[PSYCHIC] Leader Gerard vs Challenger Geodude6

Geodude6

Look at my shiny CT!
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Team Leader

Wilde (Gallade) ♂

Nature: Jolly (+15% Speed, +10% / 19% [Mega] Accuracy, -1 SpA)
Type: Psychic / Fighting


Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting STAB; Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.


Abilities: Steadfast / Justified (H) / Inner Focus (M)

Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-Type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

HP: 100
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 92 (+)
SC: 3
WC: 4
BRT: 22

(Mega Stats)

HP: 100
Atk: 7
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 127 (+)
SC: 3
WC: 4
BRT: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks (133/133):
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Team
Double Edge
Drain Punch
Draining Kiss
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power Rock
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Mud Slap
Natural Gift
Night Slash
Nightmare
Pain Split
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt
Katherine (Gardevoir) ♀
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic / Fairy
Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities: Synchronize / Trace / Telepathy (H) / Pixilate (M)

Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-Types cannot be poisoned, Fire-Types cannot be burned & Electric-Types cannot be paralyzed in this manner.
Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Pixilate: (Toggle) By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
SC: 3
WC: 3
BRT: 21

(Mega Stats)

HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 7
SpD: 5
Spe: 100
SC: 3
WC: 3
BRT: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks (101/101)
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Double Edge
Double Team
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Fire
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Moonblast
Mud Slap
Natural Gift
Nightmare
Pain Split
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
ThunderPunch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt
Vogue (Starmie) o
Nature: Timid (+15% Speed, +20% Acc, -1 Atk)
Type: Water / Psychic


Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities: Illuminate / Natural Cure / Analityc (H)

Illuminate: (Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analityc: (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

HP: 90
Atk: 2 (-)
Def: 3
SpA: 4
SpD: 3
Spe: 133 (+)
SC: 2
WC: 4
BRT: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (89/89):
Attract
Aurora Beam
Avalanche
Barrier
Bide
Blizzard
Brine
BubbleBeam
Camouflage
Confide
Confuse Ray
Cosmic Power
Curse
Dazzling Gleam
Dive
Double Team
Double-Edge
Dream Eater
Endure
Facade
Flash
Flash Cannon
Frustration
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hail
Harden
Hidden Power Fire
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Mimic
Minimize
Natural Gift
Nightmare
Pain Split
Power Gem
Protect
Psych Up
Psychic
Psyshock
Psywave
Rage
Rain Dance
Rapid Spin
Recover
Recycle
Reflect
Reflect Type
Refresh
Rest
Return
Rollout
Round
Scald
Secret Power
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snore
Substitute
Supersonic
Surf
Swagger
Swift
Tackle
Take Down
Telekinesis
Teleport
Thunder
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Trick
Trick Room
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Wonder Room
Zap Cannon
Simone (Jynx) ♀
Nature: Timid (+15% Speed, +14% Acc, -1 Atk)
Type: Ice / Psychic

Ice STAB; Immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities: Oblivious / Forewarn / Dry Skin (H)

Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Charm, Captivate, or Taunt.
Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.


HP: 100
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 3
Spe: 110 (+)
SC: 3
WC: 3
BRT: 17

EC: 6/6
MC: 2
AC: 5/5

Attacks (70/---):

Attract
Avalanche
Bide
Blizzard
Brick Break
BubbleBeam
Confusion
Copycat
Counter
Covet
DoubleSlap
Double Team
Drain Punch
Draining Kiss
Dream Eater
Dynamic Punch
Endure
Energy Ball
Fake Out
Fake Tears
Focus Blast
Focus Punch
Frost Breath
Grass Knot
Hail
Heal Bell
Heart Stamp
Helping Hand
Hidden Power Fire
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Lick
Light Screen
Lovely Kiss
Lucky Chant
Magic Coat
Mean Look
Miracle Eye
Nasty Plot
Nightmare
Perish Song
Petal Dance
Pound
Powder Snow
Protect
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Shadow Ball
Signal Beam
Sing
Skill Swap
Sleep Talk
Substitute
Swagger
Sweet Kiss
Taunt
Telekinesis
Teleport
Thief
Torment
Toxic
Uproar
Wake-Up Slap
Water Pulse
Wish
Mirage (Bronzong) o
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Steel / Psychic


Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-Type attacks and Poison/Toxic Status.
Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities: Levitate / Heatproof / Heavy Metal (H)

Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-Type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Heatproof: (Passive) This Pokemon's mirror-like alloyed skin protects it from Fire-Type attacks, reducing the Type effectiveness of Fire-Typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal: (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight.

HP: 100
Atk: 4 (+)
Def: 5
SpA: 3
SpD: 5
Spe: 28 (-)
SC: 3
WC: 5 (8)
BRT: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (72/72):
AncientPower
Block
Bulldoze
Calm Mind
Charge Beam
Confide
Confuse Ray
Confusion
Double Team
Dream Eater
Earthquake
Endure
Explosion
Extrasensory
Facade
Faint Attack
Feint Attack
Flash
Flash Cannon
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Gyro Ball
Heal Block
Heavy Slam
Hidden Power Ground
Hyper Beam
Hypnosis
Imprison
Iron Defense
Iron Head
Light Screen
Metal Sound
Natural Gift
Payback
Protect
Psych Up
Psychic
Psyshock
Psywave
Rain Dance
Recycle
Reflect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Secret Power
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
Snore
SolarBeam
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Tackle
Telekinesis
Toxic
Trick
Trick Room
Wonder Room
Zen Headbutt
Hecate (Aurumoth) ♀
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Bug / Psychic

Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities: Weak Armor / No Guard / Illusion (H)

Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion: (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

HP: 110
Atk: 5
Def: 4
SpA: 6 (+)
SpD: 2
Spe: 81 (-)
SC: 4
WC: 5
BRT: 23

EC: 9/9
MC: 4
AC: 5/5

Attacks (81/81):
Ally Switch
AncientPower
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Cut
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Ground
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Light Screen
Magic Coat
Magic Room
Megahorn
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Roleplay
Round
Safeguard
Shadow Ball
Silver Wind
Skill Swap
SolarBeam
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt
Diabola (Delphox) ♀
Nature: Modest (+1 SpA, -Atk)
Type: Fire / Psychic

Fire STAB; Immune to burn status. Brighten Command.
Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities: Blaze / Magician (H)

Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Magician: (Passive) This Pokemon is crafty and will steal items from an opposing Pokemon during one of its attacks if it does not have one of its own.

HP: 100
Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 4
Spe: 104
SC: 3
WC: 3
BRT: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks (58/58)
Attract
Blast Burn
Calm Mind
Confide
Cut
Double Team
Dream Eater
Echoed Voice
Embargo
Ember
Facade
Fire Blast
Fire Pledge
Fire Spin
Flame Charge
Flamethrower
Frustration
Future Sight
Giga Impact
Grass Knot
Heat Wave
Hidden Power Fairy
Howl
Hyper Beam
Hypnosis
Incinerate
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mystical Fire
Overheat
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psyshock
Rain Dance
Rest
Return
Role Play
Round
Safeguard
Scratch
Shadow Ball
Sleep Talk
Solarbeam
Substitute
Sunny Day
Swagger
Switcheroo
Tail Whip
Thief
Toxic
Trick Room
Will-o-Wisp
Wish
Emcee (Mr. Mime) ♀
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic / Fairy


Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)


Abilities: Soundproof / Filter / Technician

Soundproof: (Passive) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Filter: (Passive) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

HP: 90
Atk: 1 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 90
SC: 3
WC: 4
BRT: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (45/123)
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Double Slap
Mimic
Light Screen
Reflect
Psybeam
Misty Terrain
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Substitute
Psywave
Recycle
Trick
Role Play
Psychic
Baton Pass
Safeguard

Fake Out
Future Sight
Teeter Dance
Hypnosis
Healing Wish
Helping Hand
Foul Play
Icy Wind
Counter
Endure

Psyshock
SolarBeam
Thunderbolt
Shadow Ball
Taunt
Dazzling Gleam
Grass Knot
Focus Blast
Torment
Hidden Power Fire


Team Challenger


Victor [Gardevoir] (M)
Nature: Bold (+1 Def, -1 Atk)
Type:

: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace: (Trigger) "When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 100
Atk: Rank 2-
Def: Rank 4+
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21


Nature: Bold (+1 Def, -1 Atk)
Type:


Mega Ability:
Pixilate: (Toggle) By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

Stats:
HP: 100
Atk: Rank 2-
Def: Rank 4+
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25

EC: 9/9
MC: 4
AC: 5/5
KOC: 1

Attacks:
Healing Wish
Magical Leaf
Moonblast
Misty Terrain
Wish
Growl
Confusion
Disarming Voice
Double Team
Teleport
Draining Kiss
Lucky Chant
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Charm
Captivate
Hypnosis
Dream Eater
Stored Power

Ally Switch
Destiny Bond
Disable
Encore
Grudge
Mean Look
Skill Swap
Synchronoise

Psyshock
Toxic
Hidden Power (Fire)
Sunny Day
Taunt
Hyper Beam
Light Screen
Protect
Thunderbolt
Shadow Ball
Reflect
Shock Wave
Torment
Focus Blast
Energy Ball
Endure
Will-O-Wisp
Flash
Thunder Wave
Grass Knot
Swagger
Trick Room
Dazzling Gleam

Heal Bell
Helping Hand
Hyper Voice
Ice Punch
Magic Coat
Magic Room
Pain Split
Snatch
Swift
Wonder Room

Mothra [Aurumoth] (F)
Nature: Sassy (+1 SpD, -15% Spe, -10% Eva)
Type:

: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion: (HA unlocked, Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 5
SpD: Rank 3+
Spe: 81-
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: 9/9
MC: 1
AC: 5/5

MAX MOVEPOOL - FLOOR(85/15) = 5 CC

Attacks:
Quiver Dance
Dragon Dance
Tackle
String Shot
Bug Bite
Sunny Day
Silver Wind
Heal Pulse
Confusion
Ancientpower
Final Gambit
Struggle Bug
Will-O-Wisp
Ominous Wind
Wish
Tail Glow
Healing Wish
Reflect
Light Screen
Zen Headbutt

Bug Buzz
Close Combat
Counter
Disable
Feint
Fell Stinger
Hydro Pump
Megahorn
Wing Attack

Psyshock
Toxic
Hail
Hidden Power [Ground]
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Solarbeam
Thunderbolt
Thunder
Return
Psychic
Shadow Ball
Double Team
Facade
Rest
Attract
Round
Echoed Voice
Overheat
Ally Switch
Steel Wing
Focus Blast
Fling
Retaliate
Giga Impact
Flash
Psych Up
X-Scissor
Dream Eater
Infestation
Swagger
Substitute
Secret Power
Dazzling Gleam
Confide
Cut
Surf

Electroweb
Helping Hand
Icy Wind
Magic Coat
Magic Room
Recycle
Role Play
Shock Wave
Skill Swap
Sleep Talk
Trick
Water Pulse
Wonder Room

T-1000 [Metagross] (-)
Nature: Careful (+1 SpD, -1 SpA)
Type:

: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Passive) This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal: (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2-
SpD: Rank 4+
Spe: 70
Size Class: 4
Weight Class: 9 [7 LM]
Base Rank Total: 22


T-1000 [Mega Metagross] (-)
Nature: Hasty (-1 Def, +15% Spe, +19% Acc)
Type:


Mega Ability:
Tough Claws: (Passive) This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.

Stats:
HP: 100
Atk: Rank 6
Def: Rank 6
SpA: Rank 3-
SpD: Rank 5+
Spe: 110
Size Class: 4
Weight Class: 11 [9 LM]
Base Rank Total: 27

EC: 9/9
MC: 0
AC: 5/5

Moves:
Magnet Rise
Metal Claw
Take Down
Confusion
Pursuit
Scary Face
Bullet Punch
Agility
Psychic
Meteor Mash
Hammer Arm
Hyper Beam

Psyshock
Toxic
Light Screen
Protect
Earthquake
Shadow Ball
Brick Break
Double Team
Reflect
Sludge Bomb
Sandstorm
Facade
Endure
Explosion
Giga Impact
Gyro Ball
Bulldoze
Rock Slide
Grass Knot
Substitute
Flash Cannon

Block
Dynamic Punch
Gravity
Headbutt
Ice Punch
Icy Wind
Iron Defense
Iron Head
Mimic
Selfdestruct
Signal Beam
Stealth Rock
Thunder Punch
Zen Headbutt

Hold Back

Hanako, the Skilled [Greninja] (F)
Nature: Naive (+15% Spe, +23% Acc, -1 SpD)
Type:

: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Torrent: (Passive) When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean: (Toggle) When Active, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When Inactive, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2-
Spe: 141+
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

MAX MOVEPOOL - FLOOR(73/15) = 4 CC

Attacks:
Night Slash
Role Play
Mat Block
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Shadow Sneak
Fling
Spikes
Feint Attack
Smack Down
Water Shuriken
Double Team
Substitute
Extrasensory
Bounce
Haze
Hydro Pump

Bestow
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport

Toxic
Hidden Power [Fairy]
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Return
Dig
Rock Tomb
Aerial Ace
Façade
Rest
Attract
Thief
Echoed Voice
Scald
Acrobatics
Giga Impact
Rock Slide
Grass Knot
Swagger
Sleep Talk
U-Turn
Secret Power
Dark Pulse
Power-up Punch
Confide
Cut
Surf
Strength
Rock Smash
Waterfall

Hydro Cannon
Gunk Shot
Ice Punch
Icy Wind
Low Kick
Snatch
Snore
Spite
Water Pledge

Emma [Sableye] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall: (Passive) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Stats:
HP: 90
Atk: Rank 4+
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43-
Size Class: 2
Weight Class: 2
Base Rank Total: 17


Gemstone [Mega Sableye] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:


Mega Ability:
Magic Bounce: (Passive) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the user.

Stats:
HP: 90
Atk: Rank 4+
Def: Rank 5
SpA: Rank 3
SpD: Rank 4
Spe: 17-
Size Class: 1
Weight Class: 5
Base Rank Total: 18

EC: N/A
MC: 4
AC: 5/5

Moves: (??/111)
Leer
Mean Look
Scratch
Zen Headbutt
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Punishment
Power Gem
Confuse Ray
Quash
Knock Off
Shadow Claw
Foul Play
Shadow Ball

Captivate
Feint
Imprison
Metal Burst
Moonlight
Recover
Sucker Punch
Trick

Focus Punch
Calm Mind
Toxic
Hidden Power [Ground]
Sunny Day
Taunt
Protect
Telekinesis
Dig
Brick Break
Double Team
Rock Tomb
Aerial Ace
Torment
Rest
Attract
Low Sweep
Payback
Will-O-Wisp
Endure
Psych Up
Retaliate
Poison Jab
Swagger
Sleep Talk
Substitute
Dark Pulse
Power-Up Punch
Dazzling Gleam

Body Slam
Counter
Dynamic Punch
Fire Punch
Gravity
Ice Punch
Low Kick
Magic Coat
Mimic
Pain Split
Snatch
Spite
Thunder Punch
Wonder Room

Helping Hand
Lick
Octazooka
 
Last edited:
Well, let's see how this does...

Gardevoirite & Everstone
Katherine: Hyper Voice ~ Moonblast (Sableye) ~ Dazzling Gleam
* If Sableye uses Fake Out then use Protect (once) and push actions.
* If Sableye uses Imprison then use Taunt (Sableye) & push actions
* If You're targeted by Taunt then use Imprison [Taunt / Shadow Ball / Imprison]
* If Sableye is KOed then use Icy Wind ~ Thunderbolt (Greninja) ~ Moonblast (Greninja)


Diabola: Heat Wave ~ Fire Blast (Sableye) ~ Heat Wave
* If Sableye uses Fake Out & you didn't use protect last actions then use Protect (once) and push actions.
* If Greninja uses Mat Block then use Will-o-Wisp (sableye) & push actions.
* If Greninja targets you with a Water type Damaging Move & you didn't use protect last actions then use Protect (once) and push actions.
* If you're under the effect of Torment then replace your remaining actions with Flamethrower (Sableye) ~ Dazzling Gleam ~ Flamethrower (Sableye)
 

Geodude6

Look at my shiny CT!
Note that Gerard never mevo'ed garde

Greninja: Rock Slide~Gunk Shot+Hyper Beam Gardevoir~Cooldown (Gunk Shot Gardevoir)
IF Gunk Shot+Hyper Beam is deemed unfeasible THEN use Gunk Shot+Gunk Shot A2.

Sableye: Shadow Claw Gardevoir~Helping Hand (Hyper Beam)~Shadow Sneak Gardevoir
 
Gerard note that it's 3 subs per mon, you used 4 on Diabola, tho doesn't rly matter
ROUND 4
Leader Gerard
Team:


HP: 100
EN: 94
Stats: 2/4/5/4/80
Item: Gardevoirite
Status: none


HP: 16
EN: 80
Stats: 2/3/5/4/104
Item: Everstone
Status: Blaze


Gallade
Status:
Active, 53/82
Item: Dawn Stone
- - -

Mr. Mime
Status:
Fainted, KO/KO
Item: Odd Incense
- - -

Bronzong
Status:
Active, 91/52
Item: Rare Candy

Challenger Geodude6
Team:


HP: 100
EN: 100
Stats: 3/3/5/2/141
Item: Rare Candy
Status: +1 SpA Rank, +1 BAP (RC)


HP: 49
EN: 76
Stats: 4/3/3/3/43
Item: None
Status: None


Gardevoir
Status:
Active, 16/23
Item: Gardevoirite
- - -

Metagross
Status:
Fainted, KO/KO
Item: Itemless
ROUND 4
- - -
DATA:

FIELD: Heal Block (3R), Sun (3R)
Turn Order:
Greninja -> Delphox -> Gardevoir -> Sableye

ACTION 1!
Gardevoir traced Sableye's Prankster!

Greninja turned into Rock type!
Greninja used Rock Slide! (-5 EN)
Gardevoir: ((8 + 3 + 3 + 4.5 - 6) * 1) = 12.5
Crit: 231 YES
Effect: 6781 NO
Delphox: ((8 + 3 + 4.5 - 4.5) * 1.5) = 16.5
Crit: 1055 NO
Effect: 8624 NO
Delphox fainted!

Gardevoir used Hyper Voice! (-7 EN)
Greninja: ((6.75 + 7.5 - 3) * 0.6666666666666666) = 7.5
Crit: 2373 NO
Sableye: Immune!

Sableye used Shadow Claw on Gardevoir! (-4 EN)
((7 + 3 + 6 - 6) * 1.5) = 15
Crit: 4501 NO

ACTION 2!
Sableye used Helping Hand! (Hyper Beam)(-19 EN)

Gardevoir used Moonblast on Sableye! (-6 EN)
((10 + 3 + 7.5 - 4.5) * 1.5) = 24
Crit: 4169 NO
Effect: 3106 NO

Greninja used Dirty Meteor of Gunk and Shit! (-26 EN)
((44 + 3 + 7.5 + 4.5 - 6 - 6) * 1.5) = 70.5
Crit: 2006 NO

ACTION 3!
Sableye used Shadow Sneak! (-3 EN)
((4 + 3 + 6 - 6) * 1.5) = 10.5
Crit: 4303 NO
Gardevoir fainted!
- - -
POST ROUND
Leader Gerard
Team:


HP: KO
EN: 81
Stats: 2/4/5/4/80
Item: Gardevoirite
Status: none


HP: KO
EN: 80
Stats: 2/3/5/4/104
Item: Everstone
Status: Blaze


Gallade
Status:
Active, 53/82
Item: Dawn Stone
- - -

Mr. Mime
Status:
Fainted, KO/KO
Item: Odd Incense
- - -

Bronzong
Status:
Active, 91/52
Item: Rare Candy

Challenger Geodude6
Team:


HP: 92
EN: 69
Stats: 3/3/5/2/141
Item: Rare Candy
Status: +1 SpA Rank, +2 BAP (RC), Poison type, Sluggish (1A)


HP: 25
EN: 50
Stats: 4/3/3/3/43
Item: None
Status: None


Gardevoir
Status:
Active, 16/23
Item: Gardevoirite
- - -

Metagross
Status:
Fainted, KO/KO
Item: Itemless
FIELD: Heal Block (2R), Sun (2R)
- - -
Geodude6 orders
Gerard orders
I ref

edit: quickfixed​
 
Last edited:

Geodude6

Look at my shiny CT!
09:52 Geodude !calc 12.5+15+70.5
09:52 ASBot 98.0

This means that Gardevoir still has 2 HP left at the end of action 2, meaning it should be KOed by Sableye's Shadow Sneak A3 before it can act. This means that Greninja is not on cooldown and is only sluggish for 1a, and Sableye should have 3 less EN. Seeing as it's a foregone conclusion as to what the end round stats will be, the fact that Gerard HAS TO send out Bronzong and Gallade, his only two remaining Pokemon, and for the purpose of making things go quicker since this match has been going on for almost 2 months, I am going to go ahead and order.

tl;dr end round stats should be: Delphox/KO, Gardevoir-Leader/KO, Greninja 92/69 HP/EN sluggish 1a 1 KOC, Sableye 25/50 HP/EN 1 KOC



The above means that Greninja is no longer on cooldown and is able to be switched out. Switching Greninja for Gardevoir. Gerard can't counterswitch because he has nothing to counterswitch to.


Gardevoir: Hyper Voice~Moonblast Gallade~Hyper Voice
IF Gallade uses Light Screen AND Bronzong uses Reflect THEN use Imprison (Light Screen, Protect, Helping Hand) and push actions back.

Sableye: Knock Off Bronzong~Foul Play Bronzong~Foul Play Bronzong
IF Reflect AND Reflect is not up on your side of the field THEN Snatch and push actions back.
 
Wilde: Wide Guard ~ Trick Room ~ Shadow Sneak (Sableye)

Mirage: Iron Head (Gardevoir) ~ Heavy Slam (Sableye) ~ Stealth Rock
 
Last edited:
ROUND 5
Leader Gerard
Team:

Leader Gerard sent out Gallade and Bronzong!

HP: 52
EN: 82
Stats: 6/3/2/4/92
Item: Dawn Stone
Status: +1 Atk Rank, +2 BAP (Fighting/Ghost)


HP: 91
EN: 52
Stats: 4/6/3/6/28
Item: Rare Candy
Status: +1 Def Rank, +1 SpD Rank, +1 BAP (Steel/Psychic)


Mr. Mime
Status:
Fainted, KO/KO
Item: Odd Incense
- - -

Gardevoir
Status:
Fainted, KO/KO
Item: Gardevoirite
- - -

Delphox
Status:
Fainted, KO/KO
Item: Everstone

Challenger Geodude6
Team:

Geodude6 withdrew Greninja and sent out Gardevoir!

HP: 16
EN: 23
Stats: 2/4/7/5/100
Item: Gardevoirite
Status: Mega Evolved


HP: 25
EN: 50
Stats: 4/3/3/3/43
Item: None
Status: None


Metagross
Status:
Fainted, KO/KO
Item: Itemless
- - -

Greninja
Status:
Active, 92/69
Item: Rare Candy
ROUND 5
- - -
DATA:
ACTION 1!
Field: Heal Block (2R), Sun (2R)
Turn Order: Gardevoir -> Gallade -> Sableye -> Bronzong

Gallade used Wide Guard! (-6 EN)

Gardevoir used Hyper Voice! (-6 EN)
Gallade and Bronzong were protected!

Sableye used Knock Off on Bronzong! (-7 EN)
((10 + 3 + 3 + 6 - 9) * 1.5) = 19.5
Crit: 520 YES
Bronzong's Rare Candy was knocked off!

Bronzong used Iron Head on Gardevoir! (-5 EN)
((8 + 3 + 6 - 6) * 1.5) = 16.5
Crit: 2327 NO
Gardevoir fainted!

ACTION 2!
Field: Heal Block (2R), Sun (2R)
Turn Order: Gallade -> Sableye -> Bronzong

Sableye used Foul Play on Bronzong! (-6 EN)
((10 + 3 + 6 - 7.5) * 1.5) = 17.25
Crit: 3553 NO

Bronzong used Heavy Slam! (-9.33)
((16 + 3 + 6 - 4.5) * 1) = 20.5
Crit: 5149 NO

Gallade used Trick Room! (-8 EN)
Gallade twisted the dimensions!

ACTION 3!
Field: Heal Block (2R), Sun (2R), Trick Room (5R)
Turn Order: Bronzong -> Sableye -> Gallade

Gallade used Shadow Sneak on Sableye! (-4 EN)
((4 + 9 - 4.5) * 1) = 8.5
Crit: 8507 NO
Sableye fainted!

Bronzong used Stealth Rock! (-11 EN)
Rocks were scattered!
- - -
POST ROUND
Leader Gerard
Team:


HP: 52
EN: 64
Stats: 6/3/2/4/92
Item: Dawn Stone
Status: +1 Atk Rank, +2 BAP (Fighting/Ghost)


HP: 54
EN: 27
Stats: 4/5/3/5/28
Item: None
Status: None


Mr. Mime
Status:
Fainted, KO/KO
Item: Odd Incense
- - -

Gardevoir
Status:
Fainted, KO/KO
Item: Gardevoirite
- - -

Delphox
Status:
Fainted, KO/KO
Item: Everstone

Challenger Geodude6
Team:


HP: KO
EN: 17
Stats: 2/4/7/5/100
Item: Gardevoirite
Status: Mega Evolved


HP: KO
EN: 37
Stats: 4/3/3/3/43
Item: None
Status: None


Gardevoir
Status:
Fainted, KO/KO
Item: Gardevoirite
- - -

Metagross
Status:
Fainted, KO/KO
Item: None
- - -

Sableye
Status:
Fainted, KO/KO
Item: None

Greninja
Status:
Active, 92/69
Item: Rare Candy
Field: Heal Block (1R), Sun (1R), Trick Room (4R), Stealth Rock
- - -
Geodude6 sends out and equips
Gerard orders
Geodude6 orders
I ref

Hopefully we'll finish before the weekend ends.

Fléctere si néqueo súperos Acheronta movebo​
 
Last edited:
Wilde: Drain Punch (Greninja) ~ Close Combat (Greninja) ~ Drain Punch (Greninja)
* If Greninja is under the effect of a protective or evasive move then use Knock Off (Aurumoth), the first time & Stone Edge (Autumoth) the remaining ones.
* If Greninja is a Ghost Type when you target it then use Knock Off (Greninja) & push actions.
* If Greninja is a Flying Type when you target it then use Stone Edge (Greninja) & push actions.

Mirage: Rock Slide ~ Iron Head (Aurumoth) ~ Rock Slide
* If your target is under the effect of a protective or evasive move then use Iron Head (Aurumoth) instead and push actions and subs.
* If Greninja is a Faerie Type when you're to attack then use Gyro Ball (Greninja) and push actions.
* If Greninja is a Poison Type when you're to attack then use Zen Headbutt (Greninja) and push actions.
 

Geodude6

Look at my shiny CT!
OK, with these orders there's a 49% chance I win on this round, a 48.3% chance this goes to another round, and a 2.7% chance that I'm screwed.

Greninja: Quick Attack+Bounce Gallade (Precedent)~Cooldown (Shadow Sneak Gallade)~Shadow Sneak Gallade
IF Gallade has fainted THEN redirect to Bronzong.

Aurumoth: Megahorn Gallade~Feint Gallade~Megahorn+Megahorn Bronzong
IF you flinch THEN push actions back.

Here's hoping no flinches ;_;
 
Last edited:
what is it with geo and percentages tbh
7:55 PM <ASBOT> Rolled between 1 and 100: 93
ROUND 6
Leader Gerard
Team:


HP: 52
EN: 64
Stats: 6/3/2/4/92
Item: Dawn Stone
Status: +1 Atk Rank, +2 BAP (Fighting/Ghost)


HP: 54
EN: 27
Stats: 4/5/3/5/28
Item: None
Status: None


Mr. Mime
Status:
Fainted, KO/KO
Item: Odd Incense
- - -

Gardevoir
Status:
Fainted, KO/KO
Item: Gardevoirite
- - -

Delphox
Status:
Fainted, KO/KO
Item: Everstone

Challenger Geodude6
Team:

Geodude6 sent out Aurumoth and Greninja!

HP: 92
EN: 69
Stats: 3/3/6/2/141
Item: Rare Candy
Status: +1 SpA Rank, +1 BAP (Water/Dark)


HP: 110
EN: 100
Stats: 5/4/5/3/81
Item: Silver Powder
Status: +4 DMG (Bug)


Gardevoir
Status:
Fainted, KO/KO
Item: Gardevoirite
- - -

Metagross
Status:
Fainted, KO/KO
Item: None
- - -

Sableye
Status:
Fainted, KO/KO
Item: None
ROUND 6
- - -

DATA:
Field: Heal Block (1R), Sun (1R), Trick Room (4R), Stealth Rock
Turn Order: Bronzong -> Aurumoth -> Gallade -> Greninja
Background Music (which you'll prolly kill me out of shitness)

ACTION 1!
Greninja and Aurumoth were assaulted by rocks! (12 DMG and 15 DMG)

Greninja sprang up at sonic speeds!

Bronzong used Rock Slide! (-6 EN)
Aurumoth: ((8 + 6 - 6) * 1.5) = 12
Crit: 997 NO
Effect: 8727 NO
Greninja: The attack missed!

Aurumoth used Megahorn on Gallade! (-7 EN)
((12 + 3 + 7.5 - 4.5) * 1) + 4 = 22
Crit: 4427 NO

Gallade used Drain Punch on Greninja! (-11 EN)
Greninja evaded the attack

Greninja turned into Flying type!
Greninja came crashing down and used Meteor Frog on Gallade! (-18.5 EN)
((13 + 3 + 4.5 - 4.5) * 1.5) = 24
Crit: 4570 NO
Effect: 5110 NO

ACTION 2!
Field: Heal Block (1R), Sun (1R), Trick Room (4R), Stealth Rock
Turn Order: Bronzong -> Aurumoth -> Gallade -> Greninja

Aurumoth used Feint on Gallade! (-4 EN)
((4 + 7.5 - 4.5) * 1) = 7
Crit: 4843 NO
Gallade FEINTed!

Bronzong used Iron Head on Aurumoth! (-5 EN)
((8 + 3 + 6 - 6) * 1) = 11
Crit: 8058

Greninja is cooling down

ACTION 3!
Field: Heal Block (1R), Sun (1R), Trick Room (4R), Stealth Rock
Turn Order: Bronzong -> Aurumoth -> Greninja

Greninja turned into a Ghost type!
Greninja used Shadow Sneak on Bronzong! (-3 EN)
((6 + 3 + 3 + 4.5 - 7.5) * 1.5) = 13.5
Crit: 53 YES

Bronzong used Rock Slide! (-6 EN)
Aurumoth: ((8 + 6 - 6) * 1.5) = 12
Crit: 7785 NO
Greninja: ((8 + 6 - 4.5) * 1) = 9.5
Crit: 9015 NO

Aurumoth used Horny Moth's Assault on Bronzong! (-34 EN)
((27 + 3 + 6 - 6) * 1) + 4 = 34
Crit: 9512 NO
And ASBOT was right... of course he is

Heal Block was lifted!
The sun faded!
- - -
ROUND 6
Leader Gerard
Team:


HP: KO
EN: 53
Stats: 6/3/2/4/92
Item: Dawn Stone
Status: +1 Atk Rank, +2 BAP (Fighting/Ghost)


HP: 6
EN: 10
Stats: 4/5/3/5/28
Item: None
Status: None


Mr. Mime
Status:
Fainted, KO/KO
Item: Odd Incense
- - -

Gardevoir
Status:
Fainted, KO/KO
Item: Gardevoirite
- - -

Delphox
Status:
Fainted, KO/KO
Item: Everstone
- - -

Gallade
Status:
Fainted, KO/KO
Item: Dawn Stone

Challenger Geodude6
Team:

Geodude6 sent out Aurumoth and Greninja!

HP: 70
EN: 47
Stats: 3/3/6/2/141
Item: Rare Candy
Status: +1 SpA Rank, +2 BAP (Ghost), Ghost type


HP: 60
EN: 55
Stats: 5/4/5/3/81
Item: Silver Powder
Status: +4 DMG (Bug), Cooldown (1A)


Gardevoir
Status:
Fainted, KO/KO
Item: Gardevoirite
- - -

Metagross
Status:
Fainted, KO/KO
Item: None
- - -

Sableye
Status:
Fainted, KO/KO
Item: None
Field: Trick Room (3R), Stealth Rock
- - -
Geodude6 orders
Gerard orders
I ref

Next round is likely the last​
 
Tandem, expleto
CIRCUM SEPTEM
Leader Gerard
Team:


HP: KO
EN: 53
Stats: 6/3/2/4/92
Item: Dawn Stone
Status: +1 Atk Rank, +2 BAP (Fighting/Ghost)


HP: 6
EN: 10
Stats: 4/5/3/5/28
Item: None
Status: None


Mr. Mime
Status:
Fainted, KO/KO
Item: Odd Incense
- - -

Gardevoir
Status:
Fainted, KO/KO
Item: Gardevoirite
- - -

Delphox
Status:
Fainted, KO/KO
Item: Everstone
- - -

Gallade
Status:
Fainted, KO/KO
Item: Dawn Stone

Challenger Geodude6
Team:

Geodude6 sent out Aurumoth and Greninja!

HP: 70
EN: 47
Stats: 3/3/6/2/141
Item: Rare Candy
Status: +1 SpA Rank, +2 BAP (Ghost), Ghost type


HP: 60
EN: 55
Stats: 5/4/5/3/81
Item: Silver Powder
Status: +4 DMG (Bug), Cooldown (1A)


Gardevoir
Status:
Fainted, KO/KO
Item: Gardevoirite
- - -

Metagross
Status:
Fainted, KO/KO
Item: None
- - -

Sableye
Status:
Fainted, KO/KO
Item: None

CIRCUM SEPTEM
- - -
DATA:
Field: Trick Room (3R), Stealth Rock
Turn Order: Bronzong -> Aurumoth -> Greninja

ACTION 1!
Greninja uses Shadow Sneak! (-7 EN)
((6 + 3 + 4.5 - 7.5) * 1.5) = 9
Crit: 1344 NO
Ave atque val, Bronzong
- - -
POSTIS-CICRUM
Leader Gerard
Team:


HP: KO
EN: 53
Stats: 6/3/2/4/92
Item: Dawn Stone
Status: +1 Atk Rank, +2 BAP (Fighting/Ghost)


HP: KO
EN: 10
Stats: 4/5/3/5/28
Item: None
Status: None


Mr. Mime
Status:
Fainted, KO/KO
Item: Odd Incense
- - -

Gardevoir
Status:
Fainted, KO/KO
Item: Gardevoirite
- - -

Delphox
Status:
Fainted, KO/KO
Item: Everstone
- - -

Gallade
Status:
Fainted, KO/KO
Item: Dawn Stone

Challenger Geodude6
Team:

Geodude6 sent out Aurumoth and Greninja!

HP: 70
EN: 40
Stats: 3/3/6/2/141
Item: Rare Candy
Status: +1 SpA Rank, +2 BAP (Ghost), Ghost type


HP: 60
EN: 55
Stats: 5/4/5/3/81
Item: Silver Powder
Status: +4 DMG (Bug), Cooldown (1A)


Gardevoir
Status:
Fainted, KO/KO
Item: Gardevoirite
- - -

Metagross
Status:
Fainted, KO/KO
Item: None
- - -

Sableye
Status:
Fainted, KO/KO
Item: None
- - -
Ave, Geodude6, et victorem

Geodude won the Psychic Badge etc, etc.

Rewards:
Geodude6:
16 CC
1x TwistedSpoon
Raid Heirloom
10 UC
Metagross: 3 MC, 1 KOC
Sableye: 3 MC, 1 KOC
Gardevoir: 3 MC

Gerard:
34 CC

Frosty: 3 UC

Lucy: 23 UC
 
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