Landorus-T [Triples]

Theorymon

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[Overview]

If you're looking for a Pokemon that can put all three foes in mortal danger at once, you don't really get much better than Landorus-T! With a high Attack stat and access to Earthquake and Rock Slide, Landorus-T is fully capable of devastating every Pokemon on the field in one turn. To make the deal even sweeter, Landorus-T has the amazing ability Intimidate, softening the attacks of any physical Pokemon that dare lead against it. Finally, Landorus-T's typing is quite swell, giving it an immunity of its own to opposing Earthquakes without the usual Rock Slide weakness.

Landorus-T is one of the kings of the middle position in Battle Spot Triples, so most competent teams will have a game plan for it. Unfortunately, said game plan can be as simple as running some Wide Guard Pokemon. When Wide Guard is thrown up, Landorus-T's offensive capabilities are severely compromised, leaving it highly reliant on teammates to pick up the slack. Additionally, Landorus-T's typing gives it a 4x weakness to Ice-type attacks, which are fairly common. Finally, Landorus-T, being a Ground-type, absolutely hates facing common rain teams. Landorus-T's flaws deserve some pause for thought, but Landorus-T is so prominent in Battle Spot Triples that waltzing in unprepared for it would never prove successful.

[SET]
name: Choice Scarf
move 1: Earthquake
move 2: Rock Slide
move 3: U-turn
move 4: Superpower / Knock Off / Rock Tomb
item: Choice Scarf
ability: Intimidate
nature: Adamant
evs: 28 HP / 252 Atk / 228 Spe

[SET COMMENTS]
Moves
========

Earthquake and Rock Slide are Landorus-T's main forms of offense, as spread damage coming off base 145 Attack is very useful. U-turn saves Landorus-T from Perish Song and helps Landorus-T bounce out to allow safe switches or just to get damage off while ensuring another Intimidate. The last slot is mainly for coverage purposes. Knock Off hits Wide Guard Aegislash hard, removes items, and is just a solid offensive type to lock Landorus-T into. Rock Tomb gives Landorus-T some minor speed control and ignores Wide Guard, while Stone Edge lets Landorus-T fare better against bulky Mega Charizard Y.

Set Details
========

Adamant is the nature of choice, giving Landorus-T the power it needs to spread Earthquake. 228 Speed EVs are recommended for outspeeding Choice Scarf Smeargle. While maximum Speed can be helpful in some mirror matches against other Landorus-T, being slower allows your Landorus-T to U-turn out after your opponent's, which gives you a slight edge in scouting. Jolly should only be used if your team is especially scared of Choice Scarf Braviary, which can OHKO Landorus-T with +1 Brave Bird.


Usage Tips
========

When using Choice Scarf Landorus-T, don't be shy about switching constantly to take full advantage of Intimidate and the ability to switch moves. U-turn helps wear down foes, so use that to switch out if Landorus-T is not immediately threatened (especially against Perish Song teams).

It might be tempting to throw out Earthquake and Rock Slide as much as possible, but beware of this tactic you are facing users of Wide Guard such as Aegislash and Hitmontop. If you feel pressured to leave Landorus-T in against these Pokemon and have no means of stopping Wide Guard, using one of its other coverage moves is less risky.

An important aspect of Landorus-T is where to place it. Landorus-T makes an excellent lead in the middle, allowing it to Intimidate all three foes while threatening all of them with its spread attacks. However, later in the game, Landorus-T can work fine in one of the corners if that means avoiding an Ice Beam or Intimidating the only relevant Pokemon. Putting Landorus-T on the side will also mean avoiding hitting your other side Pokemon with Earthquake, which increases its attacking options. Choice Scarf Landorus-T's Speed also makes it great at shifting while in the corner, potentially saving your middle Pokemon from a KO if Landorus-T doesn't use Earthquake. One final note is that if you see a Defiant or Competitive user such as Bisharp, Milotic, or Braviary, leading with Landorus-T is highly discouraged, as Landorus-T will give its foe an offensive boost.

Team Options
========

Anything immune to Landorus-T's Earthquake makes a good partner. Mega Charizard Y, Rotom-W, and Rotom-H can throw out their STAB moves alongside Landorus-T to beat down the opponent with constant spread moves. If you want to protect your whole team from your Landorus-T's Earthquakes, carrying Wide Guard support isn't a bad idea. Wide Guard users that work well with Landorus-T include Hitmontop, Aegislash, and Hariyama. Another Intimidate user such as Hitmontop or Gyarados also works well (except when you're faced with Bisharp or Milotic), as you can switch them out, use U-turn with Landorus-T, and switch them back in to put your foes at -3 Attack in one turn. You can refresh Hitmontop's Fake Out this way as well. Be wary of doing this when the opponent has Bisharp, as Defiant can take advantage of Intimidate and turns an Attack drop into a boost. Other than that, just about everything can use Protect against Landorus-T's Earthquakes and enjoys Intimidate support.

It is almost required to run anti-Wide Guard support in the form of Feint or Snatch with Landorus-T, as the move's presence dramatically reduces Landorus-T's offensive capabilities. Common Wide Guard Pokemon to look out for include Hitmontop, Aegislash, Smeargle, Hariyama, Mienshao, Swampert, and Aerodactyl. Talonflame, Rotom-W, and Crobat are superb Snatch-using teammates, thanks to their Earthquake immunity, while Meowstic is notable for being able to use Safeguard to protect Landorus-T from status moves. Other good Snatch and Feint users to consider include Hitmontop, Hariyama, and Mienshao. Choice Scarf Landorus-T also despises Trick Room because of its high Speed, so carrying a Trick Room user of your own isn't a bad idea to nullify your opponent's use of it. Dusclops and Kecleon are especially good choices, as they have access to Snatch and Feint, respectively, while Chandelure and Mega Gardevoir can stop Trick Room and Protect with Imprison.

Landorus-T is a very high-value target, especially because you'll most often send it out in the middle of the battlefield, so consider some fast Pokemon to shift in Landorus-T's place to take Ice-type attacks. Talonflame and Meowstic do a good job of taking weaker Ice-type attacks from the likes of Zapdos and Cresselia, while Hariyama and Jellicent do an excellent job of taking Ice Beams under Trick Room.

[SET]
name: Physical Attacker
move 1: Earthquake
move 2: Rock Slide
move 3: U-turn
move 4: Superpower / Knock Off / Protect
item: Assault Vest / Lum Berry
ability: Intimidate
nature: Adamant
evs: 244 HP / 252 Atk / 4 Def / 4 SpD / 4 Spe

[SET COMMENTS]
Moves
========

Without a Choice item, Landorus-T does much better against Wide Guard Pokemon and is able to take advantage of its good bulk. Earthquake and Rock Slide are Landorus-T's main attacks, while U-turn is for safe switches and Intimidate spamming. Superpower lets Landorus-T destroy Bisharp under Wide Guard, and slam Mega Kangaskhan. If your team can handle those two threats just fine, consider Knock Off for hitting Aegislash while under Wide Guard, and hitting Cresselia harder. If you aren't running Assault Vest, Protect can be a nice option to punish foes targeting Landorus-T.

Set Details
========

Maximum HP and Attack investment lets Landorus-T make the best use of Assault Vest's added special bulk while still giving it good attacking power. If you need more bulk, a Careful nature can be used to survive Modest Suicune's Ice Beam. If you're more worried about Landorus-T outspeeding threats such as Smeargle, consider running at least 228 Speed EVs to outspeed Focus Sash variants.

There are three other items worth mentioning if you're willing to give up bulk. Lum Berry allows Landorus-T to take one Dark Void from Smeargle and avoid Will-O-Wisp; Focus Sash lets Landorus-T take one powerful attack; and Life Orb makes Landorus-T incredibly powerful.

Usage Tips
========

Usually, Landorus-T works best when sent out in the middle of the battlefield, as this lets Landorus-T Intimidate all three opposing Pokemon. This works especially well early in the game, but be warned: if you see Bisharp, Milotic, or Braviary in Team Preview, it's best not to lead with Landorus-T, as their abilities will get their offensive stats a boost from Intimidate. Landorus-T doesn't always have to be sent out in the middle, though, as being sent on one of the side positions ensures that Landorus-T's Earthquake won't hit the Pokemon on the other side, freeing that teammate from using Protect.

While this Landorus-T may not be restricted by a Choice item, be wary of blindly using Earthquake and Rock Slide against common Wide Guard users such as Hitmontop, Hariyama, and Aegislash, as they can use the turn wasted in using a spread attack to gain the upper hand. If you can't send out a Feint or Snatch Pokemon against these threats, you're probably best off using Knock Off, Superpower, or U-turn if Landorus-T must attack.

As many opponents will assume Landorus-T is carrying a Choice Scarf, consider switching Landorus-T out before you use more than one move or using U-turn if your opponent's Pokemon are all slower than Landorus-T. If you fool your opponent into thinking that your Landorus-T is carrying a Choice Scarf, this can shift momentum to your side with a surprise Knock Off or Superpower!

Team Options
========

Landorus-T appreciates speed control, especially in the form of Tailwind. Talonflame is your number one pick for this job, thanks to its excellent support movepool, but Mega Charizard Y deserves a special mention, as Drought combats Politoed and Landorus-T's Intimidate allows Mega Charizard Y to survive Rock Slides much more easily. Other good options for Tailwind users include Zapdos (which can fry Water-types with Thunderbolt), Crobat (which, much like Talonflame, has access to Snatch), and Hydreigon (which can smash Aegislash with Dark Pulse). Thunder Wave from users such as Cresselia, Rotom-W, and Male Meowstic can also work well against individual speedy Pokemon, while Icy Wind from Cresselia or Suicune can work well against Taunt. Milotic deserves special mention as an Icy Wind user, as its ability Competitive can make your opponent reluctant to use Intimidate against Landorus-T. Finally, while Landorus-T itself is not a huge fan of Trick Room, it still fits well on partial Trick Room teams, and this can be an especially effective way for Landorus-T to push offensive pressure on Swift Swim Pokemon such as Ludicolo and Kingdra.

Always prepare for Landorus-T's greatest triples threat, Wide Guard, as a Landorus-T unable to use its spread attacks becomes far less effective. The usual Wide Guard suspects to watch out for include Hitmontop, Aegislash, Smeargle, Hariyama, Mienshao, Swampert, and Aerodactyl. The best solution against Wide Guard is to pack users of Feint or Snatch to nullify it. Talonflame, Rotom-W, and Crobat deserve special mentions, as they happen to be immune to Landorus-T's Earthquakes. Other reliable options to consider include Hitmontop, Hariyama, Meowstic, Clefairy, and, if you're using Landorus-T on Trick Room, Dusclops and Kecleon. Also note that, ironically, Landorus-T appreciates Wide Guard support to protect its own teammates, so consider using any one of Landorus-T's great nemeses for additional support!


[STRATEGY COMMENTS]
Other Options
=============

Yache Berry can keep Landorus-T from being OHKOed by Ice Beam; however, without proper investment, STAB Ice Beams will still OHKO through it. Explosion is an option on a Choice Band set, allowing Landorus-T to sacrifice itself in the interest of getting a frail threat such as Gardevoir or non-Mega-Evolved Salamence in for free while doing massive damage, though making your own Pokemon faint is very easy in a metagame crawling with Protect. Substitute is interesting for a Landorus-T that likes to stay in as opposed to bouncing around for Intimidate spam, though it is less useful when Mega Kangaskhan and Sylveon can simply ignore or break through these Substitutes with ease. Earth Plate powers up Earthquake without forcing Landorus-T to lock itself into a move or sacrificing bulk, though the usefulness of this is limited to improving matchups against team-specific threats such as Mega Mawile.

Checks and Counters
===================

**Wide Guard**: Quite possibly Landorus-T's Achilles heel, Wide Guard nullifies Earthquake and Rock Slide, dramatically reducing Landorus-T's usefulness. Common users of Wide Guard include Hitmontop, Aegislash, Smeargle, Hariyama, Mienshao, Swampert, and Aerodactyl.

**Ice-type Moves and Pokemon**: Mamoswine and Abomasnow make very short work of Landorus-T with their STAB Ice-type attacks, and bulkier Ice Beam users such as Suicune and Cresselia can OHKO or deal huge damage to it, while Landorus-T does little to no damage in return with its main means of offense, Earthquake and Rock Slide.

**Water-types**: The combination of Politoed, Ludicolo, and Kingdra gives Landorus-T a very hard time, as it can't outspeed Swift Swim users even with a Choice Scarf and each can threaten a KO with a Water-type move or Ice Beam. Mega Blastoise sometimes runs Water Pulse, allowing it to OHKO Landorus-T no matter where on the battlefield it resides. Rotom-W can OHKO Landorus-T with Hydro Pump and is immune to Earthquake. While Jellicent gets hit hard by Knock Off, it's almost always run on Trick Room teams, usually giving it the chance to OHKO Landorus-T with a powerful Water Spout. Gyarados inhibits Landorus-T's damage output with Intimidate and can OHKO it with a STAB move at +0 or with Ice Fang at -1.

**Defiant or Competitive Pokemon**: Milotic's Special Attack is doubled by Landorus-T's Intimidate, giving it a huge offensive advantage if it comes in at the right time, easily OHKOing with a boost. Choice Scarf Braviary is also a problem, as it outspeeds Adamant Choice Scarf Landorus-T when running a Jolly nature and can threaten to OHKO it with a boosted Brave Bird. While Bisharp is a poor answer to Landorus-T alone, a boosted Sucker Punch deals a serious amount of damage, and it can be especially devastating when paired with a Wide Guard Pokemon.

**Burns and Intimidate**: As with anything that relies on its Attack stat, Intimidating Landorus-T or burning it can quickly reduce its damage output. Sableye, Gengar, and Rotom-W can somewhat reliably burn Landorus-T with Will-O-Wisp thanks to Prankster or Levitate, while Dusclops's sheer bulk ensures it'll live to fire off Will-O-Wisp. Scrafty, Hitmontop, and Gyarados are top picks to Intimidate Landorus-T, as they resist or are immune to most of Landorus-T's offensive options and can use Fake Out to neutralize it for a turn or KO it directly.

**Trick Room**: Landorus-T's decent base 91 Speed makes it extremely vulnerable to Trick Room, as the heavy hitters of Trick Room tend to be powerful special attackers such as Sylveon, Mega Camerupt, and Heatran.
 
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So first off, gonna say I'm agreeing with basically all the bold mentions in stuff you added in. AV being over life orb is a for sure call. Honestly im not too sure on a spread for that either but there's this i just came up with: 108 HP / 252 Atk / 148 Spe this can be adamant or jolly. It's honestly really simple. It's enough speed to creep 252 spe heatran. if you're adamant it outspeeds modest, if jolly then outspeeds timid. the rest was just dumped but it's not too bad cause heatrans life orb heat wave is a 3hko and you live a 252+ politoed ice beam/rain scald. those benchmarks are considering av of course. life orb will take a lot lol.

Also agreeing that wide guard needs to be talked about a lot. Scarf Lando-T actually has zero ways of dealing with wide guard by itself and needs the support.

I don't think cb should be slashed with scarf. I think they play pretty differently and band relies a lot more on speed control and would be better suited as an other option imo. Also i like scarf a lot better because of shifting.

I agree that rock tomb > stone edge is a cool idea. Also agreeing that knock off should be slashed before it.

For the EV spread, the VGC analysis mentioned 228 evs in spe. I actually use this all the time and think its a solid option. I might just be biased but i think it could be worth the main set. Not only does 228 evs outspeed smeargle which is scarfed A LOT more in triples, but you also underspeed other scarf lando-t which seems like a bad thing at first, but you get off the slower u-turn which is always great. you make yourself more vulnerable to rock slide wars but those are always awkward as fuck anyway and not too much of a problem imo.

And like you said, jolly is worth mentioning for things that try to outspeed adamant lando like mamoswine, braviary, or really anything else that tries to hit that common benchmark.

For the items thing, I think the ones that stand out the most for mentions are focus sash and lum berry. With lum berry dark void is a key thing to mention, as well as burns of course. Although idk about lum berry cause its pretty unpopular. But honestly any item aside from AV and scarf is really unpopular lol

And everything else looks solid. All the triples related things you talked about mentioning are definitely important and worth talking about. 1/3
 
-Tempted to make Knock Off the slash above the rock move, its cool for hitting stuff like Meowstic harder.
I second this. Knock Off is a great coverage move, especially with how hard Aegislash shuts down Landorus otherwise. The other Rock moves would have the lowest priority for me, with Rock Tomb slightly above Stone Edge due to accuracy, the usefulness of speed control, and to accurately reflect 3DS usage stats, where it ranks quite a bit above.

Bulkier EV spreads should aim for outspeeding Adamant Bisharp (92 Spe) or Jolly Smeargle (228 Spe).
Small, small thing here -- you might want to specify that the remaining points go to HP, just to be safe.

I also agree with NOVED on making the 228 speed spread the main one for the reasons he's mentioned, throwing 252/252 into other options. 252/252 isn't bad at all, and can help in mirror matches if you aren't U-Turning, but it's an easy decision to look at the primary suggestion and increase speed, rather than the other way around.

-I'm probably gonna give Jolly on Scarf a short mention. This isn't common, but some high level players do use Jolly Scarf Braviary. That can be sorta scary because Braviary actually can OHKO Landorus-T with +1 Brave Bird (dat defiant) o_O. Not a slash in though, again Braviary isnt too common even if I'm a fan of it lol.
This feels like too much clutter to me. Jolly's sitting around 11 percent on PGL, but it's very much a rogue choice. Obviously someone's free to look at the analysis here and vote to run Jolly instead, but it doesn't feel worth covering every single niche choice, especially when it's such an easy alternative for the player to think of if they really, really need more speed for some reason (though I can't imagine many scenarios in which you would). Just my .02; wouldn't mind if it's kept.

-Wide Guard blows for Landorus-T. If you don't have a Feint / Snatch mon out and see stuff like Aegislash or Hitmontop, you might want to hold off on the spread moves for a bit so Landorus-T doesn't just get owned by Wide Guard.
Being able to spot Wide Guarders in team preview or on the first turn is so essential for determining when and how to use Landorus that I feel it deserves a more robust list:

Hitmontop, Aegislash, Mienshao, Hariyama, Swampert, Machamp, Aerodactyl and Smeargle (35 percent; higher earlier in the season) are a good start (I wish PGL offered a way to see the most common users of certain moves, but oh well).

-Uhoh, we better talk about how much Wide Guard sucks again! You'll really want to have some Snatchers / Feinters. Talonflame and Crobat are especially good since they're immune to Earthquake, but some other good ones include Hitmontop, Hariyama, and Clefairy. Meowstic is cool too since it can priority Safeguard to save Landorus-T from WoW.
Agreed. A list of useful Snatch and Feint users is essential here. Other useful Snatch users include Rotom, Scrafty and Sableye. You've already covered some good Feinters too, but Mienshao and Kecleon may deserve mention as more niche choices. If you want to limit each list to three or so, leave them off.

-Placement is super important to Landorus-T, so a whole paragraph about that will be needed! Landorus-T usually likes hanging out in the middle to intimidate everything and abuse spread moves. Can go on the sides later in the match if you only need to intimidate two mons or want to avoid an Ice Beam user or something.

-Since Landorus-T is a high value target, I might mention Shifting here. Won't get into too much detail though, that's for teammates :P
Agreed on giving lipservice to placement. It wants to lead middle to maximize Intimidate and spread-move impact, but should not lead at all if a Defiant or Competitive Pokemon is on the other team. Seems obvious, but just to be beginner-friendly. I like the note about playing around bringing into a more useful corner later, and it's something players should keep in mind as they determine which Pokemon to sacrifice, should the game come to that. In general I like notes about Triples-specific thought processes like that.

In the shifting note, you may mention that it's particularly useful to keep in mind with Landorus because it's so typically a Scarf-user, allowing it to shift before other Pokemon move, which makes it particularly adept at using Shifting for protection plays (and can be another reason to consider corner placement a few turns early).

Other stuff:

- I was going to point out Tailwind in your speed control section under the non-Scarf spread, but I see you already have a note on it. Landorus, with any item, is a quintessential Tailwind Pokemon. So I guess I'd just like to second that.

- Under Teammate Options for both spreads, why not mention your own Wide Guard user, since that gives you options with Earthquake? Just have to watch out for opposing Snatches.

- Trick Room is certainly an obstacle for Landorus, but it might be worth mentioning in that section or elsewhere that it can still work on teams running Trick Room. With Tailwind still being prevalent (though less so than Trick Room), and situations like you mentioned with Swift Swim teams, running Landorus is no reason to not run Trick Room on your own team for flexibility. Triples gives you room for that option.

Otherwise, looks good! Landorus is a pretty simple Pokemon in any format, but I like all the format-specific notes you've added here!

I might check Nugget Bridge for some more successful Assault Vest Landorus spreads.

2/3
 

Theorymon

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Guess what? After a month of serious real life issues, I finally got back to this and finished writing it!

I implented all of QC's changes, and made a few additions of my own.

-I changed the Non choiced spread to 244 HP / 252 Atk / 4 Def / 4 SpD / 4 Spe, and mentioned the 228 Speed spread in set comments. Basically, me and Noved noticed that a lot of the AV Landorus-T seemed to be bulkier than the VGC variant. The EVs may be weird, but Jibaku told me that 244 HP / 4 Def / 4 SpD should probably be the norm for most bulky Pokemon in battle spot metagames now, as it apparently takes hits a bit better than 252 HP.

-I mentioned Milotic as a good Icy Wind teammate, because Competitive is a very nice deterrent for switching in Intimidate against Landorus-T!

-I mention Dusclops and Kecleon as good TR teammates, because they can deal with Wide Guard.

Overall, I had to write a lot more for Landorus-T than I was expecting. Landorus-T may be simple, but stuff like Wide Guard and more Trick Room really forced me to add a bunch of stuff to its strategy sections lol. Oh well, glad they're written now! Thankfully, I think a lot of important triples mons like Kangaskhan won't need this much additional writing, Wide Guard sure is a unique beast :P

NOVED Whiskey Tango Level 51 , just need a check from one of you guys so this can go into GP!
 

Lumari

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alrite
also looks like something went wrong in the op with all the bold, i removed it in the check though

remove add (Capitalize / Fix) (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

If you're looking for a Pokemon who that can put all three foes in mortal danger at once, you don't really get much better than Landorus-T! With a high Attack stat and access to Earthquake and Rock Slide, Landorus-T is fully capable of devastating every Pokemon on the field in one turn. To make the deal even sweeter, Landorus-T has the amazing ability Intimidate, softening the attacks of any physical Pokemon that dare lead against it. Finally, Landorus-T's typing is quite swell, giving him it an immunity of his own to opposing Earthquakes without the usual Rock Slide weakness.

Landorus-T is so prominent as one of the kings of the middle position in Battle Spot Triples that most competent teams will have a game plan for him it. Unfortunately, said gameplan can be as simple as running some Wide Guard Pokemon. When Wide Guard is thrown up, Landorus-T's offensive capabilities are severely compromised, making him become leaving it highly reliant on teammates in order to pick up the slack. Also Additionally, Landorus-T's typing gives it a 4x weakness to Ice-type attacks, which an be are fairly common. Finally, Landorus-T, being a Ground-type, absolutely hates facing the common rain team. Landorus-T's flaws may deserve some pause for thought, but overall, Landorus-T is so prominent in Battle Spot Triples that waltzing in unprepared for it would never succeed prove successful.

[SET]
name: Choice Scarf
move 1: Earthquake
move 2: Rock Slide
move 3: U-turn
move 4: Superpower / Knock Off / Rock Tomb
item: Choice Scarf
ability: Intimidate
nature: Adamant
evs: 28 HP / 252 Atk / 228 Spe

[SET COMMENTS]
Moves
========

Earthquake and Rock Slide are Landorus-T's main forms of offense, as spread damage coming off a base 145 Attack is very useful. U-turn saves Landorus-T from Perish Song's wrath, (RC) and helps Landorus-T bounce out to allow safe switches or just to get damage off while ensuring another Intimidate. The last slot is mainly for coverage purposes. Knock Off hits Wide Guaring Guard Aegislash hard, scouts removes items, and is just a solid offensive type to lock yourself Landorus-T into. Rock Tomb gives Landorus-T some minor speed control and ignores Wide Guard, while Stone Edge ignores fares lets Landorus-T fare better against bulky Mega Charizard Y with Intimidate support.

Set Details
========

Adamant is the nature of choice, giving Landorus-T the power it needs to spread Earthquake. 228 Speed EVs are reccomended recommended for outspeeding Choice Scarf Smeargle. While maximum speed can be helpful in some mirror matches against other Landorus-T, being slower allows your Landorus-T to U-turn out after your opponent's, which gives you a slight edge in scouting. Jolly should only be used if your team is especially scared of Choice Scarf Braviary, who which can OHKO Landorus-T with +1 Brave Bird.


Usage Tips
========

When using Choiced Choice Scarf Landorus-T, don't be shy about switching constantly to abuse take full advantage of Intimidate and switch moves. U-turn helps wear down foes, so use that to switch out if Landorus-T is not immediately threatened (especially against Perish Song teams).

It may be tempting to throw out Earthquake and Rock Slide as much as possible, but beware of this tactic you are facing users of Wide Guard such as Aegislash or and Hitmontop. If you feel pressured to leave Landorus-T in against these Pokemon and have no means of stopping Wide Guard, using one of your its other coverage moves is less risky.

One of the most important aspects of Landorus-T is placing. Landorus-T makes an excellent lead in the middle, allowing it to Intimidate all 3 three foes while making them vulnerable to threatening all of them with its spread attacks. However, later in the game, Landorus-T can work fine in one of the corners if that means avoiding an Ice Beam or Intimidating the only relevant Pokemon. Landorus-T on the side will also avoid hitting your other side Pokemon with Earthquake, which increases your its attacking options. Choice Scarf Landorus-T's Speed also makes it great at shifting while in the corner, potentially saving your middle Pokemon from a KO. One final note is that if you see a Defiant or Competitive user such as Bisharp, Milotic, or Braviary, then leading with Landorus-T is highly discouraged, as you will give your opponent Landorus-T will give its foe an offensive boost.

Team Options
========

Anything immune to Landorus-T's Earthquake makes a good partner. Mega Charizard Y, Rotom-W, and Rotom-H can throw out their STAB moves alongside Landorus-T to beat down the opponent with constant spread moves. If you want to protect your whole team from your Landorus-T's Earthquakes, then carrying Wide Guard support isn't a bad idea. Wide Guard users that work well with Landorus-T include Hitmontop, Aegislash, and Hariyama. Another Intimidate user such as Hitmontop or Gyarados also works well (except when you're faced with Bisharp or Milotic), as you can switch them out, use U-turn with Landorus-T, and switch them back in to put your foes at -3 Attack in one turn. You can refresh Hitmontop's Fake Out this way as well. Be wary of doing this when the opponent has Bisharp, as Defiant can take advantage of Intimidate and turns an Attack drop into a boost. Other than that, just about everything can use Protect against Landorus-T's Earthquakes and enjoys Intimidate support.

It is almost required to run anti-Wide (add hyphen) Guard support in the form of Feint or Snatch with Landorus-T, as its the move's presence dramatically reduces Landorus-T's offensive capabilities. Common Wide Guard Pokemon to look out for include Hitmontop, Aegislash, Smeargle, Hariyama, Mienshao, Swampert, and Aerodactyl. Talonflame, Rotom-W, and Crobat are superb Snatch-using teammates, thanks to their Earthquake immunity, while Meowstic is notable for being able to use Safeguard to protect Landorus-T from status moves. Other good Snatch and Feint users to consider include Hitmontop, Hariyama, and Meinshao Mienshao. Choice Scarf Landorus-T also despises Trick Room since its so fast because of its high Speed, so carrying a Trick Room user of your own isn't a bad idea to nullify your opponent's use of it. Dusclops and Kecleon are especially good choices, as they have access to Snatch and Feint, (AC) respsectively respectively, while Chandelure and Mega Gardevoir can stop Trick Room and Protect with Imprison.

Landorus-T is a very high-value (add hyphen) target, especially since because you'll most often send it out in the middle of the battlefield, so consider some fast Pokemon to shift in Landorus-T's place to take on Ice-type attacks. Talonflame and Meowstic do a good job of taking weaker Ice-type attacks from the likes of Zapdos and Cresselia, while Hariyama and Jellicent do an excellent job of taking Ice Beams under Trick Room.

[SET]
name: Physical Attacker
move 1: Earthquake
move 2: Rock Slide
move 3: U-turn
move 4: Superpower / Knock off / Protect
item: Assault Vest / Lum Berry
ability: Intimidate
nature: Adamant
evs: 244 HP / 252 Atk / 4 Def / 4 SpD / 4 Spe

[SET COMMENTS]
Moves
========

Without a Choice item, Landorus-T does much better against Wide Guard Pokemon (RC) and is able to take advantage of its good bulk. Earthquake and Rock Slide are Landorus-T's main attacks, U-turn is for safe switches and Intimidate spamming, and Superpower and Knock Off are coverage moves against for threats such as Mega Kangaskhan and Cresselia and Kangaskhan. If you aren't running Assault Vest, then Protect can be a nice option to punish opponents foes targeting Landorus-T.

Set Details
========

Maximum HP and Attack investment lets Landorus-T make the best use of Assault Vest's added special bulk while still giving him it good offensive attacking power. If you need more bulk, then a Careful nature can be used to survive a Modest Suicune's Ice Beam. If you're more worried about Landorus-T outspeeding threats such as Smeargle, then consider running at least 228 Speed EVs to outspeed Focus Sash variants.

There are three other items worth mentioning if you're willing to give up bulk. Lum Berry allows Landorus-T to take one Dark Void from Smeargle (RC) and avoid Will-O-Wisp; (SC) Focus Sash lets Landorus-T take one powerful attack; (SC) and Life Orb makes Landorus-T incredibly powerful.

Usage Tips
========

Usually, Landorus-T works best when sent out in the middle of the battlefield, as this lets Landorus-T Intimidate all 3 three opposing Pokemon. This works especially well early in the game, but be warned: if you see Bisharp, Milotic, or Braviary in Team Preview, it's (apostrophe) best not to lead with Landorus-T, as their abilities will get an offensive their offensive stats a boost from Intimidate. Landorus-T doesn't always have to be sent out in the middle, (AC) though, as being sent on one of the side positions ensures that Landorus-T's Earthquake won't hit the Pokemon on the other side, freeing that teammate from using Protect.

While this Landorus-T may not be restricted by a Choice item, be wary of blindly using Earthquake and Rock Slide against common Wide Guard users such as Hitmontop, Hariyama, and Aegislash, as they can use the turn wasted in using a spread attack to gain the upper hand. If you can't send out a Feint or Snatch Pokemon against these threats, you're probably best off using Knock Off, Superpower, or U-turn if Landorus-T must attack.

Since As many opponents will assume Landorus-T is carrying a Choice Scarf, consider switching Landorus-T out before you use more than one move (RC) or using U-turn if your opponent's Pokemon are all slower than Landorus-T. If you fool your opponent into thinking that your Landorus-T is carrying a Choice Scarf, this can shift momentum to your side with a surprise Knock Off or Superpower!

Team Options
========

Landorus-T appreciates speed control, especially in the form of Tailwind. Talonflame is your number one pick for this job, thanks to its excellent support movepool, but Mega Charizard Y deserves a special mention, as Drought combats Politoed and Landorus-T's Intimidate allows Charizard to survive Rock Slides much more easily. Other good options for Tailwind users include Zapdos (who which can fry Water-types with Thunderbolt), Crobat (who which, (AC) much like Talonflame, has access to Snatch), and Hydreigon (who which can smash Aegislash with Dark Pulse). Thunder Wave from users such as Cresselia, Rotom-W, and Meowstic (which one?) can also work well against individual speedy Pokemon, (remove one comma) while Icy Wind from Cresselia (RC) or Suicune can work well against Taunt. Milotic deserves special mention as an Icy Wind user, as it's its ability (RC) Competitive (RC) can make your opponent reluctant to use Intimidate against Landorus-T. Finally, while Landorus-T itself is not a huge fan of Trick Room, it still fits well on partially Trick Room-based (add hyphen) teams, and this can be an especially effective way for Landorus-T to push offensive pressure on Swift Swim Pokemon such as Ludicolo and Kingdra.

Always prepare for Landorus-T's greatest triples threat, Wide Guard, as a Landorus-T unable to use its spread attacks becomes far less effective. The usual Wide Guard suspects to watch out for include Hitmontop, Aegislash, Smeargle, Hariyama, Mienshao, Swampert, and Aerodactyl. The best solution against Wide Guard is to pack users of Feint or Snatch to nullify it. Talonflame, Rotom-W, and Crobat deserve special mention, as they happen to be immune to Landorus-T's Earthquakes. Other reliable options to consider include Hitmontop, Hariyama, Meowstic, Clefairy, and, (AC) if you're using Landorus-T on Trick Room, Dusclops and Kecleon. Also note that, (AC) ironically, Landorus-T apprecaites appreciates Wide Guard support to protect his its own teammates, so consider using any one of Landorus-T's great nemeses for additional support!


[STRATEGY COMMENTS]
Other Options
=============

Yache Berry keeps Landorus-T from being burned (what) or OHKOed by Ice Beam; however, without proper investment, STAB Ice Beams will still OHKO through Yache it. Explosion should probably be used is an option on a Choice Band set, which allows allowing Landorus-T to sacrifice itself in the interest of getting a frail threat such as Gardevoir or non-Mega-Evolved Salamence in for free while doing massive damage, though making yourself your own Pokemon faint can backfire very easily in a metagame crawling with Protect. Substitute is interesting for a Landorus-T that likes to stay in as opposed to bouncing around for Intimidate spam, though it is less useful in a day and age when Mega Kangaskhan and Sylveon can simply ignore or break through these Substitutes with ease. Earth Plate powers up Earthquake without forcing Landorus-T to lock itself into a move or sacrificing bulk, though the usefulness of this is limited to improving matchups against team-specific threats.

Checks and Counters
===================

**Wide Guard**: Quite possibly Landorus-T's biggest (or "biggest weakness" or w/e, but an Achilles heel is by default biggest) Achilles heel, Wide Guard nullifies Earthquake and Rock Slide, dramatically reducing Landorus-T's usefulness. Common users of Wide Guard include Hitmontop, Aegislash, Smeargle, Hariyama, Mienshao, Swampert, and Aerodactyl.

**Ice-type Moves and Pokemon**: Mamoswine and Abomasnow make very short work of Landorus-T (with Ice Shard?), and bulkier Ice Beam users such as Suicune and Cresselia can OHKO it or deal huge damage to it, while Landorus-T does little to no damage in return with its main means of offense, Earthquake and Rock Slide.

**Water-types**: The combination of Politoed, Ludicolo, and Kingdra gives Landorus-T a very hard time, as it can't outspeed Swift Swim users even with a Choice Scarf and each can threaten a KO with a Water-type move or Ice Beam. Mega Blastoise sometimes runs Water Pulse, meaning it can allowing it to OHKO Landorus-T no matter where on the battlefield it resides. Rotom-W can OHKO Landorus-T with Hydro Pump and is immune to Earthquake. While Jellicent gets hit hard by Knock Off, it's (apostrophe) almost always run under on Trick Room teams, usually giving it the chance to OHKO Landorus-T with a powerful Water Spout. Gyarados inhibits Landorus-T's damage output with Intimidate (RC) and can OHKO it with a STAB move at +0 or with an Ice-type move (are there any other possibilities than Ice Fang? If not, no reason not to be more specific) at -1.

**Defiant or Competitive Pokemon**: Milotic's Special Attack is doubled by Landorus-T's Intimidate, giving it a huge offensive advantage if it comes in at the right time, as Milotic easily OHKOs Landorus-T easily OHKOing it with a boost. Choice Scarf Braviary is also a problem, as it outspeeds Adamant Choice Scarf Landorus-T when running a Jolly nature (RC) and can threaten to OHKO him it with a boosted Brave Bird. While Bisharp is a poor answer to Landorus-T alone, a boosted Sucker Punch still deals a serious amount of damage, and it can be especially devastating when paired with a Wide Guard Pokemon.

**Burns and Intimidate**: As with anything that uses relies on its Attack stat, Intimidating Landorus-T or burning it can quickly reduce its damage output. Sableye, Gengar, and Rotom-W can somewhat reliably burn Landorus-T with Will-O-Wisp thanks to Prankster or Levitate, while Dusclops's sheer bulk ensures it'll live to fire off Will-O-Wisp. Scrafty, Hitmontop, and Gyarados are top picks to Intimidate Landorus-T, as they resist or are immune to most of Landorus-T's offensive options and can use Fake Out to neutralize it for a turn or KO it directly.

**Trick Room**: Landorus-T's decent 91 base Speed makes it extremely vulnerable to Trick Room, since as the heavy hitters of Trick Room tend to be powerful special attackers such as Sylveon, Mega Camerupt, and Heatran.
 
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Theorymon

Long Live Super Mario Maker! 2015-2024
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Moderator
Implemented your changes The Dutch Plumberjack !

Don't worry about the lack of bold by the way. The Bold letters are more for QC to quickly check what triples specific changes were made, and that's already been done.

Just need one more check till this can go onsite!
 

GatoDelFuego

The Antimonymph of the Internet
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Theorymon

REMOVE CHANGE COMMENTS

[OVERVIEW]

If you're looking for a Pokemon that can put all three foes in mortal danger at once, you don't really get much better than Landorus-T! With a high Attack stat and access to Earthquake and Rock Slide, Landorus-T is fully capable of devastating every Pokemon on the field in one turn. To make the deal even sweeter, Landorus-T has the amazing ability Intimidate, softening the attacks of any physical Pokemon that dare lead against it. Finally, Landorus-T's typing is quite swell, giving it an immunity of his its own to opposing Earthquakes without the usual Rock Slide weakness.

Landorus-T is so prominent as one of the kings of the middle position in Battle Spot Triples, (AC) so that most competent teams will have a game plan for it. Unfortunately, said game plan can be as simple as running some Wide Guard Pokemon. When Wide Guard is thrown up, Landorus-T's offensive capabilities are severely compromised, leaving it highly reliant on teammates in order to pick up the slack. Additionally, Landorus-T's typing gives it a 4x weakness to Ice-type attacks, which are fairly common. Finally, Landorus-T, being a Ground-type, absolutely hates facing the common rain teams. Landorus-T's flaws may deserve some pause for thought, but overall, Landorus-T is so prominent in Battle Spot Triples that waltzing in unprepared for it would never prove successful.

[SET]
name: Choice Scarf
move 1: Earthquake
move 2: Rock Slide
move 3: U-turn
move 4: Superpower / Knock Off / Rock Tomb
item: Choice Scarf
ability: Intimidate
nature: Adamant
evs: 28 HP / 252 Atk / 228 Spe

[SET COMMENTS]
Moves
========

Earthquake and Rock Slide are Landorus-T's main forms of offense, as spread damage coming off a base 145 Attack is very useful. U-turn saves Landorus-T from Perish Song and helps Landorus-T bounce out to allow safe switches or just to get damage off while ensuring another Intimidate. The last slot is mainly for coverage purposes. Knock Off hits Wide Guard Aegislash hard, removes items, and is just a solid offensive type to lock Landorus-T into. Rock Tomb gives Landorus-T some minor speed control and ignores Wide Guard, while Stone Edge lets Landorus-T fare better against bulky Mega Charizard Y with Intimidate support. How does intimidate factor into Stone Edge, and Charizard?

Set Details
========

Adamant is the nature of choice, giving Landorus-T the power it needs to spread Earthquake. 228 Speed EVs are recommended for outspeeding Choice Scarf Smeargle. While maximum Speed can be helpful in some mirror matches against other Landorus-T, being slower allows your Landorus-T to U-turn out after your opponent's, which gives you a slight edge in scouting. Jolly should only be used if your team is especially scared of Choice Scarf Braviary, which can OHKO Landorus-T with +1 Brave Bird.


Usage Tips
========

When using Choice Scarf Landorus-T, don't be shy about switching constantly to take full advantage of Intimidate and the ability to switch moves. U-turn helps wear down foes, so use that to switch out if Landorus-T is not immediately threatened (especially against Perish Song teams).

It may might be tempting to throw out Earthquake and Rock Slide as much as possible, but beware of this tactic you are facing users of Wide Guard such as Aegislash and Hitmontop. If you feel pressured to leave Landorus-T in against these Pokemon and have no means of stopping Wide Guard, using one of its other coverage moves is less risky.

One of the most important aspects of Landorus-T is placing I'm not a fan of this term. "where to place it" would be better, but the 'important aspects' needs to be rephrased in that case. Landorus-T makes an excellent lead in the middle, allowing it to Intimidate all three foes while threatening all of them with its spread attacks. However, later in the game, Landorus-T can work fine in one of the corners if that means avoiding an Ice Beam or Intimidating the only relevant Pokemon. Putting Landorus-T on the side will also mean avoiding hitting your other side Pokemon with Earthquake, which increases its attacking options. Choice Scarf Landorus-T's Speed also makes it great at shifting while in the corner, potentially saving your middle Pokemon from a KO. How does this work? Using U-turn instead of a spread move? One final note is that if you see a Defiant or Competitive user such as Bisharp, Milotic, or Braviary, leading with Landorus-T is highly discouraged, as Landorus-T will give its foe an offensive boost.

Team Options
========

Anything immune to Landorus-T's Earthquake makes a good partner. Mega Charizard Y, Rotom-W, and Rotom-H can throw out their STAB moves alongside Landorus-T to beat down the opponent with constant spread moves. If you want to protect your whole team from your Landorus-T's Earthquakes, carrying Wide Guard support isn't a bad idea. Wide Guard users that work well with Landorus-T include Hitmontop, Aegislash, and Hariyama. Another Intimidate user such as Hitmontop or Gyarados also works well (except when you're faced with Bisharp or Milotic), as you can switch them out, use U-turn with Landorus-T, and switch them back in to put your foes at -3 Attack in one turn. You can refresh Hitmontop's Fake Out this way as well. Be wary of doing this when the opponent has Bisharp, as Defiant can take advantage of Intimidate and turns an Attack drop into a boost. Other than that, just about everything can use Protect against Landorus-T's Earthquakes and enjoys Intimidate support.

It is almost required to run anti-Wide Guard support in the form of Feint or Snatch with Landorus-T, as the move's presence dramatically reduces Landorus-T's offensive capabilities. Common Wide Guard Pokemon to look out for include Hitmontop, Aegislash, Smeargle, Hariyama, Mienshao, Swampert, and Aerodactyl. Talonflame, Rotom-W, and Crobat are superb Snatch-using teammates, thanks to their Earthquake immunity, while Meowstic is notable for being able to use Safeguard to protect Landorus-T from status moves. Other good Snatch and Feint users to consider include Hitmontop, Hariyama, and Mienshao. Choice Scarf Landorus-T also despises Trick Room because of its high Speed, so carrying a Trick Room user of your own isn't a bad idea to nullify your opponent's use of it. Dusclops and Kecleon are especially good choices, as they have access to Snatch and Feint, respectively, while Chandelure and Mega Gardevoir can stop Trick Room and Protect with Imprison.

Landorus-T is a very high-value target, especially because you'll most often send it out in the middle of the battlefield, so consider some fast Pokemon to shift in Landorus-T's place to take Ice-type attacks. Talonflame and Meowstic do a good job of taking weaker Ice-type attacks from the likes of Zapdos and Cresselia, while Hariyama and Jellicent do an excellent job of taking Ice Beams under Trick Room.

[SET]
name: Physical Attacker
move 1: Earthquake
move 2: Rock Slide
move 3: U-turn
move 4: Superpower / Knock Off / Protect
item: Assault Vest / Lum Berry
ability: Intimidate
nature: Adamant
evs: 244 HP / 252 Atk / 4 Def / 4 SpD / 4 Spe

[SET COMMENTS]
Moves
========

Without a Choice item, Landorus-T does much better against Wide Guard Pokemon and is able to take advantage of its good bulk. Earthquake and Rock Slide are Landorus-T's main attacks, U-turn is for safe switches and Intimidate spamming, and Superpower and Knock Off are coverage moves for threats what kind of threats? I don't see much of a link between these two pokemon such as Mega Kangaskhan and Cresselia. If you aren't running Assault Vest, Protect can be a nice option to punish foes targeting Landorus-T.

Set Details
========

Maximum HP and Attack investment lets Landorus-T make the best use of Assault Vest's added special bulk while still giving it good attacking power. If you need more bulk, a Careful nature can be used to survive Modest Suicune's Ice Beam. If you're more worried about Landorus-T outspeeding threats such as Smeargle, consider running at least 228 Speed EVs to outspeed Focus Sash variants.

There are three other items worth mentioning if you're willing to give up bulk. Lum Berry allows Landorus-T to take one Dark Void from Smeargle and avoid Will-O-Wisp; Focus Sash lets Landorus-T take one powerful attack; and Life Orb makes Landorus-T incredibly powerful.

Usage Tips
========

Usually, Landorus-T works best when sent out in the middle of the battlefield, as this lets Landorus-T Intimidate all three opposing Pokemon. This works especially well early in the game, but be warned: if you see Bisharp, Milotic, or Braviary in Team Preview, it's best not to lead with Landorus-T, as their abilities will get their offensive stats a boost from Intimidate. Landorus-T doesn't always have to be sent out in the middle, though, as being sent on one of the side positions ensures that Landorus-T's Earthquake won't hit the Pokemon on the other side, freeing that teammate from using Protect.

While this Landorus-T may not be restricted by a Choice item, be wary of blindly using Earthquake and Rock Slide against common Wide Guard users such as Hitmontop, Hariyama, and Aegislash, as they can use the turn wasted in using a spread attack to gain the upper hand. If you can't send out a Feint or Snatch Pokemon against these threats, you're probably best off using Knock Off, Superpower, or U-turn if Landorus-T must attack.

As many opponents will assume Landorus-T is carrying a Choice Scarf, consider switching Landorus-T out before you use more than one move or using U-turn if your opponent's Pokemon are all slower than Landorus-T. If you fool your opponent into thinking that your Landorus-T is carrying a Choice Scarf, this can shift momentum to your side with a surprise Knock Off or Superpower!

Team Options
========

Landorus-T appreciates speed control, especially in the form of Tailwind. Talonflame is your number one pick for this job, thanks to its excellent support movepool, but Mega Charizard Y deserves a special mention, as Drought combats Politoed and Landorus-T's Intimidate allows Mega Charizard Y to survive Rock Slides much more easily. Other good options for Tailwind users include Zapdos (which can fry Water-types with Thunderbolt), Crobat (which, much like Talonflame, has access to Snatch), and Hydreigon (which can smash Aegislash with Dark Pulse). Thunder Wave from users such as Cresselia, Rotom-W, and Male Meowstic can also work well against individual speedy Pokemon, while Icy Wind from Cresselia or Suicune can work well against Taunt. Milotic deserves special mention as an Icy Wind user, as its ability Competitive can make your opponent reluctant to use Intimidate against Landorus-T. Finally, while Landorus-T itself is not a huge fan of Trick Room, it still fits well on partially Trick Room-based teams, and this can be an especially effective way for Landorus-T to push offensive pressure on Swift Swim Pokemon such as Ludicolo and Kingdra.

Always prepare for Landorus-T's greatest triples threat, Wide Guard, as a Landorus-T unable to use its spread attacks becomes far less effective. The usual Wide Guard suspects to watch out for include Hitmontop, Aegislash, Smeargle, Hariyama, Mienshao, Swampert, and Aerodactyl. The best solution against Wide Guard is to pack users of Feint or Snatch to nullify it. Talonflame, Rotom-W, and Crobat deserve special mentions, as they happen to be immune to Landorus-T's Earthquakes. Other reliable options to consider include Hitmontop, Hariyama, Meowstic, Clefairy, and, if you're using Landorus-T on Trick Room, Dusclops and Kecleon. Also note that, ironically, Landorus-T appreciates Wide Guard support to protect its own teammates, so consider using any one of Landorus-T's great nemeses for additional support!


[STRATEGY COMMENTS]
Other Options
=============

Yache Berry keeps can keep Landorus-T from being OHKOed by Ice Beam; however, without proper investment, STAB Ice Beams will still OHKO through it. Explosion is an option on a Choice Band set, allowing Landorus-T to sacrifice itself in the interest of getting a frail threat such as Gardevoir or non-Mega-Evolved Salamence in for free while doing massive damage, though making your own Pokemon faint can backfire very easily is very easy in a metagame crawling with Protect. Substitute is interesting for a Landorus-T that likes to stay in as opposed to bouncing around for Intimidate spam, though it is less useful in a day and age when Mega Kangaskhan and Sylveon can simply ignore or break through these Substitutes with ease. Earth Plate powers up Earthquake without forcing Landorus-T to lock itself into a move or sacrificing bulk, though the usefulness of this is limited to improving matchups against team-specific threats. which ones?

Checks and Counters
===================

**Wide Guard**: Quite possibly Landorus-T's Achilles heel, Wide Guard nullifies Earthquake and Rock Slide, dramatically reducing Landorus-T's usefulness. Common users of Wide Guard include Hitmontop, Aegislash, Smeargle, Hariyama, Mienshao, Swampert, and Aerodactyl.

**Ice-type Moves and Pokemon**: Mamoswine and Abomasnow make very short work of Landorus-T with their STAB Ice-type attacks, and bulkier Ice Beam users such as Suicune and Cresselia can OHKO or deal huge damage to it, while Landorus-T does little to no damage in return with its main means of offense, Earthquake and Rock Slide.

**Water-types**: The combination of Politoed, Ludicolo, and Kingdra gives Landorus-T a very hard time, as it can't outspeed Swift Swim users even with a Choice Scarf and each can threaten a KO with a Water-type move or Ice Beam. Mega Blastoise sometimes runs Water Pulse, allowing it to OHKO Landorus-T no matter where on the battlefield it resides. Rotom-W can OHKO Landorus-T with Hydro Pump and is immune to Earthquake. While Jellicent gets hit hard by Knock Off, it's almost always run on Trick Room teams, usually giving it the chance to OHKO Landorus-T with a powerful Water Spout. Gyarados inhibits Landorus-T's damage output with Intimidate and can OHKO it with a STAB move at +0 or with Ice Fang at -1.

**Defiant or Competitive Pokemon**: Milotic's Special Attack is doubled by Landorus-T's Intimidate, giving it a huge offensive advantage if it comes in at the right time, easily OHKOing it with a boost. Choice Scarf Braviary is also a problem, as it outspeeds Adamant Choice Scarf Landorus-T when running a Jolly nature and can threaten to OHKO it with a boosted Brave Bird. While Bisharp is a poor answer to Landorus-T alone, a boosted Sucker Punch deals a serious amount of damage, and it can be especially devastating when paired with a Wide Guard Pokemon.

**Burns and Intimidate**: As with anything that relies on its Attack stat, Intimidating Landorus-T or burning it can quickly reduce its damage output. Sableye, Gengar, and Rotom-W can somewhat reliably burn Landorus-T with Will-O-Wisp thanks to Prankster or Levitate, while Dusclops's sheer bulk ensures it'll live to fire off Will-O-Wisp. Scrafty, Hitmontop, and Gyarados are top picks to Intimidate Landorus-T, as they resist or are immune to most of Landorus-T's offensive options and can use Fake Out to neutralize it for a turn or KO it directly.

**Trick Room**: Landorus-T's decent base 91 base Speed makes it extremely vulnerable to Trick Room, as the heavy hitters of Trick Room tend to be powerful special attackers such as Sylveon, Mega Camerupt, and Heatran.

2/2
 
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