So let me start by saying that this is my first time attempting to create a competitive team in a long long time so I know I probably need advice on my team.
I based this team around a dual intimidate core I found online while figuring out how to build a team and kinda went from there. I should warn you though I did A LOT of research so if this post ends up in TL;DR territory I apologize. So far the team has been doing really well and I have been winning quite a few of my games. The main reasons I have found myself losing is either lack of knowledge, over or under predicting, and this one Skarmory who is the reason Talonflame now runs sword dance with flare blitz instead of being more specially deffensive with bulk-up and will-o-wisp.
Manectric-Mega (F) @ Manectite
Ability: Intimidate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]
So first up we have Mega Manecritic. I first chose it, as i said, as part of a voltturn intimidate core and god it does so much. It is really effective at keeping momentum going and if i can get one or two pokemon out of the way it can really clean up. I hope the moveset is self explanitory as it is copy pasted from smogon. Biggest problem I've had is that it gets outsped by a few things before it mega evolves so it can be neutered before it even starts to shine but for the most part it is a very reliable pokemon.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
Next on the list we have Mane's partener in crime Landorus-T. Being able to U-turn into Manecritic or Volt turn into Landorus on a physically offensive mon is amazing as typically that means they get nerfed to -2 attack and are useless. He gets a lot of free switch ins from baited earthquakes and electric type moves thanks to his teamates. The set is what the person who made the core used and it works very well. the moves are standard for choice scarf set and 232 ev's because it allows him to outspeed +spe/252 excadrill and adding more didn't really do much but speed tie with lopunny who talon beats.
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind
I freaking love this little pony. I wanted a mon that could help check opposing lando's and another way to beat dragon types such as kurium-B and charizard X who manectric can't beat. Keldeo did that and so much more. Again standard set but if there is a better alternitive to hydro pump please tell me as i hardly ever have use for it.
Talonflame @ Sky Plate
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Brave Bird
- Flare Blitz
- Roost
For my next pokemon I wanted something that could beat choice scarfers and and keep offence at bay. Talonflame Comes with the added benifit of checking many Megas that I have found (Including that annoying mega-venusaur). A lot of times Talonflame will scare out a pokemon and be able to set up a sword dance on the switch allowing it to start a sweep. It originally was a spD bulky varient to cripple attackers with willowisp and then start setting up bulk-ups but again That left my only out to skarmory to be manectric. Still debating between the two sets as both are viable and do their job well in different ways. The speed Ev's allow it to beat +Spe / 252 Starmie and Azelf the rest are dumped into bulk
Bisharp (F) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head
So I now desprately needed something that could take care of Fairy types so they didn't walll my whole team and I really needed a counter to the Lati twins while also stopping Defog. I 0thought about a mon that would not only appreciate but be able to capitalize on the dual intimidate and set up freely. The choice was Bisharp. With his and Talonflames priority and synergy they can easy start overpowering teams but I have to be careful as if i abuse Bisharp to much and lose him before he plays his role in taking out faIry types well, Après moi, le déluge.
Forretress (F) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Rapid Spin
- Stealth Rock
- Toxic
- Spikes
Finally My obvious need for a stealth rocker and a spinner and forretress fit the bill nicely. I can't tell you how many games I won by switching him in on a resisted move or a bulky pokemon and start layering down the Hazards and then toxic until he dies. With how many switches this team forces this thing can cause A LOT of damage and set up for a sweep. Toxic helps a lot due to if I lose bisharp and a bulky fairy type is walling me I can attempt to Toxic stall it out.
So there is the Team and like I said it does really well and if I lose most of the time it is through error of my own making and not a deffeciancy in the team. I do have an overwelming weakness in that nothing hits seismitoad or Mega Swampert supereffectivly but i am lothe to make hidden power Ice on manectric grass as hidden power Ice takes out so many threats and if keldeo is gone Ground types will have a field day.
So tell me what you think and don't hold back on the critisism. I know i have a long ways to go before I am good at this but you learn fastest when you make mistakes. Have at it
I based this team around a dual intimidate core I found online while figuring out how to build a team and kinda went from there. I should warn you though I did A LOT of research so if this post ends up in TL;DR territory I apologize. So far the team has been doing really well and I have been winning quite a few of my games. The main reasons I have found myself losing is either lack of knowledge, over or under predicting, and this one Skarmory who is the reason Talonflame now runs sword dance with flare blitz instead of being more specially deffensive with bulk-up and will-o-wisp.
Manectric-Mega (F) @ Manectite
Ability: Intimidate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]
So first up we have Mega Manecritic. I first chose it, as i said, as part of a voltturn intimidate core and god it does so much. It is really effective at keeping momentum going and if i can get one or two pokemon out of the way it can really clean up. I hope the moveset is self explanitory as it is copy pasted from smogon. Biggest problem I've had is that it gets outsped by a few things before it mega evolves so it can be neutered before it even starts to shine but for the most part it is a very reliable pokemon.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
Next on the list we have Mane's partener in crime Landorus-T. Being able to U-turn into Manecritic or Volt turn into Landorus on a physically offensive mon is amazing as typically that means they get nerfed to -2 attack and are useless. He gets a lot of free switch ins from baited earthquakes and electric type moves thanks to his teamates. The set is what the person who made the core used and it works very well. the moves are standard for choice scarf set and 232 ev's because it allows him to outspeed +spe/252 excadrill and adding more didn't really do much but speed tie with lopunny who talon beats.
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind
I freaking love this little pony. I wanted a mon that could help check opposing lando's and another way to beat dragon types such as kurium-B and charizard X who manectric can't beat. Keldeo did that and so much more. Again standard set but if there is a better alternitive to hydro pump please tell me as i hardly ever have use for it.
Talonflame @ Sky Plate
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Brave Bird
- Flare Blitz
- Roost
For my next pokemon I wanted something that could beat choice scarfers and and keep offence at bay. Talonflame Comes with the added benifit of checking many Megas that I have found (Including that annoying mega-venusaur). A lot of times Talonflame will scare out a pokemon and be able to set up a sword dance on the switch allowing it to start a sweep. It originally was a spD bulky varient to cripple attackers with willowisp and then start setting up bulk-ups but again That left my only out to skarmory to be manectric. Still debating between the two sets as both are viable and do their job well in different ways. The speed Ev's allow it to beat +Spe / 252 Starmie and Azelf the rest are dumped into bulk
Bisharp (F) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head
So I now desprately needed something that could take care of Fairy types so they didn't walll my whole team and I really needed a counter to the Lati twins while also stopping Defog. I 0thought about a mon that would not only appreciate but be able to capitalize on the dual intimidate and set up freely. The choice was Bisharp. With his and Talonflames priority and synergy they can easy start overpowering teams but I have to be careful as if i abuse Bisharp to much and lose him before he plays his role in taking out faIry types well, Après moi, le déluge.
Forretress (F) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Rapid Spin
- Stealth Rock
- Toxic
- Spikes
Finally My obvious need for a stealth rocker and a spinner and forretress fit the bill nicely. I can't tell you how many games I won by switching him in on a resisted move or a bulky pokemon and start layering down the Hazards and then toxic until he dies. With how many switches this team forces this thing can cause A LOT of damage and set up for a sweep. Toxic helps a lot due to if I lose bisharp and a bulky fairy type is walling me I can attempt to Toxic stall it out.
So there is the Team and like I said it does really well and if I lose most of the time it is through error of my own making and not a deffeciancy in the team. I do have an overwelming weakness in that nothing hits seismitoad or Mega Swampert supereffectivly but i am lothe to make hidden power Ice on manectric grass as hidden power Ice takes out so many threats and if keldeo is gone Ground types will have a field day.
So tell me what you think and don't hold back on the critisism. I know i have a long ways to go before I am good at this but you learn fastest when you make mistakes. Have at it
Last edited: