Hey guys, I'm back for another RMT, in OU suspect test, in which I wanted to play M-Gallade and Bisharp. It is a core I wanted to play for a while, but it was very weak to M-Sableye, so I never really play it in a well build team. But now, this thing is suspect, so I built this team. Well, let's go o/
I) Teambuilding Process
So first, I put the Galladesharp core, but with a different set of M-Gallade, which is the stallbreaker one, because this set takes care of Rotom-W and Garchomp.
After this, I needed something to check M-Medicham, which, in a meta without M-Sableye, is an incredible threat. Also, a rocker would be cool, so I added a Landorus-Therian
After that, Keldeo was a bit of a threat, and M-Manectric is also a little problem. So I added a Tias.
After that, I also need a Weavile check, and something else than Bisharp for Latios (cos Bisharp cannot really tank well a DM of this thing). So I added a Klefki
As my last mon, I choose to play a thing that can break balanced/offensive teams, because Bisharp is pretty hard to setup even with a stallbreaker Gallade, so I put a banded Entei (don't really have more justification, it's just that I love this mon).
Team at a glance:
II) The sets
Francis Gallame (Gallade-Mega) @ Galladite
Ability: Justified
Shiny: Yes
EVs: 228 HP / 28 Atk / 252 Spe
Jolly Nature
- Taunt
- Will-O-Wisp
- Drain Punch
- Knock Off
Role of the poke: This set is really interesting. It has a great potentiel as a stallbreaker, but in the current suspect test meta, stall is not really the most played thing. But the main use of this set is to lure things like Tankchomp or Rotom-W.
Set description: The EV spread is max Speed because a 110 BS Speed Will-O-Wisp is really really cool, and you can also tie with other 110 BS like Lati@s, Gengar... The EV in Attack allow to OHKO Latios with Knock Off after SSR, and to 2HKO standard Ferrothorn with Drain Punch. The rest is put in HP to increase his pretty good bulk (68/95/115 is not that bad).
The Adversary (Bisharp) @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance
Ability: Justified
Shiny: Yes
EVs: 228 HP / 28 Atk / 252 Spe
Jolly Nature
- Taunt
- Will-O-Wisp
- Drain Punch
- Knock Off
Role of the poke: This set is really interesting. It has a great potentiel as a stallbreaker, but in the current suspect test meta, stall is not really the most played thing. But the main use of this set is to lure things like Tankchomp or Rotom-W.
Set description: The EV spread is max Speed because a 110 BS Speed Will-O-Wisp is really really cool, and you can also tie with other 110 BS like Lati@s, Gengar... The EV in Attack allow to OHKO Latios with Knock Off after SSR, and to 2HKO standard Ferrothorn with Drain Punch. The rest is put in HP to increase his pretty good bulk (68/95/115 is not that bad).
The Adversary (Bisharp) @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance
Role of the poke: This poke is the main win condition of the team, after that M-Gallade weakens Tankchomps, Rotom-W or other Hippowdons, it can just sweep through the opposite team really easily. He can also destroy defensive Fairy-Types like Sylveon or Clefable that are problems for M-Galade.
Set description: The most standard set ever. Life Orb maximize the damages, Max Attack/Speed to clean more easily, sual STAB+Sucker Punch and SD. Nothing else to say.
Set description: The most standard set ever. Life Orb maximize the damages, Max Attack/Speed to clean more easily, sual STAB+Sucker Punch and SD. Nothing else to say.
Doge SSJ1 (Landorus-Therian) (M) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 4 SpA / 12 SpD
Relaxed Nature
- Grass Knot
- Earthquake
- U-turn
- Stealth Rock
Role of the poke: It is my main check to M-Medicham, it checks pretty well the set without Ice Punch. It acts also as a Charizard X check, my Talonflame check and my pivot. Also, it lure really well Hippowdons.
Set description: Moreless the standard set, I just put Grass Knot > Rock move to lure Hippowdon. The EV spread allows to survive an HP of offensive M-Manectric, and also to clean 2HKO Hippowdon with GK. The relaxed nature is chosen because witj less SpA I miss the 2HKO of Hippo, and with less SpD I can't handle some HPs Ice. So with a relaxed nature, invest in speed is not useful. At least, Rocky Helmet because even if I can't handle really well M-Medicham, i can a bit weaken him if he chose to Fake Out.
Showdown! Girl (Latias) (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Recover
- Draco Meteor
- Psyshock
Role of the poke: It is just my defogger and Keldeo Check. She also checks every Electric-type special attacker, like Manectric or Raikou. Well, that's it
Set description: Really classic set, enough HP to dodge the 2HKO by Thundurus' HP Ice, max speed because 110 Speed tier is cool, rest in SpA to do some dammages with your dracos. Well, the set is also really standard, not really more to say
Lokii (Klefki) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Toxic
- Thunder Wave
- Spikes
- Foul Play / Flash Cannon
Role of the poke: It checks things like Weavile, put some pressure with prios T-Waves, and Toxic things like Hippowdons. It can also setup Spikes to ensure that Bisharp would be able to sweep the opposite team. It is also my main ti@s check, and my Fairy check.
Set description: Also the standard set, maxHP and SpDef allows to tank better things like Sylveon/M-Garde, Toxic to cripple mons like Hippo and Rotom, T-Wave because T-Wave priority is really really cool, Spikes because Spikes, and for the last move, it changes almost every 3 games, Flash Cannon allows to hit M-Diancie and Fairies in general, and Foul Play allows to hit things like M-Zor who wants to setup on you.
Set description: Really classic set, enough HP to dodge the 2HKO by Thundurus' HP Ice, max speed because 110 Speed tier is cool, rest in SpA to do some dammages with your dracos. Well, the set is also really standard, not really more to say
Lokii (Klefki) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Toxic
- Thunder Wave
- Spikes
- Foul Play / Flash Cannon
Role of the poke: It checks things like Weavile, put some pressure with prios T-Waves, and Toxic things like Hippowdons. It can also setup Spikes to ensure that Bisharp would be able to sweep the opposite team. It is also my main ti@s check, and my Fairy check.
Set description: Also the standard set, maxHP and SpDef allows to tank better things like Sylveon/M-Garde, Toxic to cripple mons like Hippo and Rotom, T-Wave because T-Wave priority is really really cool, Spikes because Spikes, and for the last move, it changes almost every 3 games, Flash Cannon allows to hit M-Diancie and Fairies in general, and Foul Play allows to hit things like M-Zor who wants to setup on you.
Doge SSJ3 (Entei) @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Bulldoze
- Stone Edge
Role of the poke: This thing is just there beacause... Well, it's pretty cool, isn't it? So, banded Sacred Fire is pretty cool, and Extreme Speed can clean weakened offenses teams. It can also tank things like Volcarona and M-Zor.
Set description: Max attack and speed because dude, it's offensive. Adamant nature because with E-Speed it's the only nature available, and it also allows to hit really hard. Sacred Fire is a cool stab, Extreme Speed is also cool toRK and clean, Bulldoze to hit Tran, and Stone Edge because it is cool. Yup.
Set description: Max attack and speed because dude, it's offensive. Adamant nature because with E-Speed it's the only nature available, and it also allows to hit really hard. Sacred Fire is a cool stab, Extreme Speed is also cool toRK and clean, Bulldoze to hit Tran, and Stone Edge because it is cool. Yup.
III) Importable
Francis Gallame (Gallade-Mega) @ Galladite
Ability: Justified
Shiny: Yes
EVs: 228 HP / 28 Atk / 252 Spe
Jolly Nature
- Taunt
- Will-O-Wisp
- Drain Punch
- Knock Off
The Adversary (Bisharp) @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance
Doge SSJ1 (Landorus-Therian) (M) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 4 SpA / 12 SpD
Relaxed Nature
- Grass Knot
- Earthquake
- U-turn
- Stealth Rock
Lokii (Klefki) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Toxic
- Thunder Wave
- Spikes
- Foul Play
Doge SSJ3 (Entei) @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Bulldoze
- Stone Edge
Showdown! Girl (Latias) (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Recover
- Draco Meteor
- Psyshock