HeaLnDeaL
Let's Keep Fighting
This next stage is Stat Limits, and it's very important! Our Stats Leader, who will be leading this stage, is the very nerdy sparktrain, so make sure that your posts are generally directed towards him and the questions he asks. sparktrain will be deciding the stat limits for CAP 21 at the conclusion of this thread, based on community input. This is NOT the place where we actually submit stats. That will come later.
These limits will help to define what we consider when making and talking about stat spreads for CAP 21. We will look at limits to CAP 21's physical and special attacking prowess, its physical and special tanking capabilities, and the overall power of its stats.
This is a relatively tricky stage of the process if you're not familiar with what it is we're doing and why we're doing it. For that reason, I strongly encourage those who intend to participate to read the entire OP thoroughly and ask questions where needed.
Please do not poll jump by talking about specific stat spreads or suggesting specific abilities.
Be forewarned that there is no poll for this stage of the CAP. The Stats Leader will decide the stat limits for the CAP upon the conclusion of this thread.
Stat Bias Limits
Stat bias limits set the general stat bias of a Pokemon from an offensive and defensive standpoint. Stat biases are not solely for limiting stats, but they also describe the overall build of the Pokemon in offensive and defensive terms. However, the stat spread is the only part of the project that will be constrained by Stat Bias Limits. There will be four stat biases selected and a total Base Stat Rating (BSR) limit. The Stat Biases are:
Physical Tankiness (PT)
A spreadsheet for calculating the ratings can be found here. If you don't have a spreadsheet program, OpenOffice is free.
If you're a newer member of CAP, we highly recommend that you do some good lurking during this stage in the process. Read this page thoroughly to understand what exactly we're doing here. If you're still confused, check out some of the old Stat Limits Discussion threads for past CAPs in the CAP Process Archive. If you're still uncomfortable with posting here, then I suggest you watch how experienced users post; you can learn a lot from them!
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CAP21 so far:
Typing: Rock/Poison
Ability:
Base - Regenerator / ?????
Mega - Magic Guard
Leadership Team:
jas61292 (he has a cool first name)- Topic Leader
imanalt - Typing Leader
DetroitLolcat - Abilities Leader
sparktrain (aka super nerd)- Stats Leader
HeaLnDeaL- Movepool Leader
Concept:
These limits will help to define what we consider when making and talking about stat spreads for CAP 21. We will look at limits to CAP 21's physical and special attacking prowess, its physical and special tanking capabilities, and the overall power of its stats.
This is a relatively tricky stage of the process if you're not familiar with what it is we're doing and why we're doing it. For that reason, I strongly encourage those who intend to participate to read the entire OP thoroughly and ask questions where needed.
Please do not poll jump by talking about specific stat spreads or suggesting specific abilities.
Be forewarned that there is no poll for this stage of the CAP. The Stats Leader will decide the stat limits for the CAP upon the conclusion of this thread.
Stat Bias Limits
Stat bias limits set the general stat bias of a Pokemon from an offensive and defensive standpoint. Stat biases are not solely for limiting stats, but they also describe the overall build of the Pokemon in offensive and defensive terms. However, the stat spread is the only part of the project that will be constrained by Stat Bias Limits. There will be four stat biases selected and a total Base Stat Rating (BSR) limit. The Stat Biases are:
Physical Tankiness (PT)
The rating of the Pokémon's physical defense.
Physical Sweepiness (PS)
The rating of the Pokémon's physical offense.
Special Tankiness (ST)
The rating of the Pokémon's special defense.
Special Sweepiness (SS)
The rating of the Pokémon's special offense
A spreadsheet for calculating the ratings can be found here. If you don't have a spreadsheet program, OpenOffice is free.
If you're a newer member of CAP, we highly recommend that you do some good lurking during this stage in the process. Read this page thoroughly to understand what exactly we're doing here. If you're still confused, check out some of the old Stat Limits Discussion threads for past CAPs in the CAP Process Archive. If you're still uncomfortable with posting here, then I suggest you watch how experienced users post; you can learn a lot from them!
--------------------
CAP21 so far:
Typing: Rock/Poison
Ability:
Base - Regenerator / ?????
Mega - Magic Guard
Leadership Team:
jas61292 (he has a cool first name)- Topic Leader
imanalt - Typing Leader
DetroitLolcat - Abilities Leader
sparktrain (aka super nerd)- Stats Leader
HeaLnDeaL- Movepool Leader
Concept:
Name: Typing Underdog
General Description: A Pokémon which utilizes an undervalued typing to its full potential, by playing towards both its strengths and weaknesses.
Justification: Each typing possesses a unique set of characteristics, causing all of them to perform very differently in various aspects of battle. However, not every typing has been granted the opportunity to display this potential, being forced into suboptimal roles by virtue of stats, ability and movepool, and therefore often being labelled as “bad”.
This concept aims to do a detailed analysis on the primary function of such a typing along with its potentially unexplored capabilities, by creating a Pokémon that that emphasizes the typing’s most prominent traits and utilizes them effectively.
This approach will not only allow us to widen our understanding on the unique niche and preferred playstyle of the typing, but will also give us additional insight on the mechanics that lead to success and failure of the typing when comparing CAP to the wielders in the lower tiers.
Questions to be answered:
- What are the most important traits the Pokémon gains from the chosen typing, both positive and negative?
- Is quality or quantity of weaknesses/resistances/immunities more relevant to the chosen typing? What does this mean for the way it is played?
- How significant is the niche provided by the typing in OU? Are there any striking flaws in the typing that can’t be played around and prevent the Pokémon from performing reliably?
- How reliant is the typing on stats, ability and movepool in order to succeed in OU?
- Are the unique characteristics granted by the typing enough to set the Pokemon apart, or does it face strong competition for its role from Pokémon of other types?
- Is there any distinct playstyle that suits the chosen typing the best? Or can the same typing be utilized in an entirely different approach to similar success?
- How important is a type’s versatility for its overall success?
- Is a single Pokémon capable of portraying most relevant aspects of the entire type?
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