dude i'm sorry to call you out a second time, but why do you compare things that make no sense to compare? i'm not trying to be rude, but if you're gonna respond to a nomination by saying something like that, i'm gonna argue against it.You guys are using Torn-T just for U-turning out all day? At this point why not use Mega Scizor? At least it hits much harder and has extreme mixed bulk. Sure, it lacks Regenerator, but Roost makes up for it to a certain degree.
Basically, what I'm trying to say is that at one point you will be forced to use Hurricane, which has not one, but three problems.
One: Hurricane's crap 70% accuracy. Basically, the reason you don't use it that much, and choose to just U-turn out until hell freezes over.
Two: Tornadus-T's obvious habit of U-turning. There's a huge risk of overprediction with Torn-T, especially in the earlygame when you U-turn out (especially against stuff like CB Azumarill) and let whatever switches in take a crapload of damage. If you risk Hurricane (for the 2HKO or something), and it misses, you often lose your Torn-T.
Three: HURRICANE DOES NOT HIT HARD ENOUGH. Especially in the case of AV variants, which can only OHKO Keldeo at best. I mean look at this:
160 SpA Tornadus-T Hurricane vs. 0 HP / 0 SpD Mega Charizard X: 169-201 (56.9 - 67.6%) -- guaranteed 2HKO
That can't ohko after rocks. Meaning Zard X can set up a DD and probably kill your team, or at least your Torn-T. There are also examples like Mega Alt, CM users (especially Clef - 160 SpA Tornadus-T Hurricane vs. 252 HP / 84+ SpD Clefable: 135-160 (34.2 - 40.6%) -- 53.5% chance to 3HKO after Leftovers recovery or some Slowbro who can TWave your switch-in), Dragonite, etc.
Now, the LO set.
180 SpA Life Orb Tornadus-T Hurricane vs. 252 HP / 84+ SpD Clefable: 177-211 (44.9 - 53.5%) -- 1.2% chance to 2HKO after Leftovers recovery
180 SpA Life Orb Tornadus-T Hurricane vs. +1 252 HP / 84+ SpD Clefable: 121-142 (30.7 - 36%) -- guaranteed 4HKO after Leftovers recovery
Clef still laughs at you. Still lacks enough power to reliably 2HKO Calm Miding Slowbro at full health. Now Zard X admittedly gets bopped after SR, but stuff like Altaria and Dragonite can still set up on you.
180 SpA Life Orb Tornadus-T Hurricane vs. 252 HP / 0 SpD Mega Sableye: 175-207 (57.5 - 68%) -- guaranteed 2HKO
Now this is a 2HKO b/c Sableye can't use leftovers, but if it Calm Minds as it mega evolves you get this:
180 SpA Life Orb Tornadus-T Hurricane vs. +1 252 HP / 0 SpD Mega Sableye: 117-138 (38.4 - 45.3%) -- guaranteed 3HKO
Yeah, your Torn-T is still setup fodder.
And all this is assuming Hurricane hits twice in a row, which only has a 49% chance of happening. Basically, flip a coin. Not only does Tornadus-T's Hurricane lack reliability, it also lacks oomph. It doesn't really hit that hard, LO or AV, as shown by the calcs above. Torn-T really attracts CM or DD sweepers and just invites them to set up if it kills something.
Tornadus-T is too risky to use to be S rank. Admittedly it's one of the top contenders of OU but S rank is honestly a stretch and if anything it's on the lower end of A+.
EDIT: One more thing, why do people use Iron Tail Torn-T? You shouldn't try to bother fucking with Tyranitar or Mega Aero because Iron Tail doesn't OHKO any of them, and AGAIN it has shitty accuracy like 75%. I guess Iron Tail hits Mega Gardevoir and CM Clefable harder... but again it's not reliable at stopping them especially the latter. If you want to hit Mega Diancie, just run HP Steel.
180 SpA Life Orb Tornadus-T Hidden Power Steel vs. 0 HP / 0- SpD Mega Diancie: 291-348 (120.7 - 144.3%) -- guaranteed OHKO
tornadus-t and mega scizor are totally different. they do different things, they check different things, one takes up a mega slot, etc.. these things are all BIG differences, and i didn't even get into smaller ones lol. you actually argued against yourself with that comment on regenerator. if you read my previous post, i explain why regenerator on torn-t is so nice.
next, of course AV torn-t won't hit as hard as life orb considering it doesn't have an item that boosts power, and it has less SpA investment. that's like saying "charizard-x isn't powerful enough because its defensive set isn't that strong".
finally, people run iron tail to hit clefable after calm minds specifically, not to mention the benefits of mixed coverage. once again, you disproved yourself by mentioning this right after questioning the use of iron tail in your own post.
i won't even get into hurricane accuracy as i covered that in my post.
again not trying to be rude or aggressive... just that your post (and a lot of your VR arguments in general) lack consistency, and you use a lot of strange comparisons :x