Hello I was wondering if this team is good and if there are any improvements I can make. I'm a noob and my team probably isn't too good but here it is:
Azumarill @ Focus Sash
Ability: Sap Sipper
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Hydro Pump
- Ice Beam
- Hidden Power [Poison]
- Grass Knot
Azumarill is mostly just a Fairy/Dragon killer. I have Ice Beam to take down Mega-Rayquaza. Hydro Pump is just a general move for non-Dragon/Fairy Pokémon. I have Grass Knot which helps because it can do quite a lot of damage on Primal Kyogre and some other heavy Pokémon. I'm not really happy with Hidden Power Poison, but it's the only Fairy killer I have. I'm open to suggestions about that move.
Mew @ Toxic Orb
Ability: Synchronize
EVs: 248 HP / 8 Atk / 252 Spe
Hasty Nature
- Facade
- Endeavor
- Protect
- Vacuum Wave
My strategy with Mew is to use Protect on the first turn, get poisoned and then spam Facade until my health is low and then use Endeavor and Vacuum Wave. Vacuum Wave is also handy for taking down Dark types.
Gengar @ Black Sludge
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Substitute
- Disable
- Thunderbolt
This guy is just a glass cannon. I use Substitute so I don't die too quickly and then Disable when they use their move on my substitute. After that I just use my other moves for damage.
Bronzong @ Macho Brace
Ability: Levitate
EVs: 248 HP / 252 Atk / 8 SpA
Brave Nature
IVs: 0 Spe
- Earthquake
- Psychic
- Gyro Ball
- Trick Room
My Bronzong is kind of a wall and kind of a physical attacker. I use Trick Room so that it will go first and then spam Gyro Ball which does ridiculous damage against many Pokémon because of my terrible speed. Knock Off is kind of annoying against it though.
Malamar @ Toxic Orb
Ability: Contrary
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Facade
- Superpower
- Flamethrower
- Topsy-Turvy
Malamar is mainly here to abuse Contrary + Superpower.
Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 Def / 4 SpD
Bold Nature
- Wish
- Soft-Boiled
- Counter
- Toxic
I use Blissey as a tank/healer. Counter is usually a OHKO due to it's not-so-great defense. I use Wish mostly to heal Malamar because it loses a lot of health with the Toxic Orb.
So, any suggestions?
Azumarill @ Focus Sash
Ability: Sap Sipper
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Hydro Pump
- Ice Beam
- Hidden Power [Poison]
- Grass Knot
Azumarill is mostly just a Fairy/Dragon killer. I have Ice Beam to take down Mega-Rayquaza. Hydro Pump is just a general move for non-Dragon/Fairy Pokémon. I have Grass Knot which helps because it can do quite a lot of damage on Primal Kyogre and some other heavy Pokémon. I'm not really happy with Hidden Power Poison, but it's the only Fairy killer I have. I'm open to suggestions about that move.
Mew @ Toxic Orb
Ability: Synchronize
EVs: 248 HP / 8 Atk / 252 Spe
Hasty Nature
- Facade
- Endeavor
- Protect
- Vacuum Wave
My strategy with Mew is to use Protect on the first turn, get poisoned and then spam Facade until my health is low and then use Endeavor and Vacuum Wave. Vacuum Wave is also handy for taking down Dark types.
Gengar @ Black Sludge
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Substitute
- Disable
- Thunderbolt
This guy is just a glass cannon. I use Substitute so I don't die too quickly and then Disable when they use their move on my substitute. After that I just use my other moves for damage.
Bronzong @ Macho Brace
Ability: Levitate
EVs: 248 HP / 252 Atk / 8 SpA
Brave Nature
IVs: 0 Spe
- Earthquake
- Psychic
- Gyro Ball
- Trick Room
My Bronzong is kind of a wall and kind of a physical attacker. I use Trick Room so that it will go first and then spam Gyro Ball which does ridiculous damage against many Pokémon because of my terrible speed. Knock Off is kind of annoying against it though.
Malamar @ Toxic Orb
Ability: Contrary
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Facade
- Superpower
- Flamethrower
- Topsy-Turvy
Malamar is mainly here to abuse Contrary + Superpower.
Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 Def / 4 SpD
Bold Nature
- Wish
- Soft-Boiled
- Counter
- Toxic
I use Blissey as a tank/healer. Counter is usually a OHKO due to it's not-so-great defense. I use Wish mostly to heal Malamar because it loses a lot of health with the Toxic Orb.
So, any suggestions?