oorgoid

standard rules
24h DQ
goid's team

Master Belch (Muk) (M)
Nature: Quiet
Type: Poison

Poison (close)

Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Stench:

Type:
Passive

This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move

Sticky Hold:

Type: Passive

This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.

Pokemon with this ability: Shroomish, Breloom, Gliscor.

Poison Touch: (DW Unlocked)

Type: Toggle

By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

Stats:

HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 43 (-15% spe, -10% evasion flat)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 01
DC: 5/5

Attacks (44/90):

Poison Gas (*)
Pound (*)
Harden (*)
Mud-Slap (*)
Disable (*)
Sludge (*)
Minimize (*)
Mud Bomb (*)
Sludge Bomb
Acid Armor
Gunk Shot

Toxic
Venoshock
Taunt
Hyper Beam
Sludge Wave (*)
Thunderbolt (*)
Flamethrower (*)
Dig (*)
Protect (*)
Brick Break
Double Team
Fire Blast
Rock Tomb
Torment
Rest
Payback
Giga Impact
Rock Slide
Infestation
Sleep Talk
Substitute

Acid Spray (*)
Haze (*)
Imprison (*)
Scary Face
Shadow Sneak (*)
Stockpile (*)

Bide
Giga Drain
Endure
Focus Punch
Ice Punch
Pain Split



King P (Metagross) (-)
Nature: Mild
Type: Steel/Psychic

Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Clear Body

Light Metal (HA UNLOCKED)

Tough Claws (Mega)

Stats:

Hp: 100
Atk: Rank 5
Def: Rank 4 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 4
Weight Class: 9 [6 Light Metal]
Base Rank Total: 22


King P (Metagross) (-)
Nature: Mild
Type: Steel/Psychic

Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

Hp: 100
Atk: Rank 6
Def: Rank 5 (-)
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 110
Size Class: 4
Weight Class: 11 [9 Light Metal]
Base Rank Total: 27


EC: 9/9
MC: 01
AC: 5/5

Moves (36/80):

Magnet Rise
Take Down (*)
Metal Claw
Confusion
Scary Face
Pursuit
Bullet Punch
Iron Defense
Agility
Meteor Mash
Hammer Arm
Hyper Beam

Headbutt (*)
Iron Defense (*)
Iron Head (*)
Zen Headbutt (*)

Psyshock
Toxic
Hidden Power [Fire]
Light Screen
Earthquake
Shadow Ball
Brick Break
Reflect
Sludge Bomb
Rock Tomb
Explosion
Bulldoze
Rock Slide
Grass Knot

Endure
Gravity
Ice Punch
Signal Beam
Stealth Rock
Thunder Punch

oor's team

Escavalier (♂) Abdiel
Types:
Bug/Steel
Abilities: Swarm / Shell Armor / Overcoat
Nature: Adamant (+Atk, -Sp.A)
Stats:
HP:
100
Atk: 6 (+)
Def: 4
SpA: 1 (-)
SpD: 4
Spe: 20
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5

Level-Up:
Peck
Leer
Endure
Fury Cutter
Fury Attack
Headbutt
False Swipe
Double-Edge
Fell Stinger
Quick Guard
Twineedle
Iron Head
Iron Defense
Reversal
Swords Dance
Giga Impact
Scary Face

Egg Moves
Megahorn
Drill Run
Counter
Pursuit
Screech

Tutor
Knock Off

TM/HM
X-Scissor
Poison Jab
Substitute
Protect
Double Team
Aerial Ace
Toxic
Infestation


S0L1D G0LD sends/equips.
Ooraloo equips/orders.
Goid orders.
I ref.
 
@ Exp Share

Drill Run --> Iron Head --> Drill Run
IF Bide is used A1, THEN change action string to: Swords Dance --> Substitute 15 --> Drill Run.
IF a damaging fire-type move is used, THEN use Protect. (Do not activate consecutively.)
 

110/100 100/100

Muk used Imprison!
-7 EN

Escavalier used Drill Run!
crit 833 > 200 no
(8+9-4.5)*1.5=18.75 damage
-6 EN

a2
Muk used Fire Blast!
Hit 194 n
crit 492 n
(11+6-6)*2.25=24.75 damage
burn 1292 n
-9 EN

Escavalier used Iron Head!
crit 101 n
(8+3+6-6)=11 damage
-5 EN

a3
Muk used Flamethrower!
crit 58 y
(9+3+6-6)*2.25=27 damage
burn 758 n
-7 EN

Escavalier used Drill Run!
crit 738 > 200 no
(8+9-4.5)*1.5=18.75 damage
-6 EN


61/77 48/83
imprisoning 3a / na
 
Last edited:
Fire Blast - Flamethrower - Flamethrower
If Escavalier uses a damaging Ground-Type combo a2, use Torment that action.
If
 

61/77 48/83
imprisoning 3a / na
Muk used Fire Blast!
Hit 1215 n
crit 1059 n
(11+6-6)*2.25=24.75 damage
burn 463 n
-8 EN

Escavalier used Drill Run!
crit 1537 > 200 no
(8+9-4.5)*1.5=18.75 damage
-10 EN

a2
Muk used Flamethrower!
Hit 473 n
crit 77 y
(9+3+6-6)*2.25=27 damage
Escavalier fainted!
-7 EN


me - 3 UC

ooraloo - 1 CC
escavalier - 4 MC

goid - 1 CC
muk - 4 MC, 1 KOC
 

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