So here's my first competitive battling team in OU. I think I've hammered out all the major flaws, but any critique is welcome, no matter how big. I should note this is more of an offensively inclined team. You can suggest pokemon switches but please not more than one or two. I would really prefer to keep Metagross, Talonflame, and Gliscor.
Metagross-Mega @ Metagrossite
Ability: Tough Claws
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Meteor Mash
- Power-Up Punch
- Ice Punch
Here's the mega of the team. I like Metagross because it hits hard and hits fast. Unless I'm in immediatedanger of being hit super-effectively I'll start with Power-Up Punch. Especially when forcing a switch, Power-Up Punch reliably boost attack to make Metagross a very powerful sweeper. Earthquake is really great coverage, and with Metagross' high attack it can put a serious dent in the opposing pokemon. Meteor Mash gets STAB and also provides coverage against Fairies. Just the threat of this often forces a switch which can be used with Power-Up Punch. Ice Punch is another coverage move, lots of flying types switch into Metagross expecting an Earthquake, but if you can predict this switch then Ice Punch is a nice surprise for them.
Kyurem-Black @ Power Herb
Ability: Teravolt
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fusion Bolt
- Dragon Claw
- Shadow Claw
- Freeze Shock
Most people expect a mixed Black Kyurem so this surprises people. I have mixed feelings about it because of its mediocre speed, but its movepool and high damage make up for it. Fusion Bolt is an obvious choice because of its water and flying type coverage and high accuracy. Dragon Claw is STAB and gives reliable neutral coverage on nearly every type. Shadow Claw provides coverage for Ghost and Psychic, and is necessary to have neutral coverage on Magnezone. Freeze Shock is the big surprise on this set, as nobody really expects it on turn one. Maybe planning on enduring a much weaker Ice Beam then OHKOing me, Power Herb Freeze Shock always surprises them. This set has neutral or better coverage on every type.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Roost
- Knock Off
- Earthquake
- Swords Dance
I'm mainly using Gliscor as a wallbreaker, but if given the chance to set up it can sweep rather effectively. Toxic Orb/Poison Heal gives a reliable passive recovery and prevents major statuses. Roost is a solid recovery move that keeps Gliscor in the game longer. Knock off deals decent damage but its more important feature is that it discards items. This is very useful in wallbreaking because it can get rid of a staller's leftovers. In addition, it hits pokemon that are immune to Earthquake. Earthquake is Gliscor's main attack, it has STAB and high accuracy. Swords Dance allows Gliscor to set up and potentially sweep once killing the staller.
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
Talonflame is a great revenge killer because Brave Bird gets priority. In addidtion, it is my main check against fighting type. Flare Blitz is great coverage for many of the types Brave Bird doesn't hit very Hard. Roost also gets priority which means if I know I can withstand an attack then I get a reliable recovery which prolongs the number of Brave Birds or Flare Blitzs I can use. If I get a Swords Dance in the Talonflame is pretty much set up to sweep most of a team.
Serperior @ Choice Scarf
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 SpA / 30 SpD
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Giga Drain
This is mainly a late game sweeper for once its OHKO threats are gone. With contrary as its ability Leaf Storm doubles its special attack making it hard to stop once it has some momentum going. With the choice scarf 95% of the time I'll need to use leaf storm as that's the only way to get its mediocre special attack boosted.
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Poison Jab
- Icicle Crash
Weavile is pretty self explanatory. It's faster than the majority of the unboosted metagame so it can often hit hard first. Swords Dance is great if I can get it in, but Weaville does just fine if it's too risky to boost. Knock Off is STAB and also discards the opponent's items. Icicle Crash is Weavile's other main attack. It gets STAB and hits hard reliably. Poison Jab is great coverage for fairy types that will often switch into Weavile expecting an easy KO.
Metagross-Mega @ Metagrossite
Ability: Tough Claws
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Meteor Mash
- Power-Up Punch
- Ice Punch
Here's the mega of the team. I like Metagross because it hits hard and hits fast. Unless I'm in immediatedanger of being hit super-effectively I'll start with Power-Up Punch. Especially when forcing a switch, Power-Up Punch reliably boost attack to make Metagross a very powerful sweeper. Earthquake is really great coverage, and with Metagross' high attack it can put a serious dent in the opposing pokemon. Meteor Mash gets STAB and also provides coverage against Fairies. Just the threat of this often forces a switch which can be used with Power-Up Punch. Ice Punch is another coverage move, lots of flying types switch into Metagross expecting an Earthquake, but if you can predict this switch then Ice Punch is a nice surprise for them.
Kyurem-Black @ Power Herb
Ability: Teravolt
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fusion Bolt
- Dragon Claw
- Shadow Claw
- Freeze Shock
Most people expect a mixed Black Kyurem so this surprises people. I have mixed feelings about it because of its mediocre speed, but its movepool and high damage make up for it. Fusion Bolt is an obvious choice because of its water and flying type coverage and high accuracy. Dragon Claw is STAB and gives reliable neutral coverage on nearly every type. Shadow Claw provides coverage for Ghost and Psychic, and is necessary to have neutral coverage on Magnezone. Freeze Shock is the big surprise on this set, as nobody really expects it on turn one. Maybe planning on enduring a much weaker Ice Beam then OHKOing me, Power Herb Freeze Shock always surprises them. This set has neutral or better coverage on every type.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Roost
- Knock Off
- Earthquake
- Swords Dance
I'm mainly using Gliscor as a wallbreaker, but if given the chance to set up it can sweep rather effectively. Toxic Orb/Poison Heal gives a reliable passive recovery and prevents major statuses. Roost is a solid recovery move that keeps Gliscor in the game longer. Knock off deals decent damage but its more important feature is that it discards items. This is very useful in wallbreaking because it can get rid of a staller's leftovers. In addition, it hits pokemon that are immune to Earthquake. Earthquake is Gliscor's main attack, it has STAB and high accuracy. Swords Dance allows Gliscor to set up and potentially sweep once killing the staller.
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
Talonflame is a great revenge killer because Brave Bird gets priority. In addidtion, it is my main check against fighting type. Flare Blitz is great coverage for many of the types Brave Bird doesn't hit very Hard. Roost also gets priority which means if I know I can withstand an attack then I get a reliable recovery which prolongs the number of Brave Birds or Flare Blitzs I can use. If I get a Swords Dance in the Talonflame is pretty much set up to sweep most of a team.
Serperior @ Choice Scarf
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 SpA / 30 SpD
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Giga Drain
This is mainly a late game sweeper for once its OHKO threats are gone. With contrary as its ability Leaf Storm doubles its special attack making it hard to stop once it has some momentum going. With the choice scarf 95% of the time I'll need to use leaf storm as that's the only way to get its mediocre special attack boosted.
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Poison Jab
- Icicle Crash
Weavile is pretty self explanatory. It's faster than the majority of the unboosted metagame so it can often hit hard first. Swords Dance is great if I can get it in, but Weaville does just fine if it's too risky to boost. Knock Off is STAB and also discards the opponent's items. Icicle Crash is Weavile's other main attack. It gets STAB and hits hard reliably. Poison Jab is great coverage for fairy types that will often switch into Weavile expecting an easy KO.
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