[ELECTRIC] oh god this looks aw---I MEAN Leader dogfish44 vs Challenger Gerard

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
like a parade of johns ._.

Format: 4 v 4 Gym Doubles (Challenger brings 4, Leader brings 7)
DQ Time: 2 Days
Banned Moves: -
Chills: 5 Per Pokémon
Recoveries: 2 Per Pokémon
Arena: HMS Tesla
Switch: OK
Items: ON
Abilities: ALL
Substitutions: 2 per Pokémon
Mega Evolutions: OFF

Arena: HMS Tesla
Field Type:
Electric, Water
Complexity: Moderate
Format: Doubles

It had always been interesting, the way in which Gyms come and go. Indeed, it was only 10 years ago when it would've been odd for anyone to consider Castelia City hosting the Electric Gym, but it was now. The HMS Tesla stands proudly in the port, although it normally sails a mile away from the port for the purpose of battles. The ship is a fairly standard ship, from the Falklands era. It has been fitted to accommodate battles, and notably on the main deck you can see what appears to be a giant crown - 4 golden arches curve around to support a giant gemstone above the deck.

Entering the ship, you immediately enter what appears to be a relatively fancy restaurant, quite busy. Looking around, there appears to be a window viewing the arena directly, as well as several plasma screens showing the currently empty arena. As you look around, you're greeted by a man in yellow and black attire.

"Hello there, welcome aboard the HMS Tesla. Are you here for the restaurant or the gym? The Gym? Well, this is special, the guests tonight will get a lovely show. We'll probably be ready to battle in about half an hour or so, so until then feel free to sit down and order a coffee."

Indeed, the ship does get rather full, and as the sun sets the ship begins to move out to sea. As you finish your coffee, the man returns - at this stage, you're fairly certain this is the gym leader. You're beckoned outside, and see the arena is stationed below the crown shape. However, you can't take in the beauty before the leader speaks again...

"Emolga, give us some light will ya!"

An Emolga pops out of the leader's Pokéball, and sends a small shot of lighting at the gem in the centre of the crown. It absorbs the electricity and lights up, revealing itself to actually be a giant ThunderStone. Impressive...

"Now then, a few things before we begin. Whenever you send out a Pokémon this giant rock will zap the item. Don't worry about it, it'll be perfectly safe. It just prevents it from being a drag for when your team is moving around. We also have plants and grass available on the arena as you should see, not to mention the small amount of water that surrounds this ship. You'll also note that this ship, whilst much of it has been replaced and altered, is still of British origin and has brought the weather along with it..."

The leader clicks his fingers, and on cue a light rain smothers the arena.

"Finally, good luck, and make sure you provide a good show!"
  • All Pokémon who benefit from the item ThunderStone instantly gain the effect.
  • No Pokémon is treated as holding an item for the sake of Acrobatics BAP.
  • During "Clear" weather, a light rain falls, which acts as normal rain, except with only ±1 BAP on Water/Fire Moves
  • There is no restriction on natural substances (Natural water, Grass, Rocks, etc.) to attack with.


Team Leader:


Nimbus (M)

Nature: Modest
+1 SpA, -1 Atk

Type: Electric / Dragon

Abilities: Shield Dust / Static / Overcoat [DW]

Stats:
HP: 110
Atk: 1 [-]
Def: 5
SpA: 5 [+]
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks [89/89]:
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Confide
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earthquake
Electric Terrain
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power Grass
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Ion Deluge
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Nature Power
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon

Murena (F)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Electric

Abilities: Levitate

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 5 [+]
SpD: 3
Spe: 43 [-]
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: N/A

Attacks [71/71]:
Acid
Acid Spray
Acrobatics
Aqua Tail
Attract
Bind
Bounce
Brick Break
Charge Beam
Coil
Confide
Crunch
Crush Claw
Cut
Discharge
Double Team
Dragon Claw
Dragon Tail
Drain Punch
Facade
Fire Punch
Flamethrower
Flash
Flash Cannon
Focus Punch
Frustration
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Headbutt
Hidden Power Ice
Hone Claws
Hyper Beam
Ion Deluge
Iron Tail
Knock Off
Light Screen
Magnet Rise
Power-Up Punch
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Snore
Spark
Strength
Substitute
Super Fang
Superpower
Swagger
Tackle
Thrash
Thunder
ThunderPunch
Thunder Wave
Thunderbolt
Toxic
U-Turn
Volt Switch
Wild Charge
Zap Cannon

Short Fuse (M)

Nature: Mild
+1 SpA, -1 Def

Type: Electric

Abilities: Motor Drive / Vital Spirit [DW]

Stats:
HP: 100
Atk: 5
Def: 2 [-]
SpA: 4 [+]
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks [103/103]:
Attract
Barrier
Bide
Body Slam
Brick Break
Bulldoze
Captivate
Charge Beam
Confide
Counter
Covet
Cross Chop
Curse
Detect
Dig
Discharge
Dizzy Punch
Double Edge
Double Team
Dual Chop
DynamicPunch
Earthquake
Electric Terrain
Electro Ball
Electroweb
Endure
Facade
Feint
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Frustration
Giga Impact
Hammer Arm
Headbutt
Helping Hand
Hidden Power Grass
Hyper Beam
Ice Punch
Ion Deluge
Iron Tail
Karate Chop
Leer
Light Screen
Low Kick
Low Sweep
Magnet Rise
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Power-Up Punch
Protect
Psychic
Psywave
Pursuit
Quick Attack
Rage
Rain Dance
Reflect
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rolling Kick
Round
Screech
Secret Power
Seismic Toss
Shock Wave
Signal Beam
Skull Bash
Sleep Talk
Snore
Strength
Submission
Substitute
Swagger
Swift
Take Down
Taunt
Teleport
Thief
Thunder
ThunderPunch
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Uproar
Volt Switch
Wild Charge
Zap Cannon

Formula (M)

Nature: Timid
+15% Speed, +17% Accuracy, -1 Atk

Type: Electric / Water

Abilities: Trace / Magic Guard / Shell Armour [DW]

Stats:
HP: 125
Atk: 2 [-]
Def: 3
SpA: 3
SpD: 3
Spe: 121 [+]
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks [86/86]:
Aqua Jet
Aqua Tail
Attract
Blizzard
Bubble
Bubble Beam
Bulldoze
Captivate
Charge
Confide
Confuse Ray
Copycat
Counter
Cut
Dazzling Gleam
Detect
Discharge
Dive
Double Team
Earth Power
Earthquake
Echoed Voice
Eerie Impulse
Electroweb
Endure
Facade
Fairy Wind
Flash
Fling
Follow Me
Frustration
Fury Cutter
Giga Impact
Guillotine
Hail
Heart Swap
Helping Hand
Hidden Power Grass
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icy Wind
Imprison
Low Kick
Low Sweep
Me First
Metronome
Mind Reader
Mirror Coat
Muddy Water
Natural Gift
Payback
Protect
Rain Dance
Recycle
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Sheer Cold
Shock Wave
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Swift
Tackle
Thunder
Thunderbolt
Thunder Punch
Thundershock
Thunder Wave
Torment
Toxic
Volt Switch
Waterfall
Whirlpool
Wild Charge
Zap Cannon

Raid Only:
Dispel

Lumos Maxima (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Water / Electric

Abilities: Volt Absorb / Illuminate / Water Absorb [DW]

Stats:
HP: 120
Atk: 1 [-]
Def: 2
SpA: 4 [+]
SpD: 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks [71/76]:
Agility
Amnesia
Aqua Ring
Attract
Blizzard
Bounce
Brine
Bubble
BubbleBeam
Charge
Charge Beam
Confide
Confuse Ray
Dazzling Gleam
Discharge
Dive
Double Team
Eerie Impulse
Electro Ball
Endure
Facade
Flail
Flash
Frustration
Giga Impact
Hail
Heal Bell
Hidden Power Grass
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Ion Deluge
Light Screen
Mimic
Mist
Protect
Psybeam
Rain Dance
Rest
Return
Round
Scald
Screech
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Snore
Soak
Spark
Spit Up
Stockpile
Substitute
Sucker Punch
Supersonic
Surf
Swagger
Swallow
Take Down
Thunder
Thunderbolt
Thunder Wave
Toxic
Volt Switch
Waterfall
Water Gun
Water Pulse
Whirlpool
Wild Charge
Zap Cannon

Vin (F)

Nature: Calm
+1 SpD, -1 Atk

Type: Electric / Poison

Abilities: Storm Drain / Vital Spirit / Telepathy [DW]

Stats:
HP: 90
Atk: 1 [-]
Def: 5
SpA: 5
SpD: 5 [+]
Spe: 100
Size Class: 7
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks [57/57]:
Acid
Aqua Tail
Attract
Block
Clear Smog
Confide
Cross Poison
Cut
Dazzling Gleam
Discharge
Double Team
Eerie Impulse
Electroweb
Encore
Facade
Flash Cannon
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Haze
Hidden Power Grass
Hyper Beam
Ion Deluge
Parabolic Charge
Poison Sting
Poison Tail
Protect
Psychic
Psyshock
Psywave
Rain Dance
Rest
Return
Round
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Splash
Substitute
Supersonic
Swagger
Taunt
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Venoshock
Water Pulse
Wide Guard
Wild Charge
Zen Headbutt

Pulse (N/A)

Nature: Modest
+1 SpA, -1 Atk

Type: Electric / [Ghost | Water | Fire | Grass | Ice | Flying]

Abilities: Levitate

Stats (Normal):
HP: 90
Atk: 1 [-]
Def: 3
SpA: 4 [+]
SpD: 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Stats (Appliance):
HP: 90
Atk: 2 [-]
Def: 4
SpA: 5 [+]
SpD: 4
Spe: 86
Size Class: 2 (Mow) | 4 (Frost) | 2 (Heat) | 1 (Spin) | 3 (Wash)
Weight Class: 3 (Mow) | 5 (Frost) | 3 (Heat) | 2 (Spin) | 4 (Wash)
Base Rank Total: 20

EC: N/A
MC: 0
DC: N/A

Attacks [54/54]:
Astonish
Charge
Charge Beam
Confide
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Electro Ball
Electroweb
Endure
Facade
Flash
Frustration
Hex
Hidden Power Grass
Light Screen
Mud-Slap
Natural Gift
Ominous Wind
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
ThunderShock
Thunder Wave
Thunderbolt
Toxic
Trick
Uproar
Volt Switch
Will-O-Wisp

Blizzard (Frost) | Leaf Storm (Mow) | Air Slash (Spin) | Overheat (Heat) | Hydro Pump (Wash)


Team Challenger

Wilde (Gallade) ♂

Nature: Jolly (+15% Speed, +10% / 19% [Mega] Accuracy, -1 SpA)
Type: Psychic / Fighting


Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting STAB; Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.


Abilities: Steadfast / Justified (H) / Inner Focus (M)

Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-Type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

HP: 100
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 92 (+)
SC: 3
WC: 4
BRT: 22

(Mega Stats)

HP: 100
Atk: 7
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 127 (+)
SC: 3
WC: 4
BRT: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks (133/133):
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Team
Double Edge
Drain Punch
Draining Kiss
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power Rock
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Mud Slap
Natural Gift
Night Slash
Nightmare
Pain Split
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt
Katherine (Gardevoir) ♀
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic / Fairy
Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities: Synchronize / Trace / Telepathy (H) / Pixilate (M)

Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-Types cannot be poisoned, Fire-Types cannot be burned & Electric-Types cannot be paralyzed in this manner.
Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Pixilate: (Toggle) By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
SC: 3
WC: 3
BRT: 21

(Mega Stats)

HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 7
SpD: 5
Spe: 100
SC: 3
WC: 3
BRT: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks (101/101)
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Double Edge
Double Team
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Fire
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Moonblast
Mud Slap
Natural Gift
Nightmare
Pain Split
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
ThunderPunch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt
Simone (Jynx) ♀
Nature: Timid (+15% Speed, +14% Acc, -1 Atk)
Type: Ice / Psychic

Ice STAB; Immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities: Oblivious / Forewarn / Dry Skin (H)

Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Charm, Captivate, or Taunt.
Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.


HP: 100
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 3
Spe: 110 (+)
SC: 3
WC: 3
BRT: 17

EC: 6/6
MC: 2
AC: 5/5

Attacks (70/---):

Attract
Avalanche
Bide
Blizzard
Brick Break
BubbleBeam
Confusion
Copycat
Counter
Covet
DoubleSlap
Double Team
Drain Punch
Draining Kiss
Dream Eater
Dynamic Punch
Endure
Energy Ball
Fake Out
Fake Tears
Focus Blast
Focus Punch
Frost Breath
Grass Knot
Hail
Heal Bell
Heart Stamp
Helping Hand
Hidden Power Fire
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Lick
Light Screen
Lovely Kiss
Lucky Chant
Magic Coat
Mean Look
Miracle Eye
Nasty Plot
Nightmare
Perish Song
Petal Dance
Pound
Powder Snow
Protect
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Shadow Ball
Signal Beam
Sing
Skill Swap
Sleep Talk
Substitute
Swagger
Sweet Kiss
Taunt
Telekinesis
Teleport
Thief
Torment
Toxic
Uproar
Wake-Up Slap
Water Pulse
Wish
Monet (Misdreavus) ♀
Nature: Timid (+15% Speed, +17% Accuracy, -1 Atk)
Type: Ghost


Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost Types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities: Levitate

Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-Type. Otherwise Dig and Dive will miss. Ground moves can still hit.

HP: 90
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 4
Spe: 121 (+)
SC: 2
WC: 1
BRT: 18

EC: 6/6
MC: 0
AC: NA

Attacks (93/93)
Aerial Ace
Astonish
Attract
Calm Mind
Captivate
Charge Beam
Confide
Confuse Ray
Curse
Dark Pulse
Dazzling Gleam
Defense Curl
Destiny Bond
Double Team
Double-Edge
Dream Eater
Echoed Voice
Embargo
Endure
Energy Ball
Facade
Flash
Foul Play
Frustration
Giga Impact
Growl
Grudge
Headbutt
Heal Bell
Hex
Hidden Power Fighting
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Incinerate
Inferno
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Me First
Mean Look
Memento
Mimic
Mystical Fire
Nasty Plot
Natural Gift
Nightmare
Ominous Wind
Pain Split
Payback
Perish Song
Phantom Force
Power Gem
Protect
Psybeam
Psych Up
Psychic
Psywave
Rain Dance
Rest
Return
Round
Screech
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Uproar
Will-O-Wisp
Wonder Room
Zap Cannon

Order of Operations:

Heads: Leader
Tails: Challenger



(tails)

Gerard sends out pokemon with item
Dogfish44 sends out pokemon with item and orders
Gerard orders
I Ref
 
Oh, to be here once again, let-s hope this time we can both finish in a timely manner. I've gotta say this feels familiar, so I'll better start again with a familiar opening as well. Wilde & Monet will now take the stage once again. This worked out a bit last time so let's see how it does this one.

Dawn Stone & Dusk Stone
 
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Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
So tempted to wait for more pics :P



"Opening with dawn and with dusk, I see? Nimbus [Cyclohm] w/ Magnet and Formula [Krilowatt] w/ Life Orb, lead us through night and day!"



"That was cheesier than normal..."



"SHH!"
"SHH!"
"SHH!"​

Cyclohm: Hurricane (Gallade) ~ ElectroWeb ~ Hurricane (Gallade)
IF Gallade uses a Protective/Evasive action THEN Twister AND Push Back
[ONCE] IF Sunny Day is active when you are to act THEN Rain Dance AND Push Back​

Krilowatt [TRACE: Levitate]: Muddy Water ~ ElectroWeb ~ Muddy Water
IF your move is disabled when you are to act THEN Dazzling Gleam
IF Wide Guard THEN Hydro Pump Gallade on the first instance, Scald Gallade on the second, Thunder Gallade on the third, AND Push Back each time and question why Gallade now needs effing Wide Guard
 
Last edited:
Pure attacks ain't fun :c
Well sweets, time to this storming team how to work in tandem.


Dawn Stone & Dusk Stone
Wilde: Leaf Blade (Nimbus) ~ Encore (Nimbus) ~ Leaf Blade (Nimbus)

Monet: Sunny Day ~ Energy Ball (Formula) ~ Shadow Ball (Formula)
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
sorry about this


Hp: 125
En: 100
2/3/3/3/121
Other:
Item: Life Orb


Hp: 110
En: 100
1/5/5/3/80
Other: Magnet


Hp: 100
En: 100
6/3/2/4/92
Other:
Item: Dawn Stone


Hp: 90
En: 100
1/2/5/5/121
Other:
Item: Dusk Stone​

Round 1!​

DATA:

ACTION 1!

Krilowatt used Muddy Water! (-6en)
Crit:6 16
Effect: 3 6 (yes on Gallade)
Damage:
vs Mismagius: (9*0.75+3+3-3)= 9.75hp
vs Gallade: (9*0.75+3+3-1.5)= 11.25hp

Mismagius used Sunny Day! (-10en)

Gallade used Leaf Blade! (-7en)
Hit: 50 (yes)
Damage: (9+4.5)*1.5= 20.25hp

Cyclohm used Rain Dance! (-10en)

ACTION 2!

Krilowatt used Electro Web! (-4en)
Crit:13 15
Damage:
vs Mismagius: 4.5+3+3-3= 7.5hp
vs Gallade: 4.5+3+3-1.5= 9hp

Mismagius used Energy Ball! (-7en)
Effect: 10 (no)
Damage: (9+3)*1.5= 18hp

Gallade used Encore! (-10en)
Hit: 48 (yes)

Cyclohm used Rain Dance! (-10en)

ACTION 3!

Krilowatt used Muddy Water! (-6en)
Crit:7 8
Effect: 5 3 (yes on Mismagius)
Damage:
vs Mismagius: (9*0.75+3+3-3+3)= 12.75hp
vs Gallade: (9*0.75+3+3-1.5+3)= 14.25hp

Cyclohm used Rain Dance! (-10en)

Mismagius used Shadow Ball! (-5en)
Hit: 82 (yes)
Effect: 4 (no)
Damage: (8+2+3+3)= 16hp

Gallade used Leaf Blade (Cyclohm)! (-7en)
Crit: 4 (no)
Damage: (9+1.5)*0.44= 4.62hp
Static: 10 (no)

- - - - - - - - -

Rain (3r)​


Hp: 71
En: 84
2/3/3/3/121
Other:
Item: Life Orb


Hp: 105
En: 70
1/5/5/3/80
Other: Magnet


Hp: 65
En: 76
6/3/2/4/92
Other: -1acc, -1spe
Item: Dawn Stone


Hp: 60
En: 78
1/2/5/5/121
Other: -1acc, -1spe
Item: Dusk Stone​

Gerard
Dogfish44
etc
 
I'm kinda sad that I had a much better opening last game, but eh, this will do..

Dawn Stone & Rare Candy
Wilde: Helping Hand (Simone) ~ Knock Off (Formula) ~ Helping Hand (Simone)
* If Formula uses Imprison then use Snatch (Imprison) [Thunderbolt / Protect / Imprison]
* If Formula uses a Damaging Evasive Move then use Earthquake & push actions
* If you're targeted by an Electric Type Damaging Combo then use Protect (once) and push actions


Simone: Blizzard ~ Ice Beam (Nimbus) ~ Blizzard
* If Nimbus is under the effect of a Protective or Evasive move then use Energy Ball (Formula) & push actions
* If Formula uses Follow me when you're to use Ice Beam then then use Energy Ball (Formula) & push actions
* If you're targeted by an Electric Type Damaging Combo then use Protect (once) & push actions

* If Nimbus uses Bide A1 then replace A3 with Protect
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
"Something about that feels... off. Onward I guess?"

Krilowatt: Dive (Gallade) ~ Dive (Gallade) ~ Imprison (Blizzard / Ice Beam / Endure)
IF Gallade isn't KOed at the end of A2 THEN Electroweb A3

Cyclohm: Discharge ~ Thunder (Gallade) ~ Thunder (Jynx)
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Rain (3r)


Hp: 71
En: 84
2/3/3/3/121
Other:
Item: Life Orb


Hp: 105
En: 70
1/5/5/3/80
Other: Magnet


Hp: 65
En: 76
6/3/2/4/92
Other: -1acc, -1spe
Item: Dawn Stone


Hp: 100
En: 100
1/2/6/3/110
Other:
Item: Rare Candy


Hp: 60
En: 78
1/2/5/5/121
Other: -1acc, -1spe
Item: Dusk Stone

Round 2!
DATA:

ACTION 1!

Krillowatt dove underwater! (-5en)

Jynx used Blizzard! (-7en)
Hit: 60
Crit:3
Damage:
vs Cyclohm: (11*0.75+4.5)*1.5= 19.125hp

Cyclohm used Discharge! (-5en)
Crit:1 3
Effect: 3 10 (gallade is paralysed)
Damage:
vs Gallade: (6+3+1.5)+4= 14.5hp
vs Jynx: (6+3+3)+4= 16hp

Gallade is paralysed!

Full Paralysis: 75 (no)
Gallade used Earthquake! (-7en)
Hit: 75 98 (uh...missed Jynx so, joke is on you?)
Crit:1 15
Damage:
vs Cyclohm: (10*0.75+1.5)*1.5= 13.5hp

Krillowatt used Dive (Gallade)! (-4en)
Crit:7
Damage: (8+3+3+3-1.5)= 15.5hp

Jynx got 2hp

ACTION 2!

Krillowatt used dove underwater! (-5en)

Jynx used Ice Beam (Cyclohm)! (-6en)
Crit:10
Damage: (9+3+1+4.5)*1.5= 26.25hp

Cyclohm used Thunder (Gallade)! (-7en)
Crit:11
Damage: (11+3+1.5)+4= 19.5hp

Full Paralysis: 10 (full paralysis)
Gallade is fully paralysed!

Krillowatt used Dive (Gallade)! (-8en)
Crit:8
Damage: (8+3+3+3-1.5)= 15.5hp

Gallade fainted!

Jynx got 2hp

ACTION 3!



Krilowatt used Imprison (Blizzard - Ice Beam - Endure)! (-8en)

Jynx used Struggle! (-5en)
Target: 1 (Krillowatt)
Crit: 7
Damage: (5-3)= 2hp
-1hp

Cyclohm used Thunder (Jynx)! (-11en)
Crit: 4
Effect: 2 (yes)
Damage: (11+3+3)+4= 21hp

Jynx is paralysed!
+2hp

- - - -

Rain (2r)


Hp: 69
En: 62
2/3/3/3/121
Other:
Item: Life Orb


Hp: 46
En: 47
1/5/5/3/80
Other: Magnet


Hp: KO
En: KO
6/3/2/4/92
Other:
Item: Dawn Stone


Hp: 68
En: 76
1/2/6/3/110
Other: Paralysed (15%)
Item: Rare Candy


Hp: 60
En: 78
1/2/5/5/121
Other:
Item: Dusk Stone

People correct the mistakes I am positive I made.
Gerard sends out pokemon with item
Dogfish44 orders
Gerard orders
I Ref

 
Last edited:

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
- Gallade had the Imprison > Snatch sub, not Jynx
- Discharge damage from Cyclohm to Jynx
- Did I offend any minor or major trickster deities in the last hour?
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
- says the person who paralysed like 100% of the mons out. Well yeah useless hax, but still hax <_<;.

fixed.
 
Gardevoir Out with Life Orb, Trace Magic Guard.
Also, still annoyed about how this is going compared to last time...
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
"Now that's just rude. And I'm sick of your dragon slayers."

Cyclohm OUT

Eelektross @ Expert Belt IN, I need to borrow you!
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Frosty, can ye mark Imprison on Krill's stat block? Ta :>

Gerard, your Gardevoir has Sing twice. I'm guessing that wants to be fixed



"Right then. Let's get to work!"

Krilowatt: Electroweb ~ Dazzling Gleam ~ Electroweb
IF Jynx uses Bide A1 AND is alive at the end of A2 THEN Ice Shard (Jynx) A3
IF you flinch THEN push back
IF you're asleep THEN Sleep Talk [Thunder Gardevoir / Thunderbolt Gardevoir / Hydro Pump Gardevor / Signal Beam Gardevoir]
IF Jynx is KOed THEN Thunder (Gardevoir)​

Eelektross: Knock Off (Jynx) ~ Crunch (Jynx) ~ Knock Off (Jynx)
IF you flinch THEN Push Back
IF Jynx under the effect of a Protective/Evasive action when you are to act THEN Acid Spray (Gardevoir) AND Push Back
IF Jynx uses Counter THEN Flash Cannon (Jynx) on the first instance, Flamethrower (Jynx) on the second, Flash Cannon (Jynx) on the third
IF Jynx is KOed THEN Acid Spray (Gardevoir)​
 
Katherine: Energy Ball (Krilowatt) ~ Encore (Krilowatt) ~ Energy Ball (Krilowatt)

Jynx: Bide ~ Bide ~ Bide
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Rain (2r)


Hp: 69
En: 62
2/3/3/3/121
Other: Imprison (Blizzard - Ice Beam - Endure) for 5a
Item: Life Orb


Hp: 100
En: 100
5/3/5/3/43
Other:
Item: Expert Belt

Hp: 46
En: 47
1/5/5/3/80
Other:
Item: Magnet





Hp: 68
En: 76
1/2/6/3/110
Other: Paralysed (15%)
Item: Rare Candy


Hp: 100
En: 100
2/4/5/4/80
Other: Magic Guard for 6a
Item: Life Orb


Hp: 60
En: 78
1/2/5/5/121
Other:
Item: Dusk Stone

Round 3!

I love how hax helps me make my point about df44's luck...

now you can stop whining.
DATA:

ACTION 1!

Full Paralysis: 6/100 (what were you saying about hax?)
Jynx is fully paralysed!

Krillowatt used Electro Web! (-4en)
Crit: 5, 2 (no no)
Damage:
vs Jynx: 4.5+3+3= 10.5hp
vs Gardevoir: 4.5+3+1.5= 9hp

Gardevoir used Energy Ball (Krilowatt)! (-6en)
Effect: 1 (yes)
Damage: (9+3+3)*1.5= 22.5hp

Krilowatt's SpD was lowered one stage!

Eelektross used Knock Off! (-7en)
Crit: 14 (no)
Damage: (10+4.5+2)*1.5= 24.75hp

Jynx got 2hp due to rain

ACTION 2!

Full Paralysis: 18 (no)
Jynx is storing energy!

Krilowatt used Dazzling Gleam! (-6en)
Crit: 1 3 (crit on Jynx)
Damage:
vs Jynx: (6+3+3)= 12hp
vs Gardevoir: (6+3-1.5)= 7.5hp

Gardevoir used Encore! (10en)

Eelektross used Crunch (Jynx)! (-6en)
Crit:13
Effect: doesn't matter
Damage: (8+2+4.5)*1.5= 21.75hp

Jynx got 2hp due to rain

ACTION 3!

Jynx is storing energy!
how dramatic

Krilowatt used Dazzling Gleam! (-6en)
Crit: 15 9
Damage:
vs Jynx: KO
vs Gardevoir: 7.5hp

Gardevoir used Energy Ball (Krilowatt)! (-7en)
Effect: 1 (yes)
Damage: (9+3+3)*1.5+2= 24.5hp

Eelektross used Acid Spray (Gardevoir)! (-5en)
Crit: 10 (no)
Damage: (4+2+1.5)*1.5= 11.25hp

- - -


Rain (1r)


Hp: 22
En: 46
2/3/3/3/121
Other: Imprison (Blizzard - Ice Beam - Endure) for 2a, Encore (Dazzling Glem) 1a, -2SpD
Item: Life Orb


Hp: 100
En: 82
5/3/5/3/43
Other:
Item: Expert Belt

Hp: 46
En: 47
1/5/5/3/80
Other:
Item: Magnet





Hp: KO
En: KO
1/2/6/3/110
Other: Paralysed (15%)
Item: Rare Candy


Hp: 89
En: 76
2/4/5/4/80
Other: Magic Guard for 3a, -2SpD
Item: Life Orb


Hp: 60
En: 78
1/2/5/5/121
Other:
Item: Dusk Stone
Gerard
Dogfish44
I Ref
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
I know that me whining about DQ isn't a common thing, but Frosty?

(I'm assuming that forfeit is entirely serious for the record - if it isn't then speak up ^^')
 

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