Hello everyone I´m a fairly new player trying to get into pokemon once again. The team peaked a bit below 1500 before the ladder reset and I hope you guys can tell me what I missed to tackle. Thanks for your time
Teambuilding process
I started with a core I took straight from the good cores v3 post
I wanted to support slowkings sweep by adding a cleric/wishpasser
The team was very weak to mega-bee/grass types and needed hazard control
Last but not least a stealthrocker with some offensive presence/volt immunity
In detail
Abomasnow @ Abomasite
Ability: Snow Warning
EVs: 8 HP / 68 Atk / 252 SpA / 180 Spe
Rash Nature
-Ice Shard
-Focus Blast
-Blizzard
-Giga Drain
The Purpose of this beauty is to wallbreak and weaken my enemies defensive pokemon. It has really nice synergy with slowking while also checking a lot of imporant mons and being able to kill almost all dragons, mamo etc. The mixed set is also able to break past most steel types with blizzard while still having access to priority ice shard. On top of everything it shits on many bulky waters.
Slowking @ Leftovers
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Calm Mind
- Slack Off
- Scald
- Psyshock
Slowking has really nice defensive synergy with aboma as it can take fire/steel type attacks for it and check many fighting types (catch that knock off). Thanks to psyshock it can set up on many other cm mons like suicune and beat them 1 vs 1. Regenerator enables slowking to switch in frequently and take hits for the team while still being a wincondition in many cases. Slowking beats nearly everything Florges struggles with, beating every Steel-type in the tier, as well as getting free CMs on Crobat.
Heracross @ Choice Band
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Megahorn
- Knock Off
- Stone Edge
Hera is our status absorber/wallbreaker. With a choice band it is able to break past a lot of walls that hinder the rest of the team from winning. It functions exceptionally well against bulky waters but has some trouble against fairies. I´m not too sure about hera here overall as I feel like a better answer to fairies would be nice but I adore the guts boost way too much.
Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 248 HP / 236 Def / 24 SpD
Bold Nature
- Moonblast
- Wish
- Protect
- Aromatherapy
Regenerator + Wish + Slack Off means Slowking never dies, but florges is here mostly to keep it status-healthy, meaning it aromatherapy's away any Toxic or Burn that may be present on Slowking to stop a CM sweep. In addition, Florges takes Knock Offs and strong Bug-type attacks for Slowking, as well as beating almost every Electric-type in the tier. It also beats the majority of the grass types in the tier barring Roserade and Shaymin with Seed Flare drops.
Crobat @ Black Sludge
Ability: Inner Focus
EVs: 168 HP / 104 Atk / 236 Spe
Jolly Nature
- Acrobatics
- Taunt
- Roost
- Defog
At this point the team looked pretty weak to mega bee and certain grass types so I wanted a better check to them. Psychic moves on shaymin/roserade can still be a problem though. On top of that crobat is my mega-bee check which is also the reason why I run an acrobatics set and 236 speed. Taunt for preventing setup and defog obviously for hazard removal.
Krookodile @ Dread Plate
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Stealth Rock
- Pursuit
The final member was Krookodile which serves as our stealth rock setter as well as a much needed electric immunity. Pursuit is great to get rid of ghosts that would otherwise trouble slowking and intimidate helps a lot in checking physical attackers and fire spam. Knock is great in order to beat bulky setup sweepers like reuniclus. Initially this spot belonged to nidoqueen but Psychic/ghost were too much of a problem.
That´s basically the team but I know its far from perfect so I hope you can help me out a bit :D If somebody would be crazy enough to try it out I will add Importable etc.
Teambuilding process
I started with a core I took straight from the good cores v3 post
I wanted to support slowkings sweep by adding a cleric/wishpasser
The team was very weak to mega-bee/grass types and needed hazard control
Last but not least a stealthrocker with some offensive presence/volt immunity
In detail
Abomasnow @ Abomasite
Ability: Snow Warning
EVs: 8 HP / 68 Atk / 252 SpA / 180 Spe
Rash Nature
-Ice Shard
-Focus Blast
-Blizzard
-Giga Drain
The Purpose of this beauty is to wallbreak and weaken my enemies defensive pokemon. It has really nice synergy with slowking while also checking a lot of imporant mons and being able to kill almost all dragons, mamo etc. The mixed set is also able to break past most steel types with blizzard while still having access to priority ice shard. On top of everything it shits on many bulky waters.
Slowking @ Leftovers
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Calm Mind
- Slack Off
- Scald
- Psyshock
Slowking has really nice defensive synergy with aboma as it can take fire/steel type attacks for it and check many fighting types (catch that knock off). Thanks to psyshock it can set up on many other cm mons like suicune and beat them 1 vs 1. Regenerator enables slowking to switch in frequently and take hits for the team while still being a wincondition in many cases. Slowking beats nearly everything Florges struggles with, beating every Steel-type in the tier, as well as getting free CMs on Crobat.
Heracross @ Choice Band
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Megahorn
- Knock Off
- Stone Edge
Hera is our status absorber/wallbreaker. With a choice band it is able to break past a lot of walls that hinder the rest of the team from winning. It functions exceptionally well against bulky waters but has some trouble against fairies. I´m not too sure about hera here overall as I feel like a better answer to fairies would be nice but I adore the guts boost way too much.
Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 248 HP / 236 Def / 24 SpD
Bold Nature
- Moonblast
- Wish
- Protect
- Aromatherapy
Regenerator + Wish + Slack Off means Slowking never dies, but florges is here mostly to keep it status-healthy, meaning it aromatherapy's away any Toxic or Burn that may be present on Slowking to stop a CM sweep. In addition, Florges takes Knock Offs and strong Bug-type attacks for Slowking, as well as beating almost every Electric-type in the tier. It also beats the majority of the grass types in the tier barring Roserade and Shaymin with Seed Flare drops.
Crobat @ Black Sludge
Ability: Inner Focus
EVs: 168 HP / 104 Atk / 236 Spe
Jolly Nature
- Acrobatics
- Taunt
- Roost
- Defog
At this point the team looked pretty weak to mega bee and certain grass types so I wanted a better check to them. Psychic moves on shaymin/roserade can still be a problem though. On top of that crobat is my mega-bee check which is also the reason why I run an acrobatics set and 236 speed. Taunt for preventing setup and defog obviously for hazard removal.
Krookodile @ Dread Plate
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Stealth Rock
- Pursuit
The final member was Krookodile which serves as our stealth rock setter as well as a much needed electric immunity. Pursuit is great to get rid of ghosts that would otherwise trouble slowking and intimidate helps a lot in checking physical attackers and fire spam. Knock is great in order to beat bulky setup sweepers like reuniclus. Initially this spot belonged to nidoqueen but Psychic/ghost were too much of a problem.
That´s basically the team but I know its far from perfect so I hope you can help me out a bit :D If somebody would be crazy enough to try it out I will add Importable etc.