HeaLnDeaL
Let's Keep Fighting
Here in this thread, users may make complete movepool submissions for Crucibelle. At the conclusion of this thread, our movepool leader HeaLnDeaL will be compiling a slate of Final Submissions for the community to vote on, and the winning submission will become the official movepool for CAP21.
We recently made significant changes to our policies regarding movepools, so do not assume that rules from past CAP projects apply. See this Policy Review thread for more information about the new rules.
We've had a discussion of movesets, which identified the competitive movesets we intend to be the most viable in standard OU play. Please see the concluding post in that thread, as well as the following poll, for more information on those movesets.
The following rules apply to all Movepool Submissions:
Click here for a general guide to making Gen 6 Movepools.
Click here for the list of Restricted Moves referenced above.
While this is a submission thread, discussion on Work-In-Progress (WIP) and Final Submissions is encouraged so the community can make an informed decision during the polling stage.
This thread will be open for submissions and discussion as soon as HeaLnDeaL posts his opening remarks.
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CAP21 so far:
Name: Crucibelle
Typing: Rock/Poison
Abilities:
Base - Regenerator / Mold Breaker
Mega - Magic Guard
Stats:
106/105/65/75/85/104 > 106/135/75/85/125/114
Art Design:
Base Forme
Mega Evolution
Leadership Team:
jas61292 - Topic Leader
imanalt - Typing Leader
DetroitLolcat - Abilities Leader
sparktrain (aka nerd) - Stats Leader
HeaLnDeaL (aka loser) - Movepool Leader
Concept:
We recently made significant changes to our policies regarding movepools, so do not assume that rules from past CAP projects apply. See this Policy Review thread for more information about the new rules.
We've had a discussion of movesets, which identified the competitive movesets we intend to be the most viable in standard OU play. Please see the concluding post in that thread, as well as the following poll, for more information on those movesets.
The following rules apply to all Movepool Submissions:
- The movepool can contain a maximum of 70 total moves. You may have less than 70 moves, but not more.
- There are no longer any limits to the number of Restricted Moves, as mentioned in articles on the CAP subsite and past CAP projects.
- All movepools must have all the Mandatory Moves listed below.
- No movepool may contain any of the Banned Moves listed below.
- Any move not listed as Banned is provisionally allowed.
- The Movepool Leader (HeaLnDeaL) and Topic Leader (jas61292, jazzy jas, jas numbers) may add Banned moves during the course of this thread. If that happens, there will be ample notification in the thread, and you will have the opportunity to remove those moves from your movepool prior to final submissions.
Final Movepool Submissions must include all of these moves, and they cannot be Event Moves. Submissions that don't have all these moves will not be considered for slating.
Head Smash
Gunk Shot
Coil
Wood Hammer
Low Kick
U-turn
Stealth Rock
Trick and/or Switcheroo
Rock Polish
Toxic Spikes
Reflect
Stone Edge
The "universal" TM/Tutor List for fully evolved Pokemon: Attract, Confide, Double Team, Facade, Frustration, Giga Impact, Hidden Power, Hyper Beam, Protect, Rest, Return, Round, Secret Power, Sleep Talk, Substitute, Snore, Swagger, Toxic
Head Smash
Gunk Shot
Coil
Wood Hammer
Low Kick
U-turn
Stealth Rock
Trick and/or Switcheroo
Rock Polish
Toxic Spikes
Reflect
Stone Edge
The "universal" TM/Tutor List for fully evolved Pokemon: Attract, Confide, Double Team, Facade, Frustration, Giga Impact, Hidden Power, Hyper Beam, Protect, Rest, Return, Round, Secret Power, Sleep Talk, Substitute, Snore, Swagger, Toxic
These moves are banned from inclusion in Final Submissions. Movepools that include any of these moves will not be considered for slating.
This list is subject to minor changes along the course of the thread. See the bottom of the list for Rock / Poison / Grass moves.
The follow moves are all banned.
-All special Fighting, Dragon, Fairy, Steel, Flying, Bug, Ghost, Dark, Psychic, Electric, moves with more than 110 BP (this means 110 BP is allowed) plus Chatter (Chatter has lower BP, but still banned)
-All physical Fighting moves with more than 65 BP and any attacking Fighting moves with an additional effect, plus Storm Throw, with the exception of Rock Smash (Rock Smash is not banned)
-All Fire/Ice/Water, physical AND special, moves with more than 70 BP plus Frost Breath (Frost Breath is banned), but with the exception of Dive (Dive is not banned)
-All physical Ground moves with more than 50 BP, including Bonemerang, but with an exception of Dig (Dig is not banned)
-All special Ground moves with more than 65 BP
-All physical Dark moves with more than 70 BP plus Knock Off (which has lower BP but is also banned)
-All physical Dragon, Fairy, Steel, Flying, Bug, Ghost, Psychic moves with more than 80 BP, with the exception of Fly (Fly is not banned)
-All physical Electric moves with more than 90 BP
-Any legendary exclusive move, attacking or non attacking
Acid Spray
Aqua Jet
Aromatherapy
Baton Pass
Belly Drum
Body Slam
Boomburst
Bullet Punch
Calm Mind
Chatter
Circle Throw
Clear Smog
Cotton Guard
Counter
Dark Void
Defog
Destiny Bond
Diamond Storm
Doom Desire
Dragon Dance
Dragon Tail
Encore
Eruption
Extremespeed
Fake Out
Foul Play
Frost Breath
Gear Grind
Geomancy
Glare
Growth
Heal Bell
Heal Order
Healing Wish
Heart Swap
Heavy Slam
Hypnosis
Ice Shard
Ingrain
Judgment
King's Shield
Knock Off
Leech Seed
Light of Ruin
Light Screen
Lovely Kiss
Lunar Dance
Magic Coat
Magnet Rise
Memento
Milk Drink
Mirror Coat
Moonlight
Morning Sun
Nasty Plot
Nuzzle
Oblivion Wing
Origin Pulse
Pain Split
Paleo Wave
Parting Shot
Perish Song
Psystrike
Pursuit
Quiver Dance
Rapid Spin
Recover and clones
Roar
Roost
Shadow Sneak
ShadowStrike
Shell Smash
Shift Gear
Sketch
Sleep Powder
Spikes
Spiky Shield
Spore
Steam Eruption
Sticky Web
Storm Throw
Stun Spore
Soft-boiled
Sucker Punch
Super Fang
Swords Dance
Synthesis
Tail Glow
Taunt
Thunder Wave
Volt Tackle
Water Shuriken
Water Spout
Whirlwind
Will-o-Wisp
Wish
(All Rock, Poison, and Grass, physical AND special, attacking moves are NOT banned, with the exception of legendary exclusive moves and Acid Spray / Clear Smog / Horn Leech, which are banned)
This list is subject to minor changes along the course of the thread. See the bottom of the list for Rock / Poison / Grass moves.
The follow moves are all banned.
-All special Fighting, Dragon, Fairy, Steel, Flying, Bug, Ghost, Dark, Psychic, Electric, moves with more than 110 BP (this means 110 BP is allowed) plus Chatter (Chatter has lower BP, but still banned)
-All physical Fighting moves with more than 65 BP and any attacking Fighting moves with an additional effect, plus Storm Throw, with the exception of Rock Smash (Rock Smash is not banned)
-All Fire/Ice/Water, physical AND special, moves with more than 70 BP plus Frost Breath (Frost Breath is banned), but with the exception of Dive (Dive is not banned)
-All physical Ground moves with more than 50 BP, including Bonemerang, but with an exception of Dig (Dig is not banned)
-All special Ground moves with more than 65 BP
-All physical Dark moves with more than 70 BP plus Knock Off (which has lower BP but is also banned)
-All physical Dragon, Fairy, Steel, Flying, Bug, Ghost, Psychic moves with more than 80 BP, with the exception of Fly (Fly is not banned)
-All physical Electric moves with more than 90 BP
-Any legendary exclusive move, attacking or non attacking
Acid Spray
Aqua Jet
Aromatherapy
Baton Pass
Belly Drum
Body Slam
Boomburst
Bullet Punch
Calm Mind
Chatter
Circle Throw
Clear Smog
Cotton Guard
Counter
Dark Void
Defog
Destiny Bond
Diamond Storm
Doom Desire
Dragon Dance
Dragon Tail
Encore
Eruption
Extremespeed
Fake Out
Foul Play
Frost Breath
Gear Grind
Geomancy
Glare
Growth
Heal Bell
Heal Order
Healing Wish
Heart Swap
Heavy Slam
Hypnosis
Ice Shard
Ingrain
Judgment
King's Shield
Knock Off
Leech Seed
Light of Ruin
Light Screen
Lovely Kiss
Lunar Dance
Magic Coat
Magnet Rise
Memento
Milk Drink
Mirror Coat
Moonlight
Morning Sun
Nasty Plot
Nuzzle
Oblivion Wing
Origin Pulse
Pain Split
Paleo Wave
Parting Shot
Perish Song
Psystrike
Pursuit
Quiver Dance
Rapid Spin
Recover and clones
Roar
Roost
Shadow Sneak
ShadowStrike
Shell Smash
Shift Gear
Sketch
Sleep Powder
Spikes
Spiky Shield
Spore
Steam Eruption
Sticky Web
Storm Throw
Stun Spore
Soft-boiled
Sucker Punch
Super Fang
Swords Dance
Synthesis
Tail Glow
Taunt
Thunder Wave
Volt Tackle
Water Shuriken
Water Spout
Whirlwind
Will-o-Wisp
Wish
(All Rock, Poison, and Grass, physical AND special, attacking moves are NOT banned, with the exception of legendary exclusive moves and Acid Spray / Clear Smog / Horn Leech, which are banned)
Click here for a general guide to making Gen 6 Movepools.
Click here for the list of Restricted Moves referenced above.
While this is a submission thread, discussion on Work-In-Progress (WIP) and Final Submissions is encouraged so the community can make an informed decision during the polling stage.
This thread will be open for submissions and discussion as soon as HeaLnDeaL posts his opening remarks.
-----------------
CAP21 so far:
Name: Crucibelle
Typing: Rock/Poison
Abilities:
Base - Regenerator / Mold Breaker
Mega - Magic Guard
Stats:
106/105/65/75/85/104 > 106/135/75/85/125/114
Art Design:
Base Forme
Mega Evolution
Leadership Team:
jas61292 - Topic Leader
imanalt - Typing Leader
DetroitLolcat - Abilities Leader
sparktrain (aka nerd) - Stats Leader
HeaLnDeaL (aka loser) - Movepool Leader
Concept:
Name: Typing Underdog
General Description: A Pokémon which utilizes an undervalued typing to its full potential, by playing towards both its strengths and weaknesses.
Justification: Each typing possesses a unique set of characteristics, causing all of them to perform very differently in various aspects of battle. However, not every typing has been granted the opportunity to display this potential, being forced into suboptimal roles by virtue of stats, ability and movepool, and therefore often being labelled as “bad”.
This concept aims to do a detailed analysis on the primary function of such a typing along with its potentially unexplored capabilities, by creating a Pokémon that that emphasizes the typing’s most prominent traits and utilizes them effectively.
This approach will not only allow us to widen our understanding on the unique niche and preferred playstyle of the typing, but will also give us additional insight on the mechanics that lead to success and failure of the typing when comparing CAP to the wielders in the lower tiers.
Questions to be answered:
- What are the most important traits the Pokémon gains from the chosen typing, both positive and negative?
- Is quality or quantity of weaknesses/resistances/immunities more relevant to the chosen typing? What does this mean for the way it is played?
- How significant is the niche provided by the typing in OU? Are there any striking flaws in the typing that can’t be played around and prevent the Pokémon from performing reliably?
- How reliant is the typing on stats, ability and movepool in order to succeed in OU?
- Are the unique characteristics granted by the typing enough to set the Pokemon apart, or does it face strong competition for its role from Pokémon of other types?
- Is there any distinct playstyle that suits the chosen typing the best? Or can the same typing be utilized in an entirely different approach to similar success?
- How important is a type’s versatility for its overall success?
- Is a single Pokémon capable of portraying most relevant aspects of the entire type?
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