Profiles Profile: Mamoswindle

Trainer Name: Mamo

Pokemon (0/27): Sableye, Gengar, Aggron, Gardevoir, Garchomp, Salamence, Mamoswine, Lucario, Shuckle, Clawitzer, Togepi, Litwick, Necturna, Plasmanta, Delcatty, Crobat, Nohface, Honedge, Frillish, Dusknoir, Hippowdon, Lanturn, Grimer-A, Breezi, Shellos, Nidoran, Colosshale, Numel

CC: 3
UC: 56


Training Items:
Exp Share
Exp Share
Amulet Coin
Lucky Egg

Battle Items:
Everstone
Rare Candy
Rare Candy
Soothe Bell
Aggronite
Salamencite
Garchompite
Gardevoirite
Gengarite
Expert Belt
Moonstone
Solar Ray
Relic Crown
Hardstone
Mystic Water
Eviolite

AB Items:
Trash Can Lid
Bandages





Serving only to protect
Natnone (M) (Human)
Normal Type
Keen Eye | Klutz | Own Tempo
Nature: Hardy

HP: 100
Atk: 2
Def: 4
SAtk: 1
SDef: 4
Spe: 55
Size: 3
Weight: 4

Moves:
Growl
Leer
Meditate
Pound
Rage
Slam
Struggle
Tackle
Tickle
Work Up
Covet
Echoed Voice
Foresight
Helping Hand
False Swipe
Return
Frustration
Follow Me
Sing
Quick Attack
Bodyblock
Chill
Dodge
Shift
Take Cover
 
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Gengar [Female] [Wraith]
Types:
Ghost - Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison - Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Cursed Body - When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.

Nature: Timid, -Atk, +15% Spe, +19% Acc

Stats:
HP:
90
Atk (-): 2
Def: 2
SpA: 6
SpD: 3
Spe (+): 127
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 1



Ability:
Shadow Tag - Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP:
90
Atk (-): 2
Def: 3
SpA: 7
SpD: 3
Spe (+): 150
Size Class: 3
Weight Class: 3
Base Rank Total: 23

Acc Boost: 26%


Moves (41/109):
Bide
Clear smog
Confuse Ray
Counter
Curse
Dark Pulse
Dazzling Gleam
Disable
Endure
Explosion
Foul Play
Giga Drain
Hex
Hyper Beam
Hypnosis
Icy Wind
Knock Off
Lick
Mean Look
Night Shade
Pain Split
Perish Song
Protect
Psychic
Psywave
Reflect Type
Shadow Ball
Shadow Punch
Sludge Bomb
Sludge Wave
Snatch
Spite
Substitute
Sucker Punch
Taunt
Thief
Thunderbolt
Torment
Trick
Will-O-Wisp
Zap Cannon



Salamence [Male] [Salad Bowl]
Types:
Dragon - Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage

Flying - Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a si e class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Intimidate - When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Moxie - This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack (and adjust the natural stage) by one (1) stage.

Nature: Hasty -1 Def, +15% Spe, 15% Acc Boost

Stats:
HP: Value 100
Atk: Rank 5
Def (-): Rank 2
SpA: Rank 4
SpD: Rank 3
Spe (+): Value 115
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 1
AC: 5/5



Ability:
Aerilate - By default, this Pokemon's Normal-type moves are Flying-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Aerilate receive this boost, and not all Flying-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

Stats:
HP: Value 100
Atk: Rank 6
Def (-): Rank 4
SpA: Rank 5
SpD: Rank 3
Spe (+): Value 138
Size Class: 4
Weight Class: 5
Base Rank Total: 27

+22% Accuracy

Attacks (32/82):
Aqua Tail
Bite
Crunch
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rush
Dragon Tail
Double Edge
Earthquake
Ember
Endure
Facade
Fire Blast
Fire Fang
Flamethrower
Fly
Focus Energy
Headbutt
Heat Wave
Hydro Pump
Iron Defence
Leer
Protect
Rage
Return
Rock Slide
Scary Face
Shadow Claw
Thunder Fang
Zen Headbutt



Mamoswine [Male] [Mamoswindle]
Types:
Ice - Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Ground - Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities::
Oblivious - This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.

Snow Cloak - This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

Thick Fat - This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance

Nature:
Jolly, -1 SpA, +15% Spe and +10% accuracy

Stats:
HP: Value 110
Atk: Rank 5
Def: Rank 3
SpA (-): Rank 2
SpD: Rank 2
Spe (+): Value 92
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks (38/82):
Level Up
Amnesia
Ancient Power
Bite
Blizzard
Double Hit
Earthquake
Endure
Fissure
Flail
Freeze Dry
Fury Attack
Hail
Horn Attack
Ice Fang
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Iron Head
Knock Off
Light Screen
Mist
Mud Bomb
Mud-Slap
Mud Sport
Odor Sleuth
Peck
Powder Snow
Protect
Reflect
Rock Slide
Scary Face
Stealth Rock
Stone Edge
Superpower
Tackle
Take Down
Thrash



Lucario [Female] [Aurora]
Types:
Fighting - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:
Steadfast - If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.

Inner Focus - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified - This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).

Nature: Naive, -1 SpDef, +15% Spe, 12% Acc boost

Stats:
HP: Value 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD (-): Rank 2
Spe (+): Value 104
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Mega-Lucario:

Types:

Fighting - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Steadfast - If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.

Inner Focus - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified - This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).

Adaptability - The moves that match this Pokemon's type have their Base Attack Power increased by two (2).

Nature: Naive, -1 SpDef, +15% Spe, 19% Acc boost
Stats:
HP:
Value 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD (-): Rank 2
Spe (+): Value 129
Size Class: 3
Weight Class: 4
Base Rank Total: 24



EC: 6/6
MC: 1
AC: 5/5

Attacks (53/101):
Agility
Aura Sphere
Blaze Kick
Bone Rush
Bullet Punch
Calm Mind
Close Combat
Copycat
Counter
Crunch
Dark Pulse
Detect
Drain Punch
Dragon Pulse
Dual Chop
Earthquake
Extreme Speed
Endure
Feint
Final Gambit
Flash Cannon
Follow Me
Force Palm
Foresight
Headbutt
Heal Pulse
High Jump Kick
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Laser Focus
Low Kick
Magnet Rise
Me First
Metal Claw
Metal Sound
Nasty Plot
Poison Jab
Power-Up Punch
Quick Attack
Quick Guard
Reversal
Rock Slide
Screech
Shadow Claw
Sky Uppercut
Stone Edge
Swagger
Swords Dance
Thunderpunch
Vacuum Wave
Water Pulse
Zen Headbutt



Sableye [Female] [Stitch]
Types:
Dark - Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
Ghost - Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities::
Keen Eye - This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

Stall - This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.

Prankster - The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Nature:
Brave, -Spe, +Atk

Stats:
HP: Value 90
Atk (+): Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe (-): Value 43
Size Class: 1
Weight Class: 2
Base Rank Total: 16



Ability:
Magic Bounce - This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the user.

Stats:
HP:
90
Atk (+): 4
Def: 5
SpA: 3
SpD: 4
Spe (-): 17
Size Class: 1
Weight Class: 5
Base Rank Total: 18


MC: 1
AC: 5/5

Attacks (68/116):
Astonish
Captivate
Confuse Ray
Counter
Dazzling Gleam
Detect
Dig
Double Team
Embargo
Endure
Fake Out
Feint
Feint Attack
Fire Punch
Flash
Flatter
Focus Punch
Foresight
Foul Play
Fury Swipes
Gravity
Hidden Power [Fighting]
Ice Punch
Icy Wind
Imprison
Knock Off
Leer
Low Kick
Magic Coat
Mean Look
Metal Burst
Mimic
Moonlight
Nasty Plot
Night Shade
Pain Split
Payback
Poison Jab
Power Gem
Protect
Psych Up
Punishment
Quash
Rain Dance
Recover
Scratch
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Snatch
Spite
Sucker Punch
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thunderpunch
Torment
Trick
Water Pulse
Will-O-Wisp
Wonder Room
Zen Headbutt
 
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Clawitzer [Male] [Sheldon]
Types:
Water - Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities::
Mega Launcher - This Pokemon has impressive launching power built into its physiology, and all of its Aura and Pulse attacks have their BAP increased by three (3). Full List: Aura Sphere, Dark Pulse, Dragon Pulse, Water Pulse. This Pokemon's Heal Pulse will also heal five (5) more HP.

Nature:
Quiet, +1 SpA, -15% Spe and -10% evasion

Stats:
HP: Value 100
Atk: Rank 3
Def: Rank 3
SpA (+): Rank 6
SpD: Rank 3
Spe (-): Value 51
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0

Attacks (34/57):
Aqua Jet
Aqua Tail
Aura Sphere
Bounce
Bubble
Bubble Beam
Crabhammer
Dark Pulse
Dragon Pulse
Dive
Endure
Entrainment
Flail
Flash Cannon
Heal Pulse
Helping Hand
Ice Beam
Icy Wind
Iron Tail
Muddy Water
Protect
Rock Slide
Shadow Ball
Sludge Wave
Smack Down
Snore
Splash
Substitute
Swords Dance
Toxic
Vice Grip
Water Gun
Water Pulse
Water Sport



Shuckle [Female] [Shelly]
Types:
Bug - Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Rock - Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:
Sturdy - This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Gluttony - This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers.

Contrary (Locked) - At default this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0. When toggled, it has no effect.

Nature: Brave, +Atk, -Spe -10% Evasion

Stats:
HP:
80
Atk (+): 2
Def: 10
SpA: 1
SpD: 10
Spe (-): 4
Size Class: 1
Weight Class: 2
Base Rank Total: 24

MC: 0
AC: 0/5

Moves (21/74):
Acid
Acupressure
Bide
Constrict
Earthquake
Encore
Gyro Ball
Helping Hand
Infestation
Knock Off
Rest
Rock Throw
Rock Blast
Rollout
Safeguard
Sticky Web
Struggle Bug
Toxic
Venoshock
Withdraw
Wrap



Aggron [Female] [Nutz'N'Boltz]
Types:
Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Rock - Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:
Sturdy - This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Rock Head - This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.

Heavy Metal - The Pokemon's body structure is immensely dense, doubling its actual weight.

Nature: Brave, +Atk, -Spe -10% Evasion

Stats:
HP:
100
Atk (+): 5
Def: 8
SpA: 2
SpD: 2
Spe (-): 43
Size Class: 4
Weight Class: 8 [10 Heavy Metal]
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5



Type:
Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Ability:
Filter - This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).

Stats:
HP:
100
Atk: 6
Def: 10
SpA: 2
SpD: 3
Spe: 43
Size Class: 4
Weight Class: 8 [11 Heavy Metal]
Base Stat Total: 25


Moves (43/113):
Aerial Ace
Avalanche
Body Slam
Brick Break
Counter
Curse
Dig
Double Edge
Earthquake
Endeavor
Endure
Fire Punch
Focus Punch
Harden
Headbutt
Head Smash
Heavy Slam
Ice Punch
Iron Defense
Iron Head
Iron Tail
Low Kick
Magnet Rise
Metal Burst
Metal Claw
Metal Sound
Mud-Slap
Outrage
Payback
Protect
Reversal
Roar
Rock Slide
Rock Tomb
Shadow Claw
Smelling Salts
Substitute
Superpower
Stealth Rock
Tackle
Take Down
Taunt
Thunderpunch
Thunder Wave



Gardevoir [Female] [Empath]
Types:
Psychic - Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy - Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Synchronize - Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.

Trace - When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced. Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Telepathy - This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Nature: Bold, -Atk, +Def

Stats:
HP:
100
Atk (-): 2
Def (+): 4
SpA: 5
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21


Ability:
Pixilate - By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

Stats:
HP:
100
Atk (-): 2
Def (+): 4
SpA: 7
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25


EC: 9/9
MC: 1
AC: 5/5

Moves (27/101):
Ally Switch
Calm Mind
Charm
Confuse Ray
Confusion
Destiny Bond
Disable
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Encore
Future Sight
Growl
Heal Pulse
Healing Wish
Hyper Voice
Hypnosis
Imprison
Lucky Chant
Magical Leaf
Misty Terrain
Moonblast
Protect
Psychic
Shadow Ball
Stored Power
Taunt
Teleport
Thunderbolt
Torment
Trick
Wish



Garchomp [Male] [Tony]
Types:
Dragon - Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage
Ground - Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities::
Sand Veil - This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Rough Skin - When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Nature:
Quiet, +1 SpA, -15% Spe and -10% evasion

Stats:
HP: Value 110
Atk: Rank 5
Def: Rank 3
SpA (+): Rank 4
SpD: Rank 3
Spe (-): Value 88
Size Class: 4
Weight Class: 4
Base Rank Total: 22


Ability:
Sand Force - This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP:
110
Atk: 7
Def: 4
SpA (+): 6
SpD: 3
Spe (-): 80
Size Class: 4
Weight Class: 4
Base Rank Total: 26


EC: 9/9
MC: 0
AC: 5/5

Attacks (35/80):
Aerial Ace
Aqua Tail
Body Slam
Bulldoze
Crunch
Dig
Draco Meteor
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Rush
Dual Chop
Earth Power
Earthquake
Facade
Fire Blast
Fire Fang
Flamethrower
Incinerate
Iron Head
Mud Shot
Outrage
Poison Jab
Protect
Sand Attack
Sandstorm
Sand Tomb
Shadow Claw
Slash
Stealth Rock
Stone Edge
Substitute
Surf
Tackle
Take Down
Whirlpool
 
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Togepi [Male][Charleston]
Type:
Fairy - The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Hustle - At default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.

Serene Grace - This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (e.g. paralysis from Thunderbolt).

Super Luck (Locked) - This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.

Nature: Bold (+1 Def, -1 Atk)

Stats:
HP:
90
Atk (-): 0
Def (+): 4
SpA: 2
SpD: 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
AC: 0/5

Attacks (/117):
Level Up

Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow

Egg
Extrasensory
Future Sight
Lucky Chant
Morning Sun
Psycho Shift

TM/HM
Solar Beam
Fire Blast
Dazzling Gleam
Protect
Substitute



Litwick [Female][Carlotte]
Type:
Ghost - Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Fire - Fire STAB; immune to burn status. Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Abilities:
Flash Fire - This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).

Flame Body - This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Infiltrator (Locked) - Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.

Nature: Timid (-1Atk, +15% Spe, +5% Acc)

Stats:
HP:
90
Atk (-): 1
Def: 2
SpA: 3
SpD: 2
Spe (+): 23
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
AC: 0/5

Attacks (/66):
Level Up

Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Shadow Ball

Egg
Acid
Clear Smog
Endure
Haze
Heat Wave

TM/HM
Protect
Solar Beam
Fire Blast
Psychic
Dark Pulse



Plasmanta [Male] [Kraken]
Type:
Electric - Electric STAB; immune to paralysis status.

Poison - Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.

Abilities:
Storm Drain - This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. If this ability was triggered by an opponent's attack, the natural stage is adjusted.

Vital Spirit - This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action.

Telepathy - This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Nature: Calm (-1Atk, +1SpD)

Stats:
HP:
90
Atk (-): 1
Def: 5
SpA: 5
SpD (+): 5
Spe: 100
Size Class: 7
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

Attacks (21/57):
Acid
Clear Smog
Dazzling Gleam
Encore
Flash Cannon
Haze
Parabolic Charge
Poison Sting
Protect
Psywave
Shock Wave
Signal Beam
Sludge Wave
Supersonic
Taunt
Thunder
Thunderbolt
Thunder Shock
Thunder Wave
Water Pulse
Wide Guard



Skitty [Female] [Urborg, Consumer of Worlds]
Type:
Normal - Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Cute Charm - This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Normalize - By default, this Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power. Its other attacks will change their typing to Normal, retain status-inducing and other properties, and not receive the Base Attack Power boost from this ability. When toggled, there is no effect.

Wonder Skin (Locked) - The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

Nature: Adamant (+1Atk, -1SpA)

Stats:
HP:
90
Atk (+): 3
Def: 2
SpA (-): 1
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 6/6
MC: 0
AC: 5/5

Attacks (/86):
Level Up

Fake Out
Growl
Tail Whip
Tackle
Foresight
Attract
Sing
Copycat
Disarming Voice
Double Slap
Feint Attack
Assist
Charm
Play Rough
Wake Up Slap
Covet
Heal Bell

Egg
Helping Hand
Last Resort
Simple Beam
Sucker Punch
Zen Headbutt

Tutor
Water Pulse

TM/HM
Protect
Return
Facade
Retliate
Substitute
Dig



Necturna [Female][Chocolate Orange]
Type:
Ghost - Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Grass - Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Abilities:
Forewarn - This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.

Telepathy - This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Nature: Naive (-SpD, +15% Spe, +10% Acc)

Stats:
HP:
100
Atk: 5
Def: 4
SpA: 3
Sp (-): 4
Spe (+): 94
Size Class: 3
Weight Class: 3
Base Rank Total: 23

EC: 6/6
MC: 1
AC: 5/5

Attacks (31/73):
Absorb
Facade
Forest's Curse
Future Sight
Giga Drain
Giga Impact
Gravity
Hex
Horn Leech
Knock Off
Leaf Blade
Leaf Storm
Leer
Natural Gift
Ominous Wind
Pain Split
Poison Fang
Power Whip
Protect
Shadow Ball
Shadow Sneak
Skill Swap
Soak
Solar Beam
Substitute
Super Fang
Thunderfang
Toxic Spikes
Trick
Vine Whip
Will-O-Wisp
 
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Crobat [Male] [HaxBat]
Type:
Poison - Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.

Flying - Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a si e class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Inner Focus - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Infiltrator - Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.

Nature: Hasty (-1 Def, +15% Spe, +26% Acc)

Stats:
HP:
100
Atk: 3
Def (-): 2
SpA: 3
SpD: 3
Spe (+): 150
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 3
AC: 5/5

Attacks (27/83):
Absorb
Acrobatics
Air Cutter
Air Slash
Astonish
Bite
Confuse Ray
Cross Poison
Defog
Fly
Giga Drain
Haze
Leech Life
Mean Look
Poison Fang
Protect
Pursuit
Quick Guard
Screech
Shadow Ball
Steel Wing
Supersonic
Swift
Taunt
Torment
Venoshock
Wing Attack
Zen Headbutt



Nohface [Female][Furball]
Type:
Ghost - Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:
Levitate - This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Levitate (Locked) - This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Nature: Jolly (-1SpA, +15% Spe, +5% Acc)

Stats:
HP:
100
Atk: 2
Def: 3
SpA: 0
SpD: 3
Spe (+): 12
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Attacks (/103):
Level Up

Scratch
Iron Defence
Lick
Metal Burst
Odor Sleuth
Feint Attack
Shadow Sneak
Curse

Egg
Feather Dance
Meteor Mash
Phantom Force
Psycho Shift
Yawn

TM/HM
Taunt
Protect
Dig
Torment
Endure



Honedge [Male][Excalibur]
Type:
Ghost - Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:
No Guard - This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Nature: Sassy (+1SpD, -15% Spe, -10% Evasion)

Stats:
HP:
90
Atk: 3
Def: 4
SpA: 2
SpD (+): 3
Spe (-): 24
Size Class: 2
Weight Class: 1
Base Rank Total: 15

EC: 0/9
MC: 0

Attacks (/103):
Level Up

Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Automise
Shadow Sneak
Aerial Ace

Egg
Destiny Bond
Wide Guard

TM/HM
Protect
Rain Dance
Shadow Claw
Rock Slide
Brick Break

Tutor
After You
Magnet Rise
Shock Wave



Frillish [♀] [Wibble]
Type: Water/Ghost
Water - Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Ghost - Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Water Absorb:
(Passive) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done.
Cursed Body: (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
Damp (HA): (Passive) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Self-Destruct or Explosion.

Nature: Bold (+1 Def, -1Atk)

Stats:
HP:
90
Atk: 1 (-)
Def: 3 (+)
SpA: 3
SpD: 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up

Bubble
Water Sport
Absorb
Night Shade
Bubble Beam
Recover
Water Pulse

Egg
Acid Armor
Confuse Ray
Constrict
Mist
Pain Split

TM/HM
Ice Beam
Protect
Shadow Ball
Sludge Wave
Energy Ball



Dusknoir [Male][Grievous]
Type:
Ghost - Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Pressure - This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Frisk - The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.

Nature: Brave (+1Atk, -15% Spe, -10% Evasion)

Stats:
HP:
90
Atk (+): 5
Def: 5
SpA: 3
SpD: 5
Spe (-): 39
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks (30/100):
Level Up

Leer
Night Shade
Disable
Astonish
Foresight
Shadow Sneak
Pursuit
Will-O-Wisp
Confuse Ray
Future Sight
Fire Punch
Thunder Punch
Ice Punch
Gravity
Bind
Shadow Punch
Payback

Egg
Dark Pulse
Haze
Imprison
Pain Split
Skill Swap

TM/HM
Taunt
Psychic
Shadow Ball
Thief
Infestation
Earthquake
Fling
Endure
 
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Hippowdon [Male] [Hungry Hungry]
Types:
Ground - Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities::
Sand Stream - Unless otherwise commanded by the trainer, when entering into battle or when a Pokemon mega evolves into a Pokemon with this ability, this Pokemon summons a massive Sandstorm that lasts for 4 rounds (6 with Smooth Rock), expending 10 EN to do so.

Sand Force - This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Nature:
Careful, -1 SpA, +1 SpD

Stats:
HP: Value 110
Atk: Rank 4
Def: Rank 5
SpA (-): Rank 2
SpD (+): Rank 4
Spe: Value 32
Size Class: 4
Weight Class: 7
Base Rank Total: 21

EC: 6/6
MC: 16
AC: 5/5

Attacks (38/82):
Level Up
Tackle
Sand Attack
Bite
Yawn
Take Down
Dig
Sand Tomb

Body Slam
Revenge
Slack Off
Stockpile
Whirlwind

Protect
Double Team
Rock Tomb
Bulldoze
Rock Slide

Ice Fang
Fire Fang
Thunder Fang
Crunch
Earthquake
Double Edge
Fissure



Lanturn [Female] [Aussie]
Type: Water/Electric
Water - Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric - Electric STAB; immune to paralysis status.

Abilities:
Volt Absorb -
This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. Thunder Wave has no effect on the Pokemon.
Illuminate - By default this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack. When toggled, no effect.
Water Absorb - This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done.

Nature: Bold (+1 Def, -1Atk)

Stats:
HP:
120
Atk: 1 (-)
Def: 3 (+)
SpA: 3
SpD: 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

Attacks 29/75:
Level Up

Water Gun
Bubble
Thunder Wave
Supersonic
Flail
Electro Ball
Confuse Ray
Bubble Beam
Spark
Take Down
Eerie Impulse
Signal Beam
Discharge
Hydro Pump
Ion Deluge
Stockpile
Swallow
Spit Up

Egg
Agility
Brine
Shock Wave
Soak
Whirlpool

TM/HM
Ice Beam
Protect
Thunderbolt
Dazzling Gleam
Surf
Substitute

Tutor
Endure
Icy Wind
Heal Bell



Numel [Female] [Valcano]
Type:
Fire - Fire STAB; immune to burn status. Brighten Command. Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Ground - Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Oblivious - This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.

Simple - This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.

Own Tempo (Locked) - This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Nature: Brave (+1Atk, -15% Spe, -10% Evasion)

Stats:
HP:
90
Atk (+): 3
Def: 2
SpA: 3
SpD: 2
Spe (-): 29
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up:
Growl
Tackle
Ember
Focus Energy
Magnitude
Flame Burst
Amnesia
Lava Plume
Take Down

Egg:
Body Slam
Stomp
Heat Wave
Endure
Iron Head

TM/HM:
Fire Blast
Will-O-Wisp
Swagger
Substitute
Nature Power



Shellos [Male] [Slugward]
Type:
Water - Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Sticky Hold - This Pokemon's body is covered in a sticky substance that prevents item theft or swapping.

Storm Drain - This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water, taking no damage from the attack and increasing its Special Attack by one (1) stage. If this ability was triggered by an opponent's attack, the natural stage is adjusted.

Sand Force (Locked) - This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Nature: Modest (-Atk, +SpA)

Stats:
HP:
100
Atk (-): 1
Def: 2
SpA (+): 3
SpD: 3
Spe: 34
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up:
Mud-Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power [Electric]
Rain Dance

TM/HM:
Ice Beam
Protect
Scald
Sleep Talk
Substitute

Egg:
Counter
Mirror Coat
Stockpile
Swallow
Spit Up



Nidoran [Male] [Kingston]
Type:
Poison - Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.

Abilities:
Poison Touch - By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Touch is toggled and Poison Point is on its default effect contact attacks will trigger a 30% Toxic chance.

Rivalry - his Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

Hustle (Locked) - By default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.

Nature: Mild (-Def, +SpA)

Stats:
HP:
90
Atk: 2
Def (-): 1
SpA (+): 3
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Level Up:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand

TM/HM:
Ice Beam
Protect
Thunderbolt
Sludge Bomb
Smart Strike

Egg:
Counter
Disable
Confusion
Head Smash
Sucker Punch
 
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h5HJ75qZU14myz2EA+JZhN+5uvT0mpjY30jiGFj+IFn0m74V45BTfztKfPlM7LxGOkzDiv63EPqHD8YVU1VDwStEH4VA/0mxET5DwIkEzEv6QbZEzAncnl34zICVACTESKREQEREBERAREQEREBOF/SIe7zOD5B6KMi+hj6HJq9jr5e1WJ3UqO1fAkzsO7GcleYApYPeqtU81dg+IYAwtZ1MS5ocExRd34x6BbsnvhWgs5j4tza3v4zenNcC7RW7sx86vkyKTy391twfs28gHNysOoIBHXrrwlgOfbvh2U2Bzt67HblWzoCysm+Xeuq68evQ735TWY7fWresxurZvuqstfFdA+6Od1YBkNbMU5WB9SD+Rmtwjs1h4rM+Nj11sdguAS2j4gFjsD4Ce1ISkPZfbXzty97YxVF0o9lV5j7KDZ0N+ZPiTNC7tfi75aGbJf7GIptG/jYPYX72EkRM+oWZr3ZeW2KqszEKoBLMxACgeJJ8hOexck3M+SQQrAChWBB7hdkOQfAuSW0euuUHRBmrbTflENm8tdQIKYVbcwLDwN7/1hH2B7O/tTctt38v8AfWfT8TxprPOzxyZXjdaFVncgKAWZj4KB1JMu/wBFvD2au7iFqkNkle4VvFMOvYqHw5iWc/vD0nKcOwDxbJFFZP0KplObevu3sOoxa2899OYjwH8fsdaBQFUAAAAAdAAPAASeXm5Twr1DgtO2UgiTE42GPJJAkxA8ySfCDsRyGZmVAGTMK5nIpERAREQEREBERAREQE4HttxrJuyf5N4fZ3RCK+dmDq2PW/uVV/3jAE78h/Dvp85wrRVmcSrsBFpy2tO/F6XRRS49V5V5fgUIjVp9V7e2DHGS8Vlo29l8SqqtKwyWKxK5StrI7x+jOzn3yx1tWBB9Ogmpw3hGTmY4vtwqMhC9orf2K8iytGKiw1v7PXR8HG+h116e3aLIZrKFRGcrbXdeE2e5xqzrvWA8uYr08TpiPdM6X9FmWLMXJFbc1K5t4x3G+Vq3CWsFPmBZZYv3a8p1TvFSIjv5dflcaREV1uO3HNw/Fpb2+GvU32mwnYD/ABFQqfuMyo4339v0bAVXcDdrurrTirvQ5wACXPXSDW9HqJ9P7UZ7Y+BmX1656sbIsTfUcyVsw2PTYnzrsp7N9tVTk001IbbG0XzM28LbbkO3idLy6/f+Wp+5vxnjEPHBNrz9nhxTgVxDsufkK4DEdMfuQwH2O73y/M/fNrsx2Mu4jj05HEb9UW1VuuFicyK6uoIN1h9o7B91dD4zx7Zta2JZXQP1l1ldKkfs9+4Qn8jPqmBiLTTVUg0tdaIgHQBUUKB+Qm/JvNdV38e2/OrWloisfHs4fg1UVJVQi11oNJWgAVR8psRE43CREQERIJgTMHbyEgtvwmSrqVEgSYiRSIiAiIgIiICIiAiIgJW8Y4BjZXL9IpVyu+R+q2V78eWxdMu/gfKWUQKvgPZ/Gw0ZcWoIGbmdizu9jeRZ3JZteWz0lpEQMbEDKVYAgghlYAhgehBB8RPn3EuzTYWQ9mHjk4tqoXpxgObHuQa5xX+0jKFGl2QVHTR2PocTVLzSdw3jyWx25VcT2XwrL7VttotqrqbaDIUI9tuiAwTewq7J22jvWvCdtES3vN53K5ctsluViIgzDzImBeNE+MqbC/pAT1mQWTBpAEmIkUiIgIiICIiAiIgIiICIiAiIgIiICIiAiIgIIiIEASYiAiIgIiICIiAiIgf/2Q==

Breezi [Male] [Trickster]
Type:
Poison - Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.

Flying - Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a si e class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Persistent - This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

Vital Spirit - This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.

Unburden (Locked) - This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.

Nature: Careful (-SpA, + SpD)

Stats:
HP:
90
Atk: 2
Def: 2
SpA (-): 2
SpD (+): 3
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up:
Gust
Tailwind
Encore
Rapid Spin
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind

TM/HM:
Taunt
Protect
Earthquake
Sandstorm
Poison Jab

Egg:
Disable
Me First
Spikes
Stealth Rock
Wish


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h5HJ75qZU14myz2EA+JZhN+5uvT0mpjY30jiGFj+IFn0m74V45BTfztKfPlM7LxGOkzDiv63EPqHD8YVU1VDwStEH4VA/0mxET5DwIkEzEv6QbZEzAncnl34zICVACTESKREQEREBERAREQEREBOF/SIe7zOD5B6KMi+hj6HJq9jr5e1WJ3UqO1fAkzsO7GcleYApYPeqtU81dg+IYAwtZ1MS5ocExRd34x6BbsnvhWgs5j4tza3v4zenNcC7RW7sx86vkyKTy391twfs28gHNysOoIBHXrrwlgOfbvh2U2Bzt67HblWzoCysm+Xeuq68evQ735TWY7fWresxurZvuqstfFdA+6Od1YBkNbMU5WB9SD+Rmtwjs1h4rM+Nj11sdguAS2j4gFjsD4Ce1ISkPZfbXzty97YxVF0o9lV5j7KDZ0N+ZPiTNC7tfi75aGbJf7GIptG/jYPYX72EkRM+oWZr3ZeW2KqszEKoBLMxACgeJJ8hOexck3M+SQQrAChWBB7hdkOQfAuSW0euuUHRBmrbTflENm8tdQIKYVbcwLDwN7/1hH2B7O/tTctt38v8AfWfT8TxprPOzxyZXjdaFVncgKAWZj4KB1JMu/wBFvD2au7iFqkNkle4VvFMOvYqHw5iWc/vD0nKcOwDxbJFFZP0KplObevu3sOoxa2899OYjwH8fsdaBQFUAAAAAdAAPAASeXm5Twr1DgtO2UgiTE42GPJJAkxA8ySfCDsRyGZmVAGTMK5nIpERAREQEREBERAREQE4HttxrJuyf5N4fZ3RCK+dmDq2PW/uVV/3jAE78h/Dvp85wrRVmcSrsBFpy2tO/F6XRRS49V5V5fgUIjVp9V7e2DHGS8Vlo29l8SqqtKwyWKxK5StrI7x+jOzn3yx1tWBB9Ogmpw3hGTmY4vtwqMhC9orf2K8iytGKiw1v7PXR8HG+h116e3aLIZrKFRGcrbXdeE2e5xqzrvWA8uYr08TpiPdM6X9FmWLMXJFbc1K5t4x3G+Vq3CWsFPmBZZYv3a8p1TvFSIjv5dflcaREV1uO3HNw/Fpb2+GvU32mwnYD/ABFQqfuMyo4339v0bAVXcDdrurrTirvQ5wACXPXSDW9HqJ9P7UZ7Y+BmX1656sbIsTfUcyVsw2PTYnzrsp7N9tVTk001IbbG0XzM28LbbkO3idLy6/f+Wp+5vxnjEPHBNrz9nhxTgVxDsufkK4DEdMfuQwH2O73y/M/fNrsx2Mu4jj05HEb9UW1VuuFicyK6uoIN1h9o7B91dD4zx7Zta2JZXQP1l1ldKkfs9+4Qn8jPqmBiLTTVUg0tdaIgHQBUUKB+Qm/JvNdV38e2/OrWloisfHs4fg1UVJVQi11oNJWgAVR8psRE43CREQERIJgTMHbyEgtvwmSrqVEgSYiRSIiAiIgIiICIiAiIgJW8Y4BjZXL9IpVyu+R+q2V78eWxdMu/gfKWUQKvgPZ/Gw0ZcWoIGbmdizu9jeRZ3JZteWz0lpEQMbEDKVYAgghlYAhgehBB8RPn3EuzTYWQ9mHjk4tqoXpxgObHuQa5xX+0jKFGl2QVHTR2PocTVLzSdw3jyWx25VcT2XwrL7VttotqrqbaDIUI9tuiAwTewq7J22jvWvCdtES3vN53K5ctsluViIgzDzImBeNE+MqbC/pAT1mQWTBpAEmIkUiIgIiICIiAiIgIiICIiAiIgIiICIiAiIgIIiIEASYiAiIgIiICIiAiIgf/2Q==

Colosshale [Female] [Molesome]
Type:
Dark - Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).

Water - Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Rebound - The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command: Activate Rebound (target hazard layer) - 5 En - Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field. In battles with more than two teams, the user must target a team to Rebound to.

Storm Drain - This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water, taking no damage from the attack and increasing its Special Attack by one (1) stage. If this ability was triggered by an opponent's attack, the natural stage is adjusted.

Flare Boost (Locked) - This Pokemon's body can harness the heat from a burn into internal energy, fuelling its mental capabilities. When Burned, the Pokemon's special attacks have three (3) more Base Attack Power.

Nature: Jolly (-SpA, +Spe) +22% Acc

Stats:
HP:
100
Atk: 2
Def: 2
SpA (-): 2
SpD: 3
Spe (+): 98
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up:
Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam

TM/HM:
Taunt
Protect
Earthquake
Sludge Wave
U-Turn

Egg:
Fake Out
Water Spout
Fire Fang
Thunder Fang
Encore



Grimer-Alola [Male] [Power of Goo]
Type:
Poison - Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.

Dark - Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).

Abilities:
Poison Touch - By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Touch is toggled and Poison Point is on its default effect contact attacks will trigger a 30% Toxic chance.

Gluttony - This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers.

Power of Alchemy (locked) - When this Pokemon is sent out, it can expend six (6) EN to use its molecular composition to absorb an ability of a fainted ally, replacing this ability with the chosenfor six (6) actions. If in a multiple battle an ally faints while this Pokemon is active, at the start of the next round: it can expend six (6) EN to use its molecular composition to absorb one ability of the fainted ally, replacing this ability with the chosen for six (6) actions. Command: Activate Power of Alchemy - 5 EN - Replace Power of Alchemy with the ability of a fainted ally for six (6) actions.

Nature: Impish (-1SpA, +1Def)

Stats:
HP:
100
Atk: 3
Def (+): 3
SpA (-): 1
SpD: 2
Spe: 25
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up:
Pound
Poison Gas
Harden
Bite
Disable
Acid Spray
Poison Fang
Minimise

Egg:
Imprison
Sneak Attack
Stockpile
Pursuit
Assurance

TM/HM:
Taunt
Torment
Rock Slide
Poison Jab
Substitute
 

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