Aerodactyl


Why did you go? I can't watch. So quiet and peaceful, where did I go wrong?
Say you can stay, I can't look away.


QC: Trinitrotoluene / AM / bludz
GP:
The Dutch Plumberjack / Snobalt

[OVERVIEW]

Mega Aerodactyl has cemented itself as a terrifying offensive threat in the OU metagame for a variety of reasons. One of the most important aspects is its blistering Speed tier, outspeeding the majority of the metagame, including speedy threats such as Alakazam, Mega Manectric, Mega Lopunny, and Tornadus-T. Combine this with its decent Attack stat and its broad movepool, with the majority of its moves being further bolstered by Tough Claws, and Mega Aerodactyl is able to serve as an incredible revenge killer and late-game cleaner. Adding onto these positive traits, it is able to check a vast array of threats such as Tornadus-T, Talonflame, Mega Pinsir, Mega Charizard X, and Volcarona as a result of its decent bulk and valuable defensive typing.

Sadly, Mega Aerodactyl's weakness to the common Stealth Rock limits the number of times it is able to switch in if lacking Roost. Furthermore, even though its typing is decent, it has troublesome weaknesses to common priority moves in Aqua Jet, Ice Shard, and Bullet Punch. Mega Aerodactyl also has issues breaking through defensively-oriented teams, as the prevalence of bulky Garchomp, Slowbro, and Clefable can make its life miserable.

[SET]
name: Offensive
move 1: Stone Edge
move 2: Aerial Ace
move 3: Aqua Tail
move 4: Fire Fang
item: Aerodactylite
ability: Unnerve
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Stone Edge is Mega Aerodactyl's hardest-hitting STAB attack, hitting most targets for phenomenal damage, even without the boost from Tough Claws. Aerial Ace targets Pokemon such as Keldeo, Tangrowth, Celebi, Mega Lopunny, and Mega Venusaur and, unlike Stone Edge, gets the power boost from Tough Claws. Aqua Tail provides solid coverage against bulky Ground- and Rock-type Pokemon, such as Gliscor, Hippowdon, Landorus-T, Excadrill, Mega Diancie, and Tyranitar, which might otherwise be able to tank Mega Aerodactyl's STAB attacks. Fire Fang roasts Steel-type Pokemon that resist Mega Aerodactyl's STAB types, such as Ferrothorn, Magnezone, Scizor, Jirachi, Skamory, and Bisharp. Taunt is an alternative option that prevents defensively-oriented Pokemon such as Clefable, Heatran, Chansey, Mew, and Skarmory from setting up entry hazards, inflicting status conditions, and, most importantly, healing. Ice Fang demolishes Gliscor, Landorus-T, and Garchomp, hitting them harder than Aqua Tail does. Earthquake hits Jirachi, Magnezone, Bisharp, and Mega Metagross harder than Fire Fang, while having the added benefit of 2HKOing Empoleon and Mega Manectric. It also targets Rock-types such as Mega Diancie, Terrakion, and Tyranitar.

Set Details
========

By running a Jolly nature, Mega Aerodactyl is able to maintain its absurd Speed tier, allowing it to outpace the likes of Talonflame, Mega Lopunny, Mega Manectric, and Mega Beedrill. 252 Attack EVs allow Mega Aerodactyl to maximize its offensive potential, dealing heavy damage with its attacks. Unnerve is used before Mega Evolution, as it prevents the use of assorted Berries, such as Custap Berry on Skarmory and Sitrus Berry Hawlucha. However, Pressure can be useful for lead situations scouting for certain items. For example, against an opposing Landorus-T, you can find out whether it is equipped with Choice Scarf or Leftovers, as Pressure has identical priority with Intimidate.

Usage Tips
========

Mega Aerodactyl should primarily be used as a late-game sweeper or a revenge killer. It is able to revenge kill the likes of Mega Lopunny, Serperior, Talonflame, unboosted Mega Charizard X, and non-Choice Scarf Keldeo, provided that it can enter the battlefield via Volt Switch, U-turn, or a double switch. A sweep should only be attempted when all foes are in KO range of Mega Aerodactyl's attacks. Overestimating its power could be costly, though, as it isn't particularly powerful, especially considering that Stone Edge is not powered up by Tough Claws. Mega Aerodactyl can also be brought in early in the match to wear down its more passive checks, especially if it carries Taunt to prevent the likes of Clefable and Hippowdon from recovering health. Mega Aerodactyl can occasionally switch into certain Fire- and Flying-type attacks, such as Heatran's Fire Blast and Talonflame's Brave Bird. However, if lacking Roost, be wary of switching it into these attacks more than twice.

Team Options
========

Magnezone is an ideal teammate, as it can trap and KOes Steel-types such as Ferrothorn, Scizor, and Jirachi and eliminate Water-types such as Rotom-W, Suicune, and Slowbro. This frees up Mega Aerodactyl's final moveslot, allowing it to run Taunt with less worry. Defog and Rapid Spin users such as Excadrill, Latias, Latios, and Starmie are able to remedy Mega Aerodactyl's Stealth Rock weakness, giving it more opportunities to switch in. Latias, Latios, and Starmie also wipe out Water- and Ground-types that give Mega Aerodactyl issues. Fighting-types such as Breloom, Terrakion, Toxicroak, and Conkeldurr appreciate Mega Aerodactyl's ability to remove Fire- and Flying-types. Grass-types can defeat bulky Water- and Ground-types that Mega Aerodactyl might struggle against. Serperior in particular annihilates bulkier teams that Mega Aerodactyl has issues breaking past, dealing with the likes of Rotom-W, Hippowdon, Gastrodon, and Garchomp comfortably. In return, Mega Aerodactyl checks Pokemon like Talonflame, Volcarona, Tornadus-T, and Alakazam. Entry hazard setters such as Landorus-T, Dragalge, and Ferrothorn back up Mega Aerodactyl, by greatly wearing down its checks, giving it a better opportunity to sweep the opposing team. Dragalge can provide wallbreaking potential on top of Toxic Spikes, dealing with the likes of Slowbro, Rotom-W, Clefable, and Azumarill. Other wallbreakers such as Kyurem-B, Manaphy, Keldeo, and Azumarill are prime teammates, as they are able to break past bulky walls such as Hippowdon, Slowbro, and Clefable. Hidden Power Fire on Manaphy or Kyurem-B surprises Ferrothorn and Scizor, allowing Mega Aerodactyl to drop Fire Fang and run Taunt.

[SET]
name: Pursuit Trapper
move 1: Pursuit
move 2: Aerial Ace / Stone Edge
move 3: Aqua Tail / Fire Fang
move 4: Roost
item: Aerodactylite
ability: Unnerve
nature: Jolly
evs: 168 HP / 124 Atk / 216 Spe

[SET COMMENTS]
Moves
========

Pursuit gives Mega Aerodactyl the opportunity to trap a multitude of Pokemon that may attempt to switch out, such as Gengar, Latios, Latias, Starmie, Tornadus-T, Talonflame, and unboosted Mega Charizard X, allowing them to be revenge killed easier later in the match, hinder their sweeping capabilities, or outright KOing them. The combination of Aerial Ace and Aqua Tail have fantastic coverage together, threatening a large majority of the metagame. Stone Edge can be used if your team is particularly weak to Talonflame or Charizard, and lacking Stone Edge means that the likes of Tornadus-T and Thundurus do not fear staying in as much as they normally would. This results in Mega Aerodactyl not being able to properly Pursuit trap them, however. Fire Fang prevents Scizor and Ferrothorn from setting up Swords Dance or entry hazards on Mega Aerodactyl. However, the combination of Aerial Ace and Aqua Tail generally is more threatening towards offensive teams, making Aqua Tail the better option in most situations. Roost gives Mega Aerodactyl a reliable form of recovery, which is easy to take advantage of thanks to its typing and decent bulk.

Set Details
========

By using a Jolly nature and investing 216 EVs into Speed, Mega Aerodactyl is able to outpace everything up to Mega Beedrill and Mega Sceptile. 252 Speed EVs can be used to Speed tie with Mega Alakazam and opposing Mega Aerodactyl, although opposing Mega Alakazam will generally try to switch out, knowing that Psychic will not be able to OHKO, allowing Mega Aerodactyl to Pursuit trap it efficiently. 124 Attack EVs guarantee the OHKO on Serperior with Aerial Ace after Stealth Rock damage. The remaining EVs are placed into HP, giving Mega Aerodactyl extra bulk that works well in tandem with its good typing and reliable recovery. These EVs also guarantee that Mega Aerodactyl is able to survive a Life Orb Latios's Draco Meteor from full health, allowing it to 2HKO it with Pursuit 100% of the time after Life Orb recoil. A more EV offensive spread of 128 HP / 244 Atk / 136 Speed and a Jolly nature is viable as well; the 136 Speed EVs allow Mega Aerodactyl to outpace Mega Lopunny and Mega Manectric.

Usage Tips
========

Mega Aerodactyl is a phenomenal Pursuit trapper, with the added bonus of being a fantastic revenge killer, thanks to its great Speed and surprise factor. Many offensive Pokemon such as Gengar, Starmie, Latios, Latias, Celebi, and Alakazam will believe it is a safe option to switch out, thinking Mega Aerodactyl is being played as a revenge killer, only for them to take massive damage from an incoming Pursuit. Because of its good typing and decent bulk, Mega Aerodactyl has a massive advantage in being able to switch into and Pursuit trap a variety of Pokemon that would normally like to switch out, such as Tornadus-T, Volcarona, Mega Charizard Y, and Thundurus lacking Thunder Wave. On top of Pursuit trapping, you can also use Mega Aerodactyl as a decently powerful revenge killer, being able to defeat Pokemon such as Keldeo, Serperior, and Mega Lopunny, and Mega Aerodactyl will still pose a threat to offensive teams thanks to its blistering Speed tier even with the loss of coverage moves.

Team Options
========

Pokemon that can lure in and remove opposing Steel-types, such as Hidden Power Fire Manaphy and Watmel Berry Azumarill, can help break down Pokemon such as Ferrothorn, Jirachi, and Mega Scizor, allowing Mega Aerodactyl to switch in more easily. Magnezone can trap and defeat many of Mega Aerodactyl's checks, such as Mega Scizor, Ferrothorn, and Skarmory. Together, the two form a dual trapping core. Entry hazard removal is a necessity, as losing 25% of its HP upon each switch into Stealth Rock greatly hampers Mega Aerodactyl's longevity. Latios and Latias are particularly exceptional entry hazard removers, as they are able to switch in and defeat most bulky Water-types. Starmie is a valuable Rapid Spin user, thanks to its ability to lure in the likes of Rotom-W, Suicune, and Slowbro and defeat them each with Psychic and Thunderbolt. It also beats Ground-types such as Hippowdon, Landorus-T, Gliscor, and Garchomp. Rotom-W can gain momentum via Volt Switch and switch into bulky Garchomp without many issues. Celebi can counter Rotom-w and gain momentum with Baton Pass while possibly passing Swords Dance boosts to Mega Aerodactyl as well. Similarly to Celebi, Amoonguss shares fantastic type synergy with Mega Aerodactyl, being able to threaten Rock-, Water-, and Ground-types, and it can also put foes to sleep with Spore. Pokemon that appreciate Mega Aerodactyl's Pursuit support include Serperior, Keldeo, Kyurem-B, Manaphy, Volcarona, and Alakazam, as the move substantially weakens faster threats. These Pokemon also plow through certain bulkier Pokemon such as Slowbro, Garchomp, and Hippowdon that Mega Aerodactyl struggles against, and Keldeo in particularl is able to defeat Weavile and Scizor without much worry. Heatran takes on Latios and Latias and can lure in bulky Water-types such as Slowbro, Rotom-W, and Azumarill and proceed to KO them with Power Herb Solar Beam. Both Tyranitar and Hippowdon are able to provide sand for Mega Aerodactyl, boosting its Special Defense substantially, although you must be wary of the overlapping weaknesses. Only defensive Tyranitar should be used alongside it, as Choice Scarf or Choice Band sets overlap with Mega Aerodactyl's role of Pursuit trapping. Defensive variants are able to set up Stealth Rock and are able to lure in Garchomp and Landorus-T and hit them hard with Ice Beam.

[STRATEGY COMMENTS]
Other Options
=============

Hone Claws gives Mega Aerodactyl the opportunity to boost its Attack and accuracy by one stage, mitigating Stone Edge's shaky accuracy. Tailwind raises Mega Aerodactyl's teams's Speed for three turns, allowing slower teammates to outspeed threats they normally would not. Iron Head hits Fairy-type Pokemon such as Clefable, Sylveon, and Mega Altaria harder than Stone Edge thanks to the Tough Claws boost. A non-Mega set utilizing Focus Sash, Stealth Rock, and Double-Edge allows Aerodactyl to act as a fantastic suicide lead, as Double-Edge makes it KO itself after it is brought down to its Focus Sash, meaning that the foe cannot remove the hazards with Rapid Spin or Defog.

Checks and Counters
===================

**Bulky Water-types**: Bulky Water-types such as Slowbro, Rotom-W, Mega Swampert, Quagsire, Seismitoad, Alomomola, Suicune, and Azumarill take Aerial Ace and Stone Edge with ease and can retaliate with Scald or, in Azumarill's case, revenge kill with Aqua Jet. Slowbro is a particularly hard counter due to its immense physical bulk, reliable recovery in Slack Off, and ability to set up on Mega Aerodactyl with Calm Mind.

**Bulky Ground-types**: Bulky Ground-types such as Hippowdon, Garchomp, Gastrodon, and Landorus-T are good answers to Mega Aerodactyl, especially the latter two, with Garchomp being neutral to Aqua Tail and Landorus-T having Intimidate. Physically defensive variants of Hippowdon are capable of avoiding the 2HKO from Aqua Tail as well. Gastrodon avoids the 2HKO from Aerial Ace, has Storm Drain to prevent any damage from Aqua Tail, and can proceed to hit back hard with Scald. Defensive Garchomp is a good counter, too, as Rocky Helmet chips away at Mega Aerodactyl, meaning that even if it packs Ice Fang, Mega Aerodactyl's health will have been depleted somewhat anyway. In turn, these Ground-types can cripple Mega Aerodactyl with Toxic, phaze it with Dragon Tail in Garchomp's case, or KO it with Stone Edge.

**Priority Users**: Users of Bullet Punch, Aqua Jet, and Ice Shard such as Scizor, Azumarill, Weavile, Mega Medicham, and Mamoswine can easily pick off a weakened Mega Aerodactyl. Thundurus, Sableye, and Klefki can also cripple Mega Aerodactyl with Prankster Thunder Wave and Will-O-Wisp, respectively. However, none of these Pokemon can directly switch in for fear of Fire Fang, Stone Edge, and Aqua Tail.

**Steel-types**: Bulky Steel-types such as Mega Metagross, Klefki, Ferrothorn, Mega Scizor, Empoleon, and Skarmory can switch into Mega Aerodactyl and KO it back with their respective STAB moves or, in Klefki's and Empoleon's case, cripple it with Thunder Wave or Scald, respectively. Mega Aerodactyl's Fire Fang fails to 2HKO Empoleon, Mega Metagross, and physically defensive Skarmory, while Earthquake fails to 2HKO Mega Scizor and Ferrothorn and doesn't affect Skarmory; such variants also lose to Magnet Rise Klefki.

**Fairy-types**: Mega Aerodactyl has difficulty breaking past certain Fairy-type Pokemon. Mega Altaria, particularly if it's a defensive variant, fears only the rare Ice Fang and can hit back hard with Pixilate-boosted Hyper Voice or Return while healing off any damage it may have taken with. Clefable can either set up Calm Mind on Mega Aerodactyl or cripple it with Thunder Wave.

**Mega Sableye**: Mega Sableye is able to avoid the 2HKO from Stone Edge and can cripple Mega Aerodactyl with Will-O-Wisp. From there, it can proceed to stall out any of its moves with Recover, set up with Calm Mind, or hit it hard with Foul Play.

**Choice Scarf Users**: Choice Scarf users such as Garchomp, Keldeo, Landorus-T, and Latios can all outspeed Mega Aerodactyl and KO it with their respective coverage moves.
 
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Might also be worth mentioning in Set Details of the Pursuit trapper set that 168 HP EVs give Mega Aerodactyl just enough bulk to always survive Life Orb Latios's Draco Meteor from full health (164 is actually the minimum required), so even if you mess up and the opponent leaves Latios in to take an unboosted Pursuit, they still can't KO unless you've taken prior damage.
 

Martin

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Give Fire Blast a mention in OO for teams which are particularly weak to PhysDef Skarmory, as an uninvested Fire Blast does noticably more to Skarmory (guarantees the 2HKO after rocks+lefties) than Fire Fang does (doesn't even guarantee the 3HKO with rocks and lefties)
 

SparksBlade

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you're the only one I'd carry out alive.


  • A more offensive spread of 128 HP / 244 Atk / 136 Speed and a Jolly nature is viable as well. 136 Speed EVs reaches a jump point in Speed while simultaneously outpacing Mega Lopunny and Mega Manectric. The EVs for HP and Attack can be inverted in this instance to get a bulkier spread.
well what do the hp/atk ev's do, and what will they do when flipped?

  • Mega Aerodactyl is a very good Pursuit trapper, on top of being a revenge killer, due to its great Speed in combination with its typing. Offensive Pokemon such as Gengar, Starmie, Latios, Latias, Victini, Celebi, and Alakazam will think it is safe to switch, thinking Mega Aerodactyl is played as a revenge killer, but then find themselves removed by Pursuit.
that looks more suited for usage tips(with slightly altered wording) than set details imo. same for the point after this one. meanwhile, you can mentions again why the pursuit set is using unnerve(ik it's explained in the first set but it's supposed to be mentioned here as well)

  • Non-Mega lead utilizing Focus Sash, Stealth Rock, and Double-Edge to commit suicide so that the foe cannot Rapid Spin or Defog away the Stealth Rock.
um how does it commit suicide(or should i wait till it's written up?) also imo you should specifically mention that team options for this don't defoggers, cos both other sets mention defoggers as team options, which comes off as default for this otherwise, while actually you don't want to defog away hazards your suicide lead set up. also iron head should be above this one(or does the order doesn't matter?)

edit to below: dammit i thought i saw rock head mentioned in that, bless me
 
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Martin

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forgot to mention this earlier, but also mention Taunt in the lead set's sentence in OO
 

bludz

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Overview:
Checks Charizard X, one of the premier threats in today's metagame. Give more mentions to this throughout please.

Offensive:
Moves:
I would honestly place less of an emphasis on Taunt and relegate it to the description but remove the slash. It isn't more usable than ice fang or EQ imo as Aeros greatest strength is threatening fast frail teams and is best paired with good wallbreakers and stallbreakers anyway.

Pursuit trapper:
Usage tips:
This is a place I'd mention Zard X again as pursuiting it on predicted switchouts greatly hinders its sweeping potential.

Team options:
Emphasize Keldeo a bit more than the others in terms of enjoying pursuit trapping. It also checks Scizor and Weavile very well.

Checks and counters:
Basically carrying over from the last thread but Medicham can be added to priority users for Bullet Punch.

Mega Sableye, Clefable, Gastrodon and bulky Mega Altaria should be added as fatmons that it can have problems breaking past.

When implemented QC 3/3
 

Lumari

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alrighty
edit: might pass out before i get this done though :T
edit edit: k done, nice work

remove add (Capitalize / Fix) (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Mega Aerodactyl has secured itself as a terrifying offensive threat in the OU metagame for a variety of reasons. One of the most important aspects is its blistering Speed tier, outspeeding the majority of the metagame, including speedy threats such as Alakazam, Mega Manectric, Mega Lopunny, and Tornadus-T. Combine this with its decent Attack stat and its broad movepool, with the majority of its moves being further bolstered by Tough Claws, Mega Aerodactyl is able to serve as an incredible revenge killer and late-game cleaner. Adding onto these positive traits, it is able to check a vast array of threats such as Tornadus-T, Talonflame, Mega Pinsir, Mega Charizard X, and Volcarona (RC) as a result of its decent defenses across the board and valuable typing.

Sadly, not all is golden for Mega Aerodactyl. A weakness to the common Stealth Rock limits the amount number of times it is able to switch in if lacking Roost. Furthermore, even though its typing is decent, it has a troublesome weakness to common priority moves in Aqua Jet, Ice Shard, and Bullet Punch. Mega Aerodactyl also has issues breaking through defensively oriented (remove hyphen) teams, as the prevalence of bulky Garchomp, Slowbro, and Clefable can make its life miserable.

[SET]
name: Offensive
move 1: Stone Edge
move 2: Aerial Ace
move 3: Aqua Tail
move 4: Fire Fang
item: Aerodactylite
ability: Unnerve
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Stone Edge is Mega Aerodactyl's strongest hardest-hitting STAB attack, hitting for phenomenal damage against most targets, even while lacking without the boost from Tough Claws. Aerial Ace is a secondary STAB move that targets Pokemon such as Keldeo, Tangrowth, Celebi, Mega Lopunny, and Mega Venusaur (RC) and, unlike Stone Edge, gets the power boost from Tough Claws. Aqua Tail proves provides solid coverage against bulky Ground- or Rock-type Pokemon, such as Gliscor, Hippowdon, Landorus-T, Excadrill, Mega Diancie, and Tyranitar, who which might otherwise be able to handle tank Mega Aerodactyl's STAB moves. Fire Fang roasts Steel-type Pokemon that resist Mega Aerodactyl's STAB types, such as Ferrothorn, Magnezone, Scizor, Jirachi, Skamory, and Bisharp. Taunt is an alternative option that impedes prevents defensively oriented (remove hyphen) Pokemon (RC) such as Clefable, Heatran, Chansey, Mew, and Skarmory from setting up hazards, inflicting status conditions, and, most importantly, healing. Ice Fang demolishes Gliscor, Landorus-T, and the ever-present Garchomp, hitting them harder than Aqua Tail would. Earthquake hits Jirachi, Magnezone, Bisharp, and Mega Metagross harder than Fire Fang would (RC) while having the added extension benefit of 2HKOing Empoleon and Mega Manectric. It also targets Rock-types such as Mega Diancie, Terrakion, and Tyranitar.

Set Details
========

By abusing running a Jolly nature, Mega Aerodactyl is able to maintain its absurd Speed tier, allowing it to outpace the likes of Talonflame, Mega Lopunny, Mega Manectric, and Mega Beedrill. 252 Attack EVs allows allow it to maximize its offensive potential, dealing heavy damage with its attacks. Unnerve is the primary ability chosen before Mega Evolution, as it prevents the use of assorted Berries, such as Custap Berry on Skarmory or Sitrus Berry on Hawlucha. However, Pressure can be useful for lead situations for scouting certain items. For example, against a Landorus-T, you can find out whether the Landorus-T is equipped with Choice Scarf or Leftovers, as Pressure has identical priority with Intimidate.

Usage Tips
========

Mega Aerodactyl should be primarily be abused as a late-game sweeper or a revenge killer. It is able to revenge kill the likes of Mega Lopunny, Serperior, Talonflame, unboosted Mega Charizard X, and non-Choice Scarf Keldeo, by the means of Volt Switch, U-turn, or a double switch. A sweep should only be attempted against opposing teams when everything is in KO range of Mega Aerodactyl's attacks. Overestimating its power could be costly, as it isn't particularly powerful, considering Stone Edge is not powered up by Tough Claws. Mega Aerodactyl can also be brought in early in the match to wear down its more passive checks, especially if it carries Taunt to prevent the likes of Clefable and Hippowdon from recovering health. Mega Aerodactyl has the occasional opportunity to switch into certain Fire- and Flying-type attacks, such as Heatran's Fire Blast or and Talonflame's Brave Bird. However, if lacking Roost, be wary of switching in more than twice to these attacks.

Team Options
========

Thanks to Magnet Pull, Magnezone is an ideal teammate, as it traps and KOes Steel-types such as Ferrothorn, Scizor, and Jirachi (RC) and eliminates Water-types such as Rotom-W, Suicune, and Slowbro. This frees up Mega Aerodactyl's final move slot, allowing it to run Taunt with less worry. Defog and Rapid Spin users such as Excadrill, Latias, Latios, and Starmie are able to remedy Mega Aerodactyl's Stealth Rock weakness, giving it more switch-in opportunities to switch in. Latias, Latios, and Starmie also wipe out Water- and Ground-types that give it issues. Fighting-types such as Breloom, Terrakion, Toxicroak, and Conkeldurr appreciate the removal of Fire- and Flying-types that Mega Aerodactyl can provide. Grass-types can defeat bulky Water- and Ground-types that it might struggle against. Serperior in particular is a fantastic example, as it annihilates bulkier teams that Mega Aerodactyl has issues breaking past (RC) and deals with the likes of Rotom-W, Hippowdon, Gastrodon, and Garchomp comfortably. In return, Mega Aerodactyl checks Pokemon such as Talonflame, Volcarona, Tornadus-T, and Alakazam. Entry hazard setters such as Landorus-T, Dragalge, and Ferrothorn back up Mega Aerodactyl, as entry hazards by greatly wearing down opposing its checks, giving it more of an opportunity to sweep opposing teams. Dragalge can provide wallbreaking potential on top of Toxic Spikes, dealing with the likes of Slowbro, Rotom-W, Clefable, and Azumarill. Wallbreakers such as Kyurem-B, Manaphy, Keldeo, and Azumarill are prime teammates, as they are able to break past bulky walls such as Hippowdon, Slowbro, and Clefable. Hidden Power Fire on Manaphy or Kyurem-B surprises Ferrothorn and Scizor, allowing Mega Aerodactyl to drop Fire Fang and run Taunt.

[SET]
name: Pursuit Trapper
move 1: Pursuit
move 2: Aerial Ace / Stone Edge
move 3: Aqua Tail / Fire Fang
move 4: Roost
item: Aerodactylite
ability: Unnerve
nature: Jolly
evs: 168 HP / 124 Atk / 216 Spe

[SET COMMENTS]
Moves
========

Pursuit gives Mega Aerodactyl the opportunity to trap a multitude of Pokemon that attempt to switch out, such as Gengar, Latios, Latias, Starmie, Tornadus-T, and Talonflame, and unboosted Charizard X, allowing them to be revenge killed easier later in the match, hinders hinder their sweeping capabilities, or outright KOs KO them. The combination of Aerial Ace and Aqua Tail have fantastic coverage together, and these two moves threaten a large majority of the metagame by themselves. Stone Edge can be abused used if your team is particularly weak to Talonflame or Charizard, and lacking Stone Edge means the likes of Tornadus-T or and Thundurus do not fear staying in as much as they normally would. This results in Mega Aerodactyl not being able to properly Pursuit trap them. Fire Fang prevents Scizor and Ferrothorn from setting up Swords Dance or entry hazards on Mega Aerodactyl, whether it be using Swords Dance or setting up hazards respectively. However, the combination of Aerial Ace and Aqua Tail generally are is more threatening towards offensive teams, thus making it usually the better option in most situations. Roost gives Mega Aerodactyl a reliable form of recovery, which is easy to abuse take advantage of thanks to its typing and decent bulk.

Set Details
========

By using a Jolly nature and investing 216 EVs into Speed, Mega Aerodactyl is able to outpace everything up to Mega Beedrill and Mega Sceptile. 252 Speed EVs can be used to Speed tie with Mega Alakazam and opposing Mega Aerodactyl, although opposing Mega Alakazam will generally try to switch out, knowing that Psychic will not be able to OHKO it, allowing Mega Aerodactyl to efficiently Pursuit trap it. 128 Attack EVs guarantee the OHKO on Serperior using with Aerial Ace after Stealth Rock damage. The renaming remaining EVs are placed into its HP stat, giving it extra bulk, (AC) which works well in tandem with its good typing and reliable recovery. These EVs also guarantee that Mega Aerodactyl is able to live survive a Life Orb Latios's Draco Meteor from full health, allowing it to 2HKO it with Pursuit 100% of the time after its Life Orb recoil. A more offensive spread of 128 HP / 244 Atk / 136 Speed and a Jolly nature is viable as well; (SC) the 136 Speed EVs reaches a jump point in Speed while simultaneously outpacing allow Mega Aerodactyl to outpace (does that jump point bit really add anything here? As far as I can tell it doesn't, and stuff like that is generally a tad too technical) Mega Lopunny and Mega Manectric.

Usage Tips
========

Mega Aerodactyl is a phenomenal Pursuit trapper, with the added bonus of being a fantastic revenge killer, thanks to its great Speed and surprise factor. Many offensive Pokemon such as Gengar, Starmie, Latios, Latias, Celebi, and Alakazam will believe it is a safe option to switch out, thinking Mega Aerodactyl is being played as a revenge killer, only for them to take massive damage from an incoming Pursuit. Mega Aerodactyl has the massive advantage of being able to switch into (remove hyphen) and Pursuit trap a variety of Pokemon that would normally like to switch out, as it has a good typing and decent bulk. This includes, but is not limited to, Tornadus-T, Volcarona, Mega Charizard Y, and Thundurus lacking Thunder Wave. On top of Pursuit trapping, you can also use Mega Aerodactyl as a decently powerful revenge killer, being able to defeat Pokemon such as Keldeo, Serperior, and Mega Lopunny, and Mega Aerodactyl will still pose a threat to offensive teams thanks to its blistering Speed tier, even with the loss of coverage moves.

Team Options
========

Pokemon that can lure in and remove opposing Steel-type Pokemon, such as Hidden Power Fire Manaphy or and Watmel Berry Azumarill, help break down Pokemon such as Ferrothorn, Jirachi, and Mega Scizor, allowing Mega Aerodactyl to switch in easier more easily. Magnezone is a fantastic option, as it traps and defeats many of Mega Aerodactyl's checks, such as Mega Scizor, Ferrothorn, and Skarmory. Together, the two are able to form a dual trapping (remove hyphen) core with Mega Aerodactyl's Pursuit. Entry hazard removal is a necessity, as taking 25% upon each switch-in to into Stealth Rock greatly hampers its Mega Aerodactyl's longevity. Latios and Latias are particularly exceptional teammates, as they are able to switch in and defeat most bulky Water-types. Starmie is a valuable Rapid Spin user, considering for its ability to lure in the likes of Rotom-W, Suicune, and Slowbro and defeat them each with Psychic and Thunderbolt, respectively. It also beats Ground-types such as Hippowdon, Landorus-T, Gliscor, and Garchomp. Rotom-W can gain momentum via Volt Switch, and it also freely switches into bulky Garchomp without many issues. Celebi can gain momentum by using Baton Pass while also having the possibility to pass Swords Dance boost alongside that (RC) and it also counters countering Rotom-W. Similarly to Celebi, Amoonguss shares fantastic type synergy with Mega Aerodactyl, being able to threaten Rock-, Water-, and Ground-types, and it has the ability to put foes to sleep thanks to Spore. Pokemon that appreciate the Mega Aerodactyl's Pursuit support that Mega Aerodactyl is able to provide include Serperior, Keldeo, Kyurem-B, Manaphy, Volcarona, and Alakazam, as faster threats are weakened substantially. These Pokemon also plow through certain bulkier Pokemon such as Slowbro, Garchomp, and Hippowdon that Mega Aerodactyl struggles against, and Keldeo in particularly is able to defeat Weavile and Scizor without much worry. Heatran takes on Latios and Latias (RC) and can lure in bulky Water-types such as Slowbro, Rotom-W, and Azumarill and proceed to KO them with Power Herb Solar Beam. Both Tyranitar and Hippowdon are able to provide sand for Mega Aerodactyl, boosting its Special Defense substantially, although you must be wary of the compounding overlapping weaknesses. Only defensive Tyranitar should be used alongside it, as Choice Scarf or Choice Band sets overlap Mega Aerodactyl's role of Pursuit trapping. Defensive varients variants are able to set up Stealth Rock and are able to lure in Garchomp and Landorus-T and hit them hard with Ice Beam.

[STRATEGY COMMENTS]
Other Options
=============

Hone Claws gives Mega Aerodactyl the opportunity to boost its Attack and accuracy by one stage, giving mitigating (it's 100% afterwards, so) Stone Edge's usually shaky accuracy a buff. Tailwind raises its teammates' (apostrophe) Speed for three turns, allowing slower teammates to outspeed things threats they normally would not. Iron Head hits Fairy-type Pokemon such as Clefable, Sylveon, and Mega Altaria harder than Stone Edge thanks to the Tough Claws boost. A non-Mega lead set utilizing Focus Sash, Stealth Rock, and Double-Edge (add hyphen) allows Aerodactyl to act as a fantastic suicide lead, as Double-Edge (add hyphen) makes it KO itself as long as it it after it is brought down to its Focus Sash, meaning the opponent can not Rapid Spin or Defog the entry hazards away.

Checks and Counters
===================

**Bulky Water-types**: Bulky Water-types such as Slowbro, Rotom-W, Mega Swampert, Quagsire, Seismitoad, Alomomola, Suicune, and Azumarill take Aerial Ace and Stone Edge with ease and can retaliate with Scald (RC) or, (AC) in Azumarill's case, revenge kill with Aqua Jet. Slowbro is a particularly good hard counter due to its immense physical bulk, reliable recovery in Slack Off, and ability to set up on Mega Aerodactyl with Calm Mind.

**Bulky Ground-types**: Bulky Ground-types such as Hippowdon, Garchomp, Gastrodon, and Landorus-T are good answers to Mega Aerodactyl, especially the latter two, with Garchomp being neutral to Aqua Tail and Landorus-T having Intimidate. Physically defensive variants of Hippowdon are capable of avoiding the 2HKO from Aqua Tail as well. Gastrodon avoids the 2HKO from Aerial Ace, has Storm Drain to prevent any damage from Aqua Tail, and proceeds to hit back hard with Scald. Defensive Garchomp is a good counter, (AC) as Rocky Helmet chips away at Mega Aerodactyl, meaning even if it packs Ice Fang, Mega Aerodactyl's health will have been depleted somewhat anyway. In turn, these Ground-types can cripple Mega Aerodactyl with Toxic, phaze it out with Dragon Tail, in Garchomp's case, or KO with Stone Edge.

**Priority Users**: Users of Bullet Punch, Aqua Jet, and Ice Shard can easily pick off weakened Mega Aerodactyl. These include Scizor, Azumarill, Weavile, Mega Medicham, and Mamoswine. Prankster Thundurus, Sableye, and Klefki can also cripple Mega Aerodactyl with Prankster Thunder Wave and Will-O-Wisp, respectively. However, none of these Pokemon can directly switch in for fear of Fire Fang, Stone Edge, and Aqua Tail.

**Steel-types**: Sturdy Steel-types such as Mega Metagross, Klefki, Ferrothorn, Mega Scizor, Empoleon, and Skarmory can switch into Mega Aerodactyl and KO back with their respective Steel-type STAB moves (RC) or, (AC) in Klefki's and Empoleon's case, cripple it with (I guess? you obv don't KO stuff with Thunder Wave, not sure if you'd like this verb to go with Scald too though) Thunder Wave and or Scald. Mega Aerodactyl with Fire Fang fails to 2HKO Empoleon, Mega Metagross, and physically defensive Skarmory, while Earthquake variants fail to 2HKO Mega Scizor and Ferrothorn and to affect Skarmory. It also loses They also lose to Magnet Rise Klefki.

**Fairy-types**: Mega Aerodactyl has difficulty breaking past certain Fairy-type Pokemon. Mega Altaria, particularly defensive variants, fears only the rare Ice Fang and can hit back hard with Pixilate-boosted Hyper Voice or Return, and can Roost while Roosting off any damage it may have taken. Clefable can either set up using Calm Mind on Mega Aerodactyl or paralyze Mega Aerodactyl, crippling cripple it with paralysis.

**Mega Sableye**: Mega Sableye is able to avoid the 2HKO from Stone Edge and cripple Mega Aerodactyl with Will-O-Wisp. From there, it can proceed to stall out any of its moves with Recover, set up with Calm Mind, or hit Mega Aerodactyl it hard with Foul Play.

**Choice Scarf Users**: Choice Scarf users such as Garchomp, Keldeo, Landorus-T, and Latios all outspeed and KO Mega Aerodactyl with their respective coverage moves.
 
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Empress

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[OVERVIEW]

Mega Aerodactyl has secured cemented (subjective) itself as a terrifying offensive threat in the OU metagame for a variety of reasons. One of the most important aspects is its blistering Speed tier, outspeeding the majority of the metagame, including speedy threats such as Alakazam, Mega Manectric, Mega Lopunny, and Tornadus-T. Combine this with its decent Attack stat and its broad movepool, with the majority of its moves being further bolstered by Tough Claws, and Mega Aerodactyl is able to serve as an incredible revenge killer and late-game cleaner. Adding onto these positive traits, it is able to check a vast array of threats such as Tornadus-T, Talonflame, Mega Pinsir, Mega Charizard X, and Volcarona, (RC) as a result of its decent defenses across the board bulk and valuable defensive typing.

Sadly, not all is golden for Mega Aerodactyl's. A weakness to the common Stealth Rock limits the number of times it is able to switch in if lacking Roost. Furthermore, even though its typing is decent, it has a troublesome weaknesses to common priority moves in Aqua Jet, Ice Shard, and Bullet Punch. Mega Aerodactyl also has issues breaking through defensively-oriented teams, as the prevalence of bulky Garchomp, Slowbro, and Clefable can make its life miserable.

[SET]
name: Offensive
move 1: Stone Edge
move 2: Aerial Ace
move 3: Aqua Tail
move 4: Fire Fang
item: Aerodactylite
ability: Unnerve
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Stone Edge is Mega Aerodactyl's hardest-hitting STAB attack, hitting most targets for phenomenal damage against most targets, even without the boost from Tough Claws. Aerial Ace targets Pokemon such as Keldeo, Tangrowth, Celebi, Mega Lopunny, and Mega Venusaur and, unlike Stone Edge, gets the power boost from Tough Claws. Aqua Tail provides solid coverage against bulky Ground- or and Rock-type Pokemon, such as Gliscor, Hippowdon, Landorus-T, Excadrill, Mega Diancie, and Tyranitar, which might otherwise be able to tank Mega Aerodactyl's STABs attacks. Fire Fang roasts Steel-type Pokemon that resist Mega Aerodactyl's STAB types, such as Ferrothorn, Magnezone, Scizor, Jirachi, Skamory, and Bisharp. Taunt is an alternative option that prevents defensively-(AH)oriented Pokemon such as Clefable, Heatran, Chansey, Mew, and Skarmory from setting up entry hazards, inflicting status conditions, and, most importantly, healing. Ice Fang demolishes Gliscor, Landorus-T, and the ever-present Garchomp, hitting them harder than Aqua Tail would does. Earthquake hits Jirachi, Magnezone, Bisharp, and Mega Metagross harder than Fire Fang would, while having the added benefit of 2HKOing Empoleon and Mega Manectric. It also targets Rock-types such as Mega Diancie, Terrakion, and Tyranitar.

Set Details
========

By running a Jolly nature, Mega Aerodactyl is able to maintain its absurd Speed tier, allowing it to outpace the likes of Talonflame, Mega Lopunny, Mega Manectric, and Mega Beedrill. 252 Attack EVs allow it Mega Aerodactyl to maximize its offensive potential, dealing heavy damage with its attacks. Unnerve is the primary ability chosen used before Mega Evolution, as it prevents the use of assorted Berries, such as Custap Berry on Skarmory or on and Sitrus Berry on Hawlucha. However, Pressure can be useful for lead situations for scouting for certain items. For example, against an opposing Landorus-T, you can find out whether the Landorus-T it is equipped with Choice Scarf or Leftovers, as Pressure has identical priority with Intimidate.

Usage Tips
========

Mega Aerodactyl should primarily be abused as a late-game sweeper or a revenge killer. It is able to revenge kill the likes of Mega Lopunny, Serperior, Talonflame, unboosted Mega Charizard X, and non-Choice Scarf Keldeo, by the means of provided that it can enter the battlefield via Volt Switch, U-turn, or a double switch. A sweep should only be attempted against opposing teams when everything is in all foes are in KO range of Mega Aerodactyl's attacks. Overestimating its power could be costly, though, as it isn't particularly powerful, especiallly considering that Stone Edge is not powered up by Tough Claws. Mega Aerodactyl can also be brought in early in the match to wear down its more passive checks, especially if it carries Taunt to prevent the likes of Clefable and Hippowdon from recovering health. Mega Aerodactyl has the occasional opportunity to can occasionally switch into certain Fire- and Flying-type attacks, such as Heatran's Fire Blast and Talonflame's Brave Bird. However, if lacking Roost, be wary of switching it into these attacks more than twice to these attacks.

Team Options
========

Thanks to Magnet Pull, Magnezone is an ideal teammate, as it can traps and KOes Steel-types such as Ferrothorn, Scizor, and Jirachi and eliminates Water-types such as Rotom-W (are you sure?), Suicune, and Slowbro. This frees up Mega Aerodactyl's final move(remove space)slot, allowing it to run Taunt with less worry. Defog and Rapid Spin users such as Excadrill, Latias, Latios, and Starmie are able to remedy Mega Aerodactyl's Stealth Rock weakness, giving it more opportunities to switch in. Latias, Latios, and Starmie also wipe out Water- and Ground-types that give it Mega Aerodatyl issues. Fighting-types such as Breloom, Terrakion, Toxicroak, and Conkeldurr appreciate Mega Aerodactyl's ability to remove the removal of Fire- and Flying-types that Mega Aerodactyl can provide. Grass-types can defeat bulky Water- and Ground-types that it Mega Aerodactyl might struggle against. Serperior in particular is a fantastic example, as it annihilates bulkier teams that Mega Aerodactyl has issues breaking past, and deals dealing with the likes of Rotom-W, Hippowdon, Gastrodon, and Garchomp comfortably. In return, Mega Aerodactyl checks Pokemon such as like (Yes, "like" is actually better here. I shed a tear when I realized that.) Talonflame, Volcarona, Tornadus-T, and Alakazam. Entry hazard setters such as Landorus-T, Dragalge, and Ferrothorn back up Mega Aerodactyl, (RC) by greatly wearing down its checks, giving it more of an a better opportunity to sweep the opposing teams. Dragalge can provide wallbreaking potential on top of Toxic Spikes, dealing with the likes of Slowbro, Rotom-W, Clefable, and Azumarill. Wallbreakers Other wallbreakers such as Kyurem-B, Manaphy, Keldeo, and Azumarill are prime teammates, as they are able to break past bulky walls such as Hippowdon, Slowbro, and Clefable. Hidden Power Fire on Manaphy or Kyurem-B surprises Ferrothorn and Scizor, allowing Mega Aerodactyl to drop Fire Fang and run Taunt.

[SET]
name: Pursuit Trapper
move 1: Pursuit
move 2: Aerial Ace / Stone Edge
move 3: Aqua Tail / Fire Fang
move 4: Roost
item: Aerodactylite
ability: Unnerve
nature: Jolly
evs: 168 HP / 124 Atk / 216 Spe

[SET COMMENTS]
Moves
========

Pursuit gives Mega Aerodactyl the opportunity to trap a multitude of Pokemon that may attempt to switch out, such as Gengar, Latios, Latias, Starmie, Tornadus-T, Talonflame, and unboosted Mega Charizard X, allowing them to be revenge killed easier later in the match, hindering their sweeping capabilities, or outright KOing them. The combination of Aerial Ace and Aqua Tail have fantastic coverage together, and these two moves threatening a large majority of the metagame by themselves. Stone Edge can be used if your team is particularly weak to Talonflame or Charizard (which one?), and lacking Stone Edge means that the likes of Tornadus-T and Thundurus do not fear staying in as much as they normally would. This results in Mega Aerodactyl not being able to properly Pursuit trap them, however. Fire Fang prevents Scizor and Ferrothorn from setting up Swords Dance or entry hazards on Mega Aerodactyl. However, the combination of Aerial Ace and Aqua Tail is generally is more threatening towards offensive teams, making it usually Aqua Tail the better option in most situations. Roost gives Mega Aerodactyl a reliable form of recovery, which is easy to take advantage of thanks to its typing and decent bulk.

Set Details
========

By using a Jolly nature and investing 216 EVs into Speed, Mega Aerodactyl is able to outpace everything up to Mega Beedrill and Mega Sceptile. 252 Speed EVs can be used to Speed tie with Mega Alakazam and opposing Mega Aerodactyl, although opposing Mega Alakazam will generally try to switch out, knowing that Psychic will not be able to OHKO it, allowing Mega Aerodactyl to efficiently Pursuit trap it effectively. 128 Attack EVs guarantee the OHKO on Serperior with Aerial Ace after Stealth Rock damage. The remaining EVs are placed into its HP stat, giving it Mega Aerodactyl extra bulk which thta works well in tandem with its good typing and reliable recovery. These EVs also guarantee that Mega Aerodactyl is able to survive a Life Orb Latios's Draco Meteor from full health, allowing it to 2HKO it with Pursuit 100% of the time after its Life Orb recoil. A more offensive EV spread of 128 HP / 244 Atk / 136 Speed and a Jolly nature is viable as well; the 136 Speed EVs allow Mega Aerodactyl to outpace Mega Lopunny and Mega Manectric.

Usage Tips
========

Mega Aerodactyl is a phenomenal Pursuit trapper, with the added bonus of being a fantastic revenge killer, thanks to its great Speed and surprise factor. Many offensive Pokemon such as Gengar, Starmie, Latios, Latias, Celebi, and Alakazam will believe it is a safe option to switch out, thinking Mega Aerodactyl is being played as a revenge killer, only for them to take massive damage from an incoming Pursuit. Because of its good typing and decent bulk, Mega Aerodactyl has the a massive advantage of in being able to switch into and Pursuit trap a variety of Pokemon that would normally like to switch out, as it has a good typing and decent bulk. This includes, but is not limited to, such as Tornadus-T, Volcarona, Mega Charizard Y, and Thundurus lacking Thunder Wave. On top of Pursuit trapping, you can also use Mega Aerodactyl as a decently powerful revenge killer, being able to defeat Pokemon such as Keldeo, Serperior, and Mega Lopunny, and Mega Aerodactyl will still pose a threat to offensive teams thanks to its blistering Speed tier, (RC) even with the loss of coverage moves.

Team Options
========

Pokemon that can lure in and remove opposing Steel-types Pokemon, such as Hidden Power Fire Manaphy and Watmel Berry Azumarill, can help break down Pokemon such as Ferrothorn, Jirachi, and Mega Scizor, allowing Mega Aerodactyl to switch in more easily. Magnezone is a fantastic option, as it can traps and defeats many of Mega Aerodactyl's checks, such as Mega Scizor, Ferrothorn, and Skarmory. Together, the two form a dual trapping core with Mega Aerodactyl's Pursuit. Entry hazard removal is a necessity, as taking losing 25% of its HP upon each switch into Stealth Rock greatly hampers Mega Aerodactyl's longevity. Latios and Latias are particularly exceptional teammates entry hazard removers, as they are able to switch in and defeat most bulky Water-types. Starmie is a valuable Rapid Spin user, considering thanks to its ability to lure in the likes of Rotom-W, Suicune, and Slowbro and defeat them each with Psychic and Thunderbolt. It also beats Ground-types such as Hippowdon, Landorus-T, Gliscor, and Garchomp. Rotom-W can gain momentum via Volt Switch, (RC) and it also switches into bulky Garchomp without many issues. Celebi can counter Rotom-W and gain momentum using with Baton Pass while also having the possibility to possibly passing Swords Dance boosts to Mega Aerodactyl as well alongside that and countering Rotom-W. Similarly to Celebi, Amoonguss shares fantastic type synergy with Mega Aerodactyl, being able to threaten Rock-, Water-, and Ground-types, and it can also has the ability to put foes to sleep thanks to with Spore. Pokemon that appreciate Mega Aerodactyl's Pursuit support include Serperior, Keldeo, Kyurem-B, Manaphy, Volcarona, and Alakazam, as faster threats are weakened the move substantially weakens faster threats. These Pokemon also plow through certain bulkier Pokemon such as Slowbro, Garchomp, and Hippowdon that Mega Aerodactyl struggles against, and Keldeo in particularly is able to defeat Weavile and Scizor without much worry. Heatran takes on Latios and Latias and can lure in bulky Water-types such as Slowbro, Rotom-W, and Azumarill and proceed to KO them with Power Herb Solar Beam. Both Tyranitar and Hippowdon are able to provide sand for Mega Aerodactyl, boosting its Special Defense substantially, although you must be wary of the overlapping weaknesses. Only defensive Tyranitar should be used alongside it, as Choice Scarf or Choice Band sets overlap with Mega Aerodactyl's role of Pursuit trapping. Defensive variants are able to set up Stealth Rock and are able to lure in Garchomp and Landorus-T and hit them hard with Ice Beam.

[STRATEGY COMMENTS]
Other Options
=============

Hone Claws gives Mega Aerodactyl the opportunity to boost its Attack and accuracy by one stage, mitigating Stone Edge's usually (80 is consistently shaky imo) shaky accuracy. Tailwind raises its Mega Aerodactyl's team's mates' Speed for three turns, allowing slower teammates to outspeed threats they normally would not. Iron Head hits Fairy-type Pokemon such as Clefable, Sylveon, and Mega Altaria harder than Stone Edge thanks to the Tough Claws boost. A non-Mega lead set utilizing Focus Sash, Stealth Rock, and Double-Edge allows Aerodactyl to act as a fantastic suicide lead, as Double-(AH)Edge makes it KO itself after it is brought down to its Focus Sash, meaning that the opponent foe can(remove space)not remove the entry hazards with Rapid Spin or Defog the entry hazards away.

Checks and Counters
===================

**Bulky Water-types**: Bulky Water-types such as Slowbro, Rotom-W, Mega Swampert, Quagsire, Seismitoad, Alomomola, Suicune, and Azumarill take Aerial Ace and Stone Edge with ease and can retaliate with Scald or, in Azumarill's case, revenge kill with Aqua Jet. Slowbro is a particularly good hard counter due to its immense physical bulk, reliable recovery in Slack Off, and ability to set up on Mega Aerodactyl with Calm Mind.

**Bulky Ground-types**: Bulky Ground-types such as Hippowdon, Garchomp, Gastrodon, and Landorus-T are good answers to Mega Aerodactyl, especially the latter two, with Garchomp being neutral to Aqua Tail and Landorus-T having Intimidate. Physically defensive variants of Hippowdon are capable of avoiding the 2HKO from Aqua Tail as well. Gastrodon avoids the 2HKO from Aerial Ace, has Storm Drain to prevent any damage from Aqua Tail, and can proceeds to hit back hard with Scald. Defensive Garchomp is a good counter too, as Rocky Helmet chips away at Mega Aerodactyl, meaning that even if it packs Ice Fang, Mega Aerodactyl's health will have been depleted somewhat anyway. In turn, these Ground-types can cripple Mega Aerodactyl with Toxic, phaze it with Dragon Tail, (RC) in Garchomp's case, or KO it with Stone Edge.

**Priority Users**: Users of Bullet Punch, Aqua Jet, and Ice Shard such as Scizor, Azumarill, Weavile, Mega Medicham, and Mamoswine can easily pick off a weakened Mega Aerodactyl. These include Scizor, Azumarill, Weavile, Mega Medicham, and Mamoswine. Thundurus, Sableye, and Klefki can also cripple Mega Aerodactyl with Prankster Thunder Wave and Will-O-Wisp, respectively. However, none of these Pokemon can directly switch in for fear of Fire Fang, Stone Edge, and Aqua Tail.

**Steel-types**: Sturdy Bulky Steel-types such as Mega Metagross, Klefki, Ferrothorn, Mega Scizor, Empoleon, and Skarmory can switch into Mega Aerodactyl and KO it back with their respective STAB moves or, in Klefki's and Empoleon's cases, cripple it with Thunder Wave or Scald, respectively. Mega Aerodactyl's with Fire Fang fails to 2HKO Empoleon, Mega Metagross, and physically defensive Skarmory, while Earthquake variants fails to 2HKO Mega Scizor and Ferrothorn and to doesn't affect Skarmory; such variants. They also lose to Magnet Rise Klefki.

**Fairy-types**: Mega Aerodactyl has difficulty breaking past certain Fairy-type Pokemon. Mega Altaria, particularly if it's a defensive variants, fears only the rare Ice Fang and can hit back hard with Pixilate-boosted Hyper Voice or Return, (RC) while Roosting healing off any damage it may have taken with Roost. Clefable can either set up Calm Mind on Mega Aerodactyl or cripple it with paralysis Thunder Wave.

**Mega Sableye**: Mega Sableye is able to avoid the 2HKO from Stone Edge and can cripple Mega Aerodactyl with Will-O-Wisp. From there, it can proceed to stall out any of its moves with Recover, set up with Calm Mind, or hit it hard with Foul Play.

**Choice Scarf Users**: Choice Scarf users such as Garchomp, Keldeo, Landorus-T, and Latios can all outspeed and KO Mega Aerodactyl and KO it with their respective coverage moves.

GP 2/2
 
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This is a REALLY small nitpick, but 128 Atk EVs are listed in Set Details on the Pursuit set, when you only need 124 EVs to guarantee the kill on Serperior after SR, as it is shown on the actual set. Not a big deal but w/e
 

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