[WIN] Central Processing (Hard) - deadfox081 and Texas Cloverleaf

You are shown the path by a visibly worried Drake. "I have no idea what's going on down there. Are you sure you still want to go?... I see no doubts on your faces. Good luck, trainers". And with a feeble smile of encouragement, the Elite Four member leaves you to your mission. You go downstairs for some floors, until you find yourself in front of a metallic door. <CENTRAL PROCESSING UNIT> is written on it in yellow, bright colors. You take a breath, pull the door and quickly close it behind yourself.

Soundtrack

The first thing you notice are several monitors on the sides. They look eerie and disturbed, with flashy, confused colors showing up and disappearing at random times. You wonder if it has something to do with the jamming effects of the magnetic field Eusine sensed. Anyway, you go on, looking around yourself warily until you are in front of the main computer. But, much to your surprise, you spot something (or maybe someone) working with some wires into the computer itself!
A strange, purple android is apparently messing up with the controls, using strange devices to sneak in. But one step after, the creature notices your presence and flees at blistering speed behind you, walking on the ceiling. At the same time, an odd alarm starts echoing in the room.

Red alarm. Unauthorized access. Countermeasures under process... course confirmed

From the sides of the computer, two windows open. From them, a couple of strange iron-made creatures spawn, floating towards you!



(2)
HP 250
Atk 4
Def 4
SpA 4
SpD 3
Spe 35
Size Class 1
Weight Class 4 (3)
5+10% Accuracy boost


Ability: Clear Body, Light Metal

Float Defense: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.

deadfox081's team:

Conkeldurr [Puncha] (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Fighting

Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Abilities: Guts, Sheer Force, Iron Fist (Unlocked)

Attacks (63):
PHYSICAL
Bide
Brick Break
Bulldoze
Chip Away
Comet Punch
Counter
Dig
Drain Punch
Dynamicpunch
Earthquake
Facade
Fling
Fire Punch
Focus Punch
Force Palm
Frustration
Giga Impact
Hammer Arm
Ice Punch
Knock Off
Low Kick
Low Sweep
Mach Punch
Payback
Poison Jab
Pound
Power Up Punch
Return
Reversal
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Smackdown
Stone Edge
Strength
Superpower
ThunderPunch
Wake-Up Slap

SPECIAL
Focus Blast
Grass Knot
Hidden Power [Electric]
Hyper Beam

OTHER
Block
Bulk Up
Detect
Double Team
Endure
Focus Energy
Foresight
Helping Hand
Leer
Protect
Rain Dance
Rest
Scary Face
Sleep Talk
Substitute
Sunny Day
Swagger
Taunt
Toxic
Wide Guard

Infernape [Burst] (F)
Nature: Hasty (+15% Spe, + 18% Acc, -1 Def)

Type: Fire/Fighting

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 125 (108*1.15^) [+18%]
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 9
AC: 5/5

Abilities: Blaze, Iron Fist (Unlocked)

Attacks (54):
PHYSICAL
Acrobatics
Aerial Ace
Blaze Kick
Brick Break
Bulldoze
Close Combat
Counter
Dig
Double Kick
Dual Chop
Earthquake
Fake Out
Feint
Fire Punch
Flame Charge
Flame Wheel
Flare Blitz
Focus Punch
Fury Swipes
Giga Impact
Gunk Shot
Iron Tail
Low Kick
Low Sweep
Mach Punch
Poison Jab
Rock Slide
Scratch
Shadow Claw
Stone Edge
ThunderPunch
U-Turn

SPECIAL
Blast Burn
Ember
Fire Blast
Fire Spin
Flamethrower
Focus Blast
Grass Knot
Heat Wave
Hidden Power [Ice]
Hyper Beam
Incinerate

OTHER
Double Team
Encore
Endure
Focus Energy
Helping Hand
Leer
Nasty Plot
Protect
Slack Off
Stealth Rock
Taunt
Torment
Will-O-Wisp

RAID
Bloodlust

Scrafty [Hooligan] (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Dark/Fighting

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

Abilities: Shed Skin, Moxie, Intimidate (Unlocked)

Attacks (26):
PHYSICAL
Brick Break
Crunch
Dig
Dragon Tail
Drain Punch
Dual Chop
Faint Attack
Fake Out
Fire Punch
Focus Punch
Foul Play
Headbutt
Hi Jump Kick
Ice Punch
Low Kick
Low Sweep
Payback
Poison Jab
Power-Up Punch
Rock Slide
ThunderPunch
Zen Headbutt

SPECIAL
Dark Pulse
Focus Blast

OTHER
Leer
Sand-Attack
Swagger
Taunt

Gallade [Shank] (M)
Nature: Relaxed (+1 Def, -15% Spe, -10% Eva)

Type: Psychic/Fighting

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 69 (80/1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Mega Gallade [Shank] (M)
Nature: Relaxed (+1 Def, -15% Spe, -10% Eva)

Type: Psychic/Fighting

Stats:
HP: 100
Atk: Rank 7
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 95 (110/1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 9/9
MC: 0
AC: 5/5

Abilities: Steadfast, Justified (Unlocked), Inner Focus (Mega)

Attacks (56):
PHYSICAL
Brick Break
Close Combat
Drain Punch
Earthquake
Feint
Fire Punch
Fury Cutter
Ice Punch
Knock Off
Leaf Blase
Night Slash
Poison Jab
Psycho Cut
Shadow Sneak
Slash
Stone Edge
Thunder Punch
Zen Headbutt

SPECIAL
Confusion
Dazzling Gleam
Disarming Voice
Draining Kiss
Focus Blast
Magical Leaf
Psychic
Psyshock
Shadow Ball
Stored Power
Thunderbolt

OTHER
Calm Mind
Confuse Ray
Disable
Double Team
Encore
Endure
Growl
Heal Pulse
Helping Hand
Hypnosis
Light Screen
Imprison
Lucky Chant
Magic Coat
Pain Split
Protect
Quick Guard
Reflect
Snatch
Substitute
Swords Dance
Taunt
Teleport
Thunder Wave
Toxic
Wide Guard
Will-O-Wisp

RAID
Dispel


Texas Cloverleaf's team:

Zoan the Charizard (M)
Nature: Lonely (+1 Atk, -1 Def)
Type: Fire / Flying
Abilities: Blaze / Solar Power (H)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
SC: 3
WC: 4
BRT: 20


Nature: Lonely (+1 Atk, -1 Def)
Type: Fire / Dragon
Abilities: Blaze / Solar Power (H) / Tough Claws
Stats (Mega Charizard X):
HP: 100
Atk: Rank 6 (+)
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 100
SC: 3
WC: 5
BRT: 24

Nature
: Lonely (+1 Atk, -1 Def)
Type: Fire / Flying
Abilities: Blaze / Solar Power (H) / Drought
Stats (Mega Charizard Y):
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 7
SpD: Rank 4
Spe: 100
SC: 3
WC: 4
BRT: 25

EC: 9/9
MC: 7
AC: 5/5

Physical (41):
Acrobatics
Aerial Ace
Beat Up
Bite
Body Slam
Brick Break
Bulldoze
Crunch
Cut
Dig
Double-Edge
Dragon Claw
Dragon Rush
Dragon Tail
Dynamicpunch
Earthquake
Facade
Fire Fang
Fire Punch
Fissure
Flame Charge
Flare Blitz
Fly
Focus Punch
Giga Impact
Iron Tail
Metal Claw
Outrage
Power-up Punch
Quick Attack
Rage
Rock Slide
Rock Tomb
Scratch
Seismic Toss
Shadow Claw
Skull Bash
Sky Drop
Slash
Thunderpunch
Wing Attack

Special (22):
Air Cutter
Air Slash
Ancientpower
Blast Burn
Dragon Pulse
Dragon Rage
Ember
Fire Blast
Fire Pledge
Fire Spin
Flame Burst
Flamethrower
Focus Blast
Heat Wave
Hidden Power Grass
Hyper Beam
Incinerate
Inferno
Overheat
Solarbeam
Swift
Twister

Other (27):
Attract
Belly Drum
Bide
Block
Counter
Defog
Double Team
Dragon Dance
Endure
Growl
Leer
Mimic
Protect
Reflect
Rest
Roar
Roost
Sandstorm
Scary Face
Sleep Talk
Smokescreen
Substitute
Sunny Day
Swords Dance
Tailwind
Toxic
Will-O-Wisp
Total Moves: 90/119

Raid Only: Bloodlust

Yet-to-Get
Past-Gen Tutor: Defense Curl, Fury Cutter, Headbutt, Mega Kick, Mega Punch, Mud-Slap, Ominous Wind, Snore (24)
Past-Gen TM: Captivate, Curse, Dragonbreath, Natural Gift, Secret Power, Steel Wing, Submission, Take Down (24)
Current Gen TM: Confide, Echoed Voice, Fling, Frustration, Hone Claws, Return, Rock Smash, Round, Strength, Swagger (20)
Event: Tackle, False Swipe, Howl (9)

Emboar, HulaCloverPig, Male
Nature: Quiet (+1 SpAtk, -15% Spe, -10% Evasion)
Type: Fire / Fighting
Abilities: Blaze / Reckless

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 3
AC: 5/5

Physical (24):
Arm Thrust
Assurance
Body Slam
Bulldoze
Dig
Earthquake
Endeavor
Flame Charge
Flare Blitz
Giga Impact
Hammer Arm
Head Smash
Heat Crash
Heavy Slam
Low Kick
Rock Slide
Rollout
Stone Edge
Sucker Punch
Superpower
Tackle
Take Down
Thunderpunch
Wild Charge

Special (12):
Blast Burn
Ember
Fire Blast
Flamethrower
Focus Blast
Grass Knot
Heat Wave
Hidden Power Ice (6)
Overheat
Scald
Smog
Solarbeam

Other (17):
Curse
Defense Curl
Double Team
Helping Hand
Odor Sleuth
Protect
Rest
Roar
Sleep Talk
Substitute
Sunny Day
Tail Whip
Taunt
Toxic
Will-O-Wisp
Work Up
Yawn
Total Moves: 53/83

Egg: Magnitude, Thrash (6)
Past Gen Tutor: Block, Covet, Fire Punch, Iron Head, Iron Tail, Snore (18)
Current Gen Tutor: Fire Pledge (1), Secret Power (2)
Gen VI TM: Attract, Brick Break, Bulk Up, Echoed Voice, Facade, Fling, Frustration, Gyro Ball, Hyper Beam, Incinerate, Low Sweep, Poison Jab, Return, Rock Smash, Rock Tomb, Round, Smack Down, Strength, Swagger, Power-up Punch, Confide (42)

Blissey (F)
Nature: Modest (+SpA, -Atk)
Type: Normal
Abilities: Natural Cure / Serene Grace / Healer (H)

Stats:
HP: 145
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 55
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 9/9
MC: 4
AC: 5/5

Attacks:
Double-Edge
Defense Curl
Growl
Pound
Tail Whip
Charm
Copycat
Refresh
Double Slap
Sweet Kiss
Soft-Boiled
Bestow
Minimize
Sing
Heal Pulse
Light Screen
Healing Wish

Wish

Counter
Endure
Gravity
Heal Bell
Helping Hand

Endeavor
Hyper Voice
Icy Wind
Mimic
Skill Swap
Snatch
Stealth Rock

Light Screen
Solar Beam
Psychic
Shadow Ball
Flamethrower
Teleport
Bide
Reflect
Tri Attack
Toxic
Ice Beam
Hyper Beam
Protect
Thunderbolt
Double Team
Rest
Thunder Wave
Grass Knot
Substitute
Dazzling Gleam

Total Moves: 50

Raid Only: Dispel

Medicham (M)
Nature: Jolly (+Spe, -SpAtk, +10% Acc)
Type: Fighting / Psychic
Abilities: Pure Power / Telepathy (H)

Stats:
HP: 90
Atk: Rank 2 [5]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 15 [18]


Type: Fighting / Psychic
Nature: Jolly (+Spe, -SpAtk, +15% Acc)
Abilities: Pure Power / Telepathy [DW]
Stats:
HP: 90
Atk: 4 [8 Pure Power]
Def: 3
SpA: 2 [-]
SpD: 3
Spe: 115
Size Class: 3
Weight Class: 3
Base Rank Total: 19 [23 Pure Power]


EC: 6/6
MC: 0
AC: 5/5

Attacks:
Zen Headbutt
Thunder Punch
Bide
Meditate
Confusion
Detect
Hidden Power Fairy
Swagger
Mind Reader
Feint
Calm Mind
Endure
Force Palm
High Jump Kick
Recover
Counter

Bullet Punch
Drain Punch
Fake Out
Fire Punch
Ice Punch
Quick Guard
Psycho Cut

Gravity
Focus Punch
Low Kick
Magic Coat
Mimic
Pain Split

Protect
Brick Break
Rock Slide
Poison Jab
Power-Up Punch
Toxic
Light Screen
Reflect
Rest
Sleep Talk

Total Moves: 39

Raid Only: Dispel
 

Texas Cloverleaf

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Charizard:Mega Evolve-Y Incinerate - Heat Wave
Emboar: Flamethrower (Beldum A) - Fire Blast (Beldum B)
Blissey: Flamethrower (Beldum A) - Flamethrower (Beldum B)
Medicham: Gravity - Fire Punch (Beldum B)
 
Last edited:

"This place seems oddly familiar."

Conkeldurr: Fire Punch (Beldum A) - Knock Off (Beldum B)
Infernape: Fire Blast (Beldum A) - Heat Wave [GLYPH]
Scrafty: Crunch [GLYPH] (Beldum A) - Foul Play (Beldum B)
Gallade: Mega Evolve Reflect [GLYPH] - Brick Break (Beldum B)
 
Round 1

The two Beldum retaliate with full-body attacks against the nimble yet fragile Fire-types, but are hopelessly overwhelmed, one after the other. However, before you can claim victory, the CPU's voice echoes through the room.

Conditions value: false. Secondary artillery initialized. Course confirmed

Then, the two piece of metal are targetted with an electric beam which causes them to fuse into a new, bigger entity! At the same time, two fresh Beldum spawn again from the sides of the computer.


HP 600
Atk 5
Def 5
SpA 4
SpD 4
Spe 58
Size Class 2
Weight Class 6 (5)
6% Accuracy Boost


Ability: Clear Body, Light Metal


[
1] |Spe 45| HP 110/Energy 87 (Reflect for 4 more actions)
HP 110
Atk 6 (13)
Def 3
SpA 1
SpD 3
Spe 45
SC 3 / WC 4
Abilities: Guts, Sheer Force, Iron Fist

[
1] |Spe 125| HP 83/Energy 87 (Reflect for 4 more actions)
HP 100
Atk 4
Def 2
SpA 4 (10)
SpD 3
Spe 125 (+18% Acc)
SC 3 / WC 4
Abilities: Blaze, Iron Fist
Glyph of Heat Wave

[
1] |Spe 58| HP 100/Energy 89 (Reflect for 4 more actions)
HP 100
Atk 4
Def 4 (10)
SpA 1
SpD 4
Spe 58
SC 2 / WC 3
Abilities: Shed Skin, Moxie, Intimidate
Glyph of Crunch

[
1] |Spe 95| HP 100/Energy 86 (Reflect for 4 more actions)
HP 100
Atk 7
Def 4
SpA 3
SpD 4
Spe 95 (-10% Eva)
SC 3 / WC 4
Abilities: Steadfast, Justified, Inner Focus
Glyph of Reflect

[
1] |Spe 100| HP 91/Energy 91 (Reflect for 4 more actions)
HP 100
Atk 5
Def 2
SpA 7
SpD 3
Spe 100
SC 3 / WC 4
Abilities: Blaze, Solar Power, Drought

[
1] |Spe 56| HP 110/Energy 87 (Reflect for 4 more actions)
HP 110
Atk 5
Def 3
SpA 5
SpD 3
Spe 56 (-10% Eva)
SC 3 / WC 5
Abilities: Blaze, Reckless

[
1] |Spe 55| HP 145/Energy 82 (Reflect for 4 more actions)
HP 145
Atk 0
Def 1
SpA 4 (13)
SpD 5
Spe 55
SC 3 / WC 3
Abilities: Natural Cure, Serene Grace, Healer

[
1] |Spe 92| HP 90/Energy 85 (Reflect for 4 more actions)
HP 90
Atk 5
Def 3
SpA 1
SpD 3
Spe 92
SC 3 / WC 3
Abilities: Pure Power, Telepathy
Glyph of Recover

HP 0/250 [0% HP]
HP 0/250 [0% HP]
HP 600/600 [100% HP]
(1) HP 250/250 [100% HP]
(2) HP 250/250 [100% HP]
Charizard evolved into Mega Charizard Y!
Gallade evolved into Mega Gallade!

Crit (1-625): 7822/10000
Burn (1-1000): 6704/10000

Fire Blast (Beldum1): (11 [BP] + 3 [STAB] + 8.5 [Stat Dif]) * 1.5 = 34 damage, 7 energy

Crit (1-625): 7845/10000
Incinerate (Beldum1): (6*0.75 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 7 [Sanctified Ashes of the Phoenix God]) * 1.5 = 30 damage, 3 energy

Crit (1-625): 2870/10000
Incinerate (Beldum2): (6*0.75 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 7 [Sanctified Ashes of the Phoenix God]) * 1.5 = 30 damage
Reflect: The entire team is protected against physical attacks for 6 actions, 9 energy
Gravity: Gravity for 4 rounds, 9 energy

Crit (1-625): 6391/10000
Crunch (Beldum1): (8+1 [BP] + 3 [STAB] + 6 [Ancient Templar's Ward]) * 1.5 = 27 damage, 5 energy

Crit (1-625): 9519/10000
Burn (1-1000): 1402/10000

Flamethrower (Beldum1): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 6 [Old Book of Tricks]) * 1.5 = 32 damage, 6 energy

Crit (1-625): 5823/10000
Burn (1-2000): 5096/10000

Flamethrower (Beldum1): (9 [BP] + 11.5 [Stat Dif]) * 1.5 = 31 damage, 7 energy

Crit (1-1250): 3554/10000
Fire Punch (Beldum1): (8 [BP] + 10 [Stat Dif] + 2 [Iron Fist] + 2 [Sheer Force]) * 1.5 = 33 damage, 6 energy

Crit (1-625): 9262/10000
(1) Zen Headbutt (Infernape): (8*0.67 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 = 17 damage

Crit (1-625): 4310/10000
(2) Take Down (Charizard): 9*0.67 [BP] + 3 [Stat Dif] = 9 damage, 2 recoil

--------------------------------------------------------------------------
Crit (1-625): 8338/10000
Burn (1-3000): 2160/10000

Heat Wave (Beldum1): (10 [BP] + 3 [STAB] + 8.5 [Stat Dif]) * 1.5 = 32 damage, Beldum1 is burned, 6 energy

Crit (1-625): 6963/10000
Burn (1-3000): 7909/10000

Heat Wave (Beldum2): (10 [BP] + 3 [STAB] + 8.5 [Stat Dif]) * 1.5 = 32 damage

Crit (1-625): 4742/10000
Heat Wave (Beldum1): (10*0.75 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 7 [Sanctified Ashes of the Phoenix God]) * 1.5 = 35 damage, 3 energy
(1) Beldum fainted!

Crit (1-625): 835/10000
Burn (1-1000): 5036/10000

Heat Wave (Beldum2): (10*0.75 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 7 [Sanctified Ashes of the Phoenix God]) * 1.5 = 35 damage

Crit (1-625): 413/10000
Brick Break (Beldum2, Critical Hit): 8 [BP] + 3 [STAB] + 4 [Stat Dif] + 7 [Seer's Orb of Mercy] + 3 [Crit] = 25 damage, 5 energy

Crit (1-625): 1237/10000
Burn (1-1000): 4166/10000

Fire Punch (Beldum2): (8 [BP] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 17 damage, 6 energy

Crit (1-625): 856/10000
Foul Play (Beldum2): (10 [BP] + 3 [STAB] + 6 [Ancient Templar's Ward]) * 1.5 = 29 damage, 6 energy

Crit (1-625): 61/10000
Burn (1-1000): 835/10000

Fire Blast (Beldum1, Critical Hit): (11 [BP] + 3 [STAB] + 3 [Stat Dif] + 6 [Old Book of Tricks] + 3 [Crit]) * 1.5 = 39 damage, Beldum2 is burned, 7 energy

Crit (1-625): 797/10000
Burn (1-2000): 4369/10000

Flamethrower (Beldum2): (9 [BP] + 11.5 [Stat Dif]) * 1.5 = 31 damage, 7+4 energy

Crit (1-1250): 1651/10000
Knock Off (Beldum2): (7 [BP] + 10 [Stat Dif]) * 1.5 = 26 damage, 7 energy
(2) Beldum fainted!

Unite: the two Beldum fuse into a Metang!
Two Beldum spawn
 
Last edited:

"It seems no matter how often I'm here I still hate this part."

Conkeldurr: Fire Punch (Metang) - Payback (Metang)
Infernape: Fire Blast (Metang) - Flamethrower (Metang)
Scrafty: Toggle Intimidate ON Crunch [GLYPH] (Metang) - Foul Play (Metang)
Gallade: Helping Hand (Scrafty) - Brick Break (Metang)
 
Round 2

The team focuses its effort on the larger foe, but Metang proves to be much more resistant to heat than the Beldums. Meanwhile, the Medicham and the Blissey try their best to keep Metang's allies busy. Luckily, although Burst got shocked by a strong wave of psychic force, Hooligan seems to be better geared to withstand the iron costruct's blows. However, the Scrafty's intimidating attitude seems to draw the CPU's attention:

Threat assessment: <Scrafty>

[
1] |Spe 45| HP 110/Energy 74 (Reflect for 2 more actions)
HP 110
Atk 6 (13)
Def 3
SpA 1
SpD 3
Spe 45
SC 3 / WC 4
Abilities: Guts, Sheer Force, Iron Fist

[
1] |Spe 125| HP 61/Energy 74 (Reflect for 2 more actions)
HP 100
Atk 4
Def 2
SpA 4 (10)
SpD 3
Spe 125 (+18% Acc)
SC 3 / WC 4
Abilities: Blaze, Iron Fist
Glyph of Heat Wave

[
1] |Spe 58| HP 92/Energy 78 (Reflect for 2 more actions, 1 Threat Counter)
HP 100
Atk 4
Def 4 (6)
SpA 1
SpD 4 (6)
Spe 58
SC 2 / WC 3
Abilities: Shed Skin, Moxie, Intimidate
Glyph of Crunch

[
1] |Spe 95| HP 100/Energy 69 (Reflect for 2 more actions)
HP 100
Atk 7
Def 4
SpA 3
SpD 4
Spe 95 (-10% Eva)
SC 3 / WC 4
Abilities: Steadfast, Justified, Inner Focus
Glyph of Reflect

[
1] |Spe 100| HP 91/Energy 78 (Reflect for 2 more actions)
HP 100
Atk 5
Def 2
SpA 7
SpD 3
Spe 100
SC 3 / WC 4
Abilities: Blaze, Solar Power, Drought

[
1] |Spe 56| HP 110/Energy 74 (Reflect for 2 more actions)
HP 110
Atk 5
Def 3
SpA 5
SpD 3
Spe 56 (-10% Eva)
SC 3 / WC 5
Abilities: Blaze, Reckless

[
1] |Spe 55| HP 119/Energy 69 (Reflect for 2 more actions)
HP 145
Atk 0
Def 1
SpA 4 (13)
SpD 5
Spe 55
SC 3 / WC 3
Abilities: Natural Cure, Serene Grace, Healer

[
1] |Spe 92| HP 63/Energy 76 (Reflect for 2 more actions, +1 Attack)
HP 90
Atk 5
Def 3
SpA 1
SpD 3
Spe 92
SC 3 / WC 3
Abilities: Pure Power, Telepathy
Glyph of Recover

HP 244/600 [100% HP], Burned (4a)
(1) HP 221/250 [100% HP]
(2) HP 237/250 [100% HP]
Gravity: 2 rounds left

Intimidate: toggled ON
Helping Hand (Scrafty): 12 energy

Crit (1-625): 2356/10000
Burn (1-1000): 33/10000

Fire Blast (Metang): (11 [BP] + 3 [STAB] + 7 [Stat Dif]) * 1.5 = 32 damage, Metang is burned, 7 energy
Will-O-Wisp (Metang): failed, 6 energy

Crit (1-625): 8079/10000
Power-Up Punch (Beldum2): 4 [BP] + 3 [STAB] + 1.5 [Stat Dif] = 9 damage, +1 Attack, 3 energy

Speed Tie: 2/2
Crit (1-625): 2342/10000
SpD drop (1-1000): 3156/10000

Psychic (Infernape): (10 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 22 damage

Crit (1-625): 2195/10000
Crunch (Metang): (8*2+1 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 6 [Ancient Templar's Ward]) * 1.5 = 37 damage, 5 energy

Crit (1-625): 7315/10000
Flamethrower (Metang): (9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 6 [Old Book of Tricks]) * 1.5 = 29 damage, 6 energy

Crit (1-625): 7818/10000
Shadow Ball (Beldum1): (8 [BP] + 11.5 [Stat Dif]) * 1.5 = 29 damage, 6 energy

Crit (1-1250): 6803/10000
Fire Punch (Metang): (8 [BP] + 8.5 [Stat Dif] + 2 [Iron Fist] + 2 [Sheer Force]) * 1.5 = 31 damage, 6 energy

Crit (1-625): 2974/10000
(1) Zen Headbutt (Blissey): 8*0.67 [BP] + 3 [STAB] + 4.5 [Stat Dif] = 13 damage

Crit (1-625): 3581/10000
(2) Iron Head (Medicham): 8*0.67 [BP] + 3 [STAB] + 1.5 [Stat Dif] = 10 damage

Metang suffers 2 damage from the burn
--------------------------------------------------------------------------
Crit (1-625): 4350/10000
Flamethrower (Metang): (9 [BP] + 3 [STAB] + 7 [Stat Dif]) * 1.5 = 29 damage, 6 energy

Crit (1-625): 7100/10000
Fire Blast (Metang): (11 [BP] + 3 [STAB] + 4 [Stat Dif] + 7 [Sanctified Ashes of the Phoenix God]) * 1.5 = 38 damage, 7 energy

Crit (1-625): 9153/10000
Brick Break (Metang): 8 [BP] + 3 [STAB] + 2.5 [Stat Dif] + 7 [Seer's Orb of Mercy] = 21 damage, 5 energy

Crit (1-625): 2470/10000
Fire Punch (Beldum2): (8 [BP] + 2 [Expert Belt]) * 1.5 + 2 [Stage Dif] = 17 damage, 6 energy

Speed Tie: 2/2
Crit (1-625): 3108/10000
SpD drop (1-1000): 5000/10000

Flash Cannon (Scrafty): 8 [BP] + 3 [STAB] - 3 [Stat Dif] = 8 damage

Crit (1-625): 5988/10000
Foul Play (Metang): (10 [BP] + 3 [STAB] + 6 [Ancient Templar's Ward]) * 1.5 = 29 damage, 6 energy

Crit (1-625): 7936/10000
Fire Blast (Metang): (11 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 6 [Old Book of Tricks]) * 1.5 = 32 damage, 7 energy

Crit (1-625): 696/10000
Flamethrower (Metang): (9 [BP] + 10 [Stat Dif]) * 1.5 = 29 damage, 7 energy

Crit (1-1250): 1441/10000
Payback (Metang): (10 [BP] + 8.5 [Stat Dif]) * 1.5 = 28 damage, 7 energy

Crit (1-625): 4860/10000
(1) Zen Headbutt (Blissey): 8*0.67 [BP] + 3 [STAB] + 4.5 [Stat Dif] = 13 damage

Crit (1-625): 517/10000
(2) Take Down (Medicham, Critical Hit): 9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 3 [Crit] = 17 damage, 4 recoil

Gravity for 2 more rounds
Metang suffers 2 damage from the burn

Psycho Virus: Scrafty gets one Threat Counter
Aggro threshold: 130
100
65
61
59
38
29
21
17
Aggro threshold: 38
29
Aggro threshold: 12
9
 
Last edited:

"Time to get closer to the real show."

Conkeldurr: Fire Punch (Metang) - Knock Off (Beldum1)
IF Beldum1 is KOed AND you are to target it THEN redirect to Beldum2
Infernape: Fire Blast (Metang) - Heat Wave [GLYPH]
Scrafty: Crunch [GLYPH] (Metang) - Foul Play (Beldum1)
Gallade: Night Slash (Metang) - Brick Break (Beldum1)
 

Texas Cloverleaf

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Charizard: Heat Wave - Incinerate
Emboar: Flamethrower (Metang) - Fire Blast (Beldum1)
Blissey: Shadow Ball (Beldum1) - Flamethrower (Beldum1)
Medicham: Power-Up Punch (Metang) - Fire Punch (Metang)
IF Metang is KOed AND you are to target it THEN redirect to Beldum1
 
Round 3

With the enemies focused on their respective tanks, the rest of the team is free to unload its firepower, burning Metang and one of its allies to ashes. However, one Beldum is still alive, and it's pummeling the Charizard relentlessly. Speaking of which, the CPU seems to have taken notice of him and his efforts:

Threat assessment: <Charizard>

[
1] |Spe 45| HP 110/Energy 61
HP 110
Atk 6 (13)
Def 3
SpA 1
SpD 3
Spe 45
SC 3 / WC 4
Abilities: Guts, Sheer Force, Iron Fist

[
1] |Spe 125| HP 61/Energy 61
HP 100
Atk 4
Def 2
SpA 4 (10)
SpD 3
Spe 125 (+18% Acc)
SC 3 / WC 4
Abilities: Blaze, Iron Fist
Glyph of Heat Wave

[
1] |Spe 58| HP 84/Energy 67 (1 Threat Counter)
HP 100
Atk 4
Def 4 (6)
SpA 1
SpD 4 (6)
Spe 58
SC 2 / WC 3
Abilities: Shed Skin, Moxie, Intimidate
Glyph of Crunch

[
1] |Spe 95| HP 100/Energy 59
HP 100
Atk 7
Def 4
SpA 3
SpD 4
Spe 95 (-10% Eva)
SC 3 / WC 4
Abilities: Steadfast, Justified, Inner Focus
Glyph of Reflect

[
1] |Spe 100| HP 69/Energy 69 (1 Threat Counter)
HP 100
Atk 5
Def 2
SpA 7
SpD 3
Spe 100
SC 3 / WC 4
Abilities: Blaze, Solar Power, Drought

[
1] |Spe 56| HP 110/Energy 61
HP 110
Atk 5
Def 3
SpA 5
SpD 3
Spe 56 (-10% Eva)
SC 3 / WC 5
Abilities: Blaze, Reckless

[
1] |Spe 55| HP 106/Energy 56
HP 145
Atk 0
Def 1
SpA 4 (13)
SpD 5
Spe 55
SC 3 / WC 3
Abilities: Natural Cure, Serene Grace, Healer

[
1] |Spe 92| HP 63/Energy 67 (+2 Attack)
HP 90
Atk 5
Def 3
SpA 1
SpD 3
Spe 92
SC 3 / WC 3
Abilities: Pure Power, Telepathy
Glyph of Recover

HP 0/600 [100% HP]
(1) HP 0/250 [100% HP]
(2) HP 114/250 [100% HP]
Gravity: 2 rounds left

Crit (1-625): 6562/10000
Fire Blast (Metang): (11 [BP] + 3 [STAB] + 7 [Stat Dif]) * 1.5 = 32 damage, 7 energy

Crit (1-625): 1005/10000
Heat Wave (Metang): (10*0.75 [BP] + 3 [STAB] + 4 [Stat Dif] + 7 [Sanctified Ashes of the Phoenix God]) * 1.5 = 32 damage, 6 energy

Crit (1-625): 4865/10000
Burn (1-1000): 3605/10000

Heat Wave (Beldum1): (10*0.75 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 7 [Sanctified Ashes of the Phoenix God]) * 1.5 = 35 damage

Crit (1-625): 2518/10000
Burn (1-1000): 4842/10000

Heat Wave (Beldum2): (10*0.75 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 7 [Sanctified Ashes of the Phoenix God]) * 1.5 = 35 damage

Crit (1-1250): 9453/10000
Night Slash (Metang): (7 [BP] + 2.5 [Stat Dif]) * 1.5 = 14 damage, 5 energy

Crit (1-625): 7120/10000
Power-Up Punch (Metang): 4 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Stage Dif] = 11 damage, +1 Attack, 3 energy

Speed Tie: 2/2
Crit (1-625): 4343/10000

Facade (Scrafty): 14*0.67 [BP] - 1.5 [Stat Dif] = 8 damage

Crit (1-625): 4239/10000
Crunch (Metang): (8+1 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 6 [Ancient Templar's Ward]) * 1.5 = 25 damage, 5 energy

Crit (1-625): 1348/10000
Flamethrower (Metang): (9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 6 [Old Book of Tricks]) * 1.5 = 29 damage, 6 energy

Crit (1-625): 2631/10000
Shadow Ball (Beldum1): (8 [BP] + 11.5 [Stat Dif]) * 1.5 = 29 damage, 6 energy

Crit (1-1250): 6188/10000
Fire Punch (Metang): (8 [BP] + 8.5 [Stat Dif] + 2 [Iron Fist] + 2 [Sheer Force]) * 1.5 = 31 damage, 6 energy

Crit (1-625): 1606/10000
(1) Zen Headbutt (Blissey): 8*0.67 [BP] + 3 [STAB] + 4.5 [Stat Dif] = 13 damage

Crit (1-625): 1209/10000
(2) Zen Headbutt (Charizard): 8*0.67 [BP] + 3 [STAB] + 3 [Stat Dif] = 11 damage

Metang suffers 2 damage from the burn
--------------------------------------------------------------------------
Crit (1-625): 9849/10000
Heat Wave (Metang): (10 [BP] + 3 [STAB] + 7 [Stat Dif]) * 1.5 = 30 damage, 6 energy

Crit (1-625): 8454/10000
Burn (1-3000): 2212/10000

Heat Wave (Beldum1): (10 [BP] + 3 [STAB] + 8.5 [Stat Dif]) * 1.5 = 32 damage, Beldum1 is burned for 5 actions

Crit (1-625): 6944/10000
Burn (1-3000): 5827/10000

Heat Wave (Beldum2): (10 [BP] + 3 [STAB] + 8.5 [Stat Dif]) * 1.5 = 32 damage

Crit (1-625): 3182/10000
Incinerate (Metang): (6*0.75 [BP] + 3 [STAB] + 4 [Stat Dif] + 7 [Sanctified Ashes of the Phoenix God]) * 1.5 = 28 damage, 3 energy

Crit (1-625): 4046/10000
Incinerate (Beldum1): (6*0.75 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 7 [Sanctified Ashes of the Phoenix God]) * 1.5 = 30 damage

Crit (1-625): 9100/10000
Incinerate (Beldum2): (6*0.75 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 7 [Sanctified Ashes of the Phoenix God]) * 1.5 = 30 damage

Crit (1-625): 7660/10000
Brick Break (Beldum1): 8 [BP] + 3 [STAB] + 4 [Stat Dif] + 7 [Seer's Orb of Mercy] = 22 damage, 5 energy

Crit (1-625): 1047/10000
Fire Punch (Metang): (8 [BP] + 2 [Expert Belt]) * 1.5 + 4 [Stage Dif] = 17 damage, 6 energy
Metang fainted!

Crit (1-625): 6918/10000
Foul Play (Beldum1): (10 [BP] + 3 [STAB] + 6 [Ancient Templar's Ward]) * 1.5 = 29 damage, 6 energy

Crit (1-625): 9539/10000
Fire Blast (Beldum1): (11 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 6 [Old Book of Tricks]) * 1.5 = 32 damage, 7 energy

Crit (1-625): 812/10000
Flamethrower (Beldum1): (9 [BP] + 10 [Stat Dif]) * 1.5 = 29 damage, 7 energy
(1) Beldum fainted!

Crit (1-1250): 3933/10000
Knock Off (Beldum2): (7 [BP] + 10 [Stat Dif]) * 1.5 = 26 damage, 7 energy

Crit (1-625): 1209/10000
(2) Zen Headbutt (Charizard): 8*0.67 [BP] + 3 [STAB] + 3 [Stat Dif] = 11 damage

Gravity for 1 more round

Psycho Virus: Charizard gets one Threat Counter
Aggro threshold: 85
65
32
9
 
Last edited:

"I guess this will act as a small reprieve."

Conkeldurr: Fire Punch (Beldum2) - Chill
Infernape: Slack Off - Fire Blast (Beldum2)
Scrafty: Crunch (Beldum2) - Chill
Gallade: Chill - Brick Break (Beldum2)
 

Texas Cloverleaf

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Charizard: Ember B2 - Chill
Emboar: Ember B2 - Chill
Blissey: Chill - Shadow Ball B2
Medicham: Power-Up Punch B2 - Chill
 
Round 4

The team has an easy time taking out the remaining Beldum with a couple weak attacks. It seems all over, but suddenly the voice of the CPU echoes again:

Conditions value: false. Main artillery initialized. Course confirmed.

At the same time, a magnetic force shrouds the metallic rests of the foes and join them into a terrifying spider-like construct. However, now two batteries became visible from each side of the computer. They're crackling with electricity, so stepping in seems unfeasible. However, they already seem quite overloaded with power. Maybe you can use it to your own advantage.

As if the situation weren't dire enough, you feel a strange force warping reality all around you!


HP 1500
Atk 7
Def 6
SpA 5
SpD 4
Spe 81
Size Class 4
Weight Class 9 (7)
8+10% Accuracy boost


Ability: Clear Body, Light Metal

Float Defense: Metagross is always floating and is immune to Smack Down, Gravity, or any effect that would make it vulnerable to Earthquake or Magnitude.



HP 125
Def 4
SpD 4


Power Up: When struck by an electric attack, HP decreases

[
1] |Spe 45| HP 110/Energy 55
HP 110
Atk 6 (13)
Def 3
SpA 1
SpD 3
Spe 45
SC 3 / WC 4
Abilities: Guts, Sheer Force, Iron Fist

[
1] |Spe 125| HP 81/Energy 49
HP 100
Atk 4
Def 2
SpA 4 (10)
SpD 3
Spe 125 (+18% Acc)
SC 3 / WC 4
Abilities: Blaze, Iron Fist
Glyph of Heat Wave

[
1] |Spe 58| HP 84/Energy 62 (1 Threat Counter)
HP 100
Atk 4
Def 4 (6)
SpA 1
SpD 4 (6)
Spe 58
SC 2 / WC 3
Abilities: Shed Skin, Moxie, Intimidate
Glyph of Crunch

[
1] |Spe 95| HP 100/Energy 71
HP 100
Atk 7
Def 4
SpA 3
SpD 4
Spe 95 (-10% Eva)
SC 3 / WC 4
Abilities: Steadfast, Justified, Inner Focus
Glyph of Reflect

[
1] |Spe 100| HP 69/Energy 67 (1 Threat Counter)
HP 100
Atk 5
Def 2
SpA 7
SpD 3
Spe 100
SC 3 / WC 4
Abilities: Blaze, Solar Power, Drought

[
1] |Spe 56| HP 110/Energy 59
HP 110
Atk 5
Def 3
SpA 5
SpD 3
Spe 56 (-10% Eva)
SC 3 / WC 5
Abilities: Blaze, Reckless

[
1] |Spe 55| HP 106/Energy 68
HP 145
Atk 0
Def 1
SpA 4 (13)
SpD 5
Spe 55
SC 3 / WC 3
Abilities: Natural Cure, Serene Grace, Healer

[
1] |Spe 92| HP 63/Energy 64 (+3 Attack)
HP 90
Atk 5
Def 3
SpA 1
SpD 3
Spe 92
SC 3 / WC 3
Abilities: Pure Power, Telepathy
Glyph of Recover

(2) HP 0/250 [100% HP]
HP 1500/1500 [100% HP]
(Left) HP 125/125 [100% HP]
(Right) HP 125/125 [100% HP]
Gravity: 1 round left
Psycho Room: Trick Room

Slack Off: 20 HP restored, 12 energy

Crit (1-625): 7203/10000
Burn (1-1000): 673/10000

Ember (Beldum2): (4 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 7 [Sanctified Ashes of the Phoenix God]) * 1.5 = 29 damage, Beldum2 is burned, 2 energy
Chill: Restores 12 energy

Crit (1-625): 2701/10000
Power-Up Punch (Beldum2): 4 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 4 [Stage Dif] = 13 damage, +1 Attack, 3 energy

Crit (1-625): 2868/10000
Crunch (Beldum2): (8+1 [BP] + 3 [STAB] + 6 [Ancient Templar's Ward]) * 1.5 = 27 damage, 5 energy

Crit (1-625): 6730/10000
Ember (Beldum2): (4 [BP] + 3 [STAB] + 3 [Stat Dif] + 6 [Old Book of Tricks]) * 1.5 = 24 damage, 2 energy
Chill: Restores 12 energy

Crit (1-1250): 4632/10000
Fire Punch (Beldum2): (8 [BP] + 10 [Stat Dif] + 2 [Iron Fist] + 2 [Sheer Force]) * 1.5 = 33 damage, 6 energy
(2) Beldum fainted!

Merge: Metang and the two Beldum fuse into Metagross
Two batteries spawn


Gravity for 1 more round

Effect roll: 4/5
Psycho Room (Trick Room)
 
Last edited:

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Charizard: Will-O-Wisp (Metagross) - Thunder Punch (Right Battery)
Emboar: Thunder Punch (Left Battery) - Wild Charge (Right Battery)
Blissey: Thunderbolt (Left Battery) - Thunderbolt (Right Battery)
Medicham: Thunder Punch (Right Battery) - Thunder Punch (Right Battery)
 

"I do believe this gets the job done, even with Trick Room screwing with my initial plans."

Conkeldurr: Thunder Punch (Left Battery) - Thunder Punch (Left Battery)
Infernape: Bloodlust - Thunder Punch (Right Battery)
Scrafty: Crunch [GLYPH] (Metagross) - Thunder Punch (Right Battery)
Gallade: Thunder Punch (Left Battery) - Thunderbolt (Right Battery)
 
Round 5

Taking advantage of the strange field effect, Hooligan dashes forward and bites Metagross - causing unexpectedly good damage, even in spite of the iron spider's metallic outlook. This doesn't stop the foe from paying back with its steel crusher, though. Zoan tries to cripple it with a burn, but it does not seem to impact Metagross's offensive presence significantly.

It looks like the Scrafty may soon be in need of heals... but the psychic room suddenly shifts, shrouding all the team mates with a malicious aura which shuts down any healing attempts. Not that the raid seems to care, with everyone mashing at the batteries in an uncontrolled frenzy... although the CPU's warning may be received differently:

Threat assessment: <Conkeldurr>

[
1] |Spe 45| HP 110/Energy 39 (
2a,
18a, 1 Threat Counter)
HP 110
Atk 6 (13)
Def 3
SpA 1
SpD 3
Spe 45
SC 3 / WC 4
Abilities: Guts, Sheer Force, Iron Fist

[
1] |Spe 125| HP 81/Energy 28 (
2a,
18a)
HP 100
Atk 4
Def 2
SpA 4 (10)
SpD 3
Spe 125 (+18% Acc)
SC 3 / WC 4
Abilities: Blaze, Iron Fist
Glyph of Heat Wave

[
1] |Spe 58| HP 56/Energy 51 (
2a,
18a, Intimidate [ON], 1 Threat Counter)
HP 100
Atk 4
Def 4 (6)
SpA 1
SpD 4 (6)
Spe 58
SC 2 / WC 3
Abilities: Shed Skin, Moxie, Intimidate
Glyph of Crunch

[
1] |Spe 95| HP 100/Energy 58 (
2a,
18a)
HP 100
Atk 7
Def 4
SpA 3
SpD 4
Spe 95 (-10% Eva)
SC 3 / WC 4
Abilities: Steadfast, Justified, Inner Focus
Glyph of Reflect

[
1] |Spe 100| HP 69/Energy 55 (
2a,
18a, 1 Threat Counter)
HP 100
Atk 5
Def 2
SpA 7
SpD 3
Spe 100
SC 3 / WC 4
Abilities: Blaze, Solar Power, Drought

[
1] |Spe 56| HP 110/Energy 45 (
2a,
18a)
HP 110
Atk 5
Def 3
SpA 5
SpD 3
Spe 56 (-10% Eva)
SC 3 / WC 5
Abilities: Blaze, Reckless

[
1] |Spe 55| HP 106/Energy 50 (
2a,
18a)
HP 145
Atk 0
Def 1
SpA 4 (13)
SpD 5
Spe 55
SC 3 / WC 3
Abilities: Natural Cure, Serene Grace, Healer

[
1] |Spe 92| HP 63/Energy 48 (
2a,
18a, +2 Attack)
HP 90
Atk 5
Def 3
SpA 1
SpD 3
Spe 92
SC 3 / WC 3
Abilities: Pure Power, Telepathy
Glyph of Recover

HP 1471/1500 [99% HP], Burned (4a)
(Left) HP 26/125 [100% HP]
(Right) HP 0/125 [100% HP]
Gravity: expired
Psycho Room: Heal Block

Crit (1-1250): 9101/10000
Thunder Punch (LeftBattery): 8 [BP] + 10 [Stat Dif] + 2 [Iron Fist] + 2 [Sheer Force] = 22 damage, 6 energy

Crit (1-625): 6161/10000
Thunderbolt (LeftBattery): 9 [BP] + 10 [Stat Dif] = 19 damage, 7 energy

Crit (1-625): 767/10000
Thunder Punch (LeftBattery): 8 [BP] + 1.5 [Stat Dif] = 10 damage, 6 energy

Crit (1-625): 6373/10000
Crunch (Metagross): (8+1 [BP] + 3 [STAB] - 3 [Stat Dif] + 6 [Ancient Templar's Ward]) * 1.5 = 23 damage, 5 energy

Crit (1-625): 1295/10000
Atk boost (1-2000): 5736/10000

Meteor Mash (Scrafty): 9 [BP] + 3 [STAB] + 1 [Stat Dif] = 13 damage

Crit (1-625): 2701/10000
Thunder Punch (RightBattery): 8 [BP] + 1.5 [Stat Dif] + 6 [Stage Dif] = 16 damage, 6 energy

Crit (1-625): 410/10000
Thunder Punch (LeftBattery, Critical Hit): 8 [BP] + 4 [Stat Dif] + 3 [Crit] = 15 damage, 6 energy
Will-O-Wisp (Metagross): Metagross is burned, 6 energy
Bloodlust: The damage of raid members is increased by 50% for 4 actions and raid members are Sated for 20 actions, 15 energy

Metagross suffers 2 damage from the burn
--------------------------------------------------------------------------
Crit (1-1250): 9642/10000
Thunder Punch (LeftBattery): (8 [BP] + 10 [Stat Dif] + 2 [Iron Fist] + 2 [Sheer Force]) * 1.5 = 33 damage, 6+4 energy

Crit (1-625): 8856/10000
Thunderbolt (RightBattery): (9 [BP] + 10 [Stat Dif]) * 1.5 = 29 damage, 7 energy

Crit (1-625): 6764/10000
Wild Charge (RightBattery): (11 [BP] + 1.5 [Stat Dif] + 2 [Reckless]) * 1.5 = 22 damage, 6 recoil, 8 energy

Crit (1-625): 6822/10000
Thunder Punch (RightBattery): (8 [BP]) * 1.5 = 12 damage, 6 energy

Crit (1-625): 2353/10000
Facade (Scrafty): 14 [BP] + 1 [Stat Dif] = 15 damage

Crit (1-625): 8928/10000
Thunder Punch (RightBattery): (8 [BP] + 1.5 [Stat Dif] + 6 [Stage Dif]) * 1.5 = 23 damage, 6+4 energy

Crit (1-625): 2589/10000
Thunderbolt (RightBattery): (9 [BP] - 1.5 [Stat Dif]) * 1.5 = 11 damage, 7 energy

Crit (1-625): 6981/10000
Thunder Punch (RightBattery): (8 [BP] + 1.5 [Stat Dif]) * 1.5 = 14 damage, 6 energy
RightBattery is fully charged!
Thunder Punch (RightBattery): failed, 6 energy

Gravity expired
Metagross suffers 2 damage from the burn

Psycho Virus: Conkeldurr gets one Threat Counter

Effect roll: 3/5
Psycho Room (Heal Block)
Aggro threshold: 46
35
4
 
Last edited:

"Well then, don't I look silly."

Conkeldurr: Chill - Chill
IF Left Battery is not fully charged when you act action 2 THEN Thunderpunch (Left Battery)
Infernape: Chill - Chill
Scrafty: Chill - Thunderpunch (Left Battery)
Gallade: Reflect [GLYPH] - Chill

Texas Cloverleaf
 

Texas Cloverleaf

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Just been waiting for you to get off loa

Charizard: Chill - Thunderpunch (Left Battery)
Emboar: Chill - Chill
Blissey: Gravity - Light Screen (Scrafty, Infernape, Gallade)
Medicham: Chill - Power-Up Punch (Metagross)
 
Round 6

Metagross suddenly begins pounding the floor rhytmically!

Metagross: Alternative measure commencing...

This however does not stop the team from taking a much needed break, while Zoan and his Scrafty ally finish charging up the remaining battery. The CPU as usual takes note of the team's acts...

Threat assessment: <Scrafty>

... but this time it adds something else!

Critical error. Power drop. Backup source initialized

The computer main screen turns somewhat liquid, as a strange creature made of pure data emerges out of it!


HP 400
Atk 5
Def 4
SpA 6
SpD 4
Spe 69
Size Class 1
Weight Class 3
9+10% Accuracy Boost


Abilities: Trace (changes based on the current target), Download (changes based on the current target), Analytic

Float Defense: Porygon2 is always floating and is immune to Smack Down, Gravity, or any effect that would make it vulnerable to Earthquake or Magnitude.


[
1] |Spe 25.65| HP 89/Energy 63 (
16a, -1 Speed, 1 Threat counter, Reflect for 4 more actions)
HP 110
Atk 6 (13)
Def 3
SpA 1
SpD 3
Spe 45
SC 3 / WC 4
Abilities: Guts, Sheer Force, Iron Fist

[
1] |Spe 71.25| HP 63/Energy 52 (
16a, -1 Speed, Light Screen for 5 more actions, Reflect for 4 more actions)
HP 100
Atk 4
Def 2
SpA 4 (10)
SpD 3
Spe 125 (+18% Acc)
SC 3 / WC 4
Abilities: Blaze, Iron Fist
Glyph of Heat Wave

[
1] |Spe 33.06| HP 34/Energy 57 (
16a, Intimidate [ON], Light Screen for 5 more actions, Reflect for 4 more actions, -1 Speed, 2 Threat counters)
HP 100
Atk 4
Def 4 (6)
SpA 1
SpD 4 (6)
Spe 58
SC 2 / WC 3
Abilities: Shed Skin, Moxie, Intimidate
Glyph of Crunch

[
1] |Spe 54.15| HP 91/Energy 61 (
16a, Light Screen for 5 more actions, Reflect for 4 more actions, -1 Speed)
HP 100
Atk 7
Def 4
SpA 3
SpD 4
Spe 95 (-10% Eva)
SC 3 / WC 4
Abilities: Steadfast, Justified, Inner Focus
Glyph of Reflect

[
1] |Spe 100| HP 69/Energy 61 (
16a, Reflect for 4 more actions, 1 Threat counter)
HP 100
Atk 5
Def 2
SpA 7
SpD 3
Spe 100
SC 3 / WC 4
Abilities: Blaze, Solar Power, Drought

[
1] |Spe 31.92| HP 94/Energy 69 (
16a, Reflect for 4 more actions, -1 Speed)
HP 110
Atk 5
Def 3
SpA 5
SpD 3
Spe 56 (-10% Eva)
SC 3 / WC 5
Abilities: Blaze, Reckless

[
1] |Spe 31.35| HP 92/Energy 30 (
16a, Reflect for 4 more actions, -1 Speed)
HP 145
Atk 0
Def 1
SpA 4 (13)
SpD 5
Spe 55
SC 3 / WC 3
Abilities: Natural Cure, Serene Grace, Healer

[
1] |Spe 52.44| HP 52/Energy 57 (
16a, +3 Attack, Reflect for 4 more actions, -1 Speed)
HP 90
Atk 5
Def 3
SpA 1
SpD 3
Spe 92
SC 3 / WC 3
Abilities: Pure Power, Telepathy
Glyph of Recover

HP 1457/1500 [98% HP], Burned (4a)
(Left) HP 0/125 [100% HP]
HP 400/400 [100% HP]
Gravity: 3 rounds left
Psycho Room: Trick Room

Chill: Restores 12 energy
Chill: Restores 12 energy
Reflect: The entire team is protected against physical attacks for 6 actions, 9 energy
Chill: Restores 12 energy

Number of hits (1-3334, 3335-6667, 6668-10000): 5651/10000
Crit 1 (1-625): 1753/10000
Crit 2 (1-625): 2460/10000
Crit 3 (1-625): 3894/10000

Hammer Drop (Conkeldurr): 4*3*0.67 [BP] + 5.5 [Stat Dif] - 3 [Burn] = 11 damage, Speed is permanently dropped by 1 stage

Crit 1 (1-625): 4748/10000
Crit 2 (1-625): 5031/10000
Crit 3 (1-625): 4872/10000

Hammer Drop (Infernape): (4*3*0.67 [BP] + 7 [Stat Dif] - 3 [Burn]) * 1.5 = 18 damage, Speed is permanently dropped by 1 stage

Crit 1 (1-625): 6093/10000
Crit 2 (1-625): 6360/10000
Crit 3 (1-625): 624/10000

Hammer Drop (Scrafty, 1 Critical Hit): 4*3 [BP] + 1 [Stat Dif] - 3 [Burn] + 3 [Crit] = 13 damage, Speed is permanently dropped by 1 stage

Crit 1 (1-625): 8214/10000
Crit 2 (1-625): 9454/10000
Crit 3 (1-625): 4575/10000

Hammer Drop (Gallade): 4*3*0.67 [BP] + 4 [Stat Dif] - 3 [Burn] = 9 damage, Speed is permanently dropped by 1 stage
Hammer Drop (Charizard): immune

Crit 1 (1-625): 3355/10000
Crit 2 (1-625): 5802/10000
Crit 3 (1-625): 1081/10000

Hammer Drop (Emboar): (4*3*0.67 [BP] + 5.5 [Stat Dif] - 3 [Burn]) * 1.5 = 16 damage, Speed is permanently dropped by 1 stage

Crit 1 (1-625): 8128/10000
Crit 2 (1-625): 6277/10000
Crit 3 (1-625): 7097/10000

Hammer Drop (Blissey): 4*3*0.67 [BP] + 8.5 [Stat Dif] - 3 [Burn] = 14 damage, Speed is permanently dropped by 1 stage

Crit 1 (1-625): 8549/10000
Crit 2 (1-625): 7000/10000
Crit 3 (1-625): 6093/10000

Hammer Drop (Medicham): 4*3*0.67 [BP] + 5.5 [Stat Dif] - 3 [Burn] = 11 damage, Speed is permanently dropped by 1 stage
Chill: Restores 12 energy
Chill: Restores 12 energy
Gravity: Gravity for 4 rounds, 10 energy
Chill: Restores 12 energy

Metagross suffers 2 damage from the burn
--------------------------------------------------------------------------
Crit (1-625): 7124/10000
Thunder Punch (LeftBattery): (8 [BP] + 1.5 [Stat Dif]) * 1.5 = 14 damage, 6 energy

Crit (1-625): 9525/10000
Facade (Scrafty): 14*0.67 [BP] + 1 [Stat Dif] = 10 damage
Chill: Restores 12 energy
Chill: Restores 12 energy

Crit (1-625): 8062/10000
Power-Up Punch (Metagross): 4 [BP] + 3 [STAB] - 1 [Stat Dif] + 4 [Stage Dif] = 10 damage, 3 energy

Crit (1-625): 5516/10000
Thunder Punch (LeftBattery): (8 [BP]) * 1.5 = 12 damage, 6 energy
LeftBattery is fully charged!

Chill: Restores 12 energy
Light Screen: Infernape, Scrafty, and Gallade are protected against special attacks for 6 actions, 10 energy
Chill: Restores 12 energy

Gravity for 3 more rounds
Metagross suffers 2 damage from the burn

Tie roll: 1/2
Psycho Room: Scrafty gets one Threat Counter

Effect roll: 4/5
Psycho Room (Trick Room)

Porygon2 spawns!
Aggro threshold: 46
35
10
8
 
Last edited:
zarator you've forgotten Ancient Templar's Ward effect of reducing the overall damage of super effective attacks by 2, which I think might remove Brick Break from the slate? Also this one I'm less sure about but should hitting the batteries count as threat for Psycho Virus when the batteries themselves don't have a threat table?
 
Fixed the bit about Brick Break. As for the Psycho Virus, past raids show that damage inflicted to batteries does count as far as determining the Threat Counter recipient goes.
 

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