etern
NU Leader
[OVERVIEW]
Ninetales distinguishes itself from other Fire-types in the tier with its access to a Special Attack-boosting move in Nasty Plot, as well as a very useful ability in Flash Fire, which allows it to pivot into predicted Fire-type attacks from the likes of Magmortar, Pyroar and Combusken and absorb Will-O-Wisp from Gourgeist-XL and Mismagius. Ninetales also has good coverage with moves such as Psyshock and Energy Ball, allowing it to get past many traditional Fire-type checks, namely Hariyama and Rhydon. Additionally, a great Speed stat allows Ninetales to outspeed many common offensive Pokemon, including Mesprit, Lilligant, Jynx, Sawk, and Haunter. However, Ninetales is easily revenge killed by faster threats such as Archeops, Tauros, and mixed Sceptile. Unfortunately, Ninetales also has a reliance on boosting with Nasty Plot in order to hit anything substantially hard due to its middling power and is easily worn down due to its dependence on Life Orb and susceptibility to all forms of entry hazards, particularly Stealth Rock.
[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Fire Blast
move 3: Psyshock
move 4: Energy Ball / Hidden Power Electric
item: Life Orb
ability: Flash Fire
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Nasty Plot boosts Ninetales's Special Attack to incredible levels, turning it into an extremely threatening late-game sweeper. Fire Blast is Ninetales's most powerful STAB move, netting OHKOs and 2HKOs Flamethrower misses out on. Psyshock allows Ninetales to get past the most common Fire-type check in the tier, Hariyama, as well as other specially bulky walls such as Magmortar and Mantine. Energy Ball grants Ninetales coverage on Rock / Ground types such as Rhydon, as well as bulky Water-types such as Prinplup, Quagsire, Samurott, Lanturn, Kabutops, and Barbaracle. However, Hidden Power Electric is an option over Energy Ball because it hits the common Water / Flying types of the tier, Pelipper and Mantine, which would otherwise threaten Ninetales out, while also maintaining coverage on some other Water-types.
Set Details
========
The given EV spread and a Timid nature maximize Ninetales's offensive presence and Speed, allowing it to outspeed many offensive threats including Lilligant, Vivillon, Jynx, Mesprit, Sawk, and Kangaskhan. Ninetales is quite weak before boosting, so Life Orb is used to increase its power. Flame Plate can be substituted over Life Orb to retain a boost on Fire Blast without the cost of recoil, but this takes away from the power of Ninetales's important coverage moves.
Usage Tips
=======
Take advantage of Flash Fire by pivoting Ninetales into common Will-O-Wisp users such as Weezing, Rotom, and Gourgeist-XL, as well as Fire-type attacks from the likes of Pyroar, Magmortar, and opposing Ninetales. However, It is important to keep hazards off the field when using Ninetales, as they hinder its ability to pivot and can wear it down quickly in conjunction with Life Orb recoil. Ninetales should try to set up on passive pokemon such as Mega Audino, Gourgeist-XL, Vileplume, and Weezing, which cannot do much back to it. However, if the opponent has a pokemon capable of revenge killing Ninetales, it is better to just fire off an attack rather than boost.
Team Options
========
Entry hazard removal is crucial when using Ninetales, so Pokemon such as Pelipper, Mantine, Hitmonchan, Prinplup, and Sandslash make for great teammates. Bulky Water-types such as Poliwrath, Lanturn, and Samurott are spectacular partners, being able to check Ground-, Rock- and other Water-types, which harass Ninetales. In return, Ninetales uses the Grass-types that plague them as setup fodder. Poliwrath in particular makes for a good partner, resisting Rock-type moves and sporting an immunity to Water. Grass-types such as Lilligant, Abomasnow, and Sceptile appreciate the utility Ninetales provides with Flash-Fire, and they check Water-, Ground- and Rock-types in return. For the same reason, physically offensive teammates such as Kangaskhan, Sawk, Tauros, and Primeape appreciate having a partner than can absorb Will-O-Wisps. Entry hazards such as Stealth Rock and Spikes are very beneficial to Ninetales, as it lacks the raw power needed to muscle past neutral targets. Partnering Ninetales with strong Fire-types such as Pyroar and Magmortar creates a powerful wallbreaking core, as Ninetales breaks down common Fire-type switch-ins such as Hariyama, Rhydon, and Lanturn.
[STRATEGY COMMENTS]
Other Options
=============
A bulkier set with Substitute and Calm Mind and Leftovers can be used, but it means Ninetales is not going to be hitting very hard until it has accumulated many boosts. A set with Will-O-Wisp and Charcoal can be used; however, most targets of Will-O-Wisp are getting hit very hard by Psyshock regardless. Passho Berry makes Ninetales an effective Water-type lure, allowing it to survive one Water-type move from the likes of Samurott, Kabutops and Floatzel and potentially OHKO with Energy Ball. Likewise, Shuca Berry can be used to let Ninetales better handle Sturdy Steelix, Rhydon, and Piloswine. Leftovers is another option for passive healing, but it sacrifices the much-needed power boost that Life Orb provides. Finally, Hypnosis is a fun option to catch switch-ins off guard, but it is unreliable and comes at the cost of sacrificing vital coverage.
Checks and Counters
===================
**Revenge Killers**: Ninetales's frailty and Speed tier leave it vulnerable to being revenge killed by faster threats such as Archeops, Tauros, and mixed Sceptile. Ninetales is also quite vulnerable to being picked off by strong priority from the likes of Kabutops, Samurott, Kangaskhan, Shiftry, and Liepard.
**Entry Hazards**: Ninetales is worn down by every kind of entry hazard.
**Thick Fat Users: Grumpig and Miltank can both comfortably come in on a Fire Blast and cripple Ninetales with Thunder Wave. Hariyama can also switch into Fire Blast, though it is unable to check Ninetales once it has a boost up due to Psyshock.
Ninetales distinguishes itself from other Fire-types in the tier with its access to a Special Attack-boosting move in Nasty Plot, as well as a very useful ability in Flash Fire, which allows it to pivot into predicted Fire-type attacks from the likes of Magmortar, Pyroar and Combusken and absorb Will-O-Wisp from Gourgeist-XL and Mismagius. Ninetales also has good coverage with moves such as Psyshock and Energy Ball, allowing it to get past many traditional Fire-type checks, namely Hariyama and Rhydon. Additionally, a great Speed stat allows Ninetales to outspeed many common offensive Pokemon, including Mesprit, Lilligant, Jynx, Sawk, and Haunter. However, Ninetales is easily revenge killed by faster threats such as Archeops, Tauros, and mixed Sceptile. Unfortunately, Ninetales also has a reliance on boosting with Nasty Plot in order to hit anything substantially hard due to its middling power and is easily worn down due to its dependence on Life Orb and susceptibility to all forms of entry hazards, particularly Stealth Rock.
[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Fire Blast
move 3: Psyshock
move 4: Energy Ball / Hidden Power Electric
item: Life Orb
ability: Flash Fire
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Nasty Plot boosts Ninetales's Special Attack to incredible levels, turning it into an extremely threatening late-game sweeper. Fire Blast is Ninetales's most powerful STAB move, netting OHKOs and 2HKOs Flamethrower misses out on. Psyshock allows Ninetales to get past the most common Fire-type check in the tier, Hariyama, as well as other specially bulky walls such as Magmortar and Mantine. Energy Ball grants Ninetales coverage on Rock / Ground types such as Rhydon, as well as bulky Water-types such as Prinplup, Quagsire, Samurott, Lanturn, Kabutops, and Barbaracle. However, Hidden Power Electric is an option over Energy Ball because it hits the common Water / Flying types of the tier, Pelipper and Mantine, which would otherwise threaten Ninetales out, while also maintaining coverage on some other Water-types.
Set Details
========
The given EV spread and a Timid nature maximize Ninetales's offensive presence and Speed, allowing it to outspeed many offensive threats including Lilligant, Vivillon, Jynx, Mesprit, Sawk, and Kangaskhan. Ninetales is quite weak before boosting, so Life Orb is used to increase its power. Flame Plate can be substituted over Life Orb to retain a boost on Fire Blast without the cost of recoil, but this takes away from the power of Ninetales's important coverage moves.
Usage Tips
=======
Take advantage of Flash Fire by pivoting Ninetales into common Will-O-Wisp users such as Weezing, Rotom, and Gourgeist-XL, as well as Fire-type attacks from the likes of Pyroar, Magmortar, and opposing Ninetales. However, It is important to keep hazards off the field when using Ninetales, as they hinder its ability to pivot and can wear it down quickly in conjunction with Life Orb recoil. Ninetales should try to set up on passive pokemon such as Mega Audino, Gourgeist-XL, Vileplume, and Weezing, which cannot do much back to it. However, if the opponent has a pokemon capable of revenge killing Ninetales, it is better to just fire off an attack rather than boost.
Team Options
========
Entry hazard removal is crucial when using Ninetales, so Pokemon such as Pelipper, Mantine, Hitmonchan, Prinplup, and Sandslash make for great teammates. Bulky Water-types such as Poliwrath, Lanturn, and Samurott are spectacular partners, being able to check Ground-, Rock- and other Water-types, which harass Ninetales. In return, Ninetales uses the Grass-types that plague them as setup fodder. Poliwrath in particular makes for a good partner, resisting Rock-type moves and sporting an immunity to Water. Grass-types such as Lilligant, Abomasnow, and Sceptile appreciate the utility Ninetales provides with Flash-Fire, and they check Water-, Ground- and Rock-types in return. For the same reason, physically offensive teammates such as Kangaskhan, Sawk, Tauros, and Primeape appreciate having a partner than can absorb Will-O-Wisps. Entry hazards such as Stealth Rock and Spikes are very beneficial to Ninetales, as it lacks the raw power needed to muscle past neutral targets. Partnering Ninetales with strong Fire-types such as Pyroar and Magmortar creates a powerful wallbreaking core, as Ninetales breaks down common Fire-type switch-ins such as Hariyama, Rhydon, and Lanturn.
[STRATEGY COMMENTS]
Other Options
=============
A bulkier set with Substitute and Calm Mind and Leftovers can be used, but it means Ninetales is not going to be hitting very hard until it has accumulated many boosts. A set with Will-O-Wisp and Charcoal can be used; however, most targets of Will-O-Wisp are getting hit very hard by Psyshock regardless. Passho Berry makes Ninetales an effective Water-type lure, allowing it to survive one Water-type move from the likes of Samurott, Kabutops and Floatzel and potentially OHKO with Energy Ball. Likewise, Shuca Berry can be used to let Ninetales better handle Sturdy Steelix, Rhydon, and Piloswine. Leftovers is another option for passive healing, but it sacrifices the much-needed power boost that Life Orb provides. Finally, Hypnosis is a fun option to catch switch-ins off guard, but it is unreliable and comes at the cost of sacrificing vital coverage.
Checks and Counters
===================
**Revenge Killers**: Ninetales's frailty and Speed tier leave it vulnerable to being revenge killed by faster threats such as Archeops, Tauros, and mixed Sceptile. Ninetales is also quite vulnerable to being picked off by strong priority from the likes of Kabutops, Samurott, Kangaskhan, Shiftry, and Liepard.
**Entry Hazards**: Ninetales is worn down by every kind of entry hazard.
**Thick Fat Users: Grumpig and Miltank can both comfortably come in on a Fire Blast and cripple Ninetales with Thunder Wave. Hariyama can also switch into Fire Blast, though it is unable to check Ninetales once it has a boost up due to Psyshock.
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