best moveset for zam: ive been enjoying the encore/disable set the most. other people have been saying good things about it too. it might be the best, idk for sure. i think movesets with other coverage moves can be good too though. i was trying cm 3 atks and focus blast/shadow ball came in handy once in a while.
best clef spread: yeah i personally think max def is best. the 4 doesnt matter too much but i do like the 4 extra speed to avoid potential ties.
tentacruel: yeah basically for clef(clear smog)/spin. bulky waters are cool in general too.
snorlax: cursetalk is fine. tank sets with fissure, rest, 2 attacks are cool too. i like adamant to make sure your damage output as strong as possible. careful seems like it'd be too passive for my liking but it might be okay on a full curse set.
aero or dug: they're kinda different tbh but i think aero is better overall.
lead: i dont have a dedicated lead and i think most teams shouldnt really have a dedicated lead. i think its best to lead with whatever looks the most favorable against your opponents team/what you expect them to lead with.
Thanks for the input! :D
The most used sets seem to be Calm Mind + 3 attacks or Sub Encore/Disable. I use the latter in my team, and unless I get trolled it will either guarantee a kill or weaken severely 2 pokemon in the opponent's team. It's also a pretty decent check for Clefable should your counter already be dead.
I'd put them in Speed to at least speed tie with other Clefable. That's also how I use mine.
Depends on your team and your opponent's. I don't use Tentacruel, but when one comes in on my Clefable, I immediatly switch out, especially if the opponent has something Clefable counters.
That set is the most common in Snorlax right now, and in my opinion the best. You miss out on coverage, but without Rest it's difficult to sweep.
I'd definitely use CurseLax if I were to use a Snorlax.
You need to run some calcs to see what fits best, if it's Careful or Adamant. If there is something relevant that doesnt 2HKO you because of Careful, go with it.
Once again, it depends on what you want to do with it. If you want to revenge kill, probably Dugtrio. Aerodactyl has a really interesting thing going for it in being able to outspeed Adamant Dragonite and Gyarados after a Dragon Dance boost if running Jolly, and OHKOs Gyarados with Stone Edge, and Dragonite after 10% of damage (at 1 HP lost it's 44% chance of OHKO'ing it).
I use Aerodactyl with Stealth Rock, but it gets beaten by so many possible leads its not even funny. I've been leading with Jolteon because of Volt Switch, it allows me to gain momentum. The only exception to this is if the opponent has a Ground type or a Pokémon with Lightingrod/Volt Absorb, of course. But I'm also struggling to decide on a definite lead.
Awesome, thanks for your input! That speed tie thing with Clefable is super obvious, I should have thought of that. >_<
Also, welcome to Smogon. :D
Disable / Encore is so good imo. I have Protect instead of Sub but a lot of people like Sub instead. Psychic is such a good offensive typing here that you can afford to go mono-attacking. Stuff like Energy Ball can be good for Rhydon / Golem, Hidden Power Ice for Dragonite, Focus Blast for Magneton (and the Rock-Types) but tbh you'll probably get more mileage out of the disruptor set.
I'm running max HP/Def with Bold. Calm Mind patches up everything else so you may as well cover what can't be boosted. Of course Cosmic Power exists, I haven't tried it and haven't seen it, but I've heard it's a thing. I honestly don't know what the build would be for it, maybe Modest? lol
I think Tentacruel should focus on killing the opposing Clefable first and foremost. That thing is so threatening that if Tenta is your only answer and you sacked it to spin rocks away you will lose, lol. Of course, if you have multiple answers like Snorlax etc then you can be more carefree and spin those rocks, otherwise save it for Clef!
I've been using Body Slam / Fissure / Crunch / Rest. It's been really, really good for me so far (shoutouts DragonWhale). Adamant max HP/Atk
Aero and Dug have different uses afaik. Aero has insane speed and better attack, so I think overall it's better compared to Dugtrio in that same role. However, Dugtrio is amazing at trapping Nidoking (and mostly Tentacruel) and eliminating them and allowing a Clefable sweep. If you want a fast and powerful attacker / Stealth Rock setter; use Aero. If you need something to assist your Clef (or trap and eliminate most stuff) use Dugtrio.
I've just been trying to anti-lead tbh. Like Aero is a pretty common lead, so I've been sending Slowbro out first a lot, he also has pretty good matchup with a lot of things and can spread paralysis. It's been working pretty well so far. But yeah instead of having a dedicated lead I've just been trying to counter what I think my opp will lead with. This is very much a habit from regular battle spot though, as I'm not running Stealth Rock or anything like that, lol. There's probably a way of playing 6v6 differently that I'm missing but it's not really my game anymore so I'm honestly still adjusting to 6v6 still! That aside, I've been doing decently on the ladder so I'm confident with my advice :)
Okay, cool. My only problem with the Disable / Encore set is that I'm pretty new to competitive play and don't know if I'll get timing right with them. It makes me hesitant to use it, especially when Energy Ball for Rhydon/Golem and Focus Blast sounds so handy. >_< Decisions...!
Ooooh, your Snorlax set looks super appealing to me! Only thing I'm worried about is Rest, how do you deal with that once you're asleep? O.o
Now I'm not sure if my team dynamic is right, I had Aero down to be part of it but you made me realise I might not have something to kill Tentacruel.
Here's what I have at the moment (before testing):
Clefable
Ability: Unaware
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Stored Power
- Minimize
- Calm Mind
- Moonlight
Alakazam
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psyshock
- Encore
- Disable
- Protect
Dragonite
Ability: Multiscale
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Extreme Speed
- Dragon Claw
- Iron Head
Aerodactyl
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Taunt
Tentacruel
Ability: Liquid Ooze
EVs: 252 HP / 252 Def / 4 SpD
<what nature>
- Rapid Spin
- Acid Spray
- Haze
- Scald
Snorlax
Ability: Immunity
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Body Slam
- Fissure
- Crunch
- Rest
Not sure what Nature I should be using for Tentacruel. Probably going to change Alakazam's moveset....
But yeah, I feel like I might be missing something in the team dynamic. :/