The point on Slowking was that Flash is a competitively viable move under certain situations that above average players recognize and use. As for the literally nonexistent scenarios, the point is there isn't really an existent situation where Aerodactyl would be PP stalled to the point where the difference between the two moves mattered outside of extremely absurd or unlikely circumstances.Aerodactly has no reason to stay in against healthy Suicune, Flash Slowking (the "AA better because Flash" point is completely irrelevant. You are not switching Aero into Flash Slowking) or any other bulky Water-type, because it hates Scald. It's fairly obvious Aerodactly isn't going to get pp stalled 1v1ing Suicune, that's not how PP stall works and I'm not sure why you are mentioning that literally nonexistent scenario.
PP stalling is a real issue for Stone Edge on Aerodactyl.PP stalling can a real issue in long games. Stallish teams tend to have longer than average games. Aerodactyl is a good Pokemon in stallish teams. PP stalling can be a real issue for Aerodactyl.
I personally suggested a defensive stall breaker Aerodactyl set be added to the analysis which was initially rejected here but apparently later added to the OO section. Outside of that mention in OO which doesn't even include EVs, the only EV's mentioned are for offensive purposes. There simply isn't a Bulky/Support Aerodactyl in the analysis. Mega Aerodactyl is also extremely unlikely to to be able to pull of the method of PP stalling you proposed for long enough before the PP difference between the two move would matter. This is because Mega Aerodactyl would succumb to those very methods first! Please note that Mega Aerodactyl would have to have 40 turns of attacks before the PP difference would matter. Lack of passive recovery from leftovers, weakness to SR, and taking attack damage would more than likely run Aerodactyl out of Roost PP long before the PP difference between Aerial Ace and Wing Attack would come into play.You don't get PP stalled 1v1ing your counters. PP stall happens when you hit the opposite team dozens of times through a long game to wear it down slowly, force it to waste healing moves PP, stop it from creating easy win conditions. Bulky / Support Aerodactyl only has two moves to do this and it really needs Stone Edge because of its power, which means it has a fairly limited amount of PP, especially if it's running Aerial Ace. The difference between 40 PP and and 64 PP in PP stall wars is massive.
Based on the fact that the sets provided in the Aerodactyl analysis are all primarily offensive oriented, the much higher probability of seeing accuracy lowering/evasion items in competitive play compared to situations where the PP difference would matter, and that more than likely Roost PP run out before the difference of PP between the two moves would matter in stall situations, I feel that Aerial Ace should be listed in the given analysis over Wing Attack.
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