Fusion Evolution

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SpartanMalice

Y'all jokers must be crazy
Not sure how to justify gaining Drizzle with Torrent to be honest. Rhydreigon and I used Hydration for Manatar, and Leafadon had Leaf Guard - these are all abilities that correspond to weather. Either way that looks insanely powerful. Too powerful even.
 
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Parents: Delphox and Typhlosion
Shared egg group: Field
Offspring name: Typhox
New Type: Fire/Psychic
Base Stats: 91/91/90/126/107/117 [BST:622]
New ability and desc: Blaze
Notable moves: Eruption, Fire Blast, Psyshock, Psychic, Focus Blast, Grass Knot, Dazzling Gleam, Calm Mind, Trick, Flamethrower, Shadow Ball
Role Identification: With its high Special Attack and Speed stats, Typhox makes a very good user of Eruption. It doesn't even need a Choice Scarf that much so it can go all power with Specs. It also has Psyshock to hit Special Walls. Alternatively, it can also use an All-Out Attacker Life Orb set to make the most out of its coverage moves especially with Focus Blast to hit Dark types as well as those pesky Fire/Steel types. With its good bulk, it can set-up with Calm Mind as well.
 

Parents:
Floatzel / Mamoswine
Shared egg group: Field
Offspring name: Swinezel
New type: Water / Ground
New base stats: 107 / 127 / 77 / 87 / 65 / 107
New ability and desc: (Swift Swim + Snow Cloak) Snow Slide - Speed is doubled in Hail, and the Pokemon takes no damage from the hail if it otherwise would.
Notable moves: Waterfall, Earthquake, Icicle Crash, Hail, Stealth Rock, Stone Edge, Bulk Up
Role Identification: Hail teams need their own sweeper, and what better than one that doesn't share any of the Ice-type's weaknesses? As a Water/Ground type, its only weakness is Grass, which its Ice-type teammates are able to cover.
 
I may regret doing this, but...
I'm revamping Superbobbobbob3's Aegietta

Aria Shield form
Aria Blade form
Pirouette Shield form
Pirouette Blade form
DNA Donors: Meloetta / Aegislash
Offspring name: Aegietta
New type: Ghost / Normal (Aegietta Aria), Ghost / Fighting (Aegietta Pirouette)
New base stats: Aegietta Aria Shield form: 80/70/130/100/140/75 (+7 Atk, +17 Def, +11 SpA, +1 SpD)
Aegietta Aria Blade form: 80/130/70/140/100/75
Aegietta Pirouette Shield form: 80/75/140/70/130/100
Aegietta Pirouette Blade form: 80/140/75/130/70/100
New ability and desc: Serene Change (Stance Change + Serene Grace) - If it uses an attacking move with a secondary effect, it switches to Blade form and the secondary effect(s)' chances to be activated are doubled; if it uses a Protect variant, it switches back to Shield form.
Notable moves: Shadow Ball, Hyper Voice, Relic Song, Dazzling Gleam, Psychic, Psyshock, Flash Cannon, Calm Mind, Shadow Sneak, Quick Attack, Shadow Claw, Swords Dance, U-turn, Iron Head, Knock Off, Close Combat, Drain Punch, Ice Punch, Thunder Punch, Fire Punch, Sing
Role identification: Well, it can be anything! It has the pretty unique ability to switch among 4 different forms during a battle (currently only Castform can do the same). From filling the role Aegislash now has, if without Relic Song, to a fast sweeper in its Pirouette form. It has a very good movepool and incredible 140/130/100 sweeping stats in its Pirouette form. It's like having 4 Pokemon in one! Confuse your opponent changing continuously form with the use of Relic Song and King's Shield, the respective signature moves of the Pokemon fused or just abuse of the Aria form thanks to its only weakness to Dark type.
Tetraplex, we recently banned Diancite. It's included in page 1. The rest are fine.

I can't believe Scrafty and Altaria are able to breed.

Anyway, jokes aside: Stitch98, I like creative fusions, the problem is as long as showdown's mechanics function the way they do, it ends up like this:


I'd all for customization, but the problem is Showdown treats in-battle forme changes like Mega Evolution - In the sense that they don't stack. Maybe the Mix and Mega example I used wasn't the best example, but since fusions follow said mix and mega mechanics, it seemed to be the best choice. But anyway, in custom game, Charizard-X is able to mega evolve into Charizard-Y. One might assume that the secondary mega evolution would take the base stats of the first mega evolution into account, but it doesn't. It uses the stats of the base form Charizard. And this is how showdown deals with multiple form changes. It's not really something we can control, it's an unfortunate consequence of Showdown mechanics, and we're trying to make coding this as easy as possible.
So, when Aerietta is in Pirouette Blade form, it cannot switch to Shield from anymore?
I thought the passages where like:
Aegietta-Aria-Shield -Attack move-> Aegietta-Aria-Blade -King's Shield-> Aegietta-Aria-Shield -Relic Song-> Aegietta-Aria-Blade -> Aegietta-Pirouette-Blade -King's Shield-> Aegietta-Pirouette-Shield -Attack Move-> Aegietta-Pirouette-Blade -> and so on...
Isn't it like that?
Edit: I read what you said again. So, we'd need to create 4 formes for this fusion, because both Aegislash's formes and Meloetta's are consiedered as 2 and 2 alternative formes. As a result, what I'm saying is possible as long as we create 4 formes for Aegietta: Am I saying anything wrong?
Edit2: Sorry for double-posting
What if the code is like:
Code:
aegietta:{num:???,species:"Aegietta",baseForme:"Aria Shield",types:["Ghost","Normal"],gender:"N",baseStats:{hp:80,atk:70,def:130,spa:100,spd:140,spe:75},abilities:{0:"Graceful Stance"},heightm:0.6,weightkg:6.5,color:"White",eggGroups:["Undiscovered"],otherFormes:["aegiettablade"]},
aegiettablade:{num:???,species:"Aegietta-Blade",baseSpecies:"Aegietta",forme:"Blade",formeLetter:"B",types:["Ghost","Normal"],gender:"N",baseStats:{hp:80,atk:130,def:70,spa:140,spd:100,spe:75},abilities:{0:"Graceful Stance"},heightm:0.6,weightkg:6.5,color:"White",eggGroups:["Undiscovered"],otherFormes:["aegiettapirouette"]},
aegiettapirouette:{num:???,species:"Aegietta-Pirouette-Blade",baseSpecies:"Aegietta-Blade",forme:"Pirouette Blade",formeLetter:"P",types:["Ghost","Fighting"],gender:"N",baseStats:{hp:80,atk:140,def:75,spa:130,spd:70,spe:100},abilities:{0:"Graceful Stance"},heightm:0.6,weightkg:6.5,color:"White",eggGroups:["Undiscovered"],otherFormes:["aegiettapirouetteshield"]},
aegiettapirouetteshield:{num:???,species:"Aegietta-Pirouette-Shield",baseSpecies:"Aegietta-Pirouette-Blade",forme:"Pirouette Shield",formeLetter:"S",types:["Ghost","Fighting"],gender:"N",baseStats:{hp:80,atk:75,def:140,spa:70,spd:130,spe:100},abilities:{0:"Graceful Stance"},heightm:0.6,weightkg:6.5,color:"White",eggGroups:["Undiscovered"]},
So:
  • Aegietta, when it's sent on the field, is Aegietta-Aria-Shield forme;
  • When Aegietta-Aria-Shield forme uses an Attack move it switches to Aegietta-Aria-Blade;
  • If Aegietta-Aria-Shield uses Relic Song it switches to Aegietta-Aria-Blade (because Relic Song is an Attack move) and then to Aegietta-Pirouette-Blade;
  • If Aegietta-Aria-Blade uses Relic Song it directly switches to Aegietta-Pirouette-Blade;
  • Aegietta-Pirouette-Blade forme is the base forme of Aegietta-Pirouette;
  • If Aegietta-Pirouette-Blade uses King's Shield (or a variant of Protect), it switches to Aegietta-Pirouette-Shield.
SpartanMalice, can something like this work?
It isn't so difficult, it only has 2 "super-formes", Aria and Pirouette, and 4 "sub-formes", Aria Shield and Aria Blade, and Pirouette Shield and Pirouette Blade.
The funny thing is that I didn't submit this Fusion and I don't even know if it will be voted lol
 
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EV

Banned deucer.



DNA Donors: Skarmory and Talonflame

Shared Egg Group: Flying
Offspring Name: Talonmory
Type: Steel/Flying
New Stats: 82/80/126/57/80/98 (HP +10, Defense +20, Special Defense +10)
BST: 523
(New) Ability: Gale Armor (Functions the same as Flame Body. 30% chance to inflict a burn on the opponent using a contact move. I mean, it could be named Flame Body itself so as to not violate the naming rule, but it'd be more canon to assume that Talonmory inflicts a 'burn' when the opponent comes into contact with its sharp talons, wings etc., so the name Flame Armor)
Notable Moves: Will-O-Wisp, Stealth rock, Spikes, Whirlwind, Defog, U-turn, Roost, Tailwind
Role Identification: I noticed that most people went for Offensive mons and made them even more powerful. The amount of walls/utility mons was quite less. Meet Talonmory. With its newfound Ability in Gale Armor (Flame Body) and wonderful utilities in Will-O-Wisp and U-turn, Talonmory acts as a wonderful pivot and utility mon. 82/126/80 Defenses are nothing to scoff at. Its 98 Speed also allows it to burn slower Offensive mons and Roost off damage easily. Plus, hey, it looks badass!
DNA fusions are for genderless/undiscovered parents only. These two are both in the Flying egg group so you would treat it as a normal fusion.
 

DNA Donors: Krookodile + Porygon-Z
Offspring Name: Krook-Z
New type: Ground/Normal
New base stats: 90/98/70/120/72/111 (BST: 561 , +20 Special Attack, +20 Speed)
New ability and desc: Cyber Criminal: When this Pokemon KO's an opposing Pokemon, its Special Attack is raised by 1 stage.
Notable Moves: Tri-Attack, Earth Power, Thunderbolt, Ice Beam, Nasty Plot, Agility, Stealth Rock, Focus Blast
Role identification: A new Special sweeper, which only gains power as the match goes on (on a tangental note, why are all the good offensive abilities, such as Guts, Huge Power and Moxie only for physically attackers?) and can be an enormous threat with a useful movepool and set up moves to help get the ball rolling. Tri-Attack and Earth Power are good STABs, BoltBeam is there for amazing coverage and to smack Flying-types, and Focus Blast can be used to hit things like Ferrothorn and Aggrosaur harder. Nasty Plot can be used for an instant +2 to be boosted by Cyber Criminal, or Agility can give Krook-Z unparalleled speed to sweep off of. All in all, an extremely powerful and deadly mon.
 
Parents: Galvantula / Vivillon
Shared egg group: Bug
Offspring name: Galvillon (almost went for Gallon there, probably a bad idea)
New type: Electric / Flying
New base stats: 90 / 79 / 70 / 108 / 70 / 113
New ability and desc: Compound Eyes
Notable moves: Bug Buzz, Energy Ball, Hurricane, Quiver Dance, Sticky Web, Sleep Powder, Thunder, Thunder Wave
Role Identification: Not only does Gallon have a useful typing, but its ability means that it can spam its normally inaccurate STABs. Support moves include Sleep Powder and Quiver Dance for setup or Sticky Web and Thunder Wave for spreading status.

Parents: Simisear / Heatmor
Shared egg group: Field
Offspring name: Simor
New type: Fire
New base stats: 95 / 112 / 79 / 116 / 79 / 98
New ability and desc: Gluttony
Notable moves: Fire Blast, Flamethrower, Focus Blast, Giga Drain, Low Kick, Nasty Plot, Rock Slide, Sucker Punch, Superpower
Role Identification: Simisear and Heatmor's movepools complement each other; Heatmor's Giga Drain is better than Simisear's Grass Knot but Simisear gets Nasty Plot which Heatmor misses. Simor also has a useful Physical movepool it could use to surprise unsuspecting special walls.

Parents: Conkeldurr / Machamp
Shared egg group: Human-Like
Offspring name: Conkamp
New type: Fighting
New base stats: 112 / 150 / 102 / 75 / 90 / 65
New ability and desc: Guts
Notable moves: Bullet Punch, Drain Punch, Ice Punch, Knock Off, Mach Punch, Poison Jab, Stone Edge
Role Identification: Still somewhat slow but Mach Punch and Bullet Punch coming off a Guts-boosted 598 Atk are going to hurt, and there's also Drain Punch to heal up that Flame Orb damage.

Parents: Corsola / Delibird
Shared egg group: Water 1
Offspring name: Corbird
New type: Rock / Flying (provisional)
New base stats: 65 / 70 / 80 / 80 / 80 / 70
New ability and desc: Hustle
Notable moves: Rapid Spin, Spikes, Stealth Rock, Recover
Role Identification: Another hazard setter. (I don't know why but I seem to get a lot of these). Rapid Spin is there to remove your opponent's hazards while Recover keeps you alive longer to stack more Spikes.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Well I promised... so I won't dissapoint.

Parents : Excadrill and Shiftry
Shared Egg Group : Field
Offspring : Excashift
New Typing : Steel/Grass
Stats : 110/127/70/80/70/94
New Ability and Desc : (Sand Rush+Chlorophyll)=Blistering Sand: This Pokemon's speed is doubled in Sand or Sun.
Notable Moves : (no Shift Gear :-( )Sucker Punch, Earthquake, Rapid Spin, Stealth Rock, Iron Head, Leaf Blade, Agility, Swords Dance, Growth, Leaf Storm, Knock Off, Rock Slide, Flash Cannon, Extrasensory, Hurricane, Solar Beam, Nasty Plot, Fake Out
Role Description : Finnally! A Poke that ACTUALLY abuses more than one weather not named Castform-Spawn! Excashift's stats might not look intimidating, but this is after you realise it hits a speed tier of 520- with a negative nature- in its respective weather! With its speed, Excashift can afford a Adamant Nature to really hit home the point that this is a no joker. In sand: Excashift is a fearsome Choice Band and Swords Dance sweeper with high versatility! Iron Head and Leaf Blade are great STABs and with amazing coverage options in Knock Off, Earthquake, Rock Slide, Sucker Punch and such, it can readily sweep or revenge kill many threats in Sand. It has great defensive and offensive synergy with fellow sand abusers Glispion and Landopuff, switching in on Water, Grass and Ice moves they hate, while they Landopuff tanks Fighting attacks. Its support options can't be ignored, and when paired with Tyraniterra, gets a 50% boost in defence! In Sun: This is were it truely shines (lol)! Excashift can abuse growth and go on a mixed route with Flash Cannon, Solar Beam, Focus Blast, Earth Power, Extrasensory and Dark Pulse. Its physical set hasn't changed, and it can use Rapid Spin to clear Rocks for Fire types and while they take Fire moves for it. All and all Excashift is prominent and powerful in both weathers, and can lay the hurt! (Eat that Manatar!!)
 
Notable Moves: (no Shift Gear :-( )Sucker Punch, Earthquake, Rapid Spin, Stealth Rock, Iron Head, Leaf Blade, Agility, Swords Dance, Growth, Leaf Storm, Knock Off, Rock Slide, Flash Cannon, Extrasensory, Hurricane, Solar Beam, Nasty Plot, Fake Out
Er... neither Excadrill or Shiftry can learn Flash Cannon
 

SpartanMalice

Y'all jokers must be crazy
Parents : Feraligatr and Swampert
Shared Egg Group : Water 1
Offspring : Swampegator
New Typing : Water / Ground
Stats : 107/ 122 / 110 / 97 / 101 / 84
New Ability and Desc : Torrent
Notable Moves : Ancient Power, Aqua Tail, Earth Power, Earthquake, Facade, Focus Blast, Hammer Arm, Hydro Pump, Ice Beam, Ice Punch, Icy Wind, Iron Tail, Low Kick, Power-Up Punch, Protect, Rain Dance, Refresh, Roar, Rock Slide, Scald, Sludge Wave, Stealth Rock, Stone Edge, Superpower, Surf, Toxic, Waterfall, Wide Guard, Yawn, Aerial Ace, Agility, Aqua Jet, Crunch, Dragon Dance, Swords Dance
Role Description : A complement of sorts of Manatar. With access to a typing that's offensively and defensively neutral, this pokemon is only seemingly average compared to Sheer Force Feraligator. Its main gimmick lies in its mega...

Parents : Feraligatr and Swampert
Shared Egg Group : Water 1
Offspring : Swampegator
New Typing : Water / Ground
Stats : 107 / 162 / 130 / 107 / 121 / 94
New Ability and Desc : Swift Swim
Notable Moves : Ancient Power, Aqua Tail, Earth Power, Earthquake, Facade, Focus Blast, Hammer Arm, Hydro Pump, Ice Beam, Ice Punch, Icy Wind, Iron Tail, Low Kick, Power-Up Punch, Protect, Rain Dance, Refresh, Roar, Rock Slide, Scald, Sludge Wave, Stealth Rock, Stone Edge, Superpower, Surf, Toxic, Waterfall, Wide Guard, Yawn, Aerial Ace, Agility, Aqua Jet, Crunch, Dragon Dance, Swords Dance
Role Description : So here's the lowdown. 162 base Attack. 107/130/121 bulk - at first glance it appears to be a superior Mega Swampert statistically - then you notice it access to: Dragon Dance, Swords Dance, and Aqua Jet. Couple that with its firepower and speed in Rain - 94 base speed is high for a speed doubler, more so than Excadrill. This is an offensive Juggernaut - however while it does need rain support (as it either needs Manatar or needs to set up Rain Dance for a turn) to abuse Swift Swim, Dragon Dance for a Water / Ground type with 94 speed is still impressive and can run Sub DD sets akin to Gyarados but with a different typing. Enough to give it a different niche over Gyarados / Swampert / Feraligator.

Still need to post Gyarados + Altaria and my final submission (idk what to decide with it).

Stitch98 take out the Blade forme for Aegietta-P and we're good ( that's just how it works in MnM. Only one forme change works properly at a given time).
 
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DNA Donors: Klinklang + Glalie
Offspring name: Klinklie
New type: Steel/Ice
New base stats: 70/105 (+15)/112 (+15)/80 (+5)/82/90 (+5) (BST 539)
New ability and desc: Snow Cannon (Plus/Minus + Ice Body) - The user's SpA is boosted by 50% in hail.
Notable moves: Gear Grind, Shift Gear, Thunderbolt, Volt Switch, Flash Cannon, Wild Charge, Magnet Rise, Singal Beam, Ice Shard, Crunch, Ice Fang, Icy Wind, Ice Beam, Frost Breath, Freeze-Dry, Blizzard, Taunt, Earthquake, Shadow Ball, Dark Pulse, Disable, Spikes, Switcheroo
Role identification: Alright, the whole reason I made this is because of Shift Gear :U
While Klinklie has a terribad typing, Shift Gear makes it much better of a sweeper as Klinklang lacks a lot of coverage... Not that Glalie is much better off, but hey, the two of them combined yields some pretty good stats. Honestly though, you should just Mega-Evolve right away... unless you want to use it as a special attacker, in which case it's... eh, not that good, since it doesn't have any strong coverage to go against Steel-types.

Mega Evolution: Mega Klinklie
Type: Steel/Ice
Base stats: 70/145/112/120/82/110 (BST 639)
Ability: Refrigerate
Notable moves: Gear Grind, Shift Gear, Thunderbolt, Volt Switch, Flash Cannon, Wild Charge, Magnet Rise, Singal Beam, Ice Shard, Crunch, Icy Wind, Ice Beam, Freeze-Dry, Taunt, Earthquake, Shadow Ball, Dark Pulse, Disable, Spikes, Return, Frustration, Explosion
Role identification: Now this is pretty good. Shift Gear + 110 Speed + 145 Atk makes sure it hits things painfully hard, especially with Refrigerate Double-Edge or, oh god, Explosion. At +1, even Mega Aggron takes around 2/3 HP damage, and against non-Ice resistant things? Yeah. That said, it's ridiculously weak to Mach Punch, as well as just about any Fire- and Fighting-type moves, so make sure to clear them out first.

DNA Donors: Zygarde + Cloyster
Offspring name: Cloyarde
New type: Ice/Dragon
New base stats: 84 (+5)/97/150/93 (+10)/85 (+15)/92 (+10) (BST 601)
New ability and desc: Critical Guard (Aura Break + Shell Armor) - The user takes 2/3 of the usual damage instead of 1.5 of the usual damage from critical hits.
Notable moves: Glare, Crunch, Earthquake, Dragon Dance, Coil, Extreme Speed, Outrage, Dragon Pulse, Sludge Wave, Focus Blast, Rock Slide, Dragon Tail, Grass Knot, Draco Meteor, Earth Power, Iron Tail, Pain Split, Superpower, Zen Headbutt, Hydro Pump, Shell Smash, Toxic Spikes, Spikes, Icicle Crash, Ice Beam, Explosion, Frost Breath, Poison Jab, Surf, Icicle Spear, Razor Shell, Rapid Spin
Role identification: With three great set-up moves in Coil, Dragon Dance and Shell Smash, Cloyarde can be an unpredictable set-up sweeper. Along with its nice movepool on both physical and special side (to be used with SS), it also gets a few support moves in both spikes, Rapid Spin and Glare, so a hazard setter/supporter would work too. Additionally, Critical Guard makes it even harder to break through it on the physical side were it to set-up Coils.
 

SpartanMalice

Y'all jokers must be crazy
Parents : Gyarados and Altaria
Shared Egg Group : Dragon
Offspring : Gyaraltar
New Typing : Water / Flying
Stats : 95 / 107 / 94 / 75 / 112 / 90
New Ability and Desc : Natural Cure + Intimidate = On switch in, it afflicts the opponent with any status that was previously inflicted on it, lowers opponent's attack switching out.
Notable Moves : Dragon Dance, Double Edge, Earthquake, Fire Blast, Facade, Heal Bell, Hyper Voice, Ice Beam, Moonblast, Perish Song, Pursuit, Protect, Return, Roost, Roar, Tailwind, Toxic, Waterfall, Avalanche, Crunch, Dark Pulse, Dragon Tail, Flamethrower, Hydro Pump, Ice Beam, Ice Fang, Iron Head, Scald, Stone Edge, Surf, Taunt, Thunderbolt, Thunder, Thunder-Wave, Waterfall
Role Description : Mostly average alternative to Gyarados - I wanted to make the ability a little creative - adjust if necessary during discussion phase. I submitted this due to the Altarianite version.


Parents : Gyarados and Altaria
Shared Egg Group : Dragon
Offspring : Gyaraltar
New Typing : Water / Fairy
Stats : 95/147/114/115/112/90
New Ability and Desc : Pixilate
Notable Moves : Dragon Dance, Double Edge, Earthquake, Fire Blast, Facade, Heal Bell, Hyper Voice, Ice Beam, Moonblast, Perish Song, Pursuit, Protect, Return, Roost, Roar, Tailwind, Toxic, Waterfall, Avalanche, Crunch, Dark Pulse, Dragon Tail, Flamethrower, Hydro Pump, Ice Beam, Ice Fang, Iron Head, Scald, Stone Edge, Surf, Taunt, Thunderbolt, Thunder, Thunder-Wave, Waterfall
Role Description : A bulky Pixilate abuser. Water / Fairy is a coveted typing and every submission phase I see someone submit one of those. I thought I'd give it a shot. What makes this interesting is that it can run both tank, bulky and speedy offense sets, and support sets effectively due to the useful typing and bulk. Dragon Dance / Waterfall / Double Edge / Roost seems to be the way to go, though. It does have options such as Taunt, phazing, T-Wave, Heal Bell etc.

Parents : Gyarados and Altaria
Shared Egg Group : Dragon
Offspring : Gyaraltar
New Typing : Water / Dark
Stats : 95 / 137 / 124 / 85 / 142 / 90
New Ability and Desc : Mold Breaker
Notable Moves : Dragon Dance, Double Edge, Earthquake, Fire Blast, Facade, Heal Bell, Hyper Voice, Ice Beam, Moonblast, Perish Song, Pursuit, Protect, Return, Roost, Roar, Tailwind, Toxic, Waterfall, Avalanche, Crunch, Dark Pulse, Dragon Tail, Flamethrower, Hydro Pump, Ice Beam, Ice Fang, Iron Head, Scald, Stone Edge, Surf, Taunt, Thunderbolt, Thunder, Thunder-Wave, Waterfall
Role Description : Just a slightly better version of Mega Gyarados statistically. Makes up for the loss of Intimidate pre mega with access to Roost. Pursuit is an interesting additional though.
 

OM

It's a starstruck world
is a Community Contributor Alumnusis a Battle Simulator Moderator Alumnus
And

Parents
:Excadrill and Nidoking
Shared Egg Group: Monster
Offspring: Excaking
New Typing : Poison / Ground
Stats : 106 / 126 / 79 / 78 / 80 / 97
New Ability and Desc : Poison Point + Sand Force = Toxic Rush (When In Acid Rain, Speed is Doubled.)
Notable Moves : Poison Jab, Earthquake, Iron Head, Swords Dance, Stone Edge, Head Smash, Sucker Punch, Shadow Claw, Fire Punch, Ice Punch, Thunder Punch, Megahorn, Super Fang, Aqua Tail, Avalanche, Hone Claws, Rapid spin. Stealth Rock, Thunderbolt, Surf, Fire Blast, Ice Beam, Earth Power, Sludge Wave,
Role Description: When one is trying to add a new weather, you must make Abusers of said weather, no? Well Excaking is probably one of the most rushed Offensive pokemon in the metagame and in Acid Rain, he reaches a max speed of 644, coupled with a respectable 126 Attack stat plus Swords Dance! It even has better defenses than both of it's parents, and a much better movepool than excadrill, and finally gains stone edge (or head smash for the coolness factor). and it's STAB combination means that the only pokemon who resists, discluding abilties, are Skarmory and Metsir, which are weak to many of Excaking's Coverage moves, like Thunderbolt, which is run pretty well of of a decent 78 Special Attack. The Only other Pokemon which have natural immunity to it, Bronzong is weak to Sucker punch ^_^
 

Parents
: Raichu + Froslass
Shared Egg Group: Fairy
Offspring: Froschu
New Typing : Electric / Ice
Stats : 75 / 95 / 72 / 95 / 85 / 120
New Ability and Desc : Cold Body: When an opposing Pokemon makes contact with Froschu, it has a 30% chance of being frozen.
Notable Moves : Nasty Plot, Ice Beam, Thunderbolt, Focus Blast, Ice Shard, Spikes, Destiny Bond, Taunt
Role Description: Special sweeper with STAB BoltBeam.
 

canno

formerly The Reptile

DNA Donors:
Tornadus-Therian + Mienshao
Offspring name: Tornshao
New type: Flying / Fighting
New base stats: 79 / 115 / 80 / 105 / 90 / 115 (+7 HP, +3 Attack, +10 Defense, +3 SpA, +15 SpDef, +2 Speed) [BST 584]
New ability and desc: Regenerator
Notable moves: Acrobatics, High Jump Kick, Swords Dance, Drain Punch, Bulk Up, Knock Off, Stone Edge, Thunder Punch, U-Turn, Baton Pass, Fake Out, Bounce, Aerial Ace, Power-Up Punch, Hurricane, Calm Mind, Aura Sphere, Icy Wind, Grass Knot, Heat Wave, Focus Blast, Air Slash, Taunt
Role identification: A decent alternative to Tornadus-Therian - Tornshao is a nice attacker with a decent typing and a really nice ability. On the physical side, Tornshao has the same issue that Hawlucha has - it simply lacks a strong flying STAB. Its best option is either itemless Acrobatics or Bounce - both are not that favorable. However, unlike Hawlucha, Tornshao also has a good Special Attack, and has two STABs to use - both having a more reliable form and a more powrful form. It can choose between any combination of Air Slash / Hurricane and Aura Sphere / Focus Blast for its STAb moves, although its SpA is a bit lower than its attack. It can run the Assault Vest set that Torn usually runs, seeing as they have the exact same bulk. However, Tornshao does not outclass Torn itself because Torn still has that 121 Speed over it. That said, 115 is nothing to scoff at, as it can now speed tie with Starmie and Raikou which isn't bad at all. It also has a lot of boosting options, between Swords Dance, Calm Mind, and Bulk Up. It also gets Baton Pass if it wants to pass said boosts around as well, seeing as none of them boost speed.
 
Parents: Emolga / Manectric
Shared Egg Group: Field
Offspring Name: Emoman
New Type: Flying/Electric
New Base Stats: 77/90/75/105/75/119 (BST 541)
Ability: Static
Notable Moves: Thunder Wave, Thunderbolt, Air Slash, Thunder, Volt Switch, Charge Beam, Roost, Electro Ball, Flamethrower, Overheat, Tailwind, Agility
Description: Emoman is an interesting pokemon, that relies on it's speed to outmanouver it's opponents. While it doesn't sport the biggest movepool around, it's speed makes it available as a quick volt switch or thunder wave abuser. While it's not the best move around, Electro Ball might actually be a slightly more useful move due to it's speed. It's true potential lies in it's mega form though...

Parents: Emolga / Manectric
Shared Egg Group: Field
Offspring Name: Mega Emoman
New Type: Flying/Electric
New Base Stats: 77/90/95/135/95/149 (BST 671)
Ability: Intimidate
Notable Moves: Thunder Wave, Thunderbolt, Air Slash, Thunder, Volt Switch, Charge Beam, Roost, Electro Ball, Flamethrower, Overheat, Tailwind, Agility
Description: WABLAM! Introducing one of the fastest pokemon in the meta with a whopping 149 speed, accompanied by a 135 Special Attack... Do I really have to say more? Kill 'm before they move!
 
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OM

It's a starstruck world
is a Community Contributor Alumnusis a Battle Simulator Moderator Alumnus
Parents: Garchomp and Aurorus
Shared Egg Group: Monster
Offspring: Garorus
New Type: Ice/Ground
Stats: 126/117/96/100/99/90
BST: 628
New Ability and Desc.: Sand Veil + Refridgerate = Tectonate (Normal Moves are ground type and get a 1.33x boost in power).
Notable Moves: Fire Blast, Ice Beam, Swords Dance, Hyper Voice, Return, Avalanche, Dark Pulse, Calm Mind, Aqua Tail, Flash Cannon, Outrage, Psychic, Iron Head, Stone Edge, Rock Polish, Thunderbolt, Zen Headbutt, Facade, Stealth Rock, Thunder Wave
Role Description: Meet Mamoswine 2.0. With A Better Ground STAB and Pretty Good Utility, Garorus creates a powerful pokemon with an Unresisted STAB combination, discluding abilities. Since it's Attacking Stats are so Close to each other, it can run a pretty good Double Dance Set and a great Calm Mind Set with so many good physical and special moves coming from aurorus, as well as some good coverage moves from garchomp, and you have a great pokemon that can keep it's speed up with Rock Polish. m
Parents: M-Garchomp and Aurorus
Shared Egg Group: Monster
Offspring: Mega-Garorus
Stats: 126/157/116/140/109/80
BST: 728
New Ability and Desc.: Sand Force
Notable Moves: Fire Blast, Ice Beam, Swords Dance, Earth Power, Avalanche, Dark Pulse, Calm Mind, Aqua Tail, Flash Cannon, Outrage, Psychic, Iron Head, Stone Edge, Rock Polish, Thunderbolt, Zen Headbutt, Earthquake, Stealth Rock, Thunder Wave
Role Description: Even if Sand Force is an extremely situational ability, however with the weather based metagame this PET mod are going in, It's Ice/Ground Typing allows it function in both Hail and Sand extremely well, being immune to both of their residual damage. Even though it's now at the 80 speed tier, it's Double Dance Set can fix it's speed tier, and can probably be put up with it's great 126/116/109 Bulk and it's Calm Mind Set isn't something to mess with, although you probably want to run a mixed set, just to cover the ability resistant. #ACIDRAINFOREVER
 
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Just noticed the cap is 6, so here's one that almost missed the cut:

Parents: Haxorus / Rampardos
Shared egg group: Monster
Offspring name: Haxordos
New type: Dragon / Rock
New base stats: 101 / 171 / 90 / 77 / 75 / 92
New ability and desc: Mold Breaker
Notable moves: Dragon Claw, Dragon Dance, Earthquake, Fire Punch, Poison Jab, Rock Slide, Stealth Rock, Stone Edge, Swords Dance, Taunt, Zen Headbutt
Role Identification: After a Double Dance this thing is going to deal an eye-watering amount of damage.
 

T.I.A.

formerly Ticktock
Just noticed the cap is 6, so here's one that almost missed the cut:

Parents: Haxorus / Rampardos
Shared egg group: Monster
Offspring name: Haxordos
New type: Dragon / Rock
New base stats: 101 / 171 / 90 / 77 / 75 / 92
New ability and desc: Mold Breaker
Notable moves: Dragon Claw, Dragon Dance, Earthquake, Fire Punch, Poison Jab, Rock Slide, Stealth Rock, Stone Edge, Swords Dance, Taunt, Zen Headbutt
Role Identification: After a Double Dance this thing is going to deal an eye-watering amount of damage.
This already won.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
In the process of buffing stall, it seems I have created a rain counter. And abuser.

DNA Donors : Rotom-H and Jellicent
Offspring Name : Jellitom-H
Typing : Electric/Water
Stats : 80/62/100/110/106/80 (+5 HP, +12 Def, +15 SpA, +7 Spe)
New Ability and Desc : (Levitate + Water Absorb)= Mud Absorb: This Pokemon is immune to Ground and Water moves. If hit by either of those moves, it has no effect and instead heals user of 1/8 maximum HP.
Notable Moves : Recover, Scald, Overheat, Waterspout, Hydro Pump, Thunder Wave, Volt Switch, Giga Drain, Will o Wisp, Hex, Energy Ball, Trick Room, Thunder(bolt), Ice Beam, Toxic, Substitute, Pain Split, Shadow Ball, Dark Pulse
Role Description : Hah! Rotom-W 2.0? More like Rotom-W 3.0!!! While it DOES sacrifice some speed, Jellitom-H COMPLETELY outclasses Rotom. But enough of Rotom, its Jellitom were here to talk about. Jellitom-H is a great supportive Pokemon with an excellent defensive typing + Mud Absorb makes it only have a weakness in Grass, which it fries with Overheat! Jellitom walls MANY standard Rain abusers like Swank, (Mega) Swampert, Manatar (prior to Tail Glow), Pidgemie, and most electric types. It has reliable recovery to heal damage, Will o Wisp or Scald to spread burns, Toxic to wear out walls, Trick Room to fuck with Speedsters, Overheat to fuck with Ferroslash and Ferrothorn, Giga Drain to fuck with Water/Ground types and a slow(ish) Volt Turn to pivot in mons. But while defensively Jellitom-H shines, its no offensive slouch either. It can abuse Rain itself and spam STAB Specs Thunder and Waterspout in the Rain, plus decent coverage options in Ice Beam, Dark Pulse, Energy Ball, Shadow Ball and lol Overheat. This thing is a monster that can fit in a variety of teams doing a variety of roles, and is a Generally excellent addition to stall. (Yeah Stallz)

Edit: Reserving Super Sturdy Aggron + Avalugg . Apparently sturdy is Ava's HIDDEN ABILITY, So my last fusion will be Aggron + Hoopa?
 
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SpartanMalice

Y'all jokers must be crazy
I don't know what gave you the idea that you can reduce stats to exceed over the +40 cap G-Luke because we have implemented no such thing as of yet. So until you fix that your fusion will be illegal.
 

WIP
DNA Donors: Rotom-M / Tentacruel
Offspring name: Rotocruel-M
New type: Electric / Poison
New base stats: 70 / 67 / 100 / 105 / 114 / 100 (+5 HP, +14 Def, +13 SpA, +1 SpD, +7 Spe)
New ability and desc: Toxic Soil (Levitate + Liquid Ooze) - If the opponent uses a Ground-type move on this Pokemon, the opponent receives half of the damage this Pokemon should receive; immunity to Ground-type.
Notable moves: Scald, Hydro Pump, Sludge Bomb, Leaf Storm, Volt Switch, Will-O-Wisp, Rapid Spin, Shadow Ball, Hex, Toxic Spikes, Knock Off, Thunderbolt, Ice Beam, Dazzling Gleam, Giga Drain
Role identification: Just like how Rotom does now, it can be a support/annoyer Mon, but it's faster and bulkier than Rotom-W and it has only one weakness to Psychic (excluding Mold Breaker users). It can work as a good teammate for Pokemon weak to Ground-type, considering that it can probably KO a non-Mold Breaker Excadrill that is using Earthquake or a Heatran that is using Earth Power, just with its ability. Very annoying :D
252 SpA Mega Magmozam Psychic vs. 252 HP / 252+ SpD Rotocruel-M: 248-294 (72 - 85.4%) -- guaranteed 2HKO
(272, 276, 278, 284, 288, 290, 294, 296, 300, 302, 306, 308, 312, 314, 318, 324)
 
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Editing all my submissions together for your convenience.

BANKSY said:

It carries geodes or something? I don't know.
Parents: Blissey and Carbink
Shared Egg Group: DNA FUSION and Fairy
Offspring Name: Banksy
New Typing: Normal / Fairy
New Base Stats: 172 / 30 / 100 / 62 / 142 / 52 (+20HP, +20DEF)
New Ability: (Natural Cure + Clear Body): Natural Body - This Pokemon is immune to non-volatile status conditions.
Notable Moves: Stealth Rock, Reflect, Light Screen, Skill Swap, Moonblast, Safeguard, Calm Mind, Toxic, Rock Polish, Gyro Ball, Trick Room, Substitute, Dazzling Gleam, Gravity, Iron Defense, Magic Coat, Wonder Room, Soft-boiled, Toxic, Sing, Seismic Toss, Charge Beam, Thunder Wave, Aromatherapy, Gravity, Heal Bell, Wish, and the load of special attack coverage Blissey has, if you're interested in that sort of thing.
Role Description: Less HP than Blissey, less defenses than Carbink, but 172/100/142 is a solid midpoint between the two, granting Banksy incredible walling potential. Normal/Fairy isn't quite as good a defensive typing as pure normal, but two immunities, one of them to one of the most common types in the meta are nothing to sneeze at either, especially since Banksy doesn't care about status.
NUCLEAGIS said:

Just a big scary hug machine
Parents: Cofagrigus and Reuniclus
Shared Egg Group: Amorphous
Offspring Name: Nucleagis
New Typing: Ghost / Psychic
New Base Stats: 94 / 67 / 120 / 120 / 105 / 40
New Ability: (Mummy + Overcoat): Weatherproofing - This Pokemon and its moves ignores all effects of weather. On contact with the foe, that foe's ability becomes Weatherproofing.
Notable Moves: Mean Look, Destiny Bond, Shadow Ball, Power Split, Curse, Will-o-Wisp, Hex, Disable, Calm Mind, Toxic, Psychic, Energy Ball, Infestation, Grass Knot, Substitute, Trick Room, Dark Pulse, Nasty Plot, Toxic Spikes, Knock Off, Pain Split, Skill Swap, Role Play, Trick, Reflect, Light Screen, Recover, Psywave, Psyshock, Focus Blast, Thunder Wave, Gyro Ball, Grass Knot, Flash Cannon, Signal Beam.
Role Description: Another great bulky mon, this one with an impressive special attack and recovery to top it off. Hoopa has proven that Ghost/Psychic is an excellent typing despite its fear of dark-types. Mummy as tailored to a weather-heavy meta is a powerful tool, forcing switches from all the sun and rain-dependent sweepers who won't want to fight it without their boosts or abilities. Again, like most fusions designed to fight weather, it could also serve as a valuable member of a weather team to neuter the opposition. Just carry a useful contact move to transmit it to the odd special attacker.
TERROROS said:

Tree-turtle with a lighthouse on its back. Sure, why not?
Parents: Torterra and Ampharos
Shared Egg Group: Monster
Offspring Name: Terroros
New Typing: Ground / Electric
New Base Stats: 102 / 102 / 105 / 105 / 97 / 65
New Ability: Overload - Upon reaching 1/3 its maximum HP, paralyzes the opponent and boosts the power of its electric type moves by 1.5x.
Notable Moves: Giga Drain, Crunch, Synthesis, Leech Seed, Earthquake, Curse, Roar, Protect, Solarbeam, Rock Polish, Stone Edge, Swords Dance, Grass Knot, Amnesia, Earth Power, Growth, Super Power, Stealth Rock, Iron Head, Thunder Punch, Signal Beam, Heal Bell, Fire Punch, Power-up Punch, Wild Charge, Thunder Wave, Volt Switch, Charge Beam, Focus Blast, Thunderbolt, Cotton Guard, Discharge, Power Gem, Confuse Ray.
Role Description: Get huge, use recovery to survive while getting huge, and slam your opponent with your switch-hitting bulk. Not as much raw power as a true sweeper, and slow as molasses-soaked Christmas, but Terroros earns its name with its flexibility. Boost your speed, attack, defense, special defense, or special attack (in sun). It doesn't matter, it's all good and you can set hazards as a kicker! Powerful STABs on both sides and a great move pool for sunny days ensures this terror will be an asset even without its mega.

MEGA TERROROS

New Typing:
Ground / Dragon
New Base Stats: 102 / 122 / 125 / 155 / 117 / 55
New Ability: Mold Breaker
Notable Moves: Outrage, Dragon Pulse.
Role Description: The Lighthouse-Tortoise-of-All-Trades is now even better, with tilt toward defense and special attack. Ampharos' mixed pool still allows it to run a devastating physical set, while playing even bulkier than before.
KLIXKI said:

These things can make babies together.
Parents: Klefki and Steelix
Shared Egg Group: Mineral
Offspring Name: Klixki
New Typing: Steel / Fairy
New Base Stats: 76 / 92 / 155 / 77 / 86 / 62
New Ability: Last Word - If Klixki would be made to faint before getting to move, it instead uses the move chosen and then faints.
Notable Moves: Spikes, Crafty Shield, Foul Play, Play Rough, Magic Room, Calm Mind, Toxic, Explosion, Facade, Reflect, Thunder Wave, Switcheroo, Magic Coat, Magnet Rise, Thunder Fang, Ice Fang, Fire Fang, Curse, Stealth Rock, Crunch, Taunt, Dragon Tail, Aqua Tail.
Role Description: Priority users getting you down? That 62 speed keeping you from properly responding to all the fire types zipping around the meta? Well, say good bye to all that with Klixki! The only Pokemon with the tenacity to keep fighting even while dead fainted. Land that last layer of spikes or deal some parting damage with explosion, because the sky (actually your movepool) is the limit. Assault Vest and Steelixite are equally appealing when you get a guaranteed last hit on that mook what done you in. But seriously, your defense is sky-high, with a reasonable attack, but otherwise you're best off acting like a Klefki would normally, with a move or two to avoid being taunt bait, unless you're running this as your mega.

Mega Klixki

New Base Stats:
76 / 132 / 185 / 77 / 116 / 62
New Ability: Sand Force
Newly Notable Moves: Earthquake, Autotomize, Rock Polish, Gyro Ball, Rock Slide, Stone Edge, Iron Head.
Role Description:
Well, you no longer get to ignore a core game mechanic for a turn, but your offense and defense both get a serious upgrade, especially in sand. For less gimmick and more raw power, pick the Mega.
ARKITTY said:

Best. Pet. Ever.
Parents: Arcanine and Delcatty
Shared Egg Group: Field
Offspring Name: Arkitty
New Typing: Fire / Normal
New Base Stats: 90 / 97 / 82 / 87 / 77 / 92
New Ability: Basic Boost - This Pokémon is immune to Normal-type moves, including normal-type moves that have been changed by Aerilate, Pixilate, Refrigerate, or derivatives. When hit by one, the power of its own Normal-type moves is increased by 1.5×. While subsequent hits by Normal-type moves will not provide further increase in power, the Pokémon remains immune to their effects.
Notable Moves: Thunder Fang, Roar, Fire Fang, Extreme Speed, Solar Beam, Return, Flamethrower, Fire Blast, Flame Charge, Overheat, Will-o-Wisp, Substitute, Wild Charge, Body Slam, Aerial Ace, Close Combat, Crunch, Double-edge, Flare Blitz, Morning Sun, Dragon Pulse, Iron Head, Outrage, Agility, Fake Out, Sing, Ice Beam, Thunderbolt, Shadow Ball, Charge Beam, Thunder Wave, Grass Knot, Cosmic Power, Baton Pass, Simple Beam, Sucker Punch, Wish, Zen Headbutt, Heal Bell, Hyper Voice, Play Rough.
Role Description: Immune to Extreme Speed, Fake Out, Hyper Voice, and a whole host of other moves, powering up its own when it switches into them. While Arkitty's stats are low, its ability being Normalized Flash Fire gives it a unique niche as not only an unusual spinblocker but a counter to all those -ate users out there. Combining Arcanine's powerful movepool with the variety of moves Delcatty has thanks to its contest focus back in Gen 3 means its selection is exceptionally broad and unpredictable, as well. It can even pass Cosmic Power and Wish with Baton Pass!
REPTAR said:

Feel the wrath of the land.
Parents: Camerupt and Zygarde
Shared Egg Group: DNA FUSION
Offspring Name: Reptar
New Typing: Dragon / Ground
New Base Stats: 109 / 100 / 95 / 103 / 95 / 67 (+20 HP, +10 SPA, +10 SPD)
New Ability: Solid Rock + Aura Break = Wrecker - This Pokemon's moves ignore one step of type resistance. If the target has Filter or Solid Rock, it instead ignores the reduction granted by their ability. This has no effect on immunities.
Notable Moves: Glare, Crunch, Earthquake, Dragon Pulse, Dragon Dance, Coil, Extreme Speed, Outrage, Toxic, Sludge Wave, Focus Blast, Facade, Stone Edge, Bulldoze, Rock Slide, Dragon Tail, Grass Knot, Substitute, Draco Meteor, Earth Power, Pain Split, Super Power, Zen Headbutt, Eruption, Amnesia, Lava Plume, Curse, Yawn, Roar, Hidden Power, Solarbeam, Flame Charge, Flamethrower, Overheat, Will-o-Wisp, Rock Polish, Flash Cannon, Body Slam, Ancient Power, Growth, Heat Wave, Iron Head, Stealth Rock.
Role Description: While not nearly as bulky as its mega, Reptar's base form has an incredible offensive ability and usable offensive stats on both sides. Adding Bug, Grass, and Steel to the types its STABs hit at least neutrally and Extreme Speed, Dragon Dance, and Rock Polish covering its abysmal speed, Reptar has only fliers and ice to fear. Besides raw offensive power, something at a bit of a surplus in this meta, Reptar is an excellent rock setter, has Pain Split to offset its lack of recovery, and can play tanky status-spreader, using its plethora of boosting moves to build up and getting back to full with leftovers and Pain Split.


50% complete, 100% deadly lava-wyrm.
MEGA REPTAR
New Base Stats:
109 / 120 / 125 / 143 / 125 / 47
New Ability: Sheer Force
Notable Moves: Sludge Wave, Focus Blast, Bulldoze, Rock Slide, Dragon Tail, Earth Power, Zen Headbutt, Eruption, Lava Plume, Flamethrower, Flash Cannon, Body Slam, Ancient Power, Heat Wave, Iron Head
Role Description:
Bulkier, stronger, but even slower and beholden to the type chart once more, Mega Reptar is a mighty glacier of dragon-camel might. How does 120BP Earth Power coming off that 143 SPA stat sound? Or maybe you'd prefer to tank with your excellent 109/125/125 defensive spread, using Sheer Force solely to boost your obligatory STAB moves? Regardless, Mega Reptar is a great tough guy to run on just about any team that needs one.
 
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DNA Donors:
Genesect / Blastoise
Offspring name: Genetoise
New type: Water / Steel
New base stats: 75 / 101 / 107 (+10) / 122 (+20) / 100 / 98 (+10) (BST: 603)
New ability and desc: Analyze - When this Pokemon switches in, the opposing Pokemon is scanned. If Genetoise has a move that that Pokemon is weak against, the power of moves of that type gets boosted by 1.5x.
Notable moves: Scald, Aura Sphere, Dark Pulse, Flash Cannon, Flamethrower, Thunderbolt, Ice Beam, Rapid Spin, Rock Polish, Shift Gear, Aqua Jet, Iron Head
Role identification: Genetoise resists Stealth Rock, and is immune to Toxic Spikes, making it a more effective spinner. It also inherits Genesect's boosting moves, though you're better off using the Mega if you want to sweep with Genetoise.


DNA Donors: Genesect / Blastoise
Offspring name: Mega Genetoise
New type: Water / Steel
New base stats: 75 / 121 / 127 / 172 / 110 / 98 (BST: 703)
New ability and desc: Mega Launcher
Notable moves: Scald, Aura Sphere, Dark Pulse, Flash Cannon, Flamethrower, Thunderbolt, Ice Beam, Rapid Spin, Rock Polish, Shift Gear, Aqua Jet, Iron Head
Role identification: Similar to the above, but with much greater attacking stats.
 
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