Mowtom vs Classical; 2v2 FE Doubles

The Rules said:
2v2 FE Doubles
36 HR DQ
2 Subs
Training Items Only
All Abilities
0/2 Recovers/Chills
ASB Arena

Mowtom's team:

Stratagem [Pebbles] (-)

When Mowtom came across Pebbles playing with a young Mollux, he was shocked to discover that neither species was in his Pokedex. The Mollux ran away before Mowtom could observe it, but Pebbles was just as interested in Mowtom as Mowtom was in it. A partnership quickly formed between them.

Type: Rock
  • Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities: Levitate / Technician / Mold Breaker (Unlocked)
  • This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
  • This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
  • Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMzktgbV
Nature: Modest (+Special Attack, -Attack)

Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 6 (+)
SpD: 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 1
AC: 5/5

Attacks (39/75):

Physical
Explosion
Rock Blast
Rock Slide
Rollout
Tackle

Special
Ancient Power
Dazzling Gleam
Earth Power
Electro Ball
Flash Cannon
Giga Drain
Heat Wave
Hidden Power (Ice)
Hyper Beam
Mud Shot
Ominous Wind
Paleo Wave
Power Gem
Shadow Ball
Vacuum Wave
Volt Switch
Weather Ball

Status
Acupressure
Defense Curl
Disable
Double Team
Endure
Magnet Rise
Magnetic Flux
Protect
Rest
Rock Polish
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Swagger
Toxic
Trick

Raid
Dispel

Salamence [Gadzooks] (M)

Gadzooks only speaks in hrrrs, making him incredibly difficult to understand. Fortunately, he never goes anywhere without his notepad and pencil. Unfortunately, being made out of hardened clay, neither of them can actually be used for writing.

Type: Dragon / Flying
  • Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
  • Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities: Intimidate / Moxie (Unlocked)
  • When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage and their Natural Attack stage by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
    • Command: Activate Intimidate - 5 En - Lowers all foes' Attack and Natural Attack by one (1) stage. Only usable if a foe entered play this round.
  • This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack and its Natural Attack by one (1) stage.
Nature: Hasty (+Speed, -Defense)

Stats:
HP: 100
Atk: 5
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 115 (+) (+15% Accuracy)
Size Class: 4
Weight Class: 5
Base Rank Total: 22


Mega Salamence [Gadzooks] (M)

While selling his excess Berries in the market, a shady dealer approached Mowtom, offering him a magic stone that can make a Salamence more powerful. Mowtom was skeptical, but Oracle told him it was a good buy. When Mowtom presented the stone to Gadzooks, the latter transformed and then hrrred in delight.

Type: Dragon / Flying
  • Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
  • Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities: Intimidate / Moxie (Unlocked) / Aerilate (Mega)
  • When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage and their Natural Attack stage by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
    • Command: Activate Intimidate - 5 En - Lowers all foes' Attack and Natural Attack by one (1) stage. Only usable if a foe entered play this round.
  • This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack and its Natural Attack by one (1) stage.
  • By default, this Pokemon's Normal-type moves are Flying-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Aerilate receive this boost, and not all Flying-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Nature: Hasty (+Speed, -Defense)

Stats:
HP: 100
Atk: 6
Def: 4 (-)
SpA: 5
SpD: 3
Spe: 138 (+) (+22% Acccuracy)
Size Class: 4
Weight Class: 5
Base Rank Total: 27

EC: 9/9
MC: 1
AC: 5/5

Attacks (37/84):

Physical
Bite
Crunch
Double-Edge
Dragon Claw
Dragon Rush
Dragon Tail
Fire Fang
Fly
Earthquake
Giga Impact
Headbutt
Outrage
Rage
Rock Slide
Stone Edge
Thrash
Thunder Fang
Zen Headbutt

Special
Draco Meteor
Dragon Breath
Dragon Pulse
Ember
Fire Blast
Hydro Pump
Hyper Voice

Status
Defog
Double Team
Dragon Dance
Endure
Focus Energy
Leer
Protect
Rest
Roar
Sleep Talk
Substitute
Toxic



Classical's team:
Muk [hugs] (M)
Type: Poison
Abilities: Stench, Sticky Hold, Poison Touch
Nature: Quiet (+1SpA, -Spe, -10% evasion)

Stats:
HP: 110
Atk: 4
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 43 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 1/5

Attacks (??/??):

Level-Up
Pound
Poison Gas
Harden
Mud-Slap
Disable
Sludge
Minimize
Mud Bomb
Sludge Wave
Sludge Bomb

TM/HM
Protect
Toxic
Substitute
Taunt
Flamethrower

Egg
Imprison
Shadow Sneak
Curse
Haze
Acid Spray


Snorlax "NayNay" (M)

Nature: Quiet (-10 Evasion)
Type: Normal
Abilities: Immunity/Thick Fat/Gluttony

Stats

HP: 120
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-)
Size Class: 4
Weight Class: 9
Base Rank Total: 23

EC: 6/6
AC: 5/5
MC

Moves
Metronome
Odor Slueth
Tackle
Defense curl
amnesia
Lick
Chip away
Recycle
Screech
Body Slam
Last Resort
Snatch
Block
Covet
Giga Impact
Heavy Slam
Headbutt
Belly Drum
Yawn
Rest
Crunch
Sleep Talk
Block
Double Edge

Pursuit
Self Destruct
Counter
Whirlwind
After you

Protect
Toxic
Flamethrower
Thunderbolt
Solarbeam
Icebeam
Psychic
Shadow Ball
Surf
Earthquake
Brick Break
Endure



Mowtom sends out and equips.
Classical sends out, equips, and orders.
Mowtom orders.
I ref.
 
Xp shares to both

Snorlax: ice beam (salamence) ~ heavy slam (sala) ~ Ice beam (salamence)

If salamence is under the effect of fly when you would act then change your target to strat for that action.

If salamence would use substitute a1 then use snatch and push actions back


Muk: Imprison (protect, substitute, disable) ~ acid spray (salamence) ~ mud bomb (strat)

If salamence would use earthquake and you haven't used imprison this round then use protect and push actions back, but not consecutively.

If salamence has double team clones up when you would act and you haven't used imprison this round then use sludge wave and push actions back


Edit: formatting.
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
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"Do the damage race."
"Sometimes it pays to be a Muk. Sometimes it don't."
Mud Shot (Muk)~Earth Power (Muk)~Mud Shot (Muk)
*hrrr*
Zen Headbutt (Muk)~Zen Headbutt (Muk)~Dragon Claw+Dragon Claw (Muk)
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
Sunday and thus LoA is over!

P2X7 I will seek a subref in 24 hours

EDIT: Ok, another LoA, I can wait. Get better.
 
Last edited:

Mowtom

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is a Forum Moderatoris a Community Contributor
Moderator
Ugh it's been another week and this battle is already waaaaaay too long

Sorry, looking for a subref
 
Mowtom:
-Stratagem 100 hp / 100 en / Exp Share
-Salamence 100 hp / 100 en / Exp Share

Stratagem [Pebbles] (-)
Type: Rock
Abilities: Levitate / Technician / Mold Breaker (Unlocked)
Nature: Modest (+Special Attack, -Attack)
Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 6 (+)
SpD: 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

Salamence [Gadzooks] (M)
Type: Dragon / Flying
Abilities: Intimidate / Moxie (Unlocked)
Nature: Hasty (+Speed, -Defense)
Stats:
HP: 100
Atk: 5
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 115 (+) (+15% Accuracy)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

Classy:
-Muk 110 hp / 100 en / Exp Share
-Snorlax 120 hp / 100 en / Exp Share

Muk [hugs] (M)
Type: Poison
Abilities: Stench, Sticky Hold, Poison Touch
Nature: Quiet (+1SpA, -Spe, -10% evasion)
Stats:
HP: 110
Atk: 4
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 43 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Snorlax
Nature: Quiet (-10 Evasion)
Type: Normal
Abilities: Immunity/Thick Fat/Gluttony
Stats
HP: 120
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-)
Size Class: 4
Weight Class: 9
Base Rank Total: 23​


Classy y u no has sprites.

Mowtom used Mud Shot twice instead of Earth Power twice, an interesting trade-off of 2 EN accuracy vs 10% SpD drop and 5% extra accuracy. Classical used Heavy Slam on Salamence for some reason. Was it directed towards stratagem? Is this some hidden plan? Let's see now.

Calculations:

A1:
Stratagem's Mud Shot
Hit Roll: 6/20 yes
Crit Roll: 10/16 no
(9+3)*1.5= 18 dmg
-1 spe on Muk (useful 10/10)
-5 en

Salamence's Zen Headbutt
Crit Roll: 2/16 no
Effect Roll: 9/10 no
(8+3)*1.5= 16.5
-6 en

Muk's Imprison
Earthquake, Disable, and Substitute are Imprisoned
-8 en

Snorlax's Ice Beam
Crit Roll: 14/16 no
Effect Roll: 6/10 no
(9+1.5)*2.25 = 23.625
-7 en

A2:
Stratagem's Earth Power
Crit Roll: 9/16
Effect Roll: 10/10 no
(9+3)*1.5= 18 dmg
-7 en

Salamence's Zen Headbutt
Crit Roll: 8/16 no
Effect Roll: 1/10 yes
(8+3)*1.5 = 16.5 dmg
-10 en

Muk Flinched!

Snorlax's Heavy Slam
Crit Roll: 1/16 yes
(12+3)= 15 dmg
-11 en

A3:
Stratagem's Mud Shot
Hit Roll: 17/20 yes
Crit Roll: 3/16 no
(9+3)*1.5= 18 dmg
-1 spe on Muk (useful 10/10)
-5 en

Muk's Mud Shot!
Hit Roll: 2/20 yes
Crit Roll: 4/16 no
(6)*1.5 = 9 dmg
-5 en

Snorlax's Ice Beam
Crit Roll: 16/16 no
Effect Roll: 3/10 no
(9+1.5)*2.25 = 23.625
-7 en

Salamence's Dragon Claw Combo
Crit Roll: 9/16 no
(18+4.5)=22.5 dmg
-28 en
MUK IS KO
Mowtom:
-Stratagem 91 hp / 100 en / Exp Share
-Salamence 38 hp / 56 en / Exp Share / Cooldown

Stratagem [Pebbles] (-)
Type: Rock
Abilities: Levitate / Technician / Mold Breaker (Unlocked)
Nature: Modest (+Special Attack, -Attack)
Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 6 (+)
SpD: 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

Salamence [Gadzooks] (M)
Type: Dragon / Flying
Abilities: Intimidate / Moxie (Unlocked)
Nature: Hasty (+Speed, -Defense)
Stats:
HP: 100
Atk: 5
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 115 (+) (+15% Accuracy)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

Classy:
-Muk KO / KO / Exp Share
-Snorlax 120 hp / 75 en / Exp Share

Muk [hugs] (M)
Type: Poison
Abilities: Stench, Sticky Hold, Poison Touch
Nature: Quiet (+1SpA, -Spe, -10% evasion)
Stats:
HP: 110
Atk: 4
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 43 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Snorlax
Nature: Quiet (-10 Evasion)
Type: Normal
Abilities: Immunity/Thick Fat/Gluttony
Stats
HP: 120
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-)
Size Class: 4
Weight Class: 9
Base Rank Total: 23​
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"FINALLY"
"Did somebody say...a subref?"
Ancient Power (Snorlax)~Paleo Wave (Snorlax)~Ancient Power (Snorlax)
*hrrr*
Cooldown~Dragon Rush (Snorlax)~Dragon Rush (Snorlax)
IF
Counter THEN Dragon Pulse (Snorlax)
 

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