Fusion Evolution

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Reserving Sableye + Thundurus if I can.
Been watching this thread for a while now, high time I should contribute.

edit: ok


DNA Donors: Sableye + Thundurus
Shared Egg Group: DNA
Offspring name: Sablus
Typing: Dark/Electric
Stats: 64/95/72/110/77/100 (SPAtk +15, SPDef +5, Speed +20) BST 518
Ability: [Stall+Prankster]: Stallster: As long as this Pokémon is out on the field, all moves have +0 priority.
Notable Moves: Nasty Plot, Dark Pulse, Volt Switch, Focus Blast, Thunder(bolt), Knock Off :^}, Thunder Wave, Recover, Calm Mind, Will-o-Wisp, Sludge Wave/Bomb
Role Indentification: Not exactly a showstopper pokemon by any means, but what it does stop is priority, which is really cool. With necessary tools such as Nasty Plot, Dark Pulse, Focus Blast etc. Sablus can make for a decent nasty plotter. It also has both U-turn and Volt Switch, which are appreciated additions to any movepool. Resisting Dark, Electric, Flying, Ghost, and Steel moves is also great too. Base 100 speed isn't really that fast but it certainly isn't that slow either.



DNA Donors: [MEGA]
Shared Egg Group: [MEGA]
Offspring name: Mega Sablus
Typing: Dark/Electric
Stats: 64/105/122/130/127/70 BST 618
Ability: Magic Bounce
Notable Moves: See above
Role Identification: Sablus except slower and fatter and deflects status. 105 attack is nice, but 130 special attack is even better. mega sableye + anything = good af tbh
d-did i do good
 
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OM

It's a starstruck world
is a Community Contributor Alumnusis a Battle Simulator Moderator Alumnus

Parents:
Mr. Mime + Sableye
Shared Egg Group: Human-Like
Offspring name: Mr. Eye
Typing: Fairy/Ghost
New base stats: 55 / 70 / 80 / 92 / 102 / 80
New ability: Filter + Stall = This Pokemon will always move last, but super-effective attacks do less damage.
Notable moves: Calm Mind, Dazzling Gleam, Shadow Ball, Will-O-Wisp, Knock Off, Fake Out, Recover
Role indentification: You're using this for the mega

Parents: Mr. Mime + Sableye
Shared Egg Group: Human-Like
Offspring name: Mega Mr. Eye
Typing: Fairy/Ghost
New base stats: 55 / 80 / 130 / 112 / 152 / 50
New ability: Magic Bounce
Notable moves: Calm Mind, Dazzling Gleam, Shadow Ball, Will-O-Wisp, Knock Off, Fake Out, Foul Play, Recover
Role indentification: A hazard/status blocker with an immunity to Normal, Fighting, and Dragon, and a 4x resistance to Bug, making a good switch-in against predicted U-Turns.
Already a thing tho.
A thing called Sablemimez
 
Because we haven't had any reposts this round, thought I'd repost my Stoutdrill:
(Drills and fusion [combining]. It seemed too easy)

Parents: Excadrill / Stoutland
Shared egg group: Field
Offspring Name: Stoutdrill
New type: Normal/Ground
New base stats: 112/137/90/62/92/99
New ability: Sand Rush (both mons have this ability, therefore +15 in the stat boosts)
Notable Moves: Earthquake, Swords Dance, Rock Slide, Return, Facade, Iron Head, Rapid Spin, Wild Charge, Crunch, Play Rough, Reversal
Role identification: With many Charizardite Y users around (and now Leafadon and Manatar for Rain), Sun and Rain are bound to be prevalent forces in the metagame, so one of the best ways to counter these would be with sand teams. Enter Stoutdrill, a Sand Rush abuser to be paired with one of the many Sand setters in the meta, via normal ability or Tyranitarite. Stoutdrill's Ground-Typing makes it immune to Prankster Thunder Wave, so once a sweep starts, it can't slow down, and 99 Base speed at +2 is nothing short of scorchingly fast. Although it has naturally high attack, Swords Dance can boost it even higher, and it has access to many powerful STAB and coverage moves to destroy whatever its team needs it to. 112/90/92 bulk is fantastic on an offensive Pokemon, helping it survive revenge kills and to get off another hit it Sand runs out on it. Overall, a very powerful and dangerous Pokemon in a weather-fuelled metagame.

But that's not all I have, I've also recoloured/created a bunch of sprites for some my previous, victorious Fusionmons. I plan to do more another day, but this is all I've done for now:
Joltlord (are you surprised?):

Dartios:

Manatar:

(anyone got any other ideas for this one? Tried adding Manaphy's hair... thing, but it didn't quite work, so this is basically just a Blue ttar with some nail varnish and a red tail.)
 

OM

It's a starstruck world
is a Community Contributor Alumnusis a Battle Simulator Moderator Alumnus
Ok, I've been really loose with my fusion's power this round, so next round I'll dedicate to Remaking PUmons, kind of like Chatotorus.

and

Parents: Abomasnow and Ampharos
Offspring Name: Amphasnow
Shared Egg Group: Monster
New Typing: Electric/Ice
New Stats: 100/94/90/114/98/68
New Ability and Desc.: Static + Snow warning = Stastical Warning: Summons Electric Terrain Upon Switch-in
Notable Moves: Ice Beam, Giga Drain, Thunderbolt, Dragon pulse, Swords Dance, Ice Shard, Wood Hammer, Wild Charge, Synthesis, Heal Bell, Thunder Wave
Role idenfication: An Honest terrain setter with decent bulk, two drastically different mega evolutions and actual instant healing, allowing it to be kept around for longer, supporting it's team much, much better. Oh, and it has BoltBeam STAB.

and

Parents: Abomasnow and Ampharos
Offspring Name: Amphasnow-Mega-A
Shared Egg Group: Monster
New Typing: Electric/Dragon
New Stats: 100/114/110/164/118/58
New Ability and Desc.: Mold Breaker
Notable Moves: Ice Beam, Giga Drain, Thunderbolt, Dragon pulse, Swords Dance, Ice Shard, Wood Hammer, Wild Charge, Synthesis, Thunder wave, Heal Bell
Role idenfication: Although Slow, Mega Amphasnow suddenly has terribly good bulk, great wallbreaking stats, Mold Breaker and instant healing, this thing can now wall you so much better, with it's Dragon typing giving it a whole slew of resistances and STAB dragon pulse. With access to swords dance, this gives Amphasnow-mega-B a way to break through chansey's and do a late game clean.

and

Parents: Abomasnow and Ampharos
Offspring Name: Amphasnow-Mega-B
Shared Egg Group: Monster
New Typing: Electric/Ice
New Stats: 100/134/120/154/118/38
New Ability and Desc.: Snow Warning
Notable Moves: Blizzard, Giga Drain, Thunderbolt, Dragon pulse, Swords Dance, Ice Shard, Wood Hammer, Wild Charge, Synthesis, Thunder wave, Heal Bell
Role idenfication: The Montrous Wallbreaker is now even better at wallbreaking :O With Swords Dance, Ice Shard, Spammable Blizzard, Thunderbolt and the ability to abuse both hail and Rain, because it learns Thunder. With Access to Bulk, proper healing and the ability to run mixed wallbreaker sets, Amphasnow-Mega-B is a deadly fusion that shouldn't be taken lightly
 
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Yeah it's ineligible, and this isn't Superbob's first mistake in that regard either. Can you, for once, look at page 1?
I did read it, however, I thought the pokemon stats among facts like it not being immortal (as Focus Stash Breaks after use) it wouldn't be Too Strong

I did come prepared with an alternative form of the ability:
Effective Cure: When This Pokemon switches out, the entire team is cured of status elements.
Or is that To OP
I may update later with more submissions

+

DNA Donors
: Sunflora+Heatran
Offspring name: Suntran
Typing: Grass/Steel
Stats: 88(+5)/83/96 (+15)/138 (+20)/96/54 BST{555}
Ability: Solar Panels (Flash Fire + Solar Power): When a Pokémon with Solar Panels is hit by a Fire Type-move, its Special Attack is increased by one stage, and the move will have no effect on that Pokémon.
Notable Moves: Solar Beam,Overheat, Flash Cannon, Fire Blast, Flamethrower, Leaf Storm, Flame Charge, Earth Power, Ancient Power, Energy Ball, Sludge Bomb, Hidden Power, Giga Drain, Leech Seed, Stealth Rocks, Synthesis
Role Indentification: Lets just say it be the best Sun player Grass-type and keep it at that, still not convinced, it has one weakness Fighting (in other words, bring that Talonflame) and nine resistances and one immunity, it can be played in offence (sets like Choice Specs, Life Orb, or A-Vested) and Defense (Leftovers or Chople Berry). Just think of the possibilities....
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
What happens when a geyser lion and a rock dinosaur breed? Something broken.

DNA Donors : Rhyperior and Volcanion
Offspring : Rhyperion
Typing Ground/Fire
New Stats : 102/140/135/92/77/65 (+15 Atk +10 Def +5 SpD + 10 Spe)
New Ability and Desc : (Water Absorb + Solid Rock)= Wall of Fortitute: This Pokemon is immune to its weaknesses. If hit by a move corresponding to one of its weakness, it has no effect and heals itself of 1/4 its max HP instead.
Notable Moves : Rock Polish, Scald, Earthquake, FlareBlitz, Overheat, Steam Eruption, Eruption, Stealth Rock, Fire Punch, Earth Power, Slugde Bomb, Solarbeam, Megahorn, Avalanche, Thunderpunch, Fire Blast, Superpower, Explosion
Role Description : This shit. Is real. A Pokemon immune to its weaknesses. A similar thing could be exploited with Quag and Rhy via reg breeding, but Fire/Ground has more weaknesses to exploit (plus its stats are NINE times better). Now to its coolness. Rhyperion can run an efficient RP set and sweep with its great 140 attack stat. Its special attack is worth mentioning, and its special moves are more expanding than its physical. Bulky Rocks and Assault Vest both sound like viable options, but I'd slap on a Choice Band and call it a day. Seriously guys, this thing is SUPER powerful. Hope its not TOO broken.

Reserving Pokemon #3 Infernape and Tornados! Here's a hint:
It loves priority!
 

Parents:
Bisharp + Sableye
Shared Egg Group: Human-Like
Offspring name: Sharpeye
Typing: Steel/Ghost
New base stats: 67 / 110 / 75 / 72 / 77 / 70
New ability: Focused Eye: Keen Eye clone.
Notable moves: Stealth Rock, Iron Head, Swords Dance, Will-o-Wisp, Knock Off, Sucker Punch, Shadow Claw, Shadow Sneak, Foul Play
Role indentification: You're using this for the mega

Parents: Bisharp + Sableye
Shared Egg Group: Human-Like
Offspring name: Mega Sharpeye
Typing: Steel/Ghost
New base stats: 70 / 120 / 125 / 92 / 127 / 50
New ability: Magic Bounce
Notable moves: Stealth Rock, Iron Head, Swords Dance, Will-o-Wisp, Knock Off, Sucker Punch, Shadow Claw, Shadow Sneak, Foul Play
Role indentification: Essentially, it's a rocks setter that blocks opposing hazards.
 
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Parents:
Goodra and Milotic
Shared egg group: Dragon
Offspring name: Goootic
New Type: Water/Dragon
Base Stats: 102/90/84/115/147/90
New ability and desc: Sap Sipper + Competitive = Energy Absorb: Boosts the Special Attack Stat by 2 Stages when hit by a Grass-type move. Also provides Grass immunity.
Notable moves: Draco Meteor, Hydro Pump, Scald, Recover, Sludge Bomb, Fire Blast, Thunderbolt, Ice Beam, Dragon Pulse, Dragon Tail, Coil, Outrage, Aqua Tail, Power Whip, Iron Tail, Earthquake, Toxic
Role Identification: Its ability turns a Grass neutrality into an immunity to boost its power and make the opponent think twice on using Spore and Leech Seed. With great all-around stats, it can perform both offensive and defensive roles, backed up with its solid typing and movepool. It has access to Recover, allowing it to make the most out of its humongous Special Defense stat and become an effective wall, especially with its typing's useful resistances. Alternatively, it can run an offensive set, using its high powered STABs + great coverage, and taking advantage of its Energy Absorb ability. Finally, a physical set can also be run, with Coil to boost its accuracy and physical stats.

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Parents: Poliwrath and Kabutops
Shared egg group: Water 1
Offspring name: Kabuwrath
New Type: Water/Rock
Base Stats: 85/115/110/77/90/85
New ability and desc: Swift Swim + Water Absorb = Running Water: Boosts the Speed stat by 2 stages when hit by a Water-type move. Also provides Water immunity.
Notable moves: Swords Dance, Waterfall, Aqua Jet, Stone Edge, Superpower, Earthquake, Stealth Rock, Brick Break, Knock Off, Rapid Spin, Circle Throw, Ice Punch, X-Scissor, Aqua Tail, Hone Claws, Hydro Pump, Focus Blast, Vacuum Wave, Ice Beam
Role Identification: A more offensive version of the fusion above, this fusion aims to set-up Swords Dance immediately to sweep opponents. Its ability allows it to net a speed boost alongside a Water immunity. It can now switch into Scalds without fear, and effectively use mons like CroCune and CroBro as set-up fodders. Its typing, though gives it unfortunate weaknesses to Grass, Ground, and Fighting, grants it useful resistances to Fire, Flying, and Ice, and is a great combination offensively. It also has great priority in Aqua Jet, coverage in Superpower, Knock Off, and Earthquake, and utility in Stealth Rock and Rapid Spin. It can also run a bulky set with with Bulk Up for a defense boost and Circle Throw to phaze opponents.
 
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Parents:
Mienshao and Delphox
Shared Egg Group: Field
Offspring Name: Miendala
New Typing: Fire / Fighting
New Base Stats: 80 / 107 / 76 / 114 / 90 / 114
New Ability: Second Wind - The first time in a battle that this Pokemon is brought to 1/3 or less of its maximum HP, it immediately restores 1/3 of its maximum HP and the power of its Psychic moves are boosted until it switches out or faints. If an item (like Sitrus Berry) would trigger as well, it triggers first, possibly preventing Second Wind's effect that turn.
Notable Physical Moves: Flame Charge, Power-up Punch, Fire Punch, Foul Play, Low Kick, Thunder Punch, Fake Out, Drain Punch, U-Turn, High Jump Kick, Return, Low Sweep, Acrobatics, Stone Edge, Rock Slide, Poison Jab, Knock Off, Dual Chop.
Notable Special Moves: Shadow Ball, Psyshock, Flamethrower, Mystical Fire, Psychic, Fire Blast, Solarbeam, Overheat, Grass Knot, Dazzling Gleam, Heat Wave, Signal Beam, Aura Sphere, Focus Blast.
Notable Support Moves: Role Play, Switcheroo/Trick, Will-o-Wisp, Calm Mind, Hypnosis, Wish, Bulk Up, Taunt, Swords Dance, Baton Pass.
Role Description: This is a fairly fast sweeper with decent offense and a chance to bounce back from a powerful hit once (or twice with Sitrus Berry). Its strength lies in its progenitors' movepools each contributing excellent options with little overlap, granting Miendala a very nice spread of power and utility options on both sides (seperated to illustrate), plus some key support moves that can, besides aiding your team's momentum, can patch its rather lackluster defenses either by boosting itself or crippling physical sweepers with burns or sleep.

========


Parents:
Walrein and Heatran
Shared Egg Group: DNA FUSION
Offspring Name: Walheart
New Typing: Water / Steel
New Base Stats: 120 / 85 / 104 / 120 / 104 / 71
New Ability: Flame Absorb
Notable Moves: Crunch, Body Slam, Roar, Toxic, Ice Beam, Earthquake, Surf, Waterfall, Aqua Ring, Rock Slide, Belly Drum, Curse, Iron Head, Super Fang, Magma Storm, Heat Wave, Earth Power, Ancient Power, Stone Edge, Taunt, Solar Beam, Flamethrower, Fire Blast, Flame Charge, Overheat, Will-o-Wisp, Explosion, Flash Cannon, Dark Pulse.
Role Description: With a suite of excellent resistances and solid bulk, along with two immunities and taking at most neutral damage from common sun and rain-powered threats, Heatrein is primed for both sun and surf. Weather you run it as a fire-eating sun counter on your rain team or a wall against water and rock types on your sun team, it can play both roles, or even just a good option for a weather-neutral team. With its HP, it could even risk running a BD set with all its physical coverage.
 
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Parents:
Abomasnow and Slowbro
Shared Egg Group: Monster
Offspring Name: Snowbro
New Typing: Ice / Water
New Base Stats: 102 / 93 / 102 / 106 / 92 / 55
New Ability: Permafrost - Summons hail for five turns on switching in. Other abilities and moves that start or prevent weather (besides Primordial Sea, Delta Stream, and Desolate Land) will fail in hail.
Notable Moves: Ice Punch, Grass Whistle, Ice Shard, Wood Hammer, Blizzard, Toxic, Hail, Ice Beam, Light Screen, Earthquake, Shadow Ball, Facade, Focus Blast, Energy Ball, Frost Breath, Grass Knot, Rock Slide, Substitute, Avalanche, Growth, Leech Seed, Seed Bomb, Giga Drain, Outrage, Synthesis, Curse, Yawn, Zen Headbutt, Slack Off, Psychic, Amnesia, Psyshock, Calm Mind, Flamethrower, Fire Blast, Scald, Thunder Wave, Trick Room, Surf, Belly Drum, Aqua Tail, Drain Punch, Foul Play, Iron Defense, Signal Beam, Trick.
Role Description: A reliable hail setter with good bulk and an excellently varied movepool full of support, recovery, and special attacking moves. The base form even fills a different role than its mega! Use this one if the opponent has a weather-setter or a way to clear the skies in reserve, since Permafrost shuts down their ability to stop you, forcing them to play around uncounterable hail as long as regular Snowbro is in the wings or on the field. It really likes anti-rock support, which you should have on a hail team anyway, right?


Mega Snowbro A
New Base Stats:
102 / 133 / 132 / 146 / 112 / 25
New Ability: Snow Warning
Notable Moves: Ice Punch, Grass Whistle, Ice Shard, Wood Hammer, Blizzard, Toxic, Hail, Ice Beam, Light Screen, Earthquake, Shadow Ball, Facade, Focus Blast, Energy Ball, Frost Breath, Grass Knot, Rock Slide, Substitute, Avalanche, Growth, Leech Seed, Seed Bomb, Giga Drain, Outrage, Synthesis, Curse, Yawn, Zen Headbutt, Slack Off, Psychic, Amnesia, Psyshock, Calm Mind, Flamethrower, Fire Blast, Scald, Thunder Wave, Trick Room, Surf, Belly Drum, Aqua Tail, Drain Punch, Foul Play, Iron Defense, Signal Beam.
Role Description: The mega, on the other hand, trades security for more traditional power. Refreshing the weather and using its enhanced defenses and enhanced STAB moves to dish out the pain. Skiiers beware, because you're going to have a very bad time when this yeti comes for you.


Mega Snowbro B
New Base Stats:
102 / 93 / 172 / 136 / 92 / 55
New Ability: Shell Armor
Notable Moves: Ice Punch, Grass Whistle, Ice Shard, Wood Hammer, Blizzard, Toxic, Hail, Ice Beam, Light Screen, Earthquake, Shadow Ball, Facade, Focus Blast, Energy Ball, Frost Breath, Grass Knot, Rock Slide, Substitute, Avalanche, Growth, Leech Seed, Seed Bomb, Giga Drain, Outrage, Synthesis, Curse, Yawn, Zen Headbutt, Slack Off, Psychic, Amnesia, Psyshock, Calm Mind, Flamethrower, Fire Blast, Scald, Thunder Wave, Trick Room, Surf, Belly Drum, Aqua Tail, Drain Punch, Foul Play, Iron Defense, Signal Beam.
Role Description: A few points less defense then M-Bro, but otherwise better in every way, B-form Snowbro is what its mega parent is: a physical tank. A better one, with recovery and a broader movepool, plus potentially hail wearing down its opponent.

*********


Parents: Gastrodon and Bibarel
Shared Egg Group: Water 1
Offspring Name: Bistrodon
New Typing: Normal / Water
New Base Stats: 105 / 94 / 74 / 83 / 81 / 65
New Ability: Tool User - Doubles the beneficial effects of its held item, and the item cannot be removed.
Notable Moves: Waterfall, Hyper Fang, Amnesia, Super Fang, Super Power, Curse, Toxic, Taunt, Ice Beam, Thunderbolt, Return, Facade, Scald, Thunder Wave, Aqua Tail, Double Edge, Quick Attack, Stealth Rock, Body Slam, Recover, Earthquake, Sludge Wave, Sludge Bomb, Infestation, Rock Slide, Stone Edge, Acid Armor, Clear Smog, Memento, Pain Split.
Role Description: Bistrodon is its item. A weakness policy maxes out its attack stats. With a life orb, its attacks have their power boosted by 60%. That's a 128BP Waterfall, for reference. But let's not only look at power; there's plenty of that. With leftovers, it now heals 1/8 its max HP per turn. Wearing an Assault Vest, this thing has a massive 162 Special Defense. If it decides to set weather or screens with the matching item, they last 10 turns as opposed to 5. Anything you want to do with items, this guy can help with.
 
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OM

It's a starstruck world
is a Community Contributor Alumnusis a Battle Simulator Moderator Alumnus
Porygon-Z/Genesect
Ursaring/Genesect
Manaphy/Audino
Blastoise/Darkrai
Medicham/Meloetta
Porygon-Z/Dragonite
Ampharos/Abomasnow
Suicune/Pinsir
Chatot/Landorus

Camerupt/Zebstrika
Togekiss/Blissey
Golurk/Talonflame
Sceptile/Abomasnow
Bisharp/Toxicroak
Diancie/Slowbro
Haxorus/Genesect
Gyarados/Arbok

Tornadus-Therian/Registeel
Roserade/Mawile
Magnezone/Siglyph
Genesect/Pidgeot
Azumarill/Roserade
Flareon/Leafeon
Scizor/Klinklang

Banette/Gallade
Toxicroak/Cacturne
Serperior/Darmanitan
Rapidash/Mew
Heatran/Breloom
Tentacruel/Omastar

Charizard/Magnezone
Camerupt/Rhyperior

Empoleon/Camerupt
Landorus-I/Glalie
Cresselia/Aegislash
Latias/Gardevoir
Latios/Gallade

Nidoking/Mamoswine
Suicune/Togekiss
Barbaracle/Carracosta
Infernape/Tropius
Golem/Glalie
Kyurem/Suicune
Kyurem/Raikou
Kyurem/Entei

Aurorus/Heliolisk
Manaphy/Manectric
Togekiss/Crobat
Beheeyem/Sableye
Raikou/Floatzel
Genesect/Honchkrow
Pangoro/Darmanitan

Jirachi/Infernape
Sableye/Thundurus
Stoutland/Excadrill
Heatran/Sunflora
Rhyperior/Volcanion
Bisharp/Sableye
Milotic/Goodra
Poliwrath/Kabutops

Abomasnow/Slowbro
Gastrodon/Bibarel

Victini/Malamar
Victini/Charizard
Haxorus/Druddigon
Escavalier/Forretress
Weezing/Mismagius
Furfrou/Rapidash
Seismitoad/Omastar

Victini/Lopunny
Thundurus/Venusaur
Torkoal/Hippowdon
Tangrowth/Lilligant
Crustle/Steelix
Sigilyph/Aerodactyl
Mienshao/Delphox
Heatran/Walrein

Pinsir/Shuckle
Tyranitar/Abomasnow
Infernape/Raichu
Infernape/Tornadus
Metagross/Azelf
Gliscor/Pinsir
Vivillion/Thundurus
Sceptile/Thundurus
Tyrantrum/Aggron

Garchomp/Kyurem
Magcargo/Gardevoir
Florges/Audino
Azumarill/Mawile
Kingdra/Clawitzer
Meloetta/Gardevoir
Meloetta/Gallade
Archeops/Barbaracle

Whatever SpartanMalice's fusion is.
Charizard/Ampharos
Relicanth/Dragonite
Sableye/Hariyama
Volcanion/Meloetta
Azelf/Scizor
Azelf/Alakazam
Azelf/Gardevoir

Gallade/Eelektross
Gyarados/Metagross
Staraptor/Thundurus-T
Conkeldurr/Bisharp

Golurk/Aegislash
Terrakion/Cobalion
Carbink/Blissey
Exploud/Lucario
Yanmega/Darkrai

Above are links for all the fusions so far, thought I'd make the transition to voting phase a bit smoother. Tell me if any of the links don't work, k?

EDIT:Up-to-date, I think. <---

Also here's a hint to my first Fusion for next Slate
Screw That, This is for this slate.
Think of something.
 
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+

DNA Donors :
Victini and Malamar
Offspring : Malatini
Typing: Psychic
New Stats : 93/106 (+10)/94/106 (+12)/88/95 (+8)
New Ability and Desc : Win-Lose Situation (Victory Star + Contrary) This Ability causes all effects that would lower a stat of the Pokémon with this Ability to increase it instead, and all effects that would increase a stat of the Pokémon with this Ability to decrease it instead. It also causes you entire teams moves to have 15% less accuracy while this is still alive.
Notable Moves : Overheat, Stored Power, Superpower, V-Create, Rest, Sleep Talk, Zen Headbutt, Fusion Flare, Fusion Bolt, Glaciate
Role Description : This is an amazing mon all by itself, its ability benefits for the most part by fast attacking and set up at the same time, but is as well a team crippler with its ability as well, so for the most part you'ed want to lead with this and not want to switch till its defeated. Sets like Choice Scarf, Life Orb, A-Vest, and Leftovers will work well.
 

OM

It's a starstruck world
is a Community Contributor Alumnusis a Battle Simulator Moderator Alumnus
Here's my final submission for this round.

and

It's a Victini that drank Red Bull.
DNA donors: Charizard and Victini
Offspring Name: Victizard
New Typing: Fire/Psychic
New Base Stats: 99/122/99/125/103/120 [+20 Atk, + 10 SpA, + 10 Spe]
New Ability and Description: Blaze + Victory Star = Blaze of Glory: Fire type pokemon in the party have their moves accuracy buffed by 1.33x.
Notable Moves: V-create, Bolt Strike, Dragon Dance, Dragon Claw, Blue Flare, Psychic, Energy Ball, Shadow Ball, Signal Beam, Earthquake, U-turn, Thunder, Zen Headbutt, Psyshock, Focus Blast, Roost.
Role Description: Victizard has Everything Charizard wants, Good Stats, Great moves, and it's not 4x weak to stealth rock :O. With it's ability allowing it to have focus hit, Thunder hit, Blue Hit, etc. and it has V-create to Nuke things.

and

It's a Victini that drank Red Bull and lives in a draconic state.
DNA donors: Charizard-Mega-Y and Victini
Offspring Name: Victizard-Mega-Y
New Typing: Fire/Psychic
New Base Stats: 99/142/99/175/123/120 [+20 Atk, + 10 SpA, + 10 Spe]
New Ability and Description: Drought: Summons Harsh Sunlight upon switchin.
Notable Moves: V-create, Bolt Strike, Dragon Dance, Dragon Claw, Blue Flare, Psychic, Energy Ball, Shadow Ball, Signal Beam, Earthquake, U-turn, Thunder, Zen Headbutt, Psyshock, Focus Blast, Roost, Solarbeam, Thunderbolt
Role Description: W-what, How'd you get past porygonite-Z? Fine. I'll have to use my final weapon... meet Mega Victizard Y. It sees Chansey and it makes it CRY. With Drought Blue Flare and 175 special attack, this thing will nuke you to hell and back. Even if Chansey tries to come in on you, you have Psyshock to make it cry, and Sun boosted V-create HURTS.

0- Atk Mega Charizard Y V-create vs. 4 HP / 252+ Def Eviolite Chansey in Sun: 469-553 (73 - 86.1%) -- guaranteed 2HKO

252+ SpA Mega Charizard Y Solar Beam vs. 252 HP / 252+ SpD Jellicent: 250-296 (61.8 - 73.2%) -- guaranteed 2HKO after Leftovers recovery

0- Atk Mega Charizard Y V-create vs. 248 HP / 0 Def Tentacruel in Sun: 252-297 (69.4 - 81.8%) -- guaranteed 2HKO after Black Sludge recovery

252+ SpA Mega Charizard Y Shadow Ball vs. 252 HP / 252 SpD Latias: 158-188 (43.4 - 51.6%) -- 10.9% chance to 2HKO


Do you honestly think you could win?

and

It's a Black Victini that drank Red Bull and lives as the dragon it worships
DNA donors: Charizard-Mega-Y and Victini
Offspring Name: Victizard-Mega-Y
New Typing: Fire/Dragon
New Base Stats: 99/168/132/146/103/120 [+20 Atk, + 10 SpA, + 10 Spe]
New Ability and Description: Tough Claws
Notable Moves: V-create, Bolt Strike, Dragon Dance, Dragon Claw, Blue Flare, Psychic, Energy Ball, Shadow Ball, Signal Beam, Earthquake, U-turn, Thunder, Zen Headbutt, Psyshock, Focus Blast, Roost, Solarbeam, Thunderbolt
Role Description: W-what, How'd you get past porygonite-Z? Fine. I'll have to use my final weapon... meet Mega Victizard X. It sees physical walls and makes them cry. Watch This.
252+ Atk Tough Claws Mega Charizard X V-create vs. 252 HP / 252+ Def Filter Mega Aggron: 294-348 (85.4 - 101.1%) -- 6.3% chance to OHKO

252+ Atk Tough Claws Mega Charizard X V-create vs. 252 HP / 252+ Def Hippowdon: 327-385 (77.8 - 91.6%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Tough Claws Mega Charizard X Bolt Strike vs. 252 HP / 252+ Def Mega Slowbro: 230-272 (58.3 - 69%) -- guaranteed 2HKO

And for laughs, a 255 HP/255 Defense Mega Sableye.

252+ Atk Tough Claws Mega Charizard X V-create vs. 252 HP / 252+ Def Mega Sableye on a critical hit: 271-319 (37.9 - 44.6%) -- guaranteed 3HKO


We Win Again.

Oh, and I'll edit in any of the fusions that are after my submissions post.
 
All fusions I submitted for this round.

Parents: Haxorus and Druddigon
Shared egg group: Dragon
Offspring name: Dragon
Typing: Dragon
New base stats: 86/143/100/70/90/82(BST 571)
New ability: Breaking point - Whenever this pokemon attacks with a move that has an additional effect, the ability of the opposing pokemon is ignored, but the additional effects of the move are also ignored.
Notable moves: Outrage, Superpower, Crunch, Earthquake, Dragon Claw, Sucker Punch, Gunk Shot, Aqua Tail, Hone Claws, Dragon Dance, Iron Head, Dragon Tail, Swords Dance, Bulldoze.
Role indentification: Drax is the kind of pokemon that has an ability that could really put an end to a lot of of nasty pokemon. Capable of using Dragon Dance, Hone Claws and Swords Dance coming of with an already powerful 143 base attack, Drax makes sure it's presence is felt.

Parents: Escavalier + Forretress
Shared egg group: Bug
Offspring name: Escatress
Typing: Bug/Steel
New base stats: 82/122/132/70/92/40(BST: 538)
New ability: Sturdy Armor - If an attack will 1hko this pokemon, ignore that attack.
Notable moves: Gyro Ball, Iron Head, Revenge, Payback, Earthquake, Explosion, Rapid Spin, Spikes, T-Spikes, Stealth Rock, Drill Run, Knock Off, Megahorn, Poison Jab, X-Scissor, Swords Dance, Counter.
Role indentification: Now this is one nasty pokemon to deal with, thanks to it's unique ability giving it enough time to at least counter attack once with Revenge, Counter or Payback. While it's a slow pokemon, the fact that it has access to Gyro Ball makes it all the more dangerous especially with all the fast pokemons in this meta. So watch out meta, a new challenger arrises and it's name is Escatress!

Parents: Seismitoad / Omastar
Egg group: Water 1
Offspring name: Toadstar
New type: Water/Ground
Base stats: 102/92/115/115/87/79 (BST 605)
Ability: Swift Swim
Notable moves: Hydro Pump, Earth Power, Brine, Scald, Spikes, Toxic Spikes, Stealth Rock, Hyper Voice, Sludge Bomb, Sludge Wave, Rain Dance, Refresh, Focus Blast, Rest, Sleep Talk, Aqua Ring, Ice Beam, Mud Shot, Mud Bomb, Muddy Water, Infestation, Grass Knot, Rock Polish, Shell Smash.
Role identification: While it's stats ain't that special, this pokemon boosts a very large movepool that makes it very versatile. While it's most use lies in laying down spikes, t-spikes and rocks, Toadstar gets a lot better in rain due to Swift Swim. While it does have a 4x weakness to grass, it sports enough moves to quickly cripple those thanks to Ice Beam, Sludge Bomb and Infestation.

Parents: Furfrou + Rapidash
Shared egg group: Field
Offspring name: Furdash
New type: Normal/Fire
New base stats: 80/100/75/82/95/113 (BST 545)
New ability and desc: Fire Coat(Flash Fire + Fur Coat): This ability gives the pokemon immunity to fire attacks and halves physical attack damage. Water attacks do 4x damage instead of 2x.
Notable moves: Flare Blitz, Sucker Punch, Agility, Cotton Guard, Fire Blast, Megahorn, Will-O-Wisp, Return, Substitute, Wild Charge, Rest, Toxic, Protect, U-Turn, Sunny Day, Solar Beam, Thunder Wave, Roar.
Role identification: While the pokemon it self doesn't really have tremendous stats, the fact it halves the damage taken from physical attacks is always useful. Water moves, however, ruins this pokemons day. Solid utility pokemon.

Parents: Weezing/Mismagius
Egg group: Amorphous
Offspring name: Wizmagi
New type: Ghost/Poison
Base stats: 75/90/105/110/102/97 (BST 579)
Ability: Levitate
Notable moves: Calm Mind, Shadow Ball, Clear Smog, Sludge Bomb, Dark Pulse, Dazzling Gleam, Psychic, Thunderbolt, Phantom Force, Destiny Bond, Explosion, Assurance, Will-O-Wisp, Fire Blast, Infestation, Charge Beam, Energy Ball, Nasty Plot, Shadow Sneak, Sucker Punch, Thunder Wave, Foul Play, Pain Split, Heal Bell, Toxic, Toxic Spikes, Stockpile, Hyper Voice.
Role identification: Wizmagi is an interesting pokemon, in that it houses a very flexible movepool. From being a setup sweeper to becoming a cleric, Wizmagi can do it. It's basically a more compact Gengar with better defences and capable of being more versatile in it's role, but losing speed and special attack.
 

CaffeineBoost

6th Best Circus Poster of 2023
is a Community Contributor
And now, Emboar on steroids.

LOPUNNINI!
Donors:
Victini + Lopunny
New Typing: Fire/Normal
New Base Stats: 83/88/92/77/98/103
New Ability: Charm Star. Moves without a secondary effect have a 20% chance to attract the opponent.
Notable moves: Fake Out, Return, V-Create, Bolt Strike, U-Turn, Zen Headbutt, High Jump Kick, Ice Punch, Drain Punch
Role Identification: Essentially a large wallbreaker. While it doesn't have much purpose as its regular form, its mega is capable of tearing holes through teams with its access to the greatest STAB in all of time and its incredible coverage... but more on that later.

MEGA LOPUNNINI!
Donors:
Victini + Mega Lopunny
New Typing: Fire/Fighting
New Base Stats: 83/148/102/77/98/133
New Ability: Scrappy.
Notable Moves: Fake Out, Return, V-Create, Bolt Strike, U-Turn, Zen Headbutt, High Jump Kick, Ice Punch, Drain Punch
Role Identification: Okay, now for a Victini fusion that doesn't have anime lore as its main selling point. Mega Lopunnini has very good offensive typing with incredibly powerful STABs in HJK and the big red button that is V-Create. While it is sad that Victory Star doesn't boost the accuracy of these moves, they both have a tiny chance to miss anyway so it's not that big a deal (coming from the guy who missed HJK three times... don't ask). It also gets BoltBeam coverage with Bolt Strike and... Beam Punch? No? Okay. Ice Punch. It also has access to U-Turn and (if you want) Zen Headbutt, the former giving you momentum and the latter giving you a little more coverage. A variety of sets can be run on this thing.
 
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DNA Donors: Thundurus / Venusaur
Offspring Name: Thundersaurus
New Typing: Grass/Electric
New Base Stats: 90/100/90/120/90/100 (+11/+2/+14/+8/+0/+5, BST 590)
New ability and desc: Rapid Growth - All Grass-type moves have their priority increased by 1.
Notable Moves: Synthesis, Giga Drain, Thunderbolt, Thunder, Power Whip, Wild Charge, Volt Switch, Leech Seed, Grasswhistle, Leaf Storm, Knock Off, Focus Blast, Sludge Wave, Thunder Wave, Taunt, Nasty Plot, Swords Dance, Agility, Earthquake, Outrage
Role description: A rare case of a Fusion's base form having an interesting niche over its mega, Thundersaurus has the Grass equivalent of Gale Wings backed up by a nice 120 base Special Attack and decent 90/90/90 bulk, allowing it to threaten the many Water- and Ground- types that have been introduced in Fusion Evolution. Being an electric type support this nicely, as the two types have decent synergy, and it allows Thundersaurus to dispose of Flying-types as well that are extremely commonplace. It has a wide variety of moves to achieve this with, such as Power Whip, Giga Drain and Leaf Storm for offensive priority as well as Synthesis, Leech Seed and Grass whistle to abuse its ability on the Support side, STAB Volt Switch, Thunder(bolt depending on the likelihood of Rain), and Wild Charge and a wide variety of support moves for both the physical and special sides. Thundersaurus also gets access to Nasty Plot, Swords Dance AND Agility, letting it use terrifying Double Dance sets (what's outrunning a 100 base Speed mon at +2?), with Nasty Plot using the higher offensive base stats but Swords Dance allowing access to EQ and Outrage to hit the many Fire- and Dragon-types of FE that could give Thundersaurus trouble. It could even run just one boosting move or both SD and NP due to the priority boost of Rapid Growth, depending on what it wants to hit. And on top of that it gets a Mega if by some miracle you haven't already filled your mega slot at this point:


DNA Donors: Thundurus / Venusaur
Offspring Name: Mega Thundersaurus
New Typing: Grass/Electric
New Base Stats: 90/118/130/142/110/100 (+11/+2/+14/+8/+0/+5, BST 690)
New ability and desc: Thick Fat
Notable Moves: Synthesis, Giga Drain, Thunderbolt, Thunder, Power Whip, Wild Charge, Volt Switch, Leech Seed, Grasswhistle, Leaf Storm, Knock Off, Focus Blast, Sludge Wave, Thunder Wave, Taunt, Nasty Plot, Swords Dance, Agility, Earthquake, Outrage
Role description: Similar yet different to its base form, Mega Thundersaurus does a few things differently to its base form. Firstly, it sacrifices Rapid Growth for massively improved bulk (now at 90/130/110!), much higher offences and two less weaknesses, meaning that it is only weak to Bug and Poison, barring Mold Breaker. It also still gets the Rapid Growth boost on the first turn of Mega Evolving, allowing it to revenge kill efficiently or to get off a cheeky priority Synthesis if was hit as it switched in. Because of this, I believe that Mega Thundersaurus could run its devastating Double Dance sets more effectively than its base form, as it can easily set up with that offensive presence and bulk, it can hit a hell of a lot harder than its base form and at +2 Speed it doesn't really miss priority but it appreciates two less weaknesses. As I said earlier, Swords Dance gives far superior coverage while Nasty Plot gives raw damage output thanks to a nice 142 Special Attack stats.

All in all, whether you go Mega or not, Thundersaurus can be a terrifying offensive or support Pokemon.
 
Here's all of my fusions this time around!
+

Parents: Torkoal and Hippowdon
Shared Egg Group: Field
Offspring Name: Torkodon
New Typing: Fire / Ground
New Base Stats: 99 / 108 / 139 / 86 / 81 / 43
New Ability: Solid Fog - Upon entering a battle, resets the stat levels of all active Pokémon to 0. For five turns, Pokemon cannot benefit from any effect that would increase their stats.
Notable Moves: Rapid Spin, Curse, Lava Plume, Body Slam, Heat Wave, Toxic, Solar Beam, Earthquake, Sludge Bomb, Will-O-Wisp, Explosion, Stone Edge, Rock Slide, Gyro Ball, Eruption, Super Power, Yawn, Earth Power, Stealth Rock, Ice Fang, Fire Fang, Thunder Fang, Crunch, Double-Edge, Roar/Whirlwind, Substitute, Slack Off, Iron Head. Shell Smash, Iron Defense, and Amnesia would be options if not for its ability.
Role Description: Haze and Mist in pseudo-weather form, Solid Fog allows Torkodon to threaten every set-up set in the meta just by being on the bench. That, combined with its bulk and access to both rocks and rapid spin make it a flexible lead or tank for a team.



Parents: Tangrowth and Lilligant
Shared Egg Group: Grass
Offspring Name: Tangiant
New Typing: Grass
New Base Stats: 100 / 95 / 115 / 125 / 77 / 85
New Ability: Chlorophyll
Notable Moves: Sleep Powder, Growth, Knock Off, Ancient Power, Power Whip, Sunny Day, Solarbeam, Earthquake, Sludge Bomb, Focus Blast, Energy Ball, Swords Dance, Rock Slide, Infestation, Ingrain, Poison Jab, Grass Knot, Amnesia, Giga Drain, Leaf Storm, Leech Seed, Endeavor, Pain Split, Seed Bomb, Synthesis, Quiver Dance, Toxic, Grass Whistle, Healing Wish, Heal Bell/Aromatherapy, Petal Dance, Petal Blizzard.
Role Description: Lilligant and Tangrowth are both highly specialized Pokemon that fell short of usefulness. But Tangiant, as one of the two grass-types with access to Quiver Dance and a good 100/115/77 defensive spread, is in a far better position. One stack of quiver dance boosts its stats to 100 / 95 / 115 / 187 / 115 / 127 (That's a blazing 255 speed in sun!), leaving its worst score in attack, which is still a 95 if you want to run a mixed set or something. Tangiant is a nice, bulky addition to sun (or rain, if you don't mind the speed loss) teams, capable of sweeping with the right opportunity or playing speedy support/cleric roles in a pinch.



Parents:
Steelix and Crustle
Shared Egg Group: Mineral
Offspring Name: Crusteel
New Typing: Bug / Steel
New Base Stats: 87 / 105 / 177 / 75 / 85 / 52
New Ability: Sturdy
Notable Moves: Shell Smash, X-Scissor, Rock Slide, Stealth Rock, Rock Polish/Autotomize, Earthquake, Sandstorm, Shadow Claw, Stone Edge, Swords Dance, Poison Jab, Curse, Spikes, Knock Off, Thunder Fang, Ice Fang, Fire Fang, Gyro Ball, Double-edge, Explosion, Dragon Tail, Aqua Tail, Iron Head.
Role Description: While it doesn't allow the obvious Shell Smash set, wearing an Assault Vest gives this beast an 87/177/127 defensive spread, in case you wanted an incredibly tough phazer, attacker, and if needed suicide bomb for some reason. Alternatively, Curse, Shell Smash, Swords Dance, and Rock Polish/Autotomize are all excellent boosting moves that each open different options up. With a single curse boost, Gyro Ball is benefiting from both an effective 34 speed and a 157 attack, with STAB, if that sounds exciting. Then there's the mega.


Mega Crusteel
New Base Stats:
87 / 145 / 207 / 75 / 115 / 52
New Ability: Sand Force
Notable Moves: All of the ones listed under the base form, with emphasis on the now-boosted rock and ground type ones.
Role Description: One of the few things in the meta to break 200 in a stat, plus good special defense and two new mini-STABs from Sand Force? Sand teams just found a great new bruiser. Sure, it's slow, but with that attack, when it does hit, they'll feel it.



Parents:
Sigilyph and Aerodactyl
Shared Egg Group: Flying
Offspring Name: Sigidactyl
New Typing: Flying / Rock
New Base Stats: 86 / 91 / 82 / 91 / 87 / 123
New Ability: Mystic Aegis - This Pokemon does not take damage from recoil or other effects that would cause it to take damage upon using a move.
Notable Moves: Hypnosis, Tailwind, Whirlwind/Roar, Light Screen, Defog, Reflect, Gravity, Air Slash, Psychic, Cosmic Power, Sky Attack, Psyshock, Calm Mind, Ice Beam, Roost, Return, Shadow Ball, Facade, Energy Ball, Charge Beam, Thunder Wave, Flash Cannon, Dark Pulse, Dazzling Gleam, Iron Head, Ancient Power, Psycho Shift, Skill Swap, Stored Power, Heat Wave, Signal Beam, Trick, Double-edge, Zen Headbutt, Ice Fang, Fire Fang, Thunder Fang, Agility/Rock Polish, Crunch, Rock Slide, Dragon Claw, Taunt, Earthquake, Flamethrower, Fire Blast, Stone Edge, Curse, Pursuit, Aqua Tail, Dragon Pulse, Earth Power, Stealth Rock.
Role Description: With its ability, excellent speed, and broad movepool, Sigidactyl can fill a variety of roles. While a little less powerful than the mega, a Life Orb sweeping set offers quite a bit of free power. It can be fairly tanky with Cosmic Power and Roost, or set up rocks as a lead, etc.


Mega Sigidactyl
New Base Stats:
86 / 121 / 102 / 101 / 107 / 143
New Ability: Tough Claws
Role Description: Alright, check this out. Adding Sigilyph made Mega Aerodactyl's stats higher in everything except that missing 14 attack. With Tough Claws and that special stat it shouldn't even miss that! So you're a better Mega Aerodactyl with a Sigilyph's movepool added to yours. This is actually a really flexible mega considering its crazy speed.



Parents:
Mienshao and Delphox
Shared Egg Group: Field
Offspring Name: Miendala
New Typing: Fire / Fighting
New Base Stats: 80 / 107 / 76 / 114 / 90 / 114
New Ability: Second Wind - The first time in a battle that this Pokemon is brought to 1/3 or less of its maximum HP, it immediately restores 1/3 of its maximum HP and the power of its Psychic moves are boosted until it switches out or faints. If an item (like Sitrus Berry) would trigger as well, it triggers first, possibly preventing Second Wind's effect that turn.
Notable Physical Moves: Flame Charge, Power-up Punch, Fire Punch, Foul Play, Low Kick, Thunder Punch, Fake Out, Drain Punch, U-Turn, High Jump Kick, Return, Low Sweep, Acrobatics, Stone Edge, Rock Slide, Poison Jab, Knock Off, Dual Chop.
Notable Special Moves: Shadow Ball, Psyshock, Flamethrower, Mystical Fire, Psychic, Fire Blast, Solarbeam, Overheat, Grass Knot, Dazzling Gleam, Heat Wave, Signal Beam, Aura Sphere, Focus Blast.
Notable Support Moves: Role Play, Switcheroo/Trick, Will-o-Wisp, Calm Mind, Hypnosis, Wish, Bulk Up, Taunt, Swords Dance, Baton Pass.
Role Description: This is a fairly fast sweeper with decent offense and a chance to bounce back from a powerful hit once (or twice with Sitrus Berry). Its strength lies in its progenitors' movepools each contributing excellent options with little overlap, granting Miendala a very nice spread of power and utility options on both sides (seperated to illustrate), plus some key support moves that can, besides aiding your team's momentum, can patch its rather lackluster defenses either by boosting itself or crippling physical sweepers with burns or sleep.



Parents:
Walrein and Heatran
Shared Egg Group: DNA FUSION
Offspring Name: Walheart
New Typing: Water / Steel
New Base Stats: 120 / 85 / 104 / 120 / 104 / 71
New Ability: Flame Absorb
Notable Moves: Crunch, Body Slam, Roar, Toxic, Ice Beam, Earthquake, Surf, Waterfall, Aqua Ring, Rock Slide, Belly Drum, Curse, Iron Head, Super Fang, Magma Storm, Heat Wave, Earth Power, Ancient Power, Stone Edge, Taunt, Solar Beam, Flamethrower, Fire Blast, Flame Charge, Overheat, Will-o-Wisp, Explosion, Flash Cannon, Dark Pulse.
Role Description: With a suite of excellent resistances and solid bulk, along with two immunities and taking at most neutral damage from common sun and rain-powered threats, Heatrein is primed for both sun and surf. Weather you run it as a fire-eating sun counter on your rain team or a wall against water and rock types on your sun team, it can play both roles, or even just a good option for a weather-neutral team. With its HP, it could even risk running a BD set with all its physical coverage.
 

Parents: Pinsir and Shuckle
Egg Group: Bug
Offspring Name: Pickle
New Base Stats: 52 / 77 / 175 / 42 / 160 / 55
New Type: Rock / Bug
New Ability: Hyper Sturdiness - This Pokemon can't have its defense or special defense lowered, and can't be KOd in one hit.
Notable Moves: Sticky Web, Gastro Acid, Power Trick, Shell Smash, Toxic, Rock Polish, Infestation, Acupressure, Knock Off, Stealth Rock, Seismic Toss, Swords Dance, Bulk Up, Iron Defense. Vital Throw, X-Scissor, Storm Throw, Superpower, Thrash, Earthquake, Return, Stone Edge, Rock Slide, Bug Bite, Close Combat, Gyro Ball, Rock Blast.
Role Description: Tanky tanky tanky. Its HP is low, but it doesn't have recovery anyway. Just boatloads of defense and special, with lots of boosting moves for both offense and defense and a good movepool, though its attack power is really low.


Mega Pickle
New Base Stats:
52 / 107 / 195 / 52 / 180 / 75
New Ability: Aerilate
New Type: Rock / Flying
Notable Moves: Sticky Web, Gastro Acid, Power Trick, Shell Smash, Toxic, Rock Polish, Infestation, Acupressure, Knock Off, Stealth Rock, Seismic Toss, Swords Dance, Bulk Up, Iron Defense. Vital Throw, X-Scissor, Storm Throw, Superpower, Thrash, Earthquake, Return, Stone Edge, Rock Slide, Bug Bite, Close Combat, Gyro Ball, Rock Blast, Quick Attack
Role Description:
Now even tankier, with Shell Smash Aerilate Return and Quick Attack, plus whatever boosts its base form got off. Apparently Hyper Sturdiness is still working the turn it mega evolves, so you could do it turn one if you don't need to set up as much.

I knew I forgot something
 
Last edited:

OM

It's a starstruck world
is a Community Contributor Alumnusis a Battle Simulator Moderator Alumnus

Parents: Pinsir and Shuckle
Egg Group: Bug
Offspring Name: Pickle
New Base Stats: 52 / 77 / 175 / 42 / 160 / 55
New Ability: Hyper Sturdiness - This Pokemon can't have its defense or special defense lowered, and can't be KOd in one hit.
Notable Moves: Sticky Web, Gastro Acid, Power Trick, Shell Smash, Toxic, Rock Polish, Infestation, Acupressure, Knock Off, Stealth Rock, Seismic Toss, Swords Dance, Bulk Up, Iron Defense. Vital Throw, X-Scissor, Storm Throw, Superpower, Thrash, Earthquake, Return, Stone Edge, Rock Slide, Bug Bite, Close Combat, Gyro Ball, Rock Blast.
Role Description: Tanky tanky tanky. Its HP is low, but it doesn't have recovery anyway. Just boatloads of defense and special, with lots of boosting moves for both offense and defense and a good movepool, though its attack power is really low.


Mega Pickle
New Base Stats:
52 / 107 / 195 / 52 / 180 / 75
New Ability: Aerilate
Notable Moves: Sticky Web, Gastro Acid, Power Trick, Shell Smash, Toxic, Rock Polish, Infestation, Acupressure, Knock Off, Stealth Rock, Seismic Toss, Swords Dance, Bulk Up, Iron Defense. Vital Throw, X-Scissor, Storm Throw, Superpower, Thrash, Earthquake, Return, Stone Edge, Rock Slide, Bug Bite, Close Combat, Gyro Ball, Rock Blast, Quick Attack
Role Description:
Now even tankier, with Shell Smash Aerilate Return and Quick Attack, plus whatever boosts its base form got off. Apparently Hyper Sturdiness is still working the turn it mega evolves, so you could do it turn one if you don't need to set up as much.
What type is it ._.
 

Parents:
Tyranitar + Abomasnow
Shared Egg Group: Monster
Offspring name: Tyranisnow
Typing: Rock/Ice
New base stats: 105 / 123 / 102 / 103 / 102 / 70
New ability: Sand Stream + Snow Warning = Hailsand - Upon switching, has a 50/50 chance to cause either sand or hail.
Notable moves: Stealth Rock, Iron Head, Swords Dance, Will-o-Wisp, Knock Off, Sucker Punch, Shadow Claw, Shadow Sneak, Foul Play
Role indentification:


Parents: Tyranitar + Abomasnow
Shared Egg Group: Monster
Offspring name: Mega Tyranisnow T
Typing: Rock/Ice
New base stats: 105 / 153 / 142 / 103 / 122 / 80
New ability: Sand Stream
Notable moves: Dragon Dance, Ice Shard, Ice Punch, Stone Edge, Rock Slide, Thunder Punch, Wood Hammer, Seed Bomb
Role indentification:
This one is the Dragon Dance sweeper.


Parents: Tyranitar + Abomasnow
Shared Egg Group: Monster
Offspring name: Mega Tyranisnow A
Typing: Rock/Ice
New base stats: 105 / 163 / 132 / 143 / 122 / 40
New ability: Snow Warning
Notable moves: Stealth Rock, Iron Head, Swords Dance, Will-o-Wisp, Knock Off, Sucker Punch, Shadow Claw, Shadow Sneak, Foul Play
Role indentification: A mixed attacker.
 
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T.I.A.

formerly Ticktock
And now, Emboar on steroids.

LOPUNNINI!
Donors:
Victini + Lopunny
New Typing: Normal/Fire
New Base Stats: 83/88/92/77/98/103
New Ability: Limber Star. The accuracy of this Pokemon's moves is boosted by 10%, this Pokemon cannot be paralyzed.
Notable moves: Fake Out, Return, V-Create, Bolt Strike, U-Turn, Zen Headbutt, High Jump Kick, Ice Punch, Drain Punch
Role Identification: Essentially a large wallbreaker. While it doesn't have much purpose as its regular form, its mega is capable of tearing holes through teams with its access to the greatest STAB in all of time and its incredible coverage... but more on that later.

MEGA LOPUNNINI!
Donors:
Victini + Mega Lopunny
New Typing: Fighting/Fire
New Base Stats: 83/143/97/77/98/143
New Ability: Scrappy.
Notable Moves: Fake Out, Return, V-Create, Bolt Strike, U-Turn, Zen Headbutt, High Jump Kick, Ice Punch, Drain Punch
Role Identification: Okay, now for a Victini fusion that doesn't have anime lore as its main selling point. Mega Lopunnini has very good offensive typing with incredibly powerful STABs in HJK and the big red button that is V-Create. While it is sad that Victory Star doesn't boost the accuracy of these moves, they both have a tiny chance to miss anyway so it's not that big a deal (coming from the guy who missed HJK three times... don't ask). It also gets BoltBeam coverage with Bolt Strike and... Beam Punch? No? Okay. Ice Punch. It also has access to U-Turn and (if you want) Zen Headbutt, the former giving you momentum and the latter giving you a little more coverage. A variety of sets can be run on this thing.
It's pretty nice, but here are the list of problems:
1. Where is your amount you added to your stats?
2. Are there +10 to each stat? If so, remove it and add the +40 in anyway you desire.
3. Mega Lopunnini's stats are not correct. We follows Mix and Mega for the mega stones, so the Lopunnite should have +60 Attack, +10 Defence, and +30 Speed.
4. You are using Lopunny's hidden ability, Limber to make the combination. Use either Klutz or Cute Charm to make it legal.
5. The Lopunnite adds Fighting as it's secondary type, not primary. Either make it Fire/Normal, or just make the Mega Normal/Fighting.
And the thing that is most wrong with it is..... 6. It's way too powerful. But that's my opinion.

Fix these up and you will be ready.
 

CaffeineBoost

6th Best Circus Poster of 2023
is a Community Contributor
It's pretty nice, but here are the list of problems:
1. Where is your amount you added to your stats?
2. Are there +10 to each stat? If so, remove it and add the +40 in anyway you desire.
3. Mega Lopunnini's stats are not correct. We follows Mix and Mega for the mega stones, so the Lopunnite should have +60 Attack, +10 Defence, and +30 Speed.
4. You are using Lopunny's hidden ability, Limber to make the combination. Use either Klutz or Cute Charm to make it legal.
5. The Lopunnite adds Fighting as it's secondary type, not primary. Either make it Fire/Normal, or just make the Mega Normal/Fighting.
And the thing that is most wrong with it is..... 6. It's way too powerful. But that's my opinion.

Fix these up and you will be ready.
1. Does that really matter?
2. I'm not. Straight average +40 (20 in two stats)
3. Did not spot that, will fix later.
4. Will fix that later.
5. You... You actually give a crap about that? That actually matters? I'll swap the types around but I see no point. (we do give a crap about that because it's how mega evolution adding types is coded in standard, and it's easier to follow that methodology than make a mon from scratch)
6. Welcome to Fusion evolutions, I will be your guide.
 
Last edited by a moderator:

T.I.A.

formerly Ticktock
1. Does that really matter?
2. I'm not. Straight average +40 (20 in two stats)
3. Did not spot that, will fix later.
4. Will fix that later.
5. You... You actually give a crap about that? That actually matters? I'll swap the types around but I see no point.
6. Welcome to Fusion evolutions, I will be your guide.
1. Yes
2. Good. Just put the which stats you added the +20s and your done.
3. Good.
4. Good.
5. Yes, it matters, but good.
6. I've been here since it almost first started.
 

T.I.A.

formerly Ticktock
Just a question, are Volt Tackle and Extreme Speed legal together on Raichu fusions?
Yes.

Spartan Edit: No, it's not. If it's illegal on the donors it's illegal on the fusee. This has been decided before and Ticktock, do not try to give out knowledge of the meta others when you haven't been paying attention yourself :|
 
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