To be honest, I was half way through writing up how Entei should stay A+ rank and realized that I was just strengthening the argument for Entei being S rank. I have a lot of experience with Entei. YABO once joked about how I can't make a team without Empoleon or Entei on it. The truth is that Entei is really good. It is good to the point where I wish it was banned. It is not broken for the most part, it is just a annoying team-building constriction. Since I can't make an argument against it, I am going to give you guys an overview of what Entei is and it's roles in the meta. After that, you can decide on what you think about Entei. Personally, I think its just a top tier A+ pokemon.
Pros:
- Entei has few safe switch ins
- Entei out-speeds 86 and below with Adamant Nature
- Entei is naturally bulky
- Entei Resists common attacks
- Entei has powerful priority and coverage attacks
- Entei is very splashable
As many of you may know, Entei's most attractive attribute is Sacred Fire. It is one thing to prepare for a physical fire attack, and it is another thing to prepare to be burnt after that attack. Not only does this mean that a switch in takes more damage after that attack, it also means the switch in has its attack cut in half. Pokemon like Mega Swampert, Tyrantrum, and Mega Aerodactyl are not good switch ins because of that burn. This puts a real damper on building a team that can handle Entei well. Entei is fairly good against stall even with the Alomomola and Salamence on that stall team. The burn pressures the survivability of that pokemon.
Entei is faster than timid Rotoms and below. Most common wall-breakers are in the speed range of 239-295 while Entei is sitting at 299. This wouldn't be as big as a deal if these wall-breakers weren't KO'd by Entei in one hit, but they are. Heracross, Toxicroak, Mamoswine, Chandelure, and Hoopa all die. Entei's natural bulk allows it to come in on these wall breakers as well as the walls itself breaks. Florges is as popular as ever. If you build your Entei team right, you will have a switch for scald in the form of Heliolisk, Empoleon, Shaymin or something else. These pokemon set up hazards or gain momentum against the opposing team. This turns into some crazy mind games for the opposing team. I can't tell you how many times I sacred fire a suicune twice. Sometimes I catch a Sceptile or a Florges on the double and if I get it wrong, you take 60 from scald and will probably have that suicune burnt.
Since Entei is a switch in for common attacks, provides incredible wall breaking and revenge killing potential, and has powerful priority, it becomes rather easy to fit on a team. There are many creative ways to take care of the things that want to switch into Entei. I believe the reign of Suicune really is the cause to why this tier has adapted to bulky water types so well. I take advantage of the bulky water type switch by going out into Empoleon or Dragalge and setting up hazards. These pokemon have phasing moves if the water type wants to set up a Calm Mind. Heliolisk and Whimi take the water type attacks and act as a great pivot. These pokemon not only have defensive synergy but they have awesome offensive synergy too. This is why Entei is so splashable.
Cons:
- Entei is slower than its revenge killers
- Entei has one effective set
- Entei is prepared for by most teams
- Entei is weak to hazards
- Entei has low PP moves
A big problem with Entei is its predictability. Entei has one set and (generally) one item. Of course, there are exceptions. I used flame plate entei for a SD baton pass team because I needed something that couldn't be burnt but also could take advantage of the plus two. I used Life Orb entei on teams that have the resistances that Entei provides already covered so the health loss isn't a big deal and the freedom of move choice was needed. Without choice band, Entei is pretty weak. It doesn't break walls as good as it should. CB is the best way to go and it is going to be predictable. Teams are going to prepare for Entei. Lum berry dragon types set up on Entei. Bulky water types will be nice switch ins. I like setting up rocks with Mega Camerupt. There will be a lot of common revenge killers floating around in UU for Entei. The ones I see a lot are Krookodile, Mega Aero, and Salamence. Since Entei is cursed with Adamant nature for life, it will be slower than these pokemon.
Being a choiced pokemon and being weak to Stealth Rocks kinda sucks. You have to keep switch out and you don't have recovery. All the health that is lost will be permanent for the rest of the game. This limits Entei's ability to be a switch in for common pokemon. It is nice not being able to be burnt, but Entei still can be toxiced, paralyzed, and hurt by all forms of hazards. Not only is Entei's health on the line, but so is its PP. This isn't a big problem for most pokemon but it is for Entei. Sacred Fire, Extreme Speed, and Stone Edge sit at a measly 8 pp. Combine this with the pressure users in the tier and you have a PP problem. Stall can take advantage of this and eventually make a threat no more. The biggest problem I see this for is extreme speeding to clean up late game. There are Beedrills using protect and pressure Suicunes doing their toll. It is pretty sad when a pokemon is prone to running out of PP because it is generally useless for the jobs it needs to accomplish at that point.
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Well, what do you think? Does Entei sound like the kind of pokemon you would find in S rank? If I had to give an answer right now, I would say no. This is mostly due to Entei being so predictable. With time I might decide it is S rank worthy. In fact, a few months ago, I made an argument to why Entei should be S rank. Thanks for reading! Have a nice day.