[AOT Round 2] Group Best of Best: Matezoide vs SubwayJ

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
If I knew that would happen I would change the name of the groups to be more fitting. oh well.

This is a revival of the BoR finals so hype hype etc

Bring 4, Pick 3 Singles.
You PM 4 pokemons to the ref from your profile, but the battle will be 3vs3 singles. You will choose and send out your mons as the battle develops.
ASB Arena
Strict 72h Disqualification.
One warning per player. First warning (any tag after DQ interval is passed) resets the timer. If the player passes DQ interval a second time, DQ can be called, giving the player one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency. DQ time won't pass during a valid LoA. I will say this only once: don't test me
78 days Time Limit: After 78 days I reserve the right to forcibly end any matches that don't seem like ending anytime soon. Said matches will be judged by the voters. This Time Limit ends at March 16th. The number of days was increased to account for multiple matches and holidays.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
One Mega Evolution
Switch = OK
Abilities = ALL
Items = ON.
Arena: ASB Tournament Arena
Ubers Rule:
Mewtwo and Victini may be used in battle, but they will take up the mega slot of the player. Other pokemon may be included in this list as the tournament progresses.

Team Matezoide

->


<Heracross> [Jaime] (M)
Nature: Jolly (-1 Sp.Attack, +15% Speed, + 11% accuracy, +9% Accuracy [Mega])

Type:


Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.


Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).


About: A Heracross that came in contact with a dark Mega-Stone, Jaime's mind was corrupted by it's very touch. Mega Evolving, the Bug/Fighting rampaged around Kalos for a long time, destroying forests and cities wherever he went. Matezoide was among the trainers that took on the job to take him down by any means necessary. Depositing the majority of his Kalos pokemon on the box, the trainer took a few of his older pokemons and, eventually, found him.
Without a conscience to hold him back, as well as far more power than a regular Mega-Heracross, Jamie attacked and managed to match the likes of Johnny, Natara and Nefertina in hand-to-hand combat, one after the other, defeating them all. Before Matezoide could send out anyone else, the Bug/Fighting type slammed into the trainer, causing his pokeballs to scatter around the ground. Highly damaged, the three attacked one more time, but again, they were defeated.
Setting sights on Matezoide, Jaime advanced, thinking of nothing more than death. Luckly, the Heracronite Matezoide had found earlier began to react, and, with a powerful light, Jaime's own Dark Mega-Stone was on the ground, and the Heracross, cured.
After delivering the stone for studies, Jaime begged to go with him. Without a home and not being able to face the people of Kalos, the Bug/Fighting type began to cry. The young traveler understood the situation and allowed the Heracross to go with him.

Abilites:
Guts (Passive):

This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Swarm (Passive):

When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)


Moxie (HIDDEN ABILITY UNLOCKED, Passive):
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Skill-Link (Mega Evolution, Passive):

This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).


EC: 0/0
MC: 0
AC: 5/5


HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19


Mega
HP: 100
Atk: Rank 8
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 24


Moves
Arm Thrust (*)
Bullet Seed (*)
Night Slash (*)
Tackle (*)
Leer (*)
Horn Attack (*)
Endure (*)
Fury Attack (*)
Aerial Ace (*)
Chip Away (*)
Counter (*)
Brick Break (*)
Close-Combat
Megahorn
Pin Missile
Take Down

Earthquake (*)
Rock Slide (*)
Shadow Claw (*)
Aerial Ace (*)
Dig
Toxic
Substitute (*)
Smackdown
Knock Off
Protect

Rock Blast (*)
Bide (*)
Focus Punch (*)
Double-Edge (*)
Revenge (*)




<Sigilyph> [Ezekiel] (Male)
Nature: Modest (+Sp.Attack, -Attack)

Type: Psychic / Flying
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

About: A random Sigilyph caught at some ruins, he prefers to be called ''Zeke''. Ezekiel loves history and is always ready to learn more. Despite his confidence in his fighting abilites, Zeke really hates show-offs, and will not hesitate to attack whoever annoys him by being a dick.

ABILITIES
Wonder Skin (Passive):
The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
Magic Guard (Passive):This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Tinted Lens (HIDDEN ABILITY UNLOCKED, Passive): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Stats

HP: 100
Atk: Rank 1
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 97
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 0
MC: 0
AC: 5/5


Attacks:

Gust (*)
Miracle Eye (*)
Hypnosis (*)
Psywave (*)
Tailwind (*)
Whirlwind (*)
Psybeam (*)
Air Cutter (*)
Light Screen (*)
Psychic
Cosmic Power
Reflect
Air Slash
Mirror Move
Gravity
Synchronoise

Dark Pulse
Dazzling Gleam
Double Team (*)
Heat Wave
Energy Ball (*)
Flash Cannon (*)
Hidden Power (Fighting)
Ice Beam (*)
Thunder-Wave
Solarbeam
Protect
Substitute
Safeguard
Shadow Ball
Fly
Trick Room
Charge Beam
Icy Wind
Signal Beam
Telekinesis
Hyper Beam

AncientPower (*)
Psychoshift (*)
Roost (*)
Skill Swap (*)
Stored Power (*)
Future Sight




<Aegislash> [Radiance] [M]
Nature: Brave (+1 Attack, -15% Speed, -10% Evasion)

Type:

Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.


About: Born on an abandoned warehouse, Radiance never knew his parents. Sure, there were other ghosts in there, but due to the complete lack of order and proper communication, he never managed to get an useful information.
Fed up with a life of confusion and assholes, the Honedge left the mansion and moved from area to area, always feeling like an out-cast. Eventually, however, he met Vivi on his latest house, a labirynth next to a mansion, house of several different species. Understanding she needed a place to stay, and someone she could trust on, the Honedge completely ignored his wishes of leaving and stayed there with her, providing her safety. With each day, it became harder and harder for him, but luckly, Vivi understood how he felt and decided to leave, Radiance quickly following her.
After a while, the pair was captured by Matezoide and went back with him to the Smogon region, but, for the first time, largely in part of Vivi and her fondness towards the trainer, Radiance felt confortable on his new residence.

Abilities:

Stance Change (Passive):
This Pokemon changes its stance from Shield Forme to Blade Forme when ordered to use a damaging attack (regardless of that attack's success or failure to execute), and will revert to Shield Forme when using the move King's Shield. Non-damaging attacks will retain the Pokemon's current Forme at the time of use.


Stats:
Shield Form

HP: 90
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 6
Spe: 52
Size: 3
Weight: 4
Base Rank Total: 20
Sword Form

HP: 90
Atk: Rank 7 (+)
Def: Rank 2
SpA: Rank 6
SpD: Rank 2
Spe: 52 (-)
Size: 3
Weight: 4
Base Rank Total: 20


EC: 9/9
MC: 0


Moves:

Tackle (*)
Swords Dance (*)
Fury Cutter (*)
Metal Sound (*)
Pursuit (*)
Autotomize (*)
Shadow Sneak (*)
Aerial Ace (*)
Iron Head
Sacred Sword
Power Trick
Iron Defense
Slash
Night Slash
Head Smash
King's Shield

Brick-Break (*)
Rock-Slide (*)
Gyro Ball (*)
Reflect
Rest (*)
Frustation (*)
Return (*)
Magnet Rise
Shadow Claw (*)
Rest (*)
Giga Impact
Flash Cannon
Protect (*)
Substitute (*)

Destiny Bond
Wide Guard





<Greninja> [Trent] (M)
Nature: Naive (+15% Spe, +23 Accuracy, -1 SpD)

Type: Water/Dark

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

About: A pokemon received by Matezoide during his stay in Kalos, Trent is highly energetic, being incapable of standing still for more than 3 seconds, he is always looking for activites, including, but not limited to battling, jumping, climbing trees and counting the amount of teeth in his mouth (Hint: 0), just keeping him on sight as shown to be problematic. Because of having a tongue for scarf, Trent has a problem talking, being forced to speak in short sentences.


Abilites:

Torrent (Passive):

When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean (Hidden Ability UNLOCKED, Toggle):

By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.


Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 141 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5


Moves:
Bubble (*)
Fling (*)
Growl (*)
Lick (*)
Pound (*)
Quick Attack (*)
Round (*)
Smokescreen (*)
Water Pulse (*)
Hydro Pump
Bounce
Spikes
Water Shuriken
Extrasensory
Night Slash
Role Play
Mat Block
Substitute
Double-Team
Smackdown
Fling
Haze
Water Pledge


Toxic
Hyper Beam
Giga Impact
Rock Tomb
Waterfall
Dive
Strength
Secret Power
Low Kick
Hydro Cannon
Ice Punch
Icy Wind
Rest
Sleep-Talk
Rain Dance
Frustation
Return
Snatch
Ice Beam (*)
Protect (*)
Scald (*)
Taunt (*)
Hidden Power (Steel)
U-turn (*)
Grass Knot
Power Up Punch
Blizzard
Dig
Aerial Ace
Acrobatics
Gunk Shot
Dark Pulse
Power Up Punch
Surf
Rock Slide
Round

Bestow
Camouflage (*)
Mind Reader (*)
Mud Sport (*)
Toxic Spikes (*)
Water Sport (*)


Team SubwayJ

see as the format is all fucked up -_-


Sterling the Aurumoth (♀)
Type:


Sterling is quite easily put the strongest pokemon on Subway's team. She is very proud and loyal to Subway and will always act with nobility. Sterling has always been encouraging to the newer members of the team despite her elitest stature, meaning she is looked up to by many, even the other FE's of the team.

Nature: Sassy (+Special Defence, -Speed)

Type:


Abilities:
Weak Armor: (Toggle)
No Guard: (Passive)
Illusion: (Passive)

Stats:
110/120/99/117/60/94

HP: 110
Attack: Rank 5
Defence: Rank 4
Special Attack:
Rank 5
Special Defence: Rank 3
Speed: 81
Base Rank Total: 23
Size Class: 4
Weight Class: 5

Evolution Counters: 9/9
Ability Counters: 5/5
Move Counters: 0


Moves:
Ally Switch
AncientPower
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Cut
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground 6)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Light Screen
Magic Coat
Magic Room
Megahorn
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Roleplay
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Silver Wind
Skill Swap
Sleep Talk
SolarBeam
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Water Pulse
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt

Total Moves: 85 (MAX)
|


Niki the Meloetta (-) | Jessica the Meloetta (-)
Aria | Pirouette

Type:
|


Niki was won by SubwayJ after he defeated all of his opponents in the Best of the Rest tournament. When she joined the team, SubwayJ quickly noticed her power, and her value to the rest of the group. With her great power comes a burden however, in the form of a second personality. Sweet and kind Niki can become ruthless and savage Jessica on the drop of a dime. The least predictable of the group.

Nature: Naïve (+Speed, -Special Defence)

Abilities:
Serene Grace:
(Passive)

Stats :

HP: 110 | 110
Attack: Rank 3 | Rank 5
Defence: Rank 3 | Rank 3
Special Attack: Rank 5 | Rank 3
Special Defence: Rank 4 |(-)| Rank 2
Speed: 104 (12% Acc) |(+)| 148 (25% Acc)
Base Rank Total: 23 | 23
Size Class: 1 | 1
Weight Class: 1 | 1


Move Counters: 0

Moves:

Acrobatics
Brick Break
Calm Mind
Charge Beam
Close Combat
Confide
Confusion
Covet
Dazzling Gleam
Double Team
Drain Punch
Dream Eater
Dual Chop
Echoed Voice
Embargo
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Gravity
Heal Bell
Helping Hand
Hidden Power (Ground)
Hone Claws
Hyper Beam
Hyper Voice
Ice Punch
Knock Off
Last Resort
Light Screen
Low Kick
Low Sweep
Magic Coat
Magic Room
Payback
Perish Song
Power-Up Punch
Protect
Psybeam
Psychic
Psych Up
Psyshock
Quick Attack
Rain Dance
Recycle
Relic Song
Rest
Retaliate
Return
Rock Smash
Role Play
Round
Safeguard
Secret Power
Shadow Ball
Shadow Claw
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Teeter Dance
Telekinesis
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Trick
Trick Room
Uproar
U-turn
Wake-Up Slap
Wonder Room
Work Up
Zen Headbutt

Total Moves: 89 (MAX)

Venus the Mawile (♀)

Type:


While traversing through Glittering Cave, Subway came across Venus hiding in a corner, afraid that Subway or another Pokemon would harm her. Subway showed her his hand, and she accepted, joining Subway on his adventure through Kalos. Later on, in Shabboneau Castle, Subway was lucky to find a Mawilite, which meant that Venus never had to fear again. Despite this, she kept her shy ways, and is never one to boast about her strength. The hardest to find in the group.

Nature: Sassy (+Special Defence, -Speed)

Abilities:

Hyper Cutter: (Passive)
Intimidate: (Trigger)
Sheer Force: (Toggle) (HA)
Huge Power: (Passive) (Mega-Evo)

Stats:

HP: 90
Attack: Rank 3
Defence: Rank 3
Special Attack: Rank 2
Special Defense: Rank 3 (+)
Speed: 43 (-)
Size Class: 1
Weight Class: 1


Stats: (Mega)

HP: 90
Attack: Rank 4 (8)
Defence: Rank 5
Special Attack: Rank 2
Special Defense: Rank 4 (+)
Speed: 43 (-)
Size Class: 1
Weight Class: 2


Ability Counters: 5/5
Move Counters: 0

Moves:

Play Rough
Iron Head
Taunt
Growl
Fairy Wind
Astonish
Fake Tears
Bite
Sweet Scent
Vice Grip
Crunch
Sucker Punch
Stockpile
Spit Up
Swallow
Iron Defense
Feint Attack
Baton Pass

Rock Slide
Brick Break
Power-Up Punch
Protect
Facade
Giga Impact
Torment
Substitute
Focus Punch
Grass Knot
Sleep Talk
Toxic
Hyper Beam
Sludge Bomb
Rock Tomb
Psych Up
Sandstorm
Embargo
Flash Cannon
Payback
False Swipe
Rock Smash

Ice Fang
Fire Fang
Thunder Fang
Poison Fang
Metal Burst
Punishment
Misty Terrain

Counter
Foul Play
Ice Punch
Thunder Punch
Steath Rock
Endure
Knock Off
Magnet Rise
Snatch
Dynamic Punch
Pain Split
Mimic
Natural Gift
Last Resort
Icy Wind

Total Moves: 60

Alpha the Krilowatt (♂)

Type:


Nature: Naive (+Speed, -Special Defense)

Abilities:

Trace:
(Trigger)
Magic Guard: (Passive)
Shell Armor: (Passive)

Stats:

HP: 125
Attack: Rank 3
Defence: Rank 3
Special Attack: Rank 3
Special Defense: Rank 2 (-)
Speed: 121 (+17%ACC) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 22


Evolution Counters: 6/6
Ability Counters: 5/5
Move Counters: 0

Moves:

Aqua Jet
Aqua Tail
Blizzard
Bubble
Bulldoze
Charge
Confuse Ray
Copycat
Counter
Dazzling Gleam
Detect
Discharge
Dive
Double Team
Earth Power
Earthquake
Echoed Voice
Electroweb
Endure
Facade
Fairy Wind
Follow Me
Giga Impact
Guillotine
Hail
Heart Swap
Helping Hand
Hidden Power (Grass)
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icy Wind
Imprison
Low Kick
Low Sweep
Me First
Metronome
Mind Reader
Mirror Coat
Muddy Water
Payback
Protect
Rain Dance
Rest
Round
Safeguard
Scald
Sheer Cold
Shock Wave
Signal Beam
Sleep Talk
Substitute
Surf
Tackle
Thunder
Thunder Wave
Thunderbolt
Thunder Punch
Thunder Shock
Torment
Toxic
Volt Switch
Waterfall
Whirlpool
Zap Cannon

Total Moves: 67

Order of Operations:

Heads: Mate
Tails: Sub


(Heads)

Matezoide sends out pokemon with item
SubwayJ sends out pokemon with item and orders
Matezoide orders
I Ref
 
Alpha @ Life Orb

[TRACE - Protean]

Thunder - Hydro Pump - Thunder
***IF a Damaging Evasive move is used, not Suspended, not in a combo, use Counter that action and push back.
***IF Mud Sport is active when you are to use Thunder, use Surf that action in attempt to wash away the Mud Sport.
***IF Greninja is Ground type when you are to use Thunder, use Scald that action and push back.

Praying this works <3.
 
Last edited:
Can we undo the Protean nerf just for me? Please?


Grass Knot -> Hydro Cannon -> Grass Knot



If Paralysed A2, use Grass Knot that action and Hydro Pump the next.
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
no <_<

*Greninja*
Hp: 100
En: 100
3/3/5/2/141
Other:
Item: Rare Candy

*Krilowatt*
Hp: 125
En: 100
3/3/3/2/121
Other:
Item: Life Orb​

Round 1!​

DATA:

ACTION 1!

Greninja used Grass Knot! (-5en)
Damage: (5+3+4.5)*1.5= 18.75hp

Krilowatt used Thunder! (-7en)
Hit: 36 (yes)
Crit: 4 (no)
Effect: 3 (oops)
Damage: (11+3+3+1.5)*0.67= 12.39hp

ACTION 2!

Krilowatt used Hydro Pump! (-8en)
Hit: 19 (yes)
Crit: 10 (no)
Damage: (11+3+3+1.5)*0.67= 12.39hp

Full Paralysis: 16 (-_-)
Greninja is fully paralysed!

ACTION 3!

Krilowatt used Thunder! (-8en)
Hit: 4 (yes)
Crit: 6 (no)
Effect: 6 (no)
Damage: 12.39hp

Full Paralysis: 31 (no)
Greninja used Hydro Cannon! (-9en)
Damage: (15+3+4.5)= 22.5hp

- - -

*Greninja*
Hp: 63
En: 84
3/3/5/2/141
Other: sluggish (1a), paralysed (10%), Water
Item: Rare Candy

*Krilowatt*
Hp: 84
En: 77
3/3/3/2/121
Other: Protean (3a), Electric
Item: Life Orb​

Matezoide
SubwayJ
I
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
:(

Match voided. SubwayJ is the winner.

EDIT: Actually I will try to get a substitute. If no substitute, then yeah, subwayJ wins.
 
Last edited:

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