[LCT R1] Gerard vs. Rainman Legends

Rules
Pokemon: 3v3
Format: Singles
DQ: Strict 72h Disqualification. One warning per player. After the warning is used (any tag after DQ interval is passed will be counted as warning), the Player has one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
Switch: OK
Items: ON
Abilities: ALL
Substitutions: THREE
Mega Evolutions: ZERO
∞ Recovers / ∞ Chills

Arena
The ASB Tournament Arena
Field Type: Neutral
Complexity: Simple
Format: All

Restrictions: No Restrictions

Description: Surrounded by thousands of screaming Pokémon fans, the ASB Arena can be best described as a standard Pokémon battling arena. In the centre of the arena lies a dirt-based floor outlined to show two separate sides (with a white Poké Ball centre). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide & creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it is an outdoor arena with a large water source & packed dirt. Pokémon must stay in the arena (or the dimensions of the arena in the case of Flying-type Pokémon, who cannot leave the arena & cannot fly higher than 18m). This prevents Pokémon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokémon, or other elements not associated with the current battle.


Hello everyone, and welcome to a round 1 match of ASB's Little Cup Tourney! We're a bit short on time here (thanks Complications >_>), so let's meet the teams and get right to the action!

Team Gerard
Bubba (Numel) {♀}
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Fire / Ground
Abilities: Oblivious / Simple / Own Tempo (H)

HP: 90
Atk: 2
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 30 (-)
SC: 1
WC: 2
BRT: 13

EC: 0/6
MC: 0
AC: 0/5

Attacks:

Growl
Tackle
Ember
Focus Energy
Magnitude
Take Down
Flame Burst
Amnesia
Lava Plume

Ancient Power
Body Slam
Endure
Iron Head
Yawn

Fire Blast
Flamethrower
Hidden Power Electric
Earthquake
Dig

Earth Power
Rock Slide
Will-O-Wisp
Flame Charge
Stealth Rock
Protect
Substitute
Curse
Growth
Sunny Day
Toxic
Sandstorm
Rock Tomb
Incinerate
Bulldoze
Sleep Talk
Nature Power
Double Team
Swagger
Mimic
Heat Wave
Yarn (Tangela) {♀}
Nature: Modest (+1 SpA, -1 Atk)
Type: Grass
Abilities: Chlorophyll / Leaf Guard / Regenerator (H)

HP: 100
Atk: 1 (-1)
Def: 4
SpA: 5 (+)
SpD: 2
Spe: 60
SC: 2
WC: 3
BRT: 17

EC: 0/6
MC: 0
AC: 5/5

Attacks:

Ingrain
Constrict
Sleep Powder
Vine Whip
Absorb
Poison Powder
Bind
Growth
Mega Drain

Endeavor
Leaf Storm
Giga Drain
Leech Seed
Amnesia

Infestation
Sunny Day
Solar Beam
Hidden Power Fire
Sludge Bomb

Knock Off
Shock Wave
Morning Sun
Ancient Power
Endure
Pain Split
Natural Gift
Protect
Power Whip
Grassy Terrain
Wring Out
Stun Spore
Reflect
Flail
Bullet Seed
Hyper Beam
Substitute
Bide
Skull Bash
Thief
Worry Seed
Perfume (Spritzee) {♀}
Nature: Modest (+1 SpA, -1 Atk)
Type: Fairy
Abilities: Healer / Aroma Veil (H)

HP: 100
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 3
Spe: 23
SC: 1
WC: 1
BRT: 14

EC: 0/6
MC: 0
AC: 5/5

Attacks:

Sweet Scent
Fairy Wind
Sweet Kiss
Odor Sleuth
Echoed Voice
Calm Mind
Draining Kiss
Aromatherapy

Captivate
Disable
Refresh
Wish
Skill Swap

Thunderbolt
Energy Ball
Hidden Power Ground
Toxic
Torment

Moonblast
Psychic
Trick Room
Flash Cannon
Magic Coat
Endeavor
Disarming Voice
Misty Terrain
Covet
Protect
Substitute
Rain Dance
Sunny Day
Light Screen
Reflect
Sleep Talk
Swagger
Gyro Ball
Charge Beam
Attract
Double Team
Flail


Team Rainman:

Gastly (Typhon) (M)
Type:
Ghost: Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Poison: Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Nature: Timid: -Atk, +15% Speed, +28% Accuracy
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 2
Spe: 92 (+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 0/9
MC: 0
AC: 5/5 (Unlocked)

Moves:

Level-Up:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch

Egg Moves:
Disable
Perish Song
Reflect Type
Explosion
Clear Smog

TM Moves:
Toxic
Infestation
Dazzling Gleam
Will-o-Wisp
Sludge Bomb

Additional Moves
Level Up Moves:
Shadow Ball
Destiny Bond
Hex

Tutor Moves:
Giga Drain
Knock Off
Pain Split
Skill Swap
Endure
Foul Play

TM Moves:
Venoshock
Thunderbolt
Thunder
Taunt
Hidden Power (Ice)
Psychic
Torment
Bide
Substitute
Energy Ball
Protect
Rest
Dream Eater

Murkrow (Diabolos) (M)
Type:
Dark: Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a si e class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Insomnia: This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.

Super Luck: This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.

Prankster (H): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Nature: Timid: -Atk, +15% Speed, +25% Accuracy
HP: 90
Atk: 3
Def: 1 (-)
SpA: 3
SpD: 2
Spe: 105 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0
AC: 5/5 (Unlocked)

Moves:

Level-Up:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance

Egg Moves:
Quick Attack
Sky Attack
Whirlwind
Drill Peck
Perish Song

TM Moves:
Toxic
Taunt
Torment
Thunder Wave
Fly

Additional Moves
Level Up Moves:
Mean Look
Tailwind
Foul Play
Sucker Punch

Egg Moves:
Psycho Shift

Tutor Moves:
Heat Wave
Icy Wind
Endure
Mud Slap

TM Moves:
Hidden Power (Ground)
Roost
Psychic
Aerial Ace
Steel Wing
Dark Pulse
Pluck
Protect
Double Team
Substitute
Embargo
Swagger
Psychi Up
Snarl

Abra (MindFlayer) (M)
Type:
Psychic: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.

Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Magic Guard (H): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Nature: Modest: - Atk, +SpAtk
HP: 80
Atk: 0 (-)
Def: 1
SpA: 5 (+)
SpD: 2
Spe: 90
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
AC: 5/5 (Unlocked)

Moves:

Level-Up:
Teleport

Egg Moves:
Encore
Barrier
Guard Swap
Knock Off
Skill Swap

TM Moves:
Psychic
Reflect
Grass Knot
Dazzling Gleam
Thunder Wave

Additional Moves
Egg Moves:
Guard Split

Tutor Moves:
Counter
Endure
Foul Play
Magic Coat
Signal Beam
Wonder Room
Snatch
Shock Wave

TM Moves:
Psyshock
Toxic
Hidden Power (Ice)
Taunt
Light Screen
Shadow Ball
Double Team
Torment
Bide
Rest
Sleep Talk
Skull Bash
Energy Ball
Substitute
Zap Cannon
Metronome
Protect
Charge Beam
Trick Room
Safeguard

1x Rare Candy
1x Life Orb
1x Dusk Stone
1x Wacan Berry
1x Psychic Gem
1x Persim Berry


FLIP FOR FIRST SENDOUT:
<smashlloyd20> pick rainman, gerard
<ASBot> rainman

Order of operations:
Rainman Legends sends out
Gerard sends out
Rainman orders
Ref
 
Last edited:
Alright, Yarn let's go! @ Enigma Berry

Yarn: Knock Off ~ Giga Drain ~ SolarBeam
* If MindFLayer is under the effect of a Protective or Evasive move then use Sunny Day (once) and push actions.
* If MindFlayer uses Barrier when you're to use Knock Off then use SolarBeam instead and push actions.
* If MindFlayer has clones up when you target him then use Shock Wave and push actions.
 
ROUND ONE

FIELD EFFECTS
N/A

Rainman Legends AOO

MindFlayer (M) @ Life Orb
Typing
: Psychic
Abilities: Synchronize/Inner Focus/Magic Guard
HP/EN: 80 / 100
Stats
: 0 / 1 / 5 / 2 / 90
SC/WC/BRT: 1 / 1 / 12
Other: N/A

Gerard AOO

Yarn (F) @ Enigma Berry
Typing
: Grass
Abilities: Chlorophyll/Leaf Guard/Regenerator
HP/EN: 100 / 100
Stats
: 1 / 4 / 5 / 2 / 60
SC/WC/BRT: 2 / 3 / 17
Other: N/A
I should have chosen a Tangela for my team. Try as he might to pull shenanigans, Rainman makes absolutely zero headway against Gerard and his mighty ball of yarn that somehow has 5 Special Attack with a positive nature. Rainman can switch into a good matchup now, but he's got a lot of ground to make up.

NOTE: ALL ROLLS ARE OUT OF 10000

Action 1

MindFlayer used Knock Off!
Crit Roll: 5099=NO
Damage: (10+3-6)=7
-7 EN
Yarn's Enigma Berry was knocked off!

Yarn used Knock Off!
Crit Roll: 3287=NO
Damage: (10)*1.5=15
-7 EN
MindFlayer's Life Orb was knocked off!

Action 2

MindFlayer used Teleport (Switch)!
-6 EN
MindFlayer is going back!

Yarn used Giga Drain!
Crit Roll: 1736=NO
Damage: (8+3+4.5)=15.5
Yarn recovered back to full health!
-11 EN

Action 3

MindFlayer used Encore!
-10 EN
Yarn received an Encore!

Yarn used Giga Drain!
Crit Roll: 7044=NO
Damage: (8+3+4.5)=15.5
At full health so no healing
-11 EN

ROUND END
MindFlayer
Damage Taken: 15+15.5+15.5=46
EN used: 7+6+10=23

Yarn
Damage Taken: 7-10=nada
EN used: 7+11+11=29

Rainman Legends AOO

MindFlayer (M) @ Nothing gg rip
Typing
: Psychic
Abilities: Synchronize/Inner Focus/Magic Guard
HP/EN: 34 / 77
Stats: 0 / 1 / 5 / 2 / 90
SC/WC/BRT: 1 / 1 / 12
Other: Going back

Gerard AOO

Yarn (F) @ Nothing gg rip
Typing
: Grass
Abilities: Chlorophyll/Leaf Guard/Regenerator
HP/EN: 100 / 71
Stats
: 1 / 4 / 5 / 2 / 60
SC/WC/BRT: 2 / 3 / 17
Other: Giga Drain Encore (1A)
Order of operations:
Rainman Legends sends out and orders
Gerard orders
Ref
 
Last edited:
murkrow takes dusk stone
Sky attack-->drill peck-->sky attack
if Tangela uses a damaging dark move not in a combination, and you are faster, and you are not paralyzed, use fly and push actions back
If Tangela uses a multihit move when you would use sky attack, use fly and push actions back
If Tangela uses pain split and tangela is not under the effects of taunt, Use Taunt and push actions back
 
Last edited:
ROUND TWO

FIELD EFFECTS
N/A

Rainman Legends ABO

Diabolos (M) @ Dusk Stone
Typing
: Dark/Flying
Abilities: Insomnia/Super Luck/Prankster
HP/EN: 90 / 100
Stats: 4 (+) / 1 / 4 (+) / 2 / 105
SC/WC/BRT: 1 / 1 / 15
Other: +15% Accuracy

MindFlayer (M) @ Nothing gg rip
Typing
: Psychic
Abilities: Synchronize/Inner Focus/Magic Guard
HP/EN: 34 / 77
Stats: 0 / 1 / 5 / 2 / 90
SC/WC/BRT: 1 / 1 / 12
Other: got fucked up by Tangela


Gerard AOO

Yarn (F) @ Nothing gg rip
Typing
: Grass
Abilities: Chlorophyll/Leaf Guard/Regenerator
HP/EN: 100 / 71
Stats
: 1 / 4 / 5 / 2 / 60
SC/WC/BRT: 2 / 3 / 17
Other: Giga Drain Encore (1A)
Rainman gets Tangela in basically its worst possible matchup, and successfully ends the round with a minuscule lead in HP. He probably needed to do more damage than he did though; Gerard can now switch into a better matchup and can get Tangela up and fighting with Regenerator. We'll have to see how this battle unfolds now.

NOTE: ALL ROLLS ARE OUT OF 10000

Action 1

Diabolos began charging Sky Attack!

Yarn used Giga Drain!
Crit Roll: 8125=NO
Damage: (8+3+4.5)*0.67=10.385
Tangela healed something that doesn't matter!
-11 EN

Diabolos used Sky Attack!
Crit Roll: 5839=NO
Damage: (14+3)*1.5=25.5
-9 EN

Action 2

Yarn started charging Skull Bash!
+1 Defense

Diabolos used Drill Peck!
Crit Roll: 4864=NO
Damage: ((8+3)*1.5)-2=14.5
-5 EN

Yarn used Skull Bash!
Crit Roll: 2075=NO
Damage: (13+6)=19
-8 EN

Action 3

Diabolos started charging Sky Attack!

Yarn started charging Skull Bash!
+1 Defense

Diabolos used Sky Attack!
Crit Roll: 8654=NO
Flinch Roll: 4997=NO
Damage: ((14+3)*1.5)-4=21.5
-9 EN

Yarn used Skull Bash!
Crit Roll: 7858=NO
Damage: (13+6)=19
-12 EN

ROUND END

Diabolos
Damage Taken: 10.385+19+19=48
EN Used: 9+5+9=23

Yarn
Damage Taken: 25.5+14.5+21.5=62
EN Used: 11+8+12=31

Rainman Legends ABO

Diabolos (M) @ Dusk Stone
Typing
: Dark/Flying
Abilities: Insomnia/Super Luck/Prankster
HP/EN: 42 / 77
Stats: 4 (+) / 1 / 4 (+) / 2 / 105
SC/WC/BRT: 1 / 1 / 15
Other: +15% Accuracy

MindFlayer (M) @ Nothing gg rip
Typing
: Psychic
Abilities: Synchronize/Inner Focus/Magic Guard
HP/EN: 34 / 77
Stats: 0 / 1 / 5 / 2 / 90
SC/WC/BRT: 1 / 1 / 12
Other: got fucked up by Tangela


Gerard AOO

Yarn (F) @ Nothing gg rip
Typing
: Grass
Abilities: Chlorophyll/Leaf Guard/Regenerator
HP/EN: 38 / 40
Stats
: 1 / 4 / 5 / 2 / 60
SC/WC/BRT: 2 / 3 / 17
Other: N/A
Order of operations:
Gerard orders
Rainman Legends orders
Ref
 
Tangela, come back! Perfume, come out and finish what our dear already started! Use this Sachet to handle this.
 
gastly takes rare candy
Sludge bomb-->sludge bomb-->sludge bomb
If Spritzee is poisoned when you would act, Use Venoshock and push actions back
If you are under the effects of torment when you would act a2, Use shadow ball and push actions back
 
Perfume: Trick Room ~ Disable (Sludge Bomb) ~ Psychic
* If you're poisoned A1 then use Light Screen A2 & Torment A3
 
ROUND THREE

FIELD EFFECTS
N/A

Rainman Legends BBA

Typhon (M) @ Rare Candy
Typing:
Ghost/Poison
Abilities: Levitate
HP/EN: 90 / 100
Stats
:
1 / 2 / 5 (+) / 2 / 92
SC/WC/BRT: 3 / 1 / 15
Other: +28% Accuracy

Diabolos (M) @ Dusk Stone
Typing
: Dark/Flying
Abilities: Insomnia/Super Luck/Prankster
HP/EN: 42 / 77
Stats: 4 (+) / 1 / 4 (+) / 2 / 105
SC/WC/BRT: 1 / 1 / 15
Other: +15% Accuracy

MindFlayer (M) @ Nothing gg rip
Typing
: Psychic
Abilities: Synchronize/Inner Focus/Magic Guard
HP/EN: 34 / 77
Stats: 0 / 1 / 5 / 2 / 90
SC/WC/BRT: 1 / 1 / 12
Other: got fucked up by Tangela


Gerard BAO

Perfume (F) @ Sachet
Typing:
Fairy
Abilities: Healer/Aroma Veil
HP/EN: 100 / 100
Stats
:
1 / 2 / 5 (+) / 4 (+) / 23
SC/WC/BRT: 1 / 1 / 14
Other: N/A​


Yarn (F) @ Nothing gg rip
Typing
: Grass
Abilities: Chlorophyll/Leaf Guard/Regenerator
HP/EN: 48 / 40
Stats
: 1 / 4 / 5 / 2 / 60
SC/WC/BRT: 2 / 3 / 17
Other: N/A

Rainman seems to have more or less settled into the match at this point; he's regained a semblance of matchup control and is putting up a good fight. However, Gerard will not be denied and exploits a hole in Rainman's orders to somewhat neuter his powerful Gastly. Rainman isn't dead by any means, but he's going to have to dig deep and pull a huge second order here to get out of this one.

NOTE: ALL ROLLS ARE OUT OF 10000

Action 1

Typhon used Sludge Bomb!
Poison Roll: 7441=NO
Crit Roll: 2941=NO
Damage: (9+3+1.5+1)*1.5=21.75
-6 EN

Perfume used Trick Room!
The dimensions were twisted!
-10 EN

Action 2

Perfume used Disable!
Sludge Bomb was disabled!
-7 EN

Typhon used Sludge Bomb!
But it failed...

Action 3

Perfume used Psychic!
Effect Roll: 5324=NO
Crit Roll: 59=YES
Damage: (7+3+4.5)*1.5=21.75
-6 EN

Typhon used Struggle!
Crit Roll: 5588=NO
Damage: (5-1.5)=3.5
Typhon took 1.4 recoil damage!
-5 EN

ROUND END

Typhon
Damage Taken: 21.75+1.4=23
EN Used: 6+5=11

Perfume
Damage Taken: 21.75+3.5=25
EN Used: 10+7+6=23


FIELD EFFECTS
Trick Room (3R)

Rainman Legends BBA

Typhon (M) @ Rare Candy
Typing:
Ghost/Poison
Abilities: Levitate
HP/EN: 67 / 89
Stats
:
1 / 2 / 5 (+) / 2 / 92
SC/WC/BRT: 3 / 1 / 15
Other: +28% Accuracy, Sludge Bomb Disabled (4A)

Diabolos (M) @ Dusk Stone
Typing
: Dark/Flying
Abilities: Insomnia/Super Luck/Prankster
HP/EN: 42 / 77
Stats: 4 (+) / 1 / 4 (+) / 2 / 105
SC/WC/BRT: 1 / 1 / 15
Other: +15% Accuracy

MindFlayer (M) @ Nothing gg rip
Typing
: Psychic
Abilities: Synchronize/Inner Focus/Magic Guard
HP/EN: 34 / 77
Stats: 0 / 1 / 5 / 2 / 90
SC/WC/BRT: 1 / 1 / 12
Other: got fucked up by Tangela


Gerard BAO

Perfume (F) @ Sachet
Typing
:
Fairy
Abilities: Healer/Aroma Veil
HP/EN: 75 / 87
Stats
:
1 / 2 / 5 (+) / 4 (+) / 23
SC/WC/BRT: 1 / 1 / 14
Other: N/A​


Yarn (F) @ Nothing gg rip
Typing
: Grass
Abilities: Chlorophyll/Leaf Guard/Regenerator
HP/EN: 48 / 40
Stats
: 1 / 4 / 5 / 2 / 60
SC/WC/BRT: 2 / 3 / 17
Other: N/A

Order of operations:
Rainman Legends orders
Gerard orders
Ref
 
Actually, I'm first! That was good, but we are not out of danger yet, however this might help us get there.

Perfume: Misty Terrain ~ Psychic ~ Hidden Power Ground
* If Typhon uses a Poison Type Damaging Combo & you're Not Taunted then use use Protect & push actions
** If Typhon uses Taunt & you don't have Aroma Veil then use Skill Swap [Levitate x Aroma Veil] & push actions.
*** If Typhon uses Knock Off & You're Not Taunted & You Don't have a Substitute up then use Substitute (15) & push actions.
 
ROUND FOUR

FIELD EFFECTS
Trick Room (3R)

Rainman Legends BBA

Typhon (M) @ Rare Candy
Typing:
Ghost/Poison
Abilities: Levitate
HP/EN: 67 / 89
Stats
:
1 / 2 / 5 (+) / 2 / 92
SC/WC/BRT: 3 / 1 / 15
Other: +28% Accuracy, Sludge Bomb Disabled (4A)

Diabolos (M) @ Dusk Stone
Typing
: Dark/Flying
Abilities: Insomnia/Super Luck/Prankster
HP/EN: 42 / 77
Stats: 4 (+) / 1 / 4 (+) / 2 / 105
SC/WC/BRT: 1 / 1 / 15
Other: +15% Accuracy

MindFlayer (M) @ Nothing gg rip
Typing
: Psychic
Abilities: Synchronize/Inner Focus/Magic Guard
HP/EN: 34 / 77
Stats: 0 / 1 / 5 / 2 / 90
SC/WC/BRT: 1 / 1 / 12
Other: got fucked up by Tangela


Gerard BAO

Perfume (F) @ Sachet
Typing:
Fairy
Abilities: Healer/Aroma Veil
HP/EN: 75 / 87
Stats
:
1 / 2 / 5 (+) / 4 (+) / 23
SC/WC/BRT: 1 / 1 / 14
Other: N/A​


Yarn (F) @ Nothing gg rip
Typing
: Grass
Abilities: Chlorophyll/Leaf Guard/Regenerator
HP/EN: 48 / 40
Stats
: 1 / 4 / 5 / 2 / 60
SC/WC/BRT: 2 / 3 / 17
Other: N/A

This battle seems to have more or less leveled out; Rainman has a good round through simple SE STAB spam while Gerard sets up some stuff and does some damage. However, Gerard has a pretty sizable lead, so leveled out may not be good enough for Rainman to win this.

NOTE: ALL ROLLS ARE OUT OF 10000

Action 1

Spritzee Misty Terrain
The terrain became Misty
-9 EN

Gastly Venoshock
Crit: 3850=NO
Damage: (7+3+1.5+1)*1.5=18.75
-7 EN

Action 2

Spritzee Psychic
Effect: 9803=NO
Crit: 7492=NO
Damage: (7+4.5)*1.5=17.25
-6 EN

Gastly Venoshock
Crit: 746=NO
Damage: (7+3+1.5+1)*1.5=18.75
-11 EN

Action 3

Spritzee Hidden Power (Ground)
Crit: 3547=NO
Damage: (6+4.5)*1.5=15.75
-4 EN

Gastly Venoshock
Crit: 6679=NO
Damage: (7+3+1.5+1)*1.5=18.75
-15 EN

ROUND END

Gastly
Damage Taken: 17.25+15.75=33
EN used: 7+11+15=33

Spritzee
Damage Taken: 18.75+18.75+18.75=56
EN used: 9+6+4=19


FIELD EFFECTS
Trick Room (2R)
Misty Terrain (3R)

Rainman Legends BBA

Typhon (M) @ Rare Candy
Typing:
Ghost/Poison
Abilities: Levitate
HP/EN: 34 / 55
Stats
:
1 / 2 / 5 (+) / 2 / 92
SC/WC/BRT: 3 / 1 / 15
Other: +28% Accuracy, Sludge Bomb Disabled (1A)

Diabolos (M) @ Dusk Stone
Typing
: Dark/Flying
Abilities: Insomnia/Super Luck/Prankster
HP/EN: 42 / 77
Stats: 4 (+) / 1 / 4 (+) / 2 / 105
SC/WC/BRT: 1 / 1 / 15
Other: +15% Accuracy

MindFlayer (M) @ Nothing gg rip
Typing
: Psychic
Abilities: Synchronize/Inner Focus/Magic Guard
HP/EN: 34 / 77
Stats: 0 / 1 / 5 / 2 / 90
SC/WC/BRT: 1 / 1 / 12
Other: got fucked up by Tangela


Gerard BAO

Perfume (F) @ Sachet
Typing:
Fairy
Abilities: Healer/Aroma Veil
HP/EN: 19 / 68
Stats
:
1 / 2 / 5 (+) / 4 (+) / 23
SC/WC/BRT: 1 / 1 / 14
Other: N/A​


Yarn (F) @ Nothing gg rip
Typing
: Grass
Abilities: Chlorophyll/Leaf Guard/Regenerator
HP/EN: 48 / 40
Stats
: 1 / 4 / 5 / 2 / 60
SC/WC/BRT: 2 / 3 / 17
Other: N/A

Order of operations:
Gerard orders
Rainman Legends orders
Ref
 
Last edited:
Err so I missed Rare Candy in the 3 Venoshocks for last round, meaning Spritzee now has 4 less HP. This has potential to hugely affect how the next round plays out, so just let me know if you guys want a reorder.

Rainman Legends Gerard
 
reordering
venoshock-->sludge bomb-->sludge bomb
If you are under the effects of torment when you would use venoshock, use shadow ball that action
 
ROUND FIVE

FIELD EFFECTS
Trick Room (2R)
Misty Terrain (3R)

Rainman Legends BBA

Typhon (M) @ Rare Candy
Typing:
Ghost/Poison
Abilities: Levitate
HP/EN: 34 / 55
Stats
:
1 / 2 / 5 (+) / 2 / 92
SC/WC/BRT: 3 / 1 / 15
Other: +28% Accuracy, Sludge Bomb Disabled (1A)

Diabolos (M) @ Dusk Stone
Typing
: Dark/Flying
Abilities: Insomnia/Super Luck/Prankster
HP/EN: 42 / 77
Stats: 4 (+) / 1 / 4 (+) / 2 / 105
SC/WC/BRT: 1 / 1 / 15
Other: +15% Accuracy

MindFlayer (M) @ Nothing gg rip
Typing
: Psychic
Abilities: Synchronize/Inner Focus/Magic Guard
HP/EN: 34 / 77
Stats: 0 / 1 / 5 / 2 / 90
SC/WC/BRT: 1 / 1 / 12
Other: got fucked up by Tangela


Gerard BAO

Perfume (F) @ Sachet
Typing:
Fairy
Abilities: Healer/Aroma Veil
HP/EN: 19 / 68
Stats
:
1 / 2 / 5 (+) / 4 (+) / 23
SC/WC/BRT: 1 / 1 / 14
Other: N/A​


Yarn (F) @ Nothing gg rip
Typing
: Grass
Abilities: Chlorophyll/Leaf Guard/Regenerator
HP/EN: 48 / 40
Stats
: 1 / 4 / 5 / 2 / 60
SC/WC/BRT: 2 / 3 / 17
Other: N/A

Rainman finally gets the first blood, but his Gastly looks close to dropping. How will Gerard strike back?

NOTE: ALL ROLLS ARE OUT OF 10000

Action 1

Spritzee Draining Kiss
Crit: 3611=NO
Damage: (5+3+3+4.5)*0.67=10.4
+7.8 healing
-6 EN

Gastly Venoshock
Crit: 2904=NO
Damage: (7+3+1+1.5)*1.5=18.75
-19 EN

Action 2

Spritzee Protect
Spritzee was Protected
-16 EN

Gastly Sludge Bomb
Spritzee was Protected!
-6 EN

Action 3

Spritzee Psychic
Crit: 2180=NO
Effect: 3133=NO
Damage: (7+4.5)*1.5=17.25
-6 EN

Gastly Sludge Bomb
Crit: 34=YES
Effect: 7305=NO
Damage: (9+3+3+1+1.5)*1.5=26.25
-10 EN

Spritzee fainted!

ROUND END

Gastly
Damage Taken: 10.4+17.25=28
EN used: 19+6+10=35

Spritzee
Damage Taken: -7.8+18.75+26.25=37
EN used: 6+16+6=28


FIELD EFFECTS
Trick Room (1R)
Misty Terrain (2R)

Rainman Legends BBA

Typhon (M) @ Rare Candy
Typing:
Ghost/Poison
Abilities: Levitate
HP/EN: 6 / 20
Stats:
1 / 2 / 5 (+) / 2 / 92
SC/WC/BRT: 3 / 1 / 15
Other: +28% Accuracy

Diabolos (M) @ Dusk Stone
Typing
: Dark/Flying
Abilities: Insomnia/Super Luck/Prankster
HP/EN: 42 / 77
Stats: 4 (+) / 1 / 4 (+) / 2 / 105
SC/WC/BRT: 1 / 1 / 15
Other: +15% Accuracy

MindFlayer (M) @ Nothing gg rip
Typing
: Psychic
Abilities: Synchronize/Inner Focus/Magic Guard
HP/EN: 34 / 77
Stats: 0 / 1 / 5 / 2 / 90
SC/WC/BRT: 1 / 1 / 12
Other: got fucked up by Tangela


Gerard BXO

Perfume (F) @ Sachet
Typing:
Fairy
Abilities: Healer/Aroma Veil
HP/EN: KO / KO
Stats
:
1 / 2 / 5 (+) / 4 (+) / 23
SC/WC/BRT: 1 / 1 / 14
Other: N/A​


Yarn (F) @ Nothing gg rip
Typing
: Grass
Abilities: Chlorophyll/Leaf Guard/Regenerator
HP/EN: 48 / 40
Stats
: 1 / 4 / 5 / 2 / 60
SC/WC/BRT: 2 / 3 / 17
Other: N/A

Order of operations:
Gerard sends out and orders
Rainman Legends orders
Ref
 
Last edited:
The first Venoshock costs 19 Energy (Gastly has 20 energy).

Yarn come out!
Initiating Switching Phase!
Yarn's returns, Bubba @ Berserker Gene In!
[Activate Berserker Gene]
Switch?
 

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