Since PU is now an official tier, I have decided to make most of my posts relating to or for the PU tier. So to start things off, I would like share this Sub-Split Rotom Frost team!
Open Sesame! (Rotom-Frost) @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Will-O-Wisp (was Pain Split)
- Thunderbolt
- Blizzard
This is the foundation for the team. I honestly love all of the Rotom forms, and each do very well in their respective tier. I have always used Scarf Rotom-Frost, but I wanted to do something else with the Fridge. So I thought Sub-Split would be the way to go. However, through experimentation and some help, Will-o-Wisp is slightly better. Timid lets me Outspeed every Max speed Speed-boosting nature with 85 base speed or less, and it also outspeeds Adamant Sawsbuck. 252 Sp Atk and 252 Speed with a Life orb make Frost hit super hard. 105 Sp Atk is nothing to sneeze at, especially when it is carrying an amazing STAB combination, in Ice and Electric. Probably arguably the best move coverage combo for 2 slots. Thunderbolt is my Electric STAB, and hits all water types (except for the ground ones *glares at Whiscash*), while Blizzard hits almost every ground type in PU for super-effective damage. Substitute lets me evade status, and Will-o-Wisp will cripple a Pokemon on the switch, unless you are guts.
Rosa Parks (Roselia) (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 76 Def / 180 SpD
Calm Nature
- Spikes
- Synthesis
- Sludge Bomb
- Giga Drain
After someone suggested Roselia over Vibrava because my team isn't very hazard weak, I was a bit skeptical. However, this change has benefited me substantially. Natural Cure acts as a status absorber, and Eviolite boosts my defenses. EV's are pretty strait-forward. Max HP for reasons, 180 Sp Def allows to avoid 2HKO from LO Zebstrika's Overheat. Rest is dumped into Def to help me take hits better. Spikes makes Rotom-F that more threatening, because it does cause a lot of switching. Synthesis lets me gain back HP. Sludge Bomb hits Clefairy and Tangela for nice damage with a good chance of poison. Giga Drain tops it off because I get health back, and it is strong.
1980something (Metang) @ Eviolite
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Meteor Mash
- Stealth Rock
- Toxic
Metang is the less used, less cool, and less OP version of Metagross. However, it is a great Stealth Rocker in the tier that has excellent synergy with my team. 252 HP lets it tank hits. Its speed stat won't be getting it anywhere quickly. Max attack and an Adamant nature let me deal as much damage as possible. Clear Body is chosen here, so Intimidate users can't drop my attack. Besides, what is Light Metal gonna do for me anyways? Eviolite increases Metang's bulk to good levels, while still getting every bit of juice out of its Attack stat. Earthquake is a great move in general, while Meteor Mash is a somewhat reliable STAB move that may give me an Attack Boost. Stealth Rock is great utility, and Toxic is for the walls that it can't really get past.
YOLO (Simipour) (M) @ Choice Scarf
Ability: Torrent
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hydro Pump
- Ice Beam
- Hidden Power Electric
- Knock Off/Superpower
Simipour with a Choice Scarf isn't only hippie viable, but also allows it to go pretty fast. EVs are straight forward, with a Naive nature to boost Superpower's... uh.. power? lol Torrent allows for Hydro Pump to hit extremely hard if I somehow get to 33% or lower without being KO'd by Toxic, crit, etc. Ice Beam does great damage to Roselia, with the defensive variant being a Guaranteed 2HKO after Rocks. HP Electric hits opposing water types and heavy things for good damage. Superpower hits Pawniard and Probopass and the other steel types for mad damage, while Knock Off takes off the eviolite on Roselia.
Europa (Clefairy) (F) @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Soft-Boiled
- Moonblast
- Stored Power
Clefairy is my win condition. Because of being a pure fairy type, its defensive nature is great, and with magic guard, it can only be worn down through attacking. 252 HP is self explanatory, and 252 Def with a Bold nature boosts the Defense stat I won't be boosting. Eviolite lets my Defenses be raised to make it a great tank. Calm Mind boosts Clefairy's Sp Def to great levels, and increases the Sp Atk stat greatly. Soft-Boiled grants amazing recovery. Moonblast is my STAB, and Stored Power becomes a 100 BP move with only 2 Calm Minds up, and it continues boosting every time I raise a stat. It also hits Poison types and Fire types that Moonblast can't do much to.
Little Kenny (Monferno) (M) @ Eviolite
Ability: Iron Fist
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Flare Blitz
- Mach Punch
- Swords Dance
What is up Kaioken here for another All For Free! (I am sorry but I had to do it). Monferno is a great fighting type in PU, one of only 2. So it does need to see a bit of use. Monferno has a great STAB combination that is only resisted by Grumpig (if it has Thick Fat, which almost all of them do). An Adamant nature increases the Attack stat, coupled with the EVs and SD to do mad damage. Iron fist increases Mach Punch's power, and the EVs are self explanatory. Eviolite boosts- you get the gist by now. CC does damage to Rock, Water, etc types that Fire moves can't do much to, and Flare Blitz does damage to types that Fighting moves can't do much to. Swords Dance boosts the attack stat, and Mach Punch weakens off Opponents.
So, what do you think? Is there anything I did not account for? Please let me know in the comment section. But please only post suggestions, and not crap about the team. If you do, those comments will be deleted. Just give me respect, and I will give respect to you.
Ready To Use Us? Here is the fridge filled with goodies!
Open Sesame! (Rotom-Frost) @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Will-O-Wisp (was Pain Split)
- Thunderbolt
- Blizzard
This is the foundation for the team. I honestly love all of the Rotom forms, and each do very well in their respective tier. I have always used Scarf Rotom-Frost, but I wanted to do something else with the Fridge. So I thought Sub-Split would be the way to go. However, through experimentation and some help, Will-o-Wisp is slightly better. Timid lets me Outspeed every Max speed Speed-boosting nature with 85 base speed or less, and it also outspeeds Adamant Sawsbuck. 252 Sp Atk and 252 Speed with a Life orb make Frost hit super hard. 105 Sp Atk is nothing to sneeze at, especially when it is carrying an amazing STAB combination, in Ice and Electric. Probably arguably the best move coverage combo for 2 slots. Thunderbolt is my Electric STAB, and hits all water types (except for the ground ones *glares at Whiscash*), while Blizzard hits almost every ground type in PU for super-effective damage. Substitute lets me evade status, and Will-o-Wisp will cripple a Pokemon on the switch, unless you are guts.
Rosa Parks (Roselia) (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 76 Def / 180 SpD
Calm Nature
- Spikes
- Synthesis
- Sludge Bomb
- Giga Drain
After someone suggested Roselia over Vibrava because my team isn't very hazard weak, I was a bit skeptical. However, this change has benefited me substantially. Natural Cure acts as a status absorber, and Eviolite boosts my defenses. EV's are pretty strait-forward. Max HP for reasons, 180 Sp Def allows to avoid 2HKO from LO Zebstrika's Overheat. Rest is dumped into Def to help me take hits better. Spikes makes Rotom-F that more threatening, because it does cause a lot of switching. Synthesis lets me gain back HP. Sludge Bomb hits Clefairy and Tangela for nice damage with a good chance of poison. Giga Drain tops it off because I get health back, and it is strong.
1980something (Metang) @ Eviolite
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Meteor Mash
- Stealth Rock
- Toxic
Metang is the less used, less cool, and less OP version of Metagross. However, it is a great Stealth Rocker in the tier that has excellent synergy with my team. 252 HP lets it tank hits. Its speed stat won't be getting it anywhere quickly. Max attack and an Adamant nature let me deal as much damage as possible. Clear Body is chosen here, so Intimidate users can't drop my attack. Besides, what is Light Metal gonna do for me anyways? Eviolite increases Metang's bulk to good levels, while still getting every bit of juice out of its Attack stat. Earthquake is a great move in general, while Meteor Mash is a somewhat reliable STAB move that may give me an Attack Boost. Stealth Rock is great utility, and Toxic is for the walls that it can't really get past.
YOLO (Simipour) (M) @ Choice Scarf
Ability: Torrent
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hydro Pump
- Ice Beam
- Hidden Power Electric
- Knock Off/Superpower
Simipour with a Choice Scarf isn't only hippie viable, but also allows it to go pretty fast. EVs are straight forward, with a Naive nature to boost Superpower's... uh.. power? lol Torrent allows for Hydro Pump to hit extremely hard if I somehow get to 33% or lower without being KO'd by Toxic, crit, etc. Ice Beam does great damage to Roselia, with the defensive variant being a Guaranteed 2HKO after Rocks. HP Electric hits opposing water types and heavy things for good damage. Superpower hits Pawniard and Probopass and the other steel types for mad damage, while Knock Off takes off the eviolite on Roselia.
Europa (Clefairy) (F) @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Soft-Boiled
- Moonblast
- Stored Power
Clefairy is my win condition. Because of being a pure fairy type, its defensive nature is great, and with magic guard, it can only be worn down through attacking. 252 HP is self explanatory, and 252 Def with a Bold nature boosts the Defense stat I won't be boosting. Eviolite lets my Defenses be raised to make it a great tank. Calm Mind boosts Clefairy's Sp Def to great levels, and increases the Sp Atk stat greatly. Soft-Boiled grants amazing recovery. Moonblast is my STAB, and Stored Power becomes a 100 BP move with only 2 Calm Minds up, and it continues boosting every time I raise a stat. It also hits Poison types and Fire types that Moonblast can't do much to.
Little Kenny (Monferno) (M) @ Eviolite
Ability: Iron Fist
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Flare Blitz
- Mach Punch
- Swords Dance
What is up Kaioken here for another All For Free! (I am sorry but I had to do it). Monferno is a great fighting type in PU, one of only 2. So it does need to see a bit of use. Monferno has a great STAB combination that is only resisted by Grumpig (if it has Thick Fat, which almost all of them do). An Adamant nature increases the Attack stat, coupled with the EVs and SD to do mad damage. Iron fist increases Mach Punch's power, and the EVs are self explanatory. Eviolite boosts- you get the gist by now. CC does damage to Rock, Water, etc types that Fire moves can't do much to, and Flare Blitz does damage to types that Fighting moves can't do much to. Swords Dance boosts the attack stat, and Mach Punch weakens off Opponents.
So, what do you think? Is there anything I did not account for? Please let me know in the comment section. But please only post suggestions, and not crap about the team. If you do, those comments will be deleted. Just give me respect, and I will give respect to you.
Ready To Use Us? Here is the fridge filled with goodies!
Rotom-Frost @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Will-O-Wisp
- Thunderbolt
- Blizzard
Roselia @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 76 Def / 180 SpD
Calm Nature
- Spikes
- Synthesis
- Sludge Bomb
- Giga Drain
Metang @ Eviolite
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Meteor Mash
- Stealth Rock
- Toxic
Simipour @ Choice Scarf
Ability: Torrent
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hydro Pump
- Ice Beam
- Hidden Power Electric
- Knock Off
Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Soft-Boiled
- Moonblast
- Stored Power
Monferno @ Eviolite
Ability: Iron Fist
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Flare Blitz
- Mach Punch
- Swords Dance
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Will-O-Wisp
- Thunderbolt
- Blizzard
Roselia @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 76 Def / 180 SpD
Calm Nature
- Spikes
- Synthesis
- Sludge Bomb
- Giga Drain
Metang @ Eviolite
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Meteor Mash
- Stealth Rock
- Toxic
Simipour @ Choice Scarf
Ability: Torrent
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hydro Pump
- Ice Beam
- Hidden Power Electric
- Knock Off
Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Soft-Boiled
- Moonblast
- Stored Power
Monferno @ Eviolite
Ability: Iron Fist
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Flare Blitz
- Mach Punch
- Swords Dance
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