Its_A_Random
A distant memory
Unless your name is tavok, Mowtom, Its_A_Random, or zarator telling me off, do not post ITT until this challenge is done. Okay? Okay.
After some minutes of walking, you notice the forest getting increasingly more sparse. Then, you arrive near what looks to be a canyon. You are in a high position, so you can see the gulch developing for several miles, almost ending in the ocean. Despite the storms and the rain all around you, surprisingly, this place seems sunny, bathed in a clear, blue sky. Something however is apparently off - the temperature is really hot, probably over thirty degrees (celsius). Sadly, judging from the way your path is looking to be, some more sweating seems to await you.
Soundtrack
The rather narrow path goes down, following the shape of the cliff. Sometimes you put a step in the wrong position, and you shudder as few pebbles fall in the pit below. Suddenly, one of you turns the eyes down and gasps. A river of magma flows slowly within the depths of the canyon, like a red river full of heat and seethe. Nevertheless, you find the courage to keep going and, after a while, you reach what seems to be a platform, suspended above the lava below. It doesn't take the awful drought to remember you about the need to pay care. Still, the exhaustion often causes you to slow down.
Several platforms are connected with the first and with each other with stony bridges. They don't look extremely safe, but at the same time they're your only means to continue your journey. You cross at least four of them before reaching a larger plateau, hovering on the magma below. Suddenly you hear a deep voice laughing.
I didn't expect humans like you to find the guts to venture in these lands. Too bad you don't look worthy of my attention anyway.
"Who's there?!", shouts one of you, in panic. However, the canyon looks as desert as ever.
Don't worry about me. Worry about yourselves.
Few seconds after, you hear a sudden splash coming from below. It takes you only a moment to realize what's happening - the time to avoid a big, four legged creature leaping from the pit over the platform. The ground shakes alarmingly on the impact. Still, the true trouble seems to be ahead of you!
HP 2200
Atk 5
Def 5
SpA 7
SpD 5
Spe 89
Size Class 4
Weight Class 8
19% Accuracy boost zar still showing he cannot calculate accuracy boosts properly -.-'
Abilities: Flash Fire, Flame Body
Arena Notes
Restrictions: No Water Source, No Grass Source
Affected moves: Camouflage (Ground), Nature Power (Earthquake)
TEAM TAVOK
Tacos (Ludicolo (M))
Nature: Quiet (+SpA, -Spe, -10% evasion)
Type:
- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
- Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
- Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
- Rain Dish (Passive): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
- Own Tempo (Passive) (UNLOCKED): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60 (-) (-10% evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Moves (33/89):
- Absorb
- Astonish
- Bubble
- Bubble Beam
- Counter
- Dive
- Energy Ball
- Fake Out
- Flail
- Focus Blast
- Fury Swipes
- Giga Drain
- Grass Knot
- Growl
- Ice Beam
- Knock Off
- Leech Seed
- Mega Drain
- Mist
- Natural Gift
- Nature Power
- Protect
- Rain Dance
- Razor Leaf
- Scald
- Seed Bomb
- Solar Beam
- Substitute
- Surf
- Synthesis
- Toxic
- Water Gun
- Water Sport
... I'll be honest, I liked Bayleef more.
Sara (Meganium (F))
Nature: Modest (+SpA, -Atk)
Type:
- Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
- Overgrow (Passive): When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
- Leaf Guard (Passive) (UNLOCKED): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 80
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Moves (31/79):
- Aromatherapy
- Bulldoze
- Counter
- Dragon Tail
- Energy Ball
- Frenzy Plant
- Grass Knot
- Grass Pledge
- Grassy Terrain
- Growl
- Heal Pulse
- Leaf Storm
- Leech Seed
- Light Screen
- Magic Coat
- Magical Leaf
- Natural Gift
- Petal Blizzard
- Poison Powder
- Protect
- Razor Leaf
- Reflect
- Rest
- Safeguard
- Sleep Talk
- Solar Beam
- Substitute
- Synthesis
- Tackle
- Toxic
- Worry Seed
Subway (Clawitzer (M))
Nature: Modest (+SpA, -Atk)
Type:
- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
- Mega Launcher (Passive): This Pokemon has impressive launching power built into its physiology, and all of its Aura and Pulse attacks have their BAP increased by three (3). Full List: Aura Sphere, Dark Pulse, Dragon Pulse, Water Pulse. This Pokemon's Heal Pulse will also heal five (5) more HP.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 59
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 0/0
KOC: 0
Moves (37/??):
- Aqua Jet
- Aura Sphere
- Bounce
- Bubble
- Bubble Beam
- Crabhammer
- Dark Pulse
- Dive
- Dragon Pulse
- Endure
- Entrainment
- Flail
- Flash Cannon
- Heal Pulse
- Helping Hand
- Hyper Beam
- Ice Beam
- Icy Wind
- Muddy Water
- Protect
- Rest
- Rock Slide
- Scald
- Sleep Talk
- Sludge Wave
- Smack Down
- Splash
- Substitute
- Surf
- Swords Dance
- Toxic
- U-Turn
- Venoshock
- Vice Grip
- Water Gun
- Water Pulse
- Water Sport
Blastoise (Blastoise (M))
Nature: Quiet (+SpA, -Spe, -10% evasion)
Type:
- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
- Torrent (Passive): When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
- Rain Dish (Passive) (UNLOCKED): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 67 (-) (-10% evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Moves (31/??):
- Aqua Jet
- Aura Sphere
- Bide
- Bite
- Brine
- Bubble
- Dive
- Dragon Pulse
- Endure
- Fake Out
- Flash Cannon
- Focus Blast
- Hydro Cannon
- Hydro Pump
- Ice Beam
- Mirror Coat
- Muddy Water
- Protect
- Rapid Spin
- Scald
- Skull Bash
- Substitute
- Surf
- Tackle
- Tail Whip
- Toxic
- Water Gun
- Water Pledge
- Water Pulse
- Water Spout
- Withdraw
TEAM MOWTOM
Tangrowth [Mystery] (F)
Very little is known about Mystery's past. Even less is known about what her face really looks like, behind those vines. She almost always speaks in a whisper, when she speaks at all. One thing is certain though: Whatever she did and wherever she went before joining Mowtom, her life after joining him was much more enjoyable.
Type: Grass
- Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
- Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
- Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
- During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
- In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
- When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 110
Atk: 4
Def: 5
SpA: 4
SpD: 3 (+)
Spe: 43 (-) (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5
Attacks (42/91):
Physical
Bide
Bind
Constrict
Earthquake
Flail
Knock Off
Power Whip
Seed Bomb
Vine Whip
Special
Absorb
Ancient Power
Confusion
Energy Ball
Giga Drain
Grass Knot
Hidden Power (Fire)
Infestation
Leaf Storm
Mega Drain
Solar Beam
Sludge Bomb
Wring Out
Status
Block
Double Team
Endure
Grassy Terrain
Growth
Ingrain
Leech Seed
Mimic
Nature Power
Pain Split
Poison Powder
Protect
Reflect
Rest
Sleep Powder
Sleep Talk
Stun Spore
Sunny Day
Synthesis
Toxic
Conkeldurr [Sos] (M)
Sos has always loved the Battle Circle trilogy. He think the idea of fighting with honor in a circle to the surrender is the epitome of life. When Mowtom found him, he sent George in to fight. The result? Sos is unquestionably loyal to the other Fighting-type. He would even disobey Mowtom if George told him to.
Type: Fighting
- Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
- This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
- At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
- The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Stats:
HP: 110
Atk: 6 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
Attacks (33/71):
Physical
Bide
Bulldoze
Chip Away
Counter
Dig
Drain Punch
Earthquake
Fire Punch
Focus Punch
Force Palm
Hammer Arm
Ice Punch
Knock Off
Low Kick
Mach Punch
Poison Jab
Pound
Rock Throw
Smack Down
Stone Edge
Thunder Punch
Wake-Up Slap
Special
Grass Knot
Status
Endure
Focus Energy
Leer
Protect
Rest
Sleep Talk
Substitute
Taunt
Toxic
Wide Guard
Torterra [Mzee] (F)
Mzee can trace her lineage back to the Ancient One himself, Mzee Hippofriend. When she was just hatched, Mzee the younger set out on a journey to make as many kinds of friends as possible to continue her ancestor's legacy. It might help if she weren't always so serious, though...
Type: Grass / Ground
- Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
- Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
- Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
- Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
- When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
- This Pokemon's thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 100
Atk: 4
Def: 4
SpA: 4 (+)
SpD: 3
Spe: 48 (-) (-10% Evasion)
Size Class: 5
Weight Class: 7
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
Attacks (34/82):
Physical
Bite
Body Slam
Bullet Seed
Earthquake
Razor Leaf
Sand Tomb
Seed Bomb
Superpower
Tackle
Wood Hammer
Special
Absorb
Earth Power
Energy Ball
Giga Drain
Grass Knot
Leaf Storm
Mega Drain
Solar Beam
Status
Curse
Double Team
Endure
Grassy Terrain
Protect
Rest
Roar
Safeguard
Sleep Talk
Stealth Rock
Substitute
Synthesis
Toxic
Wide Guard
Withdraw
Worry Seed
Krilowatt [Jumbo] (M)
Despite his name, Jumbo was always small for his species. He does not appreciate the irony, or the sneaking suspicion that he was named after a food. This has caused him to be grumpy almost always, except to Mowtom, who stopped a group of other water-types from bullying him based on his name.
Type: Water / Electric
- Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
- Electric STAB; immune to paralysis status.
- When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
- Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
- This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
- This Pokemon's thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 125
Atk: 3
Def: 3
SpA: 3
SpD: 2 (-)
Spe: 121 (+) (+17% Accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 22
EC: 6/6
MC: 0
AC: 5/5
Attacks (36/87):
Physical
Aqua Jet
Aqua Tail
Counter
Dive
Ice Shard
Tackle
Wild Charge
Special
Bubble
Dazzling Gleam
Fairy Wind
Hydro Pump
Ice Beam
Mirror Coat
Scald
Sheer Cold
Shock Wave
Thunderbolt
Thunder Shock
Thunder
Volt Switch
Whirlpool
Status
Charge
Confuse Ray
Detect
Double Team
Endure
Follow Me
Imprison
Me First
Mind Reader
Rain Dance
Rest
Sleep Talk
Substitute
Torment
Toxic
Raid
Dispel
Well best of luck to you two! Go beat up some lava hulk I guess?