Project Victim of the Week


Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Earthquake
- Ice Punch

Dragonite is ridiculous for offensive teams to switch into, but Metagross has an okay time with it. Banded Outrage fails to 2HKO even after Rocks, while Metagross's Ice Punch takes out most of Dragonite's HP through Multiscale while OHKOing with any prior damage. Gross is hard pressed to switch into a coverage move, though, as Earthquake has a chance to OHKO and Fire Punch deals quite a bit of damage as well.

252+ Atk Choice Band Dragonite Outrage vs. 0 HP / 4 Def Mega Metagross: 115-136 (38.2 - 45.1%) -- guaranteed 3HKO after Stealth Rock
252+ Atk Choice Band Dragonite Earthquake vs. 0 HP / 4 Def Mega Metagross: 258-304 (85.7 - 100.9%) -- 6.3% chance to OHKO
252+ Atk Choice Band Dragonite Fire Punch vs. 0 HP / 4 Def Mega Metagross: 192-228 (63.7 - 75.7%) -- guaranteed 2HKO after Stealth Rock
252 Atk Tough Claws Mega Metagross Ice Punch vs. 0 HP / 4 Def Multiscale Dragonite: 246-290 (76.1 - 89.7%) -- guaranteed 2HKO
 
as Check

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 244 Atk / 12 SpA / 252 Spe
Naive Nature
- Ice Shard
- Earthquake
- Icicle Crash
- Freeze-Dry

Can only come in on Fire Punch/Earthquake(Takes a chunk) but outspeeds and KO's after Multiscale with Icicle Spear/Crash. Mamo also survives an Extremespeed from full.

244 Atk Life Orb Mamoswine Icicle Crash vs. 0 HP / 4 Def Multiscale Dragonite: 374-445 (115.7 - 137.7%) -- guaranteed OHKO
244 Atk Life Orb Mamoswine Icicle Spear (3 hits) vs. 0 HP / 4 Def Multiscale Dragonite: 336-405 (104 - 125.3%) -- guaranteed OHKO after Stealth Rock(Will still kill even if 2 hits, since the 1st will do 35%~ and break the multiscale and the 2nd will do 70%~)
252+ Atk Choice Band Dragonite Fire Punch vs. 0 HP / 0 Def Thick Fat Mamoswine: 168-198 (46.7 - 55.1%) -- 69.5% chance to 2HKO
252+ Atk Choice Band Dragonite Earthquake vs. 0 HP / 0 Def Mamoswine: 221-260 (61.5 - 72.4%) -- guaranteed 2HKO
 
Name: Slowbro
Status: Check


Slowbro @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 140 Def / 108 SpD
Bold Nature
- Calm Mind
- Scald
- Psyshock
- Slack Off

Mega Slowbro manages to avoid the 2HKO from any of Dragonite's moves except Outrage which 2HKOes if Stealth Rock is up. It can then heal up to stall out the Outrage or fish for a burn with Scald. You can also Calm Mind up if you wish. Psyshock is used for secondary STAB although Iron Defense counters it harder because Mega Slowbro is bulky enough on the physical side.

252+ Atk Choice Band Dragonite Outrage vs. 252 HP / 148+ Def Mega Slowbro: 163-193 (41.3 - 48.9%) -- guaranteed 3HKO
252+ Atk Choice Band Dragonite Earthquake vs. 252 HP / 148+ Def Mega Slowbro: 91-108 (23 - 27.4%) -- 65.3% chance to 4HKO
 
Cloyster as a Check


Cloyster @ Life Orb / Focus Sash / White Herb / whatever the hell it's supposed to run 'cause I honestly don't know
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe or 252 Atk / 4 SpA / 252 Spe if using Hydro Pump
Jolly / Naive Nature (if using Hydro Pump)
- Shell Smash
- Icicle Spear
- Rock Blast
- Ice Shard / Hydro Pump / Explosion

With its great physical bulk, Cloyster can switch into Dragonite's moves once or twice (depending on hazards and stuff), outspeed (unless Extreme Speed) and OHKO it with Icicle Spear, which, funnily enough, is a clean OHKO even if Multiscale is active on all five hits, without a boosting item or a Shell Smash boost.
252+ Atk Choice Band Dragonite Fire Punch vs. 0 HP / 4 Def Cloyster: 82-97 (34 - 40.2%) -- guaranteed 3HKO
252+ Atk Choice Band Dragonite Extreme Speed vs. 0 HP / 4 Def Cloyster: 88-104 (36.5 - 43.1%) -- guaranteed 3HKO
252+ Atk Choice Band Dragonite Earthquake vs. 0 HP / 4 Def Cloyster: 109-129 (45.2 - 53.5%) -- 37.1% chance to 2HKO
252+ Atk Choice Band Dragonite Outrage vs. 0 HP / 4 Def Cloyster: 196-232 (81.3 - 96.2%) -- guaranteed 2HKO

252 Atk Cloyster Icicle Spear (5 hits) vs. 0 HP / 4 Def Multiscale Dragonite: 340-420 (105.2 - 130%) -- guaranteed OHKO


Haxorus as a Check


Haxorus @ Life Orb
Ability: Mold Breaker
Shiny: Yes
EVs: 16 HP / 252 Atk / 240 Spe
Adamant Nature
- Dragon Dance / Swords Dance
- Outrage
- Earthquake
- Poison Jab / Taunt

While it can't safely switch into all of Dragonite's moves, in a 1 vs 1, Haxorus can simply fire off a brutaly strong Outrage that'll OHKO Dragonite and negate its Multiscale due to Mold Breaker.
252+ Atk Choice Band Dragonite Fire Punch vs. 16 HP / 0 Def Haxorus: 75-89 (25.2 - 29.9%) -- guaranteed 4HKO
252+ Atk Choice Band Dragonite Earthquake vs. 16 HP / 0 Def Haxorus: 200-236 (67.3 - 79.4%) -- guaranteed 2HKO
252+ Atk Choice Band Dragonite Extreme Speed vs. 16 HP / 0 Def Haxorus: 160-189 (53.8 - 63.6%) -- guaranteed 2HKO (don't switch into that!)
252+ Atk Choice Band Dragonite Outrage vs. 16 HP / 0 Def Haxorus: 720-848 (242.4 - 285.5%) -- guaranteed OHKO (obviously don't switch into that!)

252+ Atk Life Orb Mold Breaker Haxorus Outrage vs. 0 HP / 4 Def Dragonite: 640-751 (198.1 - 232.5%) -- guaranteed OHKO


M-Gyarados as a Check


Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Waterfall / Earthquake
- Ice Fang

Just like Haxorus, Mold Breaker helps negate Dragonite's Multiscale for M-Gyarados and unables it to OHKO Dragonite with an unboosted Ice Fang. Intimidate from its pre-mega can help it tank physical hits better against Dragonite before KOing it.
252+ Atk Choice Band Dragonite Extreme Speed vs. 0 HP / 4 Def Mega Gyarados: 136-161 (41 - 48.6%) -- guaranteed 3HKO
-1 252+ Atk Choice Band Dragonite Extreme Speed vs. 0 HP / 4 Def Mega Gyarados: 90-107 (27.1 - 32.3%) -- guaranteed 4HKO
252+ Atk Choice Band Dragonite Outrage vs. 0 HP / 4 Def Mega Gyarados: 306-360 (92.4 - 108.7%) -- 50% chance to OHKO (don't switch into that!)
-1 252+ Atk Choice Band Dragonite Outrage vs. 0 HP / 4 Def Mega Gyarados: 204-240 (61.6 - 72.5%) -- guaranteed 2HKO

252 Atk Mold Breaker Mega Gyarados Ice Fang vs. 0 HP / 4 Def Dragonite: 340-400 (105.2 - 123.8%) -- guaranteed OHKO


Edit: I'm bored. Here's another one:

M-Heracross as a Check


Heracross @ Heracronite
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Pin Missile
- Rock Blast
- Swords Dance / Substitute / Bullet Seed

M-Heracross can only reliably switch into Dragonite's Earthquake, but in a 1 vs 1 situation, it outspeeds Dragonite (unless Extreme Speed) and OHKOes it with Rock Blast.
252+ Atk Choice Band Dragonite Earthquake vs. 0 HP / 4 Def Mega Heracross: 81-96 (26.9 - 31.8%) -- guaranteed 4HKO
252+ Atk Choice Band Dragonite Extreme Speed vs. 0 HP / 4 Def Mega Heracross: 130-154 (43.1 - 51.1%) -- 98% chance to 2HKO after Stealth Rock (don't switch into that!)
252+ Atk Choice Band Dragonite Fire Punch vs. 0 HP / 4 Def Mega Heracross: 244-288 (81 - 95.6%) -- 56.3% chance to OHKO after Stealth Rock (don't switch into that either!)
252+ Atk Choice Band Dragonite Outrage vs. 0 HP / 4 Def Mega Heracross: 292-345 (97 - 114.6%) -- 81.3% chance to OHKO (obviously don't switch into that too!)

252 Atk Mega Heracross Rock Blast (5 hits) vs. 0 HP / 4 Def Multiscale Dragonite: 190-225 (58.8 - 69.6%) -- guaranteed 2HKO
(38, 38, 39, 39, 40, 40, 40, 41, 41, 42, 42, 43, 43, 44, 44, 45)
252 Atk Mega Heracross Rock Blast (5 hits) vs. 0 HP / 4 Def Dragonite: 380-450 (117.6 - 139.3%) -- guaranteed OHKO
(76, 76, 78, 78, 80, 80, 80, 82, 82, 84, 84, 86, 86, 88, 88, 90)

If every hit is a minimum roll: 38 + 4(76) = 342 > 323 ---> Guaranteed OHKO
 
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Aragorn the King

Literally a duck
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Great week guys -- lots of great nominations!

Week 78: Choice Band Entei

Entei @ Choice Band
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Stone Edge
- Bulldoze

(keep burn hax in mind when nominating checks & counters)
 
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Name: Slowbro
Status: Counter

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Slack Off
- Thunder Wave
- Psyshock / Calm Mind

Between Slowbro's typing and Defense, it can shrug off anything Entei throws at it:
252+ Atk Choice Band Entei Sacred Fire vs. 252 HP / 232+ Def Slowbro: 84-99 (21.3 - 25.1%) -- possible 5HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Entei Extreme Speed vs. 252 HP / 232+ Def Slowbro: 90-107 (22.8 - 27.1%) -- 0.8% chance to 4HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Entei Stone Edge vs. 252 HP / 232+ Def Slowbro: 113-133 (28.6 - 33.7%) -- 0.8% chance to 3HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Entei Bulldoze vs. 252 HP / 232+ Def Slowbro: 68-81 (17.2 - 20.5%) -- possible 6HKO after Stealth Rock and Leftovers recovery

With almost no chance to 3HKO it, you can tank two, Slack Off until you're at about 70-75%, Scald, and repeat:
0 SpA Slowbro Scald vs. 0 HP / 0 SpD Entei: 218-260 (58.7 - 70%) -- guaranteed 2HKO

If you receive a burn the first time around, then later on Slowbro will be more of a check since Extreme Speed and Stone Edge can 3HKO with Rocks up, but if Entei's taken too much at that point (~35%), you can still threaten it out regardless of what move it's locked into using.
 
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Counter

Riptide (Manaphy) @ Leftovers
Ability: Hydration
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
- Calm Mind
- Rain Dance
- Rest
- Scald

Manaphy switches in freely against all of Entei's moves and can proceed to set up a Rain Dance, making Entei's Sacred Fire do even less (and, as a bonus, Hydration cures Sacred Fire burns and heals it back to full health if Rain is active). The best Entei can do is Stone Edge, which does upwards of 35%. Combined with its shaky accuracy, Manaphy will always come out on top. Manaphy 2HKOs back even without Rain active, and has a chance to OHKO with Scald in rain.

252+ Atk Choice Band Entei Sacred Fire vs. 240 HP / 252+ Def Manaphy: 89-105 (22.1 - 26.1%) -- possible 5HKO after Leftovers recovery

252+ Atk Choice Band Entei Extreme Speed vs. 240 HP / 252+ Def Manaphy: 95-112 (23.6 - 27.9%) -- possible 5HKO after Leftovers recovery

252+ Atk Choice Band Entei Stone Edge vs. 240 HP / 252+ Def Manaphy: 119-140 (29.6 - 34.9%) -- guaranteed 4HKO after Leftovers recovery

In Rain:
252+ Atk Choice Band Entei Sacred Fire vs. 240 HP / 252+ Def Manaphy in Rain: 44-52 (10.9 - 12.9%) -- possibly the worst move ever

0 SpA Manaphy Scald vs. 0 HP / 0 SpD Entei: 218-260 (58.7 - 70%) -- guaranteed 2HKO

In Rain:
0 SpA Manaphy Scald vs. 0 HP / 0 SpD Entei in Rain: 330-390 (88.9 - 105.1%) -- 31.3% chance to OHKO
 
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Dr Ciel

Banned deucer.
Reserving Zygarde.

Zygarde as a counter


Zygarde @ Chesto Berry
Ability: Aura Break
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Dragon Dance
- Rest
- Earthquake
- Outrage / Stone Edge

Thanks to an incredibly unique typing and extremely solid bulk on the Physical side, this Zygarde can be considered a hard counter to CB Entei. Sacred Fire does 31% max and burn doesn't matter cause Zygarde can just Rest it off later & the rest of Entei's moves fail to do any significant damage. In return, Zygarde can KO in return with Earthquake.

252+ Atk Choice Band Entei Sacred Fire vs. 120 HP / 0 Def Zygarde: 105-123 (27.1 - 31.7%) -- guaranteed 4HKO

252+ Atk Choice Band Entei Extreme Speed vs. 120 HP / 0 Def Zygarde: 112-132 (28.9 - 34.1%) -- 2% chance to 3HKO

252+ Atk Choice Band Entei Stone Edge vs. 120 HP / 0 Def Zygarde: 70-82 (18 - 21.1%) -- possible 5HKO

252+ Atk Choice Band Entei Bulldoze vs. 120 HP / 0 Def Zygarde: 85-100 (21.9 - 25.8%) -- 3.6% chance to 4HKO

252+ Atk Zygarde Earthquake vs. 0 HP / 4 Def Entei: 342-404 (92.1 - 108.8%) -- 56.3% chance to OHKO
 
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Twix

jicama
is a Contributor Alumnus
Keldeo is a Check.

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind

Keldeo takes at maximum 52% from Entei if it uses Extreme Speed against it, and in all other circumstances doesn't have a chance to be 2HKOed without former damage or a Sacred Fire burn. Then it just bops it with Water STAB.

252+ Atk Choice Band Entei Extreme Speed vs. 0 HP / 4 Def Keldeo: 143-169 (44.2 - 52.3%) -- 17.6% chance to 2HKO
252+ Atk Choice Band Entei Sacred Fire vs. 0 HP / 4 Def Keldeo: 134-158 (41.4 - 48.9%) -- guaranteed 3HKO
252 SpA Choice Specs Keldeo Scald vs. 0 HP / 0 SpD Entei: 494-584 (133.1 - 157.4%) -- guaranteed OHKO
 
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Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 96 Spe / 76 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Toxic

Status: Hard Check/Counter

Garchomp is a premier answer to Entei, thanks to an amazing ability in the form of Rough Skin and an excellent typing. While he dislikes burns, he can apply Toxic Poison to Entei, racking up slow damage. Even when he is burned, he can still dent Entei hard. Chomp only really fears ESpeed, which, even then, Entei will have to deal with the Rocky Helmet+Rough Skin recoil.

Calcs:

252+ Atk Choice Band Entei Sacred Fire vs. 252 HP / 164+ Def Garchomp: 99-117 (23.5 - 27.8%) -- 88.6% chance to 4HKO

252+ Atk Choice Band Entei Extreme Speed vs. 252 HP / 164+ Def Garchomp: 107-126 (25.4 - 30%) -- guaranteed 4HKO

252+ Atk Choice Band Entei Bulldoze vs. 252 HP / 164+ Def Garchomp: 80-95 (19 - 22.6%) -- possible 5HKO


0 Atk Garchomp Earthquake vs. 0 HP / 4 Def Entei: 308-366 (83 - 98.6%) -- guaranteed 2HKO

0 Atk burned Garchomp Earthquake vs. 0 HP / 4 Def Entei: 154-183 (41.5 - 49.3%) -- guaranteed 3HKO
 
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Alomomola @ Leftovers
Ability: Regenerator
EVs: 36 HP / 220 Def / 252 SpD
Calm Nature
- Wish
- Protect
- Toxic
- Scald

Role: Counter

Alomomola can always take several hits from Entei, while being able to stall it out with WishTect and Toxic. Stone Edge, the most damaging move Entei has on this set, has less than a 1% chance to 3HKO when factoring in Leftovers. It can also Scald for some direct damage or switch out and activate Regenerator if things get rough. It should also be noted that three of the four moves Entei uses have 8 PP each, making PP stalling a decent option as well.

252+ Atk Choice Band Entei Stone Edge vs. 36 HP / 220 Def Alomomola: 155-183 (32.2 - 38.1%) -- 0.9% chance to 3HKO after Leftovers recovery
252+ Atk Choice Band Entei Extreme Speed vs. 36 HP / 220 Def Alomomola: 124-146 (25.8 - 30.4%) -- 1% chance to 4HKO after Leftovers recovery
252+ Atk Choice Band Entei Sacred Fire vs. 36 HP / 220 Def Alomomola: 116-137 (24.1 - 28.5%) -- possible 5HKO after Leftovers recovery
252+ Atk Choice Band Entei Bulldoze vs. 36 HP / 220 Def Alomomola: 93-110 (19.3 - 22.9%) -- possible 6HKO after Leftovers recovery

0 SpA Alomomola Scald vs. 0 HP / 0 SpD Entei: 108-128 (29.1 - 34.5%) -- 3.8% chance to 3HKO
 
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M-Altaria as a Counter

Altaria @ Altarianite
Ability: Natural Cure
EVs: 248 HP / 136 Def / 96 SpD / 28 Spe
Impish Nature
- Dragon Dance
- Roost
- Return / Facade
- Heal Bell / Refresh / Earthquake

Entei's strongest move against M-Altaria, Stone Edge, can't even 2HKO it after SR. Furthermore, M-Altaria can heal off Sacred Fire burns with either Heal Bell or Refresh and Facade can even be used to take advantage of those burns if Earthquake is used on the last moveslot. Finally, M-Altaria can Roost the damage off to heal itself from Entei's repeated hits and easily setup Dragon Dances for an eventual sweep.
252+ Atk Choice Band Entei Bulldoze vs. 248 HP / 136+ Def Mega Altaria: 73-87 (20.6 - 24.6%) -- 91.2% chance to 4HKO after Stealth Rock
252+ Atk Choice Band Entei Sacred Fire vs. 248 HP / 136+ Def Mega Altaria: 91-108 (25.7 - 30.5%) -- guaranteed 3HKO after Stealth Rock and burn damage
252+ Atk Choice Band Entei Extreme Speed vs. 248 HP / 136+ Def Mega Altaria: 97-115 (27.4 - 32.5%) -- 83% chance to 3HKO after Stealth Rock
252+ Atk Choice Band Entei Stone Edge vs. 248 HP / 136+ Def Mega Altaria: 122-144 (34.5 - 40.7%) -- guaranteed 3HKO after Stealth Rock

+3 0 Atk Pixilate Mega Altaria Return vs. 0 HP / 4 Def Entei: 220-260 (59.2 - 70%) -- guaranteed 2HKO
+6 0 Atk Pixilate Mega Altaria Return vs. 0 HP / 4 Def Entei: 352-415 (94.8 - 111.8%) -- 68.8% chance to OHKO
+1 0 Atk Pixilate Mega Altaria Facade (140 BP) vs. 0 HP / 4 Def Entei: 181-213 (48.7 - 57.4%) -- 94.1% chance to 2HKO
+4 0 Atk Pixilate Mega Altaria Facade (140 BP) vs. 0 HP / 4 Def Entei: 362-426 (97.5 - 114.8%) -- 87.5% chance to OHKO
+5 0 Atk Pixilate Mega Altaria Facade (140 BP) vs. 0 HP / 4 Def Entei: 422-497 (113.7 - 133.9%) -- guaranteed OHKO
0 Atk Mega Altaria Earthquake vs. 0 HP / 4 Def Entei: 178-210 (47.9 - 56.6%) -- 85.9% chance to 2HKO
+2 0 Atk Mega Altaria Earthquake vs. 0 HP / 4 Def Entei: 354-418 (95.4 - 112.6%) -- 75% chance to OHKO
+3 0 Atk Mega Altaria Earthquake vs. 0 HP / 4 Def Entei: 442-522 (119.1 - 140.7%) -- guaranteed OHKO
 
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Hard Check/ Soft Counter: Mega Swampert



Swampert @ Swampertite
Ability: Swift Swim
EVs: 104 HP/ 252 Atk/ 156 Spe
Adamant Nature
-Power-Up Punch
-Ice Punch
-Earthquake
-Waterfall

Mega Swampert checks CB Entei by switching into its coverage moves (can only be 3HKO'd at best, even after rocks) and threatening to OHKO with Waterfall or EQ. If rain is up, Mega Pert switches into Sacred Fire more easily and can likely OHKO Entei even if burned. Rain allows Mega Pert to outspeed and OHKO Entei.

252+ Atk Choice Band Entei Extreme Speed vs. 104 HP / 0 Def Mega Swampert: 122-144 (33.2 - 39.2%) -- guaranteed 3HKO after Stealth Rock

252+ Atk Mega Swampert Waterfall vs. 0 HP / 4 Def Entei: 366-432 (98.6 - 116.4%) -- 87.5% chance to OHKO (Without rain)

252+ Atk burned Mega Swampert Waterfall vs. 0 HP / 4 Def Entei in Rain: 274-324 (73.8 - 87.3%) -- 87.5% chance to OHKO after Stealth Rock
 
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Check


Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Stone Edge / Toxic / Whirlwind

Hippowdon's bulk allows it to switch in, tank a hit, then OHKO Entei with Earthquake after rocks and sandstorm damage. Slack Off allows Hippowdon to restore its health, but Pressure makes it somewhat risky.

However, if it gets burned (and thanks to Sacred Fire's stupidly high burn chance, it probably will), Hippowdon will be unable to OHKO with Earthquake or survive another Sacred Fire if hazards are up or the damage rolls are in Entei's favor.

Offensive:
0 Atk Hippowdon Earthquake vs. 0 HP / 4 Def Entei: 270-320 (72.7 - 86.2%) -- guaranteed 2HKO after sandstorm damage
0 Atk burned Hippowdon Earthquake vs. 0 HP / 4 Def Entei: 135-160 (36.3 - 43.1%) -- guaranteed 3HKO after sandstorm damage
0 Atk Hippowdon Stone Edge vs. 0 HP / 4 Def Entei: 180-214 (48.5 - 57.6%) -- guaranteed 2HKO after sandstorm damage
0 Atk burned Hippowdon Stone Edge vs. 0 HP / 4 Def Entei: 90-107 (24.2 - 28.8%) -- guaranteed 4HKO after sandstorm damage

Defensive:
252+ Atk Choice Band Entei Sacred Fire vs. 252 HP / 144+ Def Hippowdon: 172-204 (40.9 - 48.5%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Choice Band Entei Extreme Speed vs. 252 HP / 144+ Def Hippowdon: 92-109 (21.9 - 25.9%) -- possible 5HKO after Leftovers recovery
252+ Atk Choice Band Entei Stone Edge vs. 252 HP / 144+ Def Hippowdon: 57-68 (13.5 - 16.1%) -- possibly the worst move ever
252+ Atk Choice Band Entei Bulldoze vs. 252 HP / 144+ Def Hippowdon: 69-82 (16.4 - 19.5%) -- possible 8HKO after Leftovers recovery
 
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Mega Latias as a Counter.

Latias @ Latiasite
Ability: Levitate
EVs: 252 HP / 80 Def / 180 Spe
- Calm Mind
- Roost
- Psyshock
- Hidden Power Fire

Mega Latias doesn't care about anything Entei does and can increase it's stats with Calm Mind or heal up with Roost. Psyshock is used to have be immediately offensively threatening while Hidden Power Fire gets rid of Scizor and Ferrothorn. EVs used allows Latias to outspeed Entei.
 

Gary

Can be abrasive at times (no joke)
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Suicune as a Counter

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Calm Mind
- Rest
- Sleep Talk

There are plenty of Pokemon that may not mind switching into a strong Fire-type move like Sacred Fire, but that nasty burn chance significantly decreases what can switch into it reliably. Suicune on the other hand, gives absolutely no fucks about any of its moves as well as Sacred Fire's burn chance, as it can just Rest up and proceed to hopefully start talking some Calm Minds or Scald burns on w/e switches in.

252+ Atk Choice Band Entei Sacred Fire vs. 252 HP / 252+ Def Suicune: 80-95 (19.8 - 23.5%) -- possible 5HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Entei Stone Edge vs. 252 HP / 252+ Def Suicune: 107-127 (26.4 - 31.4%) -- 100% chance to 4HKO after Stealth Rock and Leftovers recovery

lol
 
Check
Aerodactyl @ Aerodactylite
Ability: Unnerve -> Tough Claws
EVs: 248 Atk / 44 Def / 216 Spe
Jolly Nature
- Stone Edge
- Fire Fang
- Aqua Tail
- Aerial Ace / Roost

Aerodactyl is the blanket check to pretty much every fire type in the tier, but Entei is a bit troublesome due to Sacred Fire's (100%) burn rate. Aerodactyl can come in on everything except Iron Head or Stone Edge. So long as Aerodactyl gets in without getting burned or OHKOed by Stone Miss, it can OHKO in return with its own Stone Miss.

Calcs:
252+ Atk Choice Band Entei Sacred Fire vs. 0 HP / 44 Def Mega Aerodactyl: 134-158 (44.5 - 52.4%) -- 21.5% chance to 2HKO
248 Atk Mega Aerodactyl Stone Edge vs. 0 HP / 4 Def Entei: 384-452 (103.5 - 121.8%) -- guaranteed OHKO
 

Albacore

sludge bomb is better than sludge wave
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Counter / Hard Check

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Roost
- U-turn / Knock Off
- Stealth Rock / Toxic

Fully Physically Defensive Gliscor does a pretty good job of switching into Entei, thanks to its good physical defense and Burn immunity.

252+ Atk Choice Band Entei Sacred Fire vs. 252 HP / 252+ Def Gliscor: 153-180 (43.2 - 50.8%) -- 3.1% chance to 2HKO after Stealth Rock and Poison Heal
0 Atk Gliscor Earthquake vs. 0 HP / 4 Def Entei: 236-278 (63.6 - 74.9%) -- guaranteed 2HKO
 
Hard Check / Soft Counter

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Rotom-w serves as a good check to Choice Band Entei, and can switch into it a majority of the time unless Entei uses Stone Edge and hits 3 in a row. Rotom-w does not mind the burns from Sacred Fire too much, as it is a special attacker, and it can hit back with a Hydro Pump. However, it needs a bit of chip damage in the form of rocks or a prior attack to have a sure OHKO with Hydro Pump. It also has decent recovery in Pain Split, so it can switch in more than once.
0 SpA Rotom-W Hydro Pump vs. 0 HP / 0 SpD Entei: 314-372 (84.6 - 100.2%) -- 6.3% chance to OHKO

252+ Atk Choice Band Entei Sacred Fire vs. 248 HP / 252+ Def Rotom-W: 84-100 (27.7 - 33%) -- guaranteed 4HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Entei Extreme Speed vs. 248 HP / 252+ Def Rotom-W: 90-107 (29.7 - 35.3%) -- 24.5% chance to 3HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Entei Stone Edge vs. 248 HP / 252+ Def Rotom-W: 113-134 (37.2 - 44.2%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
 
Landorus-T as a Check


Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off / Superpower / Explosion

With Intimidate, Lando-T can switch into all of of Entei's moves bar Sacred Fire ('cause burns suck) and proceed to outspeed (unless Extreme Speed) and OHKO it with Earthquake.
-1 252+ Atk Choice Band Entei Extreme Speed vs. 0 HP / 4 Def Landorus-T: 96-113 (30 - 35.4%) -- 24.8% chance to 3HKO
-1 252+ Atk Choice Band Entei Stone Edge vs. 0 HP / 4 Def Landorus-T: 119-141 (37.3 - 44.2%) -- guaranteed 3HKO
-1 252+ Atk Choice Band Entei Sacred Fire vs. 0 HP / 4 Def Landorus-T: 178-211 (55.7 - 66.1%) -- guaranteed 2HKO

252 Atk Landorus-T Earthquake vs. 0 HP / 4 Def Entei: 404-476 (108.8 - 128.3%) -- guaranteed OHKO


Quagsire as a Counter


Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Earthquake
- Recover
- Toxic

Quagsire doesn't care about Entei, like, at all. It doesn't mind being burned by Sacred Fire (it sucks that Earthquake will do pitiful damage, but it's so much better to be burned than Toxic'd in its case), it doesn't mind being slowed down by Bulldoze since it's already slow as whatever it's supposed to be and it doesn't mind moving last for the same reason. Also, Quagsire has access to reliable recovery in the form of Recover and can simply Toxic-stall Entei to death while it Recovers its damage off. Oh and it doesn't mind entry hazards bar Toxic Spikes against Entei since it can't be 2HKOed by any move after SR and 3 layers of Spikes (if burned, Extreme Speed has a 2% chance to 2HKO)!
252+ Atk Choice Band Entei Stone Edge vs. 252 HP / 252+ Def Quagsire: 66-78 (16.7 - 19.7%) -- possible 5HKO after Stealth Rock, 3 layers of Spikes, and Leftovers recovery
252+ Atk Choice Band Entei Bulldoze vs. 252 HP / 252+ Def Quagsire: 79-94 (20 - 23.8%) -- 60.3% chance to 4HKO after Stealth Rock, 3 layers of Spikes, and Leftovers recovery
252+ Atk Choice Band Entei Extreme Speed vs. 252 HP / 252+ Def Quagsire: 106-125 (26.9 - 31.7%) -- 99.9% chance to 3HKO after Stealth Rock, 3 layers of Spikes, and Leftovers recovery
252+ Atk Choice Band Entei Sacred Fire vs. 252 HP / 252+ Def Quagsire: 99-117 (25.1 - 29.6%) -- guaranteed 3HKO after Stealth Rock, 3 layers of Spikes, Leftovers recovery, and burn damage

0 Atk Quagsire Earthquake vs. 0 HP / 4 Def Entei: 216-254 (58.2 - 68.4%) -- guaranteed 2HKO
(if burned,...)
0 SpA Quagsire Scald vs. 0 HP / 0 SpD Entei: 152-182 (40.9 - 49%) -- guaranteed 3HKO


Jellicent as a Counter


Jellicent @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Scald
- Recover
- Will-O-Wisp / Toxic
- Taunt / Hex

Not sure if that's the right set and spread for OU, but here we go! Just like Quagsire, Jellicent doesn't give a shit about Entei. Again, being burned is better than Toxic'd, so Jellicent doesn't quite fear Sacred Fire's burn. Again, it has Recover to regain its health and Toxic (if chosen) to stall Entei to death.
252+ Atk Choice Band Entei Bulldoze vs. 252 HP / 252+ Def Jellicent: 90-106 (22.2 - 26.2%) -- possible 5HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Entei Stone Edge vs. 252 HP / 252+ Def Jellicent: 148-175 (36.6 - 43.3%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Entei Sacred Fire vs. 252 HP / 252+ Def Jellicent: 111-131 (27.4 - 32.4%) -- guaranteed 3HKO after Stealth Rock, Leftovers recovery, and burn damage

0 SpA Jellicent Scald vs. 0 HP / 0 SpD Entei: 192-228 (51.7 - 61.4%) -- guaranteed 2HKO
 

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Toxic

How'd this thing not get picked yet? Heatran fares well against both of Entei's spammable moves, Sacred Fire and Extremespeed, while Earth Power 2HKOes back. This is only a check, though, as Stone Edge has a chance to 2HKO and Bulldoze is an OHKO. However, the mere presence of Heatran makes Entei much more manageable, as it turns Sacred Fire from an extremely spammable move into a liability.

252+ Atk Choice Band Entei Extreme Speed vs. 0 HP / 0 Def Heatran: 62-74 (19.1 - 22.9%) -- possible 6HKO after Leftovers recovery
252+ Atk Choice Band Entei Stone Edge vs. 0 HP / 0 Def Heatran: 157-185 (48.6 - 57.2%) -- 46.9% chance to 2HKO after Leftovers recovery
252+ Atk Choice Band Entei Bulldoze vs. 0 HP / 0 Def Heatran: 376-444 (116.4 - 137.4%) -- guaranteed OHKO
252 SpA Heatran Earth Power vs. 0 HP / 0 SpD Entei: 248-294 (66.8 - 79.2%) -- guaranteed 2HKO
 

Aragorn the King

Literally a duck
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Awesome week guys!

Week 79:
CM Raikou


Raikou @ Leftovers
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Thunderbolt
- Hidden Power Ice
- Volt Switch / Substitute
 
Counter

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 244 Atk / 12 SpA / 252 Spe
Jolly Nature
- Ice Shard
- Earthquake
- Icicle Crash
- Knock Off

Thanks to its Ground-typing in combination of Thick Fat, Mamoswine is immune to Raikou's main STAB and takes pitiful damage from Hidden Power Ice. Even at +1, Raikou does pathetic damage to it, and Mamoswine can simply click Earthquake and watch everything drop. Although it has no reliable recovery, Mamoswine has absolutely no fear of switching in more than once, even with Stealth Rock.

252 SpA Raikou Hidden Power Ice vs. 0 HP / 0 SpD Thick Fat Mamoswine: 45-54 (12.5 - 15%) -- possible 7HKO

+1 252 SpA Raikou Hidden Power Ice vs. 0 HP / 0 SpD Thick Fat Mamoswine: 68-81 (18.9 - 22.5%) -- possible 5HKO

I have no idea what you were expecting when you looked here
 
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Counter


Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Recover
- Earthquake
- Toxic

Raikou literally cannot hurt Quagsire. It's immune to Electric-type moves and neutral to HP Ice, which does minimal damage, giving it plenty of opportunities to fish for burns or 2HKO with Earthquake. Recover restores Quagsire's health, and will most likely keep it healthy until Raikou faints, but Pressure makes it somewhat risky.

Offensive:
0 Atk Quagsire Earthquake vs. 0 HP / 4 Def Raikou: 236-282 (73.5 - 87.8%) -- guaranteed 2HKO after Leftovers recovery
0 SpA Quagsire Scald vs. 0 HP / 0 SpD Raikou: 61-73 (19 - 22.7%) -- possible 6HKO after Leftovers recovery

Defensive:
252 SpA Raikou Hidden Power Ice vs. 252 HP / 4 SpD Quagsire: 85-101 (21.5 - 25.6%) -- possible 5HKO after Leftovers recovery
 
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Hard Check / Soft Counter

Charizard @ Charizardite X
Ability: Blaze
EVs: 248 HP / 100 Def / 160 Spe
Impish Nature
- Will-O-Wisp
- Flare Blitz
- Roost
- Earthquake

Mega Charizard X is a very nice mon for beating Raikou. Raikou can't really do anything to Mega Charizard X thanks to its Dragon/Fire typing, and Mega Charizard X can hit Raikou back hard. The thing that is nice about using Mega Charizard X as you Raikou counter is that it can do a lot more than just beat Raikou. Will-O-Wisp support is useful on every defensive team, and Mega Charizard X makes good use of it. It is also able to beat a lot of threatening mons to standard defensive teams: Bisharp, Thundurus, Scizor, and Weavile. However, you can't necessarily depend on Mega Charizard X as your only answer to Raikou; because if it is running Volt Switch, and Stealth Rock are up, it is going to be a pain in the ass to switch into with Mega Charizard X. You will be able to switch in a few times, but Mega Charizard X will start to get worn down. The combination of Volt Switch and Stealth Rock is even more annoying due to the fact that Mega Charizard X can't run Leftovers. For this reason, I would say that Mega Charizard X is only a soft counter. However, Calm Mind Raikou usually doesn't run Volt Switch because it wants to keep its boosts, so you usually don't have to worry about it. Otherwise, Mega Charizard X completely walls Raikou. Even with a few boosts, Thunderbolt is going to be doing next to nothing. Raikou doesn't have any strong coverage to hit Mega Charizard X with either, so you don't need to worry about lure sets.

+1 252 SpA Raikou Thunderbolt vs. 248 HP / 148+ SpD Mega Charizard X: 89-105 (24.7 - 29.2%) -- 100% chance to 4HKO

0 Atk Mega Charizard X Earthquake vs. 32 HP / 0 Def Raikou: 228-270 (69.3 - 82%) -- guaranteed 2HKO after Leftovers recovery
 
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