[AoT Round 1] Best of Best: Matezoide vs Gerard


Bring 4, Pick 3 Singles.
You PM 4 pokemons to the ref from your profile, but the battle will be 3vs3 singles. You will choose and send out your mons as the battle develops.
ASB Arena
Strict 72h Disqualification.
One warning per player. After the warning is used (any tag after DQ interval is passed will be counted as warning), the Player has one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency. I will say this only once: don't test me
2 Month Time Limit: After two months I reserve the right to forcibly end any matches that don't seem like ending anytime soon. Said matches will be judged by the voters.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
One Mega Evolution
Switch
= OK
Abilities
= ALL
Items = ON.
Arena:
ASB Tournament Arena
Ubers Rule: Mewtwo and Victini may be used in battle, but they will take up the mega slot of the player. Other pokemon may be included in this list as the tournament progresses.


Team Matezoide

<Marill> [Natara] (F)
Nature: Adamant (+ Attack, - Sp.Attack)


Type: Water/Fairy

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.


Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

About: A very jolly and happy Azurill caught by Athenodoros, Nate Natara is extremely easy to like, becoming friends with the usualy quiet and reserved Chuck in a few minutes, their oppositive natures made them bond with easy. Despite the sex changed caused by an unknown mutation (1/3 of each FEMALE Azurill become MALE upon evolving, not the oppositive), Natara is just as happy.
Natara is generaly seen as the team's little brother sister (alongside Mordecai) and is sure to bring joy and happiness wherever she goes.

Thick Fat (Passive): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance.

Huge Power (Passive): This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

Sap Sipper (HIDDEN ABILITY UNLOCKED, Passive): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats

HP: 110
Atk: Rank 3 [6 Huge Power] (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]


EC: 9/9
MC: 0
AC: 5/5

Attacks:
Splash (*)
Charm (*)
Tail Whip (*)
Bubble (*)
Slam (*)
Water Gun (*)
Bounce (*)
Helping Hand (*)
Bubblebeam (*)
Water Sport (*)
Rollout
Tackle
Defense Curl
Aqua Ring
Aqua Tail
Superpower
Ice Punch
Double-Edge
Play Rough

Attract
Bounce
Brick-Break
Bulldoze
Covet
Dig
Dive
Double Team (*)
Endure
Facade
Fling
Focus Punch
Giga Impact
Knock Off
Light Screen
Protect
Rain Dance
Return
Frustaton
Rest
Sleep Talk
Substitute (*)
Toxic
Waterfall (*)

Encore (*)
Refresh (*)
Body Slam (*)
Aqua Jet
Perish Song
Scary Face
Foresight
Soak
Supersonic
Amnesia


<Aurumoth> (Will) [Female]
Nature: Sassy (+1 Sp.Defense, -15% Speed, -10% Evasion)

Type: Bug/Psychic
Bug: Bug STAB: more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

About: Will comes from a big family, being the oldest sibling, Will has grown to be extremely responsable and careful for her brothers and sisters. As the years passed, she realised her brothers/sisters became old enough to take care of themselves, which upset her to an extent.
Eventualy, she met Matezoide and was caught. Although she isnt the oldest one anymore, Will is happy to be part of a new family, despite being rather tomboyish and unstable, Will has the personality and inteligence of a competent leader. The Heart of Kandrakar's power has grown considerably, affecting her physical appearance, though her mind hasnt changed one bit.


Abilities:


Weak Armor: (Toggle) Default effect: None.
Alternative effect: The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Illusion: (HIDDEN ABILITY UNLOCKED, Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 5
SpD: Rank 3 (+)
Spe: 81 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: 9/9
MC: 0
AC: 5/5

Attacks:

Tackle (*)
String Shot (*)
Bug Bite (*)
Sunny Day (*)
Heal Pulse (*)
Zen Headbutt
Reflect
Wish
AncientPower
Final Gambit
Tail Glow
Healing Wish

Hidden Power Ground
Light Screen
Magic Coat
Protect
Psychic (*)
Psyshock
Shadow Ball (*)
Overheat
Thunder
Thunderbolt
Will-O-Wisp (*)
Wonder Room
Electroweb
Helping Hand
Ice Beam
X-Scissor
Safeguard
Blizzard
Hyper Beam
Surf
Dazzling Gleam
Steel Wing
Solarbeam
Focus Blast
Infestation
Substitute
Retaliate
Trick
Giga Impact
Skill Swap
Role Play
Icy Wind
Ally Switch
Toxic
Attract

Hydro Pump (*)
Bug Buzz (*)
Disable (*)
Close Combat
Feint
Counter
Megahorn
Wing Attack

<Snorlax> [Owen] (M)

Nature: Quiet (-10% Evasion)

Type: Normal

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.


About: A Munchlax with a knack for battling, there is nothing Owen likes more than a good fight (Other than food, naturally). Attracted by a honey tree, Owen was quick to ignore it in order to defend himself against Stella's Close-Combat, much to everyone's surprise. After a short stalemate, Owen was quickly brought down by Will's Megahorn and captured.
Loving the opportunity to train and become a strong, fat Snorlax, the young Munchlax trains hard and wishes to battle as many strong opponents as he can.....after he is done eating.


Immunity: (Passive) This Pokemon's body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Gluttony (HIDDEN ABILITY UNLOCKED): (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-)
Size Class: 4
Weight Class: 9
Base Rank Total: 23


EC: 6/6
MC: 0
AC: 5/5


Attacks:

Metronome (*)
Odor Sleuth (*)
Tackle (*)
Defense Curl (*)
Amnesia (*)
Lick (*)
Recycle (*)
Screech (*)
Chip Away (*)
Stockpile (*)
Body-Slam
Snatch
Rollout
Heavy Slam
Crunch
Block
Sleep-Talk
Giga Impact
Belly Drum


Rain Dance
Rock Slide
Stone Edge
Hyper Beam
Fire Blast
Blizzard
Thunder
Focus Blast
Bulldoze
Power Up Punch
Wild Charge
Frustation
Brick-Break
Facade
Ice Beam (*)
Flamethrower (*)
Mega Kick
Bide
Reflect
Thunderbolt (*)
Solarbeam
Skull Bash
Lovely Kiss
Zen Headbutt
Surf
Return (*)
Earthquake (*)
Shadow Ball
Iron Head
Endure

Selfdestruct (*)
Counter (*)
Double-Edge (*)
Pursuit (*)
Whirlwind (*)


<Ditto> (Ottis) [No Gender]

Nature: Quirky
Type: Normal

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

About: A Shiny Ditto, Ottis is a joker at heart. Although he means no harm, Ottis is unable to not change the opponent's form upon transforming, mostly in an (mostly sucessful) attempt at making other people laugh and annoy the enemy.
He bonded extremely well with Bosco, given their similar form, shininess and....''unique'' natures.

Abilities:
Limber (Passive
): This Pokemon’s body is well trained and immune to paralysis.
Imposter (HIDDEN ABILITY UNLOCKED, Passive): This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: N/A
MC: N/A
AC: 5/5

Attacks - COMPLETE- 0 CC

Transform



Team Gerard
Wilde (Gallade) ♂
Nature: Jolly (+15% Speed, +10% / 19% [Mega] Accuracy, -1 SpA)
Type: Psychic / Fighting


Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting STAB; Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.


Abilities: Steadfast / Justified (H) / Inner Focus (M)

Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-Type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

HP: 100
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 92 (+)
SC: 3
WC: 4
BRT: 22

(Mega Stats)

HP: 100
Atk: 7
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 127 (+)
SC: 3
WC: 4
BRT: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks (133/133):
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Team
Double Edge
Drain Punch
Draining Kiss
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power Rock
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Mud Slap
Natural Gift
Night Slash
Nightmare
Pain Split
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt


Katherine (Gardevoir) ♀
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic / Fairy
Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities: Synchronize / Trace / Telepathy (H) / Pixilate (M)

Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-Types cannot be poisoned, Fire-Types cannot be burned & Electric-Types cannot be paralyzed in this manner.
Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Pixilate: (Toggle) By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
SC: 3
WC: 3
BRT: 21

(Mega Stats)

HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 7
SpD: 5
Spe: 100
SC: 3
WC: 3
BRT: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks (102/102)
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Edge
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Fire
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Moonblast
Mud Slap
Natural Gift
Nightmare
Pain Split
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
ThunderPunch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt


Lamarche (Mollux) ♂
Nature: Bold (+1 Def, -1 Atk)
Type: Fire / Poison


Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-Typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Fire STAB; immune to burn status. Brighten Command.


Abilities: Dry Skin / Illuminate (H)

Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate: (Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

HP: 100
Atk: 1 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 76
SC: 3
WC: 3
BRT: 20

EC: NA
MC: 0
AC: 5/5

Attacks (73/73)
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Belch
Bide
Bind
Bug Bite
Calm Mind
Charm
Clear Smog
Confide
Confuse Ray
Dazzling Gleam
Double Team
Ember
Eruption
Explosion
Façade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power Ice
Hyper Beam
Inferno
Infestation
Iron Defense
Knock Off
Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Solarbeam
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venon Drench
Venoshock
Water Gun
Will-o-Wisp
Withdraw


Éponine (Togekiss) ♀
Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)
Type: Normal / Flying


Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying Types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.


Abilities: Hustle / Serene Grace / Super Luck (H)

Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck: (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

HP: 100
Atk: 1 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (+)
SC: 1
WC: 1
BRT: 23

EC: 9/9
MC: 0
AC: 5/5

Attacks (101/120)
Aerial Ace
After You
Air Cutter
Air Slash
AncientPower
Attract
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Captivate
Charm
Counter
Covet
Dazzling Gleam
Defog
Double Edge
Double Team
Drain Punch
Dream Eater
Echoed Voice
Encore
Endeavor
Endure
Extrasensory
ExtremeSpeed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fling
Fly
Focus Punch
Follow Me
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Heal Bell
Heat Wave
Hidden Power Ground
Hyper Beam
Hyper Voice
Icy Wind
Incinerate
Last Resort
Light Screen
Magic Coat
Magical Leaf
Metronome
Mimic
Mirror Move
Morning Sun
Mud-Slap
Nasty Plot
Natural Gift
Ominous Wind
Pluck
Protect
Psych Up
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Rest
Rock Smash
Roost
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Sleep Talk
Snore
Soft-Boiled
Solarbeam
Substitute
Sunny Day
Swagger
Sweet Kiss
Tailwind
Telekinesis
Thunder Wave
Toxic
Tri Attack
Trick
Twister
Uproar
Water Pulse
Wish
Yawn
Zap Cannon
Zen Headbutt




And so we begin the Tournament! It all starts here folks; win now and surge forward towards glory!

On Matezoide's side, the first thing to notice is that he isn't packing mega evoultion! While this certainly doesnt mean he's lost the match, It could be difficult when his opposite is able to transform a pokemon into a massively stronger one! Matezoide's team is still very well rounded, and you should definitely keep an eye on Owen the Snorlax! He's the biggest bulk in this match, and that can come quite in handy! That Ditto was a good call too, as Gerard is packing 3 (4 if you noticed that togekiss is really only missing 19 moves) full movepool pokemon!

Speaking of Gerard, his team is quite fearsome. Most of ASB knows that he is a extremely terrifying opponent in doubles- will this singles format prove his downfall? Like I previously mentioned, Gerard has pretty much a party of 4 maxxed mons to work with, and no matter what he sends out, it will be a challenge for the opponent. Pay attention to whether he sends out Wilde the Gallade or Katherine the Gardevoir! Its true he could use both, but we are definitely going to see one mega evolve, and both scenarios will be difficult to combat.

And now, a flip of the swinub to determine who sends out first!
Swinub's front side = Matezoide
Swinub's back side = Gerard


TAILS! GERARD SENDS OUT FIRST!

Order of Operations:
Gerard sends out and equips
Matezoide sends out, equips, and orders
Gerard orders
Glacier Knight referees


Best wishes to the two of you! Have a great battle!​
 
Last edited by a moderator:
Seems to me we'll have to start this with you Wilde. However this ain't the time for Megas, at least not yet, so take this Dawn Stone and prepare for the worst.


Dawn Stone
 


This is our first serious match, Gerard. How about we give these people a good show? And i got just the right mon for this job!


@ Expert Belt

Here i goooooooooooooo!



Play Rough -> Bounce -> Play Rough


If Reflect outside of a combination AND you are not taunted AND Gallade hasnt used Imprison this round, use Encore that action and Brick-Break the next.
If Play Rough is Disabled when you are to use it, use Aqua Tail that action instead.
If Skill-Swap AND you are not Taunted AND Gallade hasnt used Imprison this round, use Encore that action, and change your following actions to Play Rough -> Protect
 
Augh, someone's messing with my head, as I already ordered in this match. Alright time to get this done.


Dawn Stone

Wilde: Will-o-Wisp ~ Taunt ~ Skill Swap [Huge Power & Steadfast]
 
Team Matezoide:

Natara the Azumarill (F)
Thick Fat/Huge Power/Sap Sipper
HP: 110
EN: 100
Stats: 6/3/1/3/50
SC/WC: 2/3
BRT: 16 [19 w/HP]
Item: Expert Belt
Status: Fine

Play Rough~Bounce~Play Rough

Team Gerard:

Wilde the Gallade (M)
Steadfast/Justified
HP: 100
EN: 100
Stats: 6/3/2/4/92 (+10% Acc)
SC/WC: 3/4
BRT: 21
Item: Dawn Stone
Status: Fine

Will-O-Wisp~Taunt~Skill Swap [Steadfast <--> Huge Power]
____________________________________________________________________

This Tournament match starts now!

...With a missed Will-O-Wisp.
.....And then a missed Bounce.
Good news for Gallade though; He set up and has left Azumarill crippled and taunted!
Bad news for Gallade; Azumarill still hit like a freight train, thanks to that first miss. Both teams got what they wanted done, done... to an extent. Matezoide has the HP advantage, but Gerard's Gallade is beefed up by Huge Power and is ready to dish out some revenge attacks!

What will happen next? Stay tuned!

Action One

Gallade used Will-O-Wisp!
Hit Roll: 9964/10000 NO
Gallade's attack missed!

Gallade -7EN

Azumarill used Play Rough!
Hit Roll: 4577/10000 YES
Crit Roll: 9621/10000 NO
(9+2+3+(9-4.5)) x 1.5 = -27.75HP to Gallade!
Atk Drop: 5918/10000 NO

Azumarill -6EN

Action Two

Gallade used Taunt!
Azumarill was taunted!

Gallade -10EN

Azumarill used Bounce!
Hit Roll: 8931/10000 NO
Azumarill's attack missed!

Azumarill -10EN

Action Three

Gallade used Skill Swap!
Gallade swapped abilities with Azumarill!
Azumarill lost Huge Power and gained Steadfast!
Gallade lost Steadfast and gained Huge Power!

Gallade -6EN

Azumarill used Play Rough!
Hit Roll: 1046/10000 YES
Crit Roll: 2175/10000 NO
(9+2+3+(4.5-4.5)) x 1.5 = -21HP to Gallade
Atk Drop: 6650/10000 NO

Azumarill -6EN


____________________________________________

Team Matezoide:

Natara the Azumarill (F)
Thick Fat/Huge Power/Sap Sipper
HP: 110
EN: 78
Stats: 3/3/1/3/50
SC/WC: 2/3
BRT: 16 [19 w/HP]
Item: Expert Belt
Status: Skill Swap [Steadfast], Taunted [4a]


Team Gerard:

Wilde the Gallade (M)
Steadfast/Justified
HP: 51
EN: 77
Stats: 7/3/2/4/92 (+10% Acc)
SC/WC: 3/4
BRT: 21
Item: Dawn Stone
Status: Skill Swap [Huge Power]

Order of Operations:
Gerard orders
Matezoide orders
Glacier referees
 
And now you know why my gym is set up the way it is, dang misses are annoying no matter which side.


Dawn Stone

Wilde: Pain Split ~ Poison Jab ~ Thunder Punch
* If Natara uses Play Rough & is Not under the effect of Torment then use Torment (once) and push actions.
* If Natara uses Bounce & is Not under the effect of Torment then use Torment (once) and push actions.
* If Natara is in the semi-invulnerable phase of a Damaging Evasive Move then use Chill & push actions.
 
Team Matezoide:

Natara the Azumarill (F)
Thick Fat/Huge Power/Sap Sipper
HP: 110
EN: 78
Stats: 3/3/1/3/50
SC/WC: 2/3
BRT: 16 [19 w/HP]
Item: Expert Belt
Status: Skill Swap [Steadfast], Taunted [4a]

Rough-house Splash around~Cooldown~Bulldoze

Torment~Pain Split~Poison Jab


Team Gerard:

Wilde the Gallade (M)
Steadfast/Justified
HP: 51
EN: 77
Stats: 7/3/2/4/92 (+10% Acc)
SC/WC: 3/4
BRT: 21
Item: Dawn Stone
Status: Skill Swap [Huge Power]
___________________________________________________________
Gerard was able to keep Gallade's HP fairly safe... but now Gallade is dangerously low on Energy. Matezoide seems to keep his upperhand, but who knows what will happen next?
______________________________________________________________

Action One

Azumarill used Rough-House Splash Around!
Hit Roll: 2184/10000 YES
Crit Roll: 9473/10000 NO
(13+3+(4.5-4.5)) x 1.5 = -24HP to Gallade
Atk Drop: 2650/10000 NO

Azumarill -15.5EN

Gallade used Torment!
Azumarill was subjected to a torment!

Gallade -10EN

Action Two

Gallade used Pain Split!
Gallade and Azumarill shared some HP!
Gallade +25HP
Azumarill -25HP

Gallade -47.5EN

Azumarill cooled down!

Action Three

Gallade used Poison Jab!
Crit Roll: 7355/10000 NO
(8+(10-4.5)) x 1.5 = -20.25HP to Azumarill
Poison Roll: 5172/10000 NO

Gallade -6EN

Azumarill used Bulldoze!
Crit Roll: 1327/10000 NO
(6+(4.5-4.5)) x 1 = -6HP to Gallade
Gallade -1 Speed [52]

Azumarill -5EN


_________________________________________


Team Matezoide:

Natara the Azumarill (F)
Thick Fat/Huge Power/Sap Sipper
HP: 65
EN: 57
Stats: 3/3/1/3/50
SC/WC: 2/3
BRT: 16 [19 w/HP]
Item: Expert Belt
Status: Skill Swap [Steadfast], Taunted [1a], Torment [4a]

Team Gerard:

Wilde the Gallade (M)
Steadfast/Justified
HP: 46
EN: 13
Stats: 7/3/2/4/92 (+10% Acc)
SC/WC: 3/4
BRT: 21
Item: Dawn Stone
Status: Skill Swap [Huge Power], Speed [52]

Order of Operations:
Matezoide orders
Gerard orders
Glacier refs
 
Oh god :3 scares me so much WHAT ARE YOU PLANNING


Megahorn -> Dazzling Gleam -> Shadow Ball




If Light Screen is up when you are to move, use X-Scissor that action the first time and Wing Attack the second.
If Destiny Bond AND you are not taunted, use Protect next action
If damaging Rock Type move in a combination AND you are not taunted, use Protect that action
 
Not much I think, just something a little bit evil.


Dawn Stone

Wilde: Imprison [Shadow Ball / Dazzling Gleam / Will-o-Wisp] ~ Chill ~ Knock Off
 
Team Matezoide:

Will the Aurumoth (M)
Weak Armor/No Guard/Illusion
HP: 110
EN: 100
Stats: 5/4/5/3/81 (-10% Evasion)
SC/WC: 4/5
BRT: 23
Item: Focus Sash
Status: Fine

Mega Horn~Dazzling Gleam~Shadow Ball


Natara the Azumarill (F)
Thick Fat/Huge Power/Sap Sipper
HP: 65
EN: 57
Stats: 3/3/1/3/50
SC/WC: 2/3
BRT: 16 [19 w/HP]
Item: Expert Belt
Status:


Team Gerard:

Wilde the Gallade (M)
Steadfast/Justified
HP: 46
EN: 13
Stats: 6/3/2/4/92 (+10% Acc)
SC/WC: 3/4
BRT: 21
Item: Dawn Stone
Status:

Imprison [Shadow Ball/Dazzling Gleam/Will-O-Wisp]~Chill~Knock Off
_______________________________________________________________

Gallade seems to be down for the count now, unless Gerard has some tricks up his sleeve! But the fighter did a great job and helped to cripple Aurumoth, with both Imprison and Knock Off. This match is still fairly tied, though Gerard seems like he's about to lose a pokemon.

What will happen next!? Stay Tuned!

___________________________________________________________________

Action One

Gallade used Imprison!
Gallade sealed off some of Aurumoth's moves!
[Shadow Ball/Dazzling Gleam/WoW are imprisoned for 6a]

Gallade -7EN

Aurumoth used Megahorn!
Hit Roll: 6924/10000 YES
Crit Roll: 0590/10000 YES
(12+3+3+(7.-4.5)) x 1 = -21HP to Gallade

Aurumoth -7EN

Action Two

Gallade used Chill!
Gallade +12EN

Aurumoth used Struggle!
Crit Roll: 9236/10000 NO
(5+(7.5-4.5)) x 1 = -8HP to Gallade

-3HP to Aurumoth

Aurumoth -5EN

Action Three

Gallade used Knock Off!
Crit Roll: 2547/10000 NO
(8+(9-6)) x 1.5 = -16.5HP to Aurumoth!

Weak Armor activated!
Aurumoth -1 Def
Aurumoth +1 Spd [141]

Gallade -7EN

Aurumoth used Struggle!
Crit Roll: 6440/10000 NO
(5+(7.5-4.5)) x 1 = -8HP to Gallade

-3HP to Aurumoth

Aurumoth -9EN

____________________________________________

Team Matezoide:

Will the Aurumoth (M)
Weak Armor/No Guard/Illusion
HP: 87
EN: 79
Stats: 5/4/5/3/81 (-10% Evasion)
SC/WC: 4/5
BRT: 23
Item: Focus Sash [Knocked Off]
Status: +1 Speed [141], -1 Def

Mega Horn~Dazzling Gleam~Shadow Ball


Natara the Azumarill (F)
Thick Fat/Huge Power/Sap Sipper
HP: 65
EN: 57
Stats: 3/3/1/3/50
SC/WC: 2/3
BRT: 16 [19 w/HP]
Item: Expert Belt
Status:


Team Gerard:

Wilde the Gallade (M)
Steadfast/Justified
HP: 9
EN: 11
Stats: 6/3/2/4/92 (+10% Acc)
SC/WC: 3/4
BRT: 21
Item: Dawn Stone
Status: Imprison (Dazzling Gleam/Shadow Ball/Will-o-Wisp) [3a]


Order of Operations:
Gerard orders
Matezoide orders
Glacier refs
 
Time for a little change, now Lamarche, you're up to take on this dangerous moth!

...Dawn Stone..........................Enigma Berry
 
Very well, i'll take the bait.


Snorlax @ Expert Belt



Earthquake*3

If Acid Armor outside of a combination, use Snatch that action
If Bide, use Screech that action the first time and Amnesia the second
If Healing Move AND Mollux's HP is not full AND your HP is not full, use Snatch that action
 
Not much I think, just something a little bit evil.


Enigma Berry

Lamarche: Will-o-Wisp ~ Moonlight ~ Recover
* If Will-o-Wisp misses A1 then use it again A2
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Pretend I am Glacier as far as prizes go. I just want to move this forward. Sure, if I end up doing it again, then you can consider yourself subreffed.

Team Matezoide:


Hp: 130
En: 100
4/3/4/4/26
Other:
Item: Expert Belt

Will the Aurumoth (M)
Weak Armor/No Guard/Illusion
HP: 87
EN: 79
Stats: 5/4/5/3/81 (-10% Evasion)
SC/WC: 4/5
BRT: 23
Item: Focus Sash [Knocked Off]
Status: +1 Speed [141], -1 Def


Natara the Azumarill (F)
Thick Fat/Huge Power/Sap Sipper
HP: 65
EN: 57
Stats: 3/3/1/3/50
SC/WC: 2/3
BRT: 16 [19 w/HP]
Item: Expert Belt
Status:


Team Gerard:


Hp: 100
En: 100
1/4/5/4/76
Other:
Item: Enigma Berry



Wilde the Gallade (M)
Steadfast/Justified
HP: 9
EN: 11
Stats: 6/3/2/4/92 (+10% Acc)
SC/WC: 3/4
BRT: 21
Item: Dawn Stone
Status: Imprison (Dazzling Gleam/Shadow Ball/Will-o-Wisp) [3a]



Round 4​

DATA:

ACTION 1!

Mollux used Will-o-Wisp! (-6en)
Hit: 23 (yes)
Snorlax is burned!

Snorlax used Earthquake! (-7en)
Crit: 15 (no)
Damage: (10-3+2)*2.25= 20.25hp
-2HP

ENIGMA BERRY!
+10hp

ACTION 2!

Snorlax is ready to do naughty things

Mollux used Mo---SNATCH (-4EN)
Snorlax used Recover! (-14en)
+2hp
-2hp

ACTION 3!

Snorlax is ready to do naughty things

Mollux used Mo---SNATCH (-8EN)
Snorlax used Moonlight! (-19en)
+2hp
-2hp

- -- -

Team Matezoide:


Hp: 128
En: 48
4/3/4/4/26
Other: Burned
Item: Expert Belt

Will the Aurumoth (M)
Weak Armor/No Guard/Illusion
HP: 87
EN: 79
Stats: 5/4/5/3/81 (-10% Evasion)
SC/WC: 4/5
BRT: 23
Item: Focus Sash [Knocked Off]
Status: +1 Speed [141], -1 Def



Natara the Azumarill (F)
Thick Fat/Huge Power/Sap Sipper
HP: 65
EN: 57
Stats: 3/3/1/3/50
SC/WC: 2/3
BRT: 16 [19 w/HP]
Item: Expert Belt
Status:


Team Gerard:


Hp: 90
En: 93
1/4/5/4/76
Other:
Item: Enigma Berry (1/2)



Wilde the Gallade (M)
Steadfast/Justified
HP: 9
EN: 11
Stats: 6/3/2/4/92 (+10% Acc)
SC/WC: 3/4
BRT: 21
Item: Dawn Stone
Status: Imprison (Dazzling Gleam/Shadow Ball/Will-o-Wisp) [3a]



Gerard orders
Matezoide orders
Glacier Knight refs
 
Well that paid off pretty well. Now let's keep trying to stay ahead.


Enigma Berry
Lamarche: Stealth Rock ~ Acid Spray ~ Acid Spray
* IF Snorlax uses a Ground Type Damaging Combo then use Protect & push actions.
* IF Snorlax uses a Ground Type Damaging Move then use Acid Armor (the first time), Knock Off (the second), and Iron Defense the third & push actions.
* IF Snorlax uses Lovely Kiss & you don't have a Substitute up then use Substitute (15) & push actions.
 
Facade -> Skull Bash -> Facade




My stupidity aside, i am pretty sure Mollux uses the full energy of the failed recovery moves regardless, so it would spend a total of 38 EN for this round, i believe.
 
Last edited:
I got this round, working on it now

Matezoide is right, Mollux still spends the En on the moves it just doent get the healing. I'll fix that into the round i'm reffing
 
[Matezoide not sure how you got -38EN for mollux, I'm getting 16 for moonlight, 12 for recover, so total -34EN?]


Team Matezoide:



Hp: 128
En: 48
4/3/4/4/26
Other: Burned
Item: Expert Belt


Will the Aurumoth (M)
Weak Armor/No Guard/Illusion
HP: 87
EN: 79
Stats: 5/4/5/3/81 (-10% Evasion)
SC/WC: 4/5
BRT: 23
Item: Focus Sash [Knocked Off]
Status:



Natara the Azumarill (F)
Thick Fat/Huge Power/Sap Sipper
HP: 65
EN: 57
Stats: 3/3/1/3/50
SC/WC: 2/3
BRT: 16 [19 w/HP]
Item: Expert Belt
Status:


Team Gerard:


Hp: 90
En: 65
1/4/5/4/76
Other:
Item: Enigma Berry (1/2)


Wilde the Gallade (M)
Steadfast/Justified
HP: 9
EN: 11
Stats: 6/3/2/4/92 (+10% Acc)
SC/WC: 3/4
BRT: 21
Item: Dawn Stone
Status:


__________________________________________________________

Action One

Mollux used Stealth Rock!
sharp rocks were scattered all across Matezoide's side of the field!

Mollux -12EN

Snorlax used Facade!
Crit Roll: 9233/10000 NO
(14+3+(6-6)) x 1.5 = -17HP to Mollux

Snorlax -7EN

Burn: -2HP to Snorlax

Action Two

Snorlax is charging up a Skull Bash!
+1 Def to Snorlax

Mollux used Acid Spray!
Crit Roll: 2528/10000 NO
(4+3+(7.5-6)) x 1 = -8.5HP to Snorlax
Snorlax -2 Spd

Mollux -4EN

Snorlax used Skull Bash!
Crit Roll: 5787/10000 NO
(10+3+(6-6)) x 1 = -13HP to Mollux

Snorlax -7EN

Burn: -2HP to Snorlax

Action Three

Mollux used Acid Spray!
Crit Roll: 1837/10000 NO
(4+3+(7.5-6)) x 1 + 4 = -12.5HP to Snorlax
Snorlax -2 Spd

Mollux -8EN

Snorlax used Facade!
Crit Roll: 4899/10000 NO
(14+3+(6-6)) x 1 = -17HP to Mollux

Snorlax -7EN

Burn: -2HP to Snorlax
________________________________________________________



Team Matezoide:



Hp: 101
En: 27
4/3/4/4/26
Other: Burned, +1 Def, -4 Spd
Item: Expert Belt


Will the Aurumoth (M)
Weak Armor/No Guard/Illusion
HP: 87
EN: 79
Stats: 5/4/5/3/81 (-10% Evasion)
SC/WC: 4/5
BRT: 23
Item: Focus Sash [Knocked Off]
Status:



Natara the Azumarill (F)
Thick Fat/Huge Power/Sap Sipper
HP: 65
EN: 57
Stats: 3/3/1/3/50
SC/WC: 2/3
BRT: 16 [19 w/HP]
Item: Expert Belt
Status:


Team Gerard:


Hp: 43
En: 41
1/4/5/4/76
Other:
Item: Enigma Berry (1/2)


Wilde the Gallade (M)
Steadfast/Justified
HP: 9
EN: 11
Stats: 6/3/2/4/92 (+10% Acc)
SC/WC: 3/4
BRT: 21
Item: Dawn Stone
Status:


Arena: Stealth Rocks [Matezoide's side]

Order of Operations:
Matezoide orders
Gerard orders
Glacier Referees
 
Skull Bash -> Facade -> Skull Bash




If Acid Armor, Chill that action, but only once.
If Bide, begin string of Chill -> Block -> Facade from the action Bide was first used.
If Mollux has Double-Team clones up AND you havent used Earthquake last action, use Earthquake that action.
 
Last edited:
3 Days have passed.

1 Hour Warning for Gerard . I am sorry, but this is just ridiculous.

Also tagging Frosty to confirm i am not making a mistake and that the desqualification is automatic, after the hour has passed.
 

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