Freaking Finally - Leader IAR vs tavok


"Oh, por fin decidido a aparecer después de decir que iban a pelear conmigo durante meses. Espero que puso esa teoría anti-nido en práctica porque si algo es cierta, no voy a ser una presa fácil por lo menos!"

4v4 Doubles (Leader brings 7, chooses 4)
3 Day Player DQ Time
∞ Recoveries/∞ Chills per Pokémon
3 Substitutions
Switch = OK
Abilities = ALL
Items = ON; No "Training Items" Permitted
Mega Evolutions = ONE
Turn Order = Leader sends out first R1 because screw having matches decided by a coin-flip.
Arena = Ground Gym the not useless
Arena: Ground Gym the not useless
Field Type
: Ground
Complexity: Intense
Format: All

Description: The arena is a cave in a desert with smooth sand floor. There are several lights designed to pierce the disguises of Pokémon and there is an opening in the roof that allows sunlight to beam down on the arena. The sunlight can be overridden with sandstorm (or rain and hail with the appropriate weather rock) but when that disappears, then the sunlight comes back. The sandy floor allows for Pokémon to dig through with ease and there are also traces of Ampersandium in the arena, with Nature Power calling the strongest of "and" moves: Land's Wrath (which is also slightly stronger here).

Mechanics:
  • Nature Power calls Land's Wrath and Land's Wrath has its BAP increased by one (1). Secret Power has a 30% Chance to lower the foe's Speed by 1 Stage.
  • Default Weather is Sun. When the effects of a weather effect expires, then it goes back to sunlight.
  • The mixture of sand and dirt makes Dig easier to execute and gain height on attack, reducing its Energy cost by 2 and enabling the user to hit a Levitating target irrespective of Size Class.
  • Pokémon cannot have their typing altered through any means, while Double Team and Illusion have no effect. The sunlight shines so bright that alongside the specific lights, they expose all disguises.
  • No Natural Grass
  • No External Water
  • Rain and Hail require their respective weather rocks to summon.
Summary: Sun, none of this disguise/protean/uncompetitive crap, L&'s Wrath, easy dig!


Leader Its_A_Random:

Gliscor(*) [Capers] (M)
NATURE: Jolly (+14% Accuracy)

TYPE: Ground / Flying
ABILITIES: Hyper Cutter / Sand Veil / Poison Heal (H)

STATS
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (98/98)
PHYSICAL
Acrobatics
Aerial Ace
Aqua Tail
Bite
Brick Break
Bug Bite
Bulldoze
Counter
Cross Poison
Cut
Dig
Double-Edge
Earthquake*
Facade
False Swipe
Feint
Feint Attack*
Fire Fang
Fling
Frustration
Fury Cutter*
Giga Impact
Guillotine
Headbutt
Ice Fang
Iron Tail
Knock Off*
Metal Claw
Natural Gift
Night Slash*
Payback
Poison Jab
Poison Sting*
Poison Tail
Quick Attack*
Return
Rock Climb
Rock Slide*
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Sky Attack
Sky Uppercut
Slash
Steel Wing
Stone Edge
Strength
Thief
Thunder Fang
U-Turn
Wing Attack
X-Scissor

SPECIAL
Dark Pulse
Dream Eater
Earth Power
Hidden Power (Grass)
Hyper Beam
Mud-Slap
Razor Wind
Round
Sludge Bomb
Snore
Struggle Bug
Swift
Venoshock

OTHER
Agility*
Attract
Baton Pass*
Captivate
Confide
Curse
Defog
Detect
Double Team
Endure
Harden*
Hone Claws
Mimic
Power Trick
Protect
Rain Dance
Rest
Rock Polish
Roost
Sand-Attack*
Sandstorm
Screech
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Swords Dance*
Tailwind
Taunt
Torment
Toxic

RAID
Bloodlust

Golurk [Robolem] (-)
NATURE: Brave (-10% Evasion)

TYPE: Ground / Ghost
ABILITIES: Klutz / Iron Fist / No Guard (H)

STATS
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 47 (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (74/74)
PHYSICAL
Astonish
Brick Break
Bulldoze
Drain Punch
Dynamic Punch
Earthquake
Facade
Fire Punch
Fling
Fly
Focus Punch
Frustration
Giga Impact
Gyro Ball
Hammer Arm
Heavy Slam
Ice Punch
Low Kick
Low Sweep
Magnitude
Mega Punch
Phantom Force
Pound
Power-Up Punch
Return
Rock Slide
Rock Tomb
Rollout
Secret Power
Shadow Punch
Stone Edge
Strength
Superpower
Thief
Thunder Punch
Zen Headbutt

SPECIAL
Charge Beam
Earth Power
Flash Cannon
Focus Blast
Grass Knot
Hidden Power (Fairy)
Hyper Beam
Ice Beam
Icy Wind
Mud-Slap
Night Shade
Psychic
Round
Shadow Ball
Shock Wave
Signal Beam
Snore
Solar Beam
Thunderbolt

OTHER
Block
Confide
Curse
Defence Curl
Double Team
Flash
Gravity
Iron Defence
Magic Coat
Protect
Rest
Rock Polish
Safeguard
Sleep Talk
Stealth Rock
Substitute
Swagger
Telekinesis
Toxic

Colossoil [Megawhal] (M)
NATURE: Jolly (+14% Accuracy)

TYPE: Dark / Ground
ABILITIES: Rebound / Guts / Pressure (H)

STATS
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (92/92)
PHYSICAL
Aqua Tail
Bite
Body Slam
Bounce
Brick Break
Bulldoze
Crunch
Dig
Dive
Double-Edge
Dragon Tail
Drill Run
Earthquake
Facade
Fake Out
Fire Fang
Fissure
Flail
Foul Play
Frustration
Giga Impact
Horn Attack
Horn Drill
Iron Tail
Knock Off
Magnitude
Megahorn
Natural Gift
Payback
Peck
Poison Jab
Pursuit
Rapid Spin
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Sand Tomb
Secret Power
Smack Down
Stone Edge
Strength
Sucker Punch
Superpower
Tackle
Thief
Thunder Fang
U-Turn

SPECIAL
Ancientpower
Bubble Beam
Dark Pulse
Earth Power
Echoed Voice
Hidden Power (Grass)
Hyper Beam
Mud Bomb
Mud Shot
Muddy Water
Round
Sludge Bomb
Sludge Wave
Snarl
Snore
Spit Up
Water Spout

OTHER
Attract
Captivate
Confide
Double Team
Encore
Endure
Embargo
Leer
Protect
Quash
Rain Dance
Rest
Roar
Rototiller
Sandstorm
Screech
Sleep Talk
Snatch
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Taunt
Toxic

RAID
Bloodlust

Torterra [Firmoise] (M)
NATURE: Brave (-10% Evasion)

TYPE: Grass / Ground
ABILITIES: Overgrow / Shell Armour (H)

STATS
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 48 (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (82/82)
PHYSICAL
Bite
Bulldoze
Bullet Seed
Body Slam
Crunch
Cut
Double-Edge
Earthquake
Facade
Frustration
Giga Impact
Headbutt
Iron Head
Iron Tail
Natural Gift
Outrage
Razor Leaf
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Seed Bomb
Stone Edge
Strength
Superpower
Tackle
Thrash
Wood Hammer

SPECIAL
Absorb
Earth Power
Energy Ball
Frenzy Plant
Giga Drain
Grass Knot
Grass Pledge
Hidden Power (Ice)
Hyper Beam
Leaf Storm
Mega Drain
Mud-Slap
Round
Snore
Solar Beam
Spit Up

OTHER
Amnesia
Attract
Block
Captivate
Confide
Curse
Double Team
Endure
Flash
Grassy Terrain
Growth
Leech Seed
Light Screen
Nature Power
Protect
Reflect
Rest
Roar
Rock Polish
Safeguard
Sandstorm
Sleep Talk
Stealth Rock
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Swords Dance
Synthesis
Tickle
Toxic
Wide Guard
Withdraw
Worry Seed

Camerupt [Tormeldon] (M)
NATURE: Quiet (-10% Evasion)

TYPE: Fire / Ground
ABILITIES: Magma Armour / Solid Rock / Anger Point (H) / Sheer Force (Mega)

STATS (NORMAL)
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

STATS (MEGA)
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7 (+)
SpD: Rank 4
Spe: 17 (-)
Size Class: 4
Weight Class: 7
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (80/80)
PHYSICAL
Body Slam
Bulldoze
Dig
Double-Edge
Earthquake
Explosion
Facade
Fissure
Flame Charge
Frustration
Giga Impact
Headbutt
Iron Head
Magnitude
Natural Gift
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Self Destruct
Stomp
Stone Edge
Strength
Tackle
Take Down

SPECIAL
Ancient Power
Earth Power
Echoed Voice
Ember
Eruption
Fire Blast
Flame Burst
Flamethrower
Flash Cannon
Heat Wave
Hidden Power (Ice)
Hyper Beam
Incinerate
Lava Plume
Mud Bomb
Mud-Slap
Overheat
Round
Snore
Solar Beam
Spit Up

OTHER
After You
Amnesia
Attract
Captivate
Charm
Confide
Curse
Defence Curl
Double Team
Endure
Focus Energy
Growl
Growth
Howl
Mimic
Nature Power
Protect
Rest
Roar
Rock Polish
Sandstorm
Scary Face
Sleep Talk
Stealth Rock
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Toxic
Will-O-Wisp
Yawn

RAID
Bloodlust

Nidoking [King Odin] (M)
NATURE: Mild

TYPE: Poison / Ground
ABILITIES: Poison Point / Rivalry / Sheer Force (H)

STATS
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (133/133)
PHYSICAL
Aqua Tail
Avalanche
Beat Up
Bide
Bite
Body Slam
Brick Break
Bulldoze
Chip Away
Counter
Cut
Dig
Double Kick
Double-Edge
Dragon Tail
Drill Run
Dynamic Punch
Earthquake
Facade
Fire Punch
Fissure
Fling
Focus Punch
Frustration
Fury Attack
Fury Cutter
Fury Swipes
Giga Impact
Head Smash
Headbutt
Horn Attack
Horn Drill
Ice Punch
Iron Tail
Mega Kick
Mega Punch
Natural Gift
Outrage
Pay Day
Peck
Poison Jab
Poison Sting
Poison Tail
Power-Up Punch
Rage
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Seismic Toss
Shadow Claw
Skull Bash
Smack Down
Stone Edge
Strength
Submission
Sucker Punch
Super Fang
Superpower
Tackle
Take Down
Thief
Thrash
Thunder Punch

SPECIAL
Blizzard
Bubble Beam
Confusion
Dragon Pulse
Earth Power
Echoed Voice
Fire Blast
Flamethrower
Focus Blast
Hidden Power (Grass)
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Mud-Slap
Round
Shadow Ball
Shock Wave
Sludge Bomb
Sludge Wave
Snore
Surf
Thunder
Thunderbolt
Uproar
Venoshock
Water Gun
Water Pulse
Whirlpool

OTHER
Amnesia
Attract
Captivate
Confide
Curse
Defence Curl
Detect
Disable
Double Team
Endure
Flatter
Focus Energy
Helping Hand
Hone Claws
Leer
Lovely Kiss
Mimic
Morning Sun
Protect
Quash
Rain Dance
Reflect
Rest
Roar
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Supersonic
Swagger
Sweet Kiss
Taunt
Torment
Toxic
Toxic Spikes
Venom Drench

RAID
Bloodlust

Nidoqueen [Queen Adin] (F)
NATURE: Quiet (-10% Evasion)

TYPE: Poison / Ground
ABILITIES: Poison Point / Rivalry / Sheer Force (H)

STATS
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 66 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (131/131)
PHYSICAL
Aerial Ace
Aqua Tail
Avalanche
Beat Up
Bide
Bite
Body Slam
Brick Break
Bulldoze
Chip Away
Counter
Crunch
Cut
Dig
Double Kick
Double-Edge
Dragon Tail
Dynamic Punch
Earthquake
Facade
Fire Punch
Fissure
Fling
Focus Punch
Frustration
Fury Cutter
Fury Swipes
Giga Impact
Headbutt
Horn Drill
Ice Punch
Iron Tail
Mega Kick
Mega Punch
Natural Gift
Outrage
Pay Day
Poison Fang
Poison Jab
Poison Sting
Poison Tail
Power-Up Punch
Pursuit
Rage
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Scratch
Secret Power
Seismic Toss
Shadow Claw
Skull Bash
Smack Down
Stone Edge
Strength
Submission
Sucker Punch
Super Fang
Superpower
Tackle
Take Down
Thief
Thunder Punch

SPECIAL
Blizzard
Bubble Beam
Dragon Pulse
Earth Power
Echoed Voice
Fire Blast
Flamethrower
Focus Blast
Hidden Power (Grass)
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Mud-Slap
Round
Shadow Ball
Shock Wave
Sludge Bomb
Sludge Wave
Snore
Surf
Thunder
Thunderbolt
Uproar
Venoshock
Water Gun
Water Pulse
Whirlpool

OTHER
Attract
Captivate
Charm
Confide
Curse
Defence Curl
Detect
Disable
Double Team
Endure
Flatter
Focus Energy
Growl
Helping Hand
Hone Claws
Lovely Kiss
Mimic
Moonlight
Protect
Quash
Rain Dance
Reflect
Rest
Roar
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Supersonic
Swagger
Sweet Kiss
Tail Whip
Taunt
Torment
Toxic
Toxic Spikes
Venom Drench

Challenger tavok:

Gambo (Snorlax (M))
Nature: Quiet (+SpA, -Spe)

Type:

- Normal:Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

- Inmunity (Passive): This Pokemon's body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
- Thick Fat (Passive):This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
- Gluttony (Unlocked) (Passive): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers.

Stats:

HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-) (Evasion drop: -10%)
Size Class: 4
Weight Class: 9
Base Rank Total: 23


EC: 6/6
MC: 0
AC: 5/5
KOC: 0



Moves (121/121) - Maxxed, 8 CC Bonus

- After You
- Amnesia
- Attract
- Belch
- Belly Drum
- Bide
- Blizzard
- Block
- Body Slam
- Brick Break
- Bubblebeam
- Bulldoze
- Captivate
- Charm
- Chip Away
- Confide
- Counter
- Covet
- Crunch
- Curse
- Defense Curl
- Double-Edge
- Double Team
- Dynamic Punch
- Earthquake
- Endure
- Facade
- Fire Blast
- Fire Punch
- Fissure
- Flamethrower
- Fling
- Focus Blast
- Focus Punch
- Frustration
- Giga Impact
- Gunk Shot
- Harden
- Headbutt
- Heavy Slam
- Hidden Power (Ground)
- Hyper Beam
- Hyper Voice
- Ice Beam
- Ice Punch
- Icy Wind
- Incinerate
- Iron Head
- Last Resort
- Lick
- Lovely Kiss
- Mega Kick
- Mega Punch
- Metronome
- Mimic
- Mud-Slap
- Natural Gift
- Odor Sleuth
- Outrage
- Pay Day
- Power-up Punch
- Protect
- Psychic
- Psych Up
- Psywave
- Pursuit
- Rage
- Rain Dance
- Recyle
- Reflect
- Refresh
- Rest
- Retaliate
- Return
- Rock Climb
- Rock Slide
- Rock Smash
- Rock Tomb
- Rollout
- Round
- Sandstorm
- Screech
- Secret Power
- Seed Bomb
- Seismic Toss
- Self-Destruct
- Shadow Ball
- Shock Wave
- Skull Bash
- Sleep Talk
- Smack Down
- Snatch
- Snore
- Solar Beam
- Splash
- Stockpile
- Strength
- Submission
- Subsitute
- Sunny Day
- Superpower
- Surf
- Swagger
- Swallow
- Sweet Kiss
- Tackle
- Take Down
- Thunder
- Thunderbolt
- Thunder Punch
- Toxic
- Uproar
- Water Gun
- Water Pulse
- Whirlpool
- Whirlwind
- Wild Charge
- Work Up
- Yawn
- Zap Cannon
- Zen Headbutt
One of Tavok's first Pokémon, Gambo is the MvP of the team, being the one with the most training and experience.

He has showed his worth against many opponents, winning most of the fights he's been at, even managing to KO two of the Battle Pike Queen's Pokémon in the team's first confrontation with her.

Gambo is quite curious, trying to understand everything that is around. He's also a quick learner, managing to perform many moves just after trying a couple times.

He doesn't talk much, but he has a deep trust in both his trainer and his partners. He's also the one most of his teammates look up to, and he supports all of them as much as he can.

If there is a tough fight coming, Gambo is the one to fall back on.

Rori (Camerupt (F))
Nature: Quiet (+SpA, -Spe)

Type:

- Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:

- Magma Armor (Passive): This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

- Solid Rock (Passive): This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

- Anger Point (Passive) (UNLOCKED): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-) (-10% evasion)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

Rori (Camerupt (F))
Nature: Quiet (+SpA, -Spe)

Type:

- Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:

- Magma Armor (Passive): This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

- Solid Rock (Passive): This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

- Anger Point (Passive) (UNLOCKED): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

- Sheer Force (Toggle) (MEGA): At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7 (+)
SpD: Rank 4
Spe: 17 (-) (-10% evasion)
Size Class: 4
Weight Class: 7
Base Rank Total: 23


EC: 6/6
MC: 0
AC: 5/5
KOC: 0



Moves (56/80)

- Amnesia
- Ancient Power
- Body Slam
- Bulldoze
- Curse
- Dig
- Double-Edge
- Earth Power
- Earthquake
- Ember
- Endure
- Eruption
- Explosion
- Facade
- Fire Blast
- Fissure
- Flame Burst
- Flame Charge
- Flamethrower
- Flash Cannon
- Focus Energy
- Giga Impact
- Growl
- Growth
- Heat Wave
- Hidden Power (Ice)
- Hyper Beam
- Incinerate
- Iron Head
- Lava Plume
- Magnitude
- Mimic
- Mud Bomb
- Mud-Slap
- Nature Power
- Overheat
- Protect
- Rest
- Roar
- Rock Polish
- Rock Slide
- Sandstorm
- Scary Face
- Self-Destruct
- Sleep Talk
- Solar Beam
- Stealth Rock
- Stone Edge
- Substitute
- Sunny Day
- Swagger
- Tackle
- Take Down
- Toxic
- Will-O-Wisp
- Yawn

Tommy (Gallade (M))
Nature: Jolly (+Spe, +10% accuracy, -SpA)

Type:

- Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

- Steadfast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

- Justified (Passive) (UNLOCKED): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (+10% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5
KOC: 0



Moves (78/129):

- Ally Swith
- Brick Break
- Bulldoze
- Calm Mind
- Close Combat
- Confusion
- Dazzling Gleam
- Destiny Bond
- Disable
- Disarming Voice
- Double Team
- Drain Punch
- Draining Kiss
- Earthquake
- Encore
- Endure
- Facade
- False Swipe
- Feint
- Fire Punch
- Focus Blast
- Focus Punch
- Fury Cutter
- Giga Impact
- Growl
- Grudge
- Heal Pulse
- Helping Hand
- Hyper Beam
- Hypnosis
- Ice Punch
- Icy Wind
- Imprison
- Knock Off
- Leaf Blade
- Leer
- Light Screen
- Low Kick
- Low Sweep
- Lucky Chant
- Magic Coat
- Magical Leaf
- Mean Look
- Memento
- Mimic
- Nightmare
- Night Slash
- Pain Split
- Protect
- Psychic
- Psycho Cut
- Quick Guard
- Reflect
- Rest
- Safeguard
- Shadow Sneak
- Sing
- Skill Swap
- Slash
- Sleep Talk
- Snatch
- Stored Power
- Substitute
- Taunt
- Telekinesis
- Teleport
- Thief
- Thunder Wave
- Torment
- Toxic
- Trick
- Trick Room
- Wide Guard
- Will-O-Wisp
- Wish
- Zen Headbutt

Slowking (Slowking (F))
Nature: Quiet (+SpA, -Spe, -10% evasion)

Type:

- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

- Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

- Oblivious (Passive): This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.

- Own Tempo (Passive): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

- Regenerator (Passive) (UNLOCKED): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 26 (-) (-10% evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5
KOC: 0



Moves (72/??):

- After You
- Aqua Tail
- Avalanche
- Bide
- Blizzard
- Block
- Brick Break
- Brine
- Bulldoze
- Confusion
- Counter
- Curse
- Dig
- Disable
- Dive
- Double Team
- Dragon Tail
- Drain Punch
- Dynamic Punch
- Earthquake
- Endure
- Fire Blast
- Flamethrower
- Focus Blast
- Focus Punch
- Foul Play
- Future Sight
- Grass Knot
- Growl
- Headbutt
- Heal Pulse
- Hidden Power [Ground]
- Hyper Beam
- Ice Beam
- Ice Punch
- Icy Wind
- Incinerate
- Light Screen
- Magic Coat
- Me First
- Mimic
- Mud Sport
- Nightmare
- Power Gem
- Protect
- Psych Up
- Psychic
- Psyshock
- Quash
- Rain Dance
- Reflect
- Rest
- Safeguard
- Scald
- Shadow Ball
- Signal Beam
- Skill Swap
- Slack Off
- Sleep Talk
- Substitute
- Surf
- Tackle
- Telekinesis
- Thunder Wave
- Toxic
- Trick
- Trick Room
- Water Gun
- Whirlpool
- Wonder Room
- Yawn
- Zen Headbutt


And now, we flip this double-headed coin!


Order of Operations
Its_A_Random sends out 2 Pokemon.
tavok sends out 2 Pokemon and orders.
Its_A_Random orders.
I ref.

(also tagging Dogfish44 because 202)
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Most interesting matchup.

|

Robolem (M) @ Life Orb | King Odin (M) @ Life Orb

Robolem: [Toggle Klutz OFF]
 
DQ granted.

Rewards:
Its_A_Random: A pile of sand

tavok: Whatever happens in Buffalo Bill's dungeon ("It rubs the lotion on its skin or else it gets the hose again")

Me: 2 UC
 
OH FOR FUCK'S SAKE I DIDN'T GET AN ALERT IN ANY OF THOSE INSTANCES.

Then again, there's absolutely no way to prove it, so w/e. I'd have lost anyway, better keep the queue clean or something.
 

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