I really wanted to use Blissey with Fur Coat, but I had actually looked at the lack of hazard removal and recovery. The second reason is why I used Blissey over Chansey; i needed Lefties, but I could see it was not enough. That Doublade set is actually perfect for my team, as it gives me a mini-Giratina (sort of) to work with. Thank you for that!If you're going to use Pinsir, I'd recommend some hazard removal. Right now, you need to count on it only coming in once to sweep late game, but sometimes some early revenge killing is appreciated before you begin the sweep. I'd honestly recommend replacing Blissey entirely -- Fur Coat isn't very good on dedicated walls and any Steel type can freely set up due to Hyper Voice + Toxic doing nothing to it. You're also weak to enemy E-speed.
Modest would work over Timid on that Porygon set considering you're using Agility. Air Slash should probably be dropped from Roost/Hidden Power [???] if inheriting from Swellow -- Fire/Flying is repetitive coverage and un-STAB Air Slash won't really cut it. Shadow Sneak is usually preferred on Marowak over Ice Punch because Fake Out + Shadow Sneak KOs most sashed leads trying to set up hazards. I also rarely see Pinsir actually use Ice Punch, but I don't use it myself so maybe someone can say why its on the standard set.
The Porygon suggestions will be used, but I like Ice Punch on Marowak because I do not use it as a lead, and it KOs annoying Flying types like Staraptor easily. Marowak is a great revenge kiler/wallbreaker, and the coverage helps.
Ice Punch is used on Pinsir simply for coverage. It beats the Flying types and Ground types that annoy Pinsir. There is no other move besides EQ that would go there anyway.
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