DetroitLolcat
Maize and Blue Badge Set 2014-2017
Now that we have CAP 21's stat spread, we're back to abilities! Our Ability Leader, DetroitLolcat, will again be leading this discussion to determine a slate of options for this Pokemon's secondary ability.
Some general rules for this discussion:
Be careful not to discuss any of these abilities. If you want to learn why they're banned from discussion, you can check out the Policy Review threads that created this list here and here.
This thread will be open for discussion once trc has posted his/her opening remarks and questions.
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CAP21 so far:
Typing: Rock/Poison
Ability:
Base - Regenerator / ?????
Mega - Magic Guard
Stats:
106/105/65/75/85/104 > 106/135/75/85/125/114
Leadership Team:
jas61292 - Topic Leader
imanalt - Typing Leader
DetroitLolcat - Abilities Leader
sparktrain - Stats Leader
HeaLnDeaL (aka loser) - Movepool Leader
Concept:
Some general rules for this discussion:
- Custom abilities are banned. No exceptions. Posts suggesting custom abilities will be deleted.
- There are ability banlists for the different stages of ability discussion. Posts suggesting banned abilities will be deleted.
- Flavor abilities do not have any place in this thread. Do not bring up flavor reasoning. Posts that rely on flavor reasoning will be deleted.
Air Lock
Aura Break
Bad Dreams
Color Change
Dark Aura
Defeatist
Fairy Aura
Forecast
Fur Coat
Huge Power
Illusion
Imposter
Moody
Multitype
Parental Bond
Protean
Pure Power
Shadow Tag
Slow Start
Stance Change
Teravolt
Truant
Turboblaze
Victory Star
Wonder Guard
Zen Mode
Arena Trap
Drizzle
Drought
Magic Bounce
Magic Guard
Prankster
Sand Stream
Snow Warning
Speed Boost
Big Pecks
Friend Guard
Grass Pelt
Healer
Honey Gather
Illuminate
Pickup
Run Away
Symbiosis
Telepathy
Aura Break
Bad Dreams
Color Change
Dark Aura
Defeatist
Fairy Aura
Forecast
Fur Coat
Huge Power
Illusion
Imposter
Moody
Multitype
Parental Bond
Protean
Pure Power
Shadow Tag
Slow Start
Stance Change
Teravolt
Truant
Turboblaze
Victory Star
Wonder Guard
Zen Mode
Arena Trap
Drizzle
Drought
Magic Bounce
Magic Guard
Prankster
Sand Stream
Snow Warning
Speed Boost
Big Pecks
Friend Guard
Grass Pelt
Healer
Honey Gather
Illuminate
Pickup
Run Away
Symbiosis
Telepathy
Be careful not to discuss any of these abilities. If you want to learn why they're banned from discussion, you can check out the Policy Review threads that created this list here and here.
This thread will be open for discussion once trc has posted his/her opening remarks and questions.
--------------------
CAP21 so far:
Typing: Rock/Poison
Ability:
Base - Regenerator / ?????
Mega - Magic Guard
Stats:
106/105/65/75/85/104 > 106/135/75/85/125/114
Leadership Team:
jas61292 - Topic Leader
imanalt - Typing Leader
DetroitLolcat - Abilities Leader
sparktrain - Stats Leader
HeaLnDeaL (aka loser) - Movepool Leader
Concept:
Name: Typing Underdog
General Description: A Pokémon which utilizes an undervalued typing to its full potential, by playing towards both its strengths and weaknesses.
Justification: Each typing possesses a unique set of characteristics, causing all of them to perform very differently in various aspects of battle. However, not every typing has been granted the opportunity to display this potential, being forced into suboptimal roles by virtue of stats, ability and movepool, and therefore often being labelled as “bad”.
This concept aims to do a detailed analysis on the primary function of such a typing along with its potentially unexplored capabilities, by creating a Pokémon that that emphasizes the typing’s most prominent traits and utilizes them effectively.
This approach will not only allow us to widen our understanding on the unique niche and preferred playstyle of the typing, but will also give us additional insight on the mechanics that lead to success and failure of the typing when comparing CAP to the wielders in the lower tiers.
Questions to be answered:
- What are the most important traits the Pokémon gains from the chosen typing, both positive and negative?
- Is quality or quantity of weaknesses/resistances/immunities more relevant to the chosen typing? What does this mean for the way it is played?
- How significant is the niche provided by the typing in OU? Are there any striking flaws in the typing that can’t be played around and prevent the Pokémon from performing reliably?
- How reliant is the typing on stats, ability and movepool in order to succeed in OU?
- Are the unique characteristics granted by the typing enough to set the Pokemon apart, or does it face strong competition for its role from Pokémon of other types?
- Is there any distinct playstyle that suits the chosen typing the best? Or can the same typing be utilized in an entirely different approach to similar success?
- How important is a type’s versatility for its overall success?
- Is a single Pokémon capable of portraying most relevant aspects of the entire type?
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