Hey Smogon, I got the inspiration for this team after seeing the ladder being flooded by balance teams that I figured could be beaten with enough pressure. The team itself has been reasonably successful, and is super fun to play with. It's built around the idea of just overpowering the opponent en route to a victory.
TD21 is my alt
Item:
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Nature: Jolly
(Power: +2 252 Atk Life Orb Garchomp Outrage vs. 248 HP / 252+ Def Rotom-W: 351-413 (115.8 - 136.3%) -- guaranteed OHKO)
Item:
Ability: Huge Power
EVs: 92 HP / 248 Atk / 168 Spe
Nature: Adamant
Item:
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Nature: Jolly
Item:
Ability: Teravolt
EVs: 20 Atk / 252 SpA / 236 Spe
Nature: Mild
Item:
Ability (pre-Mega): Limber
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Nature: Jolly
Item:
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Nature: Timid
Threatlist:
Gothitelle stall: As a seasoned user of Goth stall, I know firsthand that this team struggles with the Gothitelle + M-Sableye core. Kyurem-B is my best bet to dismantle this, but if Gothitelle tricks it a scarf or Lopunny gets burned then it is usually very hard, if not impossible to win.
Shedinja Stall: Shedinja stall is really hard to break with this team again. Kyurem-B can win if the team is weakened, but that's usually really hard to do.
Trick Room: This team pretty much autoloses to trick room. Azumarill and Talonflame can be OK but everything else just loses usually. Thankfully, almost no one uses it.
Mega-Aerodactyl: Mega Aerodactyl is really annoying to face, especially when it's coupled with sand because that means it can take Latias' dracos and still outspeed everything. Draco + aqua jet + brave bird + fake out usually means I can handle it, but I lose a lot in the process doing so.
Mega-Alakazam: Mega-Alakazam is annoying for the same reasons as Mega-Aero, but is usually easier to deal with because it's frailer and can be dealt with by revenging with Talon.
Sand + Excadrill: SD LO Excadrill runs through this team if either Talon/Azumarill are gone, since I usually need both of their priorities to beat it.
Mega-Diancie: Mega-Diancie is actually a serious problem since it beats Talon, Azumarill can't OHKO with Aqua Jet, and Latias can't do much either. Again, it can be taken out, but it usually costs a lot in the process.
Conclusion:
This team is really fun to play with since it's so powerful. A ton of battles are won in 10 turns or less, and it can win pretty consistently. There is a lot of sacrificing and constant attacking throughout the battle. It does require some good prediction to play with, as with any HO, but is less prediction-reliant other HO teams since it depends so much on raw power to break through to victory.
Replays:
http://replay.pokemonshowdown.com/ou-269923905 beating AM
http://replay.pokemonshowdown.com/ou-267011128 beating Tesung
http://replay.pokemonshowdown.com/ou-263759515 vs some Offense
http://replay.pokemonshowdown.com/ou-262802891 vs Balance
Thanks for reading, and please leave a rate!
Background: I usually play stall, so I wanted to try out some HO and get some quick wins. My goal was to build a team that could win by just killing everything with sheer strength and power, which team reflects pretty accurately.
I didn't have a specific core in mind to build around, but I did want to include a cool mon I had seen around: SD LO Garchomp. Most Chomps are usually the Tank variant, even on HO, but I always felt Tankchomp is super passive and can't do any damage without being hit. SD LO Chomp is insanely powerful and just crushes most things at +2. Most people also aren't anticipating/ready for SD LO Chomp, so it has a healthy surprise factor. (It also has stealth rock).
I also wanted a secondary breaker alongside Garchomp, so I decided to go with Azu. Belly Drum Azu is still an underrated threat IMO, since it can devastate so many of it checks that come into revenge it or just plow through unprepared teams. BD Azu also adds some nice priority to my team in the form of Aqua Jet, and has good defensive synergy with Garchomp.
With two solid breakers, I wanted a pokemon with great priority and late-game cleaning potential. Offensive Talonflame came to mind, and with its ability to attack boost and its naturally high speed, it can ravage teams after its checks and counters have been weakened/eliminated. Talonflame is also a good revenge killer and deals with the steels that Azu hates.
I figured it wouldn't hurt to add another breaker, and a mon like Kyurem-B with insanely good natural bulk allows it to function as a pivot of sorts. It's fantastic mixed stats and terrific coverage means it can beat a lot of bulky mons. This is also my BD Azu check, which the team was pretty weak to so far.
I still needed a mega and something that could beat opposing offense (even though Talonflame does a fine job with that). Mega Lopunny seemed like a good fit, since it is faster than most of the unboosted metagame and can function as both a breaker (with PuP) and a cleaner. Mega Lopunny can also eliminate some of Talon's biggest checks, like Tyranitar and Heatran, forming a good offensive core.
At this point, I still needed three things: Hazard control (mandatory for Kyurem-B and Talonflame), a true scarfer to revenge kill, and healing wish support. Scarf Latias fit the bill, and although defog + scarf seems awful on paper, it actually was not that bad in practice. Scarf Latias is also good for revenge-killing +1 Zard X's (always useful) and just having a terrific surprise factor in general, since no one expects it.
I didn't have a specific core in mind to build around, but I did want to include a cool mon I had seen around: SD LO Garchomp. Most Chomps are usually the Tank variant, even on HO, but I always felt Tankchomp is super passive and can't do any damage without being hit. SD LO Chomp is insanely powerful and just crushes most things at +2. Most people also aren't anticipating/ready for SD LO Chomp, so it has a healthy surprise factor. (It also has stealth rock).
I also wanted a secondary breaker alongside Garchomp, so I decided to go with Azu. Belly Drum Azu is still an underrated threat IMO, since it can devastate so many of it checks that come into revenge it or just plow through unprepared teams. BD Azu also adds some nice priority to my team in the form of Aqua Jet, and has good defensive synergy with Garchomp.
With two solid breakers, I wanted a pokemon with great priority and late-game cleaning potential. Offensive Talonflame came to mind, and with its ability to attack boost and its naturally high speed, it can ravage teams after its checks and counters have been weakened/eliminated. Talonflame is also a good revenge killer and deals with the steels that Azu hates.
I figured it wouldn't hurt to add another breaker, and a mon like Kyurem-B with insanely good natural bulk allows it to function as a pivot of sorts. It's fantastic mixed stats and terrific coverage means it can beat a lot of bulky mons. This is also my BD Azu check, which the team was pretty weak to so far.
I still needed a mega and something that could beat opposing offense (even though Talonflame does a fine job with that). Mega Lopunny seemed like a good fit, since it is faster than most of the unboosted metagame and can function as both a breaker (with PuP) and a cleaner. Mega Lopunny can also eliminate some of Talon's biggest checks, like Tyranitar and Heatran, forming a good offensive core.
At this point, I still needed three things: Hazard control (mandatory for Kyurem-B and Talonflame), a true scarfer to revenge kill, and healing wish support. Scarf Latias fit the bill, and although defog + scarf seems awful on paper, it actually was not that bad in practice. Scarf Latias is also good for revenge-killing +1 Zard X's (always useful) and just having a terrific surprise factor in general, since no one expects it.
The Team
Item:
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Nature: Jolly
- Stealth Rock
- Swords Dance
- Outrage
- Earthquake
(Power: +2 252 Atk Life Orb Garchomp Outrage vs. 248 HP / 252+ Def Rotom-W: 351-413 (115.8 - 136.3%) -- guaranteed OHKO)
Item:
Ability: Huge Power
EVs: 92 HP / 248 Atk / 168 Spe
Nature: Adamant
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Item:
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Nature: Jolly
- Swords Dance
- Brave Bird
- Flare Blitz
- Roost
Item:
Ability: Teravolt
EVs: 20 Atk / 252 SpA / 236 Spe
Nature: Mild
- Fusion Bolt
- Ice Beam
- Earth Power
- Iron Head
Item:
Ability (pre-Mega): Limber
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Nature: Jolly
- Power-Up Punch
- Fake Out
- Return
- High Jump Kick
Item:
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Nature: Timid
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
Threatlist:
Gothitelle stall: As a seasoned user of Goth stall, I know firsthand that this team struggles with the Gothitelle + M-Sableye core. Kyurem-B is my best bet to dismantle this, but if Gothitelle tricks it a scarf or Lopunny gets burned then it is usually very hard, if not impossible to win.
Shedinja Stall: Shedinja stall is really hard to break with this team again. Kyurem-B can win if the team is weakened, but that's usually really hard to do.
Trick Room: This team pretty much autoloses to trick room. Azumarill and Talonflame can be OK but everything else just loses usually. Thankfully, almost no one uses it.
Mega-Aerodactyl: Mega Aerodactyl is really annoying to face, especially when it's coupled with sand because that means it can take Latias' dracos and still outspeed everything. Draco + aqua jet + brave bird + fake out usually means I can handle it, but I lose a lot in the process doing so.
Mega-Alakazam: Mega-Alakazam is annoying for the same reasons as Mega-Aero, but is usually easier to deal with because it's frailer and can be dealt with by revenging with Talon.
Sand + Excadrill: SD LO Excadrill runs through this team if either Talon/Azumarill are gone, since I usually need both of their priorities to beat it.
Mega-Diancie: Mega-Diancie is actually a serious problem since it beats Talon, Azumarill can't OHKO with Aqua Jet, and Latias can't do much either. Again, it can be taken out, but it usually costs a lot in the process.
Conclusion:
This team is really fun to play with since it's so powerful. A ton of battles are won in 10 turns or less, and it can win pretty consistently. There is a lot of sacrificing and constant attacking throughout the battle. It does require some good prediction to play with, as with any HO, but is less prediction-reliant other HO teams since it depends so much on raw power to break through to victory.
Garchomp @ Life Orb
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Swords Dance
- Outrage
- Earthquake
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 248 Atk / 168 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
Kyurem-Black @ Life Orb
Ability: Teravolt
Shiny: Yes
EVs: 20 Atk / 252 SpA / 236 Spe
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Iron Head
Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Power-Up Punch
Latias @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Swords Dance
- Outrage
- Earthquake
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 248 Atk / 168 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost
Kyurem-Black @ Life Orb
Ability: Teravolt
Shiny: Yes
EVs: 20 Atk / 252 SpA / 236 Spe
Mild Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Iron Head
Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Power-Up Punch
Latias @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
Replays:
http://replay.pokemonshowdown.com/ou-269923905 beating AM
http://replay.pokemonshowdown.com/ou-267011128 beating Tesung
http://replay.pokemonshowdown.com/ou-263759515 vs some Offense
http://replay.pokemonshowdown.com/ou-262802891 vs Balance
Thanks for reading, and please leave a rate!