on my current team, I was using Scrafty before I was using Terrakionscrafty -> 2
scrafty: it's not just for trick room anymore
CALL THE POLICE, CHECK WAS RIGHT ALL ALONGso i guess its worth talking about jirachi. tier one seemed like a bit of a stretch a month ago, but that things tearing it up in spl. i dont really feel like posting intelligently, so ill just leave you with
rachi is gud mon y/n?
storm drain is a good ability and it beats talonflame, heatran, landowait what does this actually do? i guess you can like kill trans and wall fires but isn't this pokemon just basically straight up losing to grass-types?
mono fighting coverage is just so incredibly dicks, and as i use hitmontop more than...most people since i get a huge kick out of using shake's team, i don't think it deserves to be ranked. I played 4 games with hitmontop last night and didnt even click CC once because more than half this fucking tier resists fightingSeconding hitmontop -> 4. This thing is fun to use (safety goggles is also p cool, giving you a nice kang+amoong and heatran+amoong check in one) and the extra utility can be worth losing dark STAB. Life Orb Top is basically a monster damage-wise. Considering how constrained teams are to find good Fake Out users (besides Kang) this thing deserves to be ranked at 4.
i think hariyama has a niche as a more solid bisharp switch in if your team is really bish weak and you still want fake out, which conk doesnt get. i mean, i dont think its more than a tier 4 mon, but yeah. I agree with your other points thoughRegular Abomasnow -> UR
Really horrible stats and typing. There's no reason to use the regular version of this pokemon. Middling speed, piss weak. Just bad.
Regular Diancie -> UR
A bad trick room setter. Not bulky enough, the life orb set is bad. Rock is a generally bad defensive typing and it's just not going to take enough hits and do enough back to really be a big threat. Way too many better trick room setters.
Hariyama -> UR
"I need a fighting type fake out for my team, I better pick Hariyama" - literally no one ever, why is this here. It's a bad version of hitmontop or scrafty or conkeldurr. There's no reason to use this thing.
Raichu -> UR
This is like a bad electric type weavile or liepard. Like, cool, it's got fake out and encore, but anyone with half a brain can play around a Raichu. This thing was "good" for 1 week, maybe. This can definitely go.
for me I always thought top was bad then I used it a bit and life orb top ohkod diancie and the added utility is just so noticeablemono fighting coverage is just so incredibly dicks, and as i use hitmontop more than...most people since i get a huge kick out of using shake's team, i don't think it deserves to be ranked. I played 4 games with hitmontop last night and didnt even click CC once because more than half this fucking tier resists fighting
how do you need wide guard so much under trick room over scrafty's dark offensive typing, as well as LO non stab bullet punch to hit mega diancie when things like jellicent/ferrothorn/gourgeist/psychic reuni/heatran/jirachi/camel/rhyperior/rhydon/hell even mawile to run as options for trick room?for me I always thought top was bad then I used it a bit and life orb top ohkod diancie and the added utility is just so noticeable
I just kinda like it for Trick Room, sure it's mono-fighting coverage but lets be real conk (and hari) is essentially monofighting coverage too, without the utility but with the mach priority (top can run mach tho btw). A lot of the slow fighting types don't beat hitmontop viability-wise by enough for me to say that hitmontop doesn't deserve to at least have a solid fingerhold into tier 4. Fake Out feint is also incredibly sexy.
sure it's mono-fighting coverage
Good thing he doesn't run Bullet Punch thenThe more you invest in attack purely to get closer to an OHKO with bullet punch at +0 against a +0 mega diancie that doesn't have any redirector (talking about you jirachi :IIIII) next to it, the more likely Moonblast is to get an easy OHKO on you. Also if at -1 or if the opposing diancie is at +1 or higher you face real problems dealing damage, as your output becomes shit.
-1 252+ Atk Life Orb Hitmontop Bullet Punch vs. 0 HP / 0- Def Mega Diancie: 140-166 (58 - 68.8%) -- guaranteed 2HKO
252+ Atk Life Orb Hitmontop Bullet Punch vs. +1 0 HP / 0- Def Mega Diancie: 140-166 (58 - 68.8%) -- guaranteed 2HKO
(basically same thing but w/e)
also close combat does more anyway so unless you're outside of trick room and there's no redirector for diancie and there's no intimidate debuff on hitmontop and mega diancie has no boosts, you have 0 reason to ever run bullet punch in ur life.
Good thing he doesn't run Bullet Punch then
Either he meant defensive coverage or I'm missing somethinglife orb top ohkod diancie