I've been playing competitive Pokémon for a while now (started in 2010) but never did a RMT! I've been back in the game for 2 weeks or so now after a long break and I am a bit overwhelmed by all the new evolutions, pokemons and types. I decided to piece together a team based on 'old' gen pokes and so far they have been working really well, however I feel that I have also been a bit lucky in not encountering a particular strong opponent. Any tips or insights for common threats are welcome!
THE TEAM:
To start off this line up, my favorite lead of all time
Who's Champ? @ Assault Vest
Ability: No Guard
Nature: Adamant
EVs: 172 HP / 252 Att / 84 Spe
- Dynamic Punch
- Ice Punch
- Knock off
- Bullet punch
This guy is a beauty and a nightmare to all most every team. I rarely lose a 1 on 1 battle with another lead with his incredible bulk and enormous hitting power. Everything that doesn't resist Fighting moves get hit with a very powerful STAB Dynamic Punch, which leaves them confused in the progress. If I predict a psychic switch in I use knock off, which is surprisingly powerful and knocks off any leftovers a bulky wall could have on. Ice punch is very effective to ground walls or grass types, whilst bullet punch can surprise an opponent who thinks he can finish me off with low health. Machamp can almost 2HKO every pokemon he opposes, and with the assault vest and HP investment it has a very large bulk. It can win a 1 vs 1 with a psychic pokemon who STABS him with a psychic move. There is no way I am replacing this guy, but any other suggestions for EVs or moves are welcome!
Toad 2.0 @ Leftovers
Ability: Torrent
Nature: Relaxed
EVs: 240 HP / 16 Att / 252 Def
- Earthquake
- Scald
- Toxic
- Stealth Rock
Swampert is one of the three pokes that rotate in my core the most. His incredible bulk lets him soak up physical attacks and his typing makes him only very weak to grass attacks. He usually comes in after Machamp is down and sets up SR almost without fail. The set is the standard one provided by the site but works very well, the only downside is that if I get a prediction wrong I can get on the back foot with damage and Swampert has no self healing move. Toxic is a move I don't use that much, only when I get in a stall war.
Mrs. Jones @ Leftovers
Ability: Levitate
Nature: Bold
EVs: 252 HP / 252 Def / 16 Spe
- Calm Mind
- Ice Beam
- Moonlight
- Psyshock
Ah Cresselia, so underrated by a lot of people. The bulk this thing has is incredible and she is my go to poke to soak up any heavy hitters. She works really well with both Machamp and Umbreon (up next) which leaves both my walls only weak to bug attacks (Heracross, yikes). The plan with Cresselia is to switch in on any attacks that would be mayor damage to Swampert/Umbreon/Forretress and then start to set up, or just heal and switch out again. The only downside is that Cresselia does not hit hard. Even after 6 CMs its attack is 'only' 700+ and fails to OHKO quite a few pokes. The CM is very useful for special defense though, making Cresselia an incredible wall that will win any stall battles, as long as there are no statuses involved.
The Best Eevee @ Leftovers
Ability: Synchronize
Nature: Calm
EVs: 252 HP / 4 Def / 252 SpD
- Wish
- Protect
- Foul Play
- Heal Bell
Umbreon is the core of the core of the team. It functions as healer as well as status resolver, plus it can stall and scout for attacks. Especially the heal bell function is very important to my team, to prevent Machamp from getting burned (as well as Salamence) and to heal Cresselia from a poison status. Also it removes any paralyze which can occur. Protect is a necessity to scout for an attack and to wait for wish to recover its HP. Umbreon is the perfect switch in most of the times for Cresselia, unless its facing a bug type. They are both pretty weak against U turn. This baby has saved battles for me more than once, and is also not replaceable.
Mr OVO @ Life Orb
Ability: Intimidate
Nature: Naive
EVs: 252 Att / 4 SpA / 252 Spe
- Dragon Dance
- Outrage
- Fire Blast
- Earthquake
The late game sweeper of the bunch, I never thought I'd find him in UU! I usually wait as long as possible with bringing out Salamence, because if I bring him out late in the game and get the chance to set up even just one DD I normally sweep through the leftovers of the opposing team. Fire blast is a very welcome addition to the set to remove any steel walls who think they can counter this beast, and EQ hits everything with a lot of damage without locking myself into Outrage. Sometimes I use him to break pokemon that are setting up themselves, sacrificing him in the progress. Intimidate is very useful against pokemon who boost their attacks while setting up. My team can outstall quite a few other teams, but Salamence is there to sweep teams at the later part of the game. Oh and the Naive nature is to make sure FB can hit at reasonable power.
4-3 @ Leftovers
Ability: Sturdy
Nature: Relaxed
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Spe
- Rapid Spin
- Gyro Ball
- Spikes
- Volt Switch
Good old Forretress, also one of the pokes I never thought I'd see down in UU! I usually show this one later in the game, being a very important rapid spinner to make sure my Salamence doesn't suffer 25% damage on the switch in. Gyro Ball is to hit anything for a reasonable amount of damage as long as they don't resist it, and volt switch is to slightly damage any switch ins. I don't often lay down spikes, since people tent to set up against my Forretress. Rapid spin is its main function, and eating up attacks. It works really well in combination with Cresselia and Umbreon as they are both weak to bug attacks and it also takes on grass attacks aimed at Swampert very well. This is the poke i'm not too sure about the most, since it can wall/rapid spin but fails to deliver any real damage and people quite often set up against him.
So far my win/loss ratio is somewhere around 15/2 14/3. Now the main reason for me to put this on RMT is because I really want to get a bit further with this team and roam the highest regions of the ladder.
Known weaknesses: This team is weak to pokemon that set-up, and it requires me to do some very good predicting. Umbreon/Cresselia/Forretress can't do any real good damage and have to rely on outstalling opposing pokemon. Heracross is the #1 pain in the ass, but special attackers that have a STAB super effective move on Umbreon are also very dangerous.
Bulky water pokemon can also be a threat, since I don't have a solid electric or grass move that could take them on. Normally Machamp can punch a hole in them, or Swampert can defeat them using EQ but there is no real solution for them.
Me having an off day: This team is very dependent on correctly timed switches, so if I am having an off day predicting coming moves my team is down real quick. Also, I still am not too sure how to handle a Sableye or Fairy types. In my opinion it is really well balanced so far, but it can use some finetuning.
Anyway this is my first RMT post so please don't be too harsh on me if I did something wrong and I am looking forward to positive criticism! :)
THE TEAM:
To start off this line up, my favorite lead of all time
Who's Champ? @ Assault Vest
Ability: No Guard
Nature: Adamant
EVs: 172 HP / 252 Att / 84 Spe
- Dynamic Punch
- Ice Punch
- Knock off
- Bullet punch
This guy is a beauty and a nightmare to all most every team. I rarely lose a 1 on 1 battle with another lead with his incredible bulk and enormous hitting power. Everything that doesn't resist Fighting moves get hit with a very powerful STAB Dynamic Punch, which leaves them confused in the progress. If I predict a psychic switch in I use knock off, which is surprisingly powerful and knocks off any leftovers a bulky wall could have on. Ice punch is very effective to ground walls or grass types, whilst bullet punch can surprise an opponent who thinks he can finish me off with low health. Machamp can almost 2HKO every pokemon he opposes, and with the assault vest and HP investment it has a very large bulk. It can win a 1 vs 1 with a psychic pokemon who STABS him with a psychic move. There is no way I am replacing this guy, but any other suggestions for EVs or moves are welcome!
Toad 2.0 @ Leftovers
Ability: Torrent
Nature: Relaxed
EVs: 240 HP / 16 Att / 252 Def
- Earthquake
- Scald
- Toxic
- Stealth Rock
Swampert is one of the three pokes that rotate in my core the most. His incredible bulk lets him soak up physical attacks and his typing makes him only very weak to grass attacks. He usually comes in after Machamp is down and sets up SR almost without fail. The set is the standard one provided by the site but works very well, the only downside is that if I get a prediction wrong I can get on the back foot with damage and Swampert has no self healing move. Toxic is a move I don't use that much, only when I get in a stall war.
Mrs. Jones @ Leftovers
Ability: Levitate
Nature: Bold
EVs: 252 HP / 252 Def / 16 Spe
- Calm Mind
- Ice Beam
- Moonlight
- Psyshock
Ah Cresselia, so underrated by a lot of people. The bulk this thing has is incredible and she is my go to poke to soak up any heavy hitters. She works really well with both Machamp and Umbreon (up next) which leaves both my walls only weak to bug attacks (Heracross, yikes). The plan with Cresselia is to switch in on any attacks that would be mayor damage to Swampert/Umbreon/Forretress and then start to set up, or just heal and switch out again. The only downside is that Cresselia does not hit hard. Even after 6 CMs its attack is 'only' 700+ and fails to OHKO quite a few pokes. The CM is very useful for special defense though, making Cresselia an incredible wall that will win any stall battles, as long as there are no statuses involved.
The Best Eevee @ Leftovers
Ability: Synchronize
Nature: Calm
EVs: 252 HP / 4 Def / 252 SpD
- Wish
- Protect
- Foul Play
- Heal Bell
Umbreon is the core of the core of the team. It functions as healer as well as status resolver, plus it can stall and scout for attacks. Especially the heal bell function is very important to my team, to prevent Machamp from getting burned (as well as Salamence) and to heal Cresselia from a poison status. Also it removes any paralyze which can occur. Protect is a necessity to scout for an attack and to wait for wish to recover its HP. Umbreon is the perfect switch in most of the times for Cresselia, unless its facing a bug type. They are both pretty weak against U turn. This baby has saved battles for me more than once, and is also not replaceable.
Mr OVO @ Life Orb
Ability: Intimidate
Nature: Naive
EVs: 252 Att / 4 SpA / 252 Spe
- Dragon Dance
- Outrage
- Fire Blast
- Earthquake
The late game sweeper of the bunch, I never thought I'd find him in UU! I usually wait as long as possible with bringing out Salamence, because if I bring him out late in the game and get the chance to set up even just one DD I normally sweep through the leftovers of the opposing team. Fire blast is a very welcome addition to the set to remove any steel walls who think they can counter this beast, and EQ hits everything with a lot of damage without locking myself into Outrage. Sometimes I use him to break pokemon that are setting up themselves, sacrificing him in the progress. Intimidate is very useful against pokemon who boost their attacks while setting up. My team can outstall quite a few other teams, but Salamence is there to sweep teams at the later part of the game. Oh and the Naive nature is to make sure FB can hit at reasonable power.
4-3 @ Leftovers
Ability: Sturdy
Nature: Relaxed
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Spe
- Rapid Spin
- Gyro Ball
- Spikes
- Volt Switch
Good old Forretress, also one of the pokes I never thought I'd see down in UU! I usually show this one later in the game, being a very important rapid spinner to make sure my Salamence doesn't suffer 25% damage on the switch in. Gyro Ball is to hit anything for a reasonable amount of damage as long as they don't resist it, and volt switch is to slightly damage any switch ins. I don't often lay down spikes, since people tent to set up against my Forretress. Rapid spin is its main function, and eating up attacks. It works really well in combination with Cresselia and Umbreon as they are both weak to bug attacks and it also takes on grass attacks aimed at Swampert very well. This is the poke i'm not too sure about the most, since it can wall/rapid spin but fails to deliver any real damage and people quite often set up against him.
So far my win/loss ratio is somewhere around 15/2 14/3. Now the main reason for me to put this on RMT is because I really want to get a bit further with this team and roam the highest regions of the ladder.
Known weaknesses: This team is weak to pokemon that set-up, and it requires me to do some very good predicting. Umbreon/Cresselia/Forretress can't do any real good damage and have to rely on outstalling opposing pokemon. Heracross is the #1 pain in the ass, but special attackers that have a STAB super effective move on Umbreon are also very dangerous.
Bulky water pokemon can also be a threat, since I don't have a solid electric or grass move that could take them on. Normally Machamp can punch a hole in them, or Swampert can defeat them using EQ but there is no real solution for them.
Me having an off day: This team is very dependent on correctly timed switches, so if I am having an off day predicting coming moves my team is down real quick. Also, I still am not too sure how to handle a Sableye or Fairy types. In my opinion it is really well balanced so far, but it can use some finetuning.
Anyway this is my first RMT post so please don't be too harsh on me if I did something wrong and I am looking forward to positive criticism! :)