Fusion Evolution

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Gardevoir/Gengar
Clefable/Registeel
Pidgeot/Heatran
Hoopa/Audino
Scrafty/Arbok
Drapion/Barbaracle
Flygon/Volcarona
Celebi/Garbodor
Camerupt/Rhyperior
Manectric/Ampharos
 
Luxray/Mienshao
Heracross/Scizor
Tyranitar/Venusaur
Pidgeot/Heatran
Audino/Clefable
Hoopa/Audino
Jolteon/Exploud
Manaphy/Tyranitar
Vivillon/Galvantula
Tauros/Arcanine

PLEASE can this count? Sorry it's a bit late ;(
 

SpartanMalice

Y'all jokers must be crazy
Dude that's way better than I imagined Chesdon looking like (actually that's not true, it was pretty weird to imagine a combination of those two in the first place). It looks pretty great. I'm gonna try my best to convert your artwork to sprite form, unless it's possible to get real sprites for this :D
I think that a BW-style sprite would be the most convenient and easy way.
Actually, XY seems easier but BW works. I just can't do each individual frame, so it will be non-animated.

Thought I'd give these a shot. I used [Inspect Element] on Mega Evolutions as a base to preserve as much detail as possible so ideally I made all of these with 100-140px in mind.

Original Artwork by Stitch98.

Suirizion
Kyuricham and
Mega Kyuricham

Hitmonklang (not sure which size seemed fitting)
(a warmer tone seemed better fitting, but make what of it you will. )
Grenheatja

I had also made Shaymizard when I initially commented on making sprite forms of Stitch's art but I'm not sure where I had saved it. So for now we have these. :)

Additionally, the discussion phase for the winners of the current stage will be posted soon! Stay tuned.
 

SpartanMalice

Y'all jokers must be crazy
WINNERS:



(maybe with heatran's eyes and odd metal parts - slightly armored wings maybe? This image was the most "Fiery" one I could find)

DNA Donors: Pidgeot / Heatran
Offspring name: Peatran
New Type: Fire / Flying
Base Stats: 87/85/90/120/88/109 (+20 SpA, +20 Speed)
New ability and desc: Tangled Flames - This pokemon's fire attacks are boosted 2x when confused. Fire Immunity.
Notable moves: Hurricane, Toxic, Earth Power, Eruption, Fire Blast, Dark Pulse, AncientPower, Flash Cannon, Stone Edge, Stealth Rock, Will-O-Wisp, Taunt, Magma Storm, Roost, U-turn, Brave Bird
Role Identification: A pretty average mon at first glance. Moltres hits harder and has slightly better bulk, Charizard is influential in other ways and can boost. However the base form of this pokemon has uses. A fire pokemon, particularly a Fire/Flying type with Stealth Rock is very interesting. On to the typing, Steel/Typing would have been good for a base form especially considering it has good bulk and Will-O-Wisp + recovery. It has a slighty better movepool than Moltres with its access to ground type moves. But enough sugarcoating. The reason why it's useful is:

[MEGA]



DNA Donors: Pidgeot / Heatran
Offspring name: Mega Peatran
New Type: Fire / Flying
Base Stats: 87/85/95/185/98/129 (+20 SpA, +20 Speed)
New ability and desc: No Guard
Notable moves: Hurricane, Toxic, Earth Power, Eruption, Fire Blast, Dark Pulse, AncientPower, Flash Cannon, Stone Edge, Stealth Rock, Will-O-Wisp, Taunt, Magma Storm, Roost, U-turn, Brave Bird
Role Identification: I'll tell you why this isn't OP: Psychic/Fire Magmozam-Mega has 180 SpA and 141 speed, and isn't doubly weak to Stealth Rock. I'll tell you why this is good: No Guard. The best part is it's not incredibly frail and has decent bulk despite its typing, so No Guard is useful on both tank sets and all out offense sets. But to use it for anything that is not offense would be a crime. With a Modest Nature, it hits as hard as Timid Char-Y and this boost applies to all moves, not just fire - so it has two great stabs. Although with the speed tiers in this meta, Modest is perhaps better. Work Up is a way of boosting it's special attack if need be. Too bad this didn't have access to Inferno (But Pidgetini - which had access to Inferno, would be insanely strong movepool wise, while having weaker SpA. I think this balances it out, frankly. Hurricane and Fire Blast can be fairly standard, Will-O-Wisp on defensive sets with Roost. Earth Power, Dark Pulse, Flash Cannon and Stone Edge/AncientPower should round out coverage depending on your needs. Magma Storm is mostly only for trapping.
Only did two this round so I'll repost this with another mon for it support! It's win-win, non-Mega supports Aurortoise, Mega supports Stoutdrill! It's weather mon for all teams!



DNA Donors: Manaphy / Tyranitar
Offspring Name: Manatar
New typing: Water/Dark
New base stats: 100/117/105/117/100/100 (BST 639, SpA + 20, Spe +20)
New ability and desc: Hydro Stream: Summons rain upon switch in for 5 turns, 8 with Damp rock. (This is a different ability to Drizzle in the same way that Pure Power is a different ability to Huge Power).
Notable Moves: Hydro Pump, Dark Pulse, Tail Glow, Thunder, Ice Beam, Energy Ball, Heart Swap, Waterfall, Crunch, Pursuit, U-Turn, Dragon Dance, Stone Edge, Ice Punch, Thunder Punch, Stealth Rock, Superpower, Iron Head, Rest, Sleep Talk, Toxic, Scald, Rock Polish
Role identification: A storm is brewing. At the forefront, we have Manatar, a second rain setter for the OU tier, meaning that rain teams no longer have to rely solely on Politoed for passive rain setting. Furthermore, Manatar outclasses Politoed in every stat, bar Special Defence which it ties on, and surpasses it in movepool as well, allowing it to run offensive or defensive sets far greater than Politoed ever could have dreamed (bar Perish Song, I suppose). Manatar's offensive potential is great on both the Physical and Special sides, with moves such as Waterfall, Crunch, Pursuit, Hydro Pump, Scald and Dark Pulse for STAB (the Water moves of which are incredibly powerful in Rain) and a plethora of coverage moves, as well as Tail Glow, Rock Polish and Dragon Dance for set-up moves, boosted by solid 117/117/100 offences and 100/105/100 bulk. Speaking of which, this good level of bulk can allow Manatar to use a defensive set to increase its longevity and to be able to set rain many times throughout the game. The final, most notable tool in this pseudo-Drizzler's repertoire is U-Turn, which allows it to switch in, set rain, and then switch back out while gaining momentum for its team, making it exceptional on a rain team, allowing it support its team in more than just setting rain. Manatar works well with many other fusions, including SpartanMalice's Azumarill/Swampert, as well as other Swampertite fusions. It also helps Cofagreelix and Mega Aggrosaur V, who after abilities and in rain, are completely neutral to Fire-type attacks, relieving them of one of their weakness and allowing them to wall better than ever before. Other fusions, such as Joltlord, simply appreciate the boost to their Water-type attacks. This Pokemon is the start of a perfect storm of fusions, ready to take the meta by storm.


Mega Manatar (Tyranitarite)
New typing:
Water/Dark
New base stats: 100/147/145/117/120/110 (BST 739)
New ability and desc: Sand Stream but it's not even Rock-Type
Notable Moves: Hydro Pump, Dark Pulse, Tail Glow, Thunder, Ice Beam, Energy Ball, Heart Swap, Waterfall, Crunch, Pursuit, U-Turn, Dragon Dance, Stone Edge, Ice Punch, Thunder Punch, Stealth Rock, Superpower, Iron Head, Rest, Sleep Talk, Toxic, Scald, Rock Polish
Role identification: Kind of missing the point of the original fusion, but it has good stats all round, making its set-up offensive sets even more impressive than ever. Can work as a sand-setter for use with Sand Rush Excadrill and the like. OR NOW FOR STOUDRILL, AH, WINK WINK NUDGE NUDGE




Parents: Aurorus/Blastoise
Shared Egg Group: Monster
Offspring Name: Aurortoise
New typing: Water/Ice
New base stats: 111/90/96/102/108/78 (BST 585)
New ability and desc: Hydrate: Turns Normal-type moves into Water-type moves and powers them up (EDIT: By 1.33x, sorry for any confusion).
Notable Moves: Hyper Voice, Ice Beam, Freeze Dry, Thunderbolt, Aura Sphere, Dark Pulse, Rapid Spin, Fake Out, Toxic, Scald
Role identification: As a new kind of -ate user, Aurortoise has a unique niche, the ability to user a rain-boosted, Hydrate STAB Hyper Voice, something that's far from easy to tank, especially off a respectable 102 Special Attack Stat. It also gets this massive boost applied Fake Out and Rapid Spin, allowing it to revenge kill opponents in Rain and actually maybe deal damage while clearing hazards if you're lucky, with a decent 90 in Attack. Also, it can only be spin-blocked by Pokemon with Water Absorb/Storm Drain etc. Thanks to Aurorus, it also gets access to Boltbeam, boosting its coverage massively, as well as with its other coverage moves from Blastoise. Although its 78 Speed is a let down, It has nice 111/96/108 bulk to help it take damage as well as deal it, giving it survivabilty. While some may call these stats "average", what's that to a Pokemon with an -ate ability, semi-STAB BoltBeam and Rapid Spin?


Mega Aurortosie (Blastoisite)
Offspring Name:
Mega Aurortoise
New typing: Water/Ice
New base stats: 111/110/116/152/118/78 (BST 685)
New ability: Mega Launcher
Notable Moves: Hydro Pump, Ice Beam, Freeze Dry, Thunderbolt, Aura Sphere, Dark Pulse, Rapid Spin, Fake Out, Toxic, Scald
Role identification: Mega Aurortoise is quite different from it's base form. While it loses out on Hydrate Hyper Voice, it gets massive stat boosts and a rain-boosted STAB Hydro Pump off a 152 Special Attack stat is still going to hurt a lot. It still has Rapid Spin and BoltBeam, so it maintains its good coverage and utility, and Mega Launcher gives Dark Pulse and Aura Sphere a chance to shine. It gets much improved bulk, now at 111/116/118, making 78 Speed much more justifiable. All together, Mega Aurortoise, while losing out on its unique ability, gains a lot of other buffs making it as powerful a tank as its base form, if not more so and, if paired with Manatar, more than capable of nuking entire unprepared teams single-handedly.





DNA Donors: Metagross / Pinsir
Offspring name: Metsir
New type: Steel/Bug
New base stats: 72/150/115/75/80/97(+20 Attack, +20 Speed)
New ability and desc: Breaker - This pokemon's attacks aren't hindered by stat boosts, drops or abilities.
Notable moves: Brick Break, Body Slam, Explosion, Double Edge, Earthquake, Facade, Grass Knot, Hammer Arm, Ice Punch, Iron Head, Meteor Mash, Power-Up-Punch, Pursuit, Rock Polish, Rock Slide, Shadow Ball, Signal Beam, Sludge Bomb, Stealth Rock, Substitute, Thunder Punch, Zen Headbutt, Bulk Up, Close Combat, Focus Blast, Knock Off, Storm Throw, Superpower, Swords Dance, X-Scissor
Role identification: Boasting one of the best types in the game, Metsir functions differently from Scizor and Escavalier. Although it also has access to Swords Dance and Bullet Punch, Bulk Up gives it an alternate route. Alternatively, Close Combat offers amazing coverage and doesn't hinder defenses like Superpower. But the real differences are in the megas..


DNA Donors: Metagross / Pinsir
Offspring name: Metsir
New type: Steel/Bug
New base stats: 72/160/135/95/100/137(+20 Attack, +20 Speed)
New ability and desc: Tough Claws
Notable moves: Brick Break, Body Slam, Explosion, Double Edge, Earthquake, Facade, Grass Knot, Hammer Arm, Ice Punch, Iron Head, Meteor Mash, Power-Up-Punch, Pursuit, Rock Polish, Rock Slide, Shadow Ball, Signal Beam, Sludge Bomb, Stealth Rock, Substitute, Thunder Punch, Zen Headbutt, Bulk Up, Close Combat, Focus Blast, Knock Off, Storm Throw, Superpower, Swords Dance, X-Scissor
Role identification: A much faster, slightly less bulkier Mega Scizor with a variety of options to go for in SD, Bulk Up, Rock Polish, etc.


DNA Donors: Metagross / Pinsir
Offspring name: Metsir
New type: Steel/Flying
New base stats: 72/180/135/85/90/117(+20 Attack, +20 Speed)
New ability and desc: Aerilate
Notable moves: Brick Break, Body Slam, Explosion, Double Edge, Earthquake, Facade, Grass Knot, Hammer Arm, Ice Punch, Iron Head, Meteor Mash, Power-Up-Punch, Pursuit, Rock Polish, Rock Slide, Shadow Ball, Signal Beam, Sludge Bomb, Stealth Rock, Substitute, Thunder Punch, Zen Headbutt, Bulk Up, Close Combat, Focus Blast, Knock Off, Storm Throw, Superpower, Swords Dance, X-Scissor
Role identification: Swords Dance. Aerilate. Explosion. 180 attack. All you need. The great typing helps. Or if you don't want to destroy yourself just run Double-Edge/Mash/CC/Swords Dance. A beast of a pokemon.




DNA Donors: Clefable / Registeel
Offspring: Fablesteel
New Typing: Fairy / Steel
New Stats: 100 / 72 / 120 / 103 / 120 / 55 (+13 HP, +9 Defense, +18 Special Attack)
New Ability and Desc: Bodyguard (Magic Guard + Clear Body): Grants immunity to moves that would lower this Pokemon's stats.
Notable Moves: Stealth Rock, Wish, Moonlight, Thunder Wave, Heal Bell, Knock Off, Moonblast, Flash Cannon, Fire Blast
Role Description: A way better Clefable in nearly every way. Bodyguard ignores moves such as Defog, Shadow Ball, Focus Blast, Earth Power, Crunch, Play Rough, Psychic, and Moonblast. Sets hazards (again: can't be Defogged), acts as a cleric, overall a nuisance and solid wall.



To do:
  1. Analyze these abilities. Are they balanced? Can they be better?
  2. Help find the best moveset for them based on their new roles. Should it boost its Attack first? Is it a team supporter? Choose wisely: you only have four moves to pick per Pokemon.
  3. Try to guess any checks or counters we might run into later, and if possible, see if one of the other fusions would make a good teammate to get past these counters.
  4. To expand on #3, which of these Pokemon can check/counter the earlier slates? How would they fit together on a team? How would they support each other?
 
So Maladuck's gonna be greaat now that weather is even more prevalent in Fusion Evolution. Thought I'd do one of those post where you talk about each winner in turn:
So this is pretty interesting, with ludicrous power and great speed basically forcing every team to run something faster like Mega Manectric, or something that can take its moves, like Rotom-W, and even those don't appreciate 110 power never-miss STAB moves from a 185 Special Attack stat. Fortunately, its typing (Stealth Rock), defensive stats and somewhat manageable speed tier do mean that it can be beatean; even if it is near impossible to switch in to. Check and Counters would include: fast Electric types, Rotom-Wash, Rock-types with either enough Special Bulk to take an Earth Power, or 130+ Speed, Scarf Joltlord, Archedactyl, Heliodra, Pidgemie, and anything else that can outspeed/tank a non-STAB hit from this thing. Good partners would be those to clear Stealth Rock, and Grass- or Ground-types to remove those few who can survive hits from Pidgetran, such as Mamodrill, Chesdon, and Surizion. Furthermore, Charizardite Y-users can be helpful to get up sun to not only power up Pidgetran's Fire Blast even further, but to remove rain and to use Solarbeam to remove pesky Water-types that might slow down Pidgetran, although compiling more SR weakness may want to be avoided.

Set:
Pidgetran @ Pidgeotite
EVs: 8 HP/ 248 SpA / 252 Spe
Timid Nature
-Fire Blast
-Hurricane
-Earth Power
-U-Turn/Tauny/Will-O-Wisp/Toxic/Stealth Rock

Fairly simple, dual-STAB, Earth Power for coverage and a utility move of your choice to gain momentum, shut down stall users, get up rock or whatever else your team might need Pidgetran to do besides destroying your opponents soul.


Basically confirming that Fusion Evolution will become Gen V 2.0: Electric Boogaloo, here we have Manatar ready to represent rain in these weather wars. With not a single base stat below 100, impressive for a passive weather setter, Manatar has near limitless flexibility in the roles it can play, which is also thanks to its wide movepool. Dragon Dance or Tail Glow sweeper? Yep. Bulky utility with access to Stealth Rock, Heart Swap, Toxic, Rest, Scald and more? No problem. Choice set for immediate power/speed? We've even got U-Turn to help with that. That being said, Manatar is not without flaws. As of Gen VI, it needs to come in repeatedly to keep setting weather for its team, so hazards and switching it can wear it down. It lacks reliable recovery, so it relies on Rest to replenish HP on bulkier sets, as it even has to forgo leftovers for Damp Rock to keep rain up for longer. Water/Dark doesn't do it many defensive favours, as it gets common weaknesses to Grass, Fighting, Fairy and Electric (making its checks and counter fast/bulky Pokemon of these types). Good partners for Manatar are those with acces to U-Turn or Volt Switch to gain momentum for it, those to take hits from the types it's weak those, and to dispose of Pokemon capable of dishing them out (BTW, I might come back later and add examples of these, but I've got a lot more to say in this post, so I won't do it rn), as well as those capable to abusing the rain that it provides, weather (ahh) its for offensive (Aurortosie) or defensive purposes (Aggrosaur).

Set 1: Tail Glow
Manatar @ Damp Rock
Ability: Drizzle Hydro Stream
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Tail Glow
- Surf
- Dark Pulse/Thunder
- Ice Beam

Tail Glow set up sweeper. Surf is good for insane rain-boosted STAB moves, and Ice Beam takes apart Grass- and Dragon- types that resist Surf. One can either run Dark Pulse for more STAB goodness, or Thunder for a never-miss 110 BP component of the famous BoltBeam. Rock Polish could be used to convert this set into Double Dance, allowing one to change the nature to Modest for ridiculous levels of power.

Set 2 Physical Support:
Manatar @ Damp Rock
Ability: Hydro Stream
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
-U-Turn
-Waterfall
-Pursuit/Crunch/Rest
-Stealth Rock/Toxic/Ice Punch/Sleep Talk

A set that revolves around setting rain then using U-Turn to grab momentum for your team , and will often work as such. The other moves are Waterfall for Rain-Boosted STAB off a max attack Adamant nature, which will always hurt (one could run a Brave Nature and Scald in this slot for that nice burn chance), Pursuit or Crunch for Dark STAB of your choice, and then a support move. Stealth Rock and Toxic are good to get up hazards for your team or to wear down opponents, and Ice Punch beats many common OU Dragon-types such as Garchomp. Alteratively, one could run Rest and/or Sleep Talk to increase Manatar's longevity

Set 3: Dragon Dance Sweeper
Manatar @ Damp Rock
Ability: Hydro Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly/Adamant Nature
-Dragon Dance
-Waterfall
-Crunch
-Ice Punch/ThunderPunch/U-Turn

A basic DDance set, get off a DDance -> Use STAB and coverage moves to sweep. Nature for more speed or power/ Standard fare.

Next, I'll talk for a little bit about Mega Manatar, which is an interesting case. It's stats are downright god-like, speed tying with the Lati twins and the like, insane 100/145/120 bulk, and great offensive stats to back it up, as well as a fantastic movepool. Sand Stream is just not as good as Hydro Stream for support, as it can only boost a few things such as Excadrill (as Stoutdrill didn't make it through ;-;), and Mega Manatar itself takes damage from Sandstorm. But that doesn't mean that Mega Manatar and Excadrill by themselves together can't be fantastic. Excadrill's blazing speed can tear through opposing offensive teams and Chansey, and M. Manatar perhaps running Tail Glow can obliterate more defensive mons and physical walls that would stop Excadrill in its tracks. Again I'll post sets later, but it could something interesting to think about when selecting to use Manatar.


Aurortoise is a Pokemon with two main options: stay in its base form and abuse Hydrate, or Mega Evolve to acquire much better stats all round but an inferior ability.
In base form, Aurortoise's niche revolves solely around Hydrate, making all of its Normal Moves quite deadly. Hyper Voice can act as its main STAB, it can use STAB *1.33 Rapid Spin off a base 90 Attack stat to do actual damage, and/or it can use Fake Out to deal some significant residual damage. Access to BoltBeam makes it even more threatening, and STAB Freeze-Dry lets it hit new Water-Dragon types and the like for massive damage. Sadly, Water/Ice is fairly horrific typing, giving many critical weaknesses and not many useful resists, despite its low speed. Good partners would likely be fast Pokemon that can cover and eliminate Aurortoise' weaknesses, like Hazard, Archedactyl, and Scarf Lando

Set 1 Choice Attacker:
Aurortoise @ Choice Scarf/Choice Specs
Ability: Hydrate
EVs: 4 Def/ 252 SpA / 252 Spe or 252 HP / 4 Def / 252 SpA
Timid/Modest Nature
-Hyper Voice
-Thunder/Thunderbolt
-Freeze-Dry/Ice Beam
-Aura Sphere/Rapid Spin/Ice Beam

This first set is an offensive one that can function either with a Choice Scarf to overcome Aurortoise's lacklustre speed, or Choice Specs to give it even more devastating power. Hyper Voice acts as the trump card of the set, tearing holes in all those who don't resist, Freeze-Dry and/or Ice Beam acts as the secondary STAB, allowing the player to choose either more coverage, more power or both at the expense of a fourth move. Thunder(bolt) gives Aurortoise access to BoltBeam, with which move you use depending on if this is a rain team or not. Finally, one can use Aura Sphere for even more coverage, or Rapid Spin to allow Aurortoise to support its team more.

Set 2 Special Wall:
Aurortoise @ Leftovers
Ability: Hydrate
EVs: 248 HP / 8 SpA / 252 SpD
-Hyper Voice
-Rapid Spin
-Toxic
-Freeze-Dry

There's probably a better spread for this but here' what I've got. Since Aurortoise has better SpD, I made a Special wall set that can probably function on some bulky offence teams. Hyper Voice/Freeze-Dry STAB, Rapid Spin support and Toxic to wear down opponents. Simple as.

MEGA:
Although Mega Aurortoise suffers from many of the same weaknesses as it previous form (typing and speed), its strengths are quite different. At the cost of Hydrate it gains Mega Launcher, forcing it to use more conventional water-moves, but powering up many forms of coverage. It also has massive improved stats, including nearly 50% more Special Attack, and quite a bit more bulk, now sitting at a nice 111/116/118. However, M. Aurortoise both takes up the already highly coveted Mega spot, and loses the ability to hold an item not named Blastoisinite, meaning it can't use the power of Choice Specs or the Speed of Choice Scarf.

Set 3: Offensive Mega:
Aurortoise @ Blastoisinite
Ability: Hydrate
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
-Hydro Pump
-Thunder(bolt)
-Freeze-Dry/Ice Beam
-Aura Sphere/Dark Pulse/Rapid Spin/Ice Beam

Similar to the Choice Specs set, but with the ability to switch moves. STAB and BoltBeam work the same as before, but for the fourth slot, Aura Sphere and Dark Pulse are now much more valuable options due to the buff from Mega Launcher. Rapid Spin is less viable sans Hydrate, but can still be useful support-wise.


Good lord what is this thing‽ With two insane megas, each with different, great typings and the movepools to back them up, this thing is nigh unstoppable. On one side you have a 160 Tough Claws base attack with 137 Speed, and on the other 180 Aeriate attack with 117 Base Speed. Anything to absorb Fire-type and Prankster moves are all this thing really needs, as well as a way around certain walls, such as Cofagreelix (a good way to do this may be with Gorecanion or Grenheatja).

Set 1: Metagrossite
Metsir @ Metagrossite
Ability: Breaker
EVs: 4 HP/ 252 Atk / 252 Spe
Jolly Nature
-Meteor Mash
-Earthquake
-Ice Punch
-Close Combat/X-Scissor/Bullet Punch

Generic physical attacking set, but still damn effective. Use whatever moves you want to get the best coverage/power that your team needs rly.

Set 2: Pinsirite
Metsir @ Pinsirite
Ability: Breaker
EVs; 252 Atk / 4 Def / 252 Spe
-Swords Dance
-Return
-Meteor Mash/Quick Attack
-Meteor Mash/Earthquake/Close Combat/Explosion

Another simple but effective set, and that's all you really need with 180 Attack and Aerialate (this is silly even by our standards). I always loved using SD Mega Pinsir in OU, and this is that but better in every way. Use Quick Attack for priority, Metoer Mash for STAB/Atk raise, or CC/Eq for more coverage. It can also explode for shits, giggles and guaranteed kills. I swear, this thing is more of a threat then freaking Hazard.
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
EXCELLENT! All these fusions deserved to win (Go Manatar!) As already known, weather SERIOUSLY influences the meta, thank god it not permanent. Well, on to the analysis!

Take a look at the BEST hazard setter ever. Beats a lot of Rapid Spinners 1v1, (bar Exca) and is immune to defog, making it Hazards almost guareenteed to stay. Speaking of Bodyguard, my word, its immune to: Defog, Earth Power, Superpower, Seed Flare, Play Rough, Shadow Ball, Energy Ball, Close Combat, Iron Tail,Focus Blast and Parting Shot/Memento. Special attacker without supereffective attacks struggle to break this due to most coverage moves falling in this catorgory. All in all a staple for stall and bulky offence.


Sun AND Rain got a new special wallbreakerAND stallbreaker, and its Pidgetran! Not much to say here, its basically Pigeot 2.0 bar worse defensive typing.


Yeah, a rain setter that can actually do stuff other than Perish Trap! Seriously, boltbeam (Thunder, mind you) + secondary STAB + Tail Glow + Dragon Dance + a mega thats a cut above the rest + other good stuff equals best weather setter. I think unless gets its own versatile setter, its as good as dead.


A great bug that megas into either a nuke or a sweeper.


A new -ate ability? Check! Access to great coverage options? Check! Great stats for a -ate mon? Check! Great utility in unblockable spin? Check! Nuke Mega? Check! All of this while rain is SUPER prevalent? SUPA CHECK! I'm done guys.


I'll post sets later when I get the time!

Edit: And once again, I call for HA's to be released! I think Pokemon chosen to be fused are getting way too stale and generic: I'm looking at you Metagross and Charizard! Releasing HA's would breathe life in Fusion Evolution!
 
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The cool thing about Aurortoise is that it has usable Atk and SpA stats, so it can utilize Hydrate from either the physical side (Return) or Special (Hyper Voice). Also, unblockable Rapid Spin (except against mons with Water Absorb/Storm Drain/Dry Skin), which is neat. The only thing I see holding it back is its crappy defensive typing, which sort of undermines its exceptional bulk.
 
Before I say anything else about this slate, I'd like to ask everyone's opinion on potentially altering Fablesteel's bodyguard ability. I love that Fablesteel is such a great wall, not to mention its unique niche as the only Defog-blocker in the game. But full immunity to 1/9th of all moves in the game, including many of the best/most used? It seems a little too good, honestly. I propose we scale it back to 'Grants immunity to non-damaging moves that would lower this Pokemon's stats, and cannot have its stats lowered by an opponent's moves or by status effect.' This would allow it to keep its unique niche in the meta while still allowing opponents to hurt it. Maybe I'm over-reacting, but that's why I'm asking opinions.
 

T.I.A.

formerly Ticktock
Before I say anything else about this slate, I'd like to ask everyone's opinion on potentially altering Fablesteel's bodyguard ability. I love that Fablesteel is such a great wall, not to mention its unique niche as the only Defog-blocker in the game. But full immunity to 1/9th of all moves in the game, including many of the best/most used? It seems a little too good, honestly. I propose we scale it back to 'Grants immunity to non-damaging moves that would lower this Pokemon's stats, and cannot have its stats lowered by an opponent's moves or by status effect.' This would allow it to keep its unique niche in the meta while still allowing opponents to hurt it. Maybe I'm over-reacting, but that's why I'm asking opinions.
I like it the regular way.
 
But full immunity to 1/9th of all moves in the game, including many of the best/most used? It seems a little too good, honestly.
Actually, I think it's a little underpowered, if anything. Half the moves listed in the role analysis are moves that Fablesteel resists anyway, with the only exceptions being Defog, Shadow Ball, Focus Blast and Earth Power. Unless I'm mistaken, the description of the ability seems to suggest that it's limited to blocking moves that would lower Fablesteel's stats, not the attacker's stats. So moves like Overheat and Superpower would still get through.
 
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EV

Banned deucer.
Actually, I think it's a little underpowered, if anything. Half the moves listed in the role analysis are moves that Fablesteel resists anyway, with the only exceptions being Defog, Shadow Ball, Focus Blast and Earth Power. Unless I'm mistaken, the description of the ability seems to suggest that it's limited to blocking moves that would lower Fablesteel's stats, not the attacker's stats. So moves like Overheat and Superpower would still get through.
This is correct. It's basically immune to any moves that interact with the ability Clear Body. However, rather than being immune to the secondary stat drop, it's just immune to the move altogether. I *think* this is all of them:
Acid
Has a 10% chance to lower the target's Special Defense by one stage.

Acid Spray
Lowers the target's Special Defense by two stages.

Aurora Beam
Has a 10% chance to lower the target's Attack by one stage.

Baby-Doll Eyes
Lowers the target's Attack by one stage.

Bubble
Has a 10% chance to lower the target's Speed by one stage.

Bubble Beam
Has a 10% chance to lower the target's Speed by one stage.

Bug Buzz
Has a 10% chance to lower the target's Special Defense by one stage.

Bulldoze
Has a 100% chance to lower the target's Speed by one stage.

Captivate
Lowers the target's Special Attack by two stages if it's the opposite gender.

Charm
Lowers the target's Attack by two stages.

Constrict
Has a 10% chance to lower the target's Speed by one stage.

Cotton Spore
Lowers the target's Speed by two stages.

Crunch
Has a 20% chance to lower the target's Defense by one stage.

Crush Claw
Has a 50% chance to lower the target's Defense by one stage.

Defog
Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Earth Power
Has a 10% chance to lower the target's Special Defense by one stage.

Eerie Impulse
Lowers the target's Attack by two stages.

Electroweb
Lowers the target's Speed by one stage.

Energy Ball
Has a 10% chance to lower the target's Special Defense by one stage.

Fake Tears
Lowers the target's Special Defense by two stages.

Feather Dance
Lowers the target's Attack by two stages.

Flash
Lowers the target's accuracy by one stage.

Flash Cannon
Has a 10% chance to lower the target's Special Defense by one stage.

Focus Blast
Has a 10% chance to lower the target's Special Defense by one stage.

Glaciate
Lowers the target's Speed by one stage.

Growl
Lowers the target's Attack by one stage.

Icy Wind
Has a 100% chance to lower the target's Speed by one stage.

Iron Tail
Has a 30% chance to lower the target's Defense by one stage.

Kinesis
Lowers the target's accuracy by one stage.

Leaf Tornado
Has a 50% chance to lower the target's accuracy by one stage.

Leer
Lowers the target's Defense by one stage.

Low Sweep
Lowers the target's Speed by one stage.

Luster Purge
Has a 50% chance to lower the target's Special Defense by one stage.

Metal Sound
Lowers the target's Special Defense by two stages.

Mirror Shot
Has a 30% chance to lower the target's accuracy by one stage.

Mist Ball
Has a 50% chance to lower the target's Special Attack by one stage.

Moonblast
Has a 30% chance to lower the target's Special Attack by one stage.

Mud Bomb
Has a 30% chance to lower the target's accuracy by one stage.

Muddy Water
Has a 30% chance to lower the target's accuracy by one stage.

Mud Shot
Has a 100% chance to lower the target's Speed by one stage.

Mud-Slap
Has a 100% chance to lower the target's accuracy by one stage.

Mystical Fire
Has a 100% chance to lower the target's Special Attack by one stage.

Night Daze
Has a 40% chance to lower the target's accuracy by one stage.

Noble Roar
Lowers the target's Attack and Special Attack by one stage.

Octazooka
Has a 50% chance to lower the target's accuracy by one stage.

Parting Shot
Lowers all targets' Attack and Special Attack by one stage. Makes the user switch out.

Play Rough
Has a 10% chance to lower the target's Attack by one stage.

Psychic
Has a 10% chance to lower the target's Special Defense by one stage.

Razor Shell
Has a 50% chance to lower the target's Defense by one stage.

Rock Smash
Has a 50% chance to lower the target's Defense by one stage.

Rock Tomb
Has a 100% chance to lower the target's Speed by one stage.

Sand Attack
Lowers the target's accuracy by one stage.

Scary Face
Lowers the target's Speed by two stages.

Screech
Lowers the target's Defense by two stages.

Seed Flare
Has a 40% chance to lower the target's Special Defense by two stages.

Shadow Ball
Has a 20% chance to lower the target's Special Defense by one stage.

Smokescreen
Lowers the target's accuracy by one stage.

Snarl
Has a 100% chance to lower the target's Special Attack by one stage.

String Shot
Lowers the target's Speed by one stage.

Struggle Bug
Has a 100% chance to lower the target's Special Attack by one stage.

Sweet Scent
Lowers the target's evasion by one stage.

Tail Whip
Lowers the target's Defense by one stage.

Tickle
Lowers the target's Attack and Defense by one stage.

Venom Drench
Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.
 

SpartanMalice

Y'all jokers must be crazy
I had forgotten that I named it Peatran. So which will it be, Pidgetran or Peatran?

Anyway, I'd comment more but I'm on phone rn. So Aurortoise isn't completely spinblock-proof per se. That being said, none of the Water Absorb / Storm Drain users barring possibly Volcanion when it's released would want to take a Freeze Dry to the face anyway. This will also probably encourage people to utilize these abilities more whilst making fusions.
 
Pidgetran, imo.
I also think BodyGuard is OK as it is, as with plenty of powerful EQ and Flare Blitz users roaming the meta, there are still plenty of Pokemon that can hit it hard regardless of its ability. I also think there was something about mismatched typings and stats on previous fusions mentioned during submissions, so are going to look at that now as well? (I could be remembering this wrong). I couldn't find it in this round, but it could have been mentioned earlier.
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
I would like to point out the following. Doesn't Blastinja get +5 to all stats and has access to a Dark typing? I think that should be the case. Does anyone aggree?

Edit: the stats are as follows:
Non Mega: 90/104/98/109/103/115
Mega: 90/124/118/159/113/115

Its bulkier than Blastiose and hits harder than Greninja (baring Protean). Plus with all of these bulky mons around, I think its healthier that it gains the dark typing. Fairies, Bugs and Fighters are a lot more common, and Bulky ghosts are wayyyy too common (partly my fault), so it has a great niche as a fast spinner, revengekiller and Wallbreaker (when Mega).
 
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SpartanMalice

Y'all jokers must be crazy
Yeah someone mentioned that Mismarade or another Mismagius fusion had the wrong stats. If they repost it I will fix it.

And yeah, Blastinja should probably be updated - I just didn't do much to its typing due to a lack of responses. Feel fry to discuss any retypings too.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Oh, you made it? Well, it desparately needs the Dark typing. Preferbly Dark/Water Besides, we need something to kill Sablemimez
 
I mentioned in passing in my last post that Maladuck will be great against weather teams, so here is a set that will (hopefully) shut down Rain- and Sun- teams.

Maladuck @ Life Orb
Ability: Atmospheric Perversion
EVs: 216 HP / 252 SpA / 40 SpD
Modest Nature
-Hydro Pump
-Thunderbolt
-Ice Beam
-Flamethrower

A fairly average Specially offensive Life Orb set. I chose bulky Life Orb rather than fast due Maladuck's low speed and the fact that many offensive weather mons will have had their Speed stats halved by Atmospheric Perversion, making Maladuck a speed demon comparatively. Hydro Pump and Ice Beam lay waste to the Fire- and Grass-types of Sun teams, Thunderbolt gives Maladuck access to BoltBeam and hits the Water-types of rain teams hard. Flamethrower is there to hit the Steel-Types often found on Rain teams for massive damage. While mediocre in most situations, against Fusion Evolution weather teams, Maladuck is an extremely powerful force that could easily turn the tide in your favour.

EDIT: It now occurs to me that one could use this set on weather teams in order to combat opposing weather teams and weather checks, turning what aspects of weather they benefit from against them to help its own weather prevail.
 
It seems like sand and hail are fighting over the position of 'worst' weather so far, with many fusions being outright immune to the STAB of most sand-setters, so Mega Manatar actually does have a niche there because of its typing. It can come in without worrying about setting the opponent up for a free hurricane or rain sweep because it can swap to sand at will.

It now occurs to me that one could use this set on weather teams in order to combat opposing weather teams and weather checks, turning what aspects of weather they benefit from against them to help its own weather prevail.
I realized too, after it had won, that Maladuck is equally suited to countering weather and supporting it. Actually, I hope doubles opens up in this meta after the regular one has been going for a bit, because Maladuck in particular could set up some pretty crazy weather combos.

On the subject of updates, there's a previous winner, Scyzor that's made up of Gliscor and Scyther. Was there a particular reason to use the pre-evolution form or should it be updated to Scizor/Gliscor?

Also, while this isn't exactly on-topic, I found this cool FireRed fan game that allows for the fusion of any two Pokemon into a hybrid with mechanics similar to ours. http://www.pokecommunity.com/showthread.php?t=347883
 

SpartanMalice

Y'all jokers must be crazy
I believe I used Scyther at the time due to speed, yeah, but I'd be fine if anyone wants to submit a Scizor / Gliscor fusion, but I wouldn't replace it as I'd consider them standalone by themselves - they have equal stats , after all. (Though Scizor does have a mega - the fusion was made prior to Mega Fusions being available though)
 

SpartanMalice

Y'all jokers must be crazy
So for right now, reserving as many of my submissions as I can since I'm about to sleep and fully expect a flurry of submissions:

Ampharos + Manectric
Camerupt + Rhyperior
Charizard + Magnezone
 
+

Parents:
Venusaur and Meganium
Shared egg group: Grass and Monster
Offspring name: Vennium
New type:
Grass
New base stats: 95 / 97 / 107 / 107 / 115 / 95 (615 BST)
New ability and desc: Overgrow
Notable moves: Solarbeam, Sunny Day, Synthesis, HP Fire, HP Rock, Giga Drain, Leech Seed, Toxic, Weather Ball, Reflect, Light Screen, Block
Role identification:
Pretty much used for its Mega (See Below)
+

Mega Vennium (Venusaurite)
New Stats
: 95 / 115 / 147 / 129 / 135 / 95 (715 BST)
New Type : Grass
New Ability and Description : Thick Fat
Newly Notable moves : Solarbeam, Sunny Day, Synthesis, HP Fire, HP Rock, Giga Drain, Leech Seed, Toxic, Weather Ball, Reflect, Light Screen, Block, Sword Dance, Earthquake
Role Description : While at The Same Time gaining a Weakness compared to Mega Venasuar, This in turn has much more Bulk and Attacking Stats. Could even be used as a physical attacker (With Moves Like Sword Dance and Earthquake for coverage).
 

EV

Banned deucer.

DNA Donors: Wobbuffet / Latias
Offspring name: Wobbias
New type:
Psychic/Dragon
New base stats: 135 / 56 / 94 / 90 / 94 / 72 (+20 Defense, +19 Special Attack, +1 Speed)
New ability and desc: Levitag (Levitate + Shadow Tag): Prevents Ground-type opponents from switching out.
Notable Moves: Roost/Recover, Defog, Psyshock, Draco Meteor, Ice Beam, Surf, Thunderbolt, Counter, Mirror Coat, Healing Wish, Calm Mind
Role identification: Trap and remove Ground-types and then Defog their hazards! Not too much to say about it. That 1 point in Speed is SUPER important at outspeeding the pivotal 71 Speed mark. No but seriously it does allow you to outspeed Mega Tyranitar if you want.

DNA Donors: Wobbuffet / Latias
Offspring name: Mega Wobbias
New type:
Psychic/Dragon
New base stats: 135 / 76 / 124 / 120 / 114 / 72
New ability and desc: Levitate
Notable Moves: Roost/Recover, Defog, Psyshock, Draco Meteor, Ice Beam, Surf, Thunderbolt, Counter, Mirror Coat, Healing Wish, Calm Mind
Role identification: So you're super bulky now. Not sure if this is any better than standard Mega Latias however. The addition of CounterCoat might make it worth it?
 

GummyPotato

special little potato

Parents: Jolteon / Glaceon
Shared egg group: Field
Offspring name:STABoltBeameon Joltlaceon
New type: Electric / Ice
New base stats: 75 / 72 / 95 / 130 / 105 / 107
New ability and desc: Electrofrost absorb - Recovers HP when hit by Electric type attack or in Hail weather by supposed Hail damage.
Notable moves: Thunderbolt, Ice Beam, Shadow Ball, Frost Breath, Volt Switch, Agility
Role identification: I herd u liek BoltBeam. Well. Decent defenses, nice Speed, High Special Attack and STAB Boltbeam. Special Attacker I'd say.

it's ice/electric that isn't ass like rotom-frost and an ability that makes hail somewhat viable what else could u ask for :[[[
 
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