop, Stone Edge, Shadow Claw, Night Slash and more, making this an extremely powerful Pokemon with a bit of luck on its crits. Seriously, nothing is surviving a +2 crit from this:
+2 252+ Atk Sniper Barbarion Night Slash vs. 252 HP / 4 Def Cofagreelix on a critical hit: 405-477 (113.7 - 133.9%) -- guaranteed OHKO
+2 252+ Atk Sniper Barbarion Cross Chop vs. 252 HP / 88+ Def Mega Aggrosaur V on a critical hit: 498-588 (133.1 - 157.2%) -- guaranteed OHKO

I'm sure there are more calcs I could use to show my point, as the ones so far haven't even used STAB moves, but I think this alone makes it clear that even the most physically defensive of Fusion Evolution Walls can't stop this thing, and to compound this, it's typing means to it beats the physical walls that have been constructed to try and stop Hazard in it's tracks, so not even those are safe from this thing. A valuable and terrifying addition to any team.
 

SpartanMalice

Y'all jokers must be crazy
Posting in Blumenwitz 's stead as he exceeded his limit.

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DNA Donors: Hoopa + Audino
Shared Egg Group: N/A
Offspring Name: Houdini
New Typing: Ghost/Normal
New Base Stats: 106/85/93/110/108/60 (+15 HP, +20 Def, +5 SpA) [BST: 562]
New Ability and Desc: Magician + Regenerator = Hammer Space: If its item is used or lost during battle, the item will regenerate after it switches out.
Notable Moves: Shadow Ball, Hyper Voice, Psychic, Hyperspace Hole, Grass Knot, Dazzling Gleam, Draining Kiss, Foul Play, Knock Off, Dark Pulse, Flamethrower, Fire Blast, Thunderbolt, Thunder Wave, Toxic, Taunt, Encore, Calm Mind, Nasty Plot, Wish, Heal Bell, Healing Wish, Reflect, Light Screen, Trick, Nasty Plot, Calm Mind, Yawn, Destiny Bond
Role Identification: Houdini is a potent cleric with good defensive typing, a lot of support options and enough Special Attack to keep it from being totally passive (or Foul Play works just as well). Its ability gives it pretty reliable pseudo-recovery in the form of infinite Sitrus Berries (one for each time you switch in). And if that's not enough for you, take a look at its mega evolution...

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DNA Donors: [MEGA]
Shared Egg Group: N/A
Offspring Name: Mega Houdini
New Typing: Ghost/Fairy
New Base Stats: 106/85/133/130/148/60 [BST: 662]
New Ability: Hammer Space --> Healer
Notable Moves: Shadow Ball, Hyper Voice, Psychic, Hyperspace Hole, Grass Knot, Dazzling Gleam, Draining Kiss, Foul Play, Knock Off, Dark Pulse, Flamethrower, Fire Blast, Thunderbolt, Thunder Wave, Toxic, Taunt, Encore, Calm Mind, Nasty Plot, Wish, Heal Bell, Healing Wish, Reflect, Light Screen, Trick, Nasty Plot, Calm Mind, Yawn, Destiny Bond
Role Identification: You know Mega Audino's Calm Mind sweeping set that's barely threatening outside of NU? Yeah, in the hands of Mega Houdini, it's actually kind of scary, thanks to its beefed up Special Attack stat, its powerful secondary STAB that gives it nearly unresisted coverage, and its even better bulk. Draining Kiss is actually a pretty reliable way to recover HP coming off of 130 SpA, but outside of that, there's always Wish.
 
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Parents: Azumarill + Audino
Shared Egg Group: Fairy
Offspring Name: Audimarill
New Typing: Water/Normal
New Base Stats: 111/65/93/70/93/60
New Ability and Desc: Power Regenerator: Attack is doubled after it switches in (so it has to be retired and sent on the field again to have its Attack doubled)
Notable Moves: Waterfall, Return, Double-Edge, Power-Up Punch, Drain Punch, Fire Punch, Ice Punch, Thunder Punch, Knock Off, Low Kick, Scald, Hyper Voice, Dazzling Gleam, Wish, Heal Bell, Healing Wish, Thunder Wave, Calm Mind, Psyshock, Psychic, Ice Beam, Thunderbolt, Flamethrower, Shadow Ball, Trick Room
Role Identification: A good cleric that can spread burn with Scald and wall Fire/Dragon mons.

+

Parents: Azumarill + Mega Audino
Shared Egg Group: Fairy
Offspring Name: Mega Audimarill
New Typing: Water/Fairy
New Base Stats: 111/65/133/90/133/60
New Ability and Desc: Healer
Notable Moves: Scald, Dazzling Gleam, Wish, Heal Bell, Healing Wish, Thunder Wave, Calm Mind, Psyshock, Psychic, Ice Beam, Thunderbolt, Flamethrower, Shadow Ball, Trick Room, Waterfall, Return, Double-Edge, Power-Up Punch, Drain Punch, Fire Punch, Ice Punch, Thunder Punch, Knock Off, Low Kick
Role Identification: A very bulky defensive mon that can spread burn with Scald and wall Fire/Dragon mons.
 
Only did two this round so I'll repost this with another mon for it support! It's win-win, non-Mega supports Aurortoise, Mega supports Stoutdrill! It's weather mon for all teams!

DNA Donors: Manaphy / Tyranitar
Offspring Name: Manatar
New typing: Water/Dark
New base stats: 100/117/105/117/100/100 (BST 639, SpA + 20, Spe +20)
New ability and desc: Hydro Stream: Summons rain upon switch in for 5 turns, 8 with Damp rock. (This is a different ability to Drizzle in the same way that Pure Power is a different ability to Huge Power).
Notable Moves: Hydro Pump, Dark Pulse, Tail Glow, Thunder, Ice Beam, Energy Ball, Heart Swap, Waterfall, Crunch, Pursuit, U-Turn, Dragon Dance, Stone Edge, Ice Punch, Thunder Punch, Stealth Rock, Superpower, Iron Head, Rest, Sleep Talk, Toxic, Scald, Rock Polish
Role identification: A storm is brewing. At the forefront, we have Manatar, a second rain setter for the OU tier, meaning that rain teams no longer have to rely solely on Politoed for passive rain setting. Furthermore, Manatar outclasses Politoed in every stat, bar Special Defence which it ties on, and surpasses it in movepool as well, allowing it to run offensive or defensive sets far greater than Politoed ever could have dreamed (bar Perish Song, I suppose). Manatar's offensive potential is great on both the Physical and Special sides, with moves such as Waterfall, Crunch, Pursuit, Hydro Pump, Scald and Dark Pulse for STAB (the Water moves of which are incredibly powerful in Rain) and a plethora of coverage moves, as well as Tail Glow, Rock Polish and Dragon Dance for set-up moves, boosted by solid 117/117/100 offences and 100/105/100 bulk. Speaking of which, this good level of bulk can allow Manatar to use a defensive set to increase its longevity and to be able to set rain many times throughout the game. The final, most notable tool in this pseudo-Drizzler's repertoire is U-Turn, which allows it to switch in, set rain, and then switch back out while gaining momentum for its team, making it exceptional on a rain team, allowing it support its team in more than just setting rain. Manatar works well with many other fusions, including SpartanMalice's Azumarill/Swampert, as well as other Swampertite fusions. It also helps Cofagreelix and Mega Aggrosaur V, who after abilities and in rain, are completely neutral to Fire-type attacks, relieving them of one of their weakness and allowing them to wall better than ever before. Other fusions, such as Joltlord, simply appreciate the boost to their Water-type attacks. This Pokemon is the start of a perfect storm of fusions, ready to take the meta by storm.


Mega Manatar (Tyranitarite)
New typing:
Water/Dark
New base stats: 100/147/145/117/120/110 (BST 739)
New ability and desc: Sand Stream but it's not even Rock-Type
Notable Moves: Hydro Pump, Dark Pulse, Tail Glow, Thunder, Ice Beam, Energy Ball, Heart Swap, Waterfall, Crunch, Pursuit, U-Turn, Dragon Dance, Stone Edge, Ice Punch, Thunder Punch, Stealth Rock, Superpower, Iron Head, Rest, Sleep Talk, Toxic, Scald, Rock Polish
Role identification: Kind of missing the point of the original fusion, but it has good stats all round, making its set-up offensive sets even more impressive than ever. Can work as a sand-setter for use with Sand Rush Excadrill and the like. OR NOW FOR STOUDRILL, AH, WINK WINK NUDGE NUDGE


Parents: Aurorus/Blastoise
Shared Egg Group: Monster
Offspring Name: Aurortoise
New typing: Water/Ice
New base stats: 111/90/96/102/108/78 (BST 585)
New ability and desc: Hydrate: Turns Normal-type moves into Water-type moves and powers them up (EDIT: By 1.33x, sorry for any confusion).
Notable Moves: Hyper Voice, Ice Beam, Freeze Dry, Thunderbolt, Aura Sphere, Dark Pulse, Rapid Spin, Fake Out, Toxic, Scald
Role identification: As a new kind of -ate user, Aurortoise has a unique niche, the ability to user a rain-boosted, Hydrate STAB Hyper Voice, something that's far from easy to tank, especially off a respectable 102 Special Attack Stat. It also gets this massive boost applied Fake Out and Rapid Spin, allowing it to revenge kill opponents in Rain and actually maybe deal damage while clearing hazards if you're lucky, with a decent 90 in Attack. Also, it can only be spin-blocked by Pokemon with Water Absorb/Storm Drain etc. Thanks to Aurorus, it also gets access to Boltbeam, boosting its coverage massively, as well as with its other coverage moves from Blastoise. Although its 78 Speed is a let down, It has nice 111/96/108 bulk to help it take damage as well as deal it, giving it survivabilty. While some may call these stats "average", what's that to a Pokemon with an -ate ability, semi-STAB BoltBeam and Rapid Spin?


Mega Aurortosie (Blastoisite)
Offspring Name:
Mega Aurortoise
New typing: Water/Ice
New base stats: 111/110/116/152/118/78 (BST 685)
New ability: Mega Launcher
Notable Moves: Hydro Pump, Ice Beam, Freeze Dry, Thunderbolt, Aura Sphere, Dark Pulse, Rapid Spin, Fake Out, Toxic, Scald
Role identification: Mega Aurortoise is quite different from it's base form. While it loses out on Hydrate Hyper Voice, it gets massive stat boosts and a rain-boosted STAB Hydro Pump off a 152 Special Attack stat is still going to hurt a lot. It still has Rapid Spin and BoltBeam, so it maintains its good coverage and utility, and Mega Launcher gives Dark Pulse and Aura Sphere a chance to shine. It gets much improved bulk, now at 111/116/118, making 78 Speed much more justifiable. All together, Mega Aurortoise, while losing out on its unique ability, gains a lot of other buffs making it as powerful a tank as its base form, if not more so and, if paired with Manatar, more than capable of nuking entire unprepared teams single-handedly.
 
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As usual, reposting my previous fusions in spoilers before my last couple of new ones.
Parents: Abomasnow and Charizard
Shared Egg Group: Monster
Offspring Name: Charabom
New Typing: Ice / Fire
New Base Stats: 94 / 98 / 86 / 110 / 95 / 90
New Ability: Yule Pyre - Summons hail on switching in, and increases the power of its fire attacks by 1.5x in hail.
Notable Moves: Flare Blitz, Heat Wave, Air Slash, Flamethrower, Roar, Protect, Roost, Fire Blast, Flame Charge, Overheat, Focus Blast, Will-O-Wisp, Swords Dance, Dragon Tail, Power-up Punch, Ancient Power, Dragon Dance, Dragon Pulse, Tailwind, Ice Shard, Blizzard, Ice Beam, Shadow Ball, Energy Ball, Grass Knot, Substitute, Growth, Leech Seed, Giga Drain, Synthesis.
Role Description: Well, if for some reason you don't use one of its three mega evolutions after avoiding rocks switching in, your fire attacks are boosted, destroying anything that can stay out in hail without taking extra damage anyway thanks to Yule Pyre. However, its megas are where Charabom shines. X is a dangerous physical attacker, Y is a stronger special attacker in sun than Hazard's equivalent mega, and Z is a unique bulky mixed attacker in hail.

Mega Charabom X
New Typing:
Ice / Dragon
New Base Stats: 94 / 144 / 119 / 131 / 95 / 90
New Ability: Tough Claws
Newly Notable Moves: Dragon Dance, Ice Punch, Ice Shard, Wood Hammer, Earthquake, Rock Slide, Avalanche, Seed Bomb, Outrage, Flare Blitz, Dragon Claw, Shadow Claw, Aerial Ace, Flame Charge, Steel Wing, Dragon Tail, Power-up Punch, Crunch, Fire Punch, Thunder Punch.
Role Description: Kyurem with a better ability and movepool, trading HP and speed for better attacks and defenses. Sweep with setup or a choice item, play defensive with roost, anything Kyurem likes to do, this guy can do with more fire and dancing.

Mega Charabom Y
New Typing:
Ice / Fire
New Base Stats: 94 / 118 / 116 / 160 / 125 / 90
New Ability: Drought
Newly Notable Moves: Solarbeam, Air Slash, Giga Drain, Synthesis, Growth
Role Description: Well, you're a little scared of other fire-types now, given that they receive the same boost as you and resist both your STABs. However, while it is slower than its reptilian parent, Charabom has a bit more hp, and the means to regain it in Leech Seed, Giga Drain, and Synthesis, complementing this Mega's superior defenses. As an alternative to your two dances, Growth is Nasty Plot and Swords Dance in one while the sun is up if you don't need greater speed.

Mega Charabom Z
New Typing:
Ice / Fire
New Base Stats: 94 / 138 / 116 / 150 / 115 / 60
New Ability: Snow Warning
Newly Notable Moves: All the non-sun dependent moves from the other lists.
Role Description: Here's why the ice type won out over grass for secondary typing. Charabom can abuse both weather its megas summon, and in Z form is throwing out perfect accuracy blizzards from a base 150 special attack or dropping Flare Blitz on those that benefit from hail. Z is the average between the other two megas, solid in all stats but speed and excelling in mixed sets.

Parents: Heracross and Scizor
Shared egg group: Bug
Offspring name: Razorcross
New type: Fighting / Steel
New base stats: 90 / 142 / 102 / 62 / 102 / 90
New Ability: Swarm
Notable moves (all forms): Night Slash, Megahorn, Close Combat, Bulk Up, Earthquake, Shadow Claw, Swords Dance, Stone Edge, Knock Off, Bullet Punch, X-Scissor, Iron Head, Roost, U-turn, Baton Pass, Superpower, Rock Slide.
Role identification: Even without its monstrous megas, this is a flexible beast with the power to back up its so-so movepool. Its typing and defensive stats plus roost recovery means its hard to take down, and its raw physical power and excellent STABs let it hit hard. Also forms a solid Volt-Turn lead with some of the electric types in the meta if you Scarf it.

Mega Razorcross X
New type:
Fighting / Steel
New base stats: 90 / 202 / 142 / 62 / 112 / 80
New Ability: Skill Link
Newly Notable moves: Arm Thrust, Bullet Seed, Pin Missile, Rock Blast.
Role identification: In the blue corner, with a whopping 202 base attack and guaranteed 5-hit combos with skill link, it's Razorcross X! This ferocious beastie is a wallbreaker supreme, able to hit with all the moves it could before, but much harder, and annihilate substitutes and defensive abilities with its multi-hit coverage.

Mega Razorcross Y
New type:
Fighting / Steel
New base stats: 90 / 162 / 142 / 72 / 122 / 100
New Ability: Technician
Newly Notable moves: Pursuit, Aerial Ace, Bullet Punch, Revenge, Acrobatics, Bug Bite, Rock Tomb.
Role identification: And in the red corner, boasting solid mixed defenses and a stellar ability, Razorcross Y stands to compete with his rival! STAB technician bullet punch is good on Mega Scizor, but better on Razorcross Y, which is largely the strength of this one. It's Scizor, but with a better typing and stat spread, and a slightly larger movepool.

Parents: Toxicroak and Bisharp
Shared egg group: Humanlike
Offspring name: Bishicroak
New type: Poison / Steel
New base stats: 84 / 125 / 92 / 83 / 77 / 87
New Ability: Daredevil - When this Pokémon enters the battle, it raises its attack two stages if any opponent has a damaging move that is super-effective against it, a one-hit knockout move, Selfdestruct, or Explosion.
Notable moves: Iron Head, Night Slash, Swords Dance, Shadow Claw, Rock Polish, Stone Edge, Thunder Wave, X-Scissor, Poison Jab, Power-up Punch, Psycho Cut, Pursuit, Stealth Rock, Sucker Punch, Dual Chop, Knock Off, Earthquake, Rock Slide, Bullet Punch, Fake Out, Drain Punch, Gunk Shot, Ice Punch, Thunder Fang.
Role identification: One of the great mysteries of Gen 5 is why Bisharp never got bullet punch. Well, now not only does its progeny get that, but in exchange for a few points of defense it's faster and tougher than its parent, while remaining just as strong. With only two weaknesses in ground and fire and a free Swords Dance boost on switching into anything that can hit it with those types, it serves as a powerful cleaner and revenge killer, with recovery and coverage in the form of both the Electric/Ice and Ground/Rock attack cores available. It can also get the boost by switching into anything that thinks to abuse -ate Explosion, so that's a nice side bonus.


And now the new stuff!


Parents: Clefable and Audino
Shared Egg Group: Fairy
Offspring Name: Audible
New Typing: Fairy / Normal
New Base Stats: 109 / 75 / 89 / 87 / 98 / 65
New Ability: Healing Potion - Indirect effects besides hazards and weather that would deal damage to this Pokemon instead restore hp equal to the damage they would have dealt.
Notable Moves: Sing, Calm Mind, Psyshock, Toxic, Ice Beam, Light Screen, Protect, Thunderbolt, Psychic, Shadow Ball, Reflect, Flamethrower, Fire Blast, Facade, Focus Blast, Rest, Charge Beam, Thunder Wave, Fling, Grass Knot, Substitute, Dazzling Gleam, Amnesia, Heal Pulse, Stored Power, Wish, Hyper Voice, Knock Off, Signal Beam, Stealth Rock, Trick, Taunt, Cosmic Power, Softboiled, Moonlight, Moonblast, Healing Wish, Surf, Draining Kiss, Encore, Pain Split.
Role Description: Audible isn't as tough as Blissey, but it does actually benefit from being poisoned, burned, and seeded. Ever-increasing passive healing from toxic poison each turn could cover a Pokemon with more weaknesses than this, and makes her an excellently survivable cleric, or even offers a lovely Cosmic Power or Calm Mind set.


Mega Audible
New Typing:
Fairy
New Base Stats: 109 / 75 / 129 / 107 / 138 / 65
New Ability: Healer
Newly Notable Moves: Aromatherapy, Heal Bell
Role Description: You trade your ability for much better defenses and a workable special attack, so the Mega is better when status isn't going to be a threat and you want more of a bulky, defensive 'mon that can still deal damage.



Parents: Lopunny and Ampharos
Shared Egg Group: Field
Offspring Name: Ampunny
New Typing: Electric / Normal
New Base Stats: 87 / 85 / 94 / 94 / 103 / 112
New Ability: Red Light - Contact with Ampunny has a 30% chance of causing paralysis and infatuation.
Notable Moves: Thunder Wave, Cotton Spore, Electro Ball, Confuse Ray, Light Screen, Protect, Power Gem, Signal Beam, Thunder, Thunderbolt, Discharge, Return, Charge Beam, Focus Blast, Volt Switch, Agility, Electroweb, Heal Bell, Healing Wish, Magic Coat, Quick Attack, Baton Pass, Ice Beam, Blizzard, Shadow Ball, Grass Knot, Cosmic Power, Encore, Sweet Kiss, Switcheroo, Teeter Dance, Hyper Voice.
Role Description: Both its megas are fantastic, and its ability is powerful if you want to take the chance, with paralysis at least sticking around should you volt switch it out. A vast improvement in the field of Electric/Normals from Heliolisk, that's for sure.


Mega Ampunny X
New Typing:
Electric / Fighting
New Base Stats: 87 / 145 / 104 / 94 / 103 / 142
New Ability: Scrappy
Newly Notable Moves: Fire Punch, Thunder Punch, Ice Punch, Brick Break, Wild Charge, Power-up Punch, Outrage, Bounce, High Jump Kick, Low Sweep, Circle Throw, Fake Out, Low Kick, Drain Punch.
Role Description: Say hello to a Mega Lopunny improved in every way except for losing her normal STAB. Higher stats all around and a few choice additions to its movepool (Outrage, anyone?) means that this energizer bunny won't need to stop for anything.


Mega Ampunny Y
New Typing:
Electric / Dragon
New Base Stats: 87 / 105 / 114 / 144 / 123 / 102
New Ability: Mold Breaker
Newly Notable Moves: Dragon Pulse, Outrage
Role Description: Unlike X, Ampunny Y sacrifices a few things from its parent's matching mega. But what it gets in return more than makes up for it. An actual speed stat with greatly-improved defenses and Lopunny's fantastic physical movepool allowing for mixed sweeping and recovery through Drain Punch, just to name two.
 

SpartanMalice

Y'all jokers must be crazy
The only issue I have, rhydreigon, is the vagueness of the power up. Is it 1.5 like torrent, or 1.33x like most -ates? Or an average of both? (1.414)

In any case, good to see Manatar again!
 

OM

It's a starstruck world
is a Community Contributor Alumnusis a Battle Simulator Moderator Alumnus
Might as Well post another one for experimentation...

In Team Rocket's Bid For Power, They Combined a Pokemon with a Legendary Mega Evolution with the recently captured Victory Pokemon, Victini To Create the Ultimate Master Of Aura, Vicario!
And

DNA Donors:
Victini And Lucario
Name: Vicario
Typing: Fire/Fighting
Stats: 95/115/85/117/85/105 BST: 602
(+10 HP,+10 To both Attack Stats, +10 Spe)
Ability: Inner Focus + Victory Star = Focused Victory (Moves have a 50% increase in accuracy after being flinched)
Notable Moves: V-create, Close Combat, Extreme Speed, Earthquake, Swords dance, Zen Headbutt, Blue Flare, Bolt Strike, Psychic, Nasty Plot, Aura Sphere, Flash Cannon, U-Turn
Role Description: In an attempt to make a better lucario, we suddenly have Vicario! In the metagame, it's job to spam attacking moves and then switch out to a pokemon better at handling the bulk that was suddenly sent out! (totally not because it's at -1 Defenses). A powerful late game sweeper that can use it's powerful STAB combination and coverage moves to break through a lot of weakened walls and then switch out.


Upon Realizing it's full potential, Vicario mega evolved and broke out of captivity, destroying everything in sight of it's rampaging ways

And

DNA Donors: Victini and MEGA Lucario
Name: Mega Vicario
Typing: Fire/Fighting
Stats: 95/150/103/142/85/127
Ability: Adaptability
Notable Moves: V-create, Close Combat, Extreme Speed, Earthquake, Swords dance, Zen Headbutt, Blue Flare, Bolt Strike, Psychic, Nasty Plot, Aura Sphere, Flash Cannon, U-Turn

Role Description: With it's Full potential realized, Mega Vicario suddenly gives V-create a whole new meaning! With Close Combat AND V-create Getting a 2x boost from adaptability, hitting from a powerful 150 Attack, Mega Vicario Probably could go into Battle with Hazard X And Come out victorious!
252+ Atk Adaptability Mega Lucario Close Combat vs. 0 HP / 4 Def Mega Charizard X: 292-344 (98.3 - 115.8%) -- 87.5% chance to OHKO

Well, Let's See how it does compared to some Fearsome Walls?
Against Cofagreelix?

252+ Atk Adaptability Mega Lucario V-create vs. 252 HP / 252+ Def Aegislash-Shield: 448-528 (125.8 - 148.3%) -- guaranteed OHKO
Against Lugia?
252+ Atk Adaptability Mega Lucario V-create vs. 252 HP / 252+ Def Lugia: 288-340 (69.2 - 81.7%) -- 56.3% chance to OHKO after Stealth Rock
Against... Tyranusaur-Mega-V?
252+ Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Cradily: 356-420 (88.1 - 103.9%) -- 25% chance to OHKO
Against Suirizion?

252+ Atk Adaptability Mega Lucario V-create vs. 252 HP / 252+ Def Ludicolo: 344-406 (83.4 - 98.5%) -- 68.8% chance to OHKO after Stealth Rock


But you get the point. Mega Vicario has the potential to go special as well as physical, and can easily break teams if it's allowed to switch in, and I hope it's a great new addition to the Fusion Evolutions Pet Mod

I'm An Idiot.

That Is, Until Dawn, decided that enough was enough and challenged Mega Vicario to a Pokemon Battle, 6v1. At First, Mega Vicario Demolished Her Team, But Day After Day, Week After Week, Dawn was finally able to weaken Mega Vicario enough to Catch it for herself and nurse it back to health... and thus Concludes the story of the god, the legend, Vicario... Right? Wrong. It was foretold of the jailing of Mega Vicario, and it was true, because Mega Vicario... was sent to Smogon Jail.
 
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Might as Well post another one for experimentation...

In Team Rocket's Bid For Power, They Combined a Pokemon with a Legendary Mega Evolution with the recently captured Victory Pokemon, Victini To Create the Ultimate Master Of Aura, Vicario!
And

DNA Donors:
Victini And Lucario
Name: Vicario
Typing: Fire/Fighting
Stats: 95/115/85/117/85/105 BST: 602
(+10 HP,+10 To both Attack Stats, +10 Spe)
Ability: Inner Focus + Victory Star = Focused Victory (Moves have a 50% increase in accuracy after being flinched)
Notable Moves: V-create, Close Combat, Extreme Speed, Earthquake, Swords dance, Zen Headbutt, Blue Flare, Bolt Strike, Psychic, Nasty Plot, Aura Sphere, Flash Cannon, U-Turn
Role Description: In an attempt to make a better lucario, we suddenly have Vicario! In the metagame, it's job to spam attacking moves and then switch out to a pokemon better at handling the bulk that was suddenly sent out! (totally not because it's at -1 Defenses). A powerful late game sweeper that can use it's powerful STAB combination and coverage moves to break through a lot of weakened walls and then switch out.


Upon Realizing it's full potential, Vicario mega evolved and broke out of captivity, destroying everything in sight of it's rampaging ways

And

DNA Donors: Victini and MEGA Lucario
Name:
Mega Vicario
Typing: Fire/Fighting
Stats: 95/150/103/142/85/127
Ability: Adaptability
Notable Moves: V-create, Close Combat, Extreme Speed, Earthquake, Swords dance, Zen Headbutt, Blue Flare, Bolt Strike, Psychic, Nasty Plot, Aura Sphere, Flash Cannon, U-Turn
Role Description: With it's Full potential realized, Mega Vicario suddenly gives V-create a whole new meaning! With Close Combat
AND V-create Getting a 2x boost from adaptability, hitting from a powerful 150 Attack, Mega Vicario Probably could go into Battle with Hazard X And Come out victorious!
252+ Atk Adaptability Mega Lucario Close Combat vs. 0 HP / 4 Def Mega Charizard X: 292-344 (98.3 - 115.8%) -- 87.5% chance to OHKO


Well, Let's See how it does compared to some Fearsome Walls?
Against Cofagreelix?

252+ Atk Adaptability Mega Lucario V-create vs. 252 HP / 252+ Def Aegislash-Shield: 448-528 (125.8 - 148.3%) -- guaranteed OHKO
Against Lugia?
252+ Atk Adaptability Mega Lucario V-create vs. 252 HP / 252+ Def Lugia: 288-340 (69.2 - 81.7%) -- 56.3% chance to OHKO after Stealth Rock
Against... Tyranusaur-Mega-V?
252+ Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Cradily: 356-420 (88.1 - 103.9%) -- 25% chance to OHKO
Against Suirizion?

252+ Atk Adaptability Mega Lucario V-create vs. 252 HP / 252+ Def Ludicolo: 344-406 (83.4 - 98.5%) -- 68.8% chance to OHKO after Stealth Rock

That Is, Until Dawn, decided that enough was enough and challenged Mega Vicario to a Pokemon Battle, 6v1. At First, Mega Vicario Demolished Her Team, But Day After Day, Week After Week, Dawn was finally able to weaken Mega Vicario enough to Catch it for herself and nurse it back to health... and thus Concludes the story of the god, the legend, Vicario... Right?

But you get the point. Mega Vicario has the potential to go special as well as physical, and can easily break teams if it's allowed to switch in, and I hope it's a great new addition to the Fusion Evolutions Pet Mod
Lucarionite is banned.


Parents: Aggron + Charizard
Shared Egg Group: Monster
Offspring Name: Aggrozard
New Typing: Steel/Fire
New Base Stats: 84 / 107 / 139 / 94 / 82 / 85 (BST: 591)
New Ability: Blazing Body: Sturdy + Blaze
Notable Moves: Will fill in for the Megas.
Role Description: You're mainly using for one of the three Mega Evolutions.


Parents: Aggron + Charizard
Shared Egg Group: Monster
Offspring Name: Mega Aggrozard X
New Typing: Steel/Dragon
New Base Stats: 84 / 153 / 172 / 115 / 82 / 85 (BST: 691)
New Ability: Tough Claws
Notable Moves: Dragon Dance, Iron Head, Dragon Claw, Earthquake, Roost
Role Description: Dragon Dance sweeper. Without Earthquake though, Heatran walls you.


Parents: Aggron + Charizard
Shared Egg Group: Monster
Offspring Name: Mega Aggrozard Y
New Typing: Steel/Fire
New Base Stats: 84 / 127 / 139 / 134 / 112 / 85 (BST: 691)
New Ability: Drought
Notable Moves: Fire Blast, Earth Power, Flash Cannon, Solar Beam, Roost, Rock Polish
Role Description: Access to Earth Power means Heatran won't wall you.


Parents: Aggron + Charizard
Shared Egg Group: Monster
Offspring Name: Mega Aggrozard Z
New Typing: Steel/Fire
New Base Stats: 84 / 147 / 189 / 94 / 102 / 85 (BST: 691)
New Ability: Filter
Notable Moves: Stealth Rock, Roost, Iron Head, Flare Blitz, Earthquake
Role Description: This one functions as the tank, with reliable recovery to back it up, and an immunity to both burn and poison.
 
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Reposting Lorrakion

DNA Donors: Terrakion + Lopunny
Offspring name: Lorrakion
New type: Rock/Normal
New base stats: 78/126/87/63/92/126
New ability and desc: Citifed: When Lorrakion is hit by a dark move infatuates the opponent.
Role identification: Stone Edge, Earthquake, Close Combat, High Jump Kick, Zen Headbutt, Poison Jab, Fire Punch, Ice Punch, Healing Wish, Swords Dance, Rock Polish, Return, Baton Pass
Role identification: Can run either a SD, Choices or LO set. Viable without mega, but still...
Mega-Lorrakion
New type:
Rock/Fighting
New base stats: 78/186/97/63/92/156
New ability and desc: Scrappy
Notable moves: Stone Edge, Earthquake, Close Combat, High Jump Kick, Zen Headbutt, Poison Jab, Fire Punch, Ice Punch, Healing Wish, Swords Dance, Rock Polish, Return, Baton Pass, Heal Bell
Role identification: Extremely deadly physical attacker that can use it's amazing offensive stats and typing to rip through teams. Scrappy is useful for ghosts such as Cofragreelix and 156 speed is blazingly fast even for this meta. An overall great cleaner or set up sweeper, 186 attack is a monstrous stat. Don't even get me started on Swords Dance.
 
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DNA Donors: Thundurus-T and Charizard
Offspring name: Thunduzard
New type:
Electric/Fire
New base stats: 80/94/74/145/82/120 (+20 speed, +18 sp.attack, +2 HP)
New ability and desc: Blaze Absorb: Immune to Fire type moves, if a fire move is used on Thunduzard it's Fire moves are boosted by 33%.
Notable Moves: Fire Blast, Solarbeam, Flamethrower, Air Slash, Roost, Focus Blast, Defog, Nasty Plot, Thunderbolt, Volt Switch, Dark Pulse, Psychic, Sludge Wave,
Role identification: Mega-evolve and sweep.

Thunduzard-Y
Type:
Electric-Fire
New base stats: 80/114/74/195/112/120 (+20 speed, +18 sp.attack, +2 HP)
New ability and desc: Drought
Notable Moves: Fire Blast, Solarbeam, Flamethrower, Air Slash, Roost, Focus Blast, Defog, Nasty Plot, Thunderbolt, Volt Switch, Dark Pulse, Psychic, Sludge Wave, Agility
Role identification: Powerful. Thunduzard-Y's 120 speed and 195 sp.attack ensures that there are very few Pokemon that can tank a hit, especially since Drought ensures that Thunduzard's Fire Blast's wreck anything willing to switch in. Thunduzard-Y will be an extremely effective weather setter in an extremely weather oriented meta. Access to Volt Switch with Thunduzard's Electric/Fire STAB's and Solarbeam makes Thunduzard a decent pivot. While Nasty Plot sets will be the most fearsome, Agility sets will likely be better due to Thunduzard-Y's weakness to scarfers.

Thunduzard-X
Type:
Electric/Dragon Eevee edit: Changed from Electric/Fire. Zard X gives Dragon as a secondary typing.
New base stats: 80/150/107/166/82/120 (+20 speed, +18 sp.attack, +2 HP)
New ability and desc: Tough Claws
Notable Moves: Dragon Dance, Flare Blitz, Fire Blast, Flamethrower, Air Slash, Roost, Focus Blast, Defog, Nasty Plot, Thunderbolt, Volt Switch, Dark Pulse, Psychic, Sludge Wave, Agility, Earthquake, Hammer Arm, Knock Off, Thunderpunch, Fire Punch, Dragon Claw, Outrage
Role identification: Thunduzard-X, with 150/166 offenses can become an extemely efficent mixed attacker, not least considering it's excellent coverage.

Thanks to Eevee for editing my Thunduzard-X mistake :D
 
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Lucarionite is banned.


Parents: Aggron + Charizard
Shared Egg Group: Monster
Offspring Name: Aggrozard
New Typing: Steel/Fire
New Base Stats: 84 / 107 / 139 / 94 / 82 / 85 (BST: 591)
New Ability: Blazing Body: Sturdy + Blaze
Notable Moves: Will fill in for the Megas.
Role Description: You're mainly using for one of the three Mega Evolutions.


Parents: Aggron + Charizard
Shared Egg Group: Monster
Offspring Name: Mega Aggrozard X
New Typing: Steel/Dragon
New Base Stats: 84 / 127 / 172 / 115 / 82 / 85 (BST: 691)
New Ability: Tough Claws
Notable Moves: Dragon Dance, Iron Head, Dragon Claw, Earthquake, Roost
Role Description: Dragon Dance sweeper. Without Earthquake though, Heatran walls you.


Parents: Aggron + Charizard
Shared Egg Group: Monster
Offspring Name: Mega Aggrozard Y
New Typing: Steel/Fire
New Base Stats: 84 / 127 / 139 / 134 / 112 / 85 (BST: 691)
New Ability: Drought
Notable Moves: Fire Blast, Earth Power, Flash Cannon, Solar Beam, Roost, Rock Polish
Role Description: Access to Earth Power means Heatran won't wall you.


Parents: Aggron + Charizard
Shared Egg Group: Monster
Offspring Name: Mega Aggrozard Z
New Typing: Steel/Fire
New Base Stats: 84 / 147 / 189 / 94 / 102 / 85 (BST: 691)
New Ability: Filter
Notable Moves: Stealth Rock, Roost, Iron Head, Flare Blitz, Earthquake
Role Description: This one functions as the tank, with reliable recovery to back it up, and an immunity to both burn and poison.
Check mega-X's stats. MCharizardX gains +46 points in Attack, not just 20.
 

Cookie Butter

formerly the someone
This metagame seems very interesting. Looks like visiting Smogon Forums again was not a bad idea at all.
Here are my submissions.

Parents:
Bisharp +
Hitmontop
Shared egg group: Human-like
Offspring name: Bishamontop (Named after the Buddhist Deity Bishamonten)
New type: Steel/Fighting
New base stats: 67/120/107/57/100/80
New ability and desc: Bold Skill Brag - Defiant + Technician = When this Pokemon is hit with moves weaker* than 60BP or with no BP, it's attack increases by 1. (Oh my, how weak your attack is compared to mine...) *Doesn't include 60 BP moves for balancing purposes.
Notable moves: Iron Head, Bullet Punch, Close Combat, Mach Punch, Rapid Spin, Psycho Cut, Earthquake, Stone Edge, Sucker Punch, Knock Off, Pursuit, Swords Dance, Stealth Rock.
Role identification: A combination of anti-defogger, rapid spinner and revenge killer with the possibility of being a set-up sweeper. With enough coverage to hit 2 of it's 3 weaknesses super-effectively, two STAB priorities and some very useful Dark-type moves, it's pretty unpredictable.

Parents:
Manaphy +
Bellossom
Shared egg group: None
Offspring name: Manasom
New type: Water/Grass
New base stats: 97/90/97/105/100/95 (+10 HP, + 10 SpA, +20 Spe)
New ability and desc: Hydroponic - Chlorophyll + Hydration = In Rain or Sunlight, this Pokemon is healed of any status conditions.
Notable moves: Tail Glow, Rest, Rain Dance, Sunny Day, Moonlight, Synthesis, Sleep Powder, Ingrain, Hydro Pump, Surf, Ice Beam, Solar Beam, Leaf Storm, Giga Drain, Sludge Bomb.
Role identification: This monstrosity of a bulky set-up sweeper is very versatile as it can work in both Rain and Sun teams, while also being able to set up very quickly (both it's stats and it's own weather). Tail Glow helps it become a powerhouse, while Rest + weather + ability keeps it at very high levels of HP. If you sacrifice coverage, a 4th move could be Ingrain, to up recovery to 11 and prevent Whirlwinds and the like. If weather isn't your thing, there are recovery moves that don't need it also.
Parents:
Walrein +
Diancie
Shared egg group: None
Offspring name: Walancie

New type: Ice/Fairy
New base stats: 100/90/120/97/120/77 (+20 HP, +20 Spe)
New ability and desc: Thick Crystals - Thick Fat + Clear Body = Poison and Steel moves deal x1/2 damage.
Notable moves: Moonblast, Diamond Storm, Earth Power, Ice Beam, Surf, Trick Room, Stealth Rock, Light Screen, Reflect, Calm Mind, Yawn, Protect, Roar, Stockpile, Swallow, Substitute, Super Fang.
Role identification: A very good wall that has an array of utilities. It has Roar over other candidates, as well as Stockpile. Swallow can recover it's HP. Super Fang makes it hard for other Pokemons to switch into it. Earth Power covers it's weaknesses. Setting up Dual Screens or Stealth Rock are also possibilities, and Yawn can force a switch for that to be made easier. It's type isn't the greatest defensive type, but with it's MegaVenusaur-like ability, two weaknesses are halved, boosting it's defensive prowess.

(Diancite is banned) (Edit: My bad :P)

Parents:
Red-Striped Basculin +
Blue-Striped Basculin
Shared egg group: Water 2
Offspring name: Purple-Striped Basculin
New type: Water
New base stats: 85/107/80/95/70/113
New ability and desc: Adaptability
Notable moves: Waterfall, Aqua Jet, Zen Headbutt, Superpower
Role identification: Super version of Basculin. I hope this isn't a loophole and it's actually allowed. >.>

Edit2:
The other two submissions
Parents:
Yanmega +
Flygon
Shared egg group: Bug
Offspring name: Yanmegon
New type: Dragon/Bug
New base stats: 93/98/93/108/78/107
New ability and desc: Fast Flight - Levitate + Speed Boost = At the end of each turn, this Pokemon's Speed is raised by 1. This Pokemon is immune to Ground type moves.
Notable moves: Draco Meteor, Bug Buzz, Air Slash, Giga Drain, Earth Power, Fire Blast, Boomburst, Ancient Power, Defog, Roost, Tailwind, Protect.
Role identification: An offensive Pokemon that can outspeed many others and deal very decent damage with it's great coverage and typing.

Parents:
Sceptile +
Dragonite
Shared egg group: Dragon
Offspring name: Sceptite
New type: Grass/Dragon
New base stats: 90/119/90/112/102/110
New ability and desc: Inner Growth - Inner Focus + Overgrow = When this Pokemon's HP is below 30%, it will always perform successful attacks, unhindered by volatile status conditions.
Notable moves: Crunch, Drain Punch, Earthquake, Leaf Blade, Leaf Storm, Giga Drain, Outrage, Draco Meteor, Dragon Pulse, ExtremeSpeed, Fire Blast, Focus Blast, Fire Punch, Hurricane, Ice Beam, Ice Punch, Iron Head, Superpower, Stone Edge, Surf, Thunderbolt, Roost, Dragon Dance, Swords Dance.
Role identification: All-out attacker or set-up sweeper with an incredibly huge movepool that can be used to cover it's weaknesses or to help other teammates with theirs. Pretty unpredictable due to movepool, due to being a mixed attacker and with many ways to recover HP. ExtremeSpeed helps it revenge-kill strong sweepers, and set up moves help it wallbreak.
 
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Time for a submission! c:



Parents: Luxray + Mienshao

Egg Group: Field

New Name: Shaoray

Typing: Electric/Fighting

Stats: 82/132/79/105/79/97 (BST: 571)

Ability: Guts + Regenerator = Gutsy Regen - If Burned, Poisoned, or Paralyzed, Attack is upped by 50%, and if this pokemon switches out, it will regain ⅓ of its max HP. (Let me know if this should be nerfed, keeping it right now though because it’s Attack without Guts boost is only okay, and Shaoray is pretty frail.)

Notable Moves: High Jump Kick, Wild Charge, Facade, U-Turn, Crunch, Fake Out, Drain Punch, Ice Fang, Thunder Fang


252+ Atk Guts [Shaoray] High Jump Kick vs. 252 HP / 16+ Def Filter Mega Aggron: 229-270 (66.5 - 78.4%) -- guaranteed 2HKO
252+ Atk Guts [Shaoray] High Jump Kick vs. 252 HP / 252+ Def Skarmory: 201-237 (60.1 - 70.9%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Guts [Shaoray] High Jump Kick vs. 252 HP / 88+ Def Ferrothorn: 474-560 (134.6 - 159%) -- guaranteed OHKO
252+ Atk Guts [Shaoray] High Jump Kick vs. 252 HP / 252+ Def [Tyranusaur-Mega V]: 390-458 (96.5 - 113.3%) -- 75% chance to OHKO


Role Identification: Shaoray has pretty poor stats for a Fusion Evolution, and is unable to Mega Evolve, so it pretty much has to rely on its Ability in order to really do anything of use. Not to say that’s bad, though. With Gutsy Regen’s Attack boost Shaoray can break through many major OU tanks/walls with relative ease, namely Ferrothorn, Chansey, Skarmory, Aggron and Aggron-Mega, and when the going gets tough, it can use U-Turn to get away, healing itself and easing the burn/poison damage in the process. Other great moves it can utilize are Facade and Crunch, as Facade makes great use of the status infliction and Crunch can be a powerful counter to Psychic and Ghost types. Unfortunately, however, Shaoray is pretty frail and it has only decent Speed, so it’ll be in trouble if a faster sweeper comes in against it, as Shaoray would probably get KO’d before it gets a chance to U-Turn it. Other Pokemon that can easily counter it include Sableye-Mega, Landorus-Therian, and Gliscor.
 
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Parents: Wigglytuff and Audino
Shared egg group: Fairy
Offspring name: Wigglyno
New Type: Normal/Fairy
Base Stats: 131/75/75/82/78/57
New ability and desc: Cute Charm + Regenerator = Healing Charm: 30% chance of healing 1/3 of its max HP instead of taking damage whenever struck by a contact move.
Notable moves: Dazzling Gleam, Hyper Voice, Fire Blast, Ice Beam, Thunderbolt, Surf, Calm Mind, Wish, Heal Bell, Focus Blast, Stealth Rock, Grass Knot, Body Slam, Play Rough
Role Identification: A bulky tank that can also support with Stealth Rock, Heal Bell, and Wish. Its ability also allows it to pivot into physical attacks. With Calm Mind, it can also increase its special bulk even more while becoming more powerful as well. Its typing allows it to deal with dragons and have STAB Hyper Voice which allows it to bypass substitutes. It also has a wide movepool to surprise its checks.

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audino mega.png

Parents: Wigglytuff and Audino
Shared egg group: Fairy
Offspring name: Wigglyno
New Type: Normal/Fairy
Base Stats: 131/75/115/102/118/57
New ability and desc: Healer
Notable moves: Dazzling Gleam, Hyper Voice, Fire Blast, Ice Beam, Thunderbolt, Surf, Calm Mind, Wish, Heal Bell, Focus Blast, Stealth Rock, Grass Knot, Body Slam, Play Rough
Role Identification: Its like your standard Mega Audino, just bulkier and more powerful with the ability to set up rocks.
 
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