[WIN] Nightmare Prison (Hard) - Frosty and Its_A_Random

Soundtrack

The mist engulfing the Spring Path makes it hard for you to understand where you are, even with the help of the map N gave you. On the upside, though, it provides you with a welcome cover. With the entire region roaming with Darkrai's vile minions, few places in Sinnoh can still be called safe.

Eventually, you find the entrance to Turnback Cave, although "stumbling" would better describe it. According to the information the Eon twins shared with you, Cresselia is being held captive somewhere inside. No one is guarding the entrance - either nothing of value is inside or there are defenses further in. Uncertain about which of the possibilities would be worse, you cautiously step in, piercing through the darkness with the faint light of your torches.

But what is the right direction? Every room you enter looks identical to the previous one. You can't even tell if you've been walking in circles or not, except you haven't stumbled upon the entrance in quite some time by now. You frequently glanced at your watches, wary about how much time passed. But ever since you entered the cave, the watches have marked the same time, as if they were frozen. Or have you really entered a place beyond time? Sure, travelling through time is one thing, but this? The blood chill in your veins, as you question what you've been putting yourselves through.

Then, out of nothing but your deepest fears, a room shows up with a glooming rift at the center of it. Eerie whispers and wails echo from it, and even in the light of your torches, the portal looks pitch black. The echoes would frighten even the bravest of the trainers. And yet, you feel enthralled to them. Is this a sorcery? Or was your rationality lost the moment you stepped in this ominous place? Maybe no one will ever know, as even before you decided it, your body is already walking inside, enticed by the voices.

You still had the suspect you didn't leave your homeworld while you were walking through the cave, even as your perception of time was drifting away. But nothing like that could prepare you to what awaited you on the other side of the portal. Even the most accurate descriptions of what was known as the Distortion World didn't resemble the realm of darkness now seeping around you. A colorless cloud of shadows, with visages sometimes emerging from the haze, their expressions twisted in agony and despair. Whether it is a phenomenon of self-suggestion or those visages are real, you can't tell. What could real mean, in that place? Is it real? Are you still real?

Then, as you slowly gain a glimpse of auto-conscience once again, you see the portal landed you on a gloomy bridge, suspended over the infinite, twisting shadow. At the end of the bridge, a being was floating motionless, its skin looking pale and sickeningly colorless. Even in this state, though, you could tell from its shape that the creature was indeed the Dreamer itself. The creature you came here to save, even if you don't know who will save yourselves should it come down to that.

Putting your fears aside for as long as you can muster, you approach the captive Pokemon, but a female, cold voice suddenly calls you out, shrieking like a frightening banshee in the endless night.

What is this disturbance? You dare trespass this hallowed ground? This shall be your final resting place


HP 1750
Atk 9
Def 6
SpA 7
SpD 7
Spe 94
Size Class: 3
Weight Class: 3
Accuracy Boost: 10+10%


Ability: Forewarn, Telepathy

Shadow Shield: Necturna has a shield that will absorb all damage inflicted against her. The shield will absorb up to 450 HP before faltering. For as long as the shield lasts, Necturna won't follow an threat table and no damage or heal will generate threat against her. Instead, she will use Baleful Hex on random targets. Once shield wears off, she will follow a normal threat table and damage/heals will generate threat against her as usual


In response to the witch's boasting, several phantoms emerge from the surrounding darkness!




HP 100
Atk 6
Def 4
SpA 5
SpD 4
Spe 75
Size Class: 2
Weight Class: 2
Accuracy Boost: 6+10%


Abilities: Insomnia, Frisk, Cursed Body

Note: Frisk does NOT ignore artifacts


HP 75
Atk 4
Def 4
SpA 4
SpD 4
Spe 58
Size Class: 1
Weight Class: 2
Accuracy Boost: 5+10%


Abilities: Keen Eye, Stall, Prankster


Weather: None - No weather allowed without stone
Restrictions: No water source, no grass source
Affected moves: Sunlight based moves (low sunlight), Camouflage (Ghost), Nature Power (Shadow Ball)


Frosty's team:


Jynx [Blind] (F)
Type:
Ice/Psychic
Abilities: Oblivious/Forewarn/Dry Skin (H)
Nature: Timid (-Atk, +Spe, +14%acc)

Stats:
HP:
100
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 2/5

Attacks (62/??):

Avalanche
Blizzard
Body Slam
Brick Break
Confusion
Copycat
Counter
Double Slap
Draining Kiss
Dream Eater
Endure
Energy Ball
Fake Out
Focus Blast
Frost Breath
Grass Knot
Hail
Heal Bell
Heart Stamp
Hidden Power Electric
Hyper Beam
Ice Beam
Icy Wind
Lick
Light Screen
Lovely Kiss
Lucky Chant
Magic Coat
Mean Look
Metronome
Mimic
Miracle Eye
Nasty Plot
Nightmare
Perish Song
Petal Dance
Pound
Powder Snow
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Reflect
Rest
Role Play
Shadow Ball
Signal Beam
Sing
Skill Swap
Sleep Talk
Substitute
Sweet Kiss
Taunt
Thief
Torment
Toxic
Trick
Trick Room
Wake Up Slap
Wish
Wring Out


Dispel

Syclant [Caffie] (Male)
Nature: Quiet (+1SpA, -10% eva)
Type: Ice/Bug

Abilities:
Compoundeyes/Mountaineer/Technician (H) [UNLOCKED]

Stats:


HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 105 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5


Attacks (83/83 - Movepool Completed!):
Acrobatics
Aerial Ace
Attract
Avalanche
Blizzard (*)
Brick Break
Bug Bite (*)
Bug Buzz
Bulldoze
Captivate
Confide
Counter
Cut
Dig
Double Team
Earth Power (*)
Earthquake
Echoed Voice
Electoweb
Endure
Facade
False Swipe
Fell Stinger
Fling
Focus Blast
Focus Energy (*)
Focus Punch
Freeze Dry
Frost Breath
Frustration
Fury Attack
Fury Cutter
Giga Drain
Giga Impact
Hail
Hidden Power Fire
Hone Claws
Hyper Beam
Ice Punch
Ice Shard (*)
Ice Beam
Icicle Crash
Icicle Spear (*)
Icy Wind (*)
Infestation
Knock Off
Leech Life (*)
Leer (*)
Natural Gift
Pin Missile
Protect (*)
Quash
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Round
Scratch (*)
Secret Power
Sheer Cold
Signal Beam
Silver Wind
Slash (*)
Sleep Talk
Snore
Solarbeam
Spikes
Stone Edge
Strength
String Shot
Struggle Bug
Substitute
Superpower (*)
Swagger
Swords Dance
Tail Glow
Taunt
Toxic
U-turn (*)
Venoshock
Water Pulse (*)
X-Scissor

Bloodlust

Infernape [M] [Rosso]
Types: Fire/Fighting

Abilities: Blaze/Iron Fist(U)

Nature: Hasty (+Spe, -1Def, +18% accuracy)

Stats:
Hp: 100
Atk: 4
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 125 (+)
Size Class: 3
Weight Class: 4
Base Stat Total: 21

EC: 9/9
MC: 0
AC: 5/5

Moves (98/102):

Acrobatics
Aerial Ace
Assist
Attract
Blast Burn
Blaze Kick
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Close Combat
Confide
Counter
Covet
Cut
Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Encore
Endeavor
Endure
Facade
Fake Out
Feint
Fire Blast
Fire Pledge
Fire Punch
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Swipes
Giga Impact
Grass Knot
Gunk Shot
Headbutt
Heat Wave
Helping Hand
Hidden Power Ice
Hone Claws
Hyper Beam
Incinerate
Iron Tail
Leer
Low Kick
Low Sweep
Mach Punch
Nasty plot
Overheat
Poison Jab
Power-Up Punch
Protect
Punishment
Quick Guard
Rest
Retaliate
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Rollout
Scratch
Secret Power
Shadow Claw
Slack Off
Sleep Talk
Snore
Solar Beam
Stealth Rock
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Taunt
Thunder Punch
Torment
Toxic
U-turn
Uproar
Vaccum Wave
Will-o-Wisp
Work Up

Bloodlust

Hilda the Gardevoir(F)
Type:
Psychic/Fairy
Abilities: Synchronize/Trace/Telepathy (U)
Nature: Bold (+1def, -1atk)

Stats:
HP:
100
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21


Hilda the Gardevoir(F)
Type:
Psychic/Fairy
Abilities: Synchronize/Trace/Telepathy(U)/Pixilate
Nature: Bold(+1def, -1atk)

Stats:
HP:
100
Atk: 2 (-)
Def: 4 (+)
SpA: 7
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25


EC: 9/9
MC: 0
AC: 5/5

Attacks (90/102):

Ally Switch
Attract
Calm Mind
Charge Beam
Confide
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Ground
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Moonblast
Nightmare
Pain Split
Protect
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Will-o-Wisp
Wish
Wonder Room
Zen Headbutt

Dispel
Shadow Mend


Its_A_Random's team:


Weavile [Delg] (M)
NATURE: Jolly (+24% Accuracy)

TYPE: Dark / Ice
ABILITIES: Pressure / Pickpocket (H)

STATS
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (52/105)
PHYSICAL
Aerial Ace
Assurance
Avalanche
Beat Up
Brick Break
Counter
Dig
Fake Out
Facade
Feint
Feint Attack
Fling
Focus Punch
Foul Play
Fury Swipes
Ice Punch
Ice Shard
Icicle Crash
Knock Off
Low Kick
Low Sweep
Metal Claw
Night Slash
Poison Jab
Punishment
Quick Attack
Revenge
Scratch
Shadow Claw
Slash
X-Scissor

SPECIAL
Dark Pulse
Icy Wind
Snarl

OTHER
Agility
Double Team
Embargo
Endure
Hone Claws
Leer
Nasty Plot
Protect
Reflect
Rest
Screech
Sleep Talk
Snatch
Spite
Substitute
Taunt
Torment
Toxic

RAID
Bloodlust

Zoroark [Surprise!] (M)
NATURE: Hasty (+17% Accuracy)

TYPE: Dark
ABILITIES: Illusion

STATS
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: N/A

ATTACKS (47/76)
PHYSICAL
Aerial Ace
Bounce
Counter
Dig
Feint Attack
Foul Play
Fury Swipes
Knock Off
Low Kick
Low Sweep
Night Slash
Punishment
Pursuit
Scratch
Sucker Punch
U-Turn

SPECIAL
Dark Pulse
Extrasensory
Flamethrower
Focus Blast
Grass Knot
Hidden Power (Ice)
Night Daze
Shadow Ball
Snarl
Snore

OTHER
Agility
Detect
Double Team
Embargo
Fake Tears
Hone Claws
Hyper Beam
Imprison
Leer
Nasty Plot
Protect
Rest
Scary Face
Sleep Talk
Snatch
Spite
Substitute
Taunt
Torment
Toxic
Trick

RAID
Bloodlust
Dispel
Shadow Mend

Salamence [Wyrm] (M)
NATURE: Quiet (-10% Evasion)

TYPE: Dragon / Flying
ABILITIES: Intimidate / Moxie (H) / Aerilate (Mega)

STATS (NORMAL)
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 86 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

STATS (MEGA)
HP: 100
Atk: Rank 6
Def: Rank 5
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 104 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 27

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (59/84)
PHYSICAL
Aerial Ace
Aqua Tail
Bite
Body Slam
Brick Break
Bulldoze
Crunch
Double-Edge
Dragon Claw
Dragon Rush
Dragon Tail
Earthquake
Facade
Fire Fang
Fly
Frustration
Giga Impact
Headbutt
Iron Tail
Rage
Return
Rock Slide
Secret Power
Shadow Claw
Steel Wing
Thrash
Thunder Fang
Zen Headbutt

SPECIAL
Air Cutter
Dragon Breath
Dragon Pulse
Ember
Fire Blast
Flamethrower
Heat Wave
Hydro Pump
Hyper Beam
Hyper Voice
Snore
Swift

OTHER
Defog
Double Team
Dragon Dance
Endure
Focus Energy
Iron Defence
Leer
Mimic
Protect
Refresh
Rest
Roar
Roost
Scary Face
Sleep Talk
Substitute
Tailwind
Toxic
Wish

RAID
Bloodlust
THIS IS RAID EXCLUSIVE AND HENCE CANNOT BE USED OUTSIDE OF RAIDS.

Dragonair [] (-)
NATURE: Timid (+12% Accuracy)

TYPE: Dragon / Light
ABILITIES: Solar Power
IN-GAME STATS: HP 81 / Atk 104 / Def 85 / SpA 120 / SpD 120 / Spe 90

STATS
HP: 100
Atk: Rank 3 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 5
Spe: 104 (+)
Size Class: 4
Weight Class: 2
Base Rank Total: 23

EC: N/A
MC: 0
AC: N/A

ATTACKS (58/58)
PHYSICAL
Aqua Tail
Bind
Dragon Tail
Extreme Speed
Facade
Frustration
Iron Tail
Lustre Strike
Outrage
Return
Secret Power
Waterfall
Wrap

SPECIAL
Blizzard
Dazzling Gleam
Draco Meteor
Dragon Pulse
Dragon Rage
Flamethrower
Fire Blast
Hidden Power (Ghost)
Holy Fire
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Round
Shock Wave
Smite
Snore
Solar Beam
Surf
Thunder
Thunderbolt
Twister
Water Pulse

OTHER
Agility
Attract
Confide
Dispel
Double Team
Flash
Hail
Hallowed Terrain
Leer
Light Screen
Morning Sun
Protect
Rain Dance
Rest
Safeguard
Sleep Talk
Substitute
Sunny Day
Swagger
Tail Glow
Thunder Wave
Toxic

Light is a new type, with its own chart:
Light is supereffective against: Dark, Ghost, Poison, Psychic, Light
Light is not very effective against: Dragon, Steel
Light is resistant to: Electric, Fighting, Fire, Grass, Ground, Ice, Normal, Poison, Psychic, Water, Rock, Steel, Bug
Light is immune to: Dark, Ghost
Light is weak to: Dragon, Light

Level Up
- Extremespeed
- Morning Sun
- Wrap
- Leer
- Thunder Wave
- Twister
5 Thunder Wave
11 Twister
15 Dragon Rage
21 Lustre Strike
25 Agility
33 Smite
39 Sunny Day
47 Dragon Pulse
53 Hallowed Terrain
61 Tail Glow
67 Holy Fire
75 Solar Beam

Tutor moves
Aqua Tail
Bind
Dispel (Raid-only)
Draco Meteor
Dragon Pulse
Icy Wind
Iron Tail
Outrage
Shock Wave
Snore
Water Pulse

TMs & HMs
TM06 Toxic
TM07 Hail
TM10 Hidden Power
TM11 Sunny Day
TM13 Ice Beam
TM14 Blizzard
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM20 Safeguard
TM21 Frustration
TM22 Solar Beam
TM24 Thunderbolt
TM25 Thunder
TM27 Return
TM32 Double Team
TM35 Flamethrower
TM38 Fire Blast
TM42 Facade
TM44 Rest
TM45 Attract
TM48 Round
TM59 Incinerate
TM70 Flash
TM73 Thunder Wave
TM82 Dragon Tail
TM87 Swagger
TM88 Sleep Talk
TM90 Substitute
TM94 (ORAS) Secret Power
TM99 Dazzling Gleam
TM100 Confide
HM03 Surf
HM05 Waterfall

New moves:

Hallowed Terrain: Summons a holy aura that shrouds the entire battlefield for four (4) rounds. While in effect, the power of Light moves used by grounded Pokemon is increased by three (3) BAP, while the power of Dark moves used against grounded Pokemon is reduced by two (2) BAP. Moves used against Grounded Pokemon have their secondary effect chance reduced to 0% while Hallowed Terrain is in effect. Nature Power becomes Smite when Hallowed Terrain is in effect.
Type: Light | Category: Other | Target: Entire Battle | BAP: -- | Acc: -- | Energy Cost: 10 | Effect Chance: -- | Contact: N/A | Priority: 0 | Snatch? Yes | Magic Coat? No

Holy Fire: Drops a torrent of sacred fire on the foe from the sky. Can burn the opponent.
Type: Light | Category: Special | Target: Any Single Target | BAP: 9 | Acc: 90% | Energy Cost: 7 | Effect Chance: 10% | Contact: No | Priority: 0 | Snatch? No | Magic Coat? No

Lustre Strike: Hits the foe with a bursting blow. Can lower the foe's Accuracy.
Type: Light | Category: Physical | Target: Adjacent Target | BAP: 7 | Acc: 100% | Energy Cost: 5 | Effect Chance: 30% | Contact: Yes | Priority: 0 | Snatch? No | Magic Coat? No

Smite: Blasts the foe with holy power. Can lower the foe's Special Defence.
Type: Light | Category: Special | Target: Adjacent Target | BAP: 8 | Acc: 100% | Energy Cost: 6 | Effect Chance: 20% | Contact: No | Priority: 0 | Snatch? No | Magic Coat? No
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Alright, soo...

I crunched some numbers here and I think we can do the old "kill all mooks A1 before they move" strategy. But it will be rather....precise.

Assuming the following artifacts:

Jynx: Scythe
Syclant: Icicle Edge
Gardevoir: Old Book of Tricks
Infernape: Ancient Ward

Zoroark: Ancient Ward or OBT
Weavile: Either Old book of Tricks or ATW
Salamence: Gracidea
Dragonair: Hierophant Charge

(dunno about glyphs)

Weavile want to not have gygax for 1 reason: Foul Play deals (10+3+3+6)*1.5= 33hp vs (9+3+6)*1.5= 27hp from Gygax Icicle Crash.

My Calcs for mooks are as follows:


Jynx: Icy Wind:
vs Banette/Sableye: (4.5+3+3+8)= 18.5hp

Syclant: Icy Wind:
vs Banette/Sableye: (6.75+3+1.5+7+1)= 19.25hp

Gardevoir: Hyper Voice:
vs Banette: (6.75+3+2+4+6)= 21.75hp
vs Sableye: 21.75*1.5= 32.625hp

Infernape: Heat Wave:
vs Banette/Sableye: (7.5+3+6)= 16.5hp

Zoroark: Snarl:
vs Banette: (4.5+3+1.5+6)*1.5 = 22.5hp
vs Sableye: (4.5+3+1.5+6)= 15hp

Salamence: Hyper Voice:
vs Banette/Sableye: (6.75+3+2+5+7+1)= 24.75hp

Dragonair: Dazzling Gleam:
vs Banette: (6+8)= 14hp
vs Sableye: 14*1.5= 21hp

Weavile: OBT Snarl:
vs Banette: (4.5+3-4.5+6)*1.5= 13.5hp
vs Sableye: 9hp


So playing math:

Sableye: Salamence (25) + Dragonair (21) + Gardevoir (33)= 79
Banette: Jynx (19) + Syclant (19) + Zoroark (23) + Infernape (17) +Weavile (14) = 92

We will need total focus on all A1 on the mooks. Unless the Necturna thinge has priority (which I don't doubt) it is enough. And A2 we strike.

Gotta go so Thoughts?
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Alright, so orders:

Items:

Blind the Jynx:
- Scythe of Northern Storms
- Glyph of Lucky Chant
given how we were luck fucked last time it is worth considering <_<
- Pumpkin Berry

Caffie the Syclant:
- Icicle Edge
- Glyph of Icicle Spear
- Pumpkin Berry


Rosso the Infernape:
- Ancient Templar's Ward
- Glyph of Will-o-Wisp
- Pumpkin Berry

Hilda the Gardevoir [MEGA EVOLVE]
- Old Book of Tricks
- Glyph of Heal Bell
- Pumpkin Berry



Blind/Jynx: Icy Wind [Banette A - Banette B - Banette C] - Ice Beam (Necturna)
IF
any mon of our side of the field is under status when Jynx is to act A2 THEN Heal Bell A2
Caffie/Syclant: Icy Wind [Banette A - Banette B - Banette C] - Icicle Spear (Necturna)
Rosso/Infernape: Heat Wave [Banette A - Banette B - Banette C] - Fire Punch (Necturna)
Hilda/Gardevoir: Hyper Voice [Sableye A - Sableye B - Banette A] - Misty Terrain



For you I suggest the items on the post above and the following orders:

hi said:
Weavile: Snarl [Banette A - Banette B - Banette C] - Foul Play (Necturna)
Zoroark: Snarl [Banette A - Banette B - Banette C] - Foul Play (Necturna)
Salamence: Hyper Voice [Sableye A - Sableye B - Banette B] - Frustration (Necturna)
Dragonair-H: Dazzling Gleam [Sableye A - Sableye B - Banette C] - Holy Fire (Necturna)
Should be enough to kill all mooks and deal about...204hp of damage. More depending on Icicle Spear rolls. Which is just under what we need to get the shield down in two actions -_-. But oh well.

Sure, if there is a hidden majingajing here that boosts the mooks before we act, we might be a tad screwed. Same if cursed body is rolled...
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Delg (M) @ Old Book of Tricks + Pumkin Berry + Glyph of Agility
Surprise! (M) @ Ancient Templar's Ward + Pumkin Berry
Wyrm (M) @ Cleansed Gracidea Blossom + Pumkin Berry + Glyph of Roost
Dragonair (-) @ Venerable Heirophant's Charge + Pumkin Berry + Glyph of Tail Glow


Delg: Snarl (Banette A | Banette B | Banette C) > Foul Play (Necturna)

Surprise: Snarl (Banette A | Banette B | Banette C) > Foul Play (Necturna)

Wyrm: [Mega Evolve] Hyper Voice (Sableye A | Sableye B | Banette B) > Frustration (Necturna)

Dragonair: Dazzling Gleam (Sableye A | Sableye B | Banette C) > Holy Fire (Necturna)

I had an alternative approach but being screwed by faulty phone lines limiting internet access to about two minutes an hour atm + inability to make IRC contact because of it and whatnot means I will just follow the leader... -.-'
 
NOTE: I dunno why people keep missing this, but in raids you cannot have a move substitute for another unless they have the same priority tier!

Round 1

The faster members of the team wear down the witch's minions with wide-range attacks, until Wyrm, Hilda, and the Dragonair manage to finish them off. This gives the squad ample opportunity to strike at Necturna's dark shield, but the shadow mistress retaliates with her unholy magic against the Zoroark, crippling him despite his natural resistance to shadow magic.

But apparently the witch is not planning to play fair, because she summons more minions to her aid!

[
1] |Spe 110| HP 100/Energy 88
HP 100
Atk 1
Def 2
SpA 4
SpD 3
Spe 110 (+14% Acc)
SC 3 / WC 3
Abilities: Oblivious, Forewarn
Glyph of Lucky Chant

[
1] |Spe 105| HP 100/Energy 90
HP 100
Atk 5 (7)
Def 3
SpA 5
SpD 3
Spe 105 (-10% Eva)
SC 3 / WC 4
Abilities: Compoundeyes, Mountaineer, Technician
Glyph of Icicle Spear

[
1] |Spe 125| HP 100/Energy 89
HP 100
Atk 4
Def 2 (4)
SpA 4
SpD 3 (5)
Spe 125 (+18% Acc)
SC 3 / WC 4
Abilities: Blaze, Iron Fist
Glyph of Will-O-Wisp

[
1] |Spe 100| HP 100/Energy 85
HP 100
Atk 2
Def 4
SpA 7
SpD 5
Spe 100
SC 3 / WC 3
Abilities: Synchronize, Trace, Telepathy, Pixilate
Glyph of Heal Bell

[
1] |Spe 144| HP 100/Energy 90
HP 100
Atk 5
Def 3
SpA 1
SpD 3
Spe 144 (+24% Acc)
SC 2 / WC 3
Abilities: Pressure, Pickpocket
Glyph of Agility

[
1] |Spe 121| HP 64/Energy 90
HP 100
Atk 4
Def 1 (3)
SpA 5
SpD 2 (4)
Spe 121 (+17% Acc)
SC 3 / WC 4
Ability: Illusion

[
1] |Spe 104| HP 100/Energy 88 (+1 Attack)
HP 100
Atk 6
Def 5
SpA 6 (8)
SpD 3
Spe 104 (-10% Eva)
SC 4 / WC 5
Abilities: Intimidate, Moxie, Aerilate
Glyph of Roost

[
1] |Spe 104| HP 100/Energy 88
HP 100
Atk 3
Def 3
SpA 5 (11)
SpD 5
Spe 104 (+12% Acc)
SC 4 / WC 2
Ability: Solar Power
Glyph of Tail Glow

HP 1750/1750 [100% HP], Shadow Shield (259/450 HP)
HP 0/100 [0% HP]
HP 0/75 [0% HP]
HP 0/100 [0% HP]
HP 0/75 [0% HP]
HP 0/100 [0% HP]
(1) HP 75/75 [100% HP]
(1) HP 100/100 [100% HP]
(2) HP 75/75 [100% HP]
(2) HP 100/100 [100% HP]
(3) HP 75/75 [100% HP]
Misty Terrain: 3 rounds remaining

Syclant has Mountaineer!
Salamence evolved into Mega Salamence!
Gardevoir evolved into Mega Gardevoir!

Crit (1-625): 8992/10000
Snarl (Banette1): (6*0.75 [BP] + 3 [STAB] - 4.5 [Stat Dif] + 6 [Old Book of Tricks]) * 1.5 = 14 damage, 4 energy

Crit (1-625): 2009/10000
Snarl (Banette2): (6*0.75 [BP] + 3 [STAB] - 4.5 [Stat Dif] + 6 [Old Book of Tricks]) * 1.5 = 14 damage

Crit (1-625): 3272/10000
Snarl (Banette3): (6*0.75 [BP] + 3 [STAB] - 4.5 [Stat Dif] + 6 [Old Book of Tricks]) * 1.5 = 14 damage

Crit (1-625): 6097/10000
Burn (1-1000): 2638/10000

Heat Wave (Banette1): 10*0.75 [BP] + 3 [STAB] + 6 [Old Book of Tricks] = 17 damage, 6 energy

Crit (1-625): 9714/10000
Burn (1-1000): 2082/10000

Heat Wave (Banette2): 10*0.75 [BP] + 3 [STAB] + 6 [Old Book of Tricks] = 17 damage

Crit (1-625): 5958/10000
Burn (1-1000): 9704/10000

Heat Wave (Banette3): 10*0.75 [BP] + 3 [STAB] + 6 [Old Book of Tricks] = 17 damage

Crit (1-625): 5071/10000
Snarl (Banette1): (6*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 6 [Ancient Templar's Ward]) * 1.5 = 23 damage, 4 energy

Crit (1-625): 3164/10000
Snarl (Banette2): (6*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 6 [Ancient Templar's Ward]) * 1.5 = 23 damage

Crit (1-625): 1572/10000
Snarl (Banette3): (6*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 6 [Ancient Templar's Ward]) * 1.5 = 23 damage

Crit (1-625): 6286/10000
Icy Wind (Banette1): 6*0.75+3 [BP] + 3 [STAB] + 8 [Scythe of Northern Storms] = 19 damage, 3 energy

Crit (1-625): 981/10000
Icy Wind (Banette2): 6*0.75+3 [BP] + 3 [STAB] + 8 [Scythe of Northern Storms] = 19 damage

Crit (1-625): 3301/10000
Icy Wind (Banette3): 6*0.75+3 [BP] + 3 [STAB] + 8 [Scythe of Northern Storms] = 19 damage

Crit (1-625): 898/10000
Icy Wind (Banette1): 9*0.75 [BP] + 3 [STAB] + 7 [Icicle Edge] + 1 [Threshold] = 18 damage, 4 energy

Crit (1-625): 9218/10000
Icy Wind (Banette2): 9*0.75 [BP] + 3 [STAB] + 7 [Icicle Edge] + 1 [Threshold] = 18 damage

Crit (1-625): 4717/10000
Icy Wind (Banette3): 9*0.75 [BP] + 3 [STAB] + 7 [Icicle Edge] + 1 [Threshold] = 18 damage

Speed Tie: 2/2
Crit (1-625): 8424/10000

Dazzling Gleam (Sableye1): (8*0.75 [BP] + 8 [Stat Dif]) * 1.5 = 21 damage, 6 energy

Crit (1-625): 5882/10000
Dazzling Gleam (Sableye2): (8*0.75 [BP] + 8 [Stat Dif]) * 1.5 = 21 damage

Crit (1-625): 3048/10000
Dazzling Gleam (Banette3): 8*0.75 [BP] + 8 [Stat Dif] = 14 damage
(3) Banette fainted!

Crit (1-625): 4191/10000
Hyper Voice (Sableye1): 9*0.75 [BP] + 3 [STAB] + 5 [Stat Dif] + 2 [Aerilate] + 7 [Cleansed Gracidea Blossom] + 1 [Threshold] = 25 damage, 6 energy

Crit (1-625): 7001/10000
Hyper Voice (Banette2): 9*0.75 [BP] + 3 [STAB] + 5 [Stat Dif] + 2 [Aerilate] + 7 [Cleansed Gracidea Blossom] + 1 [Threshold] = 25 damage
(2) Banette fainted!
Moxie: +1 Attack

Crit (1-625): 3430/10000
Hyper Voice (Sableye2): 9*0.75 [BP] + 3 [STAB] + 5 [Stat Dif] + 2 [Aerilate] + 7 [Cleansed Gracidea Blossom] + 1 [Threshold] = 25 damage

Crit (1-625): 1224/10000
Hyper Voice (Banette1): 9*0.75 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Pixilate] + 6 [Old Book of Tricks] = 22 damage, 6 energy
(1) Banette fainted!

Crit (1-625): 5755/10000
Hyper Voice (Sableye1): (9*0.75 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Pixilate] + 6 [Old Book of Tricks]) * 1.5 = 33 damage
(1) Sableye fainted!

Crit (1-625): 2043/10000
Hyper Voice (Sableye2): (9*0.75 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Pixilate] + 6 [Old Book of Tricks]) * 1.5 = 33 damage
(2) Sableye fainted!

Target: 6/8
Burn (1-4000): 9739/10000
Paralysis (1-4000): 7992/10000
Poison (1-4000): 2066/10000

Baleful Hex (Zoroark): (20 [BP] + 3 [STAB] + 4 [Stat Dif]) * 0.67 = 18 damage, Zoroark is poisoned

Zoroark suffers 2 damage from the poison
--------------------------------------------------------------------------
Crit (1-625): 3690/10000
Foul Play (Necturna): (10 [BP] + 3 [STAB] + 3 [Stat Dif] + 6 [Old Book of Tricks]) * 1.5 = 33 damage, 6 energy

Crit (1-625): 8865/10000
Fire Punch (Necturna): (8 [BP] + 3 [STAB] - 3 [Stat Dif] + 2 [Iron Fist] + 6 [Ancient Templar's Ward]) * 1.5 = 24 damage, 5 energy

Crit (1-625): 1139/10000
Foul Play (Necturna): (10 [BP] + 3 [STAB] + 3 [Stat Dif] + 6 [Old Book of Tricks]) * 1.5 = 33 damage, 6 energy
Heal Bell: The entire team is healed from status ailments, 9 energy

Number of hits (1-3334, 3335-6667, 6668-10000): 3272/10000
Crit 1 (1-1250): 87/10000
Crit 2 (1-1250): 85/10000
Crit 3 (1-1250): 5564/10000

Icicle Spear (Necturna): (4*3 [BP] + 3 [STAB] + 1 [Stat Dif] + 7 [Icicle Edge] + 1.5 [Threshold] + 2 [Crit]) * 1.5 = 40 damage, 6 energy

Speed Tie: 2/2
Crit (1-625): 4960/10000
Burn (1-3000): 9698/10000

Holy Fire (Necturna): (9 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 24 damage, 6 energy

Crit (1-625): 7471/10000
Frustration (Necturna): (10 [BP] + 3 [STAB] + 2 [Pixilate] + 7 [Cleansed Gracidea Blossom] + 1 [Threshold]) * 1.5 + 2 [Stage Dif] = 37 damage, 6 energy
Misty Terrain: Misty Terrain for 4 rounds, 9 energy

Target: 6/8
Crit (1-625): 6907/10000

Baleful Hex (Zoroark): (20 [BP] + 3 [STAB] + 4 [Stat Dif]) * 0.67 = 18 damage

A Sableye spawns!
A Banette spawns!
A Sableye spawns!
A Banette spawns!
A Sableye spawns!
 
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Frosty

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Jynx doesn't have the glyph of Heal Bell so its priority is 0. Ice Beam Priority is 0 and Heal Bell priority 0. What exactly am I missing?

See, I can also write in red. There is a reason why I put the dubious lucky chant glyph on Jynx.

IAR EDIT: Also Moxie on Megamence please.
 
Last edited by a moderator:

Frosty

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Now to remember what I had in mind...


Blind/Jynx: Icy Wind [Banette 1 - Banette 2 - Sableye 1] - Ice Beam (Necturna)
Caffie/Syclant: Icy Wind [Banette 1 - Banette 2 - Sableye 2] - Icicle Spear (Necturna)
Rosso/Infernape: Heat Wave [Banette 1 - Banette 2 - Sableye 3] - Fire Punch (Necturna)
Hilda/Gardevoir: Hyper Voice [Sableye 1 - Sableye 2 - Sableye 3] - Helping Hand (Syclant Icicle Spear)
not really sure what to put here -_-. Either Heal Pulse or a random attack means that gardevoir gets threat. This way Dragonair (or nobody) will get threat. At the cost of some Energy, so it may not be cost-efficient.


suggestion said:
Weavile: Snarl [Banette 1 - Banette 2 - Necturna] - Foul Play (Necturna)
Zoroark: Snarl [Banette 1 - Banette 2 - Necturna] - Foul Play (Necturna)
Salamence: Hyper Voice [Banette 1 - Banette 2 - Necturna] - Headbutt (Necturna)
Dragonair-H: Dazzling Gleam [Sableye 1 - Sableye 2 - Sableye 3] - Holy Fire (Necturna)
Including Misty Terrain we have:

B1: 19+19+17+14+23+25= 117
B2: 19+19+17+14+23+25= 117
S1: 19+37+26= 82
S2: 19+37+26= 82
S3: 17+37+26= 82

Necturna: 8[WSnarl]+17[ZSnarl]+30[SHVoice]+33[FoulPlay1]+24[IFirepunch]+33[FoulPlay2]+55[HHSIcicleSpear]+24[JIceBeam]+32[SHeadbutt]+24[DHolyFire]= 280. With the added bonus that if Syclant gets either a crit or more than 3 hits, the shield will be break when Salamence attacks which means that Dnair gets a much needed boost to threat. Although using HH now means that using it again to ensure threat on Dragonair may be a tad costy (although its only 4 energy, so it may be worth it. Or not depending on the Icicle Spear roll).

One other option is to have Gardevoir Heal Zoroark (with a "IF jynx has less than 100hp then Heal Pulse Jynx" sub) or attack Necturna and receive one attack. It can probably withstand one attack.

Thoughts?
 

Its_A_Random

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Okay, I guess you know what you are doing here. Do note that if Mence gets the KOes on the Banette, Moxie will completely offset the reliance on luck to break the shield before Dragonair attacks.

Delg: Snarl (Necturna | Banette A | Banette B) > Foul Play (Necturna)

Surprise: Snarl (Necturna | Banette A | Banette B) > Foul Play (Necturna)

Wyrm: Hyper Voice (Necturna | Banette A | Banette B) > Headbutt (Necturna)

Dragonair: Dazzling Gleam (Sableye A | Sableye B | Sableye C) > Holy Fire (Necturna)
 
Round 2

The raid squad dispatches the new wave of phantoms just as the previous one, allowing it to pound Necturna unscathed. But as soon as the witch's shield fades under the team's strikes, she decides to change the pace of the battle.

Necturna: Enough! I see I must take the matter in my own hands!

To emphasize her claim, she ravages the Dragonair with sharpened stones, but fortunately the holy drake seems only slightly injured by the vicious blow. It looks like the team may have other concerns to care of, though, as more ghosts still rise to the aid of their mistress, albeit fewer than before.

[
1] |Spe 110| HP 78/Energy 79
HP 100
Atk 1
Def 2
SpA 4
SpD 3
Spe 110 (+14% Acc)
SC 3 / WC 3
Abilities: Oblivious, Forewarn
Glyph of Lucky Chant

[
1] |Spe 105| HP 85/Energy 80
HP 100
Atk 5 (7)
Def 3
SpA 5
SpD 3
Spe 105 (-10% Eva)
SC 3 / WC 4
Abilities: Compoundeyes, Mountaineer, Technician
Glyph of Icicle Spear

[
1] |Spe 125| HP 88/Energy 78
HP 100
Atk 4
Def 2 (4)
SpA 4
SpD 3 (5)
Spe 125 (+18% Acc)
SC 3 / WC 4
Abilities: Blaze, Iron Fist
Glyph of Will-O-Wisp

[
1] |Spe 100| HP 83/Energy 63
HP 100
Atk 2
Def 4
SpA 7
SpD 5
Spe 100
SC 3 / WC 3
Abilities: Synchronize, Trace, Telepathy, Pixilate
Glyph of Heal Bell

[
1] |Spe 144| HP 71/Energy 80
HP 100
Atk 5
Def 3
SpA 1
SpD 3
Spe 144 (+24% Acc)
SC 2 / WC 3
Abilities: Pressure, Pickpocket
Glyph of Agility

[
1] |Spe 121| HP 55/Energy 80
HP 100
Atk 4
Def 1 (3)
SpA 5
SpD 2 (4)
Spe 121 (+17% Acc)
SC 3 / WC 4
Ability: Illusion

[
1] |Spe 104| HP 85/Energy 78 (
1a, +3 Attack)
HP 100
Atk 6
Def 5
SpA 6 (8)
SpD 3
Spe 104 (-10% Eva)
SC 4 / WC 5
Abilities: Intimidate, Moxie, Aerilate
Glyph of Roost

[
1] |Spe 104| HP 88/Energy 76
HP 100
Atk 3
Def 3
SpA 5 (11)
SpD 5
Spe 104 (+12% Acc)
SC 4 / WC 2
Ability: Solar Power
Glyph of Tail Glow

HP 1722/1750 [99% HP]
HP 0/75 [0% HP]
HP 0/100 [0% HP]
HP 0/75 [0% HP]
HP 0/100 [0% HP]
HP 0/75 [0% HP]
(1) HP 100/100 [100% HP]
HP 75/75 [100% HP]
(2) HP 100/100 [100% HP]
Misty Terrain: 2 rounds remaining

Crit (1-625): 9172/10000
Snarl (Necturna): (6*0.75 [BP] + 3 [STAB] - 8.5 [Stat Dif] + 6 [Old Book of Tricks]) * 1.5 = 8 damage, 4 energy

Crit (1-625): 6375/10000
Snarl (Banette1): (6*0.75 [BP] + 3 [STAB] - 4.5 [Stat Dif] + 6 [Old Book of Tricks]) * 1.5 = 14 damage

Crit (1-625): 4949/10000
Snarl (Banette2): (6*0.75 [BP] + 3 [STAB] - 4.5 [Stat Dif] + 6 [Old Book of Tricks]) * 1.5 = 14 damage

Crit (1-625): 9455/10000
Burn (1-1000): 749/10000

Heat Wave (Banette1): 10*0.75 [BP] + 3 [STAB] + 6 [Old Book of Tricks] = 17 damage, Banette1 is burned, 6 energy

Crit (1-625): 2192/10000
Burn (1-1000): 6887/10000

Heat Wave (Banette2): 10*0.75 [BP] + 3 [STAB] + 6 [Old Book of Tricks] = 17 damage

Crit (1-625): 7462/10000
Burn (1-1000): 7547/10000

Heat Wave (Sableye3): 10*0.75 [BP] + 3 [STAB] + 6 [Old Book of Tricks] = 17 damage

Crit (1-625): 4518/10000
Snarl (Necturna): (6*0.75 [BP] + 3 [STAB] - 2.5 [Stat Dif] + 6 [Ancient Templar's Ward]) * 1.5 = 17 damage, 4 energy

Crit (1-625): 3931/10000
Snarl (Banette1): (6*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 6 [Ancient Templar's Ward]) * 1.5 = 23 damage

Crit (1-625): 478/10000
Snarl (Banette2, Critical Hit): (6*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 6 [Ancient Templar's Ward] + 3 [Crit]) * 1.5 = 27 damage

Crit (1-625): 4546/10000
Icy Wind (Sableye1): 6*0.75+3 [BP] + 3 [STAB] + 8 [Scythe of Northern Storms] = 19 damage, 3 energy

Crit (1-625): 4978/10000
Icy Wind (Banette1): 6*0.75+3 [BP] + 3 [STAB] + 8 [Scythe of Northern Storms] = 19 damage

Crit (1-625): 5658/10000
Icy Wind (Banette2): 6*0.75+3 [BP] + 3 [STAB] + 8 [Scythe of Northern Storms] = 19 damage

Crit (1-625): 2589/10000
Icy Wind (Banette1): 9*0.75 [BP] + 3 [STAB] + 7 [Icicle Edge] + 1 [Threshold] = 18 damage, 4 energy

Crit (1-625): 6787/10000
Icy Wind (Sableye2): 9*0.75 [BP] + 3 [STAB] + 7 [Icicle Edge] + 1 [Threshold] = 18 damage

Crit (1-625): 7101/10000
Icy Wind (Banette2): 9*0.75 [BP] + 3 [STAB] + 7 [Icicle Edge] + 1 [Threshold] = 18 damage

Speed Tie: 1/2
Crit (1-625): 7188/10000

Hyper Voice (Necturna): (9*0.75 [BP] + 3 [STAB] + 1 [Stat Dif] + 2 [Aerilate] + 7 [Cleansed Gracidea Blossom] + 1 [Threshold]) * 1.5 = 31 damage, 6 energy

Crit (1-625): 8240/10000
Hyper Voice (Banette1): 9*0.75 [BP] + 3 [STAB] + 5 [Stat Dif] + 2 [Aerilate] + 7 [Cleansed Gracidea Blossom] + 1 [Threshold] = 25 damage
(1) Banette fainted!
Moxie: +1 Attack

Crit (1-625): 8555/10000
Hyper Voice (Banette2): 9*0.75 [BP] + 3 [STAB] + 5 [Stat Dif] + 2 [Aerilate] + 7 [Cleansed Gracidea Blossom] + 1 [Threshold] = 25 damage
(2) Banette fainted!
Moxie: +1 Attack

Crit (1-1250): 280/10000
Dazzling Gleam (Sableye1, Critical Hit): (8*0.75 [BP] + 8 [Stat Dif] + 3 [Misty Terrain] + 6 [Crit]) * 1.5 = 35 damage, 6 energy

Crit (1-625): 7667/10000
Dazzling Gleam (Sableye2): (8*0.75 [BP] + 8 [Stat Dif] + 3 [Misty Terrain]) * 1.5 = 26 damage

Crit (1-625): 8480/10000
Dazzling Gleam (Sableye3): (8*0.75 [BP] + 8 [Stat Dif] + 3 [Misty Terrain]) * 1.5 = 26 damage

Crit (1-625): 7063/10000
Hyper Voice (Sableye1): (9*0.75 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Pixilate] + 6 [Old Book of Tricks] + 3 [Misty Terrain]) * 1.5 = 38 damage, 6 energy
(1) Sableye fainted!

Crit (1-625): 8506/10000
Hyper Voice (Sableye2): (9*0.75 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Pixilate] + 6 [Old Book of Tricks] + 3 [Misty Terrain]) * 1.5 = 38 damage
(2) Sableye fainted!

Crit (1-625): 4121/10000
Hyper Voice (Sableye3): (9*0.75 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Pixilate] + 6 [Old Book of Tricks] + 3 [Misty Terrain]) * 1.5 = 38 damage
(3) Sableye fainted!

Target: 5/8
Crit (1-625): 9873/10000

Baleful Hex (Weavile): (20 [BP] + 3 [STAB] + 5.5 [Stat Dif]) * 0.67 = 19 damage

--------------------------------------------------------------------------
Helping Hand (Syclant): 16 energy

Crit (1-625): 851/10000
Foul Play (Necturna): (10 [BP] + 3 [STAB] + 3 [Stat Dif] + 6 [Old Book of Tricks]) * 1.5 = 33 damage, 6 energy

Crit (1-625): 9145/10000
Fire Punch (Necturna): (8 [BP] + 3 [STAB] - 3 [Stat Dif] + 2 [Iron Fist] + 6 [Ancient Templar's Ward]) * 1.5 = 24 damage, 5 energy

Crit (1-625): 4784/10000
Foul Play (Necturna): (10 [BP] + 3 [STAB] + 3 [Stat Dif] + 6 [Old Book of Tricks]) * 1.5 = 33 damage, 6 energy

Crit (1-625): 1827/10000
Ice Beam (Necturna): (9 [BP] + 3 [STAB] - 4 [Stat Dif] + 8 [Scythe of Northern Storms]) * 1.5 = 24 damage, 6 energy

Number of hits (1-3334, 3335-6667, 6668-10000): 1040/10000
Crit 1 (1-1250): 1029/10000
Crit 2 (1-1250): 637/10000
Crit 3 (1-1250): 2323/10000

Icicle Spear (Necturna, 2 Critical Hits): (4*3*2 [BP] + 3 [STAB] + 1 [Stat Dif] + 7 [Icicle Edge] + 1.5 [Threshold] + 2 [Crit]) * 1.5 = 58 damage, 6 energy

Speed Tie: 2/2
Crit (1-625): 4657/10000

Headbutt (Necturna): (7 [BP] + 3 [STAB] + 2 [Aerilate] + 7 [Cleansed Gracidea Blossom] + 0.5 [Threshold]) * 1.5 + 6 [Stage Dif] = 35 damage, 4 energy
Necturna's Shadow Shield faded!

Crit (1-625): 3997/10000
Burn (1-3000): 6402/10000

Holy Fire (Necturna): (9 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 24 damage, 6 energy

Crit (1-1250): 1351/10000
Stone Edge (Dragonair): (10 [BP] + 7.5 [Stat Dif]) * 0.67 = 12 damage

Crit (1-625): 2826/10000
Shadow Bolt Volley (Jynx): (6 [BP] + 3 [STAB] + 5.5 [Stat Dif]) * 1.5 = 22 damage

Crit (1-625): 2624/10000
Shadow Bolt Volley (Syclant): 6 [BP] + 3 [STAB] + 5.5 [Stat Dif] = 15 damage

Crit (1-625): 8854/10000
Shadow Bolt Volley (Infernape): 6 [BP] + 3 [STAB] + 2.5 [Stat Dif] = 12 damage

Crit (1-625): 2594/10000
Shadow Bolt Volley (Gardevoir): (6 [BP] + 3 [STAB] + 2.5 [Stat Dif]) * 1.5 = 17 damage

Crit (1-625): 7161/10000
Shadow Bolt Volley (Weavile): (6 [BP] + 3 [STAB] + 5.5 [Stat Dif]) * 0.67 = 10 damage

Crit (1-625): 3586/10000
Shadow Bolt Volley (Zoroark): (6 [BP] + 3 [STAB] + 4 [Stat Dif]) * 0.67 = 9 damage

Crit (1-625): 8955/10000
Shadow Bolt Volley (Salamence): 6 [BP] + 3 [STAB] + 5.5 [Stat Dif] = 15 damage
Shadow Bolt Volley (Dragonair): immune

Misty Terrain for 2 more rounds

Target: 7/7
Brainwash (Salamence): The affected Pokemon becomes hostile and begins attacking the raid until the end of the next action (it can use any valid attacking move it can learn). While under the effects of Brainwash, the Pokemon does not get any bonus from items and glyphs and does not consume energy, but its damage will be increased by 200%. At the end of this effect, the target's threat against all enemies is reduced by 100%. Unlike bosses, a Pokemon affected by Brainwash does not have any special immunity.

A Banette spawns!
A Sableye spawns!
A Banette spawns!
Aggro threshold: 32
24
4
 
Last edited:

Frosty

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......................

...........................................


Oh dear.

Wanna press the oh shi button now or later? I mean bloodlust. If not now I suggest we handle salamence with lovely kiss (and leave fake out for a faster mon without -spe) and then do the usual. Most mons's best attacks are spread so hitting the mooks + necturna or just mooks isn't that bad. Not marvelous, but it won't deter us that much I believe. I haven't run all the calcs though so I might be wrong.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
To say that bloodlusting now when we do not fully understand the attack pattern yet is foolish is an understatement.

Delg: Snarl (Necturna | Banette A | Banette B) > Foul Play (Necturna)

Surprise: Snarl (Banette A | Sableye A | Banette B) > Foul Play (Necturna)

Wyrm: Praise Lord Necturna > Headbutt (Necturna)
IF
you are asleep when you act A2, THEN use Snore (Necturna) A2.

Dragonair: Dazzling Gleam (Necturna | Banette A | Banette B) > Holy Fire (Necturna)

Try this said:
Blind/Jynx: Lovely Kiss (Salamence) - Ice Beam (Necturna)
Caffie/Syclant: Icy Wind [Banette 1 - Banette 2 - Sableye 2] - Icicle Spear (Necturna)
Rosso/Infernape: Heat Wave [Banette 1 - Banette 2 - Sableye 1] - Fire Punch (Necturna)
Hilda/Gardevoir: Hyper Voice [Banette 1 - Banette 2 - Sableye 1] - Helping Hand (Dragonair)
All attacking moves A1 take out the Banette, while targeting Weavile's Snarl and Dragonair's Dazzling Gleam at the Necturna instead of the Sableye matters little as Heat Wave/Hyper Voice/Zoroark Snarl/Icy Wind KOes. Gardevoir Helping Hand on Dragonair is necessary for threat maintenance. Who knows how much damage we deal, but we have a minimum of seven rounds to win if there is an enrage timer.
 

Frosty

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Well idk. We won't ever know the full attack pattern until we will or we lose. At least going early means that we probably won't have to face the stronger specials.

But oh well, it wasn't a strong suggestion.

Blind/Jynx: Lovely Kiss (Salamence) - Ice Beam (Necturna)
Caffie/Syclant: Icy Wind [Banette 1 - Banette 2 - Sableye 2] - Icicle Spear (Necturna)
Rosso/Infernape: Heat Wave [Banette 1 - Banette 2 - Sableye 1] - Fire Punch (Necturna)
Hilda/Gardevoir: Hyper Voice [Banette 1 - Banette 2 - Sableye 1] - Helping Hand (Dragonair)
 
Round 3

Blind puts Wyrm to sleep, in order to prevent the Salamence from maiming his own team mates while controlled by Necturna. The witch however does not seem to care much about its thrall, even once it frees from her grasp and attacks her once more along the rest of the raid. Unfortunately, more servants rise from the shadows to defend their master, but feeling more endangered than usual, Necturna decides to summon more by herself!


HP 3
Atk 20
Def 1
SpA 1
SpD 1
Spe 10
Size Class: 2
Weight Class: 1


Abilities: Scrappy, Cursed Body

Soul Bind: If a Pokemon kills a Vengeful Ghost with a direct damaging attack, the attacking Pokemon is instantly KOed
Grief Shield: Damage taken from all direct sources of damage is reduced to 1 (This does not apply to residual damage and other forms of damage)
Vengeance's Bane: Prevents the Vengeful Ghost from acting on its first action. If alive at the beginning of the next action, it will use Explosion at maximum priority (surpassing even ability toggling and mega evolutions). Necturna, Sableye, and Banette are unaffected by this attack.


[
1] |Spe 110| HP 56/Energy 67
HP 100
Atk 1
Def 2
SpA 4
SpD 3
Spe 110 (+14% Acc)
SC 3 / WC 3
Abilities: Oblivious, Forewarn
Glyph of Lucky Chant

[
1] |Spe 105| HP 70/Energy 70
HP 100
Atk 5 (7)
Def 3
SpA 5
SpD 3
Spe 105 (-10% Eva)
SC 3 / WC 4
Abilities: Compoundeyes, Mountaineer, Technician
Glyph of Icicle Spear

[
1] |Spe 125| HP 76/Energy 67
HP 100
Atk 4
Def 2 (4)
SpA 4
SpD 3 (5)
Spe 125 (+18% Acc)
SC 3 / WC 4
Abilities: Blaze, Iron Fist
Glyph of Will-O-Wisp

[
1] |Spe 100| HP 66/Energy 44
HP 100
Atk 2
Def 4
SpA 7
SpD 5
Spe 100
SC 3 / WC 3
Abilities: Synchronize, Trace, Telepathy, Pixilate
Glyph of Heal Bell

[
1] |Spe 144| HP 61/Energy 70
HP 100
Atk 5
Def 3
SpA 1
SpD 3
Spe 144 (+24% Acc)
SC 2 / WC 3
Abilities: Pressure, Pickpocket
Glyph of Agility

[
1] |Spe 121| HP 46/Energy 70
HP 100
Atk 4
Def 1 (3)
SpA 5
SpD 2 (4)
Spe 121 (+17% Acc)
SC 3 / WC 4
Ability: Illusion

[
1] |Spe 104| HP 70/Energy 74 (+3 Attack)
HP 100
Atk 6
Def 5
SpA 6 (8)
SpD 3
Spe 104 (-10% Eva)
SC 4 / WC 5
Abilities: Intimidate, Moxie, Aerilate
Glyph of Roost

[
1] |Spe 104| HP 66/Energy 64
HP 100
Atk 3
Def 3
SpA 5 (11)
SpD 5
Spe 104 (+12% Acc)
SC 4 / WC 2
Ability: Solar Power
Glyph of Tail Glow

HP 1465/1750 [84% HP]
HP 0/100 [0% HP]
HP 0/75 [0% HP]
HP 0/100 [0% HP]
(1) HP 75/75 [100% HP]
HP 100/100 [100% HP]
(2) HP 75/75 [100% HP]
HP 3/3 [100% HP]
Misty Terrain: 1 round remaining

Crit (1-625): 7688/10000
Snarl (Necturna): (6*0.75 [BP] + 3 [STAB] - 8.5 [Stat Dif] + 6 [Old Book of Tricks]) * 1.5 = 8 damage, 4 energy

Crit (1-625): 4534/10000
Snarl (Banette1): (6*0.75 [BP] + 3 [STAB] - 4.5 [Stat Dif] + 6 [Old Book of Tricks]) * 1.5 = 14 damage

Crit (1-625): 5628/10000
Snarl (Banette2): (6*0.75 [BP] + 3 [STAB] - 4.5 [Stat Dif] + 6 [Old Book of Tricks]) * 1.5 = 14 damage

Crit (1-625): 5492/10000
Heat Wave (Banette1): 10*0.75 [BP] + 3 [STAB] + 6 [Old Book of Tricks] = 17 damage, 6 energy

Crit (1-625): 7731/10000
Heat Wave (Sableye): 10*0.75 [BP] + 3 [STAB] + 6 [Old Book of Tricks] = 17 damage

Crit (1-625): 7915/10000
Heat Wave (Banette2): 10*0.75 [BP] + 3 [STAB] + 6 [Old Book of Tricks] = 17 damage

Crit (1-625): 2671/10000
Snarl (Banette1): (6*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 6 [Ancient Templar's Ward]) * 1.5 = 23 damage, 4 energy

Crit (1-625): 8708/10000
Snarl (Sableye): 6*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 6 [Ancient Templar's Ward] = 15 damage

Crit (1-625): 7671/10000
Snarl (Banette2): (6*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 6 [Ancient Templar's Ward] + 3 [Crit]) * 1.5 = 27 damage

Hit (1-8900): 6648/10000
Duration: 2/3

Lovely Kiss (Salamence): Salamence falls asleep for 1 action, 6 energy

Crit (1-625): 2479/10000
Icy Wind (Banette1): 9*0.75 [BP] + 3 [STAB] + 7 [Icicle Edge] + 1 [Threshold] = 18 damage, 4 energy

Crit (1-625): 3964/10000
Icy Wind (Sableye): 9*0.75 [BP] + 3 [STAB] + 7 [Icicle Edge] + 1 [Threshold] = 18 damage

Crit (1-625): 7220/10000
Icy Wind (Banette2): 9*0.75 [BP] + 3 [STAB] + 7 [Icicle Edge] + 1 [Threshold] = 18 damage

Speed Tie: 2/2
Crit (1-625): 2200/10000

Dazzling Gleam (Necturna): 8*0.75 [BP] + 4 [Stat Dif] + 3 [Misty Terrain] = 17 damage

Crit (1-625): 1017/10000
Dazzling Gleam (Banette1): 8*0.75 [BP] + 8 [Stat Dif] + 3 [Misty Terrain] = 17 damage, 6 energy

Crit (1-625): 2278/10000
Dazzling Gleam (Banette2): 8*0.75 [BP] + 8 [Stat Dif] + 3 [Misty Terrain] = 17 damage
Salamence is fast asleep

Crit (1-625): 4435/10000
Hyper Voice (Banette1): 9*0.75 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Pixilate] + 6 [Old Book of Tricks] + 3 [Misty Terrain] = 25 damage, 6 energy
(1) Banette fainted!

Crit (1-625): 3600/10000
Hyper Voice (Sableye): (9*0.75 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Pixilate] + 6 [Old Book of Tricks] + 3 [Misty Terrain]) * 1.5 = 38 damage
Sableye fainted!

Crit (1-625): 7944/10000
Hyper Voice (Banette2): 9*0.75 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Pixilate] + 6 [Old Book of Tricks] + 3 [Misty Terrain] = 25 damage
(2) Banette fainted!

Crit (1-625): 3206/10000
Frustration (Dragonair): (8 [BP] + 7.5 [Stat Dif]) * 0.67 = 10 damage

--------------------------------------------------------------------------
Helping Hand (Dragonair): 13 energy

Crit (1-625): 1808/10000
Foul Play (Necturna): (10 [BP] + 3 [STAB] + 3 [Stat Dif] + 6 [Old Book of Tricks]) * 1.5 = 33 damage, 6 energy

Crit (1-625): 8998/10000
Fire Punch (Necturna): (8 [BP] + 3 [STAB] - 3 [Stat Dif] + 2 [Iron Fist] + 6 [Ancient Templar's Ward]) * 1.5 = 24 damage, 5 energy

Crit (1-625): 939/10000
Foul Play (Necturna): (10 [BP] + 3 [STAB] + 3 [Stat Dif] + 6 [Old Book of Tricks]) * 1.5 = 33 damage, 6 energy

Crit (1-625): 9383/10000
Ice Beam (Necturna): (9 [BP] + 3 [STAB] - 4 [Stat Dif] + 8 [Scythe of Northern Storms]) * 1.5 = 24 damage, 6 energy

Number of hits (1-3334, 3335-6667, 6668-10000): 5227/10000
Crit 1 (1-1250): 513/10000
Crit 2 (1-1250): 9648/10000
Crit 3 (1-1250): 3392/10000
Crit 4 (1-1250): 5498/10000

Icicle Spear (Necturna, 1 Critical Hit): (4*4 [BP] + 3 [STAB] + 1 [Stat Dif] + 7 [Icicle Edge] + 2 [Threshold] + 1 [Crit]) * 1.5 = 45 damage, 6 energy
Salamence woke up!

Crit (1-625): 8798/10000
Headbutt (Necturna): (7 [BP] + 3 [STAB] + 2 [Aerilate] + 7 [Cleansed Gracidea Blossom] + 0.5 [Threshold]) * 1.5 + 6 [Stage Dif] = 35 damage, 4 energy

Crit (1-625): 2425/10000
Holy Fire (Necturna): (9*2 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 38 damage, 6 energy

Crit (1-625): 8832/10000
Return (Dragonair): (10 [BP] + 7.5 [Stat Dif]) * 0.67 = 12 damage

Crit (1-625): 7927/10000
Shadow Bolt Volley (Jynx): (6 [BP] + 3 [STAB] + 5.5 [Stat Dif]) * 1.5 = 22 damage

Crit (1-625): 7477/10000
Shadow Bolt Volley (Syclant): 6 [BP] + 3 [STAB] + 5.5 [Stat Dif] = 15 damage

Crit (1-625): 2357/10000
Shadow Bolt Volley (Infernape): 6 [BP] + 3 [STAB] + 2.5 [Stat Dif] = 12 damage

Crit (1-625): 1401/10000
Shadow Bolt Volley (Gardevoir): (6 [BP] + 3 [STAB] + 2.5 [Stat Dif]) * 1.5 = 17 damage

Crit (1-625): 8728/10000
Shadow Bolt Volley (Weavile): (6 [BP] + 3 [STAB] + 5.5 [Stat Dif]) * 0.67 = 10 damage

Crit (1-625): 9713/10000
Shadow Bolt Volley (Zoroark): (6 [BP] + 3 [STAB] + 4 [Stat Dif]) * 0.67 = 9 damage

Crit (1-625): 4158/10000
Shadow Bolt Volley (Salamence): 6 [BP] + 3 [STAB] + 5.5 [Stat Dif] = 15 damage
Shadow Bolt Volley (Dragonair): immune

Misty Terrain for 1 more round

Necturna summons a Vengeful Ghost!

A Sableye spawns!
A Banette spawns!
A Sableye spawns!
Aggro threshold: 153
117
45
41
39
33
24
24
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Hammer them!

Delg: Night Slash (Banette A) > Foul Play (Necturna)

Surprise: Snarl (Banette A | Sableye A | Sableye B) > Shadow Mend (Jynx)

Wyrm: Hyper Voice (Necturna | Sableye A | Sabeleye B) > Headbutt (Necturna)

Dragonair: Smite (Necturna) > Holy Fire (Necturna)
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Blind/Jynx: Icy Wind (Banette A - Sableye A - Sableye B) - Ice Beam (Necturna)
Caffie/Syclant: Icy Wind [Banette A - Sableye A - Sableye B] - Icicle Spear (Necturna)
Rosso/Infernape: Fire Spin (Vengeful Ghost) - Fire Punch (Necturna)
Hilda/Gardevoir: Hyper Voice [Banette A - Sableye A - Sableye B] - Heal Pulse (Dragonair-H)

IF Sableye A or Sableye B are KO'd A1 THEN Redirect Hyper Voice towards Necturna instead of them, keeping Banette as a target.


Actually I miscalced. Dragonair-H needs 2 Heal Pulses to survive 9 actions and attack on the 10th. Still, we should be able to finish all the healing needed by the end of the next cicle, assuming no other special specials (yeah right keep dreaming).
 
Round 4

Rosso traps and finishes off Necturna's summoned spectre with ease, allowing his team mates to deal with the witch's other allies unscathed. But since, even alone, Necturna is wearing down the squad pretty fast, a few of its members shift to healing duty for a short while. But this is not yet enough for the sorceress, who after calling more ghots to her side, takes control of the Infernape with her dark magic.

Necturna: You are weak, powerless to resist my will!

[
1] |Spe 110| HP 54/Energy 58
HP 100
Atk 1
Def 2
SpA 4
SpD 3
Spe 110 (+14% Acc)
SC 3 / WC 3
Abilities: Oblivious, Forewarn
Glyph of Lucky Chant

[
1] |Spe 105| HP 55/Energy 60
HP 100
Atk 5 (7)
Def 3
SpA 5
SpD 3
Spe 105 (-10% Eva)
SC 3 / WC 4
Abilities: Compoundeyes, Mountaineer, Technician
Glyph of Icicle Spear

[
1] |Spe 125| HP 64/Energy 58 (
1a)
HP 100
Atk 4
Def 2 (4)
SpA 4
SpD 3 (5)
Spe 125 (+18% Acc)
SC 3 / WC 4
Abilities: Blaze, Iron Fist
Glyph of Will-O-Wisp

[
CONSUMED] |Spe 100| HP 49/Energy 45
HP 100
Atk 2
Def 4
SpA 7
SpD 5
Spe 100
SC 3 / WC 3
Abilities: Synchronize, Trace, Telepathy, Pixilate
Glyph of Heal Bell

[
1] |Spe 144| HP 51/Energy 60
HP 100
Atk 5
Def 3
SpA 1
SpD 3
Spe 144 (+24% Acc)
SC 2 / WC 3
Abilities: Pressure, Pickpocket
Glyph of Agility

[
1] |Spe 121| HP 37/Energy 52
HP 100
Atk 4
Def 1 (3)
SpA 5
SpD 2 (4)
Spe 121 (+17% Acc)
SC 3 / WC 4
Ability: Illusion

[
1] |Spe 104| HP 52/Energy 64 (+5 Attack)
HP 100
Atk 6
Def 5
SpA 6 (8)
SpD 3
Spe 104 (-10% Eva)
SC 4 / WC 5
Abilities: Intimidate, Moxie, Aerilate
Glyph of Roost

[
1] |Spe 104| HP 65/Energy 53
HP 100
Atk 3
Def 3
SpA 5 (11)
SpD 5
Spe 104 (+12% Acc)
SC 4 / WC 2
Ability: Solar Power
Glyph of Tail Glow

HP 1196/1750 [69% HP]
HP 0/75 [0% HP]
HP 0/100 [0% HP]
HP 0/75 [0% HP]
(1) HP 100/100 [100% HP]
HP 75/75 [100% HP]
(2) HP 100/100 [100% HP]
HP 0/3 [0% HP]
Misty Terrain: expired

Crit (1-1250): 7970/10000
Night Slash (Banette): (7 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 6 [Old Book of Tricks]) * 1.5 = 26 damage, 4 energy

Crit (1-625): 302/10000
Cursed Body (1-3000): 6306/10000

Fire Spin (Vengeful Ghost, Critical Hit): 1 damage, Vengeful Ghost is trapped for 4 actions, 4 energy

Crit (1-625): 4891/10000
Snarl (Sableye1): 6*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 6 [Ancient Templar's Ward] = 15 damage, 4 energy

Crit (1-625): 4161/10000
Snarl (Banette): (6*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 6 [Ancient Templar's Ward]) * 1.5 = 23 damage

Crit (1-625): 9721/10000
Snarl (Sableye2): 6*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 6 [Ancient Templar's Ward] = 15 damage

Crit (1-625): 9502/10000
Icy Wind (Sableye1): 6*0.75+3 [BP] + 3 [STAB] + 8 [Scythe of Northern Storms] = 19 damage, 3 energy

Crit (1-625): 7527/10000
Icy Wind (Banette): 6*0.75+3 [BP] + 3 [STAB] + 8 [Scythe of Northern Storms] = 19 damage

Crit (1-625): 17/10000
Icy Wind (Sableye2, Critical Hit): 6*0.75+3 [BP] + 3 [STAB] + 8 [Scythe of Northern Storms] + 3 [Crit] = 22 damage

Crit (1-625): 6530/10000
Icy Wind (Sableye1): 9*0.75 [BP] + 3 [STAB] + 7 [Icicle Edge] + 1 [Threshold] = 18 damage

Crit (1-625): 1505/10000
Icy Wind (Banette): 9*0.75 [BP] + 3 [STAB] + 7 [Icicle Edge] + 1 [Threshold] = 18 damage, 4 energy

Crit (1-625): 4723/10000
Icy Wind (Sableye2): 9*0.75 [BP] + 3 [STAB] + 7 [Icicle Edge] + 1 [Threshold] = 18 damage

Crit (1-625): 2097/10000
Smite (Necturna): (8 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 23 damage, 5 energy

Crit (1-625): 7495/10000
Hyper Voice (Necturna): (9*0.75 [BP] + 3 [STAB] + 1 [Stat Dif] + 2 [Aerilate] + 7 [Cleansed Gracidea Blossom] + 1 [Threshold]) * 1.5 = 31 damage

Crit (1-625): 9316/10000
Hyper Voice (Sableye1): 9*0.75 [BP] + 3 [STAB] + 5 [Stat Dif] + 2 [Aerilate] + 7 [Cleansed Gracidea Blossom] + 1 [Threshold] = 25 damage, 6 energy
(1) Sableye fainted!
Moxie: +1 Attack

Crit (1-625): 6135/10000
Hyper Voice (Sableye2): 9*0.75 [BP] + 3 [STAB] + 5 [Stat Dif] + 2 [Aerilate] + 7 [Cleansed Gracidea Blossom] + 1 [Threshold] = 25 damage
(2) Sableye fainted!
Moxie: +1 Attack

Crit (1-625): 9624/10000
Hyper Voice (Necturna): 9*0.75 [BP] + 3 [STAB] + 2 [Pixilate] + 6 [Old Book of Tricks] + 3 [Misty Terrain] = 21 damage, 6 energy

Crit (1-625): 2651/10000
Hyper Voice (Banette): 9*0.75 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Pixilate] + 6 [Old Book of Tricks] + 3 [Misty Terrain] = 25 damage, 6 energy
Banette fainted!

Crit (1-1250): 4430/10000
Stone Edge (Dragonair): (10 [BP] + 7.5 [Stat Dif]) * 0.67 = 12 damage

Fire Spin: Vengeful Ghost suffers 2 damage
Vengeful Ghost fainted!
--------------------------------------------------------------------------
Crit (1-625): 7568/10000
Foul Play (Necturna): (10 [BP] + 3 [STAB] + 3 [Stat Dif] + 6 [Old Book of Tricks]) * 1.5 = 33 damage, 6 energy

Crit (1-625): 3840/10000
Fire Punch (Necturna): (8 [BP] + 3 [STAB] - 3 [Stat Dif] + 2 [Iron Fist] + 6 [Ancient Templar's Ward]) * 1.5 = 24 damage, 5 energy
Shadow Mend (Jynx): 20 HP restored, 14 energy

Crit (1-625): 6241/10000
Ice Beam (Necturna): (9 [BP] + 3 [STAB] - 4 [Stat Dif] + 8 [Scythe of Northern Storms]) * 1.5 = 24 damage, 6 energy

Number of hits (1-3334, 3335-6667, 6668-10000): 8157/10000
Crit 1 (1-1250): 9236/10000
Crit 2 (1-1250): 6865/10000
Crit 3 (1-1250): 4100/10000
Crit 4 (1-1250): 8172/10000
Crit 5 (1-1250): 1861/10000

Icicle Spear (Necturna): (4*5 [BP] + 3 [STAB] + 1 [Stat Dif] + 7 [Icicle Edge] + 2 [Threshold]) * 1.5 = 50 damage, 6 energy

Crit (1-625): 4796/10000
Headbutt (Necturna): (7 [BP] + 3 [STAB] + 2 [Aerilate] + 7 [Cleansed Gracidea Blossom] + 0.5 [Threshold]) * 1.5 + 10 [Stage Dif] = 39 damage, 4 energy

Crit (1-625): 9717/10000
Holy Fire (Necturna): (9 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 24 damage, 6 energy
Heal Pulse (Dragonair): 20 HP restored, 13 energy
Pumkin Berry: 20 energy restored. Consumed.

Crit (1-1250): 9278/10000
Leaf Blade (Dragonair): (9 [BP] + 3 [STAB] + 7.5 [Stat Dif]) * 0.44 = 9 damage

Crit (1-625): 9602/10000
Shadow Bolt Volley (Jynx): (6 [BP] + 3 [STAB] + 5.5 [Stat Dif]) * 1.5 = 22 damage

Crit (1-625): 7477/10000
Shadow Bolt Volley (Syclant): 6 [BP] + 3 [STAB] + 5.5 [Stat Dif] = 15 damage

Crit (1-625): 7133/10000
Shadow Bolt Volley (Infernape): 6 [BP] + 3 [STAB] + 2.5 [Stat Dif] = 12 damage

Crit (1-625): 9544/10000
Shadow Bolt Volley (Gardevoir): (6 [BP] + 3 [STAB] + 2.5 [Stat Dif]) * 1.5 = 17 damage

Crit (1-625): 9526/10000
Shadow Bolt Volley (Weavile): (6 [BP] + 3 [STAB] + 5.5 [Stat Dif]) * 0.67 = 10 damage

Crit (1-625): 9462/10000
Shadow Bolt Volley (Zoroark): (6 [BP] + 3 [STAB] + 4 [Stat Dif]) * 0.67 = 9 damage

Crit (1-625): 231/10000
Shadow Bolt Volley (Salamence, Critical Hit): 6 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 3 [Crit] = 18 damage
Shadow Bolt Volley (Dragonair): immune

Misty Terrain expired

Target: 3/7
Brainwash (Infernape): The affected Pokemon becomes hostile and begins attacking the raid until the end of the next action (it can use any valid attacking move it can learn). While under the effects of Brainwash, the Pokemon does not get any bonus from items and glyphs and does not consume energy, but its damage will be increased by 200%. At the end of this effect, the target's threat against all enemies is reduced by 100%. Unlike bosses, a Pokemon affected by Brainwash does not have any special immunity.

A Banette spawns!
A Sableye spawns!
A Banette spawns!
Aggro threshold: 214
164
105
100
95
53
48
48
41
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Yo zara, Salamence is targetting Sableye A, Sableye B and Necturna, not Banette. Which means that Necturna suffers Hyper Voice from Salamence and Gardevoir KOes Banette and attacks Necturna. This changes some stuff around, I assume.

IAR, IIRC we will need 2 fake outs according to our timeline. Since we have 3 available, we can probably use one of them now. Ape has the ward, so it can probably receive the strongest fake out (weavile's).


Actual calcs and actual orders after (and I mean a GOOD TIME after) the targetting thinge is fixed.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I would not be lying if I think we can win this in four rounds.

Delg: Fake Out (Infernape) > Foul Play (Necturna)

Surprise: Snarl (Necturna A | Banette A | Banette B) > Shadow Mend (Gardevoir)

Wyrm: Hyper Voice (Banette A | Sableye A | Banette B) > Frustration (Necturna)

Dragonair: Dazzling Gleam (Banette A | Sableye A | Banette B) > Holy Fire (Necturna)

Frosty:
Blind/Jynx: Icy Wind [Necturna - Banette 1 - Banette 2] - Ice Beam (Necturna)
Caffie/Syclant: Icy Wind [Necturna - Banette 1 - Banette 2] - Icicle Spear (Necturna)
Rosso/Infernape: Just Flinch - Fire Punch (Necturna)
Hilda/Gardevoir: Hyper Voice [Banette 1 - Banette 2 - Sableye 1] - Heal Pulse (Dragonair)
Next round Garde will have to chill so Zoroark will probably heal up the Jynx again and then we should be set for the home stretch.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Blind/Jynx: Icy Wind [Necturna - Banette 1 - Banette 2] - Ice Beam (Necturna)
Caffie/Syclant: Icy Wind [Necturna - Banette 1 - Banette 2] - Icicle Spear (Necturna)
Rosso/Infernape: Just Flinch - Fire Punch (Necturna)
Hilda/Gardevoir: Hyper Voice [Banette 1 - Banette 2 - Sableye 1] - Heal Pulse (Dragonair)



With bloodlust we can possibly do it in one less round yeah. Depends on stuff not stuffing us.
 
Round 5

Delg promptly stops Rosso before he can go on a rampage, while the rest of the team easily takes care of Necturna's allies. The witch however keeps paying back with her flurry of shadowy bolts, wearing down the raid squad further. Apparently unsatisfied, though, she summons another of her ghastly minions while more phantoms line up between her and the raiding team.


HP 3
Atk 20
Def 1
SpA 1
SpD 1
Spe 10
Size Class: 2
Weight Class: 1


Abilities: Scrappy, Cursed Body

[
1] |Spe 110| HP 32/Energy 49
HP 100
Atk 1
Def 2
SpA 4
SpD 3
Spe 110 (+14% Acc)
SC 3 / WC 3
Abilities: Oblivious, Forewarn
Glyph of Lucky Chant

[
1] |Spe 105| HP 40/Energy 50
HP 100
Atk 5 (7)
Def 3
SpA 5
SpD 3
Spe 105 (-10% Eva)
SC 3 / WC 4
Abilities: Compoundeyes, Mountaineer, Technician
Glyph of Icicle Spear

[
1] |Spe 125| HP 48/Energy 53
HP 100
Atk 4
Def 2 (4)
SpA 4
SpD 3 (5)
Spe 125 (+18% Acc)
SC 3 / WC 4
Abilities: Blaze, Iron Fist
Glyph of Will-O-Wisp

[
CONSUMED] |Spe 100| HP 52/Energy 26
HP 100
Atk 2
Def 4
SpA 7
SpD 5
Spe 100
SC 3 / WC 3
Abilities: Synchronize, Trace, Telepathy, Pixilate
Glyph of Heal Bell

[
1] |Spe 144| HP 41/Energy 50
HP 100
Atk 5
Def 3
SpA 1
SpD 3
Spe 144 (+24% Acc)
SC 2 / WC 3
Abilities: Pressure, Pickpocket
Glyph of Agility

[
1] |Spe 121| HP 28/Energy 34
HP 100
Atk 4
Def 1 (3)
SpA 5
SpD 2 (4)
Spe 121 (+17% Acc)
SC 3 / WC 4
Ability: Illusion

[
1] |Spe 104| HP 37/Energy 52 (+6 Attack)
HP 100
Atk 6
Def 5
SpA 6 (8)
SpD 3
Spe 104 (-10% Eva)
SC 4 / WC 5
Abilities: Intimidate, Moxie, Aerilate
Glyph of Roost

[
1] |Spe 104| HP 62/Energy 41
HP 100
Atk 3
Def 3
SpA 5 (11)
SpD 5
Spe 104 (+12% Acc)
SC 4 / WC 2
Ability: Solar Power
Glyph of Tail Glow

HP 927/1750 [53% HP], Burned (5a)
HP 0/100 [0% HP]
HP 0/75 [0% HP]
HP 0/100 [0% HP]
(1) HP 75/75 [100% HP]
HP 100/100 [100% HP]
(2) HP 75/75 [100% HP]
HP 3/3 [100% HP]
Crit (1-625): 1897/10000
Fake Out (Infernape): 4 [BP] + 1.5 [Stat Dif] = 6 damage, 4 energy
Infernape flinched!

Crit (1-625): 6399/10000
Snarl (Necturna): (6*0.75 [BP] + 3 [STAB] - 2.5 [Stat Dif] + 6 [Ancient Templar's Ward]) * 1.5 = 17 damage, 4 energy

Crit (1-625): 8499/10000
Snarl (Banette1): (6*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 6 [Ancient Templar's Ward]) * 1.5 = 23 damage

Crit (1-625): 8894/10000
Snarl (Banette2): (6*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 6 [Ancient Templar's Ward]) * 1.5 = 23 damage

Crit (1-625): 7906/10000
Icy Wind (Necturna): (6*0.75+3 [BP] + 3 [STAB] - 4 [Stat Dif] + 8 [Scythe of Northern Storms]) * 1.5 = 22 damage, 3 energy

Crit (1-625): 5659/10000
Icy Wind (Banette1): 6*0.75+3 [BP] + 3 [STAB] + 8 [Scythe of Northern Storms] = 19 damage

Crit (1-625): 4365/10000
Icy Wind (Banette2): 6*0.75+3 [BP] + 3 [STAB] + 8 [Scythe of Northern Storms] = 19 damage

Crit (1-625): 8920/10000
Icy Wind (Necturna): (9*0.75 [BP] + 3 [STAB] - 2.5 [Stat Dif] + 7 [Icicle Edge] + 1 [Threshold]) * 1.5 = 23 damage, 4 energy

Crit (1-625): 6322/10000
Icy Wind (Banette1): 9*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 7 [Icicle Edge] + 1 [Threshold] = 19 damage

Crit (1-625): 8486/10000
Icy Wind (Banette2): 9*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 7 [Icicle Edge] + 1 [Threshold] = 19 damage

Crit (1-625): 4338/10000
Dazzling Gleam (Banette1): 8*0.75 [BP] + 8 [Stat Dif] = 14 damage, 6 energy

Crit (1-625): 6301/10000
Dazzling Gleam (Sableye): (8*0.75 [BP] + 8 [Stat Dif]) * 1.5 = 21 damage

Crit (1-625): 5350/10000
Dazzling Gleam (Banette2): 8*0.75 [BP] + 8 [Stat Dif] = 14 damage

Crit (1-625): 3884/10000
Hyper Voice (Banette1): 9*0.75 [BP] + 3 [STAB] + 5 [Stat Dif] + 2 [Aerilate] + 7 [Cleansed Gracidea Blossom] + 1 [Threshold] = 25 damage, 6 energy
(1) Banette fainted!

Crit (1-625): 6422/10000
Hyper Voice (Sableye): 9*0.75 [BP] + 3 [STAB] + 5 [Stat Dif] + 2 [Aerilate] + 7 [Cleansed Gracidea Blossom] + 1 [Threshold] = 25 damage

Crit (1-625): 3146/10000
Hyper Voice (Banette2): 9*0.75 [BP] + 3 [STAB] + 5 [Stat Dif] + 2 [Aerilate] + 7 [Cleansed Gracidea Blossom] + 1 [Threshold] = 25 damage
(2) Banette fainted!
Moxie: +1 Attack
Hyper Voice (Banette1): missed, 6 energy

Crit (1-625): 749/10000
Hyper Voice (Sableye): (9*0.75 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Pixilate] + 6 [Old Book of Tricks]) * 1.5 = 33 damage
Banette fainted!
Hyper Voice (Banette2): missed

Crit (1-1250): 3807/10000
Leaf Blade (Dragonair): (9 [BP] + 3 [STAB] + 7.5 [Stat Dif]) * 0.44 = 9 damage

--------------------------------------------------------------------------
Crit (1-625): 4447/10000
Foul Play (Necturna): (10 [BP] + 3 [STAB] + 3 [Stat Dif] + 6 [Old Book of Tricks]) * 1.5 = 33 damage, 6 energy

Crit (1-625): 7325/10000
Burn (1-1000): 7078/10000

Fire Punch (Necturna): (8 [BP] + 3 [STAB] - 3 [Stat Dif] + 2 [Iron Fist] + 6 [Ancient Templar's Ward]) * 1.5 = 24 damage, 5 energy
Shadow Mend (Gardevoir): 20 HP restored, 14 energy

Crit (1-625): 164/10000
Ice Beam (Necturna): (9 [BP] + 3 [STAB] - 4 [Stat Dif] + 8 [Scythe of Northern Storms] + 3 [Crit]) * 1.5 = 29 damage, 6 energy

Number of hits (1-3334, 3335-6667, 6668-10000): 9125/10000
Crit 1 (1-1250): 1768/10000
Crit 2 (1-1250): 6726/10000
Crit 3 (1-1250): 9736/10000
Crit 4 (1-1250): 9476/10000
Crit 5 (1-1250): 9620/10000

Icicle Spear (Necturna): (4*5 [BP] + 3 [STAB] + 1 [Stat Dif] + 7 [Icicle Edge] + 2 [Threshold]) * 1.5 = 50 damage, 6 energy

Speed Tie: 1/2
Crit (1-625): 7884/10000

Frustration (Necturna): (10 [BP] + 3 [STAB] + 2 [Aerilate] + 7 [Cleansed Gracidea Blossom] + 1 [Threshold]) * 1.5 + 12 [Stage Dif] = 47 damage, 6 energy

Crit (1-625): 2236/10000
Burn (1-3000): 749/10000

Holy Fire (Necturna): (9 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 24 damage, Necturna is burned 6 energy
Heal Pulse (Dragonair): 20 HP restored, 13 energy
Pumkin Berry: 20 energy restored. Consumed.

Crit (1-625): 992/10000
Facade (Dragonair): (14 [BP] + 7.5 [Stat Dif]) * 0.67 = 14 damage

Crit (1-625): 6028/10000
Shadow Bolt Volley (Jynx): (6 [BP] + 3 [STAB] + 5.5 [Stat Dif]) * 1.5 = 22 damage

Crit (1-625): 4082/10000
Shadow Bolt Volley (Syclant): 6 [BP] + 3 [STAB] + 5.5 [Stat Dif] = 15 damage

Crit (1-625): 3868/10000
Shadow Bolt Volley (Infernape): 6 [BP] + 3 [STAB] + 2.5 [Stat Dif] = 12 damage

Crit (1-625): 1577/10000
Shadow Bolt Volley (Gardevoir): (6 [BP] + 3 [STAB] + 2.5 [Stat Dif]) * 1.5 = 17 damage

Crit (1-625): 6559/10000
Shadow Bolt Volley (Weavile): (6 [BP] + 3 [STAB] + 5.5 [Stat Dif]) * 0.67 = 10 damage

Crit (1-625): 3116/10000
Shadow Bolt Volley (Zoroark): (6 [BP] + 3 [STAB] + 4 [Stat Dif]) * 0.67 = 9 damage

Crit (1-625): 7520/10000
Shadow Bolt Volley (Salamence): 6 [BP] + 3 [STAB] + 5.5 [Stat Dif] = 15 damage
Shadow Bolt Volley (Dragonair): immune

Necturna suffers 2 damage for the burn

Necturna summons a Vengeful Ghost!

A Sableye spawns!
A Banette spawns!
A Sableye spawns!
Aggro threshold: 247
190
168
152
150
99
90
72
61
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
K

so

I am sure you ran many of those calcs, but in case:

Assuming bloodlust:

Gardevoir's Hyper Voice:
vs Sableye: (9*0.75+3+4+2+6)*1.5*1.5= 49hp
vs Banette: (9*0.75+3+4+2+6)*1.5= 33hp

Jynx's Icy Wind:
vs Sableye/Banette: (6*0.75+3+3+8)*1.5= 28hp


So Garde + Jynx = ded sableye. And a Banette with 39hp. Snarl from Zoroark + HV on Salamence seals the deal. Also Snarl + Hyper Voice deal a bit more than Garde's Hyper Voice, so we can use smart targeting to have garde finish off banette and Sableye-A and Salamence deals with Sableye-B and gets a moxie boost. And they all attack necturna, dealing about 117hp of damage I think.

After that:

Syclant's Freeze Shock:
vs Necturna: (14+3+3+7+1+2)*1.5*1.5= 68hp

Dragonair's Smite:
vs Necturna: (8+3+4)*1.5*1.5= 34hp

Weavile is bloodlusting and infernape handling the ghost-thinge a1.

A2 is something like:

Weavile: Foul Play: (10+3+3+6)*1.5*1.5= 50hp
Zoroark: Foul Play: (10+3+3+6)*1.5*1.5= 50hp
Salamence: Frustration: ((10+3+2+7+1)*1.5+12)*1.5= 70hp
Syclant: Icicle Spear: (12+3+1+7+1.5)*1.5*1.5= 55hp
Jynx: Ice Beam: (9+3-4+8)*1.5*1.5= 36hp
Infernape: Blast Burn (his next move is either fake out or it is brainwashed so it shouldn't be a problem): (15+3+6-4)*1.5*1.5= 45hp
Gardevoir: Heal Pulse/Helping Hand I think? Moonblast deals 29hp
Dragonair-H: Holy Fire: (9+3+4)*1.5*1.5=36hp


Which amounts to around 561hp of damage. 565 with the burn. Leaving Necturna with 362hp. Assuming no surprises (watch as I jinx everything), it shouldn't be hard to deal that much damage next round.

So I am suggesting something along the lines of:

Blind/Jynx: Icy Wind (Banette A - Sableye A - Sableye B) - Ice Beam (Necturna)
Caffie/Syclant: Freeze Shock (Necturna) - Frost Breath (Necturna)
Rosso/Infernape: Fire Spin (Vengeful Ghost) - Blast Burn (Necturna)
Hilda/Gardevoir: Hyper Voice [Banette A - Sableye A - Necturna] - Chill
IF
either Sableye A or Sableye B are KO'd A1 THEN Redirect Hyper Voice towards Necturna instead of either of them, keeping Banette as a target.

suggestions said:
Delg: Bloodlust > Foul Play (Necturna)
Surprise: Snarl (Banette A | Necturna | Sableye B) > Foul Play (Necturna)
Wyrm: Hyper Voice (Necturna | Banette A | Sableye B) > Frustration (Necturna)
Dragonair: Smite (Necturna) > Holy Fire (Necturna)
But check it first as I am multi-tasking (aka watching house). And you probably have a plan of your own.
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Moxie again please zarator.

Delg: Bloodlust > Foul Play (Necturna)

Surprise: Snarl (Necturna | Banette A | Sableye B) > Foul Play (Necturna)

Wyrm: Hyper Voice (Necturna | Banette A | Sableye B) > Frustration (Necturna)

Dragonair: Smite (Necturna) > Holy Fire (Necturna)

Also Frosty please switch Icicle Spear with Frost Breath or something else (or replace Freeze Shock) as Syclant is guaranteed to pinch threat A2, and that can make Dragonair vulnerable to Brainwash among other things; I would rather not take that risk. Also note we most likely do have to remove the mooks to win since they are not adds. And if you want to win next round, so be it. Just note that Jynx dies if it is brainwashed.

FROSTYEDIT: K, done.
 
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