Chandelure [QC: 2/3] Writing (Taken over from qsns)

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Paraplegic

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Overview
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  • Chandelure is a decent offensive Trick Room setter thanks to Fake Out immunity, paired with very high SpA and strong spread STAB, however it is vulnerable to Scrappy Fake Out from Kangaskhan pre mega
  • Is able to act as an attacker after Trick Room is up thanks to a large base 145 Special Attack
  • Ghost typing gives weakness' to the common Trick Room counters such as Bisharp and Hoopa-U, and 60 / 90 / 90 defenses paired with weaknesses to common attacking types such as Water, Rock, Ground, Dark and Ghost leave it easy to take down
  • Weak to priority such as Sucker Punch and Aqua Jet, and Talonflame resists fire and can do a lot of damage with Brave Bird regardless of Trick Room being up
  • Good typing and a Fire immunity in the form of Flash Fire give it plenty of chances to switch in. It is able to wall things like Char Y / Venusaur, Amoonguss and Breloom, however it still fears sleep
  • Ghost / Fire coverage is a great combo, only relevant thing in the tier that resists both is Hydreigon

Trick Room
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name: Trick Room
move 1: Trick Room
move 2: Heat Wave
move 3: Shadow Ball
move 4: Protect
ability: Flash Fire / Infiltrator
item: Focus Sash
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 spe
nature: Quiet

Moves
========

  • Heat Wave is first STAB, able to hit Amoonguss, Bisharp, Breloom, and Ferrothorn hard thanks to its high Special Attack, and hits for nice spread damage. It also gives it a way to hit Kangaskhan.
  • Shadow Ball is second STAB, hitting things like Cresselia, the Latis and Mega Metagross. Unlike Heat Wave, Shadow Ball hits for single-target and deals more damage, thus making it useful for hitting foes harder.
  • Trick Room is to allow your slower team makes the take advantage of the reversed move order and put the opponent on the defensive for 4 turns
  • Protect is to keep Chandelure safe while partners deal with threats, and ensures it stays alive to set TR again

Set Details
========

  • Focus Sash is key as it prevents the opponent from killing Chandelure before it sets up TR
  • 252 Special Attack with a quiet nature ensures max damage output to take advantage of its high SpA stat, while 0 speed ivs minimize speed
  • 252 HP give Chandelure some bulk to stick around after TR is up and do some damage
  • Flash Fire gives a useful immunity to fire and can be used to hit harder
  • Infiltrator gives Chandelure the means to ignore opponents substitutes, allowing it to effectively deal with Sub Aegislash, a big threat to Trick Room teams, as well as letting it get off damage on Sub Kyurem-Black.

Usage Tips
========

  • Makes a great lead, as being immune to Fake Out and the threat of Trick Room can put pressure on the opponent
  • If faced with an obvious Taunt or Spore, it's usually better to just attack, as Heat Wave will do decent damage to Amoonguss, while Shadow Ball will damage most Taunt users well
  • Beware priority, as like all pokemon that take advantage of Trick Room, something skipping turn order is a threat
  • Do not attempt to reset Trick Room if the opponent has something like an Amoonguss out, as it's better to remove the threat while Trick Room is down
  • Shadow Ball should be used instead of Heat Wave if the opponent has Wide Guard or a Flash Fire Pokemon out to avoid giving them needless power ups or free turns
  • Switching Chandelure out to preserve Trick Room is sometimes nice, provided the opponent has a Pokemon like Charizard or Venusaur that Chandelure can switch into
  • After setting Trick Room, Chandelure usually just spams Heat Wave / Shadow ball
  • Chandelure should only really be used in Full Trick Room as the second choice for a Trick Room setter, bringing to the table its offensive prowess, as it can't really carry the burden of setting Trick Room consistently alone

Team Options
========

  • Fake out is a great thing to have alongside a Trick Room setter, as combined with Chandelure's Focus Sash, only Taunt and Sleep can stop Room from being set. Hariyama and Scrafty work well, Scrafty provides intimidate alongside Fake Out, and is slow enough to take advantage of Trick Room. Hariyama can also provide Wide Guard to shield from Rock Slides and Earthquakes, and can also beat Darks with Close Combat
  • Amoonguss can use Rage Powder to protect Chandelure, aswell as sleeping stuff during trick room
  • Ferrothorn likes Chandelure's Flash Fire ability, and can remove Pokemon like Rotom-W, Azumarill, and Mega Diancie that threaten Chandelure
  • Various Megas can effectively utilize Trick Room with there low speed. Mega Camerupt has low speed with incredible attacking power and great bulk, however shares a STAB and 2 weaks with Chandelure. Mega Abomasnow beats the bulky waters that Chandelure doesn't like. Mega Mawile likes Steels removed by Chandelure
  • Other Trick Room setters like Cresselia or Diancie are recommended, as Chandelure doesn't work by it's self as a reliable setter
Other Options
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  • A non Trick Room special attacking set can be run with an EV spread of 80 HP / 252 SpA / 176 Spe with a Timid nature. Life Orb or Leftovers can be used, and the set carries Heat Wave, Shadow Ball, either Substitute or Will-O-Wisp, and Protect
  • Energy Ball can be used as a way to hit Water and Rock Types
  • Taunt can be used as you outspeed Breloom, but it would probably be better to either sub on it or kill it
  • Hidden Power Ground can be used to hit Heatran better, this works especially well with Infiltrator to hit through its Subtitutes
  • Safety Goggles can prevent Spore or Sleep Powder, which is useful for setting Trick Room. This also makes it work well against Charizard-Y and Chlorophyll Venusaur
  • Colbur Berry is an option, allowing you to tank a dark type attack to set up Trick Room against the likes of Bisharp and Hoopa-U, two big threats against Trick Room Teams
  • Overheat could work if you really wanted something (Amoonguss) dead
  • Fire Blast is another option for power without SpA drops

Checks & Counters
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**Typing Advantage**: Hydreigon outspeeds and resists Chandelures's STABs, and can hit hit back super effectively. Offensive Rock Types like Mega Diancie and Terrakion outspeed, and threaten Chandelure with there STABs. Gyarados can set up Dragon Dances on the Sub variant. Life Orb Keldeo Scald can OHKO. Scrafty resists Shadow Ball, and has the bulk to take a few Heat Waves, while hitting back with STAB Knock Off. Bulky Water-types like Suicune, Ludicole, and Rotom-W can cause issues as they can easily take a couple of Shadow Balls and hit back with Water STABs. Suicune can also use Snarl to lower Chandelure's SpA. Strong Ground-types like Landorus-T threaten Chandelure with their powerful STAB moves.

**Utility**: The Trick Room set can be threatened by Scrappy Fake Out from Kang before it megas, breaking Chandelures's Focus Sash and leaving it vulnerable. Taunt can stop Trick Room from being set, so Thundurus and Sableye are a threat.

**Speed Control**: The non Trick Room set is vulnerable to other forms of speed control, such as Tailwind or Thunder Wave. Opposing Trick Room setters can reset Trick Room against the TR set, effectively ruining Chandelures's form of speed control.

**Speed**: Fast, Powerful Pokemon threaten Chandelure by KOing and/or preventing Trick Room from going up. Priority also threatens Chandulure in and out of Trick Room, notable priority users being Azumarill and Talonflame.

**Opposing Weather**: Weather really annoys Chandelure. Sand and Hail break its sash, and rain dampens its fire stab and powers up super effective water type attacks against it.
 
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Idyll

xD
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RBTT Champion
Memoric did what you told me too do! Don't know what tag to put it under though :3
Quality Control tag. Write this up :)!

...after implementing these !_!

  • OV: Condense the Ghost / Fire coverage bit with the 145 SpA bit
  • Heat Wave: Mention Aegi instead of Bisharp; at least Aegi doesn't have priority lol.
  • Shadow Ball: When you mention "the Latis" only mention Latios as that's the only one relevant
  • Set Details, Focus Sash: "killing" is inappropriate except for the term revenge kill. Pokemon are not "killed" in battle, they are KOed or faint - Spelling and Grammar Standards. This applies for other cases as well.
  • Explain how Flash Fire can be used harder: by providing a boost to its own Fire-type attacks after taking an opposing one.
  • When you mention Sub users on Infilitrator, first mention that it can deal well with Substitute users before delving into specific examples.
  • Usage Tips, 4th: "if the opponent has something like an Amoonguss out..." tell the reader what "something like an Amoonguss" is. A slower threat?
  • Work on the prose on Checks and Counters more, since it looks like you're just listing mons. You should try to lump smilar mons together, like what you did with "Bulky Water-types like Suicune and Rotom-W can cause issues as they can easily take a couple of Shadow Balls and hit back with Water STABs." Ludicolo (check your spelling lol) should be added on the example above and split from the last "group," and Gyara and Keld to follow suit. Also Hydro over Scald when you mention Keld. Ideal order would be Rocks -> Darks -> Waters -> Grounds
  • Instead of saying "the Trick Room set" or "non Trick Room set" just say "Chandelure." They're all one mon in the first place, and there's only one set; mentions like those only really apply to mons with more than one set on the analysis.
:)!
 

Idyll

xD
is a Tutoris an official Team Rateris a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Community Leader Alumnus
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Hey man, do this soon! You have 3 days to implement and write this up; if you don't do it by then I'll reassign it again.
 

Paraplegic

relax...
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Ive was thinking about it and its kind of just a shit mon tbh. I kind of just lost the drive to do this, and Im sorry for wasting your time :/
 

shaian

you love to see it
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fine, if you do something like this in the future though, i'll infract you for wasting our time :)
 
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