[ASBuddies Finals] Match 1 - Team DeadFrost vs Team Bacon

this is so exciting!!!!!!!
The Rules
B3P2+B3P2 vs. B3P2+B3P2 Tag Team Doubles
DQ=4 Days, 2 Months per battle
Items=OK
Switch=OK
Abilities=All
Megas=1 per team
Chills/Recovers=5/2
Subs=3
Arena=ASB arena

Team DeadFrost

Sableye (Zant) (M)

Types: Ghost/Dark

Nature: Brave (+1 Atk, -15% spe, -10% evasion)

Abilities:
Keen Eye/Stall/Prankster (H) [UNLOCKED]

Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16


Mega Sableye (Zant) (M)
Types: Ghost/Dark

Abilities:
Keen Eye/Stall/Prankster (H) [UNLOCKED]/Magic Bounce [Mega]


Stats:
HP: 90
Atk: 4 (+)
Def: 5
SpA: 3
SpD: 4
Spe: 17 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 18


EC:Not Aplicable
MC: 0
AC:5/5

Attacks (107/112):
Aerial Ace
Astonish
Attract
Body Slam
Brick Break
Calm Mind
Captivate
Confide
Confuse ray
Counter
Cut
Dark Pulse
Dazzling Gleam
Detect
Dig
Double-Edge
Double Team
Dream Eater
Dynamic Punch
Embargo
Endure
Facade
Faint attack
Fake Out
Feint
Fire Punch
Flash
Flatter
Fling
Focus Punch
Foresight
Foul play
Frustration
Fury Cutter
Fury Swipes
Gravity
Helping Hand
Hidden Power Flying
Hone Claws
Ice Punch
Icy Wind
Imprison
Incinerate
Knock off
Leer
Lick
Low Kick
Low Sweep
Magic Coat
Mean look
Mega Kick
Mega Punch
Metal Burst
Metronome
Mimic
Moonlight
Mud Slap
Nasty Plot
Night Shade
Nightmare
Octazooka
Ominous Wind
Pain Split
Payback
Poison Jab
Power gem
Power Up Punch
Protect
Psych Up
Psychic
Punishment
Quash
Rain Dance
Recover
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Role Play
Round
Scratch
Seismic Toss
Shadow ball
Shadow claw
Shadow Sneak
Signal Beam
Sleep Talk
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunderpunch
Torment
Toxic
Trick
Will-o-Wisp
Wonder Room
Zen headbutt

captivate, headbutt, natural gift, tickle, water pulse


Dispel
Shadow Mend

Infernape [M] [Rosso]
Types: Fire/Fighting

Abilities: Blaze/Iron Fist(U)

Nature: Hasty (+Spe, -1Def, +18% accuracy)

Stats:
Hp: 100
Atk: 4
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 125 (+)
Size Class: 3
Weight Class: 4
Base Stat Total: 21

EC: 9/9
MC: 0
AC: 5/5

Moves (98/102):

Acrobatics
Aerial Ace
Assist
Attract
Blast Burn
Blaze Kick
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Close Combat
Confide
Counter
Covet
Cut
Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Encore
Endeavor
Endure
Facade
Fake Out
Feint
Fire Blast
Fire Pledge
Fire Punch
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Swipes
Giga Impact
Grass Knot
Gunk Shot
Headbutt
Heat Wave
Helping Hand
Hidden Power Ice
Hone Claws
Hyper Beam
Incinerate
Iron Tail
Leer
Low Kick
Low Sweep
Mach Punch
Nasty plot
Overheat
Poison Jab
Power-Up Punch
Protect
Punishment
Quick Guard
Rest
Retaliate
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Rollout
Scratch
Secret Power
Shadow Claw
Slack Off
Sleep Talk
Snore
Solar Beam
Stealth Rock
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Taunt
Thunder Punch
Torment
Toxic
U-turn
Uproar
Vaccum Wave
Will-o-Wisp
Work Up

Bloodlust

Aerodactyl [Stallord] (M)
Nature
: Jolly (+ Speed, -Sp.Atk)

Type: Flying/Rock

Abilities: Pressure/Rock Head/Unnerve(U)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (130x1.15) (26% Accuracy Boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 20



Abilities: Pressure/Rock Head/Unnerve(U)/Tough Claws(M)

Mega Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (+) (30% accuracy boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 23


EC: Nope
MC: 0
AC: 5/5

Attacks (73/90):

Aerial Ace
Agility
Air Cutter
Ancient Power
Aqua Tail
Assurance
Bide
Bite
Bulldoze
Crunch
Curse
Defog
Detect
Double-Edge
Double Team
Dragon Claw
Dragon Pulse
Earthquake
Earth Power
Endure
Facade
Fire Blast
Fire Fang
Flamethrower
Fly
Giga Impact
Headbutt
Heat Wave
Hidden Power Fire
Hone Claws
Hyper Beam
Ice Fang
Incinerate
Iron Head
Iron Tail
Mimic
Payback
Protect
Pursuit
Rain Dance
Razor Wind
Reflect
Rest
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Sandstorm
Scary Face
Sky Attack
Sky Drop
Sleep Talk
Smack Down
Snore
Stealth Rock
Steel Wing
Stone Edge
Substitute
Sunny Day
SuperSonic
Swagger
Tailwind
Take Down
Taunt
Thunder Fang
Torment
Toxic
Twister
Whirlwind
Wide Guard
Wing Attack

Bloodlust

Egg: Dragon Breath, Foresight
Past Gen Tutor: Ominous Wind, Swift
Past Gen TM: Rage, Dragon Rage, Captivate, Natural Gift,
XYTM: Return, Frustration, Secret Power, Attract, Thief, Round, Rock Polish, Confide, Strength



Aggron [Splat] (F)
Nature: Lax (+1 SpD, -Def)

Type: Steel/Rock

Stats:
HP: 100
Atk: Rank 4
Def: Rank 7 (-)
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 50
Size Class: 4
Weight Class: 8 (360kg) [Heavy Metal: 10]
Base Rank Total: 21

Mega Aggron [Splat] (F)
Nature: Lax (+1 SpD, -Def)

Type: Steel

Stats:
HP: 100
Atk: Rank 5
Def: Rank 9 (-)
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 50
Size Class: 4
Weight Class: 8 [11 Heavy Metal]
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Abilities: Sturdy, Rock Head, Heavy Metal (Unlocked), Filter (Mega)

Attacks (48):
PHYSICAL
Aerial Ace
Aqua Tail
Avalanche
Dig
Double Edge
Dragon Rush
Dragon Tail
Earthquake
Fire Punch
Head Smash
Headbutt
Heavy Slam
Ice Punch
Iron Head
Low Kick
Metal Burst
Metal Claw
Rock Slide
Rock Tomb
Shadow Claw
Smackdown
Stone Edge
Superpower
Tackle
Take Down
ThunderPunch

SPECIAL
Fire Blast
Flamethrower
Icy Wind
Mud Slap
Surf
Thunderbolt

OTHER
Automize
Block
Double Team
Harden
Hone Claws
Iron Defence
Magnet Rise
Mimic
Protect
Roar
Rock Polish
Sandstorm
Stealth Rock
Taunt
Thunder Wave
Toxic

Tomohawk [Woosh] (M)
Nature: Modest (+1 SpA, -1 Atk)

Type: Flying/Fighting

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 3
AC: 5/5

Abilities: Intimidate, Prankster, Justified (Unlocked)

Attacks (60):
PHYSICAL
Aerial Ace
Bounce
Brick Break
Bulldoze
Fling
Fly
Focus Punch
Fury Swipes
Return
Rock Smash
Rock Tomb
Scratch
Sky Attack
Sky Drop
Steel Wing
Superpower
Thief

SPECIAL
Air Cutter
Air Slash
Aura Sphere
Earth Power
Focus Blast
Grass Knot
Heat Wave
Hidden Power [Rock]
Hurricane
Hyper Beam
Hyper Voice
Incinerate
Solarbeam
Uproar

OTHER
After You
Bulk Up
Confuse Ray
Double Team
Flash
Focus Energy
Harden
Healing Wish
Morning Sun
Quash
Protect
Rain Dance
Rapid Spin
Reflect
Rest
Roar
Roost
Safeguard
Sleep Talk
Snatch
Snore
Stealth Rock
Substitute
Sunny Day
Tailwind
Taunt
Toxic
Whirlwind
Yawn

RAID
Dispel

Lucario [Glow] (F)
Nature: Naive (+15% Speed, +12% Accuracy, -1 SpD)

Type: Fighting/Steel

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (90*1.15) [+12%]
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Lucario [Glow] (F)
Nature: Naive (+15% Speed, +19% Accuracy, -1 SpD)

Type: Fighting/Steel

Stats:
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (112*1.15) [+19%]
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 6/6
MC: 0
AC: 5/5

Abilities: Steadfast, Inner Focus, Justified (Unlocked), Adapability (Mega)

Attacks (68):
PHYSICAL
Blaze Kick
Brick Break
Bonemerang
Bone Rush
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Counter
Cross Chop
Crunch
Dig
Drain Punch
Dual Chop
Earthquake
Extremespeed
Feint
Focus Punch
Force Palm
Giga Impact
Hi Jump Kick
Ice Punch
Iron Tail
Low Kick
Low Sweep
Metal Claw
Poison Jab
Power Up Punch
Quick Attack
Reversal
Rock Slide
Rock Tomb
Shadow Claw
Sky Uppercut
Stone Edge
ThunderPunch
Zen Headbutt

SPECIAL
Aura Sphere
Dark Pulse
Dragon Pulse
Flash Cannon
Focus Blast
Hidden Power [Water]
Hyper Beam
Psychic
Shadow Ball
Swift
Vacuum Wave
Water Pulse

OTHER
Agility
Double Team
Calm Mind
Endure
Follow Me
Foresight
Heal Pulse
Helping Hand
Me First
Metal Sound
Magnet Rise
Protect
Quick Guard
Roar
Role Play
Screech
Sleep Talk
Substitute
Toxic

RAID
Dispel


Team Bacon:

<Muk> (Bosco) (Male)

Nature: Quiet (-10% evasion)
Type: Poison

Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None


About: When his pack was forced to run away from Twilight's Fire-Blast, Steve's Dig was able to catch him off-guard and KO, since then, Bosco has shown to be an extremely quirky Grimer, highly energetic and cheerful towards his team mates regardless of the situation, he can be described as the team's cheer-leader. He is also extremely fond of costumes.


Abilites:

Stench (Passive):

This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.


Sticky Hold (Passive):

This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.


Poison Touch (HIDDEN ABILITY UNLOCKED, Toggle):

Default effect: This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned.

Alternative effect: This Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).


Stats


HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 43 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5


Moves: - MAXED - 6 CC Bonus

Poison Gas(*)
Pound(*)
Harden(*)
Mud-Slap(*)
Disable(*)
Sludge(*)
Minimize(*)
Mud-Bomb(*)
Acid Armor
Gunk Shot
Memento
Sludge Bomb
Sludge Wave
Fling
Screech
Belch

Power Up Punch
Confide
Infestation
Attract
Bide
Block
Body-Slam
Brick-Break
Dark Pulse
Dig
Double-Team
Dynamic Punch
Endure
Explosion
Facade
Fire Blast
Fire Punch
Flamethrower(*)
Focus Blast
Focus Punch
Frustration
Giga-Drain
Giga Impact
Hidden-Power (Water)
Ice Punch
Pain-Split
Payback(*)
Poison-Jab(*)
Protect
Rain Dance
Rest
Return
Rock-Slide
Rock Tomb
Shadow Ball
Shadow Punch
Sleep-Talk
Sunny Day
Taunt
Thunder
Thunderbolt
Thunderpunch
Torment
Toxic
Venoshock
Zap Cannon
Strength
Substitute
Swagger
Thief
Snore
Round
Rock Smash
Hyper Beam
Incinerate
Capitivate
Mega Drain
Mimic
Natural Gift
Rage
Secret Power
Selfdestruct
Helping Hand
Shockwave

Curse(*)
Shadow-Sneak(*)
Acid-Spray(*)
Scary Face
Imprison
Haze
Stockpile
Swallow
Spit Up
Lick
Mean Look
->



<Banette> [Chuck] (M)
Nature: Quiet (+ Sp.Attack, - Speed, -10% Evasion)

Type:

Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

About: Chuck used to live by himself on a haunted house, playing pranks on whoever came by.
In fact, Chuck was extremely lonely in the house, but far too afraid to actualy leave it by himself. Eventualy, Matezoide took a look at the house and was constantly tormented, but unlike past trainers, he decided to stay in there (Much to Bosco and Max's complaints), eventualy managing to trap and capture the ghost type, who finally had actual people to talk and play with.
Despite enjoying his company, Chuck saw himself growing more and more distant, as he watched the others evolve around him, he couldnt understand why he was unable to do that. Eventualy tracked by a doll, Chuck was convinced to fuse with it for power. The sheer evil he had inside his heart, as well as the doll's made Chuck's mind twisted and malignant, caring for nothing but power, he rarely talks to the others and often leaves their home by himself.
Currently, Chuck swore alliance to the Demon Lord Itsumo, abandoning his former friends.

Abilites:

Frisk (Passive):

The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Insomnia (Passive):

This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

Cursed Body (HIDDEN ABILITY UNLOCKED, Passive):

When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
Prankster (Mega Evolution only, Passive):

This Pokemon is always prepared for engaging in sneaky tactics and trickery, giving it's non-damaging attacks a +1 increase in priority level.


Stats

Regular:

HP: 100d
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19


Mega Evolution:


HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 65 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 22


EC: 6/6
MC: 0
AC: 5/5


Attacks:

Knock Off (*)
Screech (*)
Night Shade (*)
Spite (*)
Will-O-Wisp (*)
Shadow Sneak (*)
Curse (*)
Faint Attack (*)
Shadow Ball
Grudge
Sucker Punch
Snatch
Hex
Trick
Shadow Claw
Embargo

Dazzling Gleam
Giga Impact
Thunder-Wave
Roleplay
Trick
Body Slam
Calm Mind
Dark Pulse
Double-Team
Endure
Facade
Foul Play
Hidden Power (Ice)
Hyper Beam
Icy Wind
Magic Coat
Magic Room
Pain Split
Payback
Phantom Force
Protect
Psychic (*)
Pursuit
Rain Dance
Rest
Shock-Wave
Skill Swap
Sleep Talk
Substitute
Taunt
Thunder
Thunderbolt (*)
Torment
Toxic
Trick Room (*)


Foresight
Gunk Shot (*)
Destiny Bond (*)
Imprison (*)
Disable
Confuse Ray


<Greninja> [Trent] (M)
Nature: Naive (+15% Spe, +23 Accuracy, -1 SpD)

Type: Water/Dark

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

About: A pokemon received by Matezoide during his stay in Kalos, Trent is highly energetic, being incapable of standing still for more than 3 seconds, he is always looking for activites, including, but not limited to battling, jumping, climbing trees and counting the amount of teeth in his mouth (Hint: 0), just keeping him on sight as shown to be problematic. Because of having a tongue for scarf, Trent has a problem talking, being forced to speak in short sentences.


Abilites:

Torrent (Passive):

When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean (Hidden Ability UNLOCKED, Toggle):

By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.


Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 141 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5


Moves:
Bubble (*)
Fling (*)
Growl (*)
Lick (*)
Pound (*)
Quick Attack (*)
Round (*)
Smokescreen (*)
Water Pulse (*)
Hydro Pump
Bounce
Spikes
Water Shuriken
Extrasensory
Night Slash
Role Play
Mat Block
Substitute
Double-Team
Smackdown
Fling
Haze
Water Pledge


Toxic
Hyper Beam
Giga Impact
Rock Tomb
Waterfall
Dive
Strength
Secret Power
Low Kick
Hydro Cannon
Ice Punch
Icy Wind
Rest
Sleep-Talk
Rain Dance
Frustation
Return
Snatch
Ice Beam (*)
Protect (*)
Scald (*)
Taunt (*)
Hidden Power (Steel)
U-turn (*)
Grass Knot
Power Up Punch
Blizzard
Dig
Aerial Ace
Acrobatics
Gunk Shot
Dark Pulse
Power Up Punch
Surf
Rock Slide
Round

Bestow
Camouflage (*)
Mind Reader (*)
Mud Sport (*)
Toxic Spikes (*)
Water Sport (*)


Lira (Aromatisse (F))
Nature: Modest (+SpA, -Atk)

Type:

- Fairy: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:

- Healer (Passive): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

- Aroma Veil (Passive) (UNLOCKED): This Pokemon and its allies on the field can not be effected by Attract, Disable, Encore, Taunt, or Torment.

Stats:

HP: 110
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 29
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5
KOC: 0


Moves (63/63) - MAXED, 4 CC BONUS

- After You
- Aromatherapy
- Aromatic Mist
- Attract
- Calm Mind
- Captivate
- Charge Beam
- Charm
- Confide
- Covet
- Dazzling Gleam
- Disable
- Disarming Voice
- Double Team
- Drain Punch
- Draining Kiss
- Dream Eater
- Echoed Voice
- Endeavor
- Energy Ball
- Facade
- Fairy Wind
- Flail
- Flash
- Flash Cannon
- Frustration
- Giga Impact
- Gyro Ball
- Heal Bell
- Heal Pulse
- Helping Hand
- Hidden Power (Ground)
- Hyper Beam
- Light Screen
- Magic Coat
- Misty Terrain
- Moonblast
- Odor Sleuth
- Protect
- Psychic
- Psych Up
- Psyshock
- Rain Dance
- Reflect
- Refresh
- Rest
- Return
- Round
- Secret Power
- Skill Swap
- Sleep Talk
- Snore
- Substitute
- Sunny Day
- Swagger
- Sweet Kiss
- Sweet Scent
- Thunder
- Thunderbolt
- Torment
- Toxic
- Trick Room
- Wish
Raid Only
- Dispel
A quiet smug Spritzee, Lira was found when Tavok was traveling
through a town looking for a place to rest. The Spritzee, not being able
to resist the urge to show her beauty, tried to make Gambo and Randy fall
in love with her using her nice looks and an Aromatic Mist.

Gambo and Randy, however, were unimpressed, and just followed Tavok to a
nearby hotel.

Angry at this, Lira attacked them at their room, shooting Dazzling Gleams all around.
While Gambo covered Tavok, Randy rushed towards her and knocked her out.
She was caught inmediatly after.

In his stay with Tavok, Lira has learned that being modest is a good thing, and she
tries her best to not fall back into her old habits (although she can't help herself
when there are other girls around).

Lira quickly became a great asset for the team, helping the other Pokémon with her
healing abilities, which became even greater when she managed to evolve after a fight
with Matezoide's Pokémon.

Your sprite isn't weird anymore.
Bastion (Lucario (M))
Nature: Naive (+Spe, -SpD)

Type:

- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.


Abilities:

- Steafast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

- Justified (Passive) (UNLOCKED): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+) (+12% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 20


Looking for a better sprite for you soon.

Type:

- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.


Abilities:

- Steafast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

- Justified (Passive) (UNLOCKED): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

- Adaptability (Passive) (MEGA): The moves that match this Pokemon's type have their Base Attack Power increased by two (2).

Stats:

HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (+) (+19% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 24


EC: 6/6
MC: 0
AC: 5/5
KOC: 0



Moves (83/102)

- Agility
- Aura Sphere
- Blaze Kick
- Bonemerang
- Bone Rush
- Brick Break
- Bulldoze
- Bullet Punch
- Calm Mind
- Circle Throw
- Close Combat
- Copycat
- Counter
- Cross Chop
- Crunch
- Dark Pulse
- Detect
- Dig
- Double Team
- Dragon Pulse
- Drain Punch
- Dual Chop
- Earthquake
- Endure
- Extreme Speed
- Facade
- Feint
- Final Gambit
- Flash Cannon
- Focus Blast
- Focus Punch
- Follow Me
- Force Palm
- Foresight
- Giga Impact
- Heal Pulse
- Helping Hand
- High Jump Kick
- Hone Claws
- Hyper Beam
- Hone Claws
- Ice Punch
- Iron Defense
- Iron Tail
- Low Kick
- Low Sweep
- Magnet Rise
- Me First
- Metal Claw
- Metal Sound
- Mud-Slap
- Nasty Plot
- Payback
- Poison Jab
- Power-Up Punch
- Protect
- Psychic
- Quick Attack
- Quick Guard
- Rain Dance
- Rest
- Retaliate
- Reversal
- Roar
- Rock Slide
- Rock Tomb
- Roleplay
- Screech
- Shadow Ball
- Shadow Claw
- Sky Uppercut
- Sleep Talk
- Stone Edge
- Substitute
- Swagger
- Swift
- Swords Dance
- Thunder Punch
- Toxic
- Vacuum Wave
- Water Pulse
- Work Up
- Zen Headbutt

Stalker (Kitsunoh (M))
Nature: Jolly (+Spe, -SpA)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:

- Frisk (Passive): The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.

- Limber (Passive): This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.

- Cursed Body (Passive) (UNLOCKED): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.


Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+) (+19% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 1
AC: 5/5
KOC: 0



Moves (74/101)

- Aerial Ace
- Bulldoze
- Copycat
- Curse
- Dark Pulse
- Defog
- Dig
- Double Team
- Earthquake
- Embargo
- Endeavor
- Endure
- Facade
- Faint Attack
- Fake Out
- Flail
- Flash Cannon
- Foul Play
- Giga Impact
- Hex
- Hidden Power (Water)
- Hyper Beam
- Ice Punch
- Icy Wind
- Imprison
- Iron Defense
- Iron Head
- Iron Tail
- Knock Off
- Lick
- Low Kick
- Magic Coat
- Memento
- Metal Burst
- Metal Claw
- Meteor Mash
- Odor Sleuth
- Ominous Wind
- Pain Split
- Payback
- Perish Song
- Phatom Force
- Protect
- Psychic
- Psycho Shift
- Rain Dance
- Rest
- Revenge
- Roar
- Rock Slide
- Role Play
- Safeguard
- Scratch
- Shadow Ball
- Shadow Claw
- Shadow Sneak
- Shadow Strike
- Sleep Talk
- Snatch
- Spite
- Substitute
- Sucker Punch
- Sunny Day
- Super Fang
- Superpower
- Tail Whip
- Taunt
- Thief
- Thunder Punch
- Torment
- Toxic
- Trick
- Trick Room
- U-turn
- Will-O-Wisp
- Yawn


1. Team Bacon sends out first
2. Team DeadFrost sends out, and then orders
3. Team Bacon orders
4. Maxim refs

go!
 

"Well ordering first or not you still seem the best choice again Glow. Maybe leave the Mega Stone for someone else to play with though."


Glow the Lucario @ Soothe Bell

Lucario: Close Combat (Greninja) - Rock Slide (Greninja and Kitsunoh) - Bonemerang (Kitsunoh)
IF Greninja is to use Taunt (Infernape) AND Kitsunoh is to use Imprison AND on the same action THEN Follow Me
IF Kitsunoh is to use a D/E move without suspense and not in a combo AND Kitsunoh is faster than Lucario AND Trick Room isn't up AND Lucario is to target Kitsunoh THEN Dig (kitsunoh) and push back
IF all of Lucario's targets are under P/E THEN Feint (Greninja)
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"Incredible how the same send out have completely different consequences...."

Go Rosso, the stage is yours!



Rosso the Infernape with Rare Candy


Infernape: Fake Out (Greninja) - Heat Wave (Greninja and Kitsunoh) - Incinerate (Greninja and kitsunoh)
[ONCE]IF
Kitsunoh is to use Imprison AND Kitsunoh is faster than Infernape THEN Encore (Kitsunoh) and push back
IF Kitsunoh is to use a D/E move without suspense and not in a combo AND Kitsunoh is faster than Infernape AND not A1 THEN Dig (kitsunoh) and push back
IF Water-Typed Damaging Combo AND from Greninja AND Infernape is a target AND not A1 THEN Initiate action-string Dig (Hold) - Dig (Release) (Kitsunoh) - Heat Wave
 
Last edited:
Waiting for Mat, but I'll just leave this here...

Fake Out (Infernape) - Earthquake - Shadow Strike (Infernape)
 
Team deadFrost:

Lucario [Glow] (F) | Infernape [M] [Rosso]
Fighting/Steel | Fire/Fighting
100 | 100
100 | 100
Soothe Bell | Rare Candy
5/3/5/2/104/3/4 | 5/2/5/3/125/3/4
Steadfast/Inner Focus/Justified | Blaze/Iron Fist
+12% Accuracy | +18% Accuracy
Normal | Normal
Team Bacon:

Stalker (Kitsunoh (M)) | <Greninja> [Trent] (M)
Steel / Ghost | Water/Dark
100 | 100
100 | 100
Rare Candy | Rare Candy
5/3/1/3/127/3/4 | 3/3/5/2/141/3/3
Frisk / Limber / Cursed Body | Torrent / Protean
+19% accuracy | +23% Accuracy
Normal | Normal
Field Effects: None

Round 1: Hydro Cannon:
Team deadFrost made their intentions clear with the first DQ warning of the battle, and went on to order in an unorthodox fashion. Team Bacon find a way to get their first KO of the battle.
The battle starts with both teams sending out their quick pokemons. They want speed, lightning quick speed and it is showing.

Trent's annoying ability makes things worst to order first against it, as usual, and paired up with Stalker makes this a deadly lead combination. Glow and Rosso's strategy seems to be something that we have not seen, and probably are not aware of either. Well, what can you do against a deadly combination, yeah?

A Fake Out battle ensues and the ref thanks the heavens for no speed tie in this battle of flinches. And as Rosso gets flinched by Stalker's Fake Out, Trent finds a way to get away from Glow's Blows. Although, when Trent lands on top of Rosso after his agile bounce, he sees that Rosso is pretty mad at being Targeted for the round.

Stalker, Rosso, and Glow then do the Quake, Wave, Slide combination to do as much damage as possible. But Trent pulls out another annoying skill and saves them from any damage during the action. While, Rosso gets further weakened by Stalker's Quake and is setup for a final blow in the next action.

Rosso then eagerly awaits his turn to bash the two pokemon, but his opportunity is snatched away by a tremendous Hydro Cannon that shakes the very bones of Rosso, leaving him weak enough to be picked off by Stalker's strike from the shadows. Glow is surprised at how quick his partner was taken down, but continues to chip away at Stalker in the hopes of taking him down eventually.

Speed Order: Greninja, Kitsunoh, Infernape, Lucario

Rolls: 7320 6859 5312 3523 4139 5873 5595 6026 6018 9781 7694 5885 4586 7139 7640 4776 3481

Action 1:

Turn Order: Kitsunoh (+3), Infernape (+3), Greninja (0), Lucario, Greninja (-1)

Kitsunoh uses Fake Out on Infernape!
Critical Hit Check (625): 7320 (No)
Damage: (4 + 7.5 - 3)*1 = 8.5
EN Used: 4

Infernape flinched!

Greninja Sprang Up!
Greninja becomes Flying Type!
EN Used: 5

Lucario uses Close Combat on Greninja!
EN Used: 7

Greninja uses Bounce on Infernape!
Critical Hit Check (625): 6859 (No)
Damage: (9 + 3 + 4.5 - 3 + 2)*1.5 = 23.25
Effect Chance (3000): 5312 (No)
EN Used: 5

Action 2:

Turn Order: Greninja, Kitsunoh, Infernape, Lucario

Greninja uses Mat Block!
EN Used: 6

Kitsunoh uses Earthquake!
Critical Hit Check (625, 625): 3523 4139 (No)
Damage on Greninja: Greninja is immune!
Damage on Infernape: (7.5 + 7.5 - 3)*1.5 = 18
Damage on Lucario: (7.5 + 7.5 - 4.5)*1.5 = 15.75
EN Used: 7

Infernape uses Heat Wave on Opps!
Damage evaded by Greninja: (7.5 + 3 + 7.5 - 3 + 1)*1 = 16
Damage evaded by Kitsunoh: (7.5 + 3 + 7.5 - 4.5)*1.5 = 20.25
EN Used: 6
Damage Blocked by Mat Block: 36.25

Lucario uses Rock Slide on Opps!
Damage evaded by Greninja: (6 + 7.5 - 4.5)*1.5 = 13.5
Damage evaded by Kitsunoh: (6 + 7.5 - 4.5)*0.66 = 5.94
EN Used: 6
Total Damage Blocked by Mat Block: 55.69
EN Used Greninja: 13.923

Action 3:

Turn Order: Greninja, Kitsunoh, Infernape, Lucario

Greninja uses Hydro Cannon on Infernape!
Greninja becomes Water Type!
Critical Hit Check (625): 5873 (No)
Damage: (15 + 3 + 7.5 - 4.5 + 2)*1.5 = 34.5
EN Used: 10

Kitsunoh uses Shadow Strike on Infernape!
Critical Hit Check (625): 5595 (No)
Damage: (8 + 3 + 7.5 - 3 + 1)*1 = 16.5
Effect Chance (5000): 6026
EN Used: 5

Infernape faints!

Lucario uses Bonemerang on Kitsunoh!
Critical Hit Check (625, 625): 7694 5885 (No)
Damage: (10 + 7.5 - 4.5)*1.5 = 19.5
Effect Chance (3000): 4586 (No)
EN Used: 7
Team deadFrost (O-A | O-X):

Lucario [Glow] (F) | Infernape [M] [Rosso]
Fighting/Steel | Fire/Fighting
84 | -1
80 | 93
Soothe Bell | Rare Candy
5/3/5/2/104/3/4 | 5/2/5/3/125/3/4
Steadfast/Inner Focus/Justified | Blaze (Activated) /Iron Fist
+12% Accuracy | +18% Accuracy
Normal | KO'd
Team Bacon (O-A | O-A):

Stalker (Kitsunoh (M)) | <Greninja> [Trent] (M)
Steel / Ghost | Water
80 | 100
84 | 60
Rare Candy | Rare Candy
5/3/1/3/127/3/4 | 3/3/5/2/141/3/3
Frisk / Limber / Cursed Body | Torrent / Protean (Water)
+19% accuracy | +23% Accuracy
+1 KOC (Infernape) | Sluggish (1a)
Field Effects: None
Frosty Sends Out and Equips
Team Bacon Orders
Team deadFrost Orders
Fixes Errors/Refs
 
Switch Phase Initiated!

Stalker the Kitsunoh OUT
Lira the Aromatisse @ Life Orb IN
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
This isn't a DQ Warning post. Just a "please post before one week passes pretty please please".

It will become a DQ Warning post when it completes a week in 3 days though.

tavok
Matezoide
 
Yeah, our bad, Frosty. College has been kind of a pain in the ass and this match is sorta really important. We will try to be faster in the future.


MEGA EVOLVE
Taunt (Sableye) - Knock Off (Sableye) - Shadow Claw (Sableye)

- IF Magic Coat when you would use Taunt THEN Shadow Claw (Lucario) instead.
- IF Sableye is under the effects of a P/E move when you would move THEN Shadow Claw (Lucario) instead and push actions back.
- IF Metal Burst THEN Shadow Claw (Lucario) instead.
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
*sigh*

DQ Warning #2

tavok

And before leet comes and say "no one will get DQ'd :)", then I will be happy to disagree. Tournament rules say that "I would recommend not doing it unless the guy is REALLY gone...or like the DQ is 3 days and 12 days passed with no sign of life and 5 warnings or something stupid like that...or if it is the 6th time the guy passed DQ". So if you guys manage the accomplishment of passing DQ 6 times (which is more than once per round mind you), then you WILL be DQ'd. I can extend the DQ when you guys are ordering first, but that is the extent of what I am willing to compromise here.
 
Sorry, didn't have computer access since I last posted. No, it isn't an excuse, but I think I should explain myself and not just say "yolo I post when I can".

I have not been able to give this as much attention as I would like, and for that I'm sorry. I'll do my best to post promptly next time (and every instance after that one).

Dazzling Gleam - Moonblast (Sableye) - Dazzling Gleam
- IF Sableye is in the evasive stage of a damaging evasive move when you would move THEN Trick Room the first instance,Reflect the second and Wish the third, restarting queue each time.
- IF Sableye is under the effects of a P/E move THEN Moonblast (Lucario) instead.
- IF Metal Burst THEN Moonblast (Lucario) instead.
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Zant/Sableye: Imprison (Dazzling Gleam - Knock Off - Taunt) - Pain Split (Aromatisse) [STALL] - Poison Jab (Aromatisse) [STALL]
IF Aromatisse was poisoned A2 AND has 21hp or less hp when Sableye is to act A3 THEN Feint Attack [STALL] (Aromatisse) A3
IF Aromatisse has from 24.9999hp (including) to 19.1000 (including) when Sableye is to act a3 THEN Shadow Claw [STALL] (Aromatisse) A3
IF Aromatisse has 19.0999hp or less hp when Sableye is to act A3 THEN Feint Attack [STALL] (Aromatisse) A3



I think it should be all. Just put your anti-crit/poison protections against hax on poison jab a2 and the other hax a3 we should be able to control with my subs. I think. All those numbers are confusing the shit out of me.
 
Lucario: Quick Guard - Poison Jab (Aromatisse) - Hyper Beam + Flash Cannon (Aromatisse)
IF Lucario's Poison Jab A2 rolls poison and crit THEN Flash Cannon + Flash Cannon (Aromatisse) A3
IF Aromatisse is poisoned when you act action 3 THEN Metal Claw + Giga Impact (Aromatisse) action 3
IF Lucario's Poison Jab crits action 2 THEN Metal Claw + Giga Impact (Aromatisse) action 3
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top