Poliwrath

[OVERVIEW]

Since Generation One's release in 1996, Poliwrath has always been at the lower end of Water-types in the lower tiers, but it does have several defensive advantages over many of them. For starters, it has a unique defensive typing in Water / Fighting as well as Water Absorb, giving it a great immunity to Water and resistances to powerful types such as Dark, Ice, Rock, Steel, and Bug. When paired with its good defensive stats, this allows Poliwrath to be one of the few hard counters to both Feraligatr and Suicune, and a great check to Mega Sharpedo, Entei, Krookodile, and Cobalion. It also boasts a great support movepool with moves such as Scald, Circle Throw, Haze, and Encore.

However, Poliwrath has to compete with a large number of other Water-types such as Suicune and Swampert, which both have higher defensive stats and can phaze their foes like Poliwrath can. Poliwrath also boasts very little offensive presence, which, in tandem with its lack of a good Fighting-type STAB move, means that it won't be playing any offensive roles. Defensively, it boasts no reliable recovery outside of Rest, and its typing leaves it with crippling weaknesses to Psychic, Flying, Electric, and Grass, which are all good offensive types and can be hard for its teammates to cover.

[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Scald
move 4: Circle Throw
item: Leftovers / Rocky Helmet
ability: Water Absorb
nature: Relaxed
evs: 252 HP / 252 Def / 4 Spe

[SET COMMENTS]
Moves
========

Rest is Poliwrath's only form of reliable recovery and is a necessity to check physical attackers throughout the game. Sleep Talk allows Poliwrath to continue to do its job while it is asleep by either spreading burns or phazing the foe. Scald is highly spammable and can cripple many physical attackers for the rest of the match. Circle Throw allows Poliwrath to force out setup sweepers and switch-ins, possibly putting the opponent into an unfavorable matchup.

Set Details
========

Leftovers gives Poliwrath a form of passive recovery that allows it to stay in the match longer. Alternatively, Rocky Helmet gives Poliwrath a better way to check contact attackers by dealing damage upon contact. Poliwrath runs maximum HP and Defense EVs to maximize its physical bulk in order to check physical attackers better. Water Absorb restores Poliwrath's HP when it's hit by a Water-type move, allowing it to counter most bulky Water-types such as Suicune and Alomomola by switching into their Scald, which is usually their only damaging move.

Usage Tips
========

Poliwrath's good defensive typing allows it to work as a good defensive check to most physical attackers, phaze dangerous setup sweepers such as Dragon Dance Feraligatr and Curse Snorlax, and check some physical attackers that many other bulky Water-types can't, such as Entei, Krookodile, and Mega Sharpedo. However, Poliwrath should only be used on defensively-oriented teams due to the fact that it can easily kill momentum and doesn't deal much damage. Due to its defensive capabilities, it can force a lot of physical attackers out and can capitalize on this by either forcing out the switch-in with Circle Throw or trying to burn it with Scald.

Team Options
========

Ground- and Rock-types such as Gligar, Donphan, and Rhyperior like having Poliwrath as a partner, as it can easily force out the Water-, Ice-, and Fighting-types that threaten them. Psychic types such as Reuniclus and Cresselia appreciate Poliwrath's ability to check Steel-types, giving them chances to heal or set up. Rotom-H beats the Flying- and Grass-types that check Poliwrath, while Poliwrath checks the Water- and Rock-types that beat Rotom-H in return. Like Rotom-H, many defensive Pokemon, such as Florges, Tangrowth, Bronzong, and Mega Aggron, can form nice stall cores with Poliwrath.

[STRATEGY COMMENTS]
Other Options
=============

Seismic Toss is an option over Circle Throw, dealing more consistent damage while losing the ability to force Pokemon out. Encore and Toxic can also be run, as the former can lock setup sweepers into their boosting moves and the latter can cripple many of Poliwrath's checks for the rest of the match. An Impish nature can be run over Relaxed to allow Poliwrath to outspeed uninvested base 65 Speed Pokemon, such as Umbreon and Vaporeon, at the cost of lowering Scald's damage output. Hypnosis is another option to lure in most of Poliwrath's counters, but it has rather shaky 60 accuracy. Ice Punch, Brick Break, and Substitute + Focus Punch can all be run as other attacking options; Focus Punch and Brick Break are more powerful STAB options, while Ice Punch can hit Grass- and Flying-types. Although gimmicky, a set with Swift Swim and Belly Drum can be run with rain support to make Poliwrath a rain sweeper.

Checks and Counters
===================

**Jellicent**: Jellicent is immune to Circle Throw and Scald by virtue of its Ghost typing and Water Absorb, respectively, allowing it to counter Poliwrath every time.

**Grass-types**: Grass-types can very easily switch into Scald and hit Poliwrath for super effective damage. Shaymin and Roserade both have Natural Cure and are unfazed by Scald burns, so they can switch out and switch back in very easily.

**Electric-types**: Most Electric-types can easily hit Poliwrath with their STAB attacks. Rotom-C gets a special mention, as it resists Scald.

**Psychic-types**: Most Psychic-types can easily switch in and force Poliwrath out or hit it with their powerful STAB attacks. Hoopa is especially notable, as it's immune to Circle Throw.

**Trick and Switcheroo Users**: Pokemon that tend to run Trick or Switcheroo with a Choice Scarf can very easily cripple Poliwrath for the rest of the match. In particular,Noivern and Chandelure come to mind, as the former can hit Poliwrath with Air Slash and the latter is immune to Circle Throw.

**Flying-types**: Most Flying-types can outspeed Poliwrath and hit it with their super effective STAB attacks.
 
Last edited:
You gotta mention some things like:

- Poliwrath is one of the few Gatr hard counters, which is what makes it usable tbh, and that it beats other top threats like Mega Sharpedo, Suicune, Entei, etc
- It should only be used in defensiveish teams
- BD Poliwrath with Rain support (it cannot realistically setup rain and BD) in OO
 
  • Like
Reactions: nv

IronBullet

Astronomy Domine
is a Top Tutor Alumnusis a Site Content Manager Alumnusis a Top Team Rater Alumnusis a Battle Simulator Admin Alumnusis a Top Social Media Contributor Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis an Administrator Alumnus
  • I think Relaxed should be the main nature. The only Pokemon you miss out on are Vaporeon, Umbreon (Circle Throw has negative priority so being outsped isn't really an issue), and Chesnaught which is beating you anyway. I don't think giving up Scald's extra power is worth it as it can be pretty significant, e.g. Entei and Mega Aerodactyl are only 3HKOed with an Impish nature but have a solid chance to be 2HKOed with a neutral nature.
  • Rocky Helmet should be mentioned as an alternative to Leftovers to really punish the likes of Entei, Mega Beedrill, and Feraligatr, especially since Poli doesn't do a lot of damage.
  • An emphasis on the fact that it reliably checks a lot of threats that not many others can in Usage Tips would be good, such as Mega Sharpedo, CroCune, Entei, and Mega Blastoise.
  • You've said that Poli should only be used on defensive teams so don't contradict that by suggesting stuff like Nidoking and Tyrantrum as teammates. Concentrate on bulky Pokemon that match up well with it defensively, like Mega Aggron, Bronzong, Florges, Tangrowth etc.
  • Add Ice Punch, Brick Break, Waterfall, Encore to OO, SubPunch deserves a mention as well.
Looks good otherwise!
 
  • I think Relaxed should be the main nature. The only Pokemon you miss out on are Vaporeon, Umbreon (Circle Throw has negative priority so being outsped isn't really an issue), and Chesnaught which is beating you anyway. I don't think giving up Scald's extra power is worth it as it can be pretty significant, e.g. Entei and Mega Aerodactyl are only 3HKOed with an Impish nature but have a solid chance to be 2HKOed with a neutral nature.
  • Rocky Helmet should be mentioned as an alternative to Leftovers to really punish the likes of Entei, Mega Beedrill, and Feraligatr, especially since Poli doesn't do a lot of damage.
  • An emphasis on the fact that it reliably checks a lot of threats that not many others can in Usage Tips would be good, such as Mega Sharpedo, CroCune, Entei, and Mega Blastoise.
  • You've said that Poli should only be used on defensive teams so don't contradict that by suggesting stuff like Nidoking and Tyrantrum as teammates. Concentrate on bulky Pokemon that match up well with it defensively, like Mega Aggron, Bronzong, Florges, Tangrowth etc.
  • Add Ice Punch, Brick Break, Waterfall, Encore to OO, SubPunch deserves a mention as well.
Looks good otherwise!
Added.
 
Im about half-way through the write-up, I have not had too much time lately so it is taking longer to write. Now that I have a lot more time this week, it ahould be done somewhere in the next few days.
 

IronBullet

Astronomy Domine
is a Top Tutor Alumnusis a Site Content Manager Alumnusis a Top Team Rater Alumnusis a Battle Simulator Admin Alumnusis a Top Social Media Contributor Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis an Administrator Alumnus
Looks great, QC 3/3. If possible though please try and clean up the grammar by adding caps and hyphens wherever needed (e.g. Circle Throw and Flying-types) before moving this to GP to make their jobs a little easier :)
 
amcheck add remove coms

pretty sure i forgot some obvious commas/hyphens but whatever

[Overview] [OVERVIEW]

Since Generation One's release in 1996, Poliwrath has always been at the lower end of Water-types in the lower tiers, but it does have Poliwrath has many defensive advantages over a great deal of many Water-types. For starters, It has a greatly unique defensive typing in Water and Fighting, which, when paired with Water Absorb, gives it a great immunity to Water, and that gives it key resistances to types such as Dark, Ice, Rock, Steel, and Bug and an immunity to Water thanks to Water Absorb. When paired with the its good defensive stats, Poliwrath is boasted by Poliwrath, allow it to be one of the few hard counters to both Feraligatr and Suicune, as well as be a great check to Mega Sharpedo (remove hyphen), Entei, Krookodile, and Cobalion. It also boasts a great support movepool with moves like such as Scald, Circle Throw, Haze, and Encore.
(remove blank line)
However, every Pokemon is not without it's fair share of problems, and for Poliwrath, they are pretty big, especially in the Underused tier, where it Poliwrath has to compete with a large amount of other Water-types such as Suicune and Swampert, which both of which have higher defensive stats, (RC) as well as have the ability to phaze out their opponents, (AC) like Poliwrath (I personally don't think this last part makes sense here, as it seems you want to underline the differences between those and Poliwrath). Poliwrath also boasts provides very little offensive presence and lacks good (I would change this to something else; "reliable", "powerful" etc) Fighting-type STAB moves, which when backed by its lack of good Fighting-type stab, meaning it won't be fitting in offensive teams roles. On the defensive side, it boasts has no reliable recovery outside of Rest, and its type typing leaves it with crippling weaknesses in to Psychic, Flying, Electric, and Grass, which are all good offensive types and that can be hard to cover for ("deal with"?).

[Set] [SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Scald
move 4: Circle Throw
item: Leftovers / Rocky Helmet
ability: Water Absorb
nature: Relaxed
evs: 252 HP / 252 Def / 4 Spe

[SET COMMENTS]
Moves
========

Rest is Poliwrath's only form of viable recovery, and it is a necessity to have for it to be able to check physical attackers throughout the game. Sleep Talk allows Poliwrath to continue to do its job while it is asleep by either spreading burns with Scald burn spreading or phazing. Scald is an important move on this set, as it is highly spammable and can cripple many physical attackers for the rest of the match. Circle Throw allows Poliwrath to be able to force out set-up setup sweepers and Poliwrath switch-ins, putting the opponent into an unfavorable match-up.

Set Details
========

Poliwrath is able to run one of two items, the first, Leftovers, (RC) gives Poliwrath a form of passive recovery which that allows it to stay in the match longer. The second item However, Rocky Helmet, (RC) gives Poliwrath a better way to check contact attackers with contact moves by dealing damage upon contact. Poliwrath runs maximum HP and Defense EVs to maximize its it's physical defense stat to bulk, allowing it to best check many physical attackers in the tier. Water Absorb allows Poliwrath become a to counter to most bulky water types by absorbing the Scalds that most bulky waters, like Suicune and Alomomola, bulky Water-types such as Suicune and Alomomola, which tend to run Scald as their only way to attack opponents.

Usage Tips
========

Poliwrath's good defensive typing allows it to work as a good defensive check to most physical attackers (this the same sentence as before, so maybe change it a bit?) in the UnderUsed tier that can phaze out dangerous set-up setup sweepers such as Dragon Dance Feraligatr and Curse Snorlax, as well as it has the ability being able to check some physical attackers many other bulky Water-types can't, (AC) such as Entei, Suicune (uh?), and Mega Sharpedo (remove hyphen). However, Poliwrath should only be used on defensively orientated teams, (AC) as due to the fact that it can easily kill lose momentum and doesn't do deal much damage. Due to its defensive capabilities, it can force a lot of physical attacker out and can capitalize on this by either forcing out the incoming pokemon with Circle Throw, or try to burn them with Scald.

Team Options
========

Ground- (add hyphen) and Rock-types (same) like such as Gligar, Donphan, and Rhyperior like having Poliwrath as a partner, as it can easily force out the Water-, Ice-, (add hyphens) and Fighting-type Pokemon that threaten them these. Psychic-types (add hyphen) such as Reuniclus and Cresselia appreciate Poliwrath's ability to check Steel-types, giving them chances to heal or begin setting up. Rotom-Heat is a great partner to Poliwrath, as it beats the Flying- (add hyphen) and Grass-types that check Poliwrath, and Poliwrath checks the Water- (add hyphen), and Rock-types that beat Rotom-H. Like Rotom-H, many defensive Pokemon, (RC) such as Florges, Tangrowth, Bronzong, and Mega Aggron (remove hyphen) can form nice stall cores with Poliwrath.

[STRATEGY COMMENTS]
Other Options
=============

Seismic Toss is an option over Circle Throw, as it deals more consistent damage while losing the ability to force Pokemon out. Encore and Toxic can also be run, as Encore the former can lock set-up setup sweepers into their set-up boosting moves while Toxic the latter (fairly personal changes) can cripple many of Poliwraths Poliwrath's checks for the rest of the match. Impish can be run over Relaxed as a nature, as at the cost of some damage from Scald; (SC) it allows Poliwrath to be able to outspeed (remove space) uninvested base 65 Speed Pokemon, these including such as Umbreon and Vaporeon. Hypnosis is another option to lure in cripple most of Poliwraths Poliwrath's counters on the switch-in, but it is rather shaky unreliable with it's due to its 65% accuracy. Ice Punch, Brick Break, and Substitute plus + Focus Punch can all be run as other attacking options; (SC) Focus Punch and Brick Break are more powerful STAB options, while Ice Punch can hits Grass- (add hyphen) and Flying-types. Although gimmicky, a set of with Belly Drum with rain support can be run, as and Swift Swim can make it turn Poliwrath into a rain sweeper, if rain support is provided.

Checks and Counters
===================

**Jellicent**: Jellicent absorb's absorbs Scald while it's its Ghost-typing makes it immune to Circle Throw, allowing it to win one-on-one vs versus Poliwrath every time.

**Grass-types**: Grass-types can very easily switch into Rest or Scald and hit it Poliwrath for super effective (add space) damage. Both Shaymin and Roserade both have Natural Cure, (RC) and are unfazed by Scald burns, so they can switch out and switch back in very easily.

**Electric-types**: Most Electric-types can easily hit Poliwrath very easily with their STAB attacks. Rotom-C gets special mention, as it resists Scald as well.

**Psychic-types**: Most Psychic-types can easily switch in and force Poliwrath out, (RC) or hit them it with their powerful stab STAB attacks. Hoopa gets a special mention, (AC) as it can not be forced out by Circle Throw.

**Trick and Switcheroo users**: Pokemon that tend to run Trick or Switcheroo with a Choice Scarf can very easily cripple Poliwrath for the rest of the match. Noivern and Chandelure in particular come to mind, as the former can hit it with Air Slash while the latter is immune to Circle Throw.

**Flying-types** Most Flying-types can win versus Poliwrath, as they can outspeed and hit Poliwrath it with their super effective STAB attacks.
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add (Capitalize / Fix) (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[Overview] [OVERVIEW]

Since Generation One's release in 1996, Poliwrath has always been at the lower end of Water-types in the lower tiers, but it does have many defensive advantages over a great deal of many Water-types. For starters, it has a greatly unique defensive typing in Water and / Fighting, which, when paired with Water Absorb, gives it a great immunity to Water (RC) and key resistances to types such as Dark, Ice, Rock, Steel, and Bug. When paired with the its good defensive stats boasted by Poliwrath, allow it this allows Poliwrath to be one of the few hard counters to both Feraligatr and Suicune, as well as be a great check to Mega Sharpedo, (remove hyphen) Entei, Krookodile, and Cobalion. It also boasts a great support movepool with moves like Scald, Circle Throw, Haze, and Encore.

However, every Pokemon is not without it's fair share of problems, and for Poliwrath, they Poliwrath's flaws are pretty big, especially in the UnderUsed tier, where it has to compete with a large amount number of other Water-types such as Suicune and Swampert, which both have higher defensive stats, as well as and still have the ability to phaze out their opponents like Poliwrath. Poliwrath also boasts very little offensive presence, which, (AC) when backed by in tandem with (not the nuance you're looking for) its lack of a good Fighting-type stab STAB move, means it won't be fitting in offensive roles. On the defensive side, it boasts no reliable recovery outside of Rest, and its type typing leaves it with crippling weaknesses in Psychic, Flying, Electric, and Grass, which are all good offensive types and can be hard to cover for.

[Set]
[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Scald
move 4: Circle Throw
item: Leftovers / Rocky Helmet
ability: Water Absorb
nature: Relaxed
evs: 252 HP / 252 Def / 4 Spe

[SET COMMENTS]
Moves
========

Rest is Poliwrath's only form of viable reliable recovery (RC) and is a necessity to have for it to be able to check physical attackers throughout the game. Sleep Talk allows Poliwrath to continue to do its job while it is asleep by either burn spreading burns or phazing. Scald is an important move on this set, as it is highly spammable and can cripple many physical attackers for the rest of the match. Circle Throw allows Poliwrath to be able to force out set-up setup sweepers and Poliwrath switch-ins, putting the opponent into an unfavorable match-up matchup.

Set Details
========

Poliwrath is able to run one of two items; the first, Leftovers, gives Poliwrath a form of passive recovery which allow that allows it to stay in the match longer. The second item, Rocky Helmet, gives Poliwrath a better way to check contact attackers by dealing damage upon contact. Poliwrath runs maximum HP and Defense EVs to maximize it's its physical defense stat bulk to best check physical attackers in the tier. Water Absorb allows Poliwrath to become a counter to most bulky Water-types (add hyphen) such as Suicune and Alomomola by absorbing the Scalds that most bulky waters, like Suicune and Alomomola, they tend to run as their only way to attack opponents damaging move.

Usage Tips
========

Poliwrath's good defensive typing allows it to work as a good defensive check to most physical attackers in the UnderUsed tier that can phase out phaze dangerous set-up setup sweepers such as Dragon Dance Feraligatr and Curse Snorlax, as well as it has the ability to check some physical attackers many other bulky Water-types can't, (AC) such as Entei, Suicune, (ya this one probably shouldn´t go here) and Mega Sharpedo. (remove hyphen) However, Poliwrath should only be used on defensively orientated oriented teams due to the fact that it can easily kill momentum and doesn't do much damage. Due to its defensive capabilities, it can force a lot of physical attackers out and can capitalize on this by either forcing out the incoming Pokemon with Circle Throw (RC) or try trying to burn them it with Scald.

Team Options
========

Ground- and Rock-types (add hyphens) like such as Gligar, Donphan, and Rhyperior like having Poliwrath as a partner, as it can easily force out the Water-, Ice-, (add hyphens) and Fighting-type Pokemon that threaten these them. Psychic types such as Reuniclus and Cresselia appreciate Poliwrath's ability to check Steel-types, giving them chances to heal or begin setting up. Rotom-Heat Rotom-H is a great partner to Poliwrath, as it beats the Flying- (add hyphen) and Grass-types that check Poliwrath, and while Poliwrath checks the Water- (hyphen) and Rock-types that beat Rotom-H. Like Rotom-H, many defensive pokemon, such as Florges, Tangrowth, Bronzong, and Mega Aggron, (AC, remove hyphen) can form nice stall cores with Poliwrath.

[STRATEGY COMMENTS]
Other Options
=============

Seismic Toss is an option over Circle Throw, as it deals dealing more consistent damage while losing the ability to force Pokemon out. Encore and Toxic can also be run, as Encore the former can lock set-up setup sweepers into their set-up boosting moves while Toxic the latter can cripple many of Poliwraths checks for the rest of the match. An Impish nature can be run over a Relaxed one as a nature, as, (AC) at the cost of some damage from Scald, it allows Poliwrath to be able to outspeed (remove space) uninvested base 65 Speed Pokemon, these including such as Umbreon and Vaporeon. Hypnosis is another option to lure in most of Poliwraths counters, but it is has rather shaky with it's 65 accuracy. Ice Punch, Brick Break, and the combination of Substitute plus and Focus Punch can all be run as other attacking options; (SC) Focus Punch and Brick Break are more powerful STAB options, while Ice Punch can hit Grass- (add hyphen) and Flying-types. Although gimmicky, a set of with Swift Swim and Belly Drum with rain support can be run with rain support (for readability only, also RC) as Swift Swim can make it to make Poliwrath a rain sweeper.

Checks and Counters
===================

**Jellicent**: Jellicent absorb's absorbs Scald while it's its Ghost typing (remove hyphen) makes it immune to Circle Throw, allowing it to win one-on-one vs against Poliwrath every time.

**Grass-types**: Grass-types can very easily switch into Rest or Scald and hit it Poliwrath for super(space)effective damage. Shaymin and Roserade both have Natural Cure (RC) and are unfazed by Scald burns, so they can switch out and switch back in very easily.

**Electric-types**: Most Electric-types can easily hit Poliwrath very easily with their STAB attacks. Rotom-C gets a special mention, as it resists Scald.

**Psychic-types**: Most Psychic-types can easily switch in and force Poliwrath out (RC) or hit them it with their powerful stab STAB attacks. Hoopa gets a special mention is especially notable, (AC; less repetitive) as it cannot (remove space) be forced out by Circle Throw.

**Trick and Switcheroo users**: Pokemon that tend to run Trick or Switcheroo with a Choice Scarf can very easily cripple Poliwrath for the rest of the match. Noivern and Chandelure in particular come to mind, as the former can hit it with Air Slash while the latter is immune to Circle Throw.

**Flying-types** Most Flying-types can win versus Poliwrath, as they can outspeed Poliwrath and hit Poliwrath it with their super effective STAB attacks.

Haund, I used most of your edits (because they were good), but take care not to make unnecessary changes :T i'll be happy to answer any questions you have but i gotta go sleep now lol
 
Last edited:

Empress

Warning: may contain traces of nuts
is a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Add Remove Comment
[OVERVIEW]

Since Generation One's release in 1996, Poliwrath has always been at the lower end of Water-types in the lower tiers, but it does have many several defensive advantages over many Water-types many of them. For starters, it has a unique defensive typing in Water / Fighting, which, when paired with as well as Water Absorb, gives giving it a great immunity to Water and key resistances to powerful types such as Dark, Ice, Rock, Steel, and Bug. When paired with its good defensive stats, this allows Poliwrath to be one of the few hard counters to both Feraligatr and Suicune, as well as and a great check to Mega Sharpedo, Entei, Krookodile, and Cobalion. It also boasts a great support movepool with moves like such as Scald, Circle Throw, Haze, and Encore.
(line break)
However, Poliwrath's flaws are pretty big, especially in the UnderUsed tier, where it has to compete with a large number of other Water-types such as Suicune and Swampert, which both have higher defensive stats and still have the ability to can phaze their opponents foes like Poliwrath can. Poliwrath also boasts very little offensive presence, which, in tandem with its lack of a good Fighting-type STAB move, means that it won't be fitting in playing any offensive roles. On the defensive side Defensively, it boasts no reliable recovery outside of Rest, and its typing leaves it with crippling weaknesses in to Psychic, Flying, Electric, and Grass, which are all good offensive types and can be hard for its teammates to cover for.

[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Scald
move 4: Circle Throw
item: Leftovers / Rocky Helmet
ability: Water Absorb
nature: Relaxed
evs: 252 HP / 252 Def / 4 Spe

[SET COMMENTS]
Moves
========

Rest is Poliwrath's only form of reliable recovery and is a necessity to check physical attackers throughout the game. Sleep Talk allows Poliwrath to continue to do its job while it is asleep by either spreading burns or phazing the foe. Scald is highly spammable and can cripple many physical attackers for the rest of the match. Circle Throw allows Poliwrath to force out setup sweepers and switch-ins, possibly putting the opponent into an unfavorable matchup.

Set Details
========

Poliwrath is able to run one of two items; the first, Leftovers, (RC) gives Poliwrath a form of passive recovery that allows it to stay in the match longer. The second item, Alternatively, Rocky Helmet, (RC) gives Poliwrath a better way to check contact attackers by dealing damage upon contact. Poliwrath runs maximum HP and Defense EVs to maximize its physical bulk in order to best check physical attackers in the tier better. Water Absorb restores Poliwrath's HP when it's hit by a Water-type move, allowing it allows Poliwrath to counter most bulky Water-types such as Suicune and Alomomola by absorbing the switching into their Scald, which is usually s that tend to run as their only damaging move.

Usage Tips
========

Poliwrath's good defensive typing allows it to work as a good defensive check to most physical attackers, (AC) that can phaze dangerous setup sweepers such as Dragon Dance Feraligatr and Curse Snorlax, as well as and check some physical attackers that many other bulky Water-types can't, such as Entei, Krookodile, and Mega Sharpedo. However, Poliwrath should only be used on defensively-(AH)oriented teams due to the fact that it can easily kill momentum and doesn't do deal much damage. Due to its defensive capabilities, it can force a lot of physical attackers out and can capitalize on this by either forcing out the incoming Pokemon switch-in with Circle Thfow Throw or trying to burn it with Scald.

Team Options
========

Ground- and Rock-types such as Gligar, Donphan, and Rhyperior like having Poliwrath as a partner, as it can easily force out the Water-, Ice-, and Fighting-types Pokemon that threaten them. Psychic types such as Reuniclus and Cresselia appreciate Poliwrath's ability to check Steel-types, giving them chances to heal or begin setting up. Rotom-H is a great partner to Poliwrath, as it beats the Flying- and Grass-types that check Poliwrath, while Poliwrath checks the Water- and Rock-types that beat Rotom-H in return. Like Rotom-H, many defensive pokemon Pokemon, such as Florges, Tangrowth, Bronzong, and Mega Aggron, can form nice stall cores with Poliwrath.

[STRATEGY COMMENTS]
Other Options
=============

Seismic Toss is an option over Circle Throw, dealing more consistent damage while losing the ability to force Pokemon out. Encore and Toxic can also be run, as the former can lock setup sweepers into their boosting moves while and the latter can cripple many of Poliwrath'(apostrophe)s checks for the rest of the match. An Impish nature can be run over a Relaxed as, at the cost of some damage from Scald, it to allows Poliwrath to outspeed uninvested base 65 Speed Pokemon, such as Umbreon and Vaporeon, at the cost of lowering Scald's damage output. Hypnosis is another option to lure in most of Poliwrath'(apostrophe)s counters, but it has rather shaky 65 60 accuracy. Ice Punch, Brick Break, and the combination of Substitute and + Focus Punch can all be run as other attacking options; Focus Punch and Brick Break are more powerful STAB options, while Ice Punch can hit Grass- and Flying-types. Although gimmicky, a set with Swift Swim and Belly Drum can be run with rain support to make Poliwrath a rain sweeper.

Checks and Counters
===================

**Jellicent**: Jellicent absorbs Scald while its Ghost typing makes it is immune to Circle Throw and Scald by virtue of its Ghost typing and Water Absorb, respectively, allowing it to win one-on-one against counter Poliwrath every time.

**Grass-types**: Grass-types can very easily switch into Rest or Scald and hit Poliwrath for super effective damage. Shaymin and Roserade both have Natural Cure and are unfazed by Scald burns, so they can switch out and switch back in very easily.

**Electric-types**: Most Electric-types can easily hit Poliwrath with their STAB attacks. Rotom-C gets a special mention, as it resists Scald.

**Psychic-types**: Most Psychic-types can easily switch in and force Poliwrath out or hit it with their powerful STAB attacks. Hoopa is especially notable, as it's immune to cannot be forced out by Circle Throw.

**Trick and Switcheroo users Users**: Pokemon that tend to run Trick or Switcheroo with a Choice Scarf can very easily cripple Poliwrath for the rest of the match. In particular, Noivern and Chandelure in particular come to mind, as the former can hit it Poliwrath with Air Slash while and the latter is immune to Circle Throw.

**Flying-types**:(colon) Most Flying-types can win versus Poliwrath, as they can outspeed Poliwrath and hit it with their super effective STAB attacks.

GP 2/2
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top